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The next generation of mobile communicators is here, and delivering content will mean programming in WML and WMLScript. Learning WML & WMLScript gets developers up to speed quickly on these technologies, mapping out in detail the Wireless Application Development (WAE), and its two major components: Wireless Markup Language (WML), and WMLScript. With these two technologies, developers can format information in almost all applications for display by mobile devices
Preface The WAP Stack From Server to Client This Book Conventions Used in This Book Comments and Questions Acknowledgments
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Introduction to WML 1.1 A Complete Example 1.2 Cards 1.3 Empty-Element Tags 1.4 Elements 1.5 Attributes 1.6 Entities 1.7 Comments
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WML 2.1 2.2 2.3
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WML Tasks and Events 3.1 Tasks 3.2 Events
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WML 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 4.10
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WML Timers 5.1 Using Timers with WML 5.2 The Element
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WML 6.1 6.2 6.3 6.4 6.5 6.6
Decks, Templates, and Cards The <wml> Element The Element The Element The <meta> Element The Element The Element
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WML 7.1 7.2 7.3 7.4
Text and Text Formatting The
Element The Element Character Formatting Tables
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WML Images 8.1 The Element 8.2 The WBMP Image Format
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Introduction to WMLScript 9.1 WMLScript with WML 9.2 What Is WMLScript?
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Variables and Contexts Variable Substitution Setting Variables Browser Contexts
User Interaction Problems with Web Interaction Interaction in WAP The Element The <select> Element The