The International Encyclopedia of Gambling
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The International Encyclopedia of Gambling
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The International Encyclopedia of Gambling VOLUME 1
William N. Thompson
Copyright 2010 by ABC-CLIO, LLC All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, except for the inclusion of brief quotations in a review, without prior permission in writing from the publisher. Library of Congress Cataloging-in-Publication Data Thompson, William Norman. The international encyclopedia of gambling / William N. Thompson. p. cm. Includes bibliographical references and index. ISBN 978-1-59884-225-8 (alk. paper) — ISBN 978-1-59884-226-5 (ebook) 1. Gambling— Encyclopedias. 2. Gambling—Social aspects. I. Title. GV1301.T474 2010 306.4'8203—dc22 2009048274 14 13 12 11 10
1 2 3 4 5
This book is also available on the World Wide Web as an eBook. Visit www.abc-clio.com for details. ABC-CLIO, LLC 130 Cremona Drive, P.O. Box 1911 Santa Barbara, California 93116-1911 This book is printed on acid-free paper
Contents
Acknowledgments, xiii Preface: Lyrics “Molly and Tenbrooks”, xv Introduction, xvii Chronology, xxiii Volume 1 Section One: General Topics, 1 Cards, Playing, 3 Cash Transaction Reports and Money Laundering, 4 Casino, 6 Casino Employees, 9 Casino Nights (Las Vegas Nights), 12 Cheating Schemes, 15 Chips, Gambling, 18 Cockfighting, 20 Commission on the Review of National Policy toward Gambling (1974–1976), 22 Credit and Debts, 24 Crime and Gambling, 27 Cruise Ships, 34 Demographic Categories of Players, 37 Dog Racing, 43 Economic Impacts of Gambling, 46 Economics and Gambling, 55 European Casinos and American Casinos Compared, 62 Federal Lottery Laws, 67 Federal Wire Act of 1961, 70 The Gambler’s Book Club, 70 v
vi | Contents
Gamblers’ Motivations: Why Do They Gamble?, 71 Gambling Devices Acts (the Johnson Act and Amendments), 76 Gambling on the High Seas, the Laws of, 77 Gambling Systems, 79 Gaming Institutes: Research and Political, 82 Horse Racing, 91 Insurance and Gambling, 124 Internet Gambling (Including Unlawful Internet Gambling Enforcement Act of 2006), 125 The Interstate Horse Racing Act of 1978, 127 The Kefauver Committee, 128 The Knapp Commission (1970–1972), 131 McClellan Committee, 134 The National Gambling Impact Study Commission (1997–1999), 135 Native American Gaming: Contemporary, 139 Native American Gaming: Data, 148 Native American Gaming: Traditional, 151 Organized Crime Control Act of 1970, 153 Political Culture and Nevada: Reassessing the Theory, 154 The Positive Case for Gambling: One Person’s View, 164 President’s Commission on Law Enforcement and Administration of Justice, 167 President’s Commission on Organized Crime, 168 Problem Gambling, 171 Professional and Amateur Sports Protection Act of 1992, 187 The Racino, 188 Religion and Gambling, 192 Sex and Gambling in Nevada, 202 Sports Betting, 206 The Stock Market, 227 Taxes, Gambling, 231 The Travel Act of 1961, 237 The Wagering Paraphernalia Act of 1961, 237 Section Two: Games, 239 Baccara, Chemin de Fer, and Baccarat-type Games, 241 Bingo, 244 Blackjack, 245 Craps and Other Dice Games, 247 Faro, 250 House-banked Games, 251 Jai Alai, 253 Keno, 255 Lotteries, 256
Contents | vii Pai Gow and Games with Dominos, 262 Pari-mutuel Games and Wagering Systems, 263 Player-banked Games, 265 Poker, 266 Red Dog, 270 Roulette, Wheels of Fortune, and Other Wheel Games, 271 Slot Machines and Machine Gambling, 277 Trente et Quarante (30 and 40), 287 Two Up, 288 Section Three: Biographies of Leading Figures in Gambling, 289 Adelson, Sheldon, 291 Benazet, Jacques, and Edward Benazet, 292 Bennett, Bill, and Bill Pennington, 293 Bennett, William J., 294 Binion, Benny, and Jack Binion, 295 Blanc, Francois, and Louis Blanc, 299 Boyd, Sam, and William Boyd, 300 Canfield, Richard, 302 Cardano, Garolamo, and Blaise Pascal, 303 Chun Rak-Won, 305 Comstock, Anthony, 305 Coolidge, Cassius Marcellus, and Those “Poker Playing Dogs,” 306 Dalitz, Morris, 307 Dandolos, Nick, 310 Davis, John, 311 Eadington, William R., 312 Fahrenkopf, Frank Jr., 313 Gates, John W., 314 Gaughan, Jackie, and Michael Gaughan, 315 Grey, Thomas A., 317 Harrah, William F., 318 Ho, Stanley, 319 Hoffa, Jimmy, 320 Hughes, Howard, 321 Jones, “Canada Bill,” 324 Kennedy, Robert F., 325 Kerkorian, Kirk, 327 Kerzner, Sol, 329 Lansky, Meyer, 330 Laughlin, Don, and Laughlin, Nevada, 332 Maloof, George, 334 Morrissey, Jack, 335 Moss, Johnny, 336
viii | Contents
Pendleton, Edward, 337 Rose, I. Nelson, 337 Rothstein, Arnold, 338 Sawyer, Grant, 340 Siegel, Benjamin, 342 Thompson, “Titanic” (Alvin Clarence Thomas), 344 Trump, Donald John, 346 Wallner, Leo, 349 Wynn, Stephen Alan, 349 Ziemba, William T., 354 Index, I-1 Volume 2 Section Four: Venues and Places, 355 Africa, 357 East Africa, 357 North Africa, 358 South Africa, 358 West Africa, 360 Asia, 361 China (Including Hong Kong and Macau), 361 The Indian Subcontinent (Including Bhutan, Goa, Nepal, Sri Lanka, and Sikkim), 364 Japan and Pachinko Parlors, 366 Korea, 370 Philippines, 374 Southeast Asia, 376 Australia Pacific Region (Including New Zealand, Tinian, and Guam), 382 Canada, 386 Alberta, 388 The Atlantic Lottery Corporation, 390 British Columbia, 390 Manitoba, 391 New Brunswick, 393 Newfoundland and Labrador, 393 Nova Scotia, 393 Ontario, 398 Prince Edward Island, 401 Quebec, 401 Saskatchewan, 402 Western Canadian Lottery Corporation, 403
Contents | ix Yukon Territory, 404 Caribbean and Atlantic, 405 Aruba, 405 The Bahamas, 405 Caribbean Island Casinos, 407 Cuba, 410 Hispaniola (Dominican Republic and Haiti), 414 Puerto Rico, 419 Virgin Islands, 420 Europe, 422 Austria and Casinos Austria International, 422 The Baltic Countries (Latvia, Lithuania, Estonia), 426 Belgium, 427 Central European Countries, 430 Croatia and the Former Yugoslav States, 435 France, 436 Germany, 439 Gibraltar, 442 Greece, 444 Ireland and the Irish Sweepstakes, 446 Italy, 451 Luxembourg, 454 Monaco, 455 Netherlands, 457 Portugal, 460 Russia and the Former Soviet Republics, 462 Scandinavian Countries (Iceland, Norway, Sweden, Finland, and Denmark), 467 Slovenia, 471 Spain and “El Gordo,” 475 Switzerland and the Swiss Social Concept, 477 The United Kingdom, 482 Latin America, 486 Argentina, 486 Bolivia, 489 Brazil, 490 Central America, 491 Chile, 497 Colombia, 500 Ecuador, 504 Mexico, 506 Paraguay, 508 Peru, 509
x | Contents
Uruguay, 510 Venezuela and Suriname, 511 Middle East and Asia Minor (Including Israel, Lebanon, and Turkey), 513 United States, 518 Alabama, 518 Alaska, 519 Arizona, 519 Arkansas, 520 California, 521 Colorado, 524 Connecticut, 525 Delaware, 527 District of Columbia, 528 Florida, 529 Georgia, 530 Hawaii, 531 Idaho, 532 Illinois, 532 Indiana, 535 Iowa, 537 Kansas, 537 Kentucky, 539 Louisiana, 541 Louisiana Lottery Company, 542 Maine, 543 Maryland, 544 Massachusetts, 545 Michigan, 546 Minnesota, 548 Mississippi, 548 Missouri, 550 Montana, 551 Nebraska, 552 Nevada, 553 Boulder City, Nevada: Nongambling Oasis, 557 Las Vegas, 560 Reno, 569 New Hampshire, 572 New Jersey and Atlantic City, 573 New Mexico, 577 New York, 577 North Carolina, 579 North Dakota, 580 Ohio, 581
Contents | xi Oklahoma, 582 Oregon, 583 Pennsylvania, 584 Rhode Island, 586 South Carolina, 587 South Dakota, 589 Tennessee, 590 Texas, 591 Utah, 592 Vermont, 593 Virginia, 594 Washington, 594 West Virginia, 595 Wisconsin, 596 Wyoming, 598 Section Five: Annotated Bibliography, 599 Section Six: Leading Law Cases on Gambling, 667 Section Seven: A Glossary of Gambling Terms, 681 Section Eight: Selected Essays on Gambling, 687 The “Best” Gamblers in the World, 689 The Family That Gambles Together, 691 A Sovereignty Checklist for Gambling, 694 Supermarket Casinos, 697 Casinos without Crime: Is It Possible?, 700 Word-of-Mouth Advertising: The Win Win Game in Las Vegas, 702 Will Nevada Become Another Detroit? Probably Not, 704 The Las Vegas Brand—A Case Study of Mismarketing, 706 Machismo and the Latin American Casino, 710 There’s a Reason We Only Look Forward in Las Vegas, 713 If Gambling Entrepreneurs Took Their Product to the Food and Drug Administration, 714 It’s This Simple: Casino Taxes Stifle Development, 717 Theft Is a Social Cost—Bigger Than We May Have Thought, 720 Comorbidity and the Costs of Compulsive Gambling, 721 A Random Thought of a Lucky Las Vegas Resident, 725 Another Random Thought, 726 Thematic Index, 727 Index, I-1 About the Author About the Contributors
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Acknowledgments
The editor is grateful for help received from many people and many organizations in compiling this encyclopedia. As mentioned in the acknowledgments in the first Gambling in America edition in 2001, this work is vitally dependent upon libraries and librarians, especially those with the special collections unit of the Lied Library at the University of Nevada, Las Vegas. Special thanks go to the University of Nevada, Las Vegas, for providing released time and a sabbatical year grant that enabled much of the travel and research that has contributed to this volume. Of particular note was the editor’s sabbatical as visiting scholar at the Osaka University of Commerce (OU of C) in Japan, under the sponsorship of its president Ichiro Tanioka, who is Japan’s leading gambling scholar. OU of C scholars H. C. Yang and Kotaro Fugimoto were wonderful in assisting the research effort and in hosting tours of Korea and Korean casinos. Many others assisted in contributing to various entries, and their names are listed in the text either as coauthors or as research helpers. The greatest value of participation in gambling, according to the editor, is social interactions with others. Readers of this encyclopedia should be able to sense that among all gambling venues, the editor has a decided preference for destination resort casinos. Traveling to more than 500 casinos on five continents as well as Oceana have permitted the editor to engage in interactions with the true authorities on world gambling—the frontline managers and employees of casinos and other gambling facilities. The editor is very thankful for information they freely shared with him—information that has found its way into many of the entries of this book. Last, this writing endeavor would not have been possible without the active helpful participation of the staff of ABC-CLIO, particularly Kim Kennedy White and Holly Heinzer. The editor is most grateful for the assistance and help he has always received from his traveling partner in life for more than 45 years, Kay Thompson. Thank you all. xiii
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Preface
“Molly and Tenbrooks” (“The Horse Race”) Run O Molly run, run O Molly run Tenbrooks gonna beat you to the bright shinin’ sun. To the bright shinin’ sun O Lord to the bright shinin’ sun Tenbrooks was a big bay horse he wore that shaggy mane He run all around Memphis he beat the Memphis train Beat the Memphis train O Lord beat the Memphis train See that train a-comin’ it’s comin’ round the curve See old Tenbrooks runnin’ he’s strainin’ every nerve Strainin’ every nerve O Lord strainin’ every nerve Out in California where Molly done as she pleased Come back to old Kentucky got beat with all ease Beat with all ease O Lord beat with all ease The women all a-laughin’ the child’n all a cryin’ The men all a-hollerin’ old Tenbrooks a-flyin’ Old Tenbrooks a-flyin’ O Lord old Tenbrooks a-flyin’ Kyper Kyper you’re not A-ridin’ right Molly’s beatin’ old Tenbrooks clear out sight Clear out of sight O Lord clear out of sight Kyper Kyper Kyper my son Give old Tenbrooks the bridle let old Tenbrooks run Let old Tenbrooks run O Lord let old Tenbrooks run Go and catch old Tenbrooks and hitch him in the shade We’re gonna bury old Molly in a coffin ready made Coffin ready made O Lord coffin ready made xv
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Introduction
This edition of The International Encyclopedia of Gambling represents an expansion and updating of ABC-CLIO’s 2001 book Gambling in America: An Encyclopedia of History, Issues, and Society by the same editor. In addition to updated versions of most entries from that volume, these volumes contain entries on all major gambling venues in the world—not just those of the Western Hemisphere—as well as biographies of leading gambling figures and descriptions of world events. As the editor considered a new edition, he realized that a comprehensive overview of organized gambling activity could no longer be confined to single countries and continents. As the European Union has torn down barriers for gaming investments by entrepreneurs as well as players, so too has the World Trade Organization made the gaming enterprise like almost all other enterprises—global in scope. As never before, activities in one venue are now more related to activities in all venues. The opening of China to casino gambling with the political annexation of Macau has had a global impact. The Chinese regime broke the monopoly of one organization over the casinos of Macau and awarded franchise licenses to two American concerns, tying the activity of casinos in Las Vegas and Asia closer together than ever before. Moreover, the availability of Internet gambling in homes across the globe, often without any respect for national boundaries, makes it necessary for any contemporary encyclopedia of gambling to be international in scope. As Table 1 indicates, the growth of legalized casino gambling over the past few decades has been global, with most new national venues being located outside of the Americas. As in the 2001 volume, here the editor tends to use the term gambling throughout the text in the entries as well as in the encyclopedia title, unless another term is used in previously published material. Leaders in the gambling industry today like to use the word gaming instead of gambling. Generally, they do so for public relations purposes, believing that the word gaming has a more pleasant tonal sound and that it can be associated with the types of play in which every person has participated: softball, jacks, hopscotch, Monopoly, or checkers. The word gaming is also associated with xvii
xviii | Introduction TABLE 1.
Number of Casinos per Country
Country Africa Asia* Europe North America** South America Total
1986
1996
2005
20 12 20 17 8 77
30 19 32 19 9 109
29 21 43 29 10 132
*includes the Middle East **includes Central America and the Caribbean
recreational hunting and fishing. For historical reasons and because the word gambling is tied to the word gamble instead of the much less identifying word game, the editor finds the word gambling to be more appropriate for use in this encyclopedia. The editor must make this observation. Today, opponents of legalized gambling almost invariably use the word gambling instead of gaming. Proponents use the word gaming. In this encyclopedia, the use of the term gambling is not intended to suggest to the reader that the editor is either a proponent or an opponent of legalized gambling activity. In truth, he has both supported and opposed various campaigns for legalization of gambling. He purports to have done so—hopefully—with a consistency that is discussed in the text (see especially Economics and Gambling; and Economic Impacts of Gambling). The same economic rationale that can be used in some instances to oppose gambling can in other cases support the cause of increased legalization of gambling. It is the same as saying that in some cases a cost-benefit analysis will lead to a conclusion that we should build a bridge, and at other times the same cost-benefit analysis methodology will lead to a conclusion that we should not build a bridge. It is the editor’s true desire to present concepts as well as ideas about gambling in a neutral and nonbiased way. There is no doubt that in some places individual or selected commentary may imply favoritism or animosity toward gambling activity. Be that as it may. The editor has striven for objectivity, realizing that at different times the entries may be utilized by both opponents and supporters of gambling. It is the editor’s belief and contention that the words gambling and gaming are essentially synonymous. For the most part, the words have been used to mean the same thing in the law, although debates over usage persist. Other words that have been applied to the gambling phenomenon include betting, wagering, and risk taking. Again, although the words may carry different connotations for some readers, they all have the same common core elements in their definitions. The most comprehensive dictionary of gambling is The Dictionary of Gambling and Gaming, written by the late professor Thomas Clark of the University of Nevada, Las Vegas (Clark 1987). Most definitions of gambling cited by Clark find three elements that are essential to the activity: consideration, chance, and reward. The first, consideration, is the money put up—or staked. It represents something of value. The second is chance. A game involves at least some degree of chance—a randomly occurring risk that may or may not be calculated. The third element is reward. A reward is
Introduction | xix something of value that may be in excess of the value of the consideration. Clark defined gambling as “of or pertaining to risking of money or something of value on the outcome of a chance event such as a card or dice game” (Clark 1987, 88). He defined gaming as “the playing at games of chance for stakes.” Game is short for gambling game and in verb form it is defined as “to stake a wager on the outcome of an event, as at cards or dice; to gamble.” All the definitions encompass notions of risk taking, although Clark chose not to offer a definition of risk. Additionally, Clark defined the verb to bet as “to wager or stake, usually between two parties, on the outcome of an event” (16–17). The activities Clark utilized in refined definitions include casino games and horse racing events. Wager is also defined as “a stake placed on the outcome of an event, such as a horse race or hand of a card game or roll of the dice” (Clark 1987, 246). Again, it is not the purpose here to make very specific legal distinctions among the terms used most often to describe participation in the games of chance focused upon in these volumes. Instead the text will examine specific aspects of individual games and discuss the notions of skill and luck in their play. Whether the games involve races, lotteries, bingo, slot machines, cards, dice, or other casino play, the terms may be used interchangeably. The term gambling, the editor repeats, will be the preferred term. Gambling is a risk-taking activity, but this encyclopedia will not be devoted to a comprehensive discussion of all risk-taking activities. Instead, attention is given to risk-taking activities involving games of that produce some chance outcomes, the placing of stakes on the outcomes, and the awarding of prizes for those who have put their money (consideration) on the outcomes that actually occur. This encyclopedia is not about risky activities such as mountain climbing, sky diving, deep sea diving, surfing, ski jumping, or high-speed automobile racing. It is not concerned with business activities and businesspeople, who are sometimes described in macho terms as the ones who “swim with the sharks.” A discussion of investments and trading on securities markets is included in order to make distinctions from (or to point out some similarities with) activities that are more universally described as gambling activities. Much of the business world devotes attention toward minimizing risky activities. These risky activities may have been a part of the human condition before modern developments occurred. Spencer Johnson penned Who Moved My Cheese, an interesting book that describes the contrast between the modern world and the world of nature—the book comes down on the side of the latter—as a guide for behavior (Johnson 1998). The premise of the book is that two human beings from the civilized world discover that their “cheese” is disappearing. That is, they discover that what is of value to them is disappearing. So too do two mice. All had lived in comfort, having all that their hearts could possibly desire. One day, however, the stash of cheese upon which they all feasted disappears completely. Perhaps it was depleted by their excessive consumption, perhaps a stock market crashed, or other “investors” found it. To briefly recap Johnson’s discussion, the reaction of the humans and the mice to the loss of the cheese is quite different. The two little mice were initially stunned, but they soon rushed back out into the cruel world (the “real world”) and once again engaged in the risky activity of hunting down “new cheese.” The humans reacted
xx | Introduction
differently. After looking at each other in stunned astonishment, they held a discussion (they could think, and they were civilized). They came up with the same thought at almost the same time and expressed it out loud: “Who moved my cheese?” Their subsequent thoughts and activity were ones of complete denial. They thought that they were entitled to the cheese. They wanted reparations of various kinds for having had it taken from them. When one suggested they engage in a new search, the other howled about the risk that they faced if they ventured out into the “real world.” Eventually the two humans split up, and one yielded to his inner feelings and began a new quest for cheese. Perhaps Johnson’s story illustrates a deep-seated feeling within our genetic makeup that leads us on a quest for a prize, even if that quest involves dangers and unknown factors. Yet society may work against this natural force. Before we can undertake risk, we humans often have to first brush aside societal tendencies that tell us to stay in place. For other animals the impulse is much closer to their surface behaviors. Perhaps people have an inner impulse to gamble—to reach out and accept a fate that awaits them if they “let the dice roll.” But then, they may feel the forces of society constraining their impulses. As a species we have a dichotomous history: We took the risk of hunting, but our civilizing tendencies also urged us to abandon the hunt and settle in one place—to stop searching, to avoid risk and chance. Abt, Smith, and Christiansen (1985) begin their book on gambling by suggesting that the first gamblers were Adam and Eve in the Garden of Eden (1). They took a risk and as a result either won or lost something, but afterwards with a newfound knowledge they developed conventions and rules and regulations over their activities. Over time the games played by people became less and less related to “the hunt” and more and more contrived exercises with artificial rules. The games were controlled by laws of society. As governments became increasingly formal organizations, the laws of games became more formal as well. Although almost every society ever recognized by anthropologists has had some sort of gambling activity associated with its games, organized societies also have had rules that either prohibited gambling or limited gambling to specific occasions and specific games. Those rules in a general sense provide the essence of the content for the entries found in this encyclopedia. The fight for change was brought to the American people as the basic theme for Barack Obama’s successful 2008 presidential campaign. The fight for change engenders the notions of the characters of Spencer Johnson, but it also brings to mind the mythical character of Sisyphus, who kept up the fight by pushing a rock up a mountain, time and time again, even after the rock would slip out of his hands and roll back down the mountain side. The book Over the Top: Solutions to the Sisyphus Dilemmas of Life (Bloomington, IN: First Books, 2003, with Bradley Kenny) examines the activity of Sisyphus. If Sisyphus walked among us today, he would be a likely candidate to buy a Powerball ticket twice a week. Maybe the chance of a big lottery win would represent an example of looking at the mountain in a new way. It would be somewhat akin to the solution of blasting a tunnel through the granite so that the struggle could be eased by a lateral pushing exercise vis-à-vis a vertical one. The editor is certain that Sisyphus would have participated in modern gambling activity. So too as the modern
Introduction | xxi human race struggles against mountains of depressions and recessions—figuratively and literally—the modern human race takes notice of its condition and gambles. The editor also recognizes that this is not the first encyclopedia of gambling. One would have to go back many years to find the first such effort in this field. But more recently, John Scarne’s New Complete Guide to Gambling in 1986 stands out. Even more recently, in 1990, Carl Sifakis prepared a very comprehensive Encyclopedia of Gambling. He covered more than games, featuring discussions of properties and personalities as well. Rather than trying to become a rival for that excellent volume, the editor recommends it highly. The Sifakis encyclopedia covers gambling throughout the world and also offers the kind of detail on games that is also found in Scarne’s work. This encyclopedia complements Sifakis’s work by providing more detailed analyses of gambling laws and operations and venues throughout the world, as well as providing updated information on many topics that are found in both encyclopedias. The items in the encyclopedia are arranged alphabetically in categories. Following the table of contents, acknowledgments, this introduction, and a chronology is a collection of entries on (I.) General Topics. Next come entries on (II.) Games, followed by (III.) Biographies of Leading Figures in Gambling and (IV.) Venues and Places. Additional sections include (V.) Annotated Bibliography, (VI.) Leading Law Cases on Gambling, (VII.) A Glossary of Gambling Terms, and (VIII.) Selected Essays on Gambling. References
Abt, Vicki, James F. Smith, and Eugene Martin Christiansen. 1985. The Business of Risk: Commercial Gambling in Mainstream America. Lawrence: University Press of Kansas. Clark, Thomas L. 1997. The Dictionary of Gambling and Gaming. Cold Spring, NY: Lexik House Publishers. Johnson, Spencer. 1998. Who Moved My Cheese. New York: G. P. Putnam Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. Fireside Edition. New York: Simon and Schuster. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File. Thompson, William N., and Bradley L. Kenny. 2003. Over the Top: Solutions to the Sisyphus Dilemmas of Life. Bloomington, IN: First Books.
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Chronology
CHRONOLOGY OF GAMBLING EVENTS From the Book of Genesis: Adam and Eve gamble with the future of mankind as they disobey God and eat from the forbidden fruit on the Tree of Life. 50,000–10,000 BCE: Indigenous populations in the Western Hemisphere gamble on the results of contests. 6000 BCE: Dice are used in games played in the Middle East. 4000 BCE: Babylonian soldiers use chariots in horse races. 2800 BCE: Dog races are held in Egypt. 2500 BCE: Dice found in pyramid tombs of Egyptian pharaohs are “gaffed,” that is, crooked. 2000 BCE: Egyptians race mounted horses. 624 BCE: There is a mounted horse race in the 33rd Olympic Games. 500–400 BCE: Cockfighting is encouraged in ancient Greece. 33 CE: Roman soldiers wager to win the robes of Christ during the Crucifixion. 200: Romans organize a formal horse race meet in England. 800: Playing cards are used in northern India. 1174: Henry II of England establishes weekly horse races at county fairgrounds. 1492: As Columbus sails to the Western Hemisphere, his crew plays card games. 1495: Columbus brings horses to the Western Hemisphere. 1530: Florence (in present-day Italy) is the first European state to have a lottery. 1566: England charters its first government lottery. 1576: England holds “coursing” events for greyhounds. These are the precursors for dog races. xxiii
xxiv | Chronology
1612: A lottery is organized in London to support Virginia Colony in North America. Four drawings are held between 1612 and 1615. Ticket purchasers are told they are honoring both “God and Country.” 1620: Twenty mares are shipped from England to Virginia Colony, and horse racing with private wagering becomes a regular activity for the settlers. A specific authorization of racing is given in 1630. 1621: The first restrictions on gambling are established in Plymouth Colony. Opposition to forms of card playing and gambling are also instituted in early Massachusetts Bay Colony. The ambiguities toward gambling are in evidence among the earliest European communities in North America. 1638: A casino is opened in Venice. It is the first government-authorized gaming house in Europe. Cardano publishes his theory of probability. 1665: A permanent oval horse racing course is laid out on the Hempstead Plain on Long Island, New York Colony. This marks the commercial beginnings of the racing industry in North America. Racing before this time consisted of match races over long, straight courses, with betting between individuals only. 1674: Charles II of England rides a horse to a first-place finish in one of the earliest stakes races held at Newmarket. 1682: The Quaker government of Pennsylvania Colony passes antigambling legislation. The futility of prohibition is witnessed here and elsewhere as gambling continues. 1728: The Godolphin Arabian, the last of three Arabian horses, is shipped to England from the Middle East. From these three horses—the Godolphin Arabian, the Darley Arabian, and the Byerley Turk—a stock of racing horses is developed. Today almost every thoroughbred race horse can trace its lineage to one of the three horses. 1765: The British Parliament passes the Stamp Act, which provides for the taxation of playing cards. The act is one of the first of the Obnoxious Acts precipitating the eventual rebellion in North America. That the British target playing cards as a potential source of tax revenues is an indication of how much Americans love card games. Many of the card decks found in the colonies at the time were manufactured by the colonies’ leading printer, Benjamin Franklin, who was also a frequent lottery player. 1776: Thomas Jefferson gambles as he composes the Declaration of Independence. John Rosecrance’s Gambling without Guilt (Rosecrance 1988, 18) cites Jefferson’s diary from June l776, which details his wins and losses at backgammon and lotto during the critical days preceding the Declaration. l777: The Continental Congress initiates a lottery game. Four games are held to raise funds for the revolutionary armies of George Washington. Massachusetts, New York, and Rhode Island legislative bodies follow suit with lotteries for the armies.
Chronology | xxv 1780s–1830s: Lotteries become an economic tool for financing civic projects in the new states. They help build the new capital city on the Potomac as well as buildings for many colleges, including Harvard, Yale, Columbia, Rutgers, and Dartmouth, and even some churches. From l790 to l830, 21 state governments issue licenses for nearly 200 games. 1810: Former president Thomas Jefferson says he never gambles on lotteries, and he issues a letter very critical of lotteries and gambling. 1812: The first steamboat, Robert Fulton’s New Orleans, operates on the Mississippi River. The boat inaugurates an era of riverboat gambling in the West. Within a decade more than 60 riverboats are operating with gamblers on board. 1815: New Orleans licenses casino gaming enterprises in the city. New Orleans was already a wide-open “sin city” when it became part of the United States with the 1803 Louisiana Purchase. Legislation and licensing are seen as a means to control the widespread gambling and generate moneys for municipal improvements. 1826: Jefferson supports the use of lotteries as a means for persons to dispose of their property in a respectable manner so that they can pay their bills. He calls lotteries a tax “laid on the willing only.” His own lottery for sale of goods at Monticello is unsuccessful. 1827: John Davis opens the first complete casino in the United States in New Orleans, at the corner of Orleans and Bourbon Streets. The high-class establishment caters to aristocratic tastes, and although it is open only until l835, it serves as a model for modern Las Vegas– and Atlantic City–type casinos. 1828: The first Canadian horse racetrack opens in Montreal. 1832: The high point of early lottery play, with 420 lottery games in eight states. Scandals plague many of the games, however, leading to a reaction prohibiting lotteries and other gambling. 1833: The Jacksonian era ushers in a mood of general governmental reform. Reformers call for a cessation of gambling. Pennsylvania and Maryland are the first to prohibit lotteries, and most other states follow suit. Between 1833 and 1840, 12 states ban lotteries. By the time of the Civil War all legal lotteries have halted. 1834: Cockfighting is banned in England. 1835: New Orleans declares casinos to be illegal. John Davis’s house closes, but lower-class gambling dens continue to operate illegally. The antigambling reform movement moves up the Mississippi River, where a vigilante committee torches the gambling haunts of Vicksburg, Mississippi, and lynches five gamblers. 1836: The first stakes horse race in North America is held in Quebec. 1848 and following years: The gold strike in California marks a new trend: mining camp gambling halls. Eastern reform and western opportunities redistribute much of gambling sin activity in the l840s, lasting for 100 years or more. Although opportunity brings prospectors west, reform pushes gamblers in the same direction, with gamblers drawn by the opportunity to strike gold in the gambling dens themselves. San Francisco becomes a gambling center.
xxvi | Chronology
1855: Reformers close down open gambling in San Francisco. 1860: Riverboat gambling reaches its apex, with 557 boats operating on the eve of the Civil War. It is estimated that 99 percent of the games on the boats cheat players. Player-banked games are banned in California. 1864: The Travers Stakes horse race is run for the first time at Saratoga, New York, the first stakes race in the United States. 1865: The totalizator is invented in France. It permits horse race bets to be pooled and odds calculated as bets are being made. The device allows for the creation of the pari-mutuel system of betting. This makes it much easier to tax horse race betting and also to collect funds for race purses. The totalizator was not used in North American tracks until 1933, but the pari-mutuel system is now in place at every major track in North America. 1867: The inaugural running of the Belmont Stakes takes place in Belmont, New York. 1868: Gambling activity gains a new momentum as the Louisiana Lottery begins a three-decade reign of abuse and corruption. Initially started in order to bring needed revenues to a war-torn, bankrupt state, the lottery is soon overcome by private entrepreneurs who sustain it by bribing state officials. The lottery enjoys great success, as tickets are sold through the mail across the continent. 1873: The inaugural running of the Preakness Stakes takes place at Pimlico racetrack in Baltimore. 1875: The first Kentucky Derby is run on 17 May at Churchill Downs in Louisville. It is won by Aristides. 1876: Congress bans the use of mails for lottery advertising. 1877: Congress actually adjourns so that members can attend horse racing events at Pimlico racetrack in Baltimore. 1886: The first dog “coursing” events are held in the United States in Kansas. 1887: Charles Fey invents the slot machine in San Francisco. This first machine accepts and pays nickels. Soon similar devices are found throughout the city, and since patents on the concept of a gambling machine are not granted by the government at this time, other manufacturers open the door for imitation. 1890: Congress bans the sale of lottery tickets through the mail. This significantly restricts the Louisiana Lottery. Lottery advertising in newspapers is also prohibited. Two years later the Louisiana Lottery is voted out of existence, yet its operators seek to keep it operating, using foreign ports for ticket delivery. 1891: The Broadmoor Casino Resort opens in Colorado Springs, Colorado. This casino brings a new elegance to western gaming. As many as 15,000 players visit the establishment each day. The casino fails to make money from gambling, however, as people gamble among themselves rather than playing house-banked games. The casino is destroyed by fire in 1897. The first organized regulation of horse race courses begins with licensing of jockeys and trainers by a private board of control in New York State. The growth in popularity of race betting requires the establishment of integrity in racing.
Chronology | xxvii 1892: An antigambling movement takes hold in Canada as Parliament bans most forms of gambling by means of revisions to the Criminal Code. 1894: The Jockey Club of New York is established. It helps develop national standards for horse racing. 1895: Congress bans the transportation of lottery tickets in interstate or foreign commerce. When the act is upheld by the courts, the Louisiana Lottery operations finally end. 1900: The total prohibition on gambling in Canada begins its century of unraveling as small raffles are permitted in an amendment to the Criminal Code. 1902: Belgium law decrees all casinos illegal, commencing a century of paradoxes that sees tolerated, regulated, and taxed casinos, albeit illegal ones. 1906: Kentucky becomes the first state to establish a government-run state racing commission. At the same time, other states begin to ban horse racing. 1907: The Arizona and New Mexico territorial governments outlaw all gambling as part of their quest for statehood. French law permits casinos with player-banked and skill games. Casinos must be at least 100 kilometers away from Paris. 1910: The era of antigambling reform seems nearly complete in the United States. Nevada closes its casinos, and legalized gambling in the United States, with the exception of a few horse racetracks, is dormant. In Canada the Criminal Code is again amended, this time to allow betting at racing tracks. 1915: Horse racing begins in Cuba. 1916: Horse race betting is permitted in Puerto Rico. 1919: Italy closes casinos, only to begin a process of selective licensing in 1927. The Black Sox scandal hits professional baseball. Gamblers, including Arnold Rothstein, bribe Chicago White Sox players, who purposely lose the World Series. Casino gambling begins along with jai alai in Marianao, Cuba. 1920s: Dog racing is popularized as 60 tracks open throughout the United States, the first in Emeryville, California. 1922: The Canadian Criminal Code is amended to ban the use of dice in any gambling activity. Some casinos simulate dice games by placing dice configurations within roulette wheels or on slot machine reels. Costa Rican law defines legal and illegal casino gambling. 1925: Limited gambling activity is permitted at fairs in Canada. 1928: The first casino in Chile opens at Vina del Mar. 1929: A racetrack is opened at Agua Caliente near Tijuana, Mexico. A casino also has government approval. 1930: Ireland authorizes its Irish Sweepstakes lottery to benefit hospitals.
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1931: The state of Nevada legalizes wide-open casino gambling. At first, gambling is confined to small saloons and taverns and is regulated by cities and counties. Casino taxes consist of set fees on each table or machine game. Taxes are shared between local and state governments. 1933: The first totalizator is used at a U.S. horse racetrack in Arlington Park, Illinois. Soon legal horse race betting returns to several Depression-bankrupt (or near bankrupt) states, including California, Michigan, and Ohio as a means of gaining revenues. After 60 years Germany again allows casinos as Baden-Baden reopens. Austria also allows casinos. Casinos are closed in Cuba. 1934: Casinos gain legal status in Macao, and soon the Portuguese enclave becomes the gambling center of Asia. 1935: New horse race betting legislation is approved in Illinois, Louisiana, Florida, New Hampshire, West Virginia, Ohio, Michigan, Massachusetts, Rhode Island, and Delaware. 1937: Bill Harrah opens his first gambling hall in Reno, beginning one of the largest casino empires. In 1971 his casino interests become the first to be publicly traded on open stock exchanges. 1938: The casino in Tijuana, Mexico, is closed by the new national government headed by Lazaro Cardenas. 1940: New York legalizes pari-mutuel horse race betting. 1940s and 1950s: Casinos reopen in Cuba under the control of dictator Juan Batista. 1941: The Las Vegas Strip begins its legacy as the world’s primary casino gambling location. The El Rancho Vegas is the first casino on the Strip and is soon joined by the Last Frontier and the Desert Inn. These new-style casinos offer hotel accommodations and recreational amenities to tourists. 1944: Argentina closes all private casinos. Many reopen as part of a government corporate monopoly. 1945: Casinos in Panama are placed under government ownership. The state government of Nevada begins to license casinos for the first time. In addition to set fees on games, the casinos begin to pay a tax on the amount of money they win from players. Nevada casino activity increases as World War II ends, but operators of illegal gaming establishments throughout the country face a new wave of reform. Reform is triggered with the end of World War II as public resources and public concern turn to domestic problems. Gamblers shift operations to Las Vegas. 1946: Brazil closes its casinos. They remain closed for the remainder of the 20th century. Gangster Benjamin (“Bugsy”) Siegel, financed by organized crime figure Meyer Lansky, opens the Flamingo Casino on the Las Vegas Strip. The casino features a showroom with Hollywood entertainment.
Chronology | xxix 1947: Siegel is murdered at his girlfriend’s Hollywood home. The murder sensationalizes the Strip and firms up Las Vegas’s reputation as a risky, naughty place where Main Street Americans can rub shoulders with notorious mobsters. The Idaho legislature passes a slot machine law that permits licensing and taxing of machines. A few years later the voters decide to outlaw machines once again. 1948: Congress permits casino gambling in Puerto Rico as part of Operation Bootstrap. The first postwar casinos open in Germany. 1949: The voters of Idaho decide to ban all slot machines. No other state completely bans a form of gambling again until 1999. Congress passes the Gambling Ship Act of 1949, which prohibits U.S. flag ships from operating gambling casinos. 1950: The U.S. Senate investigates organized crime and gambling casinos. Tennessee senator Estes Kefauver leads a committee that fingers Las Vegas as a “den of evil” controlled by “the Mob.” Ironically, while the Senate committee is seeking a crackdown on casinos within the United States, Congress authorizes the expenditure of U.S. taxpayer funds to open a casino in Travemunde, Germany, under the provisions of the Marshall Fund for business recovery in Western Europe after World War II. 1951: The Johnson Act is passed, banning the transportation of gambling machines in interstate commerce unless they are moving to jurisdictions where they are legal. 1955: Nevada creates the Gaming Control Board under the direction of the State Tax Commission. A process of professionalizing gaming regulation begins as an effort to convince federal authorities that the state can run honest crime-free casinos. 1955–1962: The McClelland Committees of the U.S. Congress investigate organized crime activity, including gambling activity. 1956: Great Britain authorizes its Premium Bond lottery. Ireland institutes a gaming and lottery act permitting charity games but banning most others. 1959: The Nevada Gaming Commission is created to oversee the decisions of the Gaming Control Board. Gaming regulation is removed from the State Tax Commission. 1959–1961: Fidel Castro closes down the casinos in Cuba. He closes down a lottery as well. 1960: Dictator Jean-Claude “Papa Doc” Duvalier authorizes casinos in Haiti. They are run by mobsters who have left Cuba. The Betting and Gaming Act is passed in Great Britain. Betting shops take bookies off the street but unanticipated are the hundreds of “charity” casinos that open. 1961: In response to the McClelland investigations, Congress passes the Wire Act, the Travel Act, and the Waging Paraphernalia Act in order to combat illegal gambling.
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1962: Congress amends the Johnson Act of 1951 to include all gambling devices. Mathematics professor Edward Thorpe writes Beat the Dealer, which describes the card counting system for blackjack play. Almost instantly, blackjack becomes the most popular casino table game in Las Vegas. 1963–1964: The legislature of New Hampshire authorizes a state-run sweepstakes game, which becomes the first government lottery in the United States since the closing of the Louisiana Lottery. The state sells its first lottery ticket in 1964. 1964: The voters of Arkansas defeat a measure that would have allowed casino gambling in Hot Springs, a location of much illegal gambling in recent years. 1965–1967: The President’s Commission on Law Enforcement and the Administration of Justice meets. Small attention is given to gambling. 1966: Billionaire Howard Hughes moves to Las Vegas and begins to purchase Nevada casinos from owners with suspicious connections to organized crime. This helps to improve the city’s image. Hughes has a flamboyant image but also a reputation as an entrepreneur with integrity. Jay Sarno opens Caesars Palace in Las Vegas. This is the first “themed” casino on the Las Vegas Strip. He follows this with the opening of the Circus Circus Casino in 1970. 1967: Casinos open in Korea but only for foreign gamers. Alberta permits charity casinos at the two-week Edmonton Exhibition. This is the first authorized casino gambling in Canada. New York begins a lottery, but it fails to meet state officials’ budget expectations. Similar to the New Hampshire games, the lottery’s monthly draw game proves to be too slow. Few other jurisdictions take notice of the lottery. 1968: The federal government initiates actions to prohibit Howard Hughes from purchasing any more Las Vegas casinos (specifically the Landmark) on antitrust grounds. Hughes is angered and initiates a plan to win federal approval by allegedly bribing presidential candidates Richard Nixon and Hubert Humphrey (see Michael Drosnin’s Citizen Hughes [1985]). Kennedy family confidant Larry O’Brien is on Hughes’s staff at time. A new Gaming Act in Great Britain imposes strict regulation upon casinos. 1969: Nevada permits ownership of casinos by public corporations. This action is prompted by the industry’s need to maintain and upgrade facilities and by a continuing need to improve the state’s image. The World Series of Poker is established at Binion’s Horseshoe Casino in Las Vegas. Kirk Kerkorian opens the International Hotel and Casino in Las Vegas. With 1,512 rooms, it is the largest hotel in the world. He soon sells it to Hilton Corporation, and he builds the MGM Grand with 2,084 rooms. It becomes the largest hotel in the world. He sells it to Bally’s. New Jersey authorizes a lottery. In 1970, the state begins sales of weekly lottery tickets using mass marketing techniques. The New Jersey operation is successful from the beginning, and other states realize that large revenues can be realized
Chronology | xxxi from lotteries if ticket prices are low and games occur regularly. Lotteries begin to spread quickly. The Canadian Criminal Code is amended to permit lottery schemes to be operated by governments and charitable organizations. Soon many of the provinces have lotteries, and the door is wide open for the charities and governments to offer casino games. Malaysia licenses the Genting Highlands casino, and for many years it is the largest casino in the world. 1970: The Yukon Territory permits the Klondike Visitor’s Association to conduct casino games from mid-spring through the summer at Diamond Tooth Gerties in Dawson City. Loto Quebec, an agency of the Quebec provincial government, initiates the first lottery gaming in Canada. Congress passes the Organized Crime Control Act. Among other provisions it authorizes a study of gambling activity. The study does not begin until 1975. New York City creates the Knapp Commission to investigate police corruption, much of it tied to illegal gambling operations. Don Laughlin opens the first casino in Laughlin, Nevada. Genting Highlands resort and casino opens in Malaysia. With a gambling floor of 200,000 square feet, for several decades it is the largest casino in the world. 1970s and 1980s: Casinos with unauthorized games begin operation in Costa Rica despite law defining legal and illegal casino gambling. 1971: New York authorizes off-track betting. New York City creates a public corporation to conduct the operations within its boundaries. 1972: Richard Nixon orders a break-in of Larry O’Brien’s office in the Watergate Building in Washington, D.C. It is suggested that Nixon wants to find out what information O’Brien has about alleged bribery by Howard Hughes in 1968. O’Brien is the national Democratic Party chairman. 1973: Following disastrous forest fires, the Tasmanian government authorizes casinos as a means of gaining revenues to deal with the calamity. The Tasmanian casinos are the first allowed in Australia. 1974: New Jersey voters defeat a proposal for local-option casinos, which would be operated by the state government. Massachusetts becomes the first North American jurisdiction to have an instant lottery game. This becomes the most popular lottery game of the decade, and all other lotteries begin to sell instant games. Maryland authorizes the creation of an interest-only lottery program like one used in England. The player buys a no-interest bond and may cash it in at full purchase price at any time. As long as the player holds the bond, however, he or she is illegible to win lottery prizes, which are awarded in lieu of interest payments. The system is never implemented.
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Casino gambling is authorized in the Netherlands. A government corporation wins the right to run all casinos. 1975: The Western Canada Lottery Corporation initiates the first intergovernmental lottery anywhere. The provinces of Manitoba, Saskatchewan, Alberta, and British Columbia operate these games together. British Columbia later drops out of the joint operation in order to have its own lottery games. New Jersey starts the first “numbers game,” with players selecting their own three-digit numbers. The game is offered with hopes that it will drive the popular illegal numbers games out of business. Other lotteries adopt the numbers game as well, often adding a four-digit number game. There is little evidence that illegal games do stop. 1975–1976: The Commission on the Review of the National Policy toward Gambling meets and issues a report affirming the notion that gambling activity and its legalization and control are a matter for the jurisdictions of state governments. The Commission concludes, however, that casinos should be located in remote areas far removed from metropolitan populations. 1976: New Jersey voters authorize casino gambling for Atlantic City by a margin of 56 percent to 44 percent. The Atlantic Lottery Corporation is formed by action of the provinces of Newfoundland, Prince Edward’s Island, New Brunswick, and Nova Scotia. Lotteries are begun in these four provinces, thereby bringing the games into each Canadian province. 1977: The New Jersey legislature creates a regulatory structure for casino gaming. Sol Kerzner opens his first Sun City casino in the South African homeland of Bophuthatswana. 1978: Casino gaming begins in Atlantic City with the opening of Resorts International on Memorial Day weekend. The Interstate Horse Racing Act is passed, providing standards for operating off-track betting as well as inter-track betting. 1979: Sam’s Town Casino opens on Boulder Highway in Las Vegas, ushering in an era of casinos that cater to local residents of the gambling community. High-stakes bingo games begin on the Seminole Indian reservation in Hollywood, Florida, signaling a new period of Native American gambling. In subsequent federal court litigation the Indians retain the right to conduct games unregulated by the state. Scandal rocks the Pennsylvania lottery as its numbers game is rigged. Although the culprits—who were paid by the government—go to prison, the state continues all its lottery games without interruption. The province of Ontario initiates the world’s first lotto game, called Lottario. The game requires players to select six numbers, and all play is entered into an online computer network. A jackpot prize is given to any player who picks all six numbers. If there is no winner, more prize money is added to the next drawing. Jackpots in North American lotto games have grown to exceed $250 million.
Chronology | xxxiii Casino gambling is authorized by the corrupt regime of General Lucas Garcia in Guatemala. The casinos are closed after a Christian Fundamentalist, General Rios Montt, overthrows Lucas Garcia in 1982. Luxembourg authorizes casino gambling. 1981: The New York legislature rejects measures to authorize casino gambling after a major attack on gambling by state attorney general Robert Abrams. Charity blackjack games are given formal authorization in North Dakota. The success of the games leads the charities to successfully campaign against state lotteries. North Dakota is the only state to vote against lotteries until Alabama joins it in 1999. 1984: Arkansas voters defeat casinos a second time. California voters authorize a state lottery. Donald Trump opens Harrah’s Trump Plaza, the first of his three Atlantic City casinos. 1985: The Canadian national government agrees to place responsibility for the administration of all gambling laws with the provinces in exchange for a $100 million payment to offset the cost of the Calgary Winter Olympics of 1988. The President’s Commission on Organized Crime meets but fails to issue a report on gambling, as it now considers gambling to be, for the most part, a legitimate industry. 1986: Congress passes the Money Laundering Control Act, requiring casinos to record many large gambling transactions. The Megabucks slot machine network is introduced in Nevada, allowing very large jackpot prizes. Donald Trump opens his second casino, Trump Castle, in Atlantic City. 1987: The U.S. Supreme Court upholds the rights of Indian tribes to offer unregulated gambling enterprises as long as operations do not violate state criminal policy. The case California v. Cabazon Band of Mission Indians determines that any regulation of noncriminal matters must come from the federal government or be specifically authorized by Congress. One century after its invention, slot machine gaming becomes the number-one form of gambling in U.S. casinos. 1988: The Indian Gaming Regulatory Act is passed by Congress in response to the Cabazon decision. The act provides for federal and tribal regulation of bingo games and for mutually negotiated Indian–state government schemes for the regulation of casinos on reservations. The voters of South Dakota authorize limited ($5) stakes casino games of blackjack, poker, and slot machines in casinos in the historic town of Deadwood. 1989: Stephen Wynn of the Mirage Corporation opens the Mirage, the first new Las Vegas Strip casino in over a decade. Donald Trump opens the Taj Mahal in Atlantic City, the third of his three casinos. The South Dakota legislature passes enabling laws, and limited casino gambling begins in Deadwood. A state lottery also begins operation of video lottery terminals throughout South Dakota.
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The Iowa state legislature approves riverboat casino gaming with limited ($5) stakes betting on navigable waters in the state. Boats begin operations in 1990. The state of Oregon starts the first sports game–based lottery in the United States. Proceeds of the gambling are allocated to support college athletics in Oregon. The Manitoba Lottery Foundation, a government-owned entity, opens the first yearround permanent casino facility in Canada. The Crystal Casino is located in the classic Fort Garry Hotel in Winnipeg. The jackpot prize in the Pennsylvania lotto game exceeds $115 million. It is won, and shared, by several lucky ticket holders. 1990: New legislation permits casinos in Denmark New Zealand authorizes casinos. Alaska voters defeat a proposal for local option casino gambling. Ohio voters refuse to authorize casino gaming. Riverboat casinos begin operation in Iowa. Riverboat casinos are also approved by the Illinois state legislature. The voters of Colorado approve limited casino gaming for the historic mountain towns of Blackhawk, Cripple Creek, and Central City. West Virginia permits slot machines to operate at racetracks. The “racino” begins. This action is later imitated by other states and by many Canadian provinces during the 1990s. 1991: Riverboat casinos are approved by the Mississippi legislature. It is determined that the boats may be permanently docked. Casino boats begin operation in Illinois, and limited casinos start in Colorado. Oregon and Colorado introduce keno as a lottery game. 1992: The Atlantic Provinces—New Brunswick, Prince Edward’s Island, Nova Scotia, and Newfoundland—authorize video lottery terminals for locations throughout their territories. The Louisiana legislature approves riverboat casinos and one land-based casino in New Orleans. Missouri voters also approve riverboat casinos. Colorado voters refuse to expand casinos to additional towns. Congress prohibits the spread of sports betting beyond the four states currently authorizing it: Nevada, Oregon, Montana, and Delaware. New Jersey is given one year to approve sports betting for an Atlantic City casino but declines to do so. Congress passes an act allowing U.S. flag ships to have casino gambling. Rhode Island and Louisiana permit slot machines to operate at racetracks. 1993: The Ontario government approves a casino for the city of Windsor. The casino is to be government-owned but privately operated. The provincial government selects a consortium of Las Vegas casino companies, including Caesars Palace, Circus Circus, and the Hilton, to operate the casino. The province of Quebec opens a
Chronology | xxxv government-owned and -operated casino in Montreal at the site of the French Pavilion of the Montreal World’s Fair. Quebec also approves gaming sites at Charlevoix and Hull. The Nova Scotia government removes video gaming machines from all locations that are accessible to young people. The Indiana legislature approves boat casinos. Five boats are authorized for Lake Michigan ports, five for ports on the Ohio River, and one for an interior lake. Riverboat and gulf shore casino gambling is also permitted in Mississippi. Georgia establishes a lottery and devotes revenues to university scholarships for all high school graduates with B averages or better. The scholarship program is very popular and becomes a model for other states desiring to win approval for gambling enterprises. Kirk Kerkorian opens the new MGM Grand, with 5,009 rooms, making it the largest hotel in the world. 1994: Florida voters defeat a proposal for limited casino gambling, which would have authorized about 50 major casinos in various locations around the state. Colorado again defeats efforts to expand casino gambling. Riverboat casinos begin operation in Louisiana and Missouri. Congress passes the Money Laundering and Suppression Act. The government of the province of Nova Scotia authorizes casino gambling. A new national lottery begins in the United Kingdom. 1995: A temporary casino opens in New Orleans. It is operated by a group including Harrah’s Casinos and the Jazzville Corporation. Riverboat gambling begins in Indiana. Provincially owned casinos open in Halifax and Sydney, Nova Scotia, and also in Regina, Saskatchewan. The voters of the Virgin Islands approve casinos. Costa Rica changes its laws to permit most forms of casino games. Delaware and Iowa permit slot machines to operate at racetracks. 1996: The new government of South Africa authorizes the establishment of 40 casinos. The New Orleans casino project closes and declares bankruptcy. The casino reopens in 2000. The U.S. Supreme Court rules part of the Indian Gaming Regulatory Act of 1988 unconstitutional. The Court determines that the act’s provision allowing tribes to sue states over compact negotiations violates the 11th Amendment. Congress passes a law setting up a nine-person commission to study the social and economic impacts of gambling on U.S. society. Congress gives blanket approval to “cruises to nowhere” that leave from state ports and go into international waters for gambling purposes unless states specifically prohibit the cruises.
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In November, the voters of several states speak out on gambling, but they give mixed messages. Michigan voters approve a law that authorizes three major casinos for the city of Detroit. Ohio and Arkansas voters defeat casinos; West Virginia approves machine gaming for racetracks, and Nebraska voters say no to track machines. Colorado also says no to new casino towns. Washington state voters defeat slot machines for Native American casinos, but Arizona voters mandate the governor to sign compacts for new Native American casinos. Two historical casinos on the Las Vegas Strip—the Hacienda and the Sands—are imploded to make way for newer and bigger gambling halls. Three new casinos open up in Las Vegas: the Monte Carlo, the Orleans, and the Stratosphere. The Stratosphere boasts of having the tallest free-standing tower on the North American continent. Casino Niagara opens in Niagara Falls, Ontario, in December. It is owned and operated by the Ontario Casino Corporation, a government corporation. The Ontario government also permits a native casino to open in Rama near Orilla. The Saskatchewan government opens Casino Regina. 1997: Major casino expansions take place in Las Vegas. These include the opening of the New York, New York resort casino and expansions of the Rio, Harrah’s, Caesars, and Luxor. The National Gambling Study Commission begins operations. 1998: California voters pass Proposition 5, designed to allow Native American tribes to have unlimited casino gambling. The tribes of the state invest over $70 million in the campaign for Proposition 5, and Nevada casinos spend $26 million in opposition. It is the most expensive referendum campaign in history. New Mexico permits slot machines to operate at racetracks. The Palestine Authority opens a casino at Jericho on the Israeli border. 1999: The Ontario government abandons a plan for 44 charity casinos in all parts of the province and instead authorizes four new “charity” casinos in Thunder Bay, Sault Ste. Marie, Point Edward, and Brantford. A Native casino also operates near Port Erie. Gambling machines are authorized for provincial racetracks. The Canadian ban on the use of dice in any gambling activity ends as Ontario casinos seek to compete with new Detroit casinos. The voters of Alabama defeat a lottery. This is only the second state to have voters say no to lotteries. The Supreme Court orders that the slot machines of South Carolina be shut down. On June 30, 2000, over thirty thousand machines stop. It is the first major shutdown of a form of statewide gambling since Idaho voters closed down machines in 1949. Expansion in Las Vegas continues with the opening of the Bellagio, Mandalay Bay, Venetian, and Paris casinos. The National Gambling Study Commission issues its report. The Supreme Court of California rules Proposition 5 to be unconstitutional.
Chronology | xxxvii Belgium reverses a near century-old decree that casinos are illegal, and authorizes slot machine gambling and gambling in Brussels. The Kang Won Land casino opens in Korea and admits Koreans as customers. 2000: The new Chinese authorities in Macau grant three licenses to run casinos. They are given to Sheldon Adelson, Steve Wynn, and Stanley Ho. Kirk Kerkorian’s MGM Corporation purchases the Mirage Corporation and all its properties—including the Golden Nuggets of Las Vegas and Laughlin, the Mirage, and the Bellagio. The new Aladdin Casino opens in Las Vegas. A casino opens in the Virgin Islands, the first since casinos were approved by voters in 1995. California voters approve Proposition 1A, which allows Native American casinos, with some regulations and limits. The ban on player-banked games in California is lifted. 2001: New York State authorizes slot machines for racetracks as well as casinos for Native American lands. Sweden authorizes the establishment of government-run casinos. 2003: Voters in Maine approve slot machines for racetracks. North Dakota legislature approves state participation in the multistate Powerball lottery. 2004: Sheldon Adelson opens the Sands Macau casino. Pennsylvania authorizes slot machine gambling for fourteen casinos, seven attached to racetracks Oklahoma voters authorize compacts for Native American casinos. 2005: The MGM-Mirage corporation purchases Mandalay (formerly Circus Circus) Resorts. Harrah’s purchases the Caesars Entertainment group of casinos. Voters in South Florida approve slot machines for racetracks. 2006: Congress passes the Unlawful Internet Gambling Enforcement Act. Steve Wynn opens the Wynn Macau resort. Russia passes legislation confining casinos to four remote areas of the country. 2007: A referee for games played in the National Basketball Association pleads guilty to betting on games in which he participated. The Venetian Macau opens, operated by Sheldon Adelson’s Sands Corporation. Kansas passes a law permitting “government-owned” but privately operated casinos. 2008: Maryland voters approve a plan to put 15,000 slot machines at racetracks and other venues. Massachusetts bans dog racing. 2009: Voters in Ohio approve four casinos to be located in Cincinnati, Cleveland, Columbus, and Toledo.
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Section One
GENERAL TOPICS
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CARDS, PLAYING Benjamin Franklin were happy to supply them with cards. Cards were so popular that when the British found they needed more revenue to support their administrative activities in the colonies, they decided to tax playing cards. Franklin quickly became a tax protester, then a tax rebel, and finally a revolutionary demanding independence for the colonies. The British would have been best advised to leave the card industry alone when they were choosing items to tax. The wide proliferation of cards led to an ever-expanding number of games and a great variety of rules for those games. Confusion reigned supreme over gaming until Englishman Edmund Hoyle (1672– 1769) began composing a series of books on the manner of playing games. In his early career, Hoyle was a barrister. He was also a gambling instructor. When he was over 70 years old, he wrote A Short Treatise on the Game of Whist. He also published books on the games of brag, quadrille, and piquet, along with guides on the dice game of backgammon and also chess. By the time he died at the age of 97, he was considered the authority on card games, and whenever a dispute arose over the rules of a game, someone would inevitably introduce the solution with the words, “according to Hoyle.” In the 20th century, several game rulebooks incorporated his other works and honored him in their titles (e.g., The New Complete Hoyle [Morehead, Frey, and Mott-Smith 1964] and According to Hoyle [Gaminara 1996]). The 20th century saw the introduction of many new games such as poker and
Many gambling games utilize playing cards. Although games can be traced to prehistoric times, the use of cards did not become prevalent until the invention of paper in China about 2,000 years ago. It is likely that the Chinese and the Koreans were the first to use card-like objects for gambling. Systematic decks or series of cards can be traced to Hindustan (northern India), dating to about 800 CE. The Chinese and Koreans probably had cards during the same era, and Europeans developed card games in the Middle Ages, aided especially by the development of the printing arts. Cards were present in Italy in 1279. The nature of today’s deck of cards was gradually established over the 15th and 16th centuries. The sailors on Columbus’s first voyage to the New World played cards on board the Pinta, Niña, and Santa Maria. Except for graphics, cards have not changed much since those times. The modern deck is made up of the same 52 cards divided into 4 groups, or suits, of 13 cards each. Two suits are red in color. In the French system, they were named couer (“hearts”) in honor of the clergy and carreau (“diamonds”) in honor of the merchants. There are two black suits, which were named swords or pique (“spades”) in honor of the nobility and trefle (“clubs”) to represent the peasants. In each suit, there are cards numbered from 1 (an ace) to 10, and there are also three picture cards—the jack, queen, and king. In the American colonies, there were many card players, and printers such as 3
4 | Section One: General Topics
blackjack that had not been played during Hoyle’s life. Nonetheless, he remains one of the greatest card experts of all time. References
Gaminara, William. 1996. According to Hoyle. London: Nick Hern Books.
Morehead, Albert H., Richard L. Frey, and Geoffrey Mott-Smith. 1964. The New Complete Hoyle. Garden City, NY: Doubleday. Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. New York: Simon and Schuster, 625–636. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File, 56–57.
CASH TRANSACTION REPORTS AND MONEY LAUNDERING Gambling enterprises, both legal and illegal, have long been considered to be integrally involved with criminal elements in various ways. In recent decades, concerns have revolved around the use of casino organizations as banking institutions that could aid criminals in what is called money laundering. The Bank Secrecy Act of 1970, with amendments; the Money Laundering Act of 1986; and the Money Laundering Suppression Act of 1994 address the problem of money laundering. Money laundering involves various activities. One example of money laundering is simply exchanging one set of cash bills for another set of cash bills. Many criminal enterprises rely upon patronage of ordinary people at the street level—purchasers of drugs, illegal bettors, or customers of prostitutes. Such people pay for products and services with small denomination bills—ones, fives, tens, and twenties. As a result, criminal enterprises have very large quantities of paper money. It is difficult to carry the money, and it is especially hard to
transport the money outside of the country in order to put it into secret bank accounts in other countries. When a bank or a casino willingly changes many small bills for a few large bills, they may be laundering money for criminal elements. Laundering also occurs when financial institutions convert cash deposits into different forms—traveler’s checks, cashier’s checks, or money orders. The institutions may also assist inadvertently by initiating a series of wire transfers of money to foreign bank accounts or to other people’s accounts in a series of transactions that make it difficult for law enforcement to identify the true source of the money. Casinos are also vulnerable for use by criminals who simply wish to establish a legitimate source for their funds so that they may use them openly. Theoretically, it would be very easy for a criminal to come to a casino, change cash into casino chips, wager with a confederate at roulette (one playing black, the other red), and then claim all the chips they end up with as income—keeping a
Cash Transaction Reports and Money Laundering | 5 record only of their wins and not of their losses. If a casino would cooperate in such a ruse, the gamblers may be very happy to let the casino have its 5 percent edge in the game (both players would of course lose when the roulette ball fell into the zero or double zero slot of the wheel). In the case above, the gamblers are content to pay income tax on their winnings, freeing them from the fear of being subject to investigation from the Internal Revenue Service. The situation is even better in Canadian and European casinos, where no income tax is imposed upon winnings. All the gambler needs is a verification that the money was won at the casino. That casinos might participate in laundering money was suggested in an interview with the manager of a large European casino. When asked, he quietly said, “[I suppose] that is a service we provide.” He would be pleased to have the player’s action, because the casino could not lose. Today, however, casinos in the United States can lose by laundering criminal money: they can be fined or closed down if they are caught playing such games. In 1970, Congress enacted the Bank Secrecy Act. Initially, the act applied to traditional bank-type institutions only. Banks were required to report to the U.S. Treasury Department any single-day transactions that involved more than $10,000 in cash. The bank was required to be vigilant and to track smaller transactions to make sure that a single party was not violating the law through multiple transactions. In 1985, Treasury Department regulations extended the provisions of the act to the casino industry. Casinos with over $1 million in annual revenues had to abide by the reporting procedures and other requirements. In 1986, the Money Laundering
Control Act criminalized violations of the procedures. The act specified a very large number of criminal activities that generated money that would likely be laundered. If any person attempted to launder any such money through a bank or casino, that person would be committing a criminal offense. Anyone knowingly assisting such a person in moving that money would also be guilty of a criminal action. In 1994, the Money Laundering Suppression Act extended the provisions of the acts to Native American casinos. Banks and other financial institutions, Native American casinos, and commercial casinos in all states except Nevada make reports to the U.S. Treasury Department. The state of Nevada made a plea to Treasury officials to allow state casino regulators to implement the requirements. Accordingly, Nevada gaming agents spend over 20,000 hours a year collecting reports, checking records, visiting casino cages, and investigating complaints regarding cash transactions. Nevada authorities have also levied much higher fines for violations of the procedures than have been levied elsewhere. One casino had to pay fines in excess of $1.5 million for multiple infractions discovered by state agents. Casinos must track all gamblers to ensure that none is exchanging more than $10,000 a day without making a full report involving positive identification of the gambler. Reports must be given to authorities within 15 days of the transaction. Casinos must also keep records of every transaction over $3,000 so they can later assess whether a single-day transaction of $10,000 has been made. The requirements apply to cash brought into the casino for any reason—to buy chips, to deposit money for later play, to
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make cash wagers. The procedures also apply to money coming out of the casino—as prizes, withdrawals from deposits, or cashed checks. Nevada casinos are also required to report events involving suspicious activities by players or by employees. The money laundering laws, as amended, require all casino organizations to conduct special training for all employees to ensure that they are
familiar with the reporting and recording requirements. They also must have an accounting plan in place to conduct the required activity. References
Burbank, Jeff. 2000. License to Steal: Nevada’s Gaming Control System in the Megaresort Age. Reno: University of Nevada Press, 35–103. Cabot, Anthony N. 1999. Federal Gambling Law. Las Vegas: Trace, 247–281.
CASINO A casino is a singular location where gambling games are played. The word casino can be modified with many adjectives that narrow its scope. In this encyclopedia, attention is focused upon government-recognized or legal casinos, those that are authorized by law and that share their revenues with public treasuries through commission fees or taxation. Casinos considered here also have permanence. They are places where games are played on a regular basis, as distinguished from places that offer only occasional gambling events, such as Las Vegas Nights. A casino operation is also one in which the house establishment is an active participant in the games. It participates as a player (e.g., in house-banked games) or it conducts player-banked games by furnishing house dealers and using house equipment. Again, a casino is more than a mere place where independent players can conduct their own games, as they did, for instance,
on Mississippi riverboats in the 19th century. A person studying gambling casinos must be wary of other uses of the word casino. In a generic sense, the word casino means “a small house” (from the Italian casa, meaning “house,” and ino, meaning “small”) or room in a house that is “used for social amusement” (according to the 10th edition of Merriam Webster’s Collegiate Dictionary). From other dictionaries, we can find casinos identified as “Italian summer villas,” “brothels,” and “social clubs.” The word also means “dancehall.” The large casino on the Southern California resort island of Catalina is a movie house. Inquiries were made in Santiago, Chile, in search of a regulatory authority for gambling “casinos.” They led a researcher in circles from one government office to another. At the end of the journey, the researcher found himself in offices outside a large cafeteria for government employees.
Casino | 7 Indeed, he had found the “national casino.” In order to distinguish gambling casinos from other casinos, the Spanish (of Spain) call their casinos casinos de juegos, meaning “casinos of games.” In Germany, the gambling casinos are called Spielbanken (“play banks”). (Perhaps too many had been getting requests from visitors from Italy for certain nongambling services.) A real casino should have some distinction from places that merely have a side room for games within a larger establishment devoted to other activities. The Las Vegas Supermarket casino is really a supermarket with machine gambling; in smaller stores with machines, the machines can provide the dominant flow of revenue for the establishment. The gambling area that is a casino is a focal point for social activity wherever it is located. The first gambling casinos appeared in ancient times, probably across the vast Eurasian land mass. The historical record of Asian gambling halls of the distant past is rather incomplete. It is known, however, that Greeks and Romans of the privileged classes traveled to beach resorts or resorts that were adjacent to natural spas and mineral waters with health-giving powers. Today’s casino resorts at Spa, Bad Aachen, and Trier were also Roman gambling centers. Roman authorities actually taxed the wagering activity of these resorts. During the Middle Ages, gambling flourished at these same places and also at houses for overnight stays along the roads used by commercial travelers and the privileged elite. In the 1600s, Venice became one of the first sites for a government-authorized casino. In 1626, the government gave
permission for the Il Ridotto (the Redoubt) to have games, provided it paid a tax on its winnings. Part of the rationale for granting what was at first a monopoly casino franchise was that the government was having a hard time controlling many private operators. It was hoped that they would lose their patrons to the “legal” house. The Il Ridotto then did what many “highroller” houses do now—it protected the privacy of the players. Indeed, the players all wore carnival masks as they made their wagers. Unfortunately, this practice allowed many cheats to ply their trades without fear of easy discovery. In the early 18th century, the Spa casino in present-day Belgium reopened, as did casinos at Bad Ems, Wiesbaden, Bad Kissingen, and BadenBaden. Organized play at various houses near the Palais Royal in Paris also flourished. The 19th century saw a great proliferation of casinos across Europe. The most prominent developers of the century were the Blanc brothers, Louis and François. They started games at the Palais Royal and then moved to Bad Homburg, where they managed the house until the Prussian government banned gambling in the 1850s. The Blancs followed opportunity and accepted an invitation to take over a failing facility in Monaco, which they developed into what is even today the world’s most famous casino, the one at Monte Carlo. The entry on European casinos provides a look at why European gambling failed to maintain a leadership role in world gambling into the 20th century. The 1900s instead saw the central interest in casino gambling shift to the Western Hemisphere and especially the United States. Illegal gambling houses in
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cities and resorts such as Richard Canfield’s first attracted attention, and then Nevada came on the scene, where Las Vegas has dominated the world casino scene for more than 50 years. European halls remain, and many newer major casinos have been established in a large number of the countries around the world. However, the model—the yardstick—for analyzing all casinos in the world today is found in Las Vegas. (It may be that this editor has a parochial bias toward the “hometown” that he has adopted, along with 90 percent of the other local residents!) There is a wide variety of casinos in Las Vegas. They cover just about all the types of casinos found on the world scene, save the exclusive private membership casinos of England and some European jurisdictions. The Las Vegas casinos must all be open to the public, and no admission charges are permitted at the doors to the gambling rooms— indeed, if you could find such doors they would be open all the time. There are several categories of casinos in Las Vegas. First, there is the major resort hotel casino that caters to patrons from all over the world. Some of these properties include the Bellagio, Mandalay Bay, Caesars Palace, Flamingo Hilton, Mirage, and the MGM Grand. Second, some resort hotels seek convention business from business personnel. Two such major properties are the Venetian and the Las Vegas Hilton. A third category consists of other Strip casinos that market more to a middle-class crowd seeking a reasonably priced (even lowcost) resort vacation with all the trappings of gambling and Las Vegas sights. The Imperial Palace, Ballys, Riviera,
and Sahara fill this bill, as well as the Excalibur and the Circus Circus, two establishments that have made a success out of niche marketing to vacationers who want to bring their children with them. (See the section “The Family That Gambles Together” in Selected Essays.) Fourth, there are several smaller downtown casinos, including the Union Plaza and Lady Luck, that appeal to a drive-in audience from California and Arizona, and they keep the customers coming back with lowcost facilities. Fifth, the California Hotel focuses its marketing efforts on Asian-Americans, especially those living in Hawaii. On the edge of the city and in the suburbs there is a genre of casinos that seek the patronage of local residents. They have very large gambling floors, but not many hotel rooms (they have to meet a minimum requirement of 200 or 300 rooms). They emphasize machine gambling and bingo. They offer good food at low prices, as well as movie theaters, bowling alleys, dance floors, and even ice rinks; anything that will keep the people coming back. Many rely on construction workers and senior citizens to keep them going. They actually run buses to senior living centers. Then there are smaller slot joints and a very wide array of bars and taverns that rely on the money from machine gambling (they are allowed 15 machines) in order to be profitable. Convenience stores, liquor stores, drug stores, restaurants, and even grocery stores also have machines, although it would be somewhat of a stretch to call these places casinos. They do, however, come close to matching the atmosphere of some of the casinos in the small
Casino Employees towns of Colorado and in Deadwood, South Dakota. There are Native American casinos on the periphery of Las Vegas. Across the United States, Native American casinos and riverboat casinos mimic the types of casinos found in Las Vegas. Most of them are similar to the Vegas casinos that go after the local residents. They also expect their patrons to drive to the casinos many times for repeat visits. A few may seek to become vacation resorts, but it so rarely happens that none come to mind. As California tribes develop their casinos under the provisions of Proposition 1A, however, many will strive to become resort properties where guests spend more than one day at play. This might occur in some selected locations such as Palm Springs. For the reasonably near future,
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however, the big casino-hotel resorts offering full vacation opportunities will continue to be found in Las Vegas and other Nevada sites, such as Reno and Lake Tahoe. References
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, v–vi. Tegtmeier, Ralph. 1989. Casinos. New York: Vendome Press. Thompson, William N. 1998. “The Economics of Casino Gambling.” In Casino Management: Past, Present, Future. 2nd ed. Edited by Kathryn Hashimoto, Sheryl Fried Kline, and George Penich, 305–320. Dubuque, IA: Kendall-Hunt. See also Canfield, Richard; European Casinos and American Casinos Compared
CASINO EMPLOYEES The American Gaming Association reported that there were 450,000 persons working in casino properties in the United States at the turn of the century. Over half of these gaming employees are in Nevada and Atlantic City facilities, where casinos are attached to very large hotel complexes. Even non-hotel casinos, however, have large numbers of employees. Casino resorts are laborintensive enterprises. For instance, one blackjack table will require the labor of five or six dealers, one and one-half supervisors, and one-half of a pit boss (assuming a pit of six tables). Line
authority extends upward from a dealer, to a game supervisor who will watch two or three tables, to a pit boss, to a shift manager, to a casino manager, to a general manager. There are also many other important jobs on the casino floor. Slot machines require attendants and technicians. There are drink service personnel (where jurisdictions permit drinking on the floor) and change personnel who furnish coins to slot machine players, although their role has lessened with dollar bill accepters on most machines. There are also change booth personnel who sell both coinage and casino chips,
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and there is the casino’s cage and casino security. In addition, there are accounting departments and marketing departments behind the scenes. Traditionally, persons working the games received very little pre-job training. Now, however, many employees complete courses at private training schools, at community colleges, or within the casinos. As the labor situation has tightened, casinos try to make the entry process as easy as possible, given the strict demands for casino integrity. In New Jersey and some other jurisdictions, all gaming employees must be licensed. In Nevada, however, full licensing is required only for key employees or those above the pit boss level. Dealers must obtain “sheriff cards” that assure they do not have a disqualifying criminal record. In several jurisdictions, strict licensing requirements have disqualified many lower economic status applicants for jobs, making public policies of trying to employ the unemployable very difficult to realize. Casino workers operate in an atmosphere of great pressure. First of all, while the learning curve may be of short duration for a job as a dealer, the job involves several skills that many people do not have. Of course, blackjack dealers have to be able to count to 21. But it is not just counting. It is constant quick counting of hand after hand while keeping track of bets, shuffling cards, keeping an even disposition, and maintaining the integrity of the table, all while being watched constantly by a hidden camera that records every move. Moreover, keeping an even disposition is not always easy, as players who lose money can be quite rude. Even nice players can fill the atmosphere with cigarette smoke, and alcohol flows more freely than may
be desirable. Breaks do not occur often enough, but when they do, it may be in an atmosphere in which drug use is prevalent and cigarette smoking is almost universal. Meals are taken “on the run.” Along with these difficulties, the dealers are subject to casino policies (in Nevada and several other jurisdictions) mandating that they can be fired at will. A new pit boss may come in at any time and decide he or she has to give a dealer’s job to someone as a favor. The result is, one dealer has to be fired. No cause need be given, especially if the dealer is a white male (that is, not a member of a minority group). The compensation system also exacerbates the pressure-filled environment of dealing. Dealers in Nevada receive little more than minimum wage with a good benefits package. Most of their compensation comes from tips that are distributed to the dealer staff each day. Tips can fluctuate greatly from day to day, as the business volumes of most casinos are not uniform throughout the year. The tip situation has also led to a high degree of surveillance of dealers by Internal Revenue Service officials, making life even more uncomfortable. The fluctuations and uncertainty about tips make it difficult for most dealers to gain good credit ratings. They tend not to become homeowners, and they tend to have overall low job satisfaction scores on surveys. Two Las Vegas sociologists found in a survey that 86 percent of the dealers reported that they “never knew when they might be fired,” and 80 percent said they would rather be working someplace else. Nearly 4 in 5 saw themselves working in another job within five years, and 3 in 5 saw “no future” in
Casino Employees | 11 dealing; 69 percent found it a boring job; 70 percent disliked the lifestyle of their job; and 68 percent felt they were less happy than workers in other jobs. Unfortunately, the money from tips in good casinos makes their overall compensation packages quite lucrative, and few find the initiative to give up their jobs for better jobs that might require, at least at first, a reduction of their income. The tip system varies from casino to casino. Only a rare casino in Nevada will let dealers keep their individual tips. In almost all casinos, tips are pooled. In some places, for instance the Mirage, the pool consists of every dealer of every game for the entire day. In other places, such as Caesars, the tip pool goes to dealers on particular pits of games for their particular shift on one day. The different methods of tip distribution can cause wide differences in compensation, as certain games and pits attract better (more affluent) players, as do certain shifts and days of play. An example of the differentials was offered when a billionaire gambler from Australia made two visits to Las Vegas. On each occasion, he made a $100,000 tip for the blackjack dealers—actually, he played $50,000 for the dealer. He won both times. At Caesars, each blackjack dealer for the shift was given $300 in tips as a result. When the exercise was repeated at the Mirage, all dealers of all games for the day received a cut, and the individual result was a $110 tip. In many international jurisdictions, casino dealers are unionized. Many dealers with unions have gone on strike. This has happened in Winnipeg and Windsor, Canada; in Spa, Belgium; and in casinos in southern France. This is not the case,
however, in Las Vegas. When the leading union, the Culinary Union, organized all the other nonmanagement workers in the casinos and the hotels, they agreed that they would leave dealers alone. Most Nevada casinos have firmly established the notion that they need direct control over workers in order to maintain tight security at the casinos. Dealers are subject to drug and lie detector tests, at least at the hiring stage. Supervisory personnel in the casinos— pit bosses and casino managers—have general responsibilities for monitoring the flow of the games and the flow of money in and out of the games. They also are the key casino employees with the responsibility for ensuring that the top players receive complimentary services. They work with hosts to make sure that good players get free rooms, free transportation, free meals, show tickets, and other “services” that may be appropriate—that is, from a casino economics standpoint. The pit boss is responsible for making sure that the high-roller player is actually making the wagers that he or she is obligated to make in order to qualify for the free services. Change personnel for slot players are not as prevalent as they were in the past. Much of their job function has been automated. Where they do exist, they are usually the lowest of the low among regular casino employees. Shills, persons paid to sit at tables and essentially pretend they are playing, are the really lowest, but they are not regular employees. Change persons are still very much needed, however, as the majority of the casino wins (even on the Strip) are from machine gamblers, and without change persons the players lose most of the human contact that a casino can give them. Change persons and other slot personnel are necessary as ambassadors to
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the group that is collectively the bestplaying group in the casino. The work situation in casinos varies from jurisdiction to jurisdiction. In Las Vegas, with competition from many new properties, good treatment of dealers and others is essential if the casino is to be successful. Labor is in such demand that firings without cause have become much more rare. Enlightened management is also learning a corollary to the golden rule of good customer service: “Treat your employees the way you would like your employees to treat the customer.” References
American Gaming Association. “Industry Information.” http://www.americangaming .org/Industry?factsheets?general_info_detail .cfv?id=28, accessed March 18, 2009.
American Gaming Association. 1996. Economic Impacts of Casino Gaming in the United States. Las Vegas: Arthur Andersen. Bureau of Labor Statistics. “Casino Hotels.” http://www.bls.gov/oes/current/naics5_72 1120.htm, accessed March 18, 2009. Christiansen, Eugene Martin. 1998. “Gambling and the American Economy.” In Gambling: Socioeconomic Impacts and Public Policy (special volume of The Annals of the American Academy of Political and Social Science), edited by James H. Frey, 36–52. Thousand Oaks, CA: Sage. Frey, James H., and Donald E. Carns, 1987. “The Work Environment of Gambling Casinos.” Anthropology of Work Review 8, no. 4 (December): 38–42. Thompson, William N., and Michele Comeau. 1992. Casino Customer Service = The WIN WIN Game. New York: Gaming and Wagering Business, 170–174.
CASINO NIGHTS (LAS VEGAS NIGHTS) Casino Nights are also called Las Vegas Nights, Monte Carlo Nights, Millionaire Nights, and other such names in various states and provinces. Although rules for operations of the games vary, the basic elements of Casino Nights are the same in the more than 25 states and provinces that permit the events. Nearly $2 billion goes from gamblers to various causes as a result of these events each year. Data are very sparse on Casino Nights, because many are governed entirely by local regulations, with perhaps only a
general permissive statute on the state books. Very few states keep records on games revenues. The existence of Charity Nights gambling and similar gambling events has been considered to be “permitted” casino gambling for the purposes of negotiating Class III casino gambling compacts for Native American casinos in many states. These states include Arizona, Connecticut, Michigan, Minnesota, Montana, New Mexico, New York, North Dakota, and Washington.
Casino Nights (Las Vegas Nights) | 13
A (CASINO) NIGHT ON THE TOWN The following account is based upon the editor’s visit to an El Paso, Texas, charity Casino Night on January 15, 2000. It would have been the 71st birthday of legendary civil rights leader Dr. Martin Luther King Jr. Members of the El Paso chapter of Alpha Phi Alpha, a predominantly African American social fraternity, were celebrating. They were serving as volunteer dealers and croupiers at the North East El Paso Optimist Club’s Casino Night. The players were a multiracial group that would have made Dr. King proud. There were whites (some affluent, but mostly working class), Latinos (Hispanics from Mexico and the United States), Native Americans, and African Americans. They were of all age groups, although most seemed to be over 50, or even 60. There were also at least a dozen children, preteens and youngsters in their early teens, in the Optimist Hall. The 12 Alpha Phi Alpha volunteers were selling their services as dealers and were loaning their equipment—tables, cards, chuck-a-luck cage—to the Optimist Club in order to raise money for college scholarships for young African Americans. They charged $700 to run six blackjack tables, one poker table, a craps table, and a poker table. The North East Optimist Club cleared another $2,000 or more for its work with youth. Pictures of Scout troops, Little League sports teams, summer camps, and fishing trips were in a case on the wall. At least one of the players, a 13 year old, was in his Scout uniform. A six- or seven-year-old girl was sitting next to her mother, and both were playing blackjack hands. The mother seemed to know the Optimist sponsors of the game. The approximately 100 players had paid $20 each to enter the gambling hall. They began to gather at 6:00 p.m., and gambling started at 7:30 p.m. They were given a beef brisket meal that would have cost $6.95 down the street at the Village Inn. The meal was put together by Optimist volunteers (members and spouses) at onethird that cost. The persons entering the hall were also given $10,000 in casino cash in addition to their meal. The “cash” could be exchanged for chips, the smallest value of which was $1,000. In other words, the players were sold single lowest-value chips at a cost of approximately $15 for ten ($20 minus the cost of the meal), or $1.50 each. The players were also permitted to purchase additional chips at a cost of $5 for $10,000, or 50 cents each. One man was observed writing a $50 check for $100,000 in casino money, or 1,000 “$1,000” chips. Later in the evening—the gambling went beyond 10:00 p.m.—an Optimist volunteer was giving bonus chips to anyone spending more than $100 (real money) for extra chips. During the gambling session, Optimist members were drawing numbered ticket stubs for door prizes. The biggest prize was a round-trip air ticket to Las Vegas, Nevada. Other prizes were for meals at local restaurants and free bowling games and movie tickets. At the end of the gambling session, the players gathered for an auction of prizes. The money they won at gambling could now be offered in bids for their prizes. The biggest prize was a television set, probably carrying a retail value of $300. Other prizes included four automobile tires of similar retail value, as well as smaller appliances, tool sets, and various kitchen dishes. Organizers of the event indicated that merchants had donated the prizes or sold them to the Optimists for (Continued on next page)
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A (CASINO) NIGHT ON THE TOWN, Continued cost. They could also discount the full retail value from business revenues for taxation purposes. The players were gambling by any definition of the term. They were advancing something of value—real money—in order to make wagers at games of chance. As a result of the play at the games of chance, they were able to claim prizes that had values greatly in excess of the money they had individually wagered. They also had participated in raffles that involved buying a ticket, having numbers drawn by chance methods, and winning prizes of greater value than the cost of tickets. The games were played in the same manner as they would be played in a Las Vegas casino, albeit hands were dealt more slowly, and the dealers advised players on the game rules as well as expectations for certain kinds of play. (They generally advised players to assume that cards to be dealt at blackjack would likely be ten-value cards—something that is true 31 percent of the time.) The blackjack cards were dealt in the same sequence as in Las Vegas, and players were allowed to split and double down. The dealer hit on 16 and held on 17. A four-deck shoe was used. The craps rules were identical to casino craps, and the three-dice game of chuck-a-luck was played as it used to be played when it was popular in Las Vegas several decades ago. All these games were clearly house-banked gambling games. In the poker game, the dealer competed with the players on an even odds basis, as his hand was but one of the several played, and the best hand won the pot played by all the players. The dealer contributed to the pot the same as the players did. The Alpha Phi Alpha fraternity ran about one game a month through the year in El Paso and also in nearby New Mexico. They would often have 10 blackjack tables, as well as poker, chuck-a-luck, craps, and roulette—for a service cost of $1,000. In the summer, they ran their own game and drew over 300 players. Their biggest month was May, when they ran games for high school graduation classes. The president of the fraternity indicated that 20 years ago they had a lawyer go closely over all the rules in Texas to assure that everything being done was legal. He certainly agreed that the games were casino games and that they were gambling games. The event was clearly advertised in the El Paso newspaper as a Casino Night. Some may question whether it was legal in all aspects, but there can be no doubt that the state of Texas permitted the gambling games at the event. They were publicly advertised, and the public was invited in. An armed law enforcement officer from the police force of the city of El Paso was present at the event from the beginning to the end. Auxiliary police personnel were also present at all times. A former El Paso city councilman was prominently present, smiling and shaking hands with players and dealers. The Alpha Phi Alpha’s president indicated that there was no local or state license or fee for the event. The auction at the end of the session added an extra element to the gambling that is not present in other casinos. The players would have to assess their relative wealth vis-à-vis other players in order to decide how to bid. It is quite likely that only the tires and television carried money values higher than the money values of the amounts wagered by most individual players. At the end of Las Vegas games, winners and losers are clearly identified, and players need not go through another gambling session in order to find out if they are winners.
Cheating Schemes | 15
CHEATING SCHEMES Cheating at games is part of the history of gambling enterprise. Over time the terms gambler and riverboat gambler have rightly or wrongly become closely associated with dishonesty. Jewish courts would not recognize the testimony of a gambler because his veracity was always suspect. The Gamblers, in the Time-Life series on the Old West, asserts that 99 percent of riverboat gamblers cheated at one time or another (Time-Life, Inc. 1978, 61). Graphics of Old West poker games invariably show pistols on the table, reminders to one and all that cheating was frowned upon. Carnival games and private games are most susceptible to cheating, as there is inadequate outside supervision. Licensing authorities for casinos, however, usually mandate that surveillance systems be installed and activated during play. Security rooms have monitors, and personnel watch play as monitors record action. Videotapes typically are kept for a period of time (a week or a month) in case any question arises over the integrity of the games. The racing industry has state racing authorities who are always present at tracks to make sure that the racing is legitimate, to the extent that they can. Customer service begins with the “winwin” game: winners talk and losers walk. That is an essential ingredient for the marketing and advertising of gambling meccas such as Las Vegas. Typically, winners love to tell of their Vegas triumphs, whereas losers tout the wonderful weather and bargain rates for slop food at the buffets or for their rooms. Everyone wins, and
only the winners talk about gambling. This situation fails when players feel they are cheated or exploited. For the latter reason, it is in the self-interest of casinos to minimize and mitigate the volume and effects of compulsive gambling. But they must also make sure that the games are honest. A loser who feels that the games were not honest will be very willing to tell the world about it, whereas other losers are quite content knowing that no one else knows the results of their gambling activity. Indeed, the games in Las Vegas are honest. There could be no Las Vegas if the games were not honest. Certainly, the gambling city would not be able to attract 40 million visitors each year. But gambling games have always attracted persons who would want them to be something other than honest. Cheating has been perpetrated by parties running the games, and also by players. There are many forms of cheating. In the less-than-honorable (and usually unregulated) establishments, the instruments of gambling have been manipulated so that they do not give honest results. Dice are sometimes weighted and shaved so that certain numbers will fall. Shaved dice have been found in Egyptian tombs dating back thousands of years. Crooked dice can also be weighted to influence the way they fall. Metal pieces have been put into dice, and tables have been magnetized to affect falls as well. One reason that dice are of a clear plastic is so that they can be seen through. A clear die will also reveal if the numbering on the cube is correct.
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Card decks can also be altered. Extra aces can be slipped into a game. More likely, however, is that a cheater can mis-shuffle and misdeal, taking cards from the bottom of the deck or middle of the deck in order to help or hurt a particular player. Quick hands can result in the placement of cards where the dealer can retrieve them at will and deal them without discovery—of course, then there are those pistols at the table. Other cheaters at card games can become adept at peeking at cards about to be dealt, or they can have confederates peeking over the shoulders of their opponents and sending them signals. It has often been said that if you have been at a private poker game for an hour and you are still wondering who the patsy (victim) is, it is you. Roulette wheels have been magnetized to stop at certain numbers. Bias wheels have also been constructed not to cycle evenly. Dealers or others can also use techniques—from friction to electric stoppers—to cause the wheel to end its spin on certain numbers. The big wheel (wheel of fortune) is quite exposed and vulnerable to being nudged by a foot, hand, or one’s hindquarters. The Ping-Pong balls used in devices producing numbers for bingo games and lotteries can also be manipulated. In one case, balls were weighted down with lead paint so that other balls would be selected—hence, producing certain numbers for the prizes. Although that case was detected, one can certainly wonder if such cheating had not occurred many times before and since. Number randomizers in modern machine-driven games—slot machines, keno games, computerized bingo games—can be manipulated if one can get access to them. State casino
regulators carry devices that can quickly check if the chip in a slot machine or keno machine is identical to the one that has been registered to assure fully random play. One of the agents of the Nevada Gaming Control Board who was given the responsibility for inspecting the chips at the factory saw his opportunity, however, to be a dishonest person. He took a chip and reprogrammed it to distribute numbers in a certain sequence if a machine was played with a certain pattern of multiple coins on consecutive plays. He enlisted confederates to play the machines. Fortunately for the regulators, when his friends won the big prizes, they refused to identify themselves (as big winners must do for tax purposes), and their behavior revealed that they were not playing honestly. Of course, one thing led to another and then another, and the scheme was found out. Unfortunately, the culprit had probably gotten away with his cheating for some time before he was caught. Ironically, the same regulator had broken another case in which American Coin, a major slot route company, was revealed to have programmed its poker machines to not allow royal flushes if a player put in maximum coins for a play. The discovery resulted in the company immediately losing its license. Before a criminal trial of company officials took place, an employee who was to be a key witness was murdered. This happened in the 1990s, and Las Vegas residents shuddered at the realization that the old days had not gone away entirely. Regular casino chips are also subject to counterfeiting. As a chip can represent up to $100 in value (or more), casinos must be very vigilant against this possibility. Special companies make chips that can be observed by detectors that
Cheating Schemes | 17 can verify their legitimacy. Slugs have always been used in slot machines. Modern machines have comparators, which can detect the size, weight, and metal composition of coins or slot tokens to make sure they are proper. Nonetheless, because a token may cost only 20 cents to make, but might represent $1 (or as much as $500), thieving persons will always seek to find a perfect (or workable) match for a machine. Throughout history, many ways have been used to manipulate slot machines. The handles of old mechanical machines could be pulled with a certain rhythm, and reels could be stopped by design. After a cheater began giving lessons on how to do this, machine companies quickly retrofitted the machines with new handles. Other simple, silly-sounding schemes were used to compromise machines. A hole would be drilled into a coin, and a string attached to it. The coin would then be dropped into the machine, and after play was activated, the coin would be pulled back out to be played over and over again. Slot cheats would also use spoon-like devices to reach up into the machine from the hopper tray in order to make coins flow. Other schemes involved groups that would distract casino security agents as they opened a machine or drilled holes in the machine in order to affect the spinning of the reels. Probably the most prevalent type of cheating still going on in casinos is past posting. Quite simply, a player will make his bet after the play has stopped—after the dice have been rolled, or the cards dealt, or the dice rolled. When a dealer is trying to work a busy table, he can be naturally or purposely distracted as the cheater slips the extra chip on the winning number. If done very quickly, past
posting can go undetected. A suspicious dealer or games supervisor can quickly ask officials in the security room to review their videotapes to check what happened. Much of the gambling cheating at casinos involves collusion between dishonest dealers and dishonest players. The simple technique of paying off a loser will work if there are no supervision and no camera checks. Dealers and players may also work together by using false caps that are placed over chips. A player will play a stack of white chips ($1) covered by a cap that makes them look like black chips ($100 value). The dealer will pay off bets as if the higher amount was bet, and the cameras may not catch the deception. Another kind of cheating is not cheating of the game, but rather cheating of government authorities. Unauthorized or unlicensed owners will seek to get their share of the profits by “skimming.” Legitimate owners may also try to skim profits in order to avoid their taxation obligations. One way they do this is to give credit to certain players who then simply fail to pay off their debts. Another quite ingenious means of skimming at one casino involved the use of miscalibrated scales that displayed the wrong value of coins when they were weighed. A thousand dollars in coins was weighed and declared to be $800, and the owners put the extra $200 in their pockets, while they paid taxes on only $800 in profits. There are as many techniques for surveillance of cheating as there are techniques for cheating; nonetheless, cheating will continue as long as some see an opportunity. Casinos work together and trade photographs, names, and descriptions of known cheaters and
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then ban then from the casinos. The state of Nevada also keeps a black book list of excluded persons. In horse racing, cheating can be as simple as collusion among jockeys to have a certain horse win. In other situations, ringers are used. A good horse is slipped into a race disguised as a horse with a bad record so that the payoff odds are much better. Horses may be drugged for better performances as well. Horsemen may have their steed run slowly in a few races to establish it as a loser. Then when it gets long odds, they bet heavily on it and have it run at its full potential. There is the story of a horse owner who told his jockey to hold back during a race. The jockey did so and the horse finished fifth, out of the wagering and the prize money. The owner then asked the jockey if the horse had anything left in him at the end of the race, and if the jockey thought he could have beaten the four horses in front of him. “Sure,” said the jockey. “The horse had much left in him, and had I turned him loose around the corner, we could have sprinted by the four horses.” The owner thanked him for the good ride and indicated they would run
against the same field in a few weeks, and he was sure the horse could win. The jockey then revealed the truth. “Sir, I’m sure we can beat the four horses that were ahead of us, but we are going to have a lot of trouble with several of the horses that were behind us.” The trouble with cheating is that there is often more than one cheater. References
Burbank, Jeff. 2000. License to Steal. Nevada’s Gaming Control System in the Megaresort Age. Reno: University of Nevada Press. Farrell, Ronald A., and Carole Case. 1995. The Black Book and the Mob: The Untold Story of the Control of Nevada’s Casinos. Madison: University of Wisconsin Press. Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. New York: Simon and Schuster, 74–78, 420–428. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File, 59–62. Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO. Time-Life, Inc. 1978. The Gamblers. The Old West Series. Alexandria, VA: TimeLife Books.
CHIPS, GAMBLING Gambling chips are used in games to represent money being wagered by players. Here the word is used generically and also includes references to gambling checks, tokens, jetons, and plaques. Chips are used to make play more convenient, as well as more routine and more secure.
From the earliest times, it has been felt necessary to have objects that represented wealth wagered, rather than having the actual wealth put forth in the games. Native Americans had very good control over excessive gambling, in that the players in a game would have to physically place the thing being wagered
Chips, Gambling | 19 into an area near the game. If they were betting a horse and a saddle, the horse and saddle would be brought to the game. With these rules of engagement, the players would never wager more than they possessed, nor would they incur a debt because of their gambling. The development of money currencies simplified gambling activity considerably. One of the latent functions of the use of chips in games has been to help the player “pretend” that the game is just a game and not about the risking of real wealth. This self-delusion has led many players into wagering amounts way beyond their means. The introduction of markers and the use of personal checks in exchange for chips has led many players into serious debt as a result of gambling. One casino executive applauded the value that chips have given to casinos and game operators, saying that the “guy who invented the chip was a genius” (Sifakis, 65). No one knows who that guy was. The earliest use of chips in games may have been in ancient Egypt. In the western world, chips have been used for many centuries. European (French-style) chips were found in 18th-century casinos such as Bad Ems and Wiesbaden. They were engraved in mother-of-pearl and later made of bone or ivory. In 19thcentury games in the United States, chips were made from other materials. Ivory was used until it became too scarce and too expensive. In the 1880s, clay chips with a shellac finish were developed. A great advance in chip technology came in the 1950s when plastic became a major component of the chips. Mixed materials were sometimes used, with clay and plastic compositions surrounding metal centers for the chips. The 1980s saw the development of multicolored chips of very distinctive appearance
that could not only be picked out by the trained eyes of dealers and pit bosses but could also be electronically read to assure their genuine character. The first gambling chips in the United States did not have indications of value marked upon them. They could be used interchangeably for low-stakes and highstakes games, merely by designating their value at the start of a game. These “plain” chips were especially popular in early illegal casinos because they could not be used as evidence if there was a police raid. Legitimate casinos soon found a need to control the flow of chips, however, and they did so by distinctively marking the chips with values and also with casino logos. Today, the only unmarked chips are those of different colors that are used by different players at U.S. roulette games in order to indicate which bet belongs to which player. European (French-style) chips are different from basic U.S. casino chips in two ways. The European chip (called a jeton) is usually of a plastic composition that has a rounded surface and an oval or round shape. The chips cannot be placed on top of one another but must be spread out to determine their value and to count them. Europeans also use squared plaques for higher denominations—as do some U.S. casinos with substantial play from high rollers. The U.S. chip is invariably circular but has a flat surface. Although European chips of different values vary in size, all U.S. chips are the same size, with the exception of plaques and some very high-value chips that are larger circles. The U.S. chip can be easily stacked and moved about. Side color markings allow casino personnel and cameras to see their values and check for authenticity. Most of the U.S. chips are the same size as an old silver
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dollar. Games in the United States move faster than those in Europe, and the stacking chips facilitate game speed. The value chips in U.S. casinos today are referred to by their colors. A $1 chip is white, a $5 chip is red, a $25 chip is green, a $100 chip is black, and a pink chip is worth $500. The notion that a high roller is a “blue chipper” or that a solid value stock on Wall Street is a “blue-chip stock” is apparently a term left over from another day. U.S. slot machines began using tokens instead of actual coins when the silver dollar started to go out of circulation in the 1960s. The earliest machines used tokens as a way of hiding the fact that they were gambling machines, but law enforcement authorities did not fall for the ruse for long. Federal laws regarding the use of tokens other than official coinage for value transactions were modified so that casinos could have machines accept the tokens. Today, many casinos outside of Nevada accept only tokens for slot play—in machines with coin acceptors. The tokenaccepting devices have sophisticated mechanisms with comparators that can assess the token shape, size, weight, and
metal composition to assure its honesty, for the most part. Slugs or counterfeit tokens and coins are still a problem. The problem is lessened somewhat by the fact that most of the machines have dollar bill acceptors that are gradually replacing coin-in usage for slots and video slots. The players should now have that ultimate reality check each time they put a 20 or 50 dollar bill into a machine. They should know they are playing “real money.” Once the bill is in, however, the player starts hitting a button and playing not money but “credits”—the newest gimmick to separate the player from reality. References
Herz, Howard, and Kregg Herz. 1995. A Collector’s Guide to Nevada Gaming Checks and Chips. Racine, WI: Whitman Products. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File, 65. Spencer, Donald D. 1994. Casino Chip Collecting. Ormond Beach, FL: Camelot Publishing.
Chuck-a-Luck. See Craps and Other Dice Games (in Games section).
COCKFIGHTING Cockfights are banned throughout most of the world, including Canada and the United States, with the exception of Oklahoma. No European, African, or continental Asian country allows the sport; the only Pacific jurisdictions that permit cockfighting are the Philippines and Guam. Most of the “action” is found
in Latin America and the Caribbean, including Puerto Rico, Mexico, Panama, Honduras, the Dominican Republic, Aruba, Guadeloupe, Martinique, and Haiti. Although banned almost everywhere, the fights are also found in many clandestine locations throughout North America.
Cockfighting | 21
A bird owner readies a cock for a fight inside the Casino Del Caribe, Cartagena, Colombia.
Cockfighting dates back to the ancient world. Greeks and Romans bred birds especially for fighting purposes. J. Philip Jones’s history of gaming tells of a Greek commander who was inspired by two fighting birds on his way to a victorious battle against the Persians in the fifth century BCE. In thanks for his triumph, he declared that there would be cockfighting everywhere in a celebration recognizing the victory (Jones, 97). The activity spread throughout Europe. At first the birds fought on tabletops, but later enclosed pens were used. The Romans brought fighting birds to England, and cockfighting developed into a popular activity there during the 17th century. In the American colonies, the cockfight was a regular side attraction at horse race meetings. As birds are raised, they are closely watched for signs that they could
become fighters. The training process is as elaborate as that used for race horses or dogs. Each “cockmaster” directs the bird in rituals and practice fights using leather guards over their spurs. Before they are engaged in contests, the spur covers may be removed and the birds allowed to attack other chickens in order to keep their instincts intact. They are isolated so they can rest and fast before the match to assure that they are fresh and ready for battle. Betting at the cockfight is usually conducted privately on a one-on-one basis among the players. There are also bookies who will cover the action of many bettors. The heaviest betting is between the owners of the birds, with the loser losing not only money but also his prize fighter. The vicious nature of the fight to the death causes animal rights groups to vigorously oppose the sport. It was banned in England in 1834 and in
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most U.S. jurisdictions not long afterwards. Clifford Gertz offers a poignant description of the emotions surrounding participation in the cockfight in his essay, “Deep Play: Notes on the Balinese Cockfight.”
References
Gertz, Clifford. 1972. “Deep Play: Notes on the Balinese Cockfight.” Daedalus 10 (Winter): 1–37. Jones, J. Philip. 1973. Gambling: Yesterday, and Today, a Complete History. Devon, England: David and Charles, 97–100.
COMMISSION ON THE REVIEW OF NATIONAL POLICY TOWARD GAMBLING (1974–1976) The 1970 Organized Crime Control Act authorized the president and Congress to appoint a commission to examine gambling in the United States. The commission was charged with conducting a “comprehensive legal and factual study of gambling” in the United States and all its subdivisions and was instructed to “formulate and propose such changes” in policies and practices as it might “deem appropriate.” At its conclusion, the commission included four U.S. senators (Democrats John McClellan of Arkansas and Howard Cannon of Nevada and Republicans Hugh Scott of Pennsylvania and Bob Taft of Ohio) and four members of the House (Democrats James Hanley of New York and Gladys Spellman of Maryland and Republicans Charles Wiggins of California and Sam Steiger of Arizona). Seven “citizen” members included commission chairman Charles Morin, a Washington, D.C., attorney; state attorney general Robert List of Nevada; Ethel Allen, a city council member in Philadelphia; Philip Cohen,
director of the National Legal Data Center; prosecutor James Coleman of Monmouth County, New Jersey; Joseph Gimma, a New York banker; and professor of economics Charles Phillips of Washington and Lee University. Former federal prosecutor James Ritchie served as the executive director of the commission, which had a life of almost three years. The first meetings were held in January 1974, and its final report was presented on October 15, 1976. The commission staff of nearly 30 professionals, 20 student assistants, and 26 consultants prepared several dozen research studies. Additionally, the Survey Research Center of the University of Michigan was engaged to conduct the first national survey of gambling behavior. It also conducted a gaming survey of the Nevada population. The commission also held 43 days of public hearings in Washington, D.C., as well as in several other cities, including Las Vegas. Testimony was received from 275 law enforcement personnel; persons involved
Commission on the Review of National Policy toward Gambling (1974–1976) | 23 with gambling enterprises, both legal and illegal; and persons representing the general public. The report presented conclusions suggesting a much more relaxed view of gambling than had been found in earlier federal investigations. Indeed, the commission seemed to be urging the federal government to remove itself from the regulatory process almost entirely. A certain mixed message was given—a recognition that gambling has a downside, but a frustration that legislation seeking to totally outlaw gambling is simply unenforceable. Hence citizens and governments were urged, for the most part, to “roll with the punches.” The sense of the commission’s feelings is presented in Chairman Morin’s foreword to the final report: “[We] should carefully reflect on the significance of the fact that a pastime indulged in by two-thirds of the American people, and approved of by perhaps 80 percent of the population, contributes more than any other single enterprise to police corruption . . . and to the well-being of the Nation’s criminals. . . . Most Americans gamble because they like to, and they see nothing wrong with it.” He then highlights a statement from the report: “Contradictory gambling policies and lack of resources combine to make effective gambling law enforcement an impossible task.” He adds, “Not ‘difficult’—not ‘frustrating’ not even ‘almost impossible’— but impossible. And why not? How can any law which prohibits what 80 percent of the people approve of be enforced?” (Commission on the Review of the National Policy toward Gambling, Foreword). The commission made a firm recommendation that gambling policy be a matter that is determined by the states.
Indeed, it urged that Congress enact a statute “that would insure the states’ continued power to regulate gambling” (Commission on the Review of the National Policy toward Gambling). Moreover, the federal government was asked to take care that its regulations and taxing powers not interfere with states’ rights in this area. The commission urged that player winnings from gambling activities not be subject to federal income taxes and that the federal wagering tax and slot machine tax be removed. State authorities were asked to devote law enforcement energies against persons operating gambling enterprises at a “higher” level and to relax enforcement against “low-level” gambling offenses. Prohibitions against public social gambling should be removed. If a state had a substantial amount of illegal gambling, however, the federal government should be authorized to use electronic surveillance techniques not authorized before, and judges were urged to give longer prison terms and more substantial fines to convicted offenders. The report suggested that states use considerable caution before legalizing casinos. If they did legalize casinos, the state regulatory law should provide a series of player protection provisions. Moreover, casinos should be private— not government—enterprises. Casinos should not be built in “urban areas where lower income people reside” (Commission on the Review of the National Policy toward Gambling). The commission recommended that racetracks and offtrack betting facilities lower the take-out rate on wagers (the amount the track removes from its betting pool). If the bettors were able to keep more of their wagers at legal betting facilities, they would be less inclined to turn to illegal
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operators when placing bets. The states should also determine if players were allowed to make wagers on out-of-state races. The commission felt that state lotteries were often unfair to players and that full information about true odds for the games should be presented to the public. Advertisements by the lotteries should also be more honest and accurate. States were discouraged from allowing wagers on single-event sports games, especially on games involving amateur teams. The commission recommended that states not have sports betting without a referendum vote of the citizens.
Reference
Commission on the Review of the National Policy toward Gambling. 1976. Gambling in America: Final Report. Washington, DC: Government Printing Office.
Commission to Investigate Allegations of Police Corruption and the City’s Anti-Corruption Procedures. See The Knapp Commission.
Compulsive Gambling. See Problem Gambling.
CREDIT AND DEBTS In 1990, this editor visited the Casino Copanti in San Pedro Sula, Honduras. The casino owners were an American, Eddie Cellini, and his sons. Members of Cellini’s family had previously worked in casinos in Havana, Cuba, and Lagos, Nigeria. While speaking with a manager, the editor observed a player approach the cage and (it seemed) purchase a full tray of tokens. He thought nothing about it until the same man returned 10 minutes later and purchased another full tray of tokens. He commented to the manager that the man appeared to be a “high roller.” The manager laughed and said, “No, he is buying tokens to loan to the players.” He went on to add that the tokens were sold at a discount to certain individuals. Those individuals would then know which players they could loan them to with a good expectation of being paid back. The individuals made their
own loan and collection arrangements with the players. The casino management endorsed the practices. They had learned several things when they first opened up and made loans directly to the local players. They learned that they were the “ugly Americans” when they tried to collect repayments from players who had been losers. Often the players would say, “I gave you your money back at the tables.” Then they would suggest that the casino’s request for repayment was an affront to their “manhood” and dignity. When the casino owners went to court to collect the debts, they found judges who were quite reluctant to support the cause of the foreigners from the casino who were now seeking to “exploit” the local players. The casino’s solution was simple—let the locals borrow from each other. After asking if this might represent casino support for loan
Credit and Debts | 25 sharking, the editor was assured that the loan agents were respected local businessmen and that the casino had never heard of a complaint that their collection procedures were anything but fair. The Jaragua Casino of Santo Domingo loaned chips to players directly. They had two sets of chips; the set of chips that were loaned to players had white stripes across them. The casino manager reported that they had had problems with players borrowing funds to gamble and then cashing in the chips and not repaying the loans on time. Credit players could only win the striped chips. The players could not cash these until their debts were fully paid. Gambling credit and indebtedness pose many issues for the gambling industry. There are simple business decisions, such as, can the person borrowing money from the establishment be trusted to pay it back? There are also legal questions. For instance, can an establishment go to court to force repayment of a gambling debt? Moral issues confront the industry when casinos may offer loans to players who are not in control of their play (e.g., compulsive gamblers). Other questions concern the use of credit card machines and automated teller machines (ATMs) in gambling places. There is also concern expressed in gambling jurisdictions about the presence of “loan sharks” representing organized crime interests. Without credit, many large gambling casinos would not be able to sustain ample profits to support their operations in a viable manner. Perhaps as much as one-half of the table play at Las Vegas Strip casinos is credit play. High rollers appreciate being able to set up accounts with casinos upon which they can draw; they also like to be able to draw upon credit allotments as well. As with credit
card machines or an ATM, this ability permits the player to come to the casino without having to carry large sums of money. Also, winnings can be placed back into accounts instead of being converted into cash that would have to be carried out of the casino on one’s person. This latter situation remains a major problem for casino ATMs, as they allow only withdrawals but no deposits. By establishing accounts with a casino, a high roller can begin to establish a record of play activity. This enables the casino to award the good player with complimentaries such as free transportation (air flights), free hotel rooms, meals, beverages, and show tickets. Additionally, by engaging in straight credit play, the player and the casino can avoid the necessity of reporting large cash transactions as required by the Bank Secrecy Act of 1970. This may give the player an added sense of anonymity. In jurisdictions where gambling credit is permitted (as in Nevada and New Jersey), there are usually detailed rules surrounding the loans. In Nevada, regulations require casinos to check the credit history of players seeking loans. They must also look at the previous loans given to the player to be sure that they were repaid. They must also check with other casinos regarding the player’s activity. Casinos are required to check identifications when players cash checks. In actuality, a credit loan from a Nevada casino is like a bank counter check. The credit instrument is called a marker, and it contains information about player bank account numbers and authorizes loan repayments for the accounts. It also acknowledges that the loan was made entirely within the state of Nevada and that the player is willing to be sued in court, including Nevada courts, for
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repayment if necessary. The player also agrees to pay the cost of collection. In the “old days,” casinos may have resorted to ugly tactics to retrieve money owed by players. Nowadays such tactics as threatened physical harm or embarrassments bordering on blackmail are hardly ever used. If they were used and discovered, casinos would be severely disciplined. Most players truly want to repay loans. One major consideration many have is that they will not be able to return to the casino to play again with VIP (very important person) treatment unless they repay the loans. If they are temporarily without sufficient funds, casinos will give them a “long leash”—that is, adequate time to get the necessary resources. Casinos will also discount loan amounts to encourage quick repayment. Discounts may be as much as 25 percent of the value of the loan. Of course, the casino would have a record that the debtor actually lost the money while playing in the casino. Casino loans that are repaid in a reasonable time do not carry any interest. This factor distinguishes casino loans from those received from loan sharks. Typically, the loan shark requires a repayment with 10 percent interest per week. If the person cannot make the total repayment, then only the 10 percent is accepted (that is mandatory), and the full loan plus the 10 percent interest carries over until the next week. Casinos in Nevada may use collection agencies that are bonded and licensed; in New Jersey, casino organizations do all the collection activities themselves. The casinos must make a bona fide effort to collect all debts. Otherwise, they will be assessed taxes as if they had collected the debt in full. New Jersey limits the amount of “bad debt” that can
be deducted from their casino win for taxation purposes. Most North American jurisdictions follow the edict of the Statute of Anne (1710), which became part of the common law of England. The statute holds that debts incurred because of gambling represent contracts that are unenforceable by courts of the realm. Before 1983, Nevada also followed the Statute of Anne. Because the Nevada law would apply anywhere as long as it pertained to a Nevada debt, the casinos could not collect debts from out of state, even if the debtor’s state permitted collection of gambling debts through the courts. In 1982, a federal tax court ruled that uncollected Nevada debts could no longer be subtracted from casino wins for tax purposes. Although the decision was overruled by other courts, Nevada was stimulated into action for change. Also, with the advent of New Jersey casinos and the fact that New Jersey courts allowed collection of gambling debts, Nevada casinos found themselves at a disadvantage. Players with debts in both states were paying off the New Jersey debts and ignoring the Nevada debts when they did not have sufficient funds to cover both. In 1983, Nevada repealed the Statute of Anne, and now gambling debts may be collected through courts in Nevada as well as New Jersey. Even with the Statute of Anne repealed, both states found that other states’ courts would still refuse to order repayment of the loans. Hence, casino operators in Nevada and New Jersey have adopted another method for collection. In Nevada, casinos take their cases only to Nevada courts. There, the facts support them; the courts give judgments in favor of the casino against the debtors. The court ruling is then entered into the
Crime and Gambling | 27 courts of the debtor’s home state. Those courts then will issue orders supporting the Nevada court rulings and will not consider the gambling issue. Fortunately for the casinos, debt matters do not have to go to court very often. A gambling debt is, in effect, the result of a contract between the casino and a player. When a player is taken to court to repay the debt, he or she may offer several defenses regarding the contract, perhaps making a case that the gambling activity in question is illegal. If proven, that would make the contract for a loan illegal and unenforceable. The gambling debtor may also claim that the debt is excessive and that the casino should not have allowed him or her to incur such a large debt. Puerto Rican courts have entertained such defenses and have actually reduced the amount of the debt ordered to be repaid. If the player is too young to gamble, age is a complete defense against compulsory repayment of the loan. In a reverse case, a 19-year-old was denied a $1 million jackpot he “won” at Caesars Palace in Las Vegas. Even though Caesars was in a sense indebted to the player to pay the amount, the casino did not do so. The gaming control board and the courts voided the casino’s obligation to pay the jackpot because the player was too young to gamble.
Some have argued that debts from gambling should not have to be repaid if the player was intoxicated. Courts have heard such cases, although they have not ruled in favor of such a debtor. A special defense heard in many cases today is that the player was a compulsive gambler. In such situations, the player must have proof that the casino knew of the compulsive condition prior to the debt. There have also been thirdparty suits from family members or victims of embezzlement seeking recovery of moneys gambled by compulsive gamblers. There have been some out-ofcourt settlements in these cases, but as of yet, no major decisions have disallowed collection of debt or given recovery because of compulsive gambling. Efforts continue, however, to bring such cases to court. References
Cabot, Anthony N., ed. 1989. Casino Credit and Collection Law. Las Vegas: International Association of Gaming Attorneys. Lionel, Sawyer and Collins. 1995. Nevada Gaming Law. 2nd ed. Las Vegas, NV: Lionel, Sawyer and Collins. Thompson, William N. 1991. “Machismo: Manifestations of a Cultural Value in the Latin American Casino.” Journal of Gambling Studies 7 (Spring): 143–164.
CRIME AND GAMBLING The crime issue has been and will continue to be an essential issue in debates over the legalization of gambling. Opponents of gambling make almost shrill
statements about how organized crime infiltrates communities when they legalize gambling. They also suggest that various forms of street crimes—robberies,
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auto theft, prostitution—come with gambling, as do embezzlement, forgery, and various forms of larceny caused by desperate problem gamblers. On the other hand, proponents of gambling contend that the evidence of any connections between crime and gambling is rather weak. They contend that the stories of Mob involvement with gambling are a part of the past, not the present, and that even then the involvement was more exaggerated than real. Most cases of increased street crime are passed off as owing to an increased volume of people traffic in casino communities. Moreover, proponents of legalized gambling even argue that because gambling may lead to job growth in gambling communities, crime may actually go down, because employed people are less inclined to be drawn to criminal activities than are people without jobs. They also suggest that by legalizing gambling, society can fight the effects of illegal gambling.
OPPORTUNITIES FOR CRIME Criminologists have identified opportunity as a factor in explaining much criminal activity. The kinds of crimes that are purportedly found in association with gambling indicate the efficacy of “opportunity” theories of crime. For instance, the several types of crimes that might be associated with the presence of casinos include inside activity concerning casino owners and business associates and employees, crimes tied to the playing of the games, and crimes involving patrons. Organized crime elements may try to draw profits off the gaming enterprise through schemes of
hidden ownership or through insiders who steal from the casino winnings. Managers may steal from the profit pools to avoid taxes or to cheat their partners. Organized crime figures may become suppliers for goods and services, extracting unreasonable costs for their products. Crime families have been the providers of gambling junket tours for players and, in New Jersey, for various sources of labor in the construction trades. Organized crime figures also may become involved in providing loans to desperate players, and the existence of the casinos may facilitate laundering of money for cartels that traffic in illegal activities such as prostitution and the drug trade. Another set of crimes attends the actual games that are played. Wherever a game is offered with a money prize, someone will try to manipulate the game through cheating schemes. Cheating may involve marked cards, crooked dice, and uneven roulette wheels. Schemes may involve teams of players or individual players and casino employees. Cheating is also associated with race betting and even with lotteries. In some cases, the gambling organization may attempt to cheat players. The greatest concern about crime and gambling involves activities of casino patrons. On the one hand, they present criminals with opportunities. Players who win money or carry money to casinos may be easy marks for forceful robberies as well those by pickpockets. Hotel rooms in casino properties are also targets. Players are targeted by prostitutes and also by other persons selling illicit goods, such as drugs. On the other hand, desperate players may be drawn to crimes in order to secure
Crime and Gambling | 29 money for play or to pay gambling debts. Their crimes involve robberies and other larcenies, as well as whitecollar crime activity—embezzlements, forgeries, and so on.
STUDIES OF CRIME AND GAMBLING The issue of crime and gambling has been well studied for generations. Virgil Peterson, director of the Chicago Crime Commission, issued a scathing attack on gambling in his book Gambling: Should It Be Legalized? (1951). He makes the following assertions: “Legalized gambling has always been attractive to the criminal and racketeering elements.” “Criminals, gangsters, and swindlers have been the proprietors of gambling establishments.” “Many people find it necessary to steal or embezzle to continue gambling activity.” “The kidnapper, the armed robber, the burglar and the thief engage in crime to secure money for play.” In a l965 article that seemed prophetic, considering future events in New Jersey, Peterson wrote, “The underworld inevitably gains a foothold under any licensing system. If state authorities establish the vast policing system rigid supervision requires, the underworld merely provides itself with fronts who obtain the licenses, with actual ownership remaining in its own hands; and it receives a major share of the profits.” Other stories of the relationships between organized crime and gambling
are plentiful. While Peterson was gathering information for his book, the Senate Committee on Organized Crime was holding hearings under the leadership of Estes Kefauver in 1950 and 1951. The committee was specific in identifying gambling as a major activity of organized crime. In the 1960s, Ovid Demaris and Ed Reid wrote The Green Felt Jungle, a shocking account of the Mob in Las Vegas. Demaris continued the saga with his Boardwalk Jungle, an early account of casinos in New Jersey. His story was built upon The Company That Bought the Boardwalk (1980), Gigi Mahon’s journalistic account of crime involvement in Atlantic City’s first casino. The role of organized crime was tangential to the activities of the first company that won a casino license in New Jersey and persisted with involvement in labor unions that served companies constructing the casino facilities. The issue of organized crime and gambling has lost much of its punch over the past 30 years, however, as major corporations have emerged as the most important players in the gambling industry. Nonetheless, gaming control agents and other law enforcement agencies from the local, state, and federal levels must remain vigilant lest organized crime elements return to the gambling scene. In reality, they have never completely left the scene. In the 1990s, they were still found seeking inroads to the management of casino operations in one San Diego County Native American casino. They actually infiltrated the operations of the White Earth Reservation casino in Minnesota, and the tribal leader was indicted for wrongdoing in connection with his Mob ties. In another instance, slot machine operations in restaurants and bars in Louisiana were
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compromised by organized crime elements and indictments ensued. As the 20th century ended, organized crime interests maintained ties with several Internet gambling enterprises operating in other countries. The major concern over gambling has, however, turned toward ambient crime—personal crime that appears in the atmosphere around gambling establishments. In September 1995, L. Scott Harshbarger, Massachusetts state attorney general, commented to the U.S. House Judiciary Committee that “one of the noted consequences of casino gambling has been the marked rise in street crime. Across the nation, police departments in cities that have casino gambling have recorded surges in arrests due to casino-related crime. In many cases, towns that had a decreasing crime rate or a low crime rate have seen a sharp and steady growth of crime once gambling has taken root” (quoted in Worshop 1996, 785). Although there were many statements from law enforcement officials that echoed Harshbarger’s thoughts, there were also those who disputed the claims.
EMPIRICAL STUDIES Much of the data for the studies mentioned above was anecdotal or came from personal testimony of law enforcement personnel. Other entries into the literature have been based upon similar kinds of evidence. Such studies may be interesting, but they have only a limited value. Anecdotes may not always be precise or accurate. More solid data have come from analyses of criminal statistics. George
Sternlieb and James Hughes’s study of Atlantic City revealed that crime increased rapidly in the community after the introduction of casinos in 1978. Pickpocketing activity increased eighty-fold, larceny increased over five times, and robberies tripled, as did assaults. Simon Hakim and Andrew J. Buck found that the levels of all types of crime were higher in the years after casinos began operations. The “greatest post-casino crime increase was observed for violent crimes and auto thefts and the least for burglaries.” As one moved farther from Atlantic City in spatial distance, rates of crime leveled off, although Joseph Friedman, Simon Hakim, and J. Weinblatt found that increases in crime extended outward at least 30 miles to suburban areas and to areas along highways that extended toward New York and Philadelphia. Similarly a study of Windsor, Ontario, found some crime rates increasing after a casino opened in May 1994. Overall, previous decreases in rates of crime citywide seemed to come to an end, whereas rates in areas around the casino increased measurably. The downtown area near the casino saw more assaults, assaults upon police officers, and other violent crimes. Particularly noticeable were increases in general thefts, motor vehicle thefts, liquor offenses, and driving offenses. Not all the evidence points in the same direction. Several riverboat communities in Iowa, Illinois, and Mississippi saw decreases in crime rates following the establishment of casinos. A study by Ronald George Ochrym and Clifton Park compared gaming communities with other tourist destinations that did not have casinos. They found that rates of crime were quite similar. Crime statistics soared following the introduction of casinos in Atlantic City, but so too did crime
Crime and Gambling | 31 in Orlando, Florida, following the opening of Disney World. If the casinos themselves are responsible for more crime, gaming proponents suggest that Mickey Mouse also must cause crime. Casino proponent Jeremy D. Margolis, a former assistant U.S. attorney, discounts the link to crime as well. In a December 1997 study for the American Gaming Association, he summarized the literature of crime and gambling studies by finding that Las Vegas, Nevada, had a lower crime rate than other tourist destinations, and that the crime rate in Atlantic City, New Jersey, had been falling. So too were crime rates in Joliet, Illinois (a casino community), and in Baton Rouge, Louisiana, since casino gaming had begun. A study by Thompson, Gazel, and Rickman (1996) found a mixed pattern of crime and gambling associations in Wisconsin. Crime rates for major crimes and arrest rates for minor crimes in all 76 counties from 1980 to 1995 were analyzed. The analysis compared counties with casinos to other counties. The authors considered all crime data prior to l992 to be data from counties without casinos. Utilizing a technique called linear regression, they looked at the incidence of crime in 14 counties with casinos for 1992, 1993, and 1994 as data from casino counties, whereas 1992, 1993, and 1994 data from other counties was considered noncasino county data. They found that the introduction of casinos did impact the incidence of serious crimes. For each 1 percent increase in the numbers of major crimes statewide, the number of major crimes in the casino counties increased an additional 6.7 percent, a significant jump. Reduced to simple language, the existence of nearby casinos explained a
major crime increase of 6.7 percent above what would otherwise be experienced in the absence of casinos. As there were approximately 10,000 major crimes in these counties in 1991, it was suggested that casinos brought an additional 670 major crimes for each of three years after casinos came. The largest share of casino-related crimes were burglaries. An analysis of Part II (minor) crimes found that the number of arrests in counties with nearby casinos was 12.2 percent higher than elsewhere. Relationships could be demonstrated for arrests for assaults, stolen property, driving while intoxicated, and drug possession. Assaults increased 37.8 percent more in these counties than in the state as a whole, and arrests for stolen property increased 28.1 percent. Drunk driving arrests increased 13.9 percent, and drug possession arrests increased 21.9 percent. Although the percentage increase was not as great as for some other categories, the most significant relationship linking the presence of crime and casinos was driving while intoxicated. Although the general comments and anecdotal evidence suggest ties between casinos and forgery, fraud, and embezzlement, no strong links were found in the data. No relationships were established with embezzlement arrests although this does not mean they might not exist at a future time. This kind of crime, when it is linked to gambling, takes time to develop since it is associated with problem or pathological gambling. First, the cycle of pathological gambling itself takes time to develop. Second, as the cycle is developing, the pathological gambler typically uses all possible legal means to get funds for gambling. Only in the later desperate stages does the gambler usually turn to illegal means for funds.
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The presence of additional crime also imposes additional costs on society. Using standard criminal justice costs for arrests, court actions, probation, and jail time, as well as property losses, the authors concluded that the additional 5,277 serious crimes per year cost the public $16.71 million, and the additional 17,100 arrests for minor crimes cost society $34.20 million each year. The data suggest that casinos may be responsible, directly or indirectly, for nearly $51 million each year in societal costs resulting from crime. A confirmation of the link between crime and casino gambling was provided by Earl Grinols in a study of statistics in all 3,165 counties of the United States between 1977 and 2000. He found that 12.5 percent of the crimes committed in counties with casinos would not have occurred in their absence.
POLITICAL CRIMES AND GAMBLING Gambling interests (and potential gambling interests) have money. Often their profit margins may be very large, especially in monopoly or semimonopoly situations. The interests are willing to spend their money to advance their causes. The very open bribery of Louisiana legislators in the late 19th century by operators of the state’s lottery led to the reforms that ended that lottery and precluded the reestablishment of any state lottery until 1964. Gambling interests will still invest large sums of money in politics. Often their targets are referenda campaigns. The California Proposition 5 campaign of November 1998 was the most expensive ballot initiative campaign in U.S. history. Nevada casino interests put $26 million into the campaign, and tribal gambling interests in California invested
nearly $70 million. Prior to 1998, a 1994 campaign to legalize casinos in Florida that drew almost $18 million from the casino industry had been the most expensive referenda campaign in history. Casinos and other gambling enterprises also invest large sums of money in lobbying campaigns and public persuasion campaigns. This is the political process in the United States, one that thrives on the clash of interests and the clash of issues. It is a Madisonian system in which rival interests protect their turf by making their positions known and by commandeering the facts that will help them persuade policymakers that they are on the correct side when the issues rise to decision points on the public agenda. Some of the interests might go too far. After all, the potential benefits can be extraordinary. In some jurisdictions, forces desiring casino licenses or contracts with government-controlled gambling operations have crossed the line. A former governor of Louisiana, Edwin Edwards, was a leader in the effort to get casinos and gambling machines into his state. Rumors about bags of money being brought into state offices filled the air from the beginning—but those were just rumors. Federal Justice Department officials gathered the facts, however, and Edwards was indicted more than once for taking bribes. The new century began with the former governor on criminal trial; since then he has been convicted and incarcerated. Officials in Missouri were charged with the same kind of wrongdoing, and several resigned during the 1990s. One Las Vegas gambling interest withdrew from pursuing casino activity in Missouri because of the exposure of political activities considered inappropriate. Another company remained an active Missouri player but only after removing key company officials. In the
Crime and Gambling 1980s, both Atlantic City and Las Vegas were rocked by FBI sting operations, which involved undercover agents offering bribes to influential public figures in exchange for their intervention in the casino licensing process. The Atlantic City operation—called ABSCAM (a code name based on Arab and scam)— resulted in the resignation of U.S. Senator Harrison Williams (D-New Jersey). Several local officials in Nevada also saw their political careers end when they were exposed for taking bribe offers. Lines between acceptable—even honorable—political activity and unacceptable—or even illegal—activity can be blurred. Incentives remain, however, for continued activity—even intense activity. Citizens, political leaders, law enforcement officials, and industry operatives must always be on watch for wrongdoing; if they are not, the industry will suffer in the long run.
LEGALIZATION AS A SUBSTITUTE FOR ILLEGAL GAMBLING Advocates of legalizing gambling suggest that there is a certain quantity of illegal gambling existing in any society and that the process of legalization will serve to eliminate the illegal gaming and channel all gambling activity into a properly regulated and taxed enterprise. As with the evidence related to other topics, the research here is also mixed. Nevada certainly had a large amount of illegal gambling before “wide-open” casino gambling was legalized in 1931. Since 1931, there has been very little evidence of illegal casino gambling games in Nevada. Illegal operators simply obtained licenses from the state government.
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Similarly, David Dixon found that illegal bookmaking was effectively replaced by legal betting when Great Britain passed legislation in 1960 permitting betting shops. Opposite results have been found elsewhere, however. An examination of casinos in Holland by William Thompson and J. Kent Pinney found that legalization in 1975 seemed only to promote an expansion of illegal casinos that had operated before laws were passed for governmentoperated casinos (Thompson and Pinney 1990). Clearly the illegal operators were not permitted to win licenses. Also, the government placed many restrictions on its own casinos—they had to be located (at first) outside cities and they could not advertise, give complimentary services, or operate around the clock. Illegal casinos found new places to advertise—at the doors of the legal casinos when they closed at 2:00 a.m. David Dixon also found that when Australia established its governmentoperated betting parlors, illegal sports and race betting underwent a major expansion (Dixon 1990). References
Demaris, Ovid. 1986. Boardwalk Jungle: How Greed, Corruption and the Mafia Turned Atlantic City into the Boardwalk Jungle. New York: Bantam Books. Dixon, David. 1990. From Prohibition to Regulation: Bookmaking, Anti Gambling and the Law. Oxford, UK: Clarendon Press. Dombrink, John D. 1981. “Outlaw Businessmen: Organized Crime and the Legalization of Casino Gambling.” Ph.D. diss., University of California, Berkeley. Friedman, Joseph, Simon Hakim, and J. Weinblatt. 1989. “Casino Gambling as a ‘Growth Pole’ Strategy and Its Effects on Crime.” Journal of Regional Science 29 (November): 615–624. Grinols, E. L. 2000. “Casino Gambling Causes Crime.” Policy Forum 13, no. 2.
34 | Section One: General Topics Hakim, Simon, and Andrew J. Buck. 1989. “Do Casinos Enhance Crime?” Journal of Criminal Justice 17 no. 5: 409–416. Miller, William J., and Martin D. Schwartz. 1998. “Casino Gambling and Street Crime.” In Gambling: Socioeconomic Impacts and Public Policy (special volume of The Annals of the American Academy of Political and Social Science), edited by James H. Frey, 124–137. Thousand Oaks, CA: Sage. Ochrym, Ronald George, and Clifton Park. 1990. “Street Crime, Tourism and Casinos: An Empirical Comparison.” Journal of Gambling Studies 6 (Summer): 127–138. Peterson, Virgil W. 1951. Gambling: Should It Be Legalized? Springfield, IL: Charles C. Thomas. Peterson, Virgil W. 1965. “A Look at Legalized Gambling.” Christian Century 82 (May 26): 667.
Reid, Ed, and Ovid Demaris. 1963. The Green Felt Jungle. New York: Trident Press. Reprint, 1994. New York: Pocket Books. Sternlieb, George, and James W. Hughes. 1983. The Atlantic City Gamble: A Twentieth Century Fund Report. Cambridge: Harvard University Press. Thompson, William N., Ricardo Gazel, and Dan Rickman. 1996. Casinos and Crime: What’s the Connection? Mequon, WI: Wisconsin Policy Research Institute. Thompson, William N., and J. Kent Pinney. 1990. “The Mismarketing of Dutch Casinos.” Journal of Gambling Behavior 6 (Fall): 205–221. Worshop, Richard L. 1996. “Gambling Under Attack,” CQ Researcher 6 (33): 771–791. See also California; Cash Transaction Reports and Money Laundering; Cheating Schemes; Problem Gambling.
CRUISE SHIPS There are several categories of shipboard casino gambling. Gambling on riverboats or other vessels within the waters of a specific jurisdiction is discussed under the entries covering the various jurisdictions (e.g., Illinois). The two categories discussed in this entry include ocean (or high seas) cruises and what have come to be known as “cruises to nowhere.”
VOYAGES ON THE HIGH SEAS The shipboard cruises encompass destination vacation activities for passengers. Typically, the cruises last several days or
even weeks. The ships are luxurious, the cruises are expensive, and the amenities aboard the ships are many—food, dancing, sports activities. Casino gambling has been an activity on more and more of the cruises. The leader among the cruise companies with casinos aboard their ships is Carnival Cruise Lines, which operates more than 40 ships that offer casino games. Carnival has a gambling staff exceeding 1,000 individuals for its ships. The ships offer slot machines linked among several vessels, permitting megajackpots. Other major cruise lines with casinos include Holland American Line, Norwegian Cruise Line, Princess Cruises, and Royal Caribbean International.
Cruise Ships | 35 These ships must operate their games on the high seas, and their voyages are essentially international. They stop at several seaport cities on their venture— at least two of which are in different jurisdictions (countries). While in port, no casino gambling is allowed. The ship lines listed above are not U.S. companies. Indeed, very few U.S. ships have casino gaming, and very few have luxury cruises either. In 1949, the U.S. Congress passed very strict prohibitions banning gambling on U.S. flag vessels no matter where they were operating, whether in territorial or international waters. The ban affected vessels registered as U.S. and also those principally owned by U.S. citizens. Although the point of the law was clearly to regulate the type of gambling ship offering “cruises to nowhere,” the effect was general. Even though the law was meant to apply to ships that were used “principally” for gambling (a rather vague term), U.S. ships ceased to have casinos on their voyages. The Johnson Act of 1951 made possession of gambling machines illegal except under certain circumstances (e.g., they were legal in the jurisdiction where they were located). This law gave an emphasis to the notion that U.S. ships could not have machine gambling and come into any U.S. port where state law prohibited the machines (which included every port city in the United States in 1951). Foreign vessels could stop the use of the machines in these ports and not be in violation of the 1951 law, as they were still under foreign or international jurisdiction to some degree while in port. By 1990, the cruise ship industry was flourishing. More than 80 cruise ships utilized U.S. ports. All but two flew foreign flags. Moreover, the general state of U.S. shipbuilding and U.S. companies
operating sailing vessels was one of deterioration. In 1991, the U.S. attorney general ruled that a ship was not a “gambling ship” if it provided for overnight accommodations and/or landed in a foreign port on its cruise. This ruling led to renewed interest among U.S. shipping to offering gambling on cruises. As a result, Congress passed the Cruise Ship Competitiveness Act on March 9, 1992, in order to establish “equal competition” for U.S. ships. Now the U.S. flagships can have gambling on their cruises while in international waters. The international cruise ships are, for the most part, not subject to the regulation of any jurisdiction regarding their gambling activities. There are few limitations on licensing of casino managers or employees and few guidelines on surveillance and player disputes. Nonetheless, the major cruise ship companies have considerable internal regulations. Most have definite limits on the amounts of money that can be wagered, as they do not wish to take opportunities for spending money on other amenities away from the passengers, who may have to remain on the ship for several days after their gambling venture has ended. Because Carnival Cruise Lines and other ship casino companies (Casinos Austria runs several of the casinos) have land-based operations in other jurisdictions (Carnival is in Louisiana and Ontario), they do not want to have their licenses there jeopardized by any unacceptable practices within their shipboard casinos. There is one ship on the high seas that has been subjected to the direct regulation of a state. Nevada requires its casino license holders to secure permission of the Nevada Gaming Commission and the Gaming Control Board if they are operating gambling operations outside of the state. Prior to 1993, the permission had to
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come from the state authorities before out-of-state operations could begin. Accordingly, in 1989 Caesars Palace applied for approval to manage the casino on board the Crystal Harmony, an exclusive Japanese-owned ship flying the flag of the Bahamas. The approval was granted under the condition that Caesars establish a fund for the Nevada gaming authorities so that the state could conduct background investigations of the ship owners, operators, and crew. Internal auditing controls also had to meet state standards, with independent accountants conducting regular reviews of the books. Nevada agents were given full access to the casino’s records, as well as to the facilities. Caesars absorbed all the costs of regulation. The Crystal Harmony was the first and only international ship to have a casino regulated by the jurisdiction of a state of the United States.
CRUISES TO NOWHERE The 1949 act banning gambling on U.S. flagships resulted from a controversy lasting several decades in California and other coastal states. Starting in the 1920s, floating barges appeared in the waters off of San Francisco and Los Angeles, as well as off the Florida coast. The ships anchored in international waters—three miles off the coasts. They had brightly lighted decks that could be seen from shore and beyond. Each day and evening they would provide boat taxi service for customers from nearby docks. The ships had entertainers, food, drinks (it was Prohibition time), and gambling. They operated through the 1930s without much opposition from law enforcement. When Earl Warren became attorney general of California, however, he decided to crack down. Raids were conducted, but the
issue of what was definitely legal or illegal remained in dispute until U.S. Senator William Knowland of California persuaded his congressional colleagues to pass legislation in 1949. The law now had teeth and was enforced until there was pressure for change in the 1990s. Even before the passage of the 1992 Cruise Ship Competitiveness Act, vessels began to test the resolve of states and the federal government regarding coastal gambling operations. The actions of one company seemed to be the catalyst for the legalization of riverboat and coastal casinos in Mississippi in 1990. After the 1992 legislation passed, the states were given the opportunity to opt out of the Johnson Act prohibition on machines in their waters. Hence, they could allow boats to have cruises out to international waters for gambling even if the boats did not stop at foreign ports. In 1996, the U.S. Congress acted again. This time Congress gave blanket approval for the cruises to international waters—“cruises to nowhere”—unless the state (of debarkation and reentry) specifically prohibited the gambling ships. The state could only prohibit them if the ship did not make port in another jurisdiction. The ship’s gambling operations would not be subject to any jurisdiction unless the state took specific action for regulation. Since the 1996 law was passed, a large number of ships have begun operations off of Florida and also in the northeast. The state of California specifically passed a ban on the ships. More than 22 ships operate off of Florida, generating collective revenues of well over $200 million a year. Ships also have used South Carolina ports. Several ships attempted to gain docking rights in New York City, but local officials, including Mayor Rudolph Giuliani, fought the efforts and demanded that the boats go out to at least 12 miles
Demographic Categories of Players | 37 off the coast before they could have gambling. After many months of negotiations, the city agreed to establish a gambling regulatory board for the ships through passage of an ordinance. One major vessel, the Liberty I, agreed to follow the local regulations. In several states, including South Carolina and Florida, opponents of the boats have sought legislation against them, but so far their efforts have been to no avail. Even California has accepted the reality of regular gambling cruises for local residents. On April 15, 2000, the Enchanted Sun began voyages out of San Diego. The ship goes out three miles and hugs the coast until it reaches Rosarito Beach, south of Tijuana, Mexico. It hits the dock, briefly drops anchor, and then returns. The ship is at sea for less than eight hours. On each trip, more than 400 passengers enjoy a meal, entertainment, drinks, and gambling. Commercial success of such operations is not guaranteed. Passengers have to pay a
cruise fee of $68, and as with other ships, there is always the problem of rough seas. An interesting twist to the Enchanted Sun casino is the fact that the California Viejas Band of Native Americans is an operating partner in the venture on the high seas. Coauthored by Anthony N. Cabot and Robert Faiss References
Cabot, Anthony N., and Robert Faiss. 1999. “High Seas.” In International Casino Law, 3rd ed. Edited by Anthony N. Cabot, William N. Thompson, Andrew Tottenham, and Carl Braunlich, 605–612. Reno: Institute for the Study of Gambling, University of Nevada, Reno. Doocey, Paul. 1997. “A Mixed Forecast.” International Gaming and Wagering Business 18, no. 12 (December): 1, 18–40. Lionel, Sawyer and Collins. 1995. Nevada Gaming Law. 2nd ed. Las Vegas: Lionel, Sawyer, and Collins.
Cruises to Nowhere. See Cruise Ships.
DEMOGRAPHIC CATEGORIES OF PLAYERS GAMBLING AND ETHNICITY Players in the African American Community African American players are not distinguishable by quality of play from most other players. However, particular
cultural, historical, and situational factors may be related to certain gambling behavior in some circumstances. Minority groups and lower-income individuals who live in poorer communities have often been targeted by gambling entrepreneurs as being a valuable potential market. Government lotteries have been faulted for directing marketing
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campaigns at minority communities with advertisements suggesting that gambling is “the way out” of the ghetto. Also when states such as Illinois purposely located casino facilities in areas needing economic development, they caused casinos to be very near minority communities. As a result, African Americans and others living close to the casinos had a much higher level of participation in gambling than did other people. Historically, the African American community, especially in urban settings, has embraced the numbers game. The games, which were first operated by members of the community (and later taken over by white organized crime groups), served many functions for the community. First, the numbers game provided employment for residents. Local people were given jobs as salespersons and numbers runners. They managed groups of runners, and they were also the entrepreneurs, or owners, of the games. Second, the numbers game was functional in that it provided a mechanism for capital accumulation in the community. Historically (and even today), financial institutions such as banks redlined urban minority communities and refused to make loans to residents or businesses in the designated districts. In turn, members of the minority community would not patronize the banks—to do so would involve the inconvenience of traveling some distance and meeting with persons who discriminated against them. The numbers entrepreneurs took money from their profits and made investments in the local area and also made loans to local businesspeople, a practice that stimulated business activity. In addition, the entrepreneurs provided many charity gifts at a time before
there was a well-developed welfare system in place. Third, the numbers game provided a savings function for people who did not have bank accounts. Each week— or day—they would “invest” a small amount, maybe just a dime or a dollar, on a number. They acted much like a person in the suburbs putting a few dollars away in a Christmas Club account at a branch bank. By playing a number over and over, the resident generally could be assured of having an occasional win. That win could represent a time for a major purchase and a celebration. The numbers game also contributed to community solidarity, as residents would share their dreams with each other. Colin Powell wrote about the functional value of the numbers game in the New York City community where he grew up: “The secret dream of these tenement dwellers had always been to own their own homes. My father also dreamed about numbers. He bought numbers books at the newsstands to work out winning combinations” (Powell 1995, 301). Powell describes how every day his father would confer with Powell’s Aunt Beryl, and together they would buy a number. One Saturday night, Aunt Beryl dreamed of a number. The next day in church the first hymn had that number in it. “This, surely, was God taking Luther Powell by the hand and leading him to the Promised Land. Pop and Aunt Beryl managed to scrape up $25 to put on the number” (303). They hit the three-digit number, and the payout equaled three-years’ pay. “And that’s how the Powells managed to buy 183–68 Elmira Avenue in the . . . boroughs of Queens” (303). The numbers represented the Powells’ “way out.” Colin Powell was just entering college,
Demographic Categories of Players | 39 and perhaps the pressure of having to help his family out an extra bit was lifted from his shoulders, enabling him to pursue his education and career goals in a more focused way. The gambling establishment knows the value of games to poor people and to persons such as Colin Powell’s father and aunt. Very few African Americans have become leading entrepreneurs on the legitimate side of commercial gambling, however. Very few casinos are predominantly owned or controlled by African Americans, and few of the casino executives are minorities. Prior to the 1960s, most of the major casinos on the Strip would not let African Americans play at their tables or stay in their hotel rooms. For a short time, a casino called the Moulin Rouge in the northern part of Las Vegas became the venue for African American players, from low rollers to high rollers. It was also the place where leading black entertainers would stay, even though they were performing on the Strip. The barriers of discrimination were broken down in the early 1960s when James Macmillan, a young local dentist from the minority community, became head of the Las Vegas branch of the National Association for the Advancement of Colored People. He refused to acquiesce to the policies of “going along to get along.” He threatened a major protest parade that seemed to have all the news elements in it that would make it a national story for a media looking for civil rights protest stories. The casinos agreed to integrate almost overnight. By the time federal legislation on public accommodations was passed in 1964, Las Vegas was fully integrated in that sense. Employment was something else and still is. Prior to the 1970s, there was overt employment discrimination in Las Vegas,
but a court decree accepted by the industry opened doors for general employment. Nonetheless, many jobs are still secured through a process called “juice,” or “who you know.” The bulk of entry-level jobs in hotels are now held by Hispanic Americans, who are very adept at using family connections to make sure their friends know about job openings and have the right introductions to those making hiring decisions. African Americans are still not represented in the industry to the extent that their numbers would suggest they should be, given that they make up approximately 10 percent of the population of Las Vegas. New casino projects in other urban centers such as Detroit and New Orleans carry very specific obligations for hiring target percentages of minorities and women. Groups applying for licenses also are encouraged to enlist local minority members among their ownership ranks. The extent to which the local policies for minority participation are successful remains to be assessed after the casinos enjoy their first years of operation.
Asian Players Asians and Asian Americans have a reputation of being very active gamblers. They enjoy playing in groups and sharing the excitement of winning or even coming close to having a win. Observers in Great Britain have noted that play from the Asian sector of the population essentially keeps the casinos in business. Although this is not the case in most U.S. jurisdictions, the play of the Asian high roller is critical for the profits of many of the casinos on the Las Vegas Strip. Moreover, in urban communities on the West Coast of the United States and Canada, Asian play is often a majority of the play. People who have studied gambling sense
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that there are cultural values that make gambling a part of Asian community life. Numerology and a mystique about fate and luck propel people into gaming. There is also a great desire to participate in games of all sorts, so the drift to gambling games is not unusual. Asians may be susceptible to developing gambling problems. Their subcommunities may encourage some play that might be considered reckless and harmful. One facet of this is that most of the Asian players have strong families, and they are also tied to family businesses, which have cash flows that can be utilized for daily gambling. When the play begins, the player may feel that he or she can risk everything on the game because the player has a safety net that other Americans may not have. No matter whether the player loses all or wins, a member of the extended family will always have a place for him or her to stay. Thus homelessness is not the problem that it is for some other compulsive gamblers. Moreover, someone in the family structure will have a job for a player who is broke. Such a tight family structure, which is a positive force in other situations, tends to present barriers for programs of recovery, as there is a notion of “shame” attached to any social problems. To go outside the family for help, especially to persons outside of the ethnic group, may be considered an embarrassment to the entire group. Asian gamblers are discussed further in “The ‘Best’ Gamblers in the World” in the Selected Essays.
Latino and Hispanic American Players There are many separate Latino and Latin American communities throughout the
Western Hemisphere. Generalizations can never be totally accurate. Nonetheless, at the risk of making ethnic behavioral associations that certainly will not apply to all people, the editor authored an essay on gambling in Latin America (see “Machismo and the Latin American Casino” in the Selected Essays). His study was the result of personal visits to casinos in 14 Caribbean and Latin American jurisdictions. During the visits, he discovered a casino that held cockfights, another that banned women players unless they had written permission from their husbands (or former husbands), and another that used local loan agents (perhaps “sharks”) because local players would not pay back debts to “foreign” owners. Many of these situations seemed to be a manifestation of the cultural value of machismo in many aspects of daily life and certainly in the daily life of gambling operations.
GAMBLING AND AGE There appears to be a correlation between age and gambling behavior. Gambling activity occurs among all age groups, but it seems to increase with age through the adult years until the 60s, when a decline starts. Nonetheless, at both ends of the age spectrum there are factors that suggest excessive gambling may be a major concern for society.
Youth Gambling The childhood years are devoted to much play activity, and it is through such play that basic social values can be learned: competitiveness and striving for goals, camaraderie and team involvement, adherence to rules and notions of fair
Demographic Categories of Players play, acceptance of defeats and a sense of renewed efforts, gracefulness in enjoying victory. Certainly an emphasis on playing games, and encouragement for playing one or another kind of game, can cause children to want to participate in games and contests in which the reward—the goal—is money. Gambling has to have a natural draw for persons who are compelled to engage in fantasy play as part of their socialization. And indeed, when children are given the opportunity to gamble, they do so. Studies by Goodman, and Arcuri, Lister, and Smith indicate that young people may be very involved in gambling. For instance, one study found that 75 percent of young people in the United States had purchased lottery tickets by the time they were seniors in high school. Another found that 77 percent of high school students had gambled at some time. A survey in Atlantic City found that more than 60 percent of high school students had played slot machines in casinos. In most cases, parents were aware of this activity. The surveys suggest that youthful gambling and gambling problems occurred before young people turned to alcohol or drug use. Early gambling was associated with parental gambling and parental problem gambling. In later adolescence, gambling was associated with peer group acceptance. The studies suggest that young people craved acceptance and saw gambling as a means toward that goal. Those who persisted at gaming tended to do it alone, however, in order to escape either a bad home environment or their failure to participate in social activities with their peers. The availability of gambling in the community was related to youth participation, even though in most of the surveys the young people were gambling illegally.
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Youthful gamblers will play whatever game is available, but because they must be wary of being excluded from a facility because of age, they gravitate toward the hidden-away slot machine areas of casinos. They also participate in sports betting, usually making their wagers with a bookie or with an intermediary who is not concerned with the fact that they are young—only that the gambling costs will be paid. Youthful gamblers exhibited the same or even higher rates of pathological gambling as the adults who were surveyed. A survey for the recent National Gambling Impact Study Commission suggests that as many as 6 percent of teenagers have characteristics of pathological gamblers, a percentage several times higher than that for adults. The issue of youth gambling is important because many surveys of pathological gamblers find that they started their gambling activity while they were teenagers, due to an exposure to the activity and in part due to parental support of their participation. Henry Lesieur’s book The Chase portrays an early “big win” as a critical time in the development of a compulsive gambling career. Psychologically, young people are less able to handle the emotional rush coming with that early win than are adults who are seasoned in life’s many ups and downs. As a result of the research information gathered, the National Gambling Impact Study Commission urged that youth not be exposed to gambling opportunities.
Senior Gambling The great expansion of gambling opportunities has also attracted many senior citizens to situations that may not be socially beneficial. Senior gambling has not been extensively studied, but there is an
42 | Section One: General Topics
indication that in areas where casinos are available, seniors do play in large numbers. Overall their gambling participation rates are not as high as those of other adults, but the rates are growing. A 1975 survey found that 38 percent of the elderly (over 65) had gambled during the previous 12 months; a 1998 survey found that 80 percent had done so. Gambling is a growing recreation among the elderly because, in contrast with the past, they now collectively have better health and more resources. Of course they also have more time available for gambling than do other adults. In Las Vegas, the locals-oriented casinos target seniors as players to fill the casinos during daytime hours and soft weeknights as well as the down-seasons when tourists are not as plentiful. The casinos feature special buffet meals at low costs, they offer their regular players bargains through “slot clubs,” and they even offer a regular bus service into senior neighborhoods (Sun City–type communities) and senior housing developments. One study from Las Vegas finds that elderly men gambled less than younger men did, but the opposite was the case for elderly women. For the latter, the gambling opportunity was seen mostly as a social event and a chance to escape the boredom of daily life, often spent in an apartment-type setting. Among men, those who rented apartments gambled much more than did homeowners. As with youth, seniors have their games of choice. In the casino, they are ardent video-poker machine players as well as bingo players.
GAMBLING AND GENDER Traditionally, gambling has been a maledominated activity. The same can be said of sports and other competitive games,
and even ventures into the business world. But gradually, women are participating in gambling activities at higher and higher levels. This reflects the growing importance of women in the workforce and also that more and more women are financially independent. On the downside of the equation is that many women find themselves in abusive situations and turn to gambling as an escape mechanism, much as they have also turned to alcohol and drugs. As gambling is more available in communities across the country, it is becoming an addiction of choice for many escape-prone women. In the recent past, women played bingo more than men did, as it was a social event and a very acceptable activity. Most played for excitement rather than escape. The casinos that first welcomed women found that they preferred machine play to table play. This is still the case, as the bravado of the tables fits male traits more closely. Women may sense that the action at the tables is too fast or too competitive and that players are too serious about the competitive nature of the games. These psychological barriers persist, but they are falling to a large extent. Nonetheless, today the favorite game for the woman player in the Las Vegas casino is a slot machine, or its major variation, the video poker machine. And of course, as is discussed in the entry on slot machines, this is a device that can get gamblers into trouble rather quickly. Indeed, one person who counsels women problem gamblers in Las Vegas indicated that 95 percent of his clients were playing the video poker machines. Nonetheless, problem gambling is still a greater problem among the male gender. A national survey for the National Gambling Impact Study Commission found that the rate of problem and pathological gamblers among men was double that of women.
Dog Racing | 43 References
Arcuri, Alan F., David Lister, and Franklin O. Smith. 1985. “Shaping Adolescent Gambling Behavior.” Adolescence 20 (Winter): 935–938. Goodman, Robert. 1995. The Luck Business: The Devastating Consequences and Broken Promises of America’s Gambling Explosion. New York: Free Press, 43–44. Lesieur, Henry R. 1984. The Chase: Career of the Compulsive Gambler. Cambridge, MA: Schenkman Publishing. Moehring, Eugene. 1989. Resort City in the Sunset: Las Vegas 1930–1970. Reno: University of Nevada Press. Mok, Waiman P., and Joseph Habra. 1991. “Age and Gambling Behavior: A Declining and Shifting Pattern of Participation.” Journal of Gambling Studies 7, no. 4 (Winter): 313–336. National Gambling Impact Study Commission [NGISC]. 1999. Final Report. Washington, DC: NGISC, 7–30.
Stinchfield, Randy, and Ken C. Winters. 1998. “Gambling and Problem Gambling among Youths.” In Gambling: Socioeconomic Impacts and Public Policy (special volume of The Annals of the American Academy of Political and Social Science), edited by James H. Frey, 172–185. Thousand Oaks, CA: Sage. Strachan, Mary Lou, and Robert Custer. 1989. “The Female Compulsive Gambler in Las Vegas.” Paper presented at the 4th International Conference on Compulsive Gambling, October 19, Las Vegas. See also Japan and Pachinko Parlors; Lotteries; Slot Machines and Machine Gambling; in Selected Essays: The “Best” Gamblers in the World, The Family That Gambles Together, Machismo and the Latin American Casino.
Dice. See Craps and Other Dice Games (in Games section).
DOG RACING Dog racing began in the United States in 1919 with the opening of a greyhound track in Emeryville, California. Although gambling on dog races is permissible under the law in 18 states, today there are tracks in only 15 states. Since 1919, there have been tracks in more then 40 states at one time or another, although in most cases betting on races was not formally sanctioned by the law. Currently in the Western Hemisphere there are also tracks in the U.S. dependency of Guam, in Mexico (two states), and in Panama. Previously there were tracks in Puerto Rico,
Haiti, the Dominican Republic, Barbados, and Montreal, Canada. The 49 operating tracks in the United States employ 30,000 people and generate approximately 13 percent of the pari-mutuel betting in the United States. In 1998, the tracks won $494 million (including offtrack and inter-track wagering, and after prizes given to players). Wagering totals have remained stable, increasing an average of 1 percent a year since 1982. All legal wagering at dog tracks today is through pari-mutuel betting systems. Systems operate both on track and
44 | Section One: General Topics
Starting gate on a dog-racing track in Wisconsin.
through off-track or inter-track parlors (Christiansen 1999). Today racing is confined essentially to one breed of dog, the greyhound. Evidence of the domesticated greyhound is found in Egyptian carvings that have been dated back to 2800 BCE. Early Greek civilizations probably named the dog Greekhound, and a corruption of that word yielded its present name. Others suggest that the dog has a grey tone in its face and on its head as it ages—almost a human-like quality. The Egyptians may have used the greyhound for hunting hares and gazelles, but the first recorded evidence of this activity came from the Roman era. The Romans also began the sport of “coursing.” Hares would be placed in a large field, and the dogs would compete to see which one could run the poor animal down the fastest. In England, coursing events were formalized. As early as 1576, meetings were held in which two greyhounds would race across a field to reach a trapped animal in a fixed spot.
Dogs were bred for the events. A certain breed of greyhound resulted from a cross and recross with English bulldogs. A resulting dog named King Cob excelled, and today all the racing greyhounds worldwide can show lineage back to this one dog. In 1836, the Waterloo Cup competition began, and by 1858, a National Coursing Association was established in England to govern the events. Coursing began in the United States with an event in Kansas in 1886. Animal rights activists stifled growth in the competition, however, as they protested the killing of jackrabbits that were used in the events. Their protests led dog enthusiasts to seek out alternative, nonanimal lures or bait. Owen Patrick Smith answered their call. He experimented with stuffed jackrabbits that he mounted on motorcycles. By 1920, he had received a patent for an artificial mechanical lure that he used in Salt Lake City. Finally he contrived a mechanical rabbit that could be run around a track in front of a pack of
Dog Racing | 45 greyhounds. He put his device into use at the country’s first dog track, which he called the Blue Star Amusement, located in Emeryville, California, near the present-day Oakland Bay Bridge. Smith’s first venture was not successful, but he did better as he took the idea of greyhound track racing to other locations. In 1921, tracks opened in Tulsa, Oklahoma; East St. Louis, Illinois; and Hialeah, Florida. A track that opened in Chicago in 1922 proved to be successful. In 1925, there were seven tracks; by 1930, there were more than 60 tracks in the United States. In 1926, Smith founded the International Greyhound Racing Association, which works with the American Kennel Club to register dogs and regulate racing. Owen Smith lived long enough to see his sport flourishing, but he died in 1927, before he could reap major profits from its success. Coursing activity waned with the introduction of dog track racing; however, coursing is still found in the United States and elsewhere, but no live lures are used. Events are governed by the American Sighthound Field Association and the American Kennel Club. Although dog racing was here to stay after the 1920s, in many places it did not stay long. Of the tracks that opened before 1930, only four can be counted among the active tracks today. To be profitable, the tracks allowed bookies to come in and set up shop next to the racing areas. They gave a healthy fee to the track for the right to do business, but they also had to bribe the local sheriff in many places, as the betting was not legal. As political tides would turn, the sheriff would be persuaded to ban events. Opponents also seized upon opportunities to discredit the sport with revelations that mobsters, such as Al Capone, were involved in track operations. He report-
edly owned an interest in the Hawthorne (dog) racetrack in Chicago. The political forces of opposition would sometimes be directed by horse track interests who did not enjoy the competition. A Miami track initiated the innovative use of night racing in order to placate the horsemen, and other dog tracks imitated the practice. Pari-mutuel racing was initiated with greyhound events in Montreal in 1928, and when Florida legalized the betting system for its horse tracks, the dog track owners sought and won legislative approval for pari-mutuel betting as well. Dog tracks struggled through the Depression years and the early 1940s as the nation’s attention was consumed by economic and war matters. But racing survived. According to Thomas Walsh (1991, 8–9), in the early 1940s, a Massachusetts operator actually used monkeys as jockeys, mounting them on the greyhounds’ backs. He had his monkeys tour throughout the East as a serious effort to make the races more interesting. The experiment was novel and drew some spectator interest, but it proved not to be at all functional. Racing was closed down in the later war years but was revived after peace resumed, and in 1946, an American Greyhound Track Owners Association started operations. Today this organization joins with the National Greyhound Association in setting forth the rules for all races. The latter organization registers all dogs and maintains records. Dogs must be tattooed (on their ears), and breeding is regulated. Artificial insemination is permissible, whereas it is banned for horse breeding. A National Greyhound Hall of Fame opened in 1973 in Abilene, Kansas. Dog races have the same kind of officials—secretaries, paddock judges, patrol judges, and so on—that are found at horse tracks. Ownership and training
46 | Section One: General Topics
functions are also similar. Of course there is no jockey, and exercise workers are not significant at the kennels. The structure of betting is very similar to that on horse racetracks. Newborn greyhounds are given about 60 days of general freedom before their training begins. Then they are tattooed, registered, and started in walking and running exercises. When the greyhound is 14 months old, it is either sold to a racing kennel or placed there by the owner. Dogs start racing several months after training begins. Both male and female greyhounds run, but the males tend to have longer careers—up to five years. The dogs race from 5/16th mile to 7/16th mile. The dogs have a grading system that is used by racing secretaries to create wellmatched races. Dogs will race every two to three days during the peak of their careers. Some stakes races have prizes running into the hundreds of thousands of dollars; however, as with horse racing, dog ownership is often not a good business venture. It is an activity tied to excitement, and many owners are in the game to be in the game, not to reap financial rewards. A severe problem facing the dog racing industry has been the discarding of dogs that do not win. They are generally not put to pasture, sold as pets, or put to stud; they are killed. Over 8,000 dogs were killed during one five-year period
in the 1970s. In response to the issue, an organization called Retired Greyhounds as Pets (REGAP) was formed in 1982 by Ron Walsek, an employee at a racetrack, to facilitate the adoption of the animals. Today there are 100 groups associated with REGAP. They have brought about over 15,000 adoptions. The adoption costs are very low—less than $50. The animals are extremely gentle, well mannered, intelligent, and affectionate. Thousands of people are finding that they are wonderful pets around children and in the home (Walsh 1991, 121). References
Branigan, Cynthia A. 1997. The Reign of the Greyhound. New York: Howell Book House, Simon and Schuster. Christiansen, Eugene Martin. 1999. “The 1998 Gross Annual Wager.” International Gaming and Wagering Business (August): 20ff. Walsh, Thomas. 1991. Greyhound Racing for Fun and Profit. Deerfield Beach, FL: Liberty Publishing. See also Horse Racing.
Dominos. See Pai Gow and Games with Dominos (in Games section).
Draw Poker. See Poker (in Games section).
ECONOMIC IMPACTS OF GAMBLING Does gambling help the economy? This question has been asked over and over for a long time. Economic scholars such
as Paul Samuelson have suggested that since gambling produces no tangible product or required service, it is merely a
Economic Impacts of Gambling | 47 “sterile” transfer of money. Therefore the energies (and all costs) expended in the activity represent unneeded costs to society. Further, he points out that gambling activity creates “inequality and instability of incomes.” On the other hand, myriad economic impact studies have concluded otherwise, indicating that gambling produces jobs, purchasing activity, profits, and tax revenues. Quite often, these studies have been designed by, or sponsored by, representatives of the gambling industry. For instance, the Midwest Hospitality Advisors, on behalf of Sodak Gaming Suppliers, Inc., conducted an impact study of Native American casino gaming. Sodak had an exclusive arrangement to distribute International Gaming Technologies (IGT) slot machines to Native American gaming facilities in the United States. The report was “based upon information obtained from direct interviews with each of the Indian gaming operations in the state, as well as figures provided by various state agencies pertaining to issues such as unemployment compensation and human services.” Their study found that Minnesota Native American casinos had 4,700 slot machines and 260 blackjack tables in 1991. Employment of 5,700 people generated $78.227 million in wages, which in turn yielded $11.8 million in social security and Medicare payments, $4.7 million in federal withholding, and $1.76 million in state income taxes. The casinos spent over $40 million annually on purchases of goods from in-state suppliers. Net revenues for the tribes were devoted to community grants as well as to payments to members and to health care, housing, and infrastructure. The report indicated that as many as 90 percent of the gamers in individual casinos
were from outside Minnesota; however, there was no indication of the overall residency of all the state’s gamblers. The American Gaming Association (AGA) ignored the question of where the money comes from as it reported that “gaming is a significant contributor to economic growth and diversification within each of the states where it operates.” An AGA survey talked of the jobs, tax revenues, and purchasing of casino properties in 1998: a total of 325,000 jobs, $2.5 billion in state and local taxes, construction and purchasing leading to 450,000 more jobs, and $58 million in charitable contributions for employees of casinos. Their report indicated that the “typical casino customer” had a significantly higher income than the average American, with 73 percent setting budgets before they gamble (there was no indication about how many of these players kept their budgets), making them a “disciplined” group. The report made no attempt to see if the players were local residents or not. Likewise, another study sponsored by IGT and conducted by Northwestern University economist Michael Evans found that “on balance, all of the state and local economies that have permitted casino gaming have improved their economic performance.” Evans found that in 1995, casinos had employed 337,000 people directly, with 328,000 additional jobs “generated by the expenditures in casino gambling.” State and local taxes from casinos amounted to $2 billion in 1995, and casinos yielded $5.9 billion in federal taxes. Yet Evans did not consider that the money for gambling came from anywhere specifically, nor that the money could have been spent elsewhere if it were not spent in casino operations, nor that if spent elsewhere, it would also generate jobs and taxes. The studies by
48 | Section One: General Topics
industry-sponsored groups also neglected the notion that there could be economic costs as a result of externalities to casino operations—namely as a result of the increased presence of compulsive gambling behaviors and some criminal activity. Evans brushed aside the possibilities with a comment that “the sociological issues that are sometimes associated with gaming, such as the rise in pathological gamblers who ‘bet the rent money’ at the casinos, are outside the scope of this study. Nonetheless, it seems appropriate to remark at this juncture that occasional and anecdotal evidence does not prove anything.” Whatever is produced by a gambling enterprise does not come out of thin air; it comes from somewhere, and that “where” must be identified in order to assess the economic impact of gambling operations. The impact studies commissioned by the gambling industry fall short. So what is the impact of gambling activity upon an economy? This is not really a difficult question to answer, although the answer must contain many facets and will vary according to the kind of gambling in question as well as the location of the gambling activity. Although the question for specific gambling activity is complex, the model necessary for finding the answers to the question is actually quite simple. It is an input-output model. Two basic questions are asked: (1) Where does the money come from? and (2) Where does the money go? The model can be represented by a graphic display of a bathtub. Water comes into a bathtub, and water runs out of a bathtub. If the water comes in at a higher rate than it leaves the tub, the water level rises; if the water comes in at a slower rate than it leaves, the water level is lowered. An economy
attracts money from gambling activities. An economy discards money because of gambling activity. Money comes and money goes out. If, as a result of the presence of a legalized gambling activity, more money comes into an economy than leaves the economy, there is a positive monetary effect because of the gambling activity. The level of wealth in the economy rises. If more money leaves than comes in, however, then there is a negative impact from the presence of casino gambling. Several factors must be considered in what will be called the “Bathtub Gambling Economics Model.” The source of the money that is gambled by players and lost to gambling enterprises must be recognized, and how the gambling enterprise spends the money it wins from players must be considered.
FACTORS IN THE BATHTUB GAMBLING ECONOMICS MODEL • Tourist players: Are players persons from outside the local economic region (defined geographically)—and are they persons who would not otherwise be spending money in the region if gambling activities were absent? Tourist spending brings dollars into the bathtub unless they otherwise would have spent the money in the region. • Local players: Are the players from the local regional economic area? If so, does the presence of gambling activities in the region preclude their travel outside the region in order to participate in gambling activities elsewhere? If
Economic Impacts of Gambling
they are locals who would not otherwise be spending money outside the region, their gambling money cannot be considered money added to the bathtub. • Additional player questions: Are the players affluent or people of little means? Are the players persons who are enjoying gambling recreation in a controlled manner, or are they playing out of control and subject to pathologies and compulsions? • Profits: Are the profits from the operations staying within the economic region, are they going to owners (whether commercial, tribal, or governments) who reside outside the economic region, or are they reinvested by the owners in projects that are outside of the region?
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• Reinvestments: Are profits reinvested within the economic region? Are gambling facilities expanded with the use of profit moneys? Are facilities allowed to be expanded? • Jobs: Are the employees of the gambling operations persons who live within the economic region? Are the casino executives of the companies who operate (or own) the facilities local residents? • Supplies: Does the gambling facility purchase its nonlabor supplies— gambling equipment (machines, dice, lottery and bingo paper), furniture, food, hotel supplies—from within the economic region? • Taxes: Does the facility pay taxes? Are profits leading to excessive federal income taxes? Are gambling taxes moderate or severe? Do the
50 | Section One: General Topics
gambling taxes leave the economic region? Does the government return a portion of the gambling taxes to the region? How expensive are infrastructure and regulatory efforts that are required because of the presence of gambling that would not otherwise be required? Do the gambling taxes represent a transfer of funds between different economic strata of society? • Pathological gambling compulsive or problem gambling: How much pathological gambling is generated because of the presence of the gambling facility in the economic region? What percentage of local residents have become pathological gamblers? What does this cost the society—in lost work, in social services, in criminal justice costs? • Crime: In addition to costs caused by pathological gamblers, how much other crime is generated by gamblers because of the presence of a gambling facility? How much of this crime occurs within the economic region, and what is the cost of this crime for the people who live in the economic region? • The construction factor: If a gambling facility is a large capital investment, the infusion of construction money will represent a positive contribution to the economic region at an initial point. The investors must be reimbursed for the construction financing with repayments and interest over time, however. The long-range extractions of money from a region will more than balance the temporary infusions of
money into a region. An application of the model must recognize that the incomes eventually produce outgoes. The examples that follow therefore ignore the construction factor—although more refined examples may see it as positive for initial years and negative thereafter.
SOME DESCRIPTIVE APPLICATIONS OF THE MODEL The Las Vegas Bathtub Model The Las Vegas economy has witnessed phenomenal growth in the recent decades. This has occurred even in the face of competition from around the nation and world, as more and more locations have casinos and casino gambling products. As the 21st century began, the Las Vegas economy was strong because the overwhelming amount of gambling money (as much as 90 percent) brought to the casinos came from visitors. According to 1999 information from the Las Vegas Convention and Visitors Authority, visitors stay in Las Vegas an average of four days, spending much money outside of the casino areas. Las Vegas has money leakage as well. State taxes are very low, however, and much of the profits remains, as owners are local. Or if not local, they see great advantages in reinvesting profits in expanded facilities in Las Vegas. The costs of crime associated with gambling and compulsive gambling are probably major; however, many of these costs are transferred to other economies, as most problem players return to homes located in other eco-
Economic Impacts of Gambling | 51 nomic areas. Las Vegas is not a manufacturing or an agricultural region, so most of the purchases (except for gambling supplies) result in leakage to other economies. Gambling locations in Las Vegas such as bars, 7-11 stores, and grocery stores represent very faulty bathtubs—bathtubs with great leakage, as the players are all local residents, and the stores are most often owned by out-oftown interests.
Other Jurisdictions in the United States Atlantic City’s casino bathtub functions appropriately, as most of the gamblers are from outside the local area. Players are mostly “day trippers,” however, who do not spend moneys outside the casinos. Most purchases, as with those in Las Vegas, result in leakage for the economy. Like those in Las Vegas, state gaming taxes are reasonably low. Other taxes, however, are high. Most other U.S. jurisdictions do not have well-functioning bathtubs, because most offer gambling products, for the most part, to local players. Native American casinos may help local economies because they do not pay gambling excise taxes or federal income taxes on gambling wins, as they are wholly owned by tribal governments who keep profits (which are in the form of tribal taxes) in the local economies.
Two Empirical Applications of the Model Illinois Riverboats In 1995, the editor participated with Ricardo Gazel in gathering research on the economic impact of casino gambling in the state of Illinois. Illinois had licensed 10 riverboat opera-
tions in 10 locations of the state. The locations were picked because they were on navigable waters and also because the locations had suffered economic declines. We interviewed 785 players at five of the locations. We also gathered information about the general revenue production of the casinos and the spending patterns of the casinos—wages, supplies, taxes, and residual profits. The casinos were owned by corporations; most of them were based outside of the state, and none of them were based in the particular casino communities. The focus of our attention was the local areas within 35 miles of the casino sites. The data were analyzed collectively, that is, for all the local areas together. In 1995, the casinos generated revenues of just over $1.3 billion. Our survey indicated that 57.9 percent of the revenues came from the local area, from persons who lived within 35 miles of the casinos. From our survey we determined, however, that 30 percent of these local gamblers would have gambled in another casino location if a casino had not been available close to their home. Therefore, in a sense, their gambling revenue represented an influx of money to the area. That is, the casino attracted money that would otherwise leave the area. We considered part of the local gambling money to be nonlocal money, in other words, visitor revenue. On the other side of the coin, as a result of our survey, we considered that 22 percent of the visitors’ spending was really local money. Many of the nonlocal gamblers indicated that they would have come to the area and spent money (lodging, food, etc.) even if there were no casino in the area. By interpolating the income for one casino from the total data collected, we
52 | Section One: General Topics
envisioned a casino with $130 million in revenue. The share of these revenues that came from within the 35-mile economic area (after adjustments for the 30 percent retained from other casino jurisdictions) equaled $60 million. In other words, we can represent this as local money lost to the casino. The question then is, how much of the money from the casino revenues of $130 million was retained in the 35-mile area (see Table 1). The direct economic impact was negative $8.367 million; that is, $60 million of revenues came from the local 35-mile area, but only $51,632,200 of the spending was locally retained. A direct economic loss for the area of $8,367,800 may be multiplied by approximately two, as the money lost would otherwise have been able to circulate two times before leaving the area economy. The direct and indirect economic losses due to the presence of the gambling casino therefore equaled $16,735,600. TABLE 1.
Added to these economic losses are additional losses due to externalities of social maladies. For each local area, there will be an increase in problem and pathological gambling, and there will also be an increase in crime due to the introduction of casino gambling. The presence of casino gambling, according to one national study by Grinols and Omorov, added to the other social burdens of society, such as taxes and per-adult costs of $19.63 due to extra criminal activity and criminal justice system costs due to related crime. The National Gambling Impact Study Commission found that the introduction of gambling to a local area doubled the amount of problem and pathological gambling. Our studies of costs due to compulsive gambling find adults having to pay an extra $56.70 each because of extra pathological gamblers (0.9 percent of the population) and an extra $44.10 each because of extra problem gamblers (2 percent of the
Economic Impact of Illinois Casinos
Casino Expenses Wages Payroll taxes Promotional activities Purchases Gaming and local taxes Illinois corporation tax Federal corporation tax Retained profits Retained Money from Casino Operation/Portion Retained within 35-mile Radius Wages Promotions Purchases Gaming and local taxes Retained profits Total
$ Thousand $ 30,000 2,000 2,000 22,500 27,500 1,800 11,628 22,572 $ Thousand
% of Total
$ 27,000 2,000 13,500 6,875 2,257.2 $51,632.2
90 10 60 25 10
Source: Thompson, William N., and Ricardo Gazel. 1996. The Economics of Casino Gambling in Illinois. Chicago: Chicago Better Government Association.
Economic Impacts of Gambling population). This additional $120.43 per adult translates into an extra loss of $12,043,000 (or $24,086,000 with a multiplier of two) for an economic area of 100,000 adults when the first casino comes to town. Wisconsin Native American Casinos A similar impact study was made for Wisconsin Native American casinos in 1994 by this editor, Ricardo Gazel, and Dan Rickman. We interviewed 697 players at three casinos. Using casino descriptions as well as player information, we calculated that the state’s casinos won $600 million from the players. Interpolating data for one casino with $120 million in revenues, we determined how much of the gambling revenue was attracted to and retained in the area of 35 miles around the casino. The players’ interviews indicated that 37.2 percent were from the 35-mile area surrounding the casino. Of their $44.64 million in gambling revenues, 20 percent
TABLE 2.
is money that would otherwise be gambled elsewhere. On the other hand, 10 percent of the $75.36 million gambled by “outsiders” would have otherwise come to the area in other expenses by these players. Hence we consider that $43.248 million of the losses are from the local area, and $76.752 million comes from the “outside.” The expenses of the casino are as shown in Table 2. With a multiplier of two, the direct positive impact of such a Native American casino is $88,776,000. The positive impacts are lessened by the social costs due to crime and compulsive gambling. As most of the casinos are in rural areas, the population rings of 35 miles will not contain in excess of 200,000 or 300,000 adults, making these costs considerably less than the positive benefits shown. A Comparison of the Empirical Applications The positive local area economic impact of Native American casinos
Economic Impact of Wisconsin Casinos
Casino Expenses Wages Payroll taxes Promotions Purchases Management fees Tribal share (66,540) Retained Money from Casino Operations/Portion Retained within 35-mile Radius Wages Promotions Purchases Tribal share Total retained
| 53
$ Thousand $ 25,600 1,700 2,000 29,240 8,000 53,460 $ Thousand
%
$ 20,480 2,000 11,696 53,460 $ 87,636
80 100 40 100
Direct economic impact: $87,636,000 – $43,248,000 = $44,388,000 Source: Thompson, William N., Ricardo Gazel, and Dan Rickman. 1995. The Economic Impact of Native American Gaming in Wisconsin. Milwaukee, WI: Wisconsin Policy Research Institute.
54 | Section One: General Topics
in Wisconsin contrast to the negative impacts in Illinois for several reasons. The Illinois casinos are purposely put into urban areas as a matter of state policy. As a result, a higher portion of gamers are local residents; therefore, fewer dollars are drawn into the area. The urban settings also exacerbate social problems, as the negative social costs are retained in the areas. The two major factors distinguishing the positive from negative impacts are (1) the Native casinos do not pay taxes to outside governments, and (2) the ownership of the casinos by local tribes keeps all the net profits (less management fees) in the local areas.
OTHER FORMS OF GAMBLING The economic model can be applied to all forms of gambling. Other findings may arise from studies, however. For instance, for horse race betting, there would have to be a realization that the commercial benefits of racing are spunoff to a horse breeding industry. Today those benefits could be seen merely in terms of dollars. In the past, however, those benefits were seen in terms of a valued national resource. By encouraging breeding, the nation’s stock of horses was improved in both quality and quantity, and that stock was a major military resource in times of war. Even though the Islamic religion condemned gambling as a whole, exceptions were made for horse race betting precisely because it would provide incentives for “improving the breed.” Another consideration affecting race betting is the source of funds that are put into play by widely dispersed off-track betting facili-
ties, and then how those funds are distributed. The employment benefits of racetracks are also more difficult to put into a geographical context, as many employees work for stables and horse owners whose operations are far from the tracks. Lotteries also draw sales from a wide geographic area. Funds are all given to government programs; however, the funds are often designated for special programs. The redistribution effects are difficult to trace and are dependent on the type of programs supported. When casino taxes are earmarked, the same problem exists; however, a casino tax will be much less than the government’s share of lottery revenues. Lotteries do not provide the same employment benefits for local communities as are provided by casinos, because they are not as labor intensive. Benefits from sales tend to go to established merchants, often large grocery chains, in the lottery jurisdiction. National lottery games, such as Lotto America, only further complicate the economic formulas. Such is also the case with Internet gambling. For race betting and lotteries, there is very little activity by nonresident players.
WHAT DO NEGATIVE GAMBLING ECONOMIC IMPACTS MEAN FOR A LOCAL COMMUNITY? Negative direct costs, imposed on an area by the presence of a casino facility, simply mean there can be no economic gains for the local economy. There can be no job gains, only job losses. Purchasing power is lost in the community; local residents play the gambling dol-
Economics and Gambling | 55 lars, and those residents do not have funds for other activities. Our survey of Wisconsin players found that 10 percent would have spent their gambling money on grocery store items if they had not visited the casino. One-fourth indicated they would have spent the money on clothing and household goods. Additionally, there can be no real government revenue gains, except at a very high cost imposed upon local residents in severely reduced purchasing powers and high social costs. Negative impacts simply mean the facilities are economically bad for an area. References
Cohn and Wolfe. 1999. The 1999 Industry Report. Washington, DC: American Gaming Association. Evans Group. 1996. A Study of the Economic Impact of the Gaming Industry through 2005. Evanston, IL: Evans Group. Grinols, Earl, and J. D. Omorov. 1996. “When Casinos Win, Who Loses?” Illinois Business Review 53, no. 1 (Spring): 7–11, 19.
Midwest Hospitality Advisors. 1992. Impact: Indian Gaming in the State of Minnesota. Minneapolis, MN: Marquette Partners, 1. National Gambling Impact Study Commission [NGISC]. 1999. Final Report. Washington, DC: NGISC. Samuelson, Paul A. 1976. Economics. 10th ed. New York: McGraw Hill, 425. Thompson, William N. 1999. “Casinos in Las Vegas: Where Impacts Are Not the Issue.” In Legalized Gambling in the United States, edited by Cathy H. C. Hsu, 93–112. New York: Haworth Hospitality Press. Thompson, William N. 1998. “The Economics of Casino Gambling.” In Casino Management: Past, Present, Future (2nd ed.), edited by Kathryn Hashimoto, Sheryl Fried Kline, and George Fenich, 306–319. Dubuque, IA: Kendall-Hunt. Thompson, William N., and Ricardo Gazel. 1996. The Economics of Casino Gambling in Illinois. Chicago: The Chicago Better Government Association. Thompson, William N., Ricardo Gazel, and Dan Rickman. 1995. The Economic Impact of Native American Gaming in Wisconsin. Milwaukee: Wisconsin Policy Research Institute.
ECONOMICS AND GAMBLING The essence of gambling is economics— gambling involves money. Money is put at risk, and money is won or lost. Money goes into the coffers of organizations such as racetracks, casinos, lotteries, or charities, and that money is redistributed through taxes or public funds, profits, wages, and various supplies. The money associated with
gambling can help economies of local communities and regions grow, but gambling operations can also cause money to be drawn out of communities. The existence of gambling represents an opportunity to express personal freedoms, and these have value, although it is not easy to measure in a precise manner. On the other hand, gambling can
56 | Section One: General Topics
also impose costs upon societies because of problem behaviors of persons who cannot control gambling impulses. Gambling enterprises, specifically casino resorts and racetrack operations, involve major capital investments. These may come through expenditures of individual entrepreneurs, sale of stock at equity exchange markets (e.g., the New York Stock Exchange), bond issues, or other borrowing mechanisms. Gambling enterprises are subject to a wide range of competitive forces. Participants in each form of gambling compete against one another, but they also compete against other entertainment providers as well as all other services and products that can be purchased with the consumers’ expendable dollars. The vast array of economic attributes tied to gambling has led to many studies that focus upon gambling economics. Most concentrate on positive sides of the gambling equation, and they tend to overlook a very basic fact: gambling revenues must come out of the pockets of players. Las Vegas was the fastest-growing city in the United States during the 1980s and 1990s, and in the early years of the 21st century. The city had the greatest job growth and wage growth. Yet Las Vegas is in a desert—it does not have trees. On the other hand, the wooded areas of the United States (e.g., Michigan and Indiana) suffered economic declines even during a prosperous period for the general economy. The point is, quite simply, that “money does not grow on trees.” A large casino may generate great revenues that can be translated into many jobs; however, those rev-
enues do not fall out of the air. The money comes from people’s pockets. This notion is illustrated by the story of a man whose life is falling apart. As he is driving to church, he sees a sign that says “Win the Lotto, and Change Your Life.” In church he prays that he will win. He hears the voice of God telling him, “My Son, you have been good; you shall win the lottery.” Convinced his problems are over, the man is much relieved. But he does not win the lottery. The next week, instead of praying to God, he is angry and asks God why He lied, why He has forsaken him. God replies, “Yes, my son, I understand your anger, because I did promise. But my son, you have to meet me half way. You have to buy a ticket.” All the money that is discussed in studies of the economics of gambling is money that has to come out of people’s pockets. Unless individuals “buy the ticket,” there is no gambling phenomenon—no lotteries, no racetracks, and no casinos. The formula for understanding gambling economics is not difficult. It can be expressed in a few words. It involves where the money comes from and where the money goes. In the next section, we will return to this basic formula. First we will look at the revenues in gambling.
GAMBLING REVENUES In 2007, gambling players spent (another way of saying “lost”) over $90 billion on legal gambling products in the United States (this is called the gambling “hold”). The $90 billion represents the money that gambling enterprises
Economics and Gambling | 57 retained after players wagered more than a trillion dollars (this is called the gambling “handle”). In other words, casinos, lotteries, and tracks kept over 8 percent of the money that was played. The greatest share of the players’ losses was in casino facilities of one kind or another, followed by purchases of lottery tickets. Table 3 draws information from the annual report of revenues published by Eugene Martin Christiansen in 1999 in International Gaming and Wagering Business. The information breaks down where the money was gambled. It can be noted that from 1998 to 2007, gambling revenues increased over 66 percent, from $54.4 billion to $90 billion. Casino revenues grew to $32.2 billion for commercial casinos, with an additional $5.2 billion for racinos (racetrack casinos) and about $25 billion for Native American casinos. Lottery revenues increased to more than $17.5 billion. The gaming increases since 1982, when collective statistics were first gathered, represented increases five times as great as the increases in the Gross Domestic Product. Gambling growth has been seen in all areas, although only minimally in the pari-mutuel sector of gambling. Much of the growth is due to the fact that new jurisdictions have legalized forms of gambling and that new gambling facilities have been established. Christiansen found that if all gambling were conducted in one enterprise, the business would be among the 10 largest corporations in the country. Gambling revenues in the United States represent the largest share of entertainment expenditures. Indeed, the revenues surpass those of all live concerts, sales of
TABLE 3. Gambling Revenues (player losses, or “hold”), 1998, United States $ Million Casino Gambling Land-based commercial casino Riverboats Cruise ships/“cruises to nowhere” Native American (all class III) Noncasino machines Total Lotteries Lottery tickets Video lottery Total Pari-mutuel Wagering Horse racing Dog racing Jai alai Total Charity and Bingo Charitable bingo Native American bingo (all class III) Other charitable games Total Other Gambling Card rooms Bookmaking Total Grand total (rounded)
%
$12,614 7,294 539 7,213 1,830 29,490
54.3
15,399 1,282 16,681
30.7
3,307 494 45 3,846
7.1
972 954 1,598 3,524
6.5
739 72 811
1.5
54,352
100
Note that Internet gambling revenues were estimated to be $651 million for the year; however, much of the wagering was outside the United States and hence not included in the table. Source: Based on information in Cabot, Anthony N. 1999. Internet Gaming Report III. Las Vegas: Trace, 3; and Christiansen, Eugene Martin. 1999. “The 1998 Gross Annual Wager.” International Gaming and Wagering Business (August): 20ff.
58 | Section One: General Topics
recorded music, movie revenues (theater and DVD), and revenues from attendance at all major professional sporting events combined! The revenues surpass the sales of cigarettes by 13 percent. Gambling revenues approach 1 percent of the personal incomes of all Americans. In 1998, commercial casinos attracted 161.3 million visits from customers representing 29 percent of the households (or 28.8 million households) in the United States. The average visitor made 5.6 trips to casinos. The visitors spent an average of $123 during each of those visits. Visits to Las Vegas, Atlantic City, and other resort gambling areas typically last for several days, accounting for larger expenditures, whereas those visiting casino boats usually confine their gambling to two or three hours of time; many boats impose time limits. A typical boat visitor will lose $50 to $60 per visit. With approximately 200 million adults in the country, each spends an average of $100 per year in commercial casinos, but $147 in all casinos, including those operated by Native Americans and charities. A higher percentage of households participated in lottery games—54 percent (or 53.5 million households). They play on a regular basis, buying tickets each week; hence they do not lose as much to this form of gambling at a single time. The average American adult spends $84 a year on lottery tickets or video lottery play. Approximately 11 percent of households participate in bingo games and 8 percent in racetrack betting. Considering all the forms of legal gambling, the average adult spends (loses) $272 on gambling each year. When that amount is spread over the entire population of 270 million, the per capita expenditure was $200 in 1999, but rose to over $400 in 2007.
EMPLOYMENT AND GAMBLING Employment is considered one of the leading benefits of gambling enterprise. Proponents of gambling initiatives usually make job creation a central issue in their campaigns. Gambling provides jobs. There is no doubt about that. Estimates suggest that well over 600,000 people are employed by all forms of legal gambling enterprises in the United States. Critics of gaming suggest, however, that specific gambling interests may not provide net job gains for communities, as gambling employees may be people who simply moved from other jobs. Moreover, gamblers themselves may lose jobs because of their behavior, and their gambling losses may also result in a loss of purchasing power in a community, leading others to unemployment. Critics also suggest that gambling jobs are not necessarily “good” in that they may offer low salaries, low job security, and poor working conditions. Gambling proponents counter these claims and argue that jobs produced lead to indirect jobs through economic multipliers. The different gambling sectors produce different job circumstances. Casinos are labor-intense organizations. Horse racing provides fewer jobs at track locations but generates many direct jobs in the agriculture sector on horse breeding farms. Modern lotteries in North America are not job providers in a major sense. Government bureaucracies increase employment; however, a lottery distribution system using existing retailers adds few jobs to society. The casino and racing sectors provide jobs in North America in the same manner as they do elsewhere. Lotteries, however, are quite different. In Europe
Economics and Gambling | 59 as well as in traditional societies, lowincome people and handicapped people may find employment selling tickets. For instance, more than 10,000 blind and handicapped persons support themselves by selling lottery tickets in Spain. They are able to earn about $30,000 a year through their activities. Moreover, administration of a special lottery organization is staffed by the handicapped, and all of the proceeds from ticket sales are designated for programs for the handicapped. In many poorer countries, persons who could not otherwise secure employment buy discounted lottery tickets on consignment and resell them in order to support themselves and their families. In Guatemala City, Guatemala, and Tegucigalpa, Honduras, the lottery sales force gathers in squares near cathedrals or government buildings and creates market atmospheres with its activities. The lotteries in these countries produce revenues for charities. In the United States, Canada, and other modern lottery venues, the sale of tickets is directed almost exclusively to provide general revenues for government activities. Therefore, the goal of the lottery organization is to maximize profits through efficient procedures. Sales are coordinated through banks and major retail outlets, which conduct lottery business along with other product sales. Because the tickets are simply added to other purchases made by the gamblers, there is little if any employment gain through the activity. Big corporations usually control the lottery retailers. In many cases, however, retailers are small businesses that may be aided considerably by volumes of ticket sales. Ticket sales may provide them with margins of profits that enable their
businesses to compete with larger merchants. Video lottery machines (gambling machines) also provide revenue that allow bars and taverns to remain competitive with other entertainment venues and, hence, remain as employers in society. According to the National Gambling Impact Study Commission, pari-mutuel interests that run horse and dog tracks as well as jai alai frontons employ about 150,000 workers in the United States; however, casinos provided the largest number of gambling-related jobs. A report from the American Gaming Association showed that in 1999 U.S. casinos directly employed almost 400,000 workers. The Nevada gaming industry indicates that in 1998 tourism in Nevada resulted in 307,500 jobs, with 182,621 directly related to gaming. In that same year, the state led the nation in job growth. Unemployment in Las Vegas was a very low 2.8 percent. Analysts observed that when considering indirect employment, in 1998 casinos were responsible for 60 percent of the jobs in the state. R. Keith Schwer found that each of the casino jobs in Nevada leads to the employment of 1.7 persons in all—that is, an extra 0.7 employee (or 7 employees for every 10 casino employees). This multiplier factor (1.7) is considered rather low. It is low because Nevada is not a manufacturing state. In fact, with a 3 percent manufacturing sector, the state manufactures less per person than any other state. Because the state produces few products, almost the entire casino purchasing activity is directed to imported goods and, accordingly, not to goods produced by Nevada workers. New Jersey casinos employ approximately 50,000 workers. The industry
60 | Section One: General Topics
claims that an additional 48,000 jobs are created through the purchasing activities of casinos and casino employees. In 1998, the 50,000 jobs that directly employed casino workers produced a payroll of $1 billion, or $20,000 per job. Many of the jobs are not full-time. Although Atlantic City gambling halls employ a large number of workers (averaging more than 4,000 per casino), casinos have not solved the problems of poverty and unemployment in the community, a city of 38,000. The population of Atlantic City has continually declined since the introduction of casinos in 1978, and its unemployment rate was 12.7 percent in 1998, a time when the national average and state of New Jersey average were approximately 4 percent. Mississippi casinos employed 32,000 people in 1998. Since the 1990s, when casinos of the state were established, the effects of construction employment have been noticeable. For instance, from 1990 to 1995, an additional 1,300 construction jobs existed in Biloxi, one of the state’s casino centers. The jobs lasted through the end of the century; however, construction jobs must be tied to specific projects, and when the projects are finished, the jobs are finished. Although Mississippi experienced a boom with the introduction of casinos in 1992, the new employment witnessed in the state did not alter unemployment rates to a degree that was any different than that for the entire country. The 1990s were prosperous, and casino communities in the state experienced the same prosperity felt by noncasino communities. A similar phenomenon has taken place in the Native American community. There, scores of casinos have generated about 100,000 jobs. Most of the jobs,
however, are found in casinos on very small reservations. Overall Native Americans still experience the worst economy of any subsector of the U.S. population, with unemployment rates approaching 50 percent on some reservations. Lots of people, mostly non-Native Americans, have obtained jobs in casinos, and small tribes have become extremely wealthy, but generally the Native American community has not “cashed-in.” Other sectors of the gambling industry have not caused job creation. The National Gambling Impact Study Commission reported that there was no evidence whatsoever that convenience store gambling (machine gambling) created any jobs. Charity gambling has produced considerable funding for myriad projects, but it has not produced jobs either. A study by Grinols and Omorov of jobs produced by the onset of riverboat casino gambling in Illinois found that the multiplier of each job was less than one, but still more than zero. That meant that most of the new jobs were only shifted away from other enterprises, and the available jobs were not filled in all cases. Indeed, a multiplier of approximately 0.2 resulted as the casinos added 10,000 jobs, but the numbers employed overall increased by only 2,000. Some jobs may have remained unfilled because the casinos extracted purchasing power away from the residential populations due to the fact that many residents are also gamblers. Casino jobs can also have a negative impact on a community by depriving other businesses of workers. Atlantic City casinos drew many new employees away from jobs in local school districts and local police forces. In free markets, people can make job and career choices on their own, and such job shifts indicate that
Economics and Gambling | 61 some people may see casino jobs as better than other available jobs. The industry jobs have been both praised and criticized. The positions run the gamut from stable hand to chief executive, from minimum wage without benefits to seven-figure positions with golden parachutes. A stable hand working with horses may be residing in substandard housing conditions, perhaps ever sharing quarters with the animals he or she cares for. The largest number of “good” positions is found in commercial casinos. The bulk of these jobs are unionized and carry very good benefit packages, including full health insurance coverage for families of workers. Dealer positions, for the most part, are not unionized, although they do have good fringe benefits. The dealers usually make low salaries, but they share tips. Where tips are not good (or not permitted, as in Quebec), salaries are higher. The best tip situations are found in Atlantic City and on the Las Vegas Strip. A typical dealer at a casino such as Caesars might expect an additional $50,000 per year in tips. Working conditions in gambling facilities are often not the best. There is high job turnover due to job dissatisfaction and also to policies that sometimes allow firing at will. Traditionally, people were hired in Las Vegas casinos through friendship networks; however, this practice is now less pervasive, as the industry has grown considerably and is now more a buyer’s, that is, an employee’s, market. Nonetheless, other adverse conditions surround casino employment. For years the casino atmosphere was one that was dominated by “male” values. Women employees were often placed in situations where they were degraded. This behavior came from fel-
low employees as well as from customers. It is unacceptable behavior today, yet in some ways it is still tolerated in the casino atmosphere. That atmosphere also has downsides from a health standpoint, as most casinos permit open smoking—and many players smoke—as well as drinking. Casinos can be very loud, and of course, employees work shifts over a 24-hour schedule. Most workers in the United States have indicated in surveys that job security and salaries are no longer the leading motivators when seeking employment, but rather that factors such as “ability to get ahead,” “recognition for work accomplished,” and “having responsibility” are more important. A survey of casino dealers found, however, that they desired security and financial compensation over the other factors. This is an indication of the insecurity that persists among the workforce. Coauthored by Ricardo Gazel and Dan Rickman References
Bowen, John, Zheng Gu, and Vincent H. Eade. 1998. The Hospitality Industry’s Impact on the State of Nevada. Las Vegas: UNLV International Gaming Institute. Christiansen, Eugene Martin. 1998. “Gambling and the American Economy.” In Gambling: Socioeconomic Impacts and Public Policy (special volume of The Annals of the American Academy of Political and Social Science), edited by James H. Frey, 36–52. Thousand Oaks, CA: Sage. Christiansen, Eugene Martin. 1999. “The 1998 Gross Annual Wager.” International Gaming and Wagering Business (August): 20ff. Cohn and Wolfe. 1999. The 1999 Industry Report: A Profile of America’s Casino Gaming Industry. Washington, DC: American Gaming Association.
62 | Section One: General Topics Grinols, Earl L., and J. D. Omorov. 1996. “When Casinos Win, Who Loses?” Illinois Business Review 53, no. 1 (Spring): 7–11, 19. National Gambling Impact Study Commission [NGISC]. 1999. Final Report. Washington, DC: NGISC. Schwer, Keith. 1989. “Why the Las Vegas Multiplier Is Less Than 3.” Las Vegas Metropolitan Economic Indicators. Las Vegas: Center for Business and Economic Research, University of Nevada, Las Vegas, 1–4.
Thompson, William N. 1999. “Casinos in Las Vegas: Where Impacts Are Not the Issue.” In Legalized Gambling in the United States, edited by Cathy H. C. Hsu, 93–112. New York: Haworth Hospitality Press. Thompson, William N. 1998. “The Economics of Casino Gambling.” In Casino Management: Past, Present, Future, edited by Kathryn Hashimoto, Sheryl Fried Kline, and George Penich, 306–309. Dubuque, IA: Kendall-Hunt.
EUROPEAN CASINOS AND AMERICAN CASINOS COMPARED The institution that we call the casino had its origins in central and western European principalities in the 17th and 18th centuries. It was here that governments gave concessions to private entrepreneurs to operate buildings in which games could be legally played in exchange for a part of the revenues secured by the entrepreneurs. Whereas from time immemorial, players had competed against one another in all sorts of private games, here games were structured to pit the player against the casino operators—known as the “house.” These gambling halls were designed to offer playing opportunities to an elite class in an atmosphere that allowed them to enjoy relaxation among their peers. Even though casinos in the United States seek to achieve goals that are primarily financial by offering gaming products to as many persons as possible, the notion of having a European-style casino often resonates
where proponents meet to urge new jurisdictions to legalize casinos. In some cases, casino advocates actually believe they can somehow duplicate European experiences, but rarely do they meet such goals, for a variety of reasons. If they indeed knew about the way European casinos operate, they would not want any of the experience repeated in casinos they controlled. Other times, they may actually try to establish some of the attributes of these casinos, only to realize later that the attributes are quite adverse to their primary goals: profits, job creation, economic development, or tax generation. The European casino is offered in campaigns for legalization as an alternative to having a jurisdiction endorse Las Vegas–type casinos. In reality, however, it is the Las Vegas casino that the advocates of new casino legalizations in North America wish to emulate. Among all the casino venues in North America,
European Casinos and American Casinos Compared | 63 Las Vegas best delivers on the promise of profits, job creation, economic development, and tax generation. However, the imagery of the European casino is so often used in discussion of casino policy outside of Europe that a descriptive commentary is pertinent here. In June 1986, this editor visited the casino that operates within the Kurhaus in Wiesbaden, Germany. In an interview, Su Franken, director of public relations for the casino, was describing a new casino that had opened in an industrial city a few hours away. With a stiff demeanor, he said, “They allow men to come in without ties, they have rows and rows of noisy slot machines, they serve food and drinks at the tables, and they are always so crowded with loud players; it is so awful.” Then with a little smile on his face, he added, “Oh, I wish we could be like that.” The reality is that, even with the growth in numbers of casino jurisdictions and numbers of facilities, Europe cannot offer casinos such as we are used to in North America—those in Las Vegas and Atlantic City, the Mississippi riverboats, those operated by Canadian provincial governments or by Native American reservations—because a long history of events impedes casino development based upon mass marketing. Actually, the rival casino to which the Wiesbaden manager was referring, the casino at Hohensyburg near Dortmund, was really just a bigger casino, where a separate slot machine room was within the main building as opposed to being in another building altogether. Men usually had to wear ties, but the dress code was relaxed on weekends, and the facility had a nightclub, again in a separate area. It was crowded simply because it was the only casino near a large city, and the
local state government did not enforce a rule against local residents entering the facility. Table 4 shows a pattern of differences between the prototypical European casino and the Las Vegas Strip casino. The casinos of Europe are very small compared to those in Las Vegas. The biggest casinos number their machines in the hundreds, not the thousands. A casino with more than 20 tables is considered large, whereas one in Las Vegas with twice that number would be a small casino. Even the largest casinos, such as those in Madrid, Saint Vincent (Italy), and Monte Carlo, have gaming floors smaller than the ones found on the boats and barges of the Mississippi River. The revenues of the typical European casino are comparable to those of the small slot machine casinos of Deadwood, South Dakota, or Blackhawk, Colorado. The largest casinos would produce gaming wins similar to those of average Midwestern riverboats. Another distinguishing feature of the European casino is that most are local monopoly operations. Where casinos are permitted, a town or region will usually have only one casino. The government often has a critical role in some facet of the operation, either as casino owner (directly or through a government corporation) or as owner of the building where the casino is located. Where the government does not own the casino, it might as well. Taxes are often so high that the government is the primary party extracting money from the operations. For example, some casinos in Germany pay a 93 percent tax on their gross wins. That means for every 100 euros the players lose to the casino, the government ends up with 93 euros. In France the top marginal tax rate is 80 percent; it
64 | Section One: General Topics TABLE 4.
American and European Casinos: Prototypical Comparisons
1. Bottom line 2. Ownership 3. Location 4. Taxation
5. Access
6. Hours 7. Clientele 8. Promotions 9. Credit 10. Community involvement 11. Decor 12. Alcohol 13. Games
14. Labor
15. Compulsive 16. Crime
American
European
Revenue for private enterprise; job creation; tourism as a goal Private Concentrated
Community enhancement; tourism as amenity Mixed; typically government-owned Diffuse; typically small town; monopolies High to excessive; 50–90 percent
Minimal; consistent with need for private investment; 6–8 percent Open, free; no dress codes; no identification; minimal exclusion lists Continuous National; international; high volume Many; advertisements; junket tours; complimentaries Credit operations; open check cashing Mixed Loud; large; glitzy; bright; red; closed in (no windows) Free; open distribution Slots and tables mixed; blackjack dominates; craps; poker; some baccarat; limited roulette High turnover; trained outside; salaried plus large tip volume controlled by dealers individually and in small groups; nonunion Not considered a factor or concern gamblers Pervasive in atmosphere; ongoing problem in casino control
Restricted; fee charged; dress codes; passport identification; no locals; restricted occupations; voluntary exclusion lists Limited; evenings; closed holidays Local and regional; low volume Few; no advertisements; no junkets; few complimentaries No credit; limited check cashing Essential Quiet; small; elegant; calm; blue; open (windows) Limited; restricted distribution Tables dominate; slots nonexistent or separate; roulette dominates; baccarat; some blackjack Career employment; all hired at entry level; promotions from within; no salaries; tips controlled by casino, share with all employees; union Discouraged; excluded Not a factor or concern
Source: William N. Thompson.
is 60 percent in Austria and 54 percent in Spain. Nowhere are rates below the top 20–30 percent rates in U.S. jurisdictions (the Nevada rate is less than 7 percent—that is, for each $100 players lose to the casino, the government receives less than $7 in casino taxes).
The European casinos typically restrict patron access in several ways: (1) Several will not allow local residents to gamble. (2) They require identification and register patron attendance. (3) They have dress codes. (4) Many permit players to ban themselves from entering the
European Casinos and American Casinos Compared casinos as a protection from their own compulsive gambling behaviors. They also allow the families of players to ban individuals from the casinos. The casinos themselves also may bar compulsive gamblers. (5) The casinos operate with limited hours, usually evening hours. No casino opens its doors 24 hours a day. (6) The casinos, as a rule, cannot advertise. If they can, they do so only in limited, passive ways. (7) Credit policies are restrictive. Personal and payroll checks will not be cashed. (8) Alcoholic beverages are also restricted. In many casinos (for instance, all casinos in England), such beverages are not allowed on the gaming floors. Only rarely is the casino permitted to give drinks to players free of charge. (Other free favors such as meals or hotel accommodations or even local transportation are also quite rare.) The clientele of the European casino is generally from the local region. Few of the casinos rely upon international visitors. Moreover, very few have facilities for overnight visitors, although several are located in hotels owned by other parties. The casinos feature table games, and where slot machines are permitted, they are typically found in separate rooms or even separate buildings. The employees at the casinos are usually expected to spend their entire careers at a single location. The employees are almost always local nationals. There are myriad reasons why the European casino establishment has remained in the past, while modern casino development has occurred in the United States, specifically in Las Vegas. First, Europe is a continent with many national boundaries. The future may see more and more economic and even political integration, but national separateness has been strong and will remain as
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a factor retarding casino development. The European Union has, at least at its initial stage of decision making, decided to allow casino policy to remain under the jurisdiction of its individual member states. Although a central congress may decree that all European states must standardize other products, usually following the most widely attainable and profitable standards, there will be no decrees that the entire continent should follow the most liberal casino laws. Each country retains sovereignty in this area. Language and religious differences separate the various nations of Europe. No European congress can decree away these differences. National rules of casino operation have emphasized that entrepreneurs and employees be local residents. Such rules remain in place in most jurisdictions. In the past, movement of capital has been restricted among the states, making the possibilities of accumulating large investments for large resort facilities and for large promotional budgets difficult. Additionally, it was difficult for players to move their gaming patronage across borders, as they also would have to be able to move capital with that patronage. Advertisement restrictions also tied casino entrepreneurs to local markets. These small local markets never beckoned as attractive opportunities for foreign investors even when they could move funds. Second, employment practices have not fostered the kind of cross-germination that is present in the North American casino industries. Typically, the employees of European casinos are local residents, and they are expected to stay with one casino property for an entire career. Promotions come from within. The work group is very personal in its interrelationships. The work group is also unionized and derives much of its wage base from tips given by
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players at traditional table games. The employment force is simply not a source for innovative ideas. Third, because almost all of the casinos are monopoly businesses, the industry has had little incentive to develop competitive energies that could be translated into innovations. Also, the entrepreneurs have not been situated to take advantage of the forces of synergy, which are quite obvious in the Las Vegas and U.S. gaming industry. Fourth, the basic political philosophy that dominates government policy making in Europe has its roots in notions of collective responsibility. Americans threw off the yoke of feudalism and its class system of noblesse oblige when the first boats of immigrants reached its Atlantic shores in the 17th century. The colonies fostered a spirit of individualism. Conversely, a spirit of feudalism persists in European politics. Remnants of monarchism remain, as the state has substituted official action for what was previously upper-class obligation. Socialist policies now assure that the working classes will have their basic needs guaranteed. The government is the protector as far as personal welfare is concerned, and those protecting personal welfare (that is, the government officials) also are expected to guide personal behavior, even to the point of protecting people from their own weaknesses. In the United States, and especially in the American West, the expectation was that people would control their own behaviors; such was not the case in Europe. In Europe, but not in the United States, viable socialist parties developed. Coincidentally, Christian parties also developed. They too fostered notions that the state was a guardian of public morals. Christian parties saw casinos as anathema to the public welfare and
permitted their existence only if they were small and restricted. Socialists also saw casinos as enterprises that exploited the bourgeois and that had to be out-ofbounds for working-class people. Fifth, and perhaps the overriding force against commercial development of casinos, has been an almost perpetual presence of wartime activity in Europe over the past three centuries. The many borders of Europe have caused a constant flow of national jealousies, alliances, and realignments, all of which contributed to one war after another. Often the wars engulfed the entire continent: the Napoleonic wars, the Franco-Prussian wars, and World Wars I and II. A modern casino industry cannot flourish amid wartime activity. Casinos need a free flow of people as customers, and people cannot move freely during wartime. Casinos need markets of prosperous people, but personal prosperity is disrupted for the masses during wartime. Wartime destruction consumes the resources of society. Moreover, a society does not allow its capital resources to be expended on leisure activities when the troops in the field need armaments. And wars change boundaries, governments, and rules. Casinos need stability in the economy and in political policy in order to grow; Europe has lacked stability over the last three centuries. The United States has benefited from not being a war battlefield for over a century. Following World War II, the new industrial giant of the world accepted an obligation to help European countries rebuild their industrial and commercial bases. The Marshall Fund was created to infuse U.S. capital into European redevelopment. The Marshall Fund could have been a vehicle for infusing the individualistic American spirit of capitalism into European commercial policy as well. The fund stipulated, however, that the new and
Federal Lottery Laws revitalized businesses of Europe had to be controlled by Europeans. U.S. entrepreneurs were not allowed into fundsupported businesses. The fund actually supported the reopening of a casino at Travemunde, Germany. But the policy of the U.S. government in not allowing Americans to directly participate in the commercial enterprise of rebuilding Europe blocked U.S. casino operators from legitimately entering Europe with the modern spirit they were utilizing in Las Vegas gambling establishments. On the other hand, less than fully legitimate Americans sought to bring slot machines to the continent. They were rooted out, however, and as these “operators” were deported, the image of the slot machine as a “gangster’s device” became firmly rooted into casino thinking in Europe. The impact of these many forces is felt today even though the existence of the forces is not as strong. There is much expansion of casino gambling in Europe. It is generally an expansion in the number of facilities, however, not in the size or scope of the facilities. Each of the former Eastern Bloc countries now has a casino industry, but restrictions on size and the manner of operations are severe, as are tax requirements. France authorized slot machines for its casinos for the first time in 1988. But a decade later, its largest casinos were producing revenues less than those of a typical Midwest riverboat,
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revenues measured in the tens of millions of dollars—nowhere near the hundreds of millions won by the largest Las Vegas and Atlantic City casinos. In Spain, casino revenues have been flat as the industry begs the government for tax relief. Austria has developed a megacasino at Baden bei Wien, but it would be almost unnoticeable on the Las Vegas Strip. Casinos Austria and Casinos Holland, two quasi-public organizations, are viewed as two of the leading casino entrepreneurs of the continent. But both derive much of their revenue from operations of casinos either on the sea or in Canada. Twenty Las Vegas and a dozen Native American properties exceed the revenues of the leading casinos in Germany. The European casinos have a style that would be welcomed by many North American patrons. In achieving that style, however, the casinos must forfeit what most entrepreneurs, governments, and citizens want from casinos—profits, jobs, economic development, and tax generation. Reference
Thompson, William N. 1998. “Casinos de Juegos del Mundo: A Survey of World Gambling.” In Gambling: Socioeconomic Impacts and Public Policy (special volume of The Annals of the American Academy of Political and Social Science), edited by James H. Frey, 11–21. Thousand Oaks, CA: Sage.
FEDERAL LOTTERY LAWS In the early days of the republic, gambling policy was considered the prerogative of state governments. The new
government was structured to be one of delegated powers. The government of the constitution was created by “We the
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People,” and officials of the government were empowered to make policy only in the areas designated by the “People.” Congress was delegated certain powers in Article I, Section 8, and nowhere on the list were powers to regulate gambling activity. Moreover, the Tenth Amendment of the U.S. Constitution specifically reserves the “powers not delegated to the United States . . . [nor] prohibited” to the “States, respectively, or to the people.” Accordingly, the federal government stayed away from gambling for nearly a century—that is, except for the few lotteries actually run by the government or authorized by the government. Congress was empowered to raise money. Congress was also given the power to “establish post offices” and to “regulate commerce . . . among the several States.” Congress turned to these powers when concerns were raised, first about illegal lotteries, and then about the legal but disrespected Louisiana lottery. In 1872, the use of the mails was denied to illegal lotteries. This was followed by a series of laws aimed at curbing the interstate activities of the Louisiana Lottery On July 19, 1876, President Grant signed an act that provided legal sanctions against persons using the mails to circulate advertising for lotteries through the mails (44th Congress, Chapter 186). On September 2, 1890, an act was signed that proscribed any advertisements in newspapers for lotteries (51st Congress, Chapter 980). The Louisiana Lottery managers saw a loophole in these antilottery laws, and they moved their operations to Honduras. They were only a few years ahead of the law, however. On August 27, 1894 (53d Congress, Chapter 349), legislation was passed prohibiting the importation “into the United States from any foreign country . . . [of] any lottery ticket or any advertisement of any lottery.” All such
articles would be seized and forfeited. Penalties of fines up to $5,000 and prison time of up to 10 years, or both, would be assessed against violators. The next year (March 2, 1895; 53d Congress, Chapter 191), Congress passed an act for the suppression of all lottery traffic through national and interstate commerce. Very specifically, the mails could not be used by lotteries to promote their interests. These federal laws had a desired effect. They put severe restrictions upon the operators of the Louisiana Lottery. Also, the citizens of Louisiana came to recognize that the operators were bribing state political leaders and extracting exorbitant profits from the lottery, whereas state beneficiaries were being shortchanged. There were also exposures of dishonest games. Under pressure from citizens, the legislature ended the state sponsorship of the lottery in 1905. In two U.S. Supreme Court decisions, the acts of Congress were determined to be constitutional. That is, they were passed within the scope of the powers of Congress. In 1891, the Court ruled in the case of In re Rapier (143 U.S. 110) that the 1872 prohibition was a valid exercise of congressional power to regulate the use of the mails. In 1903, the justices held in Champion v. Ames (188 U.S. 321) that Congress had the power to pass an appropriate act against a “species of interstate commerce” that “has grown into disrepute and has become offensive to the entire population of the nation.” Although there were no other legal state-authorized or state-operated lotteries until New Hampshire began its sweepstakes in 1964, there were lotteries that sought markets in the United States. There were illegal numbers games in all major cities, and there was the Irish Sweepstakes. The Irish Sweepstakes was created by the Irish Parliament in 1930 as
Federal Lottery Laws a means of benefiting Irish hospitals. The Irish were well aware that they did not have substantial marketing potential if they aimed the lottery only at customers within the Free State, so they looked outward to Europe and to the United States. At first, they used the mails to promote and sell tickets to customers in the United States; however, the U.S. Post Office successfully intervened with legal action to stop this blatant violation of the 1895 law. Then the Irish Sweepstakes operators turned to smuggling tickets onto U.S. shores. Using ship-to-shore operations, as well as Canadian border cities, they were quite successful into the 1960s and 1970s, when U.S. states began to meet them with competition from their own lotteries. When radio became established as a viable entertainment media, the federal government found that it was necessary to create the Federal Communications Commission (FCC) and to establish uniform regulations for operations of radio stations across the country. The Communications Act of 1934 stipulated rules for advertising “on the air.” Within a few decades, the rules applied also to television signals. The broadcasting law held that persons would be subject to fines of $1,000 or penalties of one year in prison, or both, if they used radio stations to broadcast or knowingly allowed stations to broadcast “any advertisement of, or information concerning, any lottery, gift enterprise, or similar scheme, offering prizes dependent in whole or in part upon lot or chance” (Federal Communications Act of 1934, Public Law 416, June 19, 1934). But that was 1934, when no government in the United States had its own lottery. That situation changed in 1963, when New Hampshire authorized a lottery
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that began operations the next year. By 1975, 11 states had lotteries. The limitations on advertising seemed to be adverse to the fiscal interests of state budget makers. Congress responded to a demand for exemptions to the 1934 act. In 1975, Congress passed legislation that allowed a state-run lottery to advertise on radio and television stations that only sent signals within the state. Courts later held that the substantial portion of the signals had to be within the state. In 1976, the exemption was expanded to allow advertisements on the air that extended into adjacent states as long as the other states also had state-run lotteries. In 1988, the exemption included signals into any other state that had a lottery. (Nonprofit and Native American gaming was also exempt from the 1934 act; in 1964 the FCC issued rules allowing horse race interests to advertise “on the air” as long as the advertising did not promote illegal gambling.) By the last years of the century, the application of the law was in reality an anomaly, with only commercial casino gambling subject to the ban on “lottery” advertising. Lotteries were fully exempt. The anomaly was short-lived, as the 1934 provision was deemed unconstitutional as a violation of freedom of speech after a 1996 U.S. Supreme Court case in a related matter (44 Liquormart v. Rhode Island; 517 U.S. 484 [1996]). References
Cabot, Anthony N. 1999. Federal Gambling Law. Las Vegas: Trace, 39–80. Federal Communications Act of 1934, Public Law 416, June 19, 1934. Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO, 130–134. See also Louisiana Lottery Company (in Venues and Places section).
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FEDERAL WIRE ACT OF 1961 The Federal Wire Act of 1961, passed with the support of Attorney General Robert F. Kennedy, was aimed at illegal horse race bookies and bettors on sports events. The law prescribed penalties of up to two years in prison and a $10,000 fine for persons who “knowingly” use “a wire communication facility for transmission” of bets, wagers, and information assisting betting and wagering on any sports event or contest. Telephone companies could be ordered to cut off service from betting customers when notified of the activity by law enforcement agencies. Legitimate reporting on sports events by newspaper media was exempt from the act. Similarly it was permissible to transmit messages for betting from one state to another as long as the betting activity was legal in both the states. The Federal Wire Act was written at a time when telephones with physical wire lines represented the major avenue for interstate communication. Also, horse race betting was the most prevalent form of illegal gambling. Attorney General Kennedy’s testimony to Congress on the bill mentioned only sports and race
betting. Since 1961, telephones have used wireless signals, and there are also other forms of satellite communication signals. The Internet is replacing the telephone for many communications. Moreover, the Internet carries many kinds of wagering activity in addition to bets on races and sports events. The imprecise fit of the act to current gaming forms has necessitated discussion regarding new legislation to clarify the application of the law. A bill sponsored by Senator Jon Kyle of Arizona won approval in the U.S. Senate but had not come to a floor vote in the House of Representatives for approval. That bill would make all gambling on the Internet illegal. Amendments were added to make exceptions for legal race betting and lottery organizations. The bill would give the Department of Justice and the Federal Trade Commission power to enforce the law. References
Federal Wire Act of 1961 (Public Law 87–216, signed 13 September 1961). Kelly, Joseph M. 2000. “Internet Gambling Law.” William Mitchell Law Review 26: 118–177.
THE GAMBLER’S BOOK CLUB The Gambler’s Book Club is perhaps the only bookstore devoted exclusively to selling books about gambling and gamblingrelated topics. The store is located on
Tropicana Ave., just two miles east of the famous Las Vegas Strip. With more than a thousand titles in stock, it is also the largest gambling bookstore in the world.
Gamblers’ Motivations: Why Do They Gamble? The bookstore’s founder John Luckman began his gambling career as a player and then a bookie in California. He moved to Las Vegas in 1955 to work as a blackjack and baccarat pit boss. From that experience, he became convinced that players did not know the games and that business could be increased in the casinos if players were more knowledgeable. He started writing pamphlets describing each casino game. From that start he developed a mail-order book business for his pamphlets, as well as books that others wrote on gambling. With his wife, Edna, he secured his location and bought a printing press. Soon he was publishing 120 titles and stocking them for sale. John Luckman died in 1987, but his store remains under the operation of his wife and Howard Schwartz, a true scholar of Las Vegas gambling history. Schwartz not only knows the name of every important gambler in Las Vegas history, but he has met and interviewed every one of them who was alive in the
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last 30 years. Edna Luckman and Howard Schwartz make most of their sales now through a mail-order catalog and the Internet. The store itself, however, is a marvel. It is a place where all gather: players, local historians, the intelligentsia of gambling, casino entrepreneurs as well as dealers, FBI agents, and all sorts of other people just interested in some aspect of gambling. The store has several local competitors who do well but tend to concentrate their sales efforts on other gambling merchandise, from chips to antique machines. The Gambler’s Book Club remains the essential bookstore for the industry. References
Barrier, Michael. 1991. “How Bookmaking and Bookselling Came Together in Las Vegas.” Nation’s Business, November 29, 4–8. Hopkins, A. D., and K. J. Evans. 1999. “John Luckman.” The First 100: Portraits of the Men and Women Who Shaped Las Vegas. Las Vegas: Huntington Press, 232–233.
GAMBLERS’ MOTIVATIONS: WHY DO THEY GAMBLE? A clear majority of American adults participate in legalized gambling activities each year. Many reasons can be suggested for the activity. The results of a random national survey of 1,522 respondents taken by a research group at Mississippi State University in 1995 offered insight into the motivation to gamble.
People may gamble because it is a logical thing to do. It simply makes economic sense to do so—sometimes, with some games. Sometimes players have skills that permit them to outperform other players in games played for money. Certainly this is the case with most live poker games—not poker machines. This
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is also the case with horse race betting and sports betting. The player who has the necessary skills to outperform other players may choose to make wagers because it is a way to make money. Also, some blackjack players may be able to memorize and count cards that have been played and thus discern moments at which the remaining cards in a deck will give advantages to the players and disadvantages to the casino. If these players can use their special memory skills in the games, they may play the games for the very logical reason of making money. At other times, the odds of a game may also favor players. In slot machine and lottery games where there is a progressive jackpot, a point may be reached where the jackpot offered may exceed the odds of winning the jackpot. For instance, the odds may be a million to one, but because part of the losses of earlier players is put into the jackpot, the jackpot may be $2 million. Although the game is a long-shot chance game, the playing of the game is logical and rational from an economic point of view. Even when, as is normally the case, the odds do not favor the player, the play can still make some economic sense. A lottery player may wager a single dollar. That dollar has very little value (marginal value) to the player. It might represent a cup of coffee in a cafe or four cigarettes. The player may forgo the pleasure of the cigarettes or coffee in order to play, and in such a case, the player does not suffer any loss in his or her quality of life. In practical terms, nothing is risked. On the other hand, no matter how remote the possibility of a large jackpot is, the large jackpot represents a major factor that could drastically improve a person’s quality of life. The logical player who calculates this proposition must be wary
not to make excessive wagers that could subtract from his or her quality of life. Although players can play for logical economic reasons, most of the players must know that even at games of skill, more players lose than win. Also there are not very many big lottery winners, whether or not the odds, relative to the jackpots offered, favor the player. If players are approaching gambling activity from a more logical point of view, they should see the activity in exchange terms. As they are most likely giving up money, they should expect something in return for the money. Gambling offers things of value for the money invested. Gambling offers a source of entertainment. The entertainment industry is very large in the United States. People pay money to be entertained by movies, television, music, and sports events. Entertainment helps people achieve a distraction from the boredom and the difficulties of daily life. People use entertainment outlets as hobbies. Gambling entertainment can be seen in the same way. The gambling opportunity can be an opportunity for social interaction for people who crave interaction. People socialize around gambling activities. Also, gambling can bring excitement to lives. One professor at a Las Vegas university suggested that gambling opportunities should be brought into homes for senior citizens. The thrust of her argument was that gambling could give meaning to lives of seniors, a hope for the future, and something to look forward to. The excitement can have positive health consequences for otherwise sedentary people. (See also the entry titled The Positive Case for Gambling.) Some people may participate in gambling activities because they wish to support the cause of a group sponsoring
Gamblers’ Motivations: Why Do They Gamble? | 73 a gambling event. Private schools, amateur athletics, health care facilities, and many other causes sponsor gaming events, and people can be drawn to gambling to support those causes. Many people, especially first timers, may gamble just for the curiosity of gambling. As new forms of gambling are coming to many areas of the country, people may be drawn to the activity simply to see it and try it out. Having looked at the reasons for gambling, we can now look at the study previously mentioned. In early 1995, the Social Science Research Center at Mississippi State University formed a gambling study group. The group is directed by Arthur Cosby. (The editor of this volume has also been a member of the group.) The group designed a survey questionnaire that covered many aspects of gambling. People were asked what games they played and also why they played. Information was collected on the backgrounds of the respondents. The questionnaire was administered through telephone calls to a national random sample. Of the 1,522 respondents, 937 (61.6 percent) had made a wager during the previous 12 months (Thompson 1997, 25–32). These respondents were asked to indicate why they gambled. They were permitted to offer more than one response. Even though only a very few gamblers can use their talents and skills to regularly win money from gambling, as discussed earlier, a clear majority indicated that the reason they gambled was “to win money.” The second category— “for entertainment”—was offered by one-third of the gamblers. Fewer than one-fifth said “for excitement”; “curiosity,” “socializing,” “worthy causes,” “distraction,” and “hobby” followed. The responses given are reported in Table 5.
The overall responses are somewhat disturbing, as they indicate that the general population is buying into a false concept of the true product of the gambling industry. Of course, winners and winning are featured in advertising about gambling, but the simple truth is that most cannot win. There may be consequences for the gambling industry because of these attitudes. A collective disillusionment may soon encompass the industry if majorities persist in being drawn to the activity as a way of gaining money. Indeed, some of the recent defeats of gambling propositions may spring from such disillusionment. The overall numbers need to be examined more closely, however, before such conclusions are evident. Respondents were asked which games they had played during the previous 12 months. Again, they were permitted to name one or more form of gambling (as well as more than one reason for gambling). Of the gamblers, 817 (87.2 percent) had played the lottery. Casino players (both in commercial and Native American casinos) numbered 367 (39.2 percent); 127 (13.6 percent) had wagered at horse races or dog races, and 117 (12.5 percent) had played bingo games. TABLE 5. Why People Gamble (N = 937) Motivation
No.
%
To win money For entertainment For excitement For curiosity To socialize For worthy causes As a distraction As a hobby
473 313 172 99 89 38 38 34
50.5 33.4 18.4 10.6 9.5 4.1 4.1 3.6
Source: Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. Santa Barbara, CA: ABC-CLIO, 31.
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economically logical. Only 31.7 percent see lottery play as “entertainment,” and only 17.7 percent find it exciting. The next most luck-oriented game is bingo. Here, the skills of listening and paying attention help, but the luck of the draw really determines the winner. Payoffs are only marginally better than lottery payoffs. Yet 43.6 percent of bingo players play “to win money.” An equal portion indicated “entertainment” as their motivation, and 20.3 percent said they played bingo for “excitement.” Casino players and race bettors indicated that the desire for “entertainment” was the leading reason for gambling. Of the race bettors, 48.8 percent cited “entertainment” as the first reason, 36.2 percent said it was “to win,” and 30.7 percent indicated “excitement” as the reason for gambling. Of casino players, 48.8 percent sought “entertainment,” 37.3 percent played for the purpose of “winning,” and 27.2 percent played “for excitement.” The casino card games and the race betting allow players the greatest opportunity to exercise skill. The ambience of the games, however, puts a premium on their entertainment value. The responses suggest that most of the people drawn to the games are not chasing false dreams or false promises of easy wealth. Rather they
The survey indicates that players at different kinds of games play for different reasons. Without trying to isolate persons who played at only one kind of game, the survey sought to compare those playing different games. The differences shown are probably smaller than the real differences, because people will be reported in more than one category. Nevertheless, the differences appear to be major ones in many cases. Table 6 reports the leading categories of responses of players of each type of game. Table 7 indicates other responses. Clearly the lottery players appear to be the most unrealistic of the gamblers. Over half (53.7 percent) gamble to “win money.” Yet, the lottery game is the one in which skill plays the smallest role— basically no role at all—in determining the winner. Moreover, except for special times when lotto jackpots exceed the odds of winning, the lotteries give the lowest return of any of the games. Only about half of the money gambled at lotteries is returned to the players in money prizes. Even in the case of large lotto jackpots, the number of players who win is extremely low—one in hundreds of thousands. Playing the lottery “to win” is indeed an unreasonable fantasy, even if on occasion it may be TABLE 6. Players’ Games and Reasons for Play Game
To Win
Entertainment
Excitement
Hobby
Lottery (N = 817)
439 53.7% 137 37.3% 46 36.2% 51 43.6%
259 31.7% 177 48.8% 62 48.8% 51 43.6%
145 17.7% 100 27.2% 39 30.7% 24 20.3%
84 10.3% 38 10.4% 16 12.6% 9 7.7%
Casino (N = 367) Race bets (N = 127) Bingo (N = 117)
Source: Social Science Research Center, Mississippi State University. 1995. National Gambling Survey. Jackson: Mississippi State University.
Gamblers’ Motivations: Why Do They Gamble? | 75 TABLE 7. Players’ Games and Reasons for Play Curiosity Lottery (N = 817) Casino (N = 367) Race bets (N = 127) Bingo (N = 117)
66 8.1% 52 14.2% 13 10.3% 20 16.9%
Socialize
Worthy
Distraction
33 4.0% 19 5.2% 5 3.9% 8 6.8%
35 4.3% 17 4.6% 5 3.9% 8 6.8%
31 3.8% 17 4.6% 10 7.9% 10 8.5%
Source: Social Science Research Center, Mississippi State University. 1995. National Gambling Survey. Jackson: Mississippi State University.
are exchanging their time and money for entertainment experiences. Curiosity seekers are marginally more likely to be drawn to racetracks. Bingo is clearly seen as the game most likely to draw those desiring a social experience (16.9 percent). Casinos follow closely (14.2 percent), whereas lottery players are least likely to be drawn to the games for social reasons (8.1 percent). Bingo play-
ers are most likely to play in order to support “worthy causes.” They are also most likely to play as a “hobby” and as a “distraction” from the problems of daily life. Gender differences reveal that males are more likely to gamble “to win” than females (54.4 percent to 46.4 percent) but less likely to play games for entertainment (27.7 percent to 39.0 percent) or for social reasons (7.8 percent to 11.3 percent).
Not all the risks on the Las Vegas Strip are inside the casinos—for years tourists tried their “luck” on this giant waterslide.
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Males show a greater inclination to play for “excitement” (20.4 percent to 16.3 percent), whereas females are more likely to play as a distraction from daily problems (5.0 percent to 3.2 percent). Whites and nonwhites express many of the same reasons for gaming. They can be distinguished on two factors, however. Nonwhites are more likely to gamble “to win money” (58.1 percent to 49.3 percent); they are less likely to gamble for social reasons (4.7 percent to 10.6 percent). The survey also asked if people had traveled in order to gamble. Of those who had, a much greater portion gambled for entertainment (39.4 percent to 29.5 percent) and for excitement (26.8 percent to 12.8 percent). Persons who indicated that they had gambling opportunities in their communities were less likely to gamble out of curiosity (10.2 percent to 21.4 percent) and more likely to gamble to “win money” (50.8 percent to 41.4 percent). Local gambling was also more socially oriented (9.7 percent to 3.6 percent). The bottom line? People gamble for many reasons. With the exception of a small portion of skilled players, those who do so for the purpose of winning money are quite simply fooling themselves. It appears that some gamers are more likely than others to fall under the false allure of
the notion that they can win. It is regrettable that the lottery players are most prone to these feelings. Lotteries are not only the most luck-oriented games, but they also give the player the worst odds of any of the games. What is even worse is the fact that only the lotteries, of all the games, are offered by government entrepreneurs. At a time when the politicians are seeking to raise their voices against gambling in Washington as well as several state capitals, it is disconcerting that the one gambling game directly operated by politicians is the game most apt to be sold for something it is not—an opportunity to win money. Casino gambling is the target of gambling’s political opposition. Yet the casino players appear to have the most realistic rationale for their play. The gambling industry offers many games. Some offers are more responsible than others. Policymakers examining the impacts of gaming on society should be very mindful of the differences among different games and among the way the games are offered to the public. References
Social Science Research Center. 1995. National Gambling Survey. Jackson: Mississippi State University. Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO, 25–32.
GAMBLING DEVICES ACTS (THE JOHNSON ACT AND AMENDMENTS) One of the primary accomplishments of the Kefauver Committee’s investigations of organized crime was the passage of the
Gambling Devices Act of 1951, also known as the Johnson Act (Public Law 81–906, passed 2 January 1951) (see The
Gambling on the High Seas, the Laws of Kefauver Committee). The act prohibited the transportation of slot machines across state lines, except when they could legally be used in the state of destination. No slot machines were permitted on federal enclaves such as domestic military bases, national parks and forests, and Indian reservations. The machines were also prohibited for use in waters under the maritime jurisdiction of the United States, unless they were on vessels authorized for legalized gambling by state governments. As U.S. flag ships were prohibited from having gaming operations on international waters by 1949 legislation, the Johnson Act made the transportation of machines to these ships also an illegal act. Under provisions of the act, every manufacturer of machines had to register with the U.S. attorney general. All machines had to be specially marked and numbered for identification. Records of all sales and distributions of machines had to be filed with the attorney general each year. The Johnson Act of 1951 defined “gambling devices” as mechanical devices “an essential part of which is a drum or reel . . . which when operated
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may deliver, as the result of the application of an element of chance, any money or property.” The act also included other machines that are activated by coins for purposes of gambling. The act applied to parts of these machines as well. In 1962, the Gambling Devices Act was amended to include gambling machines other than traditional slot machines, such as video games, digger or crane machines, quarter drop machines, and pinball machines that allow free replays, and also devices for gambling such as roulette wheels and wheels of fortune. The act did not apply to nonmechanical devices such as paper products for bingo games. Pari-mutuel equipment was also exempt, as were certain games designed especially for carnivals. Subsequent legislation such as the Indian Gaming Regulatory Act of 1988 and the Cruise Ship Competitiveness Act of 1992 added further exemptions to the act. References
Gambling Devices Act (Public Law 81–906, signed into law January 2, 1951).
GAMBLING ON THE HIGH SEAS, THE LAWS OF For more than 80 years, the subject of gambling on the high seas has been a policy concern for U.S. officials. In 1926, operators anchored barges three miles off the coast of California and welcomed gamblers from San Francisco and, later, Los Angeles, who
would take smaller speedboats from the shore to the boats. The barges were well lit and could be seen from the shore. State officials did not like the boats, but they were frustrated in attempts to enforce state anticasino laws, as the boats were considered to be in
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international waters. The boats could accommodate as many as 600 players, and they soon appeared off the Atlantic Coast as well. In 1948, U.S. Senator William Knowland (R-California) introduced legislation aimed at these barges. In the process he won passage of a bill that stopped all gambling on the high seas by U.S. flagbearing ships worldwide. The law supposedly applied to vessels used “principally” for gambling, but in actuality, it applied to all ships whether gambling was the major activity of the ship or merely a side activity—as gambling is on most cruise ships. Gambling was prohibited on the vessels if they were registered under the laws of the United States or if they were “owned by, chartered to, or otherwise controlled” by citizens or residents or corporations of the United States. Persons violating the law could be fined up to $10,000 and jailed for two years and also could lose their vessel. The law also made it illegal to transport passengers from the shore to a gambling ship in international waters, regardless of whether the ship was under the American flag or a foreign flag. In 1951 (and as amended in 1962), the Johnson Act made it illegal to transport gaming equipment onto any U.S. ship. There was no change in the law until 1992. Over the intervening decades, U.S. shipping interests seemed to have suffered considerably. Although gambling activity provided only a small part of the revenues of cruise ships, the extra revenues probably helped the ships achieve overall net profits. As of 1991, there were 82 cruise ships that docked at U.S. ports. Only two of these were U.S. ships.
In 1992, as part of the Flower Garden Banks National Marine Sanctuary Act, Congress amended the Johnson Act to remove the prohibition on transporting gambling equipment to U.S. ships and also authorized those ships to permit gambling in international waters or in national waters if permission was granted by states. Under the new law, states could still stop such international waters gambling if the ships simply made “cruises to nowhere.” States could prohibit gaming unless the ships docked in ports of other states or countries before they returned to the port in the state of origin. In 1996, the federal law regarding gambling ships changed again, allowing ships to have gambling on Lake Michigan if they were authorized to do so by the state of Indiana. Voyages to Alaska were also allowed to have gambling if they stopped twice in Alaska and also either in Canada or another state. The ability of states to prohibit gaming was also restricted. The boats could have gambling if they returned to the original state without going to another state or country as long as the cruise was tied to a longer cruise. The new law stimulated new interest in what were referred to as “cruises to nowhere,” as these were allowed unless specific state action prohibited them. The state action had to be expressed in new legislation, and cruise boat interests were adept at lobbying against the restrictions. The growth in the number of gambling ships caused the 1997–1999 National Gambling Impact Study Commission to recommend new legislation to allow states to more easily stop “cruises to nowhere” that did not have explicit permission to operate under the
Gambling Systems | 79 state law. Such legislation has yet to be passed into law. Coauthored by Anthony N. Cabot and Robert Faiss
References
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of
Gambling, University of Nevada, Reno, 605–612. National Gambling Impact Study Commission [NGISC]. 1999. Final Report. Washington, DC: NGISC. Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO, 131–132. See also Cruise Ships; Gambling Devices Act (Johnson Act and Amendments).
GAMBLING SYSTEMS Gambling is as old as human existence and so too are the attempts to beat the game. Players have used cheating schemes and have also used more or less legitimate systems and strategies for winning from the first moment that cards were dealt or dice were rolled. Although the basic truth is that an honest random game cannot be beaten, systems can indeed be effective. At times they can produce wins that are beyond normal expectations. But more often systems can be used to protect a player from excessive losses or to maximize playing time when the player is seeking game play for entertainment. The most effective winning systems are tied to games in which skill is a greater factor than luck in determining winners. Applications of systematic play can produce results in live poker games, at blackjack tables, and with sports betting and horse race betting. The most important part of systematic play is having a full knowledge of the odds in the game; for instance, knowing the likelihood that particular cards will be dealt at a particular
moment. In a player-banked game such as poker, the systematic player will also be cognizant of his or her bankroll and the bankroll of opponents. Systematic skills at poker also involve being able to “read” the other players: that is, finding “tells,” or mannerisms that might reflect the strength of their hands. Another essential skill at poker or at other games involving calculations and interpretations of situations is the ability to have a clear head; for instance, it is important to remain fully sober during play. In blackjack, good playing strategies keep the house edge down to one or two percentage points. Card-counting strategies, however, if properly executed, can give the player a positive return, as discussed in Edward Thorpe’s book Beat the Dealer (1962). Sports bettors can gain an edge over the casino by carefully studying records of teams and game situation histories. The sport bettor can use information to assess the likelihood that one team will win a game or the likelihood that it will win by a certain margin. The sports bettor has an
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advantage over the casino in that the casino oddsmakers are not assessing the results they feel will occur in the game but rather are assessing how the betting public will play the game. For instance, the casino knows that players will favor teams such as Michigan and Notre Dame in their betting. Given this situation, the casino will add greater handicaps to these teams. When the oddsmakers think Notre Dame will beat Northwestern by 11 points, they put the point spread at 15 points, knowing that half of the public will bet on each side of the game at that level. The true student of the game with no emotional attachment to either team will see that Northwestern has a definite advantage in the betting situation. That player is getting an extra 4 points by betting on Northwestern. As long as the betting is balanced on both sides, the casino does not care who wins or loses. The casino is hurt only if the betting is heavily on one side. In such cases, it will move the point line to seek an adjustment. If the casino moves the line too much—more than 2 or 3 points—the smart, skillful bettors will bet when the spread is low on one team and when it is high on the other team and hope they can win on both sides. In horse race betting, most systems are also based upon having full information about a horse’s pedigree and prior experiences in similar situations (dry track, muddy track, long race course, short race course). Again, the odds that will be given on a particular horse are balanced according to how other bettors are making wagers on the race. If one bettor gets better information or can better analyze information, he or she can make money on the wagers. One system assumes that the bettors on first-place horses—the win bets— are knowledgeable. Therefore, the system player analyzes betting on the board
(at the track or at an off-track betting parlor). He or she sees the possible return on the favorite. It might be two for one—a $4 payout for a $2 wager. The next-best horse may pay off $10, $12, or $14. The bettor then looks at the bets to show—that is, that the horse will finish in one of the first three places. This is a different pool. The other bettors might overlook the favorite here, and that horse’s return could be $3, compared to $4, $5, and $6 on the other horses. This is proportionally much more favorable to the favorite. Under the system, a bettor placing his or her money on the favorite to finish in one of the top three places can gain a very good edge on the others and even on the track, which takes up to 20 percent from the pool of bets. In games involving skillful choices, systems can provide an edge, as most of these games—even when house banked (as sports betting is)—pit one player’s skill against that of other players. In luck games such as roulette, baccarat, or craps, however, the player is foolish to believe he or she can sustain an edge over the house with any system. Of course, with luck, any system can provide short-term winnings, but luck can do that for a nonsystem player as well. Systems can help with managing the player’s money, but every system first directs the player toward finding the best bets on the table. For instance, system players at craps would avoid all but the pass/come bets combined with the odds bets. Blackjack betters would avoid insurance bets, and roulette bettors would seek out wheels with only one zero and would not bet on a five-number combination at a double-zero wheel. The optimum bet would be one offering en prison, on a single-zero wheel, preferably in England, where tipping is prohibited. Bettors playing total chance games have pursued several systems with some
Gambling Systems | 81 frequency over the centuries wherever the games have been played. One very simple system is called flat betting. Under this system the bettor simply bets the same amount every time. At games such as blackjack, the player would double down and split when it was advantageous to do so. At a roulette game, such players would bet on even-money choices such as red and black. Which way they bet would make no difference. They could bet pass or no-pass on a craps table whether they thought the table was hot or cold, but it would make no difference. Using this system or strategy, the player can be assured that over the long run, he or she will lose at the rate of the house percentage. As the house edge is 5 percent or less, the system can sustain play for a long period of time. A streak of luck can provide the player with a win. And the one big advantage all players have, but reluctantly use, is that they can walk away from the game at any time. The casinos really cannot do that. The most popular system—one that has broken many players but never a casino—is called the Martingale progressive system. In this system the player raises bets by doubling them after losses. If the first bet is $1 on red and it is a loss, the player next bets $2 on red. A player who wins goes back to betting $1 the next time. If he or she loses again, the next bet is $4. Another loss and he or she bets $8, then $16, then $32 if there are five losses in a row. The player is now putting $32 at risk. A player who wins is $1 ahead. A player who loses is risking in turn $64 and then $128, all in order to get ahead by $1. This system is very much dependent upon the nerve of the gambler. Will he or she really be willing to put out $64 in a bet after losing six in a row, when he or she started out with a $1 bet in hopes of winning $1? But even more
than nerve, there is the question of house limits. The limits usually involve a spread of 100 times or less. In this case, if the player has seven losses, he or she is forced to bet $128 to get the $1 win. A $1 table will probably have an upper limit of $100 for bets, so the system can no longer be used. The laws of probability and streaks indicate that with thousands of rolls of dice or wheels, there will be streaks occurring with some regularity. Wheels show red seven in a row times every night. The same is true for odds and evens and for high and low numbers. The streak can kill the system player, wiping out his or her bankroll very quickly. If, on the other hand, the player is betting with the streak, he or she wins only $1 each time. In a streak of seven, the player loses $131 if he or she is on the wrong side but wins $7 on the right side. Cognizant of these facts and knowing that wheels and dice do indeed follow streaks, some of the Martingale progressive system players will watch a wheel (or dice table) for several minutes and wait for a streak to develop. Then, depending upon their disposition, after five or six reds in a row, they will start their system by playing black, or if they sense a wheel bias, by continuing to bet on red. All of this is a futile exercise, assuming that the casino does monitor its wheel against biases, because the wheel does not remember what it has rolled the previous five times, ten times, or ten thousand times. Casinos with roulette and baccarat games encourage these Martingale system players by furnishing them with pencils and paper so they can track the numbers on the wheels. They also publish books of numbers for the past month, or past year, to try to get players to practice their systems. Evidently, the casinos are not afraid of the Martingale. Nor are they
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afraid of Great Martingale systems that find the bettor tripling bets after losses. A cancellation system is offered as a sure winner. The bettor writes down three numbers: 1, 2, and 3. He or she now bets $4, the total of the first and third digits (1+3). A player who wins cancels out the 1 and 3 and bets $2. A winner cancels out the 2 and starts over. If he or she loses, he or she adds the $2 loss to the 2 and now bets $4. A player who wins crosses off 4 from the total and starts over. A player who loses adds the 4 to the 1, 2, and 3 and bets 5 (4 + 1). Wins bring the player back to the 1, 2, 3. Although under this system one can show a profit with an even number of wins and losses, streaks can be as deadly as with the Martingale system. Another system, which is simpler, suggests that the player should go with the flow, raising bets one unit whenever there is a win and lowering them one unit (or keeping the original bet amount) when there is a loss. Under this method, over the span of play the player should be able to keep his or her losses within the house percentages. Casinos as an entertainment experience offer play at house games. The best systems cannot change that fact. Good money management demands the ability to set limits. The player should determine
his or her budget before play begins and be willing to walk away from the table when the budget is spent. If the player wishes to sustain play over a period of time for enjoyment of the games, the initial bet should not exceed 1 percent of his or her bankroll. The player should also consider a winning limit. If with a $100 bankroll the player achieves wins of $20, he or she should remove this amount from the bankroll and play it no more during that session. A player who experiences a streak of more than five or six bets might pause and consider going to another table or game. References
Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. New York: Simon and Schuster, 409–420. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File, 24–27. Thorpe, Edward O. 1962. Beat the Dealer. New York: Random House. See also Cheating Schemes.
Gambling Taxes. See Taxes, Gambling. Games, House-banked. See Housebanked Games (in Games section).
Games, Player-banked. See Playerbanked Games (in Games section).
GAMING INSTITUTES: RESEARCH AND POLITICAL The rapid growth of legalized gambling, both domestic and international, has been responsible for the number of organiza-
tions being formed in recent years to analyze, teach, manage, and research many areas of the gaming industry and
Gaming Institutes: Research and Political | 83 to train personnel to work in the industry. There is a great need for understanding and planning when evidence of social, economic, and political effects is seen as a result of gambling. The associations and institutes presented in this entry vary in purpose and size, but all of them have the common objective of managing information related to the gaming industry.
gaming regulators can meet to discuss topics related to public policy and the regulation of gaming. The center conducts seminars on law enforcement for gaming regulators, background and licensing investigation procedures, casino auditing, surveillance, and financial issues relating to casinos.
UNIVERSITY OF NEVADA, LAS VEGAS, INTERNATIONAL GAMING INSTITUTE
The IGI has authored or sponsored several publications relating to the casino industry, and these are made available through the institute’s Publication and Information Center. One objective of the IGI is to conduct research for the gaming industry, and toward this end, the IGI publishes a biannual academic journal called the Gaming Research and Review Journal. This professional journal is dedicated entirely to research and management of gaming operations, and it is designed to benefit gaming operators, industry consultants and researchers, and government policymakers and regulators.
The International Gaming Institute (IGI) is part of the College of Hotel Administration located on the campus of the University of Nevada, Las Vegas (UNLV). The institute was started in 1993 to provide executive development programs, seminars, training, classes, and conferences for the gaming industry and for gaming regulators. The IGI utilizes experts in the gaming and hospitality industries to provide a unique learning environment in its casino lab and support facilities as well as in Las Vegas casino/resorts and gaming-related businesses. The institute has five centers: the Gaming Regulation Center, the Publication and Information Center, the Hospitality Research and Development Center, the Gaming Management and Development Center, and the International Gaming Technologies (IGT) Gaming Resource Center.
Gaming Regulation Center The purpose of the Gaming Regulation Center at IGI is to create a venue where
Publication and Information Center
Hospitality Research and Development Center The Hospitality Research and Development Center (HRDC) is part of the university’s College of Hotel Administration, a situation that allows the HRDC to draw upon the experience of faculty members who are experts in the hospitality industry. HRDC provides nongaming educational seminars and workshops, customized executive programs, market research and customer surveys, expert witness testimony, and sessions on time management and team building.
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Gaming Management and Development Center
The International Gaming Technologies Gaming Resource Center
The Gaming Management and Development Center designs, coordinates, and markets seminars as well as contracting conferences, seminars, and symposia for the gaming and casino industry. Seminar topics include table game management, mathematics of table games, slot volatility, game protection, casino marketing, analysis of customer game participation, rebates on losses, gaming financial issues, management of human resources in the gaming industry, general management and leadership issues, and customer service. The center also offers a fasttrack, rigorous Gaming Management Certificate Program, which focuses on several key areas of casino management.
The International Gaming Technologies (IGT) Gaming Resource Center offers reference and referral services for researchers, businesspeople, and students. Questions beyond the resources of the center are sometimes referred to gaming professors, government agencies, gaming organizations, and gaming resources in other libraries. The core of the IGT Gaming Resource Center is the Gary Royer Gaming Collection, an extensive compilation of documents and information relating to gaming.
International Masters of Gaming Law The International Masters of Gaming Law (IMGL) was founded in 2002 by the world’s leading gaming attorneys. They represent major gambling concerns. The association also includes regulators and educators concerned with gambling law. Membership is restricted with two general members per gambling venue. The organization holds twice annual general meetings as well as a variety of workshops. Its active program of publications includes its major journal, Casino Lawyer, as well as Canadian Casino Lawyer and European Casino Lawyer. Additionally it published a loose-leaf compilation titled International Casino Law and Regulations. Reference
www.gaminglawmasters.com.
Reference
http://www.unlv.edu/Research Centers, UNLV International Gaming Institute.
GAMING STUDIES RESEARCH COLLECTION, SPECIAL COLLECTIONS DEPARTMENT, LIED LIBRARY, UNIVERSITY OF NEVADA, LAS VEGAS The Special Collections department at UNLV’s main campus library serves as a central research repository for information relating to gambling and commercial gaming as it developed in Las Vegas and became an international model for the industry. Special collections house materials that provide important documentation of the history of gaming, casinos, and entertainment in Las Vegas. The collections document the history and statistical basis of games and gambling; the economics
Gaming Institutes: Research and Political | 85 and regulation of the gaming industry; psychological, social, and political effects of gambling; and the history of specific Las Vegas hotels and casinos. Significant collections have been developed in the related fields of organized crime and prostitution. Cultural aspects of gaming are represented in collections of literature and periodicals concerning Las Vegas and gambling, as well as in photographs and motion pictures. The Taxe Collection is an important resource for the study of 19th-century gaming.
International Conferences on Gambling and Risk Taking that took place between 1974 and 2009. The institute serves as an important resource for Nevada’s major industry. It also responds to information and research requests from the public, maintains contact with domestic and international media, and directs an annual executive development program, as well as gaming management education for the College of Business Administration.
Reference
http://www.unr.edu/unr/colleges/coba/game.
University of Nevada, Las Vegas. 1999. Graduate College Catalog. Las Vegas: University of Nevada, Las Vegas, 13.
INSTITUTE FOR THE STUDY OF GAMBLING AND COMMERCIAL GAMING The Institute for the Study of Gambling and Commercial Gaming was established by the University of Nevada, Reno, in 1989. The first academically oriented program of its kind, the institute promotes the understanding of gambling and the commercial gaming industries and encourages research and learning. The institute is directed by William Eadington, an international authority on the legalization and regulation of commercial gambling. Eadington is a prolific author on the topics of economic and social impacts in the commercial gaming arena and has also edited a variety of gaming publications. Eadington has organized a number of conferences, including the 15
Reference
CENTRE FOR THE STUDY OF GAMBLING AND COMMERCIAL GAMING Located at the University of Salford, Manchester, England, the Centre for the Study of Gambling and Commercial Gaming was established by a consortium of companies to actively research and encourage serious discussion of the gaming industry and to offer university students options for pursuing careers in gaming. The increasing interest in England’s national lottery has led to the perception that the country is deficient in academic- and government-sponsored research on gambling. The centre is a response to the need for examining policy alternatives and economic issues with respect to the gaming industry. The objective of the centre is to encourage scholarly research and teaching in all aspects of gambling and commercial gaming. It provides a reference point for individual scholars and researchers interested in the economic,
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social, cultural, and mathematical studies of gaming, with emphasis on policy, regulatory, and organizational aspects. The centre provides a sequence of courses at the undergraduate and postgraduate levels that fall under the area of business economics with gambling studies. The series of courses introduces students to some of the practical problems associated with gaming and gambling and provides a firm foundation in the basic principles of economic theory and quantitative economics. The degree course of economics and gambling is designed to establish a good base for a career in management, finance, or marketing. Reference
http://www.salford.ac.uk/gambling.
NATIONAL INDIAN GAMING ASSOCIATION The National Indian Gaming Association (NIGA) was established in 1985 as a nonprofit organization. As of 2001, its members include 168 Indian nations and 55 nonvoting associate members representing organizations, tribes, and businesses engaged in tribal gaming enterprises from around the United States. NIGA has an executive committee headed by a chairman and other officers, including delegates from tribal nations throughout the country. The association’s headquarters are located in Washington, D.C. NIGA’s commitment and purpose is to advance the lives of Native Americans economically, politically, and socially. Its stated mission is to protect and preserve the general welfare of tribes striving for self-sufficiency through gaming enterprises in Indian
country. To fulfill its mission, NIGA works with the federal government and the U.S. Congress to develop sound policies and practices and to provide technical assistance and advocacy on gaming-related issues. NIGA also seeks to maintain and protect Indian sovereign governmental authority in Indian country. NIGA operates a Library and Resource Center that houses and provides educational research materials related to Indian gaming and other issues affecting Native Americans. To facilitate its research objectives, the center is developing a National Indian Gaming Survey to document the historic impact of Indian gaming on tribal communities and governments as well as on their nonIndian neighbors. The National Indian Gaming Library’s goal is to become the most comprehensive library of printed material on Indian gaming in the country. The center also has a Web site that includes basic information about Indian gaming, a searchable database, and an impressive set of links to other Native American Web sites. Its virtual library has more than 50 research and impact studies related to Indian gaming available online. NIGA also publishes a monthly newsletter that provides updates on legislative activities, Indian gaming casinos, and related national events. Reference
http://www.indiangaming.org.
AMERICAN GAMING ASSOCIATION In 1993, major gaming/casino executives discussed forming a trade association to represent their industry to the nation and to the powers that be in Washington,
Gaming Institutes: Research and Political | 87 D.C. As a result of these talks, the office of the American Gaming Association (AGA) opened in Washington, D.C., in June 1995. Its primary purpose is to use education and advocacy to promote a better understanding of the gaming entertainment industry among the general public, elected officials, the media, and other decision makers. The AGA represents the commercial casino entertainment industry by examining federal legislative and regulatory issues that affect its members and their employees and customers. Some of these issues include federal taxation, regulation, and travel and tourism. The AGA has an aggressive public education program designed to convey the industry’s message to key audiences. It provides leadership and guidance when new issues emerge and helps develop industry-wide programs that respond to important issues such as problem gambling and underage gambling. The association has approximately 80 members from different organizations affiliated with the gaming industry, including casinos and equipment manufacturers, suppliers, and vendors; companies that provide professional and financial services; a pari-mutuel/sports book; and a variety of associations, publications, and unions. The AGA’s membership also includes some of the most recognized names in the industry, such as Harrah’s Entertainment, International Game Technology, Mandalay Resort Group, MGM Mirage, Park Place Entertainment, Gtech, and the Nevada Resort Association. The AGA is supported by dues from its member casinos and organizations. The AGA’s Web site has a section on its publications, which includes selected articles from the AGA’s membership
newsletter, Inside the AGA, and a thirdparty newsletter, AGA Ally. There is a library of AGA documents and studies that can be received through the mail. The Web site also features gaming industry videos available for viewing online; media updates that contain the AGA’s latest press releases, speeches, op-eds, letters to the editor, and archival materials from 1995 to 2000; and member services that outline information about member benefits. The American Gaming Association was also instrumental in establishing the National Center for Responsible Gaming (NCRG) in 1996. Reference
http://www.americangaming.org.
NATIONAL CENTER FOR RESPONSIBLE GAMING The National Center for Responsible Gaming (NCRG), located in Washington, D.C., is an independent nonprofit organization founded in 1996. It is the first and only funding source dedicated solely to scientific research on gambling disorders, particularly problem gambling and underage gambling. Its mission is to assist individuals and families affected by problem gambling disorder and eliminate underage gambling by: Supporting the finest peer-reviewed basic and applied research on gambling disorders Encouraging the application of new research findings to improve prevention, diagnostic, intervention and treatment strategies Enhancing public awareness of problem and underage gambling
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The NCRG is a division of the Gaming Entertainment Research and Education Foundation and is governed by a board of directors. The membership of the board includes representatives of the gaming industry and leaders from the civic, charitable, educational, community, and public service sectors. The center is supported financially by the commercial casino industry and has received pledges of more than $7 million from gaming and gaming-related organizations. The NCRG administers its research grant program using peer review panels. Panel members, who are recognized as experts in their areas, follow review procedures and criteria guided by rigorous standards established by the National Institutes of Health to evaluate the scientific merit of proposals submitted to the NCRG (a list of members who have served on the panel is available on the NCRG’s Web site). The center has granted $2.5 million to renowned research and medical centers, such as Harvard Medical School, in support of research in the fields of neuroscience, behavioral and social science, and epidemiology. Ideally, these research projects will help to expand our knowledge about gaming disorders and lead to effective prevention and treatment programs. Reference
http://www.ncrg.org
THE NATIONAL COALITION AGAINST LEGALIZED GAMBLING The National Coalition against Legalized Gambling (NCALG) is the creation of its executive director, Tom Grey. In 1991, Grey, a Vietnam Infantry veteran and a
United Methodist minister, became concerned about gambling. Grey was a graduate of Dartmouth College and the Garrett Evangelical Theological Seminary, and he had led four congregations. He was pastoring a Methodist church in his hometown, Galena, Illinois. Illinois had authorized riverboat casinos, and an operator expressed interest in running a boat out of Galena. Grey supported a local referendum to vote against the proposal. Over 80 percent of the local voters said no to the idea of a local casino. Nonetheless the county commissioners supported the casino, and in 1992, the Illinois Gaming Board ignored local opinion and awarded a license for the Galena site. Grey was incensed. He soon discovered that many people around the country were faced with the same problem—having casinos placed near their communities in spite of local opposition. Grey decided to organize these opposition forces. In May 1994, Grey formed the NCALG to unify the opponents of gambling expansion. He structured a network of people in almost every U.S. state as well as in Canada, and he began holding annual conferences and issuing a newsletter. The NCALG established the National Coalition against Gambling Expansion to serve as its political arm. The NCALG makes education its top priority and provides research, information, and technical support to those battling the expansion of gambling. Staff leaders— especially Grey—travel the country helping local groups organize grassroots efforts to oppose gambling. They help build bridges to other local groups that do not want legalized gambling. The e-mail net of the NCALG serves as a clearinghouse for antigambling information. Tom Grey and his groups have challenged gambling proponents wherever they have appeared. The campaigns are
Gaming Institutes: Research and Political | 89 ongoing, and Grey finds himself traveling about the country, usually driving by himself, popping into communities, dining at church suppers, and being a house guest of local clergy. He energizes the local population by providing facts and speaking with the local media and key community leaders. He offers a zeal that is usually associated with the pulpit. One political consultant labeled the 60-plusyear Grey (born in 1941) as the gambling industry’s nemesis: “Our most dangerous man in America” (U.S. News and World Report, January 15, 1996). Grey and his coalitions have seen major victories as well as defeats. He was instrumental in getting Congress to establish the National Gambling Impact Study Commission, which began work in 1997. The efforts of the group defeated casino gambling in Ohio, Arkansas, and Florida but fell short in Michigan. They were key in the fight to defeat a lottery in Alabama and to close down slot machine operations in South Carolina. Reference
http://www.ncalg.org.
ALBERTA GAMING RESEARCH INSTITUTE Recommendations came from the Alberta Lotteries and Gaming Summit ’98 for the government to spend more money on gaming research. The Alberta Gaming Research Institute was established in November 1999 in response to those recommendations. The purpose of the institute, which is a consortium of the universities of Alberta, Calgary, and Lethbridge, is to sponsor research on gaming-related topics such as the social impact of gaming, aboriginal gaming issues, and trends in gaming.
The institute supports the collaborative research efforts of faculty researchers, graduate students, visiting scholars, and postdoctoral fellows. The Alberta Gaming Research Council directs most of the institute’s research activities. Its 14 members, who represent both the public and government sectors, have been appointed to serve for three years. For the first three years, $1.5 million per year was allocated to the institute from the Alberta Lottery Fund. The Alberta government earmarked an additional $3.4 million from the Alberta Lottery Fund for 1999–2000 to go to the Alberta Alcohol and Drug Abuse Commission (AADAC) to provide support for the prevention of problem gambling and to promote education and treatment programs. The Web site of the Alberta Gaming Research Institute provides basic information, including historical background, the purpose of the institute, its organization, budget, and methods of operation. The site also has links that provide access to information about gaming in Alberta, research and education, and legislation, as well as various reports, news releases and updates, business plans, and forms. Reference
http://www.gaming.gov.ab.ca/what/agr _institute.html.
THE CANADIAN WEST FOUNDATION The Canadian West Foundation (CWF)—a nonprofit research institute— was established in 1970 to pursue research and to promote civic education in Canadian public policy. The CWF sponsors conferences on myriad policy issues and has an active publication program. In 1998, the CWF embarked upon
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a three-year “gambling in Canada” project. They have explored: (1) the impact of gambling on the nonprofit sector, (2) opinions, attitudes, and public policy implications of gambling, (3) the history and scope of gambling in Canada, and (4) the socioeconomic impact of gambling on communities. A series of monographs has been published as a result of the project. The CWF is headquartered in Calgary, Alberta. The gambling research project has been directed by Jason J. Azmier and has been supported by researchers including Garry Smith, Harold Wynne, and Colin Campbell. Reference
www.cwf.ca.
The AIGR has received various research grants from the Australian Research Council as well as Australian and international governments. This has resulted in the publication of articles in scholarly journals, as well as books and research reports. The AIGR is involved in community service and engages community groups in its research programs. AIGR researchers also provide voluntary service to the community. The Library and Information Services of UWS supports the needs of the AIGR. Its gambling collection has over 1,000 items, including reports, videos, journals, games, books, and newspaper clippings. The AIGR sponsors various annual conferences related to gaming issues. Reference
AUSTRALIAN INSTITUTE FOR GAMBLING RESEARCH The Australian Institute for Gambling Research (AIGR) is a research center located at the University of Western Sydney (UWS). It is the only independent national center of gambling studies in Australia. The AIGR has an advisory board with representatives from both the community and academia. It has a worldwide reputation for in-depth gaming research, including the areas of policy and social impact. The AIGR was established in 1993 with a grant from UWS and was supported through the collaborative efforts of experienced Australian researchers. UWS was instrumental in appointing Australia’s first faculty Chair of Gaming, and in January 1997 Prof. Jan McMillen was named executive director of the AIGR, broadening the research focus of the institute.
http://fassweb.macarthur.uws.edu.au/AIGR.
EUROPEAN ASSOCIATION FOR THE STUDY OF GAMBLING The European Association for the Study of Gambling (EASG), located in the Netherlands, strives to improve communication among its members, who represent many different areas of the European gaming industry. It also provides a forum for the study, discussion, and dissemination of knowledge about European gambling issues. The EASG promotes comparative studies that examine the historical, economic, and social impact of gambling; developmental and regulatory gambling issues; ethical management and marketing of gaming; and pathological gambling issues, including prevention and treatment programs. EASG membership is open to both individuals and institutions affiliated
Horse Racing | 91 with the gaming industry, either within or outside Europe, as well as to academic researchers. The association is governed by an executive committee, which includes a chairman and several subordinate officers. The association’s Web site provides pertinent information about gambling and gaming literature. It also highlights several international gaming conferences and provides links to related Web sites. Reference
http://www.easg.org.
LIONEL, SAWYER, AND COLLINS; AND LEWIS AND ROCA Two American law firms are important in gaming research endeavors. Lionel, Sawyer, and Collins, a Las Vegas law firm, was founded in 1967 by Samuel Lionel and Grant Sawyer, the retiring governor of the state of Nevada (see Sawyer, Grant). One of their first functions was conducted under the leadership of attorney Robert Faiss, who helped pen significant amendments to the Nevada Gaming Control Act. In subsequent years,
the firm assisted in drafting gambling regulatory bills for legislative consideration. The firm has also been the leading sponsor of the International Gaming Law Association, and Anthony Cabot, an attorney with the firm, served as a coeditor of the Gaming Law Review (with Joseph Kelly). No other law firm has published as many law materials on gambling. When Cabot moved to the Las Vegas offices of Lewis and Roca, he continued his role as a leader in gaming publications, serving as the senior coeditor on three editions of International Casino Law. He has also authored or contributed to a number of publications, including Nevada Gaming Law, Federal Gaming Law, Legalized Gambling in Nevada, Casino Gaming Policy, Economics and Regulation, and Casino Credit and Collection Law. Coauthored with Sidney Watson and Maria White Reference
www.lionelsawyer.com.
Hoca and E-O. See Roulette, Wheels of Fortune, and Other Wheel Games.
HORSE RACING Horse racing is one of mankind’s oldest sports, dating back to the earliest days of recorded time. There has been a variety of types of races, and many different breeds of horses used for racing. Thoroughbreds are the most recognized breed of
racehorses, but quarter horses, Arabians, and standardbreds may also race. There are races over straight courses and oval tracks, from one-fourth mile to several miles. The standard distance of races is measured in furlongs; one
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furlong is one-eighth of a mile. Tracks may be made of grass, dirt, or synthetic materials. (A synthetic racing surface, called Polytrack, was first introduced in the United States at Turfway Park in Kentucky in 2005. It was designed for easier maintenance and also in the hopes of reducing injuries to horses.) In addition to mounted races (called flats) and harness races, there are obstacle races called steeplechases. Certain races command much more attention than others. These include the American championship races known as the Triple Crown and the Breeders’ Cup for thoroughbreds, the Breeders Crown and the Hambletonian for standardbreds (harness horses), and the American Futurity for quarter horses. There are races for two-year-olds, three-year-olds, and older horses. There are also maiden races for horses that have never won a race before. Other varieties of races
include allowance and handicap races, stakes races, and claiming races. The majority of U.S states have some forms of race betting. Thirty-seven states allow thoroughbred racing, 27 states allow quarter horse racing, and 26 states have harness racing. Additionally, 25 states allow off-track betting, and 39 states have inter-track betting facilities. Every Canadian province has pari-mutuel betting on horse races. The 10 provinces and the Yukon permit harness racing, 7 provinces and the Yukon allow thoroughbred racing, and 9 provinces and the Yukon allow quarter horse race betting. All provinces and the Yukon permit inter-track betting as well as telephone betting and off-track betting. There are also major tracks throughout the world. In the United States, approximately 6 percent of all gambling losses come from pari-mutuel horse bettors. Although on-track betting has declined a great deal
One of America’s leading jockeys—Pat Day—mounts up for a run at the Breeders’ Cup at Santa Anita, California.
Horse Racing | 93 over the past three decades, the total amount bet on horse races has increased slightly, going up an average of 2.3 percent per year since 1982. (Until 2009, all gambling in the United States increased 10.4 percent each year since 1982.) There are approximately 150 tracks in the United States, with several of these operating only during short fair seasons. Canada has approximately 40 tracks, most of them for harness racing events (National Gambling Impact Study Commission 1999, 2–11; www.HorseRacing .Gambling.com). Gambling operations have supported racing ever since it became a popular form of entertainment. A variety of betting systems exist, but in modern times, the pari-mutuel system has replaced almost all other systems at North American tracks. Other systems still used in Europe and Asia include pooled and auction betting, as well as betting with bookies who guarantee a horse’s odds at the time a bet is placed. In recent years betting revenues have shown only minuscule growth, and tracks have sought other opportunities to gain revenues. They have benefited from intertrack, off-track, and even telephone betting. Many tracks see their future in adding slot machine and video machine gambling (see The Racino).
HISTORY OF RACING Records of horse racing date back to 4000 BCE or earlier. At that time Babylonian soldiers used chariots not only in wartime battles but also in staged races. By 1500 BCE, the Assyrians had developed chariot races as a form of recreation. The early breeds of horses that were available to the peoples of histori-
cal western societies were small in size. It would take two or more horses to pull a chariot, and individual horses could not be mounted by riders. A statue dating to 2000 BCE in a New York museum shows an Egyptian racing a mounted horse, however. In 624 BCE there was a mounted horse race during the 33rd Olympic games in Greece. Records suggest that the Greeks captured stronger horses from Arabs and Persians. There was very likely betting on the Greek races, as gambling was part of their society. There is little question that the Romans bet on horse races. Races were held in Rome very soon after the city was founded, and racing events became an essential part of the entertainment of the masses of Roman citizens. Racing was also seen as a way of encouraging the development of a better, stronger, faster stock of horses for military use. Romans are credited with bringing their horses to the British Isles, where they raced against and also mixed with Celtic ponies. In about 200 CE, the Romans held their first formal race meeting in England. During the first millennium, racing captured the attention of civilizations throughout the Mediterranean world and farther east. Arab societies, which fell under the influence of Islam, adhered to prohibitions against gambling, but they made two exceptions. It was permissible to bet on scholarship contests involving children, as doing so encouraged learning the Koran, and it was permissible to bet on horse races, as doing so encouraged improvements in breeding that would result in better horses that could be used in holy battles with the infidel. In England, horse racing and betting flourished. In the Middle Ages; horse race betting took on its identity as the
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Sport of Kings. Henry II established weekly races at fairgrounds in about 1174, and his son John kept a royal stable of racehorses. Serious breeding efforts and formal racetracks date back to the 16th century. Henry VIII passed laws that sought to isolate racing stallions from ordinary horses. He also demanded that each of his dukes and archbishops keep at least seven stallions. The oldest sponsored British race was probably the Chester Cup, which was run in 1512 during Henry’s reign. The first stakes race (a race requiring owners to pool money for the winner’s prize) was held during King James’s reign in the early 17th century. Under James’s direction, the racetrack at Newmarket initiated racing. During the Cromwell interlude, a Puritan dominance of England precluded racing, but the activity came back with a vengeance with the Restoration and Charles II. He established new stakes royal races, and in 1674, the king himself mounted a steed and rode to a first-place finish at Newmarket. Racing developed over the course of the 17th century in England as breeding practices were regularized, lineages were recorded, and tracks were improved. The notion of accurate lineage became even more critical with the arrival of three special horses in England toward the end of the 17th and beginning of the 18th centuries. Every thoroughbred horse running in the world today is descended from one of these three horses: the Byerley Turk, Darley Arabian, and Godolphin Arabian. In the 17th century, the purest breeds of horses were to be found in Turkey and Arabia. In 1688, British captain Byerley captured a horse from a Turkish officer at Buda. The horse that became known as
the Byerley Turk had probably been born in 1680. He was brought to England, where his breeding career began. The second horse was called the Darley Arabian. He was 20 years younger than the Byerley Turk. He was bought by Englishman Thomas Darley at Aleppo in 1704 and sent to a farm in Yorkshire, where he performed stud duties until 1730. One of his sons was sent to North America. The third horse, the Godolphin Arabian, was born in Yemen in 1724. He was first exported to Syria and then to Tunis, where he was given to the king of France. Englishman Edward Coke of Derbyshire purchased the horse in Paris and later sold him to the second Earl of Godolphin for stud at his estate near Newmarket. The first horses to arrive in the Western Hemisphere came west with the second voyage of Christopher Columbus in 1495. Columbus used horses in his conquest of the indigenous populations in the Caribbean region. Thereafter, every ship from Spain carried horses. Their numbers multiplied in the Caribbean islands, and Spanish conquistador Hernando Cortez took horses from Cuba to Mexico in 1519 and used them as he overwhelmed his Aztec adversaries. Horses soon were being exported to the far reaches of South America. Many were also captured by Native Americans, and some ran off to start a wild horse population on the American plains and into the Southwest. On some occasions horses became part of the food supply for desperate conquistadors and explorers. The Spanish also raced the stock in Cuba and Mexico during the 16th century. English settlers came to Virginia and New England in the early decades of the 17th century. The first horses arrived at
Horse Racing | 95 Jamestown Colony in 1610, but the six mares and one stallion were eaten as other food supplies dwindled during the next winter. Subsequent ships brought more horses, including 20 mares in 1620, and a solid permanent stock of horses was established. The Virginia colonists also purchased horses, descended from Spanish imports, from Native American peoples. As soon as horses were in the American colonies, horse racing began. The Virginia colony passed a law allowing racing in 1630. The previous year, horses arrived in New England. By midcentury, racing was common all along the Eastern seaboard, as the stock of horses was pervasive. Cleared land was at a premium in these early Colonial years, so most of the racing was on village streets or on narrow paths through woods. The notion of the sprint race developed, a precursor of quarter horse racing, which was popularized in the American West. Originally the betting on races was conducted among the owners of the horses. Disputes over betting and the results of the races were submitted to the law courts for resolution. The first racetrack in the Americas was established by Richard Nicholls, the British governor of New York, immediately after his countrymen had taken hostile possession of New York (New Amsterdam) from Dutch settlers in 1665. Nicholls built a large, oval, wide-open, grass track in present-day Jamaica, Long Island. Other colonies followed by building their own tracks. The tracks allowed for much longer races. Indeed, the four-mile race became common. Racing was formalized, and large purses were offered to winners. At first, all betting had been among players, but with tracks, entrepreneurs developed systems of pooled
betting. A pool seller would offer a wager at set odds, and then he would seek to sell chances on all the horses. If he could not sell all the horses and all the bets in the pool, he would be subject to taking losses on the races. The popularity of the tracks led more and more people to betting, including members of the less wealthy classes. As a result, several colonies passed laws banning racing. Nevertheless, betting continued through the years leading up to the Revolutionary War. Then the stock of racing horses became critical to the war effort, and racing stopped. Prior to the war, several colonies had developed jockey clubs that established the rules for all the races and to a degree replaced the civil law courts as the arbiters of disputes regarding wagers and race results. The development of racing stock in Canada has been related to events in other countries, as well as indigenous factors. The French began settlements in Quebec City in 1608. Because the weather was quite severe there and also in other French Canadian settlements, horses were viewed as work animals. They ate and they worked, performing tasks on the farm. They were also used for transportation. The population did not see them as frivolous objects that could be raced for fun. The motherland in Europe—France—did not send horses to Quebec for racing purposes. In France, racing was an activity of royalty. During the French Revolution the rebels who brought down the royalty purposely killed all the racehorses in France, as they were viewed as a symbol of autocracy. There the activity of racing was lost for generations and also lost as an activity that could be exported to North America. By the time of the American Revolution, Quebec was part of a British colonial system. Some French
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farmers did experiment in developing trotters; however, most of these horses were sold to be raced in the United States. Nonetheless, a horse track opened in Montreal in 1828. Most of the thoroughbreds running in Montreal were initially from the United States. In 1836, however, King William IV of England commissioned a flat race (alternatively called the King’s Plate and Queen’s Plate) for Canadian-bred horses. Montreal remained the center of Canadian racing for a quarter-century. Ontario (Upper Canada) developed steeplechases, as an elite aristocratic population familiar with fox hunting had migrated northward during the American Revolution. With an increasing population, Ontario turned its sights to thoroughbreds. In 1860 the Toronto Jockey Club was able to persuade racing officials and horse owners to move the Queen’s Plate race to the Woodbine racetrack, where the race is still run. The Civil War years in the United States saw many horses from the South being moved to Ontario. More Canadian tracks developed. Canadian racing also received a boost when the moral authority in the United States caused most racing to be declared illegal in all but a few states in the first decade of the 20th century. This boost, which resulted in many small Canadian tracks being opened, also brought in many corrupting elements. An epidemic of rigged races and other untoward practices resulted in Canada banning racetrack betting in the 1920s. In the 1930s racing was revived with a pari-mutuel system in place. In the United States, racing had a revival after the Revolutionary War, with most of the action being found in the South. Kentucky established itself as the premier location for horse breeding.
Newly settled western areas attracted racing interests. The era brought an end to long endurance races, as one-mile dashes and quarter-mile runs became popular. Quasi-official “stud books” were initiated to record the identities of all racing horses. The Civil War devastated racing in the South. Only in the border state of Kentucky did racing continue without interruption. In the meantime, New York reestablished its earlier predominance in the sport. Saratoga Race Course opened in 1863 and became the country’s leading facility. Major stakes races were started, the first being the Travers Stakes run at Saratoga in 1864. Three new stakes races were established that later became known as the Triple Crown. These were the Belmont Stakes, first run in New York City in 1867; the Preakness, first run at Baltimore’s Pimlico Race Course in 1873; and the Kentucky Derby, which had its initial run at Louisville’s Churchill Downs in 1875. In 1894, the Jockey Club of New York was formed by the leading horse owners. The club set down rules for all thoroughbred racing, and the next year the state legislature decreed that the rules would be enforced on all tracks. Lawmakers in other states also accepted the New York Jockey Club’s rules for their own tracks. The Jockey Club also took over the American Stud Book and made it the universal book of registry for all thoroughbreds in the country. The rules and strong organization helped race-track betting survive in New York at the turn of the century, while it was being rendered illegal in most other states. In Kentucky, racing survived with state intervention in the form of the creation of the first state racing commission in the United States in 1906.
Horse Racing | 97 A wave of reform at the turn of the 20th century that led to the demise of lotteries and the closing of casinos in the New Mexico Territory, the Arizona Territory, and the state of Nevada also brought most racing to a standstill. Kentucky and Maryland survived as the only states allowing horse race betting through the reform era; policy in New York vacillated between tolerance and prohibition. Racing began its comeback in the 1920s and 1930s as states looked toward gambling activity as a source of tax revenue. The movement for a return to racing was helped with the introduction of the pari-mutuel system, as it centralized all betting, facilitating both control and also taxation. Florida opened the Hialeah racetrack in 1925. A course opened in 1929 at Agua Caliente, Baja California, near Tijuana, serving the desires of California bettors before that state joined nine other states in legalizing pari-mutuel betting in 1933. Other innovations also strengthened the growth of the sport. Power starting gates ensured that all horses were given an even beginning. Saliva tests were developed that could help ensure that horses were not drugged; they were first used at Saratoga in 1932. In 1936, the first photo-finish camera was used. The popularity of racing was also facilitated by illegal betting, which was encouraged by national bookie organizations that used wire services to instantaneously send information across the country to local street bookies and bookie shops. During World War II, racing remained a sport demanding public attention. Two horses, Count Fleet and Citation, won the Triple Crown, in 1943 and 1948, respectively. Their presence made racing activity common conversation throughout the land. Horse racing peaked in the
1950s and 1960s with performances of star thoroughbreds such as Nashau, Swaps, and Native Dancer. In 1966, Walter D. Osborne wrote, “The United States today is in the midst of the greatest boom in horseflesh since the invention of the gasoline engine” (Osborne 1966, 11). What goes up sometimes comes down, however, and since the end of the 1960s, horse racing has been in steady decline. Attendance at races has plunged drastically, and betting at on-track pari-mutuel windows has suffered accordingly. In the last three decades, betting on racing at the tracks has gone from being the most popular form of gambling, with almost a legal monopoly on gambling activities in the United States, to being a very small sector of legal gambling—producing revenues under 7 percent of all legal gambling revenues. Only two factors have saved the betting sport from almost certain oblivion: (1) the introduction of revenues gained from off-track wagering and telephone betting, and (2) the introduction of revenues from other gambling activity taking place on tracks and in card rooms (Hollywood Park, California), gambling machines (nine states and four provinces), and sports betting (Tijuana). There have been many theories about why racing has declined. Many have suggested that racing lost its edge by clinging to old “proven” methods that worked in an atmosphere of no competition. Racing rejected opportunities to put its entertainment products on television as that media swept American culture in the 1950s and 1960s. Other professional sport events rushed to television. The public gave endorsements to baseball, football, and basketball as never before.
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The baby boom generation that began to reach the age of majority in the 1960s did not relate to horses as did their fathers or grandfathers. They were more focused on automobiles as their form of transportation. More important, this emerging and now middle-aged generation was action oriented. Its members wanted their entertainment now, and they wanted entertainment to be constant. They did not see the excitement in watching horses run at a 25-mile-perhour clip for two minutes and then sit for 30 minutes before the action began again. They might ask why a sports fan would prefer horse racing to an auto race, where cars spin around a track at 200 miles per hour for several hours. The entertainment consumer of the latter part of the 20th century did not want to have to devote time and energy to understanding what he or she was watching. It was not easy to understand the fine points of horse racing—that is, understanding enough to become a reasonably astute bettor-handicapper. When other forms of gambling—lottery, casino games—became available to these consumers, their desire for racing products naturally declined. Gaming competition is generally considered to be the major factor in the decline of racing. Additional factors surrounding the decline include the declining and aging condition of racing facilities—stands, betting areas, restrooms. The tax reform legislation in the mid-1980s also took investment incentives away from businesspeople interested in racing. The decline fed upon itself, because prizes for horse race winners were taken from a betting pool. As bets were reduced in size, so too was money available for prizes. Lower prize money discouraged
investors and also kept many from entering their horses in races. The quality of racing was affected as lesser-quality entries were led to the post. In turn, public interest in racing lessened again. The state (and provincial) governments made the situations worse as they often responded to lower betting activity by increasing their tax take from the betting pool. This not only affected prizes but also made the return for bettors less desirable, hence reducing the incentive for betting. Although tracks realize these factors, they find that reforms are at best stopgap measures allowing them only to barely survive. They must run faster and faster just to stay in place.
TYPES OF RACES Most horse races involve multiple horses; however, some of the most exciting events in history have been match races between just two horses. One of the most famous was a four-mile run held in 1878 in Louisville, Kentucky, between Ten Broeck, an eastern colt, and Mollie McCarty, a filly from California. The race inspired the song “Molly and Tenbrooks,” which as performed by the Stanley Brothers is considered the first song in the bluegrass music genre (see book preface). Other notable match races include a Canadian contest between Man o’ War and Sir Barton in 1920, won by Man o’ War; a 1938 victory by Seabiscuit over War Admiral at Pimlico; and the race between Nashua and Swaps in 1955. The last famous match race, held in 1975 at Belmont Park, was between the colt Foolish Pleasure and the filly Ruffian. The race ended in tragedy when Ruffian fractured a foreleg during the early stages of the race. Emergency surgery to repair
Horse Racing | 99 the fracture failed, and the filly was later euthanized. Her remains are buried in the Belmont Park infield. In addition to races of various distances and races for certain kinds of horses (for example, races for fillies, mares, or colts only, races for horses that have never won before—called maiden races—or races only for two-year-olds or for three-year-olds), there are four basic kinds of races for multiple horses: claiming races, allowance races, handicap races, and stakes races.
Claiming Races Most races are claiming races. An owner who puts a horse into a claiming race is, in effect, putting the horse up for sale. Registered persons can claim the horse for a price, generally equal to the purse of the race. The claimers must present cash or a certified check to a race official before the race starts. If two or more persons claim the same horse, a roll of the dice decides who purchases the horse. The ownership of the horse changes when the race begins; however, the old owner retains the purse for the race if the horse is a winner. Claiming races are a mechanism for selling horses that have not met the expectations of their owners. The prices received for the horses are generally below those that are exchanged in horse auctions.
Allowance Races Allowance races are usually a step above claiming races in quality. The track secretary accepts applications for entry and then balances the qualifying horses by adding or subtracting the weight carried by individual horses. A horse that has performed well in the past
by winning races and bigger purses carries more weight on the saddle, making the horse have to work harder in the race. A horse that has not won or has won only maiden races or claiming races typically carries less weight. The weights are assigned by a specific formula. There could be a 10-pound difference or more between the horses with the best and worst records.
Handicap Races As in allowance races, the track secretary assigns extra weight to favored horses in handicap races. The weights, however, are assigned not according to a fixed formula but in accordance with how the secretary feels the horses will perform. The secretary is seeking to truly make the contest “a horse race,” that is, a race in which all horses stand relatively the same chances for reaching the finish wire in the lead. In handicap races, the trainers and jockeys know that the racing secretary is seeking to have a balanced race. Therefore, if they gain a very large lead in the race, they tend to adopt a strategy of holding back somewhat so their margin of victory will not be as large as it could be. By winning closely instead of running away with the race, there is a chance that the secretary may not assign as much weight the next time the horse runs in a handicap.
Stakes Races The most important races are stakes races. In these races the owners pay a fee at the time they apply to enter a horse in the race, then another fee when the track secretary accepts their entry, and a subsequent fee or fees when they appear at the track on the day of the race. All the fees are added into the purse. The
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leading stakes race in the United States is the Kentucky Derby; other races such as those in the Breeders’ Cup series have large fees. An entrant in the Kentucky Derby may incur fees as large as several hundreds of thousands of dollars. The track may also add money into the purse for a stakes race. These races attract the best horses, and they all run carrying the same weights. Most run all out and seek to win by the biggest margins possible. Strong wins in stakes races can be translated into very good prices if the owners wish to sell the horse and also for stud services if the horse is retired. In all the races fillies and mares are given a five-pound weight allowance— that is, they run with a weight load five pounds lighter than all the other horses in stakes races or claiming races, or five pounds less than they would otherwise carry in allowance or handicap races. There are special races just for fillies and mares; however, there are no races that are exclusively for colts.
there would be losses but that the losses could be subtracted from their business income for tax advantages. The 1986 tax reforms made such write-offs much more difficult; hence many businesspeople moved out of racing. Racing also attracts the rich, who wish to be in the game and have no serious qualms about losses they might incur because their horses cannot win races. Some of these owners willingly pay the very high fees to have their horses entered in major stakes races even if their horses appear to be outclassed, thus giving the best fields of horses several “sure losers,” running at odds of 50–1, 60–1, 70–1, or even greater. But then, maybe 1 out of 70 times their horses can score a major upset. The winning owners are given 80 percent of the purse of the race if their horse is the winner. In most cases, to be a winner—of some of the purse—the horse must finish in one of the first four spots. In major races, part of the purse may go to the fifth-place horse. One of the major jobs of the owner is to select a trainer for the horse.
RACING PARTICIPANTS
Trainers
Owners
The trainer is in charge of the horse 24 hours a day, every day. He or she has been called the “Captain of the Stable” (Scott 1968, 47). The trainer is responsible for doing everything that gets the horse ready to come to the track and race, makes decisions regarding the races in which the horse will run, and advises owners when to sell the horse or when to buy horses. Of course, in these decisions—and the decision to put a horse into a claiming race—he or she must have the approval and confidence of the owner. If there is not a good relationship when these major decisions are made, the trainer may refuse to work for
Owners of horses cover all costs for maintenance and training of the horses, as well as track entry fees for stakes races. Although owners may be serious businesspeople who see racing as a way of accumulating wealth, few owners can actually make money in horse racing. Costs for maintaining a racehorse average $30,000 a year, whereas the typical racehorse achieves winnings that are less than $10,000. In the past, racing attracted many moderately successful businesspeople who calculated the excitement of being in the “racing game” and assumed
Horse Racing | 101 the owner. A trainer receives 10 percent of the purses won by the horses he or she has trained, as well as fees from the horse owner for training services. The trainer picks the facilities for training and keeping the horse and also makes another big decision: he or she chooses the jockey for the races.
Jockeys Jockeys have to be small, or at least light in weight. The upper weight limit for a jockey is less than 120 pounds. There are no real qualifications for beginning a career as a jockey other than size. Most jockeys just appear at tracks and ask for the work. They are first given menial tasks around the stalls. A person who shows the appropriate amount of dedication, wins the support of stable personnel, and, most important, can get close to a trainer or assistant trainer may move toward being a jockey. The first step in that movement would be to become an “exercise boy.” This is a low-status job consisting of walking a horse, either for exercise or for cool downs after an exercise run or a race. After fulfilling a set of general requirements, an aspiring jockey can apply for an apprenticeship license. Once the license is approved by the track stewards, the jockey is able to ride as a professional. He or she must usually start with horses that are not expected to win. The jockey is given a minimal fee for running each race in addition to 10 percent of the purse. On the other hand, jockeys incur expenses. They must invest in all their equipment and outfits including boots, pants, and saddles. They do not have to pay for the specific colors they wear, as these represent the owner. The job of the jockey is very dangerous, and often careers are cut
very short by small or major injuries. Many jockeys return to earlier roles such as that of exercise boy or groom— essentially stable hand. Others, of course, become very famous. Those in the latter category use agents, who also take part of their winnings.
RACE OFFICIALS AT THE TRACK Stewards Every race meet at a track has three stewards. One is appointed by the track—that is, the racing association; another by the state racing commission; and a third by the local jockey club. The three are essentially the “Supreme Court” of the track. They resolve all disputes arising in races. They also enforce rules, certify the identification of horses, and conduct investigations into any perceived misconduct. For instance, if horses do not run up to their performance, or if a long shot mysteriously finishes in the lead, the stewards will examine the matter closely. They also authorize drug tests for horses, either with reason or on a random basis. All winning horses must be subjected to saliva and urine tests after races. Stewards are empowered to fine or suspend jockeys or trainers for misconduct. Their suspension takes effect on all tracks in the country.
The Racing Secretary The track secretary creates the races. He or she seeks out the horses to run in the races and in allowance and handicap races is the one who assigns weights to horses. The goal is to produce races that are well matched and even. Sometimes when strong favorites are selected for
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races, the secretary will use considerable powers of persuasion with trainers and owners to fill a field of horses. The secretary also arranges for the stable accommodations for the racehorses.
The Paddock Judge The paddock is the area between the stables and the track. The grooms bring the horses out of the stable and walk them around the paddock ring for the entire world—the owners, bettors, and officials— to see. After a walk around the ring, the jockeys mount their horses, and again they walk around the ring. Then they walk off to the track. The paddock judge inspects each horse, examining its appearance, markings, and a tattoo on its lip in order to ensure that there is no “ringer” in the race. In the history of racing, substitute horses have many times been secretly put into the field in order to give selected insiders betting advantages.
The Starter The starter oversees the entrance of the horses into the starting gate. He encourages the jockeys and grooms to settle the horses down and to ready them for the start. When he is satisfied that all the horses are set, he pushes the button that releases the gate, and “they’re off.”
Patrol Judges Each track has at least four patrol judges who closely watch all facets of the race. They seek to see if one horse bumps another or one jockey commits unfair actions, such as grabbing another horse or prodding his mount illegally. They alert other officials to examine a film of the race if they discern irregularities.
They also help the steward resolve complaints registered by race participants.
Placing Judges Three judges watch the finish line and independently declare which horse finishes first, second, third, and fourth (or fifth if that spot is “in the money.”) If they do not have a unanimous agreement, they request a photo of the finish. They also seek photos if the race is close for any of the four positions.
Track Veterinarians There are veterinarians at each track. The official vet must certify that each horse is physically able to compete in the race. He determines that no illegal drugs have been put into the system of the horses if he suspects they might have been.
The Eclipse Awards American thoroughbred racing has established the Eclipse Award as its most prestigious award for the leading horses, jockey, owner, and trainer each year. It is named after the great British horse of the 18th century. The awards were first given in 1971, and several of the winners are described in the Selected List of Leading Thoroughbred Horses below.
THE RACING HALL OF FAME AND MUSEUM The National Museum of Racing and the Thoroughbred Racing Hall of Fame have been established in Saratoga Springs, New York, near the historic Saratoga racetrack. The museum opened its doors in 1950, and the Hall of Fame was created at
Horse Racing | 103 the site in 1955. As of 2007, the most recent year for which statistics are available, the Hall of Fame included 176 thoroughbreds, 88 jockeys, and 84 trainers. They are selected by a special panel of 125 experts from nominations made by leading media writers and commentators (www.Hall.racingmuseum.org). Among the leading members of the Hall of Fame are the following horses and competitors.
A SELECTED LIST OF LEADING THOROUGHBRED HORSES Affirmed Affirmed, the great-grandson of Native Dancer, won the Triple Crown in 1978 under the saddle of Steve Cauthen. In a three-year career, Affirmed won 22 of 29 races and finished out of the money only one time. Affirmed was owned by Louis Wolfson and trained at his Harbor View Farm in Florida. As two-year-olds, Affirmed and his great rival Alydar began a series of 10 races that captured the attention of all horse enthusiasts. They raced six times as two-year-olds, with Affirmed victorious four times. As threeyear-olds, Affirmed finished first and Alydar second in all Triple Crown races—the only time two horses have done that. In a subsequent meeting, the Travers Stakes, Affirmed won again but was disqualified. Affirmed finished his Triple Crown year with a loss to previous year’s Triple Crown winner, Seattle Slew, and then had an out-of-the-money finish in a race where his saddle slipped. Nonetheless, Affirmed was proclaimed Horse of the Year. As a four-year-old he repeated the honor of being Horse of the Year.
Barbaro “America’s Horse,” “An Inspiration,” “An American Tragedy.” In a name: Barbaro. This remarkable horse became the nation’s hope to win the Triple Crown in 2006. Three-year-old Barbaro, born April 29, 2003, entered the Kentucky Derby undefeated, with major victories in the Laurel Futurity, the Tropical Park Derby, and the Florida Derby. His run for the roses satisfied all as he galloped to a six and one-half length win—the largest margin of victory since that of Assault in 1946. The decisive victory gave American racing fans hope that they would finally see another Triple Crown winner. But it was not to be. Barbaro went to post two weeks later as the heavy favorite to win the Preakness. However, before the race began he bolted out of the starting gate. He had to be settled down before the race could officially start. Then he broke cleanly with the pack, but within a hundred yards he appeared to take a bad step. Veteran jockey Edgar Prado brought him to a gentle stop, but the damage was done. Barbaro had shattered his right hind leg in more than 20 places. Barbaro was taken to the New Bolton Center at the University of Pennsylvania. There he underwent many operations and constant treatment. The nation began an eight-month vigil, many praying for his recovery. However, racehorses are not built to withstand such serious injuries. They are too top heavy and unbalanced, and when they shift weight away from one injured leg, the pressure on other legs takes a toll. Barbaro developed a severe case of laminitis, first in his left hind leg, and then in both front legs. In early 2007, the complications became overwhelming,
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and on January 29, 2007, Barbaro was peacefully euthanized. The case of Barbaro has raised several issues for animal lovers. Was he prepared for the rigors of the race? Are racehorses bred to have brittle bones in order to enhance their speed? Is a three-yearold too young to race? Many animal rights advocates suggested that racing itself was brutal for horses. The issues have come front and center for debate, but without resolution, the controversy goes on.
Cigar Cigar ran to 19 victories in 33 starts over a four-year career. His mark of fame came in 1996 when as a six-year-old he galloped to his 16th consecutive win, tying a record set by Citation. Cigar was raised at Allen Paulsen’s Brookside Farm in Kentucky, after being born in Maryland. He was the great-grandson of Northern Dancer. The future champion did not race until he was three years old, and he bypassed the Triple Crown races. He won only two of nine races as a threeyear-old, and it was discovered that he had chips in the bones of each knee. Arthroscopic surgery corrected the trouble, but he still won only two of six races as a four-year-old. The wins came in his last two races that year, and they were the beginning of a streak. In 1995, in the Donn Handicap, his leading challenger was Holy Bull, the 1994 Horse of the Year. Holy Bull took a misstep during the race and incurred a career-ending injury, and Cigar went on to win. Critics discounted Cigar’s victory even though he was leading when Holy Bull’s accident happened. Soon, however, Cigar was defeating other top-class fields, winning the Pimlico Special Handicap, the
Massachusetts Handicap, the Hollywood Gold Cup, the Woodward Stakes, the Jockey Club Gold Cup, and, most impressively, the 1995 Breeders’ Cup Classic. The season was a perfect 10 for 10, and Cigar’s winning streak was at 12. Cigar won Horse of the Year honors as well as the Eclipse Award as the older male champion. In 1996, Cigar raced to four straight victories, winning the Dubai World Cup, the Donn Handicap, the Massachusetts Handicap, and finally the Arlington Citation Challenge, which tied Citation’s record. That sixteenth win came in a race especially created for a national television audience. Cigar had tied Citation’s record, but the chance for 17 victories in a row was lost when his jockey, Jerry Bailey, could not slow his pace, and he succumbed to exhaustion and a second-place finish, three and a half lengths behind Dare and Go in the Pacific Classic at Del Mar. He won one more time before being retired to stud. His career produced winnings of $9,999,815. The prize money was his crowning glory, as he was a failure at stud. He was sterile. Cigar was moved to the Kentucky Horse Park in Lexington so that his many admiring fans could come and look him over—another kind of pleasurable retirement.
Citation Citation, a bay colt, won the Triple Crown for Calumet Farms in 1948. He competed four years: 1947, 1948, 1950, and 1951. He ran 45 times, with 32 firsts, 10 seconds, 2 thirds, and only 1 out-ofthe-money run. Injuries kept Citation off the track in 1949, and the horse never regained his Triple Crown form afterwards, but his owner, Warren Wright, requested that he keep running in order to
Horse Racing | 105 become the first $1 million purse winner. Citation accomplished that for his owner, retiring in the middle of the 1951 season. In the course of his racing career, Citation put together a string of 16 wins, a record that held for over five decades until it was equaled by Cigar. Citation was a horse with both speed and staying power and a “killer’s instinct” that craved victory.
Count Fleet Count Fleet ran only two years, competing in 21 races, winning 16, placing second in 4, and third in 1. Among Count Fleet’s victories were the Triple Crown races in 1943, in which he was ridden by the legendary Johnny Longden. Count Fleet was the offspring of the 1928 Kentucky Derby winner, Reigh Count, and Quickly, a sprint filly. Because Count Fleet had suffered a hoof injury during the Wood Memorial, many horses showed up to challenge him in the Kentucky Derby. He was still the favorite, and he won over Blue Swords by three lengths. That did it for most of the others. Only three challengers showed up for the Preakness, where he galloped to a win over Blue Swords by eight lengths. That made the Belmont only a threehorse race, and Count Fleet flew by the competition, winning by 25 lengths, a margin unsurpassed in any Triple Crown event until Secretariat’s Belmont run of 1973. Count Fleet’s time was a record for the Belmont, and he actually won with an injured ankle. He was immediately retired to stud. There he continued his greatness, as he became racing’s leading sire. He fathered 38 stakes winners, as well as female offspring that produced another 119 stakes winners, including the great Kelso. Count Fleet lived until age 33, dying in 1973.
Curlin Curlin was born March 25, 2004, in Kentucky. Both as a three-year-old and as a four-year-old, Curlin won the Eclipse Award for Horse of the Year. Curlin amassed in excess of 10 million dollars in winnings, making him the all-time leading earner in North America. As a three-year-old, Curlin entered the Kentucky Derby as the favorite. However, he only finished third. Two weeks later he won the Preakness by a head, and he became the favorite to win the Belmont Stakes. There he lost to Rags to Riches in a fantastic sprint to the finish. The best was yet to come. In October 2007, Curlin won the Breeders’ Cup Classic at Monmouth Park, New Jersey. As a four-year-old, Curlin triumphed in the Dubai World Cup.
Eclipse The “first champion” English thoroughbred, Eclipse, was foaled in 1764. Eclipse was a great-great-grandson of the Darley Arabian. He began training and racing at age five and ran matched heats of four miles each. He won every race he entered, but his true fame is for posterity. Over 80 percent of all racing thoroughbreds today can trace their bloodlines to this champion.
John Henry John Henry started in 83 races over an eight-year career. He won 39 and was second 15 times, while amassing $6,591,860 in prizes. He was born in 1975 at Kentucky’s Golden Chance Farm, and with his humble pedigree and poor conformation, seemingly no one wanted the horse. After being sold
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several times early in his career, when he was a three-year-old, he was purchased sight unseen for the modest amount of $25,000. His career got off to a slow start, but in 1980, he hit his stride as he won 6 straight stakes races. In 1981, he won 8 of his 10 starts. In the most recognized of his runs that year, he was ridden by Bill Shoemaker as he won the inaugural running of the Arlington Million. John Henry won the Eclipse Award for older horses and also was named Horse of the Year. Over the next two years, injuries kept his starts down, but in 1984 he returned to prominence with 6 victories in 9 races. In 1985, he retired to the Kentucky Horse Park as the leading money winner at that time. John Henry died in 2007 at the age of 32.
Kelso In 1960, Kelso was voted the champion male three-year-old and also the Horse of the Year. He won 8 of 9 races. The honors came even though he did not run that year until after the Triple Crown series had ended. But once running, he kept running, for six more years, amassing a total of 39 victories (31 in stakes races), as well as 12 seconds in his 63 starts. He won $1,977,896 in prizes. Kelso was durable, winning a record five designations as Horse of the Year. He also set track records at eight different courses. Often he ran with the disadvantage of extra weights as race organizers tried to give the competition a chance. Kelso was born in 1957 at Claiborne Farm in Paris, Kentucky. He retired after running only one start in 1966 at the age of nine. He lived to be 26, dying at owner Allaire du Pont’s Woodstock Farm in Maryland in 1983.
Man o’ War Man o’ War was designated the greatest horse of the 20th century by the BloodHorse magazine. All agree that he was the “super horse” of 1919 and 1920, winning all of his eleven races the latter year. As he was not entered in the Kentucky Derby, he did not achieve the Triple Crown. Nonetheless Man o’ War, called “Big Red,” is still considered by some to be the greatest racehorse in history. In his two-year career, out of 21 starts he had 20 first-place finishes and only one second place. His second-place finish came in the 1919 Sanford Stakes when he lost to a decided underdog by the name of Upset. As a result of that race a new word, upset, was introduced into the vocabulary of sports enthusiasts and applied to victories by underdogs. In his final race, the Kenilworth Gold Cup, he defeated Sir Barton, the previous year’s Triple Crown winner, by seven lengths. Man o’ War also was accomplished at stud, as he fathered War Admiral, the Triple Crown winner of 1937. Man o’ War lived to be 30. He died in 1947, and his funeral was broadcast by radio to the nation. The site of his grave, now at the Kentucky Horse Park, is marked by a 3,000-pound sculptured likeness.
Native Dancer Native Dancer was born on the Scott Farm near Lexington, Kentucky, in March 1950, and he was raised on owner Alfred Vanderbilt’s Sagamore Farm in Maryland. In 1952, as a two-year-old, Native Dancer ran to nine straight victories, sharing Horse of the Year honors with One Count. He won his first race at Jamaica in April 1952, and his second race only four days later. The frequency of his races was
Horse Racing | 107 probably a training error, as he had to be rested for three months with bruised shins. He again picked up his frantic pace, however, winning the Flash Stakes at Saratoga and then three more races within the next three weeks. He added four more victories before the end of the season. In 1953 he earned victories in the Gotham Stakes and the Wood Memorial and became the heavy favorite to win the Kentucky Derby going away. That victory proved to be elusive, however. In the first turn of the race he was bumped by a long shot, and he ended up in heavy traffic. Finally he burst loose from the crowd and charged at the leader, Dark Star, gaining on him all the way. Alas, “all the way” was not long enough; the finish line came too soon. Native Dancer finished second by a head. Two weeks later, Native Dancer defeated Dark Star and the field in the Preakness. He kept on winning—the Belmont Stakes, the Dwyer Stakes at Aqueduct, the Arlington Classic, and the Travers Stakes. At age four, he added three more victories, and once again earned Horse of the Year honors, after which he was retired, with a record of 21 wins in 22 races. At stud at Sagamore Farm, he sired 44 stakes winners, including Kentucky Derby winner Kauai King. Native Dancer was the grand sire of Mr. Prospector—one of the greatest sires of all time—and he also sired the mother of Canada’s greatest horse, Northern Dancer. Native Dancer died in 1967.
Phar Lap Phar Lap was born in New Zealand in 1926. He was given his name by a stable hand. The name means “lightening” in Thai. Phar Lap became known by many as “Australia’s Wonder Horse.” In 1928, he was purchased by Australians and
moved to the place of his many triumphs. He got off to a slow start, as he lost his first four races before winning a maiden race in 1929. Soon his winning ways were established. In 1930, he won the famous Melbourne Cup race, and in 1931 he won 14 consecutive races. In a four-year career, he posted 37 wins out of 51 starts, often carrying much greater weight than his competition. Phar Lap’s final race was run at Agua Caliente in Tijuana, Mexico. The race offered the largest purse ever given in a North American race. Almost without noticeable effort, he won by a large margin. After the race, his owners arranged for him to tour America. First they took him to a ranch in Menlo Park, California, for a rest. There, on April 5, 1932, only a month after his race, he was taken ill with a stomach affliction. Within hours, he hemorrhaged to death. There has been speculation to this day about the cause of his death. Did he eat the wrong food, or perhaps grass that had been sprayed with chemicals? Or, was he deliberately poisoned? Some feel organized crime elements wanted him dead because bookies lost considerable amounts of money each time he ran.
Rags to Riches “Queen for a Day.” Rags to Riches was born on February 27, 2004, in Kentucky. She was a granddaughter of Triple Crown winner Seattle Slew, and a great-granddaughter of Secretariat. As a two-year-old she only had a single race, a sprint in which she could not even show. As a three-year-old, her trainer, Todd Pletcher, made sure to place her in longer races. In these, she developed a powerful finishing kick. She won the Santa Anita Oaks, but Pletcher decided to keep her out of the
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Kentucky Derby as he had two other horses in that race. After she won the Kentucky Oaks, Pletcher set his eyes on the longest of the Triple Crown races—the Belmont, at one and a half miles long. It was her first race against male horses. After a stumble at the start, Rags to Riches recovered and moved around the track with the leading pack. At the top of the stretch she pulled even with Curlin, and it was a two horse sprint to the wire, with Rags to Riches winning by a head under jockey John Velazquez. She had become the first filly to win the Belmont in more than one hundred years and the first to win a Triple Crown race since 1988. In the fall of 2007, Rags to Riches suffered a hairline fracture during her run in the Gazelle Stakes at Belmont. She trained again as a four-year-old, but was retired after a re-injury to her leg.
Secretariat Secretariat was a very strong chestnut colt born on March 30, 1970. He was known as “Big Red,” the same nickname as Man o’ War had. Secretariat’s father was Bold Ruler, Horse of the Year in 1957, and his mother Somethingroyal, a horse who never ran a race. The greatest horse of the last half-century was owned by Penny Chenery and carried the blue and white colors of Meadow Stable. Secretariat was trained by Lucien Laurin and ridden by jockey Ron Turcotte. As a two-year-old he lost his first race but then showed dominance in the next eight runs, winning all but the last, which he lost as a result of a disqualification. He was named Horse of the Year in 1972. In 1973, he was ready for the Triple Crown. His warm-up races went fine until he had a weak performance in the Wood Memorial owing to a painful abscess. Although many doubted
that he had the stamina, he was ready for the Kentucky Derby. He won going away in record time of 1:59:40, becoming the first horse to win the Derby in under two minutes. In the Preakness, he won by two and a half lengths, in what would have been a record time if the track clock had not malfunctioned. His competition was intimidated, and there were only five horses entered in the Belmont. Secretariat left them in the dust, winning by a phenomenal 31 lengths, in a record time of 2:24, more than two seconds faster than the track record. His final race was at the Canadian International at Woodbine Racetrack in Toronto, after which he again was named Horse of the Year. He retired to stud at Claiborne Farm in Lexington, where in addition to the mares, he attracted over 10,000 visitors a year until he died in 1989. The source of Secretariat’s extraordinary stamina was discovered after his death, when an autopsy revealed that his heart was 50 percent larger than normal size.
LEADING THOROUGHBRED JOCKEYS Eddie Arcaro Eddie Arcaro was born in Cincinnati in 1916. He rode in his first race at the age of 15 in Cleveland, but he had to wait almost a year for his first victory, which came at the Agua Caliente track in Tijuana. He soon won a contract to ride exclusively for Calumet Farms and then with the Greentree Stable of the Whitney family. In 1946, he became an independent. Arcaro was the first and only jockey to have ridden two Triple Crown
Horse Racing | 109 winners—Whirlaway in 1941 and Citation in 1948. Over a career spanning 30 years he rode in 24,092 races, winning 4,779 of them and finishing in the money almost 12,000 times. He won the Kentucky Derby five times and the Preakness and the Belmont six times each. His success was earned with a riding style that seemed to have horse and rider always as one. It also came from the quality of his many mounts: five-time Horse of the Year Kelso, Bold Ruler, Native Dancer, Nashua, and, of course, the two Triple Crown winners. Eddie Arcaro died in 1997 at the age of 81.
Jerry Bailey Jerry Bailey was born in Dallas in 1957. He was drawn into racing when his father purchased several horses at claiming races. Bailey started racing quarter horses when he was only 12. When he was 17, he turned to thoroughbreds and took his first mount in a professional race. He has been racing ever since. Seven times he has been selected as the winner of the Eclipse Award for jockey of the year. He won two Kentucky Derbies, with Sea Hero in 1993 and Grindstone in 1996, and rode 15 winners in Breeders’ Cup races. In 1995, he was inducted into the racing Hall of Fame. One of his most notable claims to fame came as the jockey who rode Cigar in 1994 and 1995, as the horse was Horse of the Year both years. Bailey has been the president of the Jockeys’ Guild. He retired from racing in 2006 having amassed 5,892 wins.
Steve Cauthen Steve Cauthen became a sports phenom as a teenager. He was named Sports Illustrated Sportsman of the Year in
1977 at the age of 17. Steve began riding when he was only five. He began racing in 1976, immediately setting track records. At River Downs he won 94 races in his first 50 days of racing. From there he moved on to Arlington Park, Aqueduct, and Belmont. In his second year, records continued to fall as he won a record $6.1 million in purses. But the best came in 1978 as he guided Affirmed to victory in the Triple Crown. He was the youngest jockey ever to win any Triple Crown race. In 1979, however, he experienced a losing streak and then accepted an offer to move to England, where he rode for the rest of his career. While fighting weight problems and also alcohol dependency, he was still able to win, becoming the number-one English rider in 1984, 1985, and 1987. A severe fall in 1988 kept him out of action for most of a season; nevertheless he returned to race for another year, after which he retired at age 33. He moved back to his home state of Kentucky, where he raises horses.
Angel Cordero Angel Cordero Jr. was born on May 8, 1942 in Santurce, Puerto Rico. In a career spanning 31 years, he registered 7,057 wins in 38,646 starts and won purses totaling $164 million. His wins included three in the Kentucky Derby, two in the Preakness, and one in the Belmont Stakes. He also had four winners in Breeders’ Cup races, with more than $6 million in Breeders’ Cup earnings. Cordero won the Eclipse Award for outstanding jockey two times, in 1982 and 1983. An inspirational figure, he once remarked, “If a horse has four legs, and I’m riding it, I think I can win.”
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But he could not win them all. In 1992, he retired after almost dying in a spill at Aqueduct racetrack in New York. He then became an agent and trainer. However, in 1995, he did saddle up for one more run in the Breeders’ Cup. Tragedy struck the Corderos again in January 2001, when Angel’s wife, Marjorie, was killed in a hit-and-run accident while jogging at night. Marjorie herself had been a very popular jockey, winning 71 races between 1982 and 1985.
Pat Day Pat Day was born on October 13, 1953, in Brush, Colorado. He was drawn into racing after competing in high school and amateur rodeos. He thought he should turn to racing because of his slight build. At age 19 he moved to California and started riding thoroughbreds. He won his first race in 1973. Notable wins include a victory in the Kentucky Derby aboard Lil E.Tee in 1992, five wins in the Preakness, and three wins in the Belmont. He became one of the leading winners among Breeders’ Cup jockeys, with 12 wins. He led the country in number of wins six different times. He won the Eclipse Award for outstanding jockey in 1984, 1986, 1987, and 1991. He was inducted into the racing Hall of Fame in 1991. He is ranked first in all-time earnings among jockeys. In 2005, he retired having ridden 8,803 mounts to victory.
Garrett K. Gomez Garrett K. Gomez was born in Tucson, Arizona, in 1972. He learned racing from a father who was also a jockey. Gomez began competitive racing in New Mexico in 1988 and continued his early
career at the Ak-Sar-Ben track in Omaha. After achieving notable victories in the Arkansas Derby, he moved his activities to California where he rode for prominent trainer Robert Frankel. In 2006, Gomez won two Breeders’ Cup races, which launched two very successful years to follow. In both 2007 and 2008 he won the Eclipse Award for being the top jockey in America. In 2007 he won 76 stakes races—a record—in addition to two more Breeders’ Cup races. In 2008, he won the Pacific Classic and the Travers Stakes.
Bill Hartack Bill Hartack was born in Blacklick Valley, Pennsylvania, in 1932. He took up riding in his late teenage years, and in a professional career lasting from 1952 to 1974 he won 4,272 races, capturing purses of $26 million. His many winners included five mounts at the Kentucky Derby, a feat equaled only by Eddie Arcaro. Hartack was the leading jockey in number of wins in four different years and the leading money winner twice. He was known as a stickler for many details and an antagonist to the press and the general public. He was always at his best while steering his horse around the track and at his worst in the winner’s circle, refusing to give interviews and making caustic remarks to those around him. It was reported that he hated the media because they insisted on calling him “Willie.” After retirement in 1974, he worked as a steward at racetracks in California. Hartack died in 2007 at age 74.
Julie Krone Julie Krone was born in Benton Harbor, Michigan, in 1963. She is a Hall of Fame member with the all-time most wins of
Horse Racing | 111 any female jockey—3,704. She accomplished this record over a career that spanned nearly 20 years. Her most notable win was in the 1993 Belmont Stakes, when she became the first woman to win a Triple Crown race. She also matched Angel Cordero’s and Ron Turcotte’s record of having five winners on the same day at Saratoga. Besides winning the Belmont, Krone rode winners in the Arlington Classic, Meadowlands Cup, Jersey Derby, Carter Handicap, and Delaware Handicap. Her career was marred by several accidents that eventually led to her first retirement in 1999. She subsequently returned to racing in 2002, but retired again in 2004, although she has run in an “old timers” race. In 2000, she became the first female rider elected to racing’s Hall of Fame.
Johnny Longden Johnny Longden was born in England in 1907. He was raised in Canada. He became the leading jockey of his era. He was the first jockey to win 6,000 races; by the end of his riding career at the age of 59 in 1966 he had won 6,032 races. This stood as a record until Willie Shoemaker surpassed the number in 1970. Longden’s purses totaled $24.6 million. His most notable achievement was riding Count Fleet to victory in the Triple Crown in 1943. His career demonstrated his great spirit and his love of horses. He broke both arms, both legs, both ankles, his feet, and his collarbone in racing accidents, along with six ribs and several vertebrae. His arthritis slowed him down enough to cause his retirement as a jockey. But his maladies could not keep him away from the track. Three years after retiring as a rider, he became a trainer, leading Majestic Prince to a
Kentucky Derby win. He is the only person to have Kentucky Derby wins as both a jockey and a trainer. But there was more—he was also Majestic Prince’s exercise boy, groom, and stable-cleaner.
Laffit Pincay Laffit Pincay was born in Panama City, Panama, on December 29, 1946. He started racing professionally at the Presidente Ramon racetrack in Panama at age 17, and two years later he moved to the United States. Success followed as he became the all-time leading jockey at Hollywood Park, Santa Anita, and Del Mar. One day he won a record seven races at Santa Anita. He was the nation’s leading jockey in earnings seven times, and he won the Eclipse Award as the top jockey five time. He biggest win came at the 1984 Kentucky Derby. He also won the Belmont Stakes three times in a row and had seven wins in Breeders’ Cup races. He took several spills with his victories, showing great fortitude. He broke his collarbone 11 times and his ribs 10 times; he had two spinal fractures, two broken thumbs, and a sprained ankle. At the time of his retirement in 2003, Pincay’s 9,530 wins placed him as the all-time leader in career victories. (In 2006, jockey Russell Baze surpassed his number of wins.) Pincay passed Willie Shoemaker’s accomplishments in a 35-year period. He retired in 2003.
Willie Shoemaker Willie Shoemaker was born in 1931 in Fabens, Texas, moving to California as a child, where he started riding. At age 17 he rode in his first professional race, and after a month he rode his first winner. By
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age 22 he had ridden a record 485 wins in a single year. He just kept winning and winning. On six occasions he won six races in a single day. In 1970, he passed Johnny Longden as the leading winner as he rode across the finish line in first place for the 6,033rd time. By the end of his 41-year riding career in 1990 he had ridden 8,833 winners. In 10 different years he was the leading money winner among jockeys. Overall he produced purse wins of more than $123 million, being the first jockey to have wins of over $100 million. He won 1,009 stakes races. On four occasions he won the Kentucky Derby, the last time in 1986 at age 54. He was the oldest jockey ever to win the race. He also had two wins in the Preakness and five wins in the Belmont stakes. After retiring, he became a trainer. His career success came at serious costs. He suffered broken legs and hips from falls during races. His most devastating injury came in a car accident in 1991, however, the year after he retired from racing. The accident left him paralyzed below the neck. He continued in an advisory role as a trainer at Santa Anita, the scene of so many victories over his career, until his retirement in 1997. He died October 12, 2003.
Ron Turcotte Ron Turcotte will always be known as the jockey who rode the great Secretariat to the Triple Crown in 1973. But he did more than just that outstanding feat. He also won the Kentucky Derby and Belmont aboard Riva Ridge in 1972, giving him victories in five of six Triple Crown race in two years. He also rode Tom Rolfe to victory in the Preakness in 1965, and he rode Northern Dancer as a two-year-old. Turcotte was
a French Canadian, born in Drummond, New Brunswick, on June 22, 1941. He was one of 12 children. He dropped out of school at the age of 13 in order to work as a logger. In that work, he began to ride horses. As a result, he was drawn to racetracks and set his sights on becoming a jockey, but he had to work up to it. He moved to Toronto and its Woodbine track in 1959 and started cleaning stables, then walking horses, and then giving them workout rides. In 1961, he became an apprentice jockey. Success followed each step of the way. In 1962, he had 180 wins, and in 1963 he was the leading jockey in Canada. In that year he also began racing in the United States at Laurel and Saratoga. His U.S. career received a big boost with his Preakness win on Tom Rolfe in 1965. He was hired to ride for Meadow Stable, where he was given the reins of Secretariat when the horse was a twoyear-old and won Horse of the Year honors. He retired in 1978 and was elected to the Hall of Fame the next year.
John R. Velazquez John R. Velazquez won the Eclipse Award winner for outstanding jockey in both 2004 and 2005. He was born in Puerto Rico in 1971 and learned to ride under the tutelage of Angel Cordero Jr. When he came to the United States, he first raced in New York, where his titles at Belmont, Saratoga, and Aqueduct launched a career that now includes more than 4,000 victories. His most notable wins include six Breeders’ Cup races, the Kentucky Oaks, the Dubai World Cup, and the Woodbine Mile. In 2007, he won his first Triple Crown race aboard Rags to Riches in the Belmont Stakes.
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TRAINERS Steve Asmussen Steve Asmussen won the Eclipse Award for trainers in 2008. He was born in South Dakota in 1965, and raised in Laredo, Texas. At the age of 16, he was a jockey. However, he had to give up that career as he added body weight, and at 21 he began training thoroughbred and quarter horses. In 2002, he produced 407 winners, and in 2004, a record 555 wins. His most notable triumphs were with Curlin, the 2007 winner of the Preakness and the Breeders’ Cup Classic. In 2008, Asmussen had another record year, with 622 victories.
Bob Baffert Bob Baffert was born in Nogales, Arizona, on January 13, 1953. He was a professional jockey before turning to training quarter horses. He trained Gold Coast Express, the champion quarter horse of 1986, before turning his attention to thoroughbreds. Within his first decade as a thoroughbred trainer, he guided the careers of five national champions. He won the Eclipse Award as the leading trainer in 1997. In both 1997 and 1998, he won the first two legs of the Triple Crown with Kentucky Derby and Preakness victories with Silver Charm and Real Quiet. In 2001 he won both the Preakness and Belmont stakes with Point Given, and in 2003 the Kentucky Derby and Preakness with War Emblem. He has also won two Breeders’ Cup races. In 2009, Baffert was inducted into racing’s Hall of Fame.
Jim Fitzsimmons James E. “Sunny Jim” Fitzsimmons was born in 1874. He began exercising
horses when he was 10, and he paid his dues by cleaning stables, grooming horses, and then becoming a jockey. He went on to become one of the most famous trainers of all time, not retiring until he was 89 years old in 1963. In a training career spanning three-quarters of a century, his horses won 2,275 races and purses exceeding $13 million. His most notable claims to fame were his two Triple Crown winners, Gallant Fox in 1930 and Omaha in 1935. He also won the Kentucky Derby with Johnstown in 1939. In addition, he trained Eclipse Award winners Bold Ruler, Granville, High Voltage, Misty Morn, Vagrancy, and Nashua. Fitzsimmons was inducted into racing’s Hall of Fame in 1958. He died at the age of 92 in 1966.
Robert J. Frankel Trainer Robert J. Frankel was born in Brooklyn, New York, in 1941. He started training on his own in 1966 in New York, afterwards moving to California. There he won 60 races at Hollywood Park in 1972. Since that time he has won Breeders’ Cup races several times. In 1995, he was inducted into racing’s Hall of Fame. He won the Eclipse Award for best trainer in 1993, 2000, 2001, and 2003.
Ben Jones Ben Jones was born in 1882. He spent 47 years as a trainer. He was the key figure in building Calumet Farms into the leading owner of winning horses eleven times in the 1940s and 1950s. He trained Triple Crown winner Whirlaway for Calumet, and he took over the general managership of the farm in 1947, just as
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Citation’s racing career began. He gave the reins of Citation to his son Jim, who trained the colt for his successful run at the Triple Crown in 1948. Ben Jones produced 1,519 winners as a trainer, earning purses of nearly $5 million. Counting Citation, his six wins at the Kentucky Derby are the most ever for a trainer.
Lucien Laurin Lucien Laurin was born in 1912. He began his career with horses as a jockey, riding 161 winners before he turned to training in 1942. Laurin trained 1973 Triple Crown winner Secretariat and also 1972 Kentucky Derby and Belmont winner Riva Ridge for Meadow Stable. His four consecutive victories in Triple Crown races stood as a trainer’s record until D. Wayne Lucas won five in a row. Laurin trained 36 stakes winners over the course of a career that spanned four decades. Lucien Laurin died in May 2000 at the age of 88.
D. Wayne Lucas D. Wayne Lucas was born in Antiga, Wisconsin, in 1935. By the mid-1980s he emerged as the leading contemporary trainer. He has also been important as the purchasing agent selecting several champion horses. Lucas graduated from the University of Wisconsin, where he was also an assistant basketball coach. He began training horses in the late 1960s. Lucas was inducted into the racing Hall of Fame in 1999 after having been the top money-earning thoroughbred trainer in 14 different years. His wins have included the Kentucky Derby on four occasions, the Preakness five times, the Belmont four times, and eighteen
Breeders’ Cup races. He won the Eclipse Award as the leading trainer in 1985, 1986, 1987, and 1994. In 1994, 1995, and 1996 he set a trainer’s record when he won six consecutive Triple Crown races.
William I. Mott William I. Mott was born in Mobridge, South Dakota, in 1953. He started training horses while he was still in high school, winning many races in the unrecognized meets of South Dakota. In 1978, he joined the stable of trainer Jack Van Berg, where he worked until 1986. Then he became the trainer for owners Bert and Diana Firestone before becoming independent. At age 45, Mott was the youngest trainer ever to be inducted into the racing Hall of Fame. His major claim to fame was supported by the record of Cigar, who twice earned Horse of the Year honors. Mott has also won five Breeders’ Cup races.
Todd Pletcher Todd Pletcher was born in Dallas, Texas, in 1967. While a student at the Race Track Industry Program of the University of Arizona in the late 1980s, he began working with D. Wayne Lucas and Charles Whittingham as a groom. In 1991, he became assistant trainer for Lucas. In 1995, he ventured out on his own. In 2004, Pletcher had two winners in the Breeders’ Cup, and another in the Kentucky Oaks. In 2005, his horses won the Travers Stakes and the Blue Grass Stakes, and in 2006 he led all trainers in the numbers of stakes winners. In 2007, his Rags to Riches won the Belmont Stakes. Pletcher won four consecutive Eclipse Awards as the top trainer of 2004, 2005, 2006, and 2007.
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Woody Stephens Woodford Cefis “Woody” Stephens was born a sharecropper’s son on September 1, 1913, in Midway, Florida. He died in 1998 just before his 85th birthday. Woody Stephens started his career with horses as a jockey in 1930. Ten years later he became a trainer, a trade he continued for 57 years. Stephens’s most notable achievement was winning the Belmont Stakes five consecutive times in the 1980s. He also had two Kentucky Derby winners and one Preakness winner. He also trained eleven national champions—only D. Wayne Lucas trained more. He was elected to the Hall of Fame in 1976 and was given the Eclipse Award as the leading trainer in 1983. Stephens retired in 1997.
Charlie Whittingham Charlie Whittingham was born on April 13, 1913. He lived to the age of 86 and came to be known to some as the greatest trainer ever. It was certain that he was the oldest trainer ever to have a Kentucky Derby winner. He was 73 when Ferdinand claimed the roses, and he was 76 when Sunday Silence was first across the finish line in Louisville. Whittingham’s leading rider during his career was Willie Shoemaker. Whittingham followed horses from the age of eight, as his older brother was a jockey. He began training horses in 1934. His 60-year career brought him three Eclipse Awards as the leading trainer and Hall of Fame induction in 1974. He trained 11 national champions and three horses named as Horse of the Year—Ack Ack, Ferdinand, and Sunday Silence. He was the all-time
winningest trainer at both Santa Anita and Hollywood Park. His amazing career also included a tour of duty with the marines in the South Pacific during World War II. He died in California on April 20, 1999.
Nicholas Zito Nicholas Zito was born in New York City in 1948. When he was nine years old he started attending the horse races with his father, who had done service as an exercise attendant. At the age of 15, Zito got a job as a handyman in the racetrack stables. He moved up the career ladder as an exercise boy, then a groom, and slowly worked toward being a trainer. He learned every step of the way. In the early 1970s, he won his opportunity, training his first horse in 1972. But even then success came slowly. In the 1980s, he teamed up with owner B. Giles Brophy and the keys to success were in his hands. In 1996, he won his first Triple Crown race with a victory in the Preakness. In 1991 he won the Kentucky Derby with Strike the Gold and again in 1994 with Go for Gin. He was only the fifteenth trainer ever to have two Kentucky Derby winners. He won Belmont Stakes races in 2004 and 2008. In 2005, Zito was elected to the Hall of Fame.
TRACKS AND TRACK ORGANIZATIONS Churchill Downs, Inc. Churchill Downs is the premier thoroughbred racing track in North America. The track is part of a larger organization (Churchill Downs, Inc.) that has
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included Hollywood Park, Arlington International, Ellis Park, Hoosier Park, and Calder Race Course as well as the New Orleans Fair Grounds and the Churchill Downs Sports Spectrum (an off-track facility) and other interests. Churchill Downs is located within the city of Louisville, Kentucky, close to the bluegrass horse farms that breed a majority of racing stock in the United States. Racing started at Churchill in 1875, and that was also the inaugural year of the Kentucky Derby, the most famous race in the United States and the lead event in the Triple Crown. The Kentucky Derby is run over a one and one-quarter-mile distance. Colonel M. Lewis, who was the president of the track for 20 years, established the race. As racing fell into disrepute around the turn of the century (as did all gambling-related activities), the Derby declined in prominence. Its rejuvenation became the life work of Matt Winn. Winn had been with the track in 1875 and saw all of the first 75 Kentucky Derby races before his death in 1949. The Derby now draws in excess of 150,000 fans each year. The track’s icon is its twin spires that were built atop its stands in 1895. In addition to hosting America’s leading race each May, the track has been the site of the Breeders’ Cup six times. Hollywood Park was organized by the Golden State Jockey Club in 1936 and began offering races on June 10, 1936. Although the 350-acre park and track facility is located in Inglewood, California, it was called Hollywood because its founders included film industry celebrities Jack Warner, Walt Disney, Sam Goldwyn, Al Jolson, and Bing Crosby. The track has been open continuously during this time except
for the World War II years, when the land was used for military purposes. The track was also closed for the 1949 season owing to a fire that destroyed the grandstand. Hollywood Park had the honor of holding the first Breeders’ Cup races in 1984. They also hosted the event in 1987 and 1997. In 1994 the facility became a racino, as it opened a cardroom casino (see The Racino). The facility was purchased by Churchill Downs in 1999 and sold in 2005. In 2000 the Arlington Park International Racetrack was merged into the Churchill Downs Corporation. The Chicagoland Arlington Park has enjoyed a history of glamour and a reputation for elegance. Yet the track that opened in 1927 has had its problems. In 1985 the original grandstand was devastated by fire. Four years later, however, the course made its comeback, reopening with the word “International” in its title and having even more elegant facilities. Arlington track has been a pioneer in several track developments. In 1933, the track installed the first all-electric totalizator that projected ongoing betting activities onto a board that could be followed by patrons. In 1936, the track used the first photo-finish cameras, and in 1940, the first electric starting gates were installed. The track banked its turns in 1942—another first. Arlington also initiated the trifecta bet (a bet on which horses will finish first, second, and third in a race) in 1971. In the same year Arlington began a commercially sponsored race that offered a prize of $100,000. Ten years later, Arlington hosted the first race with a $1 million purse. The inaugural Arlington Million race was won by John Henry. In 1996,
Horse Racing | 117 Arlington was the site of the Citation Challenge, the race in which Cigar matched Citation’s record of 16 consecutive wins. Churchill Downs purchased Ellis Park in 1998. The racecourse had been built in 1922 by the Green River Jockey Club. It is located in Henderson County, Kentucky, just across the Ohio River from Evansville, Indiana. The track suffered a decline after the opening of the Aztar Riverboat Casino in Evansville. Ellis Park was sold in 2006. Churchill Downs, Inc., won a license to open Indiana’s first racetrack, Hoosier Park, which is located north of Indianapolis in Anderson. The track began racing standardbreds in 1993. The first thoroughbred races were held one year later. The leading race is the Indiana Derby, held in October. The track was sold in 2006. Churchill Downs purchased one of Florida’s leading venues, Calder Race Course, in January 1999 for $86 million. The course had begun operations near Miami in 1970, featuring a special formula track surface designed by the 3M Company. Churchill is dedicated to returning Florida to the glory days of racing that were enjoyed in the mid-20th century. The racetrack at the New Orleans Fairgrounds was purchased in 2004.
Del Mar Del Mar Racetrack is located near the ocean, just north of San Diego. The track’s short race meet traditionally opens just as Hollywood Park’s summer season closes down. The two tracks do have a short overlap of seasons during the Hollywood fall meeting. Del Mar opened on July 3, 1937. The track was founded by
Hollywood celebrities Bing Crosby and Pat O’Brien. Many outstanding events have taken place at Del Mar, including Bill Shoemaker’s 1970 ride for win 6,033—surpassing Johnny Longden’s record. New grandstands were built in an $80 million renovation during the early 1990s to make the facility one of the most modern and comfortable in the world. Bing Crosby immortalized the track with his song, “Where the Surf Meets the Turf.” In 2007, Del Mar, Santa Anita, and all California tracks were required to install synthetic racing surfaces.
El Comandante El Comandante is Puerto Rico’s only horse racing track. It is located 12 miles east of the San Juan tourist and casino district, on the edge of the Yunque Rain Forest National Park. It is a rare track in that racing is ongoing throughout the year five days a week. In the early 20th century, there were several tracks in the commonwealth. In 1954, however, the government gave the San Juan Racing Association a monopoly over track operations, and they developed El Comandante in 1959 as a modern facility. A newer facility was built in 1976, offering a one-mile oval, 257 acres of landscaped property, a 65-foot-wide exercise track, and a 12,000-seat six-level grandstand. Eight thousand cars can park in the lot. Puerto Rico offers 675 off-track outlets for online television betting. In 2002, the Puerto Rico government helped keep the track open by investing $3.5 million in development funds in the facility. In 2004, the track corporation was permitted to gain revenues from VLT gaming machines.
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Keeneland Race Course and Sales Operations
The New York Racing Commission Tracks
Keeneland Race Course is located in the heart of the Kentucky bluegrass country, just six miles away from Lexington. Keeneland offers a beautiful track with a short season that features the Bluegrass Stakes, an event for threeyear-olds that is a warm-up for the Kentucky Derby. Fourteen Derby winners have won the race. Keeneland is also a year-round training facility and a research center, with a library collection of 2,000 volumes on pedigrees, breeding, and racing information. The key activity at Keeneland is horse sales. The track holds five sales annually. The January sale is for all horses and the April sale is for two-year-olds; a yearlings sale is held in July and September, and a sale of breeding stock in November. Sales began in the 1930s, but they gained their premier standing during World War II. Prior to the war, horses would be transported by trains from Kentucky farms to Saratoga Springs, New York, for auctions. The military precluded such heavy use of trains during the war, however, and sales activity remained close to the source—at Keeneland. Many stories revolve around the sales. Foals of Northern Dancer sold for over $2.8 million; John Henry was sold for $1,100 in the sale for all ages in 1976 and for $2,200 in 1977. A late bloomer, he commanded only $25,000 as a three-year-old. The gallant steed went on to win $6,591,860 in his amazing career. The Keeneland organization is unique, as it is a nondividend-paying corporation. All profits are reinvested in capital improvements, used for purses in races, or distributed to charitable or educational operations.
The New York Racing Commission owns and operates three major tracks— Saratoga, Belmont, and Aqueduct. Saratoga Race Course in Saratoga Springs, New York, opened its race card in 1864 to a jam-packed crowd of 10,000. The president of the track was William Travers. The first major race at the track was named in his honor—the Travers Stakes. A detailed history of the track and also the other gambling (casino) activity of Saratoga Springs is found in Ed Hotaling’s book They’re Off, which is described in the Annotated Bibliography. Saratoga has been known for many of the great surprises of racing. In 1919 Upset defeated Man o’ War in the Sanford Stakes at Saratoga. In 1973, Secretariat lost to Orion in the Whitney Stakes. The 1930 Travers Stakes provided that year’s only defeat for Triple Crown winner Gallant Fox. That race was won by a 100–1 long shot named Jim Dandy. Until World War II, Saratoga was the leading venue for horse sales; however, transportation restrictions caused that honor to pass to Keeneland. Belmont Park is the home of the Belmont Stakes, the Triple Crown’s last and longest event. Like that race, the track is a one and-a-half-mile oval. The course was named after banker and horseman August Belmont. It opened in 1905 but had to suffer through an era of prohibition on race betting that closed down its 1911 and 1912 seasons. The Belmont Stakes was begun in 1867 and run at Jerome Park and Morris Park before coming to Belmont in 1905. Belmont has undergone several renovations, the major one being a $30 million grand stand construction project in 1968.
Horse Racing | 119 During the period of construction activity, the Belmont Stakes was run at Aqueduct. Belmont has another mark of historical significance. In 1910, the Wright Brothers held an international air flight tournament at the track and drew 150,000 people. Belmont was the site of the Breeders’ Cup in 1990 and 1995. Aqueduct Racetrack began operations in Queens, New York, in 1894. The track facilities were completely rebuilt in 1959. In 1975 an inner track was designed, and a winter meet is held with that track. The facility runs a summer meeting each season featuring two major handicaps—the Brooklyn Handicap and the Suburban Handicap. The Breeders’ Cup was held at Aqueduct in 1985.
Pimlico The Pimlico track in Baltimore is the home of the middle race of the Triple Crown—the Preakness. The track opened in 1870. The major race of the 1870 season was the two-mile Dinner Party Stakes, which was won by an impressive colt named Preakness. When a stakes race for three-year-olds was established in 1873, former governor Oden Bowie, the track president, chose to name the race after the popular horse. The Preakness was run at Pimlico between 1873 and 1889. Then for 15 years the race was moved to the Gravesend track in Brooklyn, New York. From 1889 until 1909, Pimlico racing was confined to standardbred and steeplechase events as scandals touched thoroughbred race gambling. The Maryland Jockey Club brought respectability back to the Baltimore track, and in 1909, they once again held the Preakness. Since 1925 the race has been one and threesixteenths miles in length. The winner
receives the Woodlawn Vase, which was created by the Tiffany Jewelers in 1860. The Pimlico track features sharp turns that have proved to be very demanding for horses that have won other Triple Crown events.
Santa Anita Santa Anita first began its racing program on Christmas Day 1934. Now it opens each season the day after Christmas. The track offers a very beautiful setting, as it is situated in the San Gabriel Mountains in the city of Arcadia, 20 miles northeast of Los Angeles. The track was founded by the Los Angeles Turf Club led by Dr. Charles Strub. Strub ran the operations until his death in 1958. Santa Anita runs the top stakes races in the country during the winter months. The leading events are the $1 million Santa Anita Derby and the Santa Anita Handicap. The handicap gained instant fame when it offered a $100,000 purse at its first running in the midst of the Depression years. The race has a list of winners that includes Spectacular Bid, Affirmed, Seabiscuit, Ack Ack, and two-time winner John Henry. The Santa Anita Derby has been won by eight Kentucky Derby winners including Sunday Silence, Affirmed, Majestic Hill, and Swaps, the first California-bred horse to win the Churchill classic. Both Johnny Longden and Bill Shoemaker rode their last mounts at Santa Anita, and Laffit Pincay had a record seven wins in one day in 1987. Santa Anita hosted the 1986, 1993, 2003, 2008, and 2009 Breeders’ Cup and also the equestrian events for the 1984 Olympic Games. In 2006 the track became the first major racecourse to install an artificial racing surface. The track facility has been in continuous
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operation since its 1934 beginnings except for the years of World War II, when it served as the staging area for the removal of Japanese Americans from their homes and into internment camps in the desert. Not all the millions of visitors to Santa Anita over its eight decades have been able to fully appreciate its luxury and elegance during racing seasons— certainly not these unwilling visitors.
Woodbine and the Ontario Jockey Club Canada’s leading race venue, Woodbine, is located northwest of Toronto. It began racing with trotters in 1874. The track was developed on Joseph Duggan’s horse farm. As elsewhere, the era found bad elements congregating around the racers. In a reaction against the negative reputation that was gathering, Duggan and others formed the nonprofit Ontario Jockey Club in 1881. The club took over the track. The Ontario Jockey Club has also been active in the operation of other tracks, including Fort Erie and Mohawk. The Woodbine facility was originally in the city of Toronto. A new facility was built in 1956, however, on the outskirts of the metropolitan area. In 1959, the old track was renovated and became Greenwood Race Course. The Fort Erie track across from Buffalo, New York, was developed by the Ontario Jockey Club, but it was sold to private interests in 1997. Today it is the second thoroughbred track in Ontario. The Mohawk track, 25 miles west of the Lester Pearson International Airport at Toronto, offers only standardbred racing. Mohawk is the home of the $1 million North American Cup and the Breeder’s Crown, the standardbred version of the Breeders’ Cup. Woodbine itself offers seasons of both thoroughbred
and standardbred racing. The track was the home for the Breeders’ Cup in 1996, but its most famous race was the 1973 Canadian International that was won by Secretariat—the famous steed’s last contest. Racing’s popularity in Canada has waned somewhat, as it has elsewhere. The Ontario tracks, including Woodbine, have gained economic strength, however, by becoming racinos. The Woodbine facility now operates approximately 2,000 slot machines.
OWNERS: FARMS AND INDIVIDUALS Brookside Farms/Allen E. Paulson Iowa native Allen Paulson made his fortune by creating the Gulfstream Aerospace Corporation. Horses became his passion, and he developed his Brookside Farms in Kentucky, California, Florida, and Georgia. Paulson won the Eclipse Award for top owner in 1995 and 1996 and for top breeder in 1993. His most notable success has been Cigar, Horse of the Year in 1995.
Calumet Farm In 1924, William Monroe Wright, a man who made his fortune with Calumet Baking Powder, purchased a horse farm outside of Lexington. He named it after his company. Until his death in 1931, the farm was devoted to the preparation of standardbred horses for racing. Wright was able to produce the winner of the Hambletonian in 1931. His son took over the farm that year and converted it into a thoroughbred racing farm. Warren Wright Sr. had his first major winner with Nellie Flag in 1934. Over the
Horse Racing | 121 68 years that the farm was in the Wright family, it became synonymous with winning. In 12 separate years Calumet horses had more wins than those of any other owner. They had 11 years in a row as the leading breeding farm. The farm produced 38 divisional winners of horse of the year designations. Of course, their most notable feats were with Triple Crown winners Whirlaway and Citation. The property was held by Warren Monroe Wright’s widow until her death in 1950 and then by their son-in-law until 1992. Substantial economic setbacks caused the farm to be sold at a public auction. It was purchased by Henryk de Kwaitkowski.
Coolmore Stud
stock a 560-acre farm near San Diego in 1997. Their operation grew to include more than 500 horses at the farm as well as a stable of broodmares based in Kentucky. The farms have bred more than 140 winners of major races. They also have produced leading California-bred horses. In 1992, Golden Eagle Farm was the leading North American owner of racehorses, winning purses exceeded $5 million. The farm also led the nation in breeding fees, earning over $7 million. The Mabees earned the Eclipse Award for the leading breeders of 1991, 1997, and 1998. Mabee was an original member of the Breeders’ Cup board of directors. John Mabee died in 2002.
Robert and Beverly Lewis
The most sought-after studs in the horse industry are found at Coolmore Stud. With its main farm located in Ireland, the Coolmore organization also runs facilities on four other continents, including a 350-acre spread near Lexington, Kentucky. The Coolmore operations were established in 1975 as a partnership among owner-breeder Robert Sangster, trainer Vincent O’Brien, and stallion master John Magnier. The organization uses a dual-continent notion of sending stallions from the Northern Hemisphere to Australia for the Southern Hemisphere breeding season. Fifty stallions are under Coolmore management on the five continents.
Best-known for campaigning Silver Charm, who won the Kentucky Derby and the Preakness in 1997, Beverly and Robert Lewis began their involvement in the racing industry in 1990. In addition to Silver Charm, they raced a number of other champions, including Charismatic, winner of the Kentucky Derby and Preakness in 1999. Based in California, their horses have been trained by such notables as D. Wayne Lucas, Bob Baffert, and Gary Jones. Lewis served as the chairman of the Thoroughbred Owners of California and also as director of the National Thoroughbred Racing Association. Robert Lewis died in 2006.
Golden Eagle Farm
Overbrook Farm/ William T. Young
John and Betty Mabee, founders of the Big Bear Grocery chain, used profits from the sale of that business and earnings from the sale of the Golden Eagle Insurance Company to purchase and
Lexington, Kentucky, native William T. Young made a fortune developing Jiffy peanut butter and selling the brand to Procter and Gamble. These and other
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business ventures enabled him to pursue Overbrook Farm in Lexington as an avocation. The 1,500-acre breeding facility produced a number of leading horses in North America. The farm is perhaps best-know for Storm Cat, a modest runner who went on to become one of the most influential sires in the modern thoroughbred racing era. Other notable Overbrook horses include Kentucky Derby winner Grindstone and Belmont Stakes winner Editor’s Note. Young’s Cat Thief won the Breeders’ Cup Classic in 1999. Young also won the Eclipse Award as the outstanding breeder in 1994. Young died in 2004 and his family kept operations at Overbrook active until 2009, when they sold all their thoroughbred holdings.
the Godolphin racing empire run by his brother, Sheikh Mohammed bin Rashid Al Maktoum.
Stronach Stable/Frank Stronach Frank Stronach was born in Austria, but he generated his fortune as a Canadian industrialist with Magna International, Inc. In 1998, Stronach purchased Santa Anita Park and 300 nearby acres for $126 million. He stables about 100 racing horses. Notable runners include Awesome Again, who won the $5 million Breeders Cup Classic in 1998, and Touch Gold (which he owned in a partnership), who won the Belmont Stakes in 1997, denying Silver Charm the Triple Crown. Stronach was given the Eclipse Award for outstanding owner in 1998.
The Sheikhs of Dubai The ruling family of oil-rich Dubai has been involved in horse racing for several generations. Among their members are Sheikh Hamdan bin Rashid al Maktoum, who has more than 300 thoroughbreds stabled in England, Ireland, Australia, Dubai, and the United States. He also owns 155 broodmares. In the United States, the sheikh owns the 1,350-acre Shadwell Farm in Lexington. He was the leading owner of winning mounts in England in 1995. In 1981, Sheikh Maktoum al Maktoum, a member of the ruling family of Dubai, came to prominence in horse racing circles when he and his brothers spent $6.5 million at the Keeneland July yearling sale. He went on to develop a stable of top-class racehorses that went on to great success worldwide. Upon Sheikh Maktoum’s death in 2006, the majority of his racing and breeding stock were absorbed into
The Thoroughbred Corporation/Prince Ahmed Bin Salman al-Saud Prince Ahmed Bin Salman al-Saud, a member of the royal family of Saudi Arabia, and four other partners lead the Thoroughbred Corporation. Salman and his Saudi partners have 45 horses in training in the United States and an equal number of broodmares that are kept at the Mill Ridge Farm in Kentucky. Other horses are kept in England and Saudi Arabia, as well as at a sixteen-acre facility near Santa Anita in California. The corporation’s horses include the leading stallion, Skip Away; Breeders’ Cup winner Distaff; and Sharp Cat. The corporation’s purchase of a yearling for $1.2 million at Keeneland’s September sale in 2000 was an all-time record price at the time.
Horse Racing | 123 The prince died unexpectedly of heart failure in 2002 at the age of 43. The corporation was controlled by his brother, who sold most of its holdings in 2004.
mane, tail, and lower legs. Some white markings may be present. • Black: A horse with an entirely black coat, but some white markings may be present.
COLORS: THE JOCKEY AND THE MOUNT
• Chestnut: The coat is red-yellow to golden-yellow, with some white markings.
Colors are an important part of the tradition and mystique of horse racing. Each major stable is identified by the registered colors worn on the silks of their jockeys. For example, jockeys for the Calumet Farm stable wear red and blue; those riding for Meadow Stable wear blue and white colors. This practice of using colors dates to England’s Newmarket track in 1762. Bettors who favor certain owners may clearly see which numbers are carried by their champions. Bettors may also look at the colors of the horses themselves for clues about performance; however, their luck is bound to fail them if they bet that way for long. Although seasoned bettors may exclaim that one or two white hooves are good but more are worse, such coloring is unrelated to performance. So, too, is the general coloring of the horse. Bay and chestnut horses are the most common colors, and accordingly they register the most wins. In the Kentucky Derby, bays have won the most times, followed by chestnuts, dark bays or browns, gray or roans, and black horses. Colors are important in that they are used in the registration of thoroughbreds for identification purposes. The following color definitions are used by the Jockey Club:
• Dark bay/brown: The coat varies from brown to dark brown, with areas of tan. Mane, tail, and legs are black, with some white markings present.
• Bay: A horse with a coat of yellowtan to bright autumn, with black
• Gray/roan: A horse with combined colors of the gray and roan. • Gray: The majority of the horse’s coat has a mix of white and black colors. • Roan: The majority of the coat has a mix of red and white colors. Written with the research assistance of Bradley Wimmer
References
“Angel Cordero.” 1975. Current Biography Yearbook. New York: H. W. Wilson, 90–92. Bolus, Jim. 1990. The Insider’s Pocket Guide to Horse Racing. Dallas: Taylor Publishing. Christiansen, Eugene Martin. 1999. “The 1998 Gross Annual Wager.” International Gaming and Wagering Business (August): 20ff. Churchill, Peter. 1981. Horse Racing. Dorset, England: Blandford Press. Everson, R. C., and C. C. Jones. 1964. The Way They Run. Los Angeles: TechnoGraphic Publications. Hollingsworth, Kent. 1976. The Kentucky Thoroughbred. Lexington: University of Kentucky Press. Hotaling, Edward. 1995. They’re Off! Horse Racing at Saratoga. Syracuse, New York: Syracuse University Press. “Julie Krone.” 1989. Current Biography Yearbook. New York: H. W. Wilson, 314–317.
124 | Section One: General Topics Litsky, Frank. 1975. Superstars. Secaucus, NJ: Derbibooks. National Gambling Impact Study Commission [NGISC]. 1999. Final Report. Washington, DC: NGISC. “Ron Turcotte.” 1974. Current Biography Yearbook. New York: H. W. Wilson, 418–420.
Scott, Marvin B. 1968. The Racing Game. Chicago: Aldine. Smith, Sharon B. 1998. The Complete Idiot’s Guide to Betting on Horses. New York: Alpha Books. “Willie Shoemaker.” 1966. Current Biography. New York: H. W. Wilson, 373–375.
INSURANCE AND GAMBLING Insurance has sometimes been compared with gambling. After all, an insurance company acts like a casino as it asks its clientele to wager on whether they will live or die, whether they will be healthy or sick, whether their house will burn down or not, whether they will be victimized by thieves, or whether other sad circumstances will occur. It would seem that insurance has many of the elements found in the definition of gambling: Customers put up money (consideration), and they win a settlement (prize) depending upon a factor of chance (whether or not they become a victim). And of course, like a casino, the insurance company charges a fee for the service of offering its product, and the insurance company also sets the prize structure so that the company will make a profit—the odds are in the favor of the insurance company. These things being said, or to a degree admitted to be true, there are still major distinctions between gambling and insurance. Paul Samuelson’s seminal volume on economics points out the differences (Samuelson 1976). In his section on economic impacts of gambling, Samuelson writes that gambling serves
to introduce inequalities between persons and create instabilities of wealth (425; see The Economic Impacts of Gambling). Insurance has the direct opposite consequences. Insurance gives people the opportunity to achieve stability in the face of risks that are often inherent in the nature of things—risk of disease, of fire, of lost property. For a small sum of money, people can purchase policies that will guarantee that the costs of a disaster will not ruin their lives or their families. Gambling purposely introduces risk into a society that is stable; insurance purposely exists to avoid risk. Actually the insurance company takes the risk of disaster faced by a single person and spreads that risk among a very large number of persons who buy insurance policies. Insurance companies may sell policies that cover only a certain set of circumstances. The person purchasing insurance is limited to buying coverage only for “insurable interests.” The insurable interest cannot be as frivolous as the turning of a card or a ball falling on a spinning wheel. The interest must be a real concern to the policyholder. One can insure his or her own life but not the life
Internet Gambling (Including Unlawful Internet Gambling Enforcement Act of 2006) | 125 of a total stranger. Insurance companies must limit the amount of insurance sold to values relative to the risk the insurance seeks to avoid. A house can be insured against fire, but only up to the full value of the house. Similarly, health can be insured up to the cost of treatment and collateral losses, such as wage losses. The limits on insurance coverage preclude the gambler’s behavior of chasing losses. If the “bad” event does not occur, and a premium payment is thus lost, the insured person cannot simply double the bet for the next period of time. The insurance company and the insured both have disincentives for purchasing excessive policies. Insurance companies make people wishing to purchase large life insurance policies subject to many medical examinations, including full health screenings. Newly covered persons with health insurance may not be able to receive benefits for a number of months. By gambling, a person is seeking risk that might severely upset his or her financial stability. By buying insurance, a person is avoiding risk. On the other
hand, if a person with a house or other property, or a family dependent upon him or her, does not insure the house or property against destruction or himself or herself against illness or death, that person is gambling with fates that strike people, often randomly, albeit with some rarity (in short periods of time), but almost certainly over long periods of time. Gambling activity can be and often is very destructive to personal savings. Insurance, on the other hand, can be seen as an alternative means of saving— saving for a rainy day in some cases. In the case of whole life insurance, saving and investment are encompassed into the policies. Although in some respects the notion of insuring against the occurrence of certain natural events and betting on the occurrence of contrived events may appear quite similar, in actuality they are not very much alike. Reference
Samuelson, Paul A. 1976. Economics. 10th ed. New York: McGraw Hill, 425.
INTERNET GAMBLING (INCLUDING UNLAWFUL INTERNET GAMBLING ENFORCEMENT ACT OF 2006) Gambling through the Internet became an established activity in the mid-1990s, causing great concern to many interests— governments as well as private parties
that saw danger in easily accessible gambling. The Internet was developed three decades ago by the U.S. Department of
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Defense in order to connect the computer networks of major universities and research centers with government agencies. The growth of the system into what has now become potentially the most active and most encompassing form of communication had to await the advent of the personal computer before it found widespread acceptance. By the end of 1998 there were over 76 million Internet stations providing access to 147 million persons in the United States—mostly in their homes. An equal number of computers with Internet access are found in other countries. There are an estimated 800 host computer sites that either provide gambling directly or provide information services for gamblers. Approximately 60 Internet sites, located mostly in foreign lands, accept bets on a variety of events. Most wagering is on sports events, but several sites also conduct lotteries or casino game–type betting. In order to make a wager, a player with Internet access must first establish a financial account with an Internet gambling enterprise. Although the enterprise is typically located in another country, the bettor can send money to the enterprise by using a credit card, debit card, a bank transfer of funds, or personal checks. Wagers can then be made, and the account is adjusted according to wins and losses. Internet gambling activity has not yet become a major part of the worldwide gaming industry, but it appears to be growing, and it possesses possibilities for becoming much larger than at present. The National Gambling Impact Study Commission reported that in 1998 there were nearly 15 million people wagering on the Internet from the United States, providing the Internet gaming entrepreneurs with annual revenues of from $300
million to $651 million. This represents an amount equaling about 1 percent of the legal betting in the United States. Gaming analyst Sebastian Sinclair estimated that revenues could reach $7 billion in the early 21st century. A November 20, 2005, report on the CBS television show 60 Minutes suggested that Internet gambling revenues were as much as $10 billion per year. If the expansion comes, it will essentially be because the Internet offers bettors a very convenient way to gamble, and it also offers a privacy they may especially want because of the illegal (or at best quasi-legal) nature of the activity. It is easier to sit at home and wager on a computer than it is to drive to a casino sportsbook—especially when we consider that the only legal sportsbooks are in Nevada. The computer is also quicker than bookie telephone betting services. It is also less likely to be intercepted by law enforcement officials. There are downsides to Internet betting that may hinder wagering activity. The first issue is integrity. Although a player betting on a sports event has an assurance that he has legitimately won or lost a bet (assuming there are independent news reports on the sports event bet upon), players wagering on lotteries or, especially, casino-type games have no firm guarantees that the results of the wagering are totally honest. To be sure, some Internet sites are licensed by governments, giving an appearance of legitimacy. The very staid government of Liechtenstein authorizes operation of an Internet lottery, and several Caribbean entities, such as Antigua, St. Kitts, and Dominica, oversee many Internet sites offering a variety of games, as well as sports betting. The government oversight activities, however, consist almost entirely of collecting fees from the operators.
The Interstate Horse Racing Act of 1978 | 127 The Federal Wire Act of 1961 was confined to betting on races and sports events. It did not address casino-type games and lotteries. Hence, some betting on some computer-type games may possibly have been legal, at least in the eyes of the federal government— up to 2006. To address these questions with clarity, and to fill the possible gap in the 1961 law, U.S. Senator Jon Kyl of Arizona promoted legislation to amend the Federal Wire Act. His proposed amendment was maneuvered through Congress at the end of the session in 2006. The Unlawful Internet Gambling Enforcement Act of 2006 made illegal essentially all Internet gambling that was not precisely skill based, and it gave the Department of Justice and the Federal Trade Commission the power to enforce the law by placing penalties on institu-
tions that facilitated the betting by conducting financial transactions for operators and players. The bill did allow exceptions for some legal race betting and lottery organizations under limited operations within state borders. References
Cabot, Anthony N. 1999. Internet Gambling Report III. Las Vegas: Trace, 115–124. Kelly, Joseph M. 2000. “Internet Gambling Law.” William Mitchell Law Review 26: 118–177. National Gambling Impact Study Commission (NGISC). 1999. Final Report. Washington, DC: NGISC, 2–15, 2–16. SAFE Port Act, http://en.wikipedia.org/wiki/ SAFE_Port_Act, accessed March 25, 2009.
Inter-Provincial Lottery Corporation. See Western Canadian Lottery Corporation.
THE INTERSTATE HORSE RACING ACT OF 1978 During the last quarter-century of the 20th century, participation in horse race betting stagnated. Indeed, on-track betting declined considerably, although the decline was offset by a comparable increase in inter-track and off-track betting. New York’s state authorization of off-track betting facilities run by a public corporation beginning in 1970 both threatened the viability of on-track wagering and at the same time offered something of a solution to the impending revenue decline. By the mid-1970s there
were 100 off-track betting parlors in New York City alone. New York saw the parlors as a source of public revenue as well as a means to discourage patronage of illegal bookies. Prior to 1970, only Nevada had offtrack betting activity. Now many other states examined the New York experience with thoughts of duplicating it. Initially there were no formal provisions requiring that off-track facilities share revenues with tracks, nor were there mechanisms for requiring that wagers be pooled.
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Rather, all such arrangements were ad hoc. Racetracks across the country perceived major problems, and they turned to Congress for development of uniform policies to address their concerns. Even though off-track betting operations agreed that they were adding to the racebetting activity and were sharing some revenues, the tracks felt that their share was not sufficient to offset losses resulting from fewer bettors coming to tracks. A compromise measure was hammered out in Congress, resulting in the passage of the Interstate Horse Racing Act of 1978. The Interstate Horse Racing Act recognizes that there are several interests involved in off-track betting. There are horse owners who realize economic gains through purses when their horses win races. There is the track, which is basically a private entrepreneurial venture; there is also the host racing state and its racing commission. There is the operation (public in New York but private in other places) that runs the off-track betting parlor. And there is the state regulatory commission that oversees the off-track betting activity. Of course, there are always the players—the bettors. The act stipulated that the tracks and associations of horse owners would meet and agree on how they would split income from fees charged to the off-track betting operations. The state racing commission would have to ratify the agreement. As with on-track betting revenues, it would
be expected that portions of the off-track betting wagers would go to the track owners, to the state as a tax, and to horse owners through purses. The three parties would then negotiate with the off-track betting operators for a fee that essentially would be a portion of the money wagered on races (the “take-out”). The take-out portion going to the track, the owners, and the host state would be less than the amount taken from the track bettors, as it also had to be shared with the off-track betting facility and the off-track betting state. The Interstate Horse Racing Act requires that the overall take-out percentage from the off-track betting activity be the same take-out rates as charged to on-track bettors. This protects the tracks from price competition. The act also stipulated that the offtrack betting facility cannot conduct operations without the permission of any track within 60 miles of the facility, or if there are no such tracks, then the nearest track in an adjacent state. The act did not address the subject of simulcasting of race pictures between the tracks and the off-track betting facilities. Reference
The Interstate Horseracing Act (Public Law 95–515, signed into law October 25, 1978).
Johnson Act. See Gambling Devices Acts (Johnson Act and Amendments).
THE KEFAUVER COMMITTEE The Kefauver Committee is the popular name for the U.S. Senate Special Committee to Investigate Organized
Crime in Interstate Commerce. The committee, which met in 1950 and 1951, was the first federal entity to
The Kefauver Committee | 129 make a comprehensive study of organized criminal activity in the United States. The investigations concentrated much attention upon gambling. The idea of a Senate investigating committee came from Estes Kefauver, a firstterm senator from Tennessee. Kefauver’s initiative came as a reaction to reports from several state and local crime commissions that had met in the postwar years. These local investigatory efforts had found that criminal organizations experienced great growth during the World War II years. They had moved from Prohibition-era bootlegging activities to gambling, narcotics, and prostitution activities. They did so at a time when the nation’s collective attention was focused upon world events. The crime commissions’ reports were accompanied by a widely reported series of sensational newspaper investigations and stories. It seemed to Kefauver that the national public was making a call for action. The ambitious senator had served as a member of the U.S. House of Representatives for five terms before winning election to the Senate in 1948. His election resulted from a bitter fight against a corrupt political machine that had dominated Tennessee politics for decades. During 1949, Kefauver developed the idea that the federal government should follow the lead of the local commissions and have its own study of crime. On January 5, 1950, he introduced Senate Resolution 202 in order to create a new subcommittee of the Judiciary Committee on which he served. After jurisdictional objections from the leader of the Commerce Committee, the resolution was amended, and an independent special investigating committee was
approved on May 3, 1950. Vice President Alben Barkley (president of the Senate) selected five members to serve on the committee. The members included Democrats Kefauver, Herbert O’Conor (Maryland), and Lester Hunt (Wyoming) and Republicans Alexander Wiley (Wisconsin) and Charles Tobey (New Hampshire). The committee gained widespread national attention for its televised hearings. Kefauver achieved celebrity status and soon afterwards launched a presidential campaign. He failed in attempts to get the presidential nomination of the Democratic party in 1952, but in 1956 he was nominated for the vice presidency on an unsuccessful ticket with presidential candidate Adlai Stevenson. The committee held its hearings in a Senate office building in Washington, D.C., and in 13 other cities, including Las Vegas, Miami, New York City, New Orleans, Kansas City, Detroit, and Los Angeles. Over 600 witnesses testified. These included federal, state, and local officials as well as many persons who participated in gambling enterprises both legal and illegal. Among these were members of the Desert Inn Group of Las Vegas, including Moe Dalitz and Wilbur Clark. Several thousands of pages of testimony were recorded. The committee issued its report on April 17, 1951. The committee concluded that “organized criminal gangs operating in interstate commerce are firmly entrenched in our large cities in the operation of many different gambling enterprises . . . as well as other rackets” (Kefauver 1951, 1). The committee found that there was a “sinister criminal organization known as the Mafia” that was operating throughout the country.
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Gambling profits were considered the “principal support” for the criminal gangs. The committee strongly opposed legalization of gambling, as they found that the “caliber of men who dominate the business of gambling in the state of Nevada is on par “with those operating illegal establishments” (91). The committee members concluded that “as a case history of legalized gambling, Nevada speaks eloquently in the negative” (94). The committee wrote, “It seems clear to the committee that too many of the men running gambling operations in Nevada are either members of existing out-of-state gambling syndicates or have had histories of close association with the underworld characters who operate those syndicates.” They criticized Nevada’s licensing system for not resulting in the exclusion of undesirables but rather seeming only to give the individuals a “cloak of respectability” (94). The committee’s report included 22 recommendations for federal government action and 7 for state and local governments. The federal recommendations included (1) the creation of a racket squad in the Justice Department; (2) the establishment of a Federal Crime Commission in the executive branch; (3) a continuing study by the committee of interstate criminal organizations and support of social studies related to crime; and (4) new legislative initiatives, to be suggested by the committee. The committee also applauded the establishment of a special fraud squad in the Bureau of Internal Revenue (now the Internal Revenue Service) to deal with taxation of illegal gamblers and other gangsters. It was recommended that casinos be required to keep daily records of wins and losses of gamblers and provide the records to the bureau. Officials of the
bureau should have access to casino records at all times. The transmission of wagers and of betting information interstate by means of telephone, telegraph, or radio and television should be prohibited. While the committee was meeting, the Johnson Act was passed, which prohibited the transportation of slot machines across state lines for illegal uses. The committee recommended that the prohibition be extended to other gambling devices such as roulette wheels and punchboards. Congress also increased the federal slot machine licensing tax to $250 for each machine. The tax had been established in 1941 and levied at an annual rate of $150. State and local governments were urged to appoint committees to study the problem of organized crime in their jurisdictions, with special grand juries having extensive powers appointed in communities with wide-open illegal gambling. Greater cooperation among police agencies was suggested. Each jurisdiction was also asked to consider depriving businesses of licenses if illegal gambling was taking place on their premises. Several additional recommendations were urged upon both federal and state authorities in areas of criminal activity that did not involve gambling. The committee had impact beyond the presidential campaigns of Estes Kefauver. As a result of the hearings, many persons were charged with being guilty of committing contempt of the Senate for their misinformation. The report of the committee listed 33 notorious individuals who were cited for contempt and other charges as a result of the hearings. Additionally, many states followed recommendations and set up their own committees and commissions where they had not done so before. Through the
The Knapp Commission | 131 1950s many local gambling establishments across the country were closed down—in some places one by one, in other places en masse. The effects on Nevada gaming were mixed. The efforts of other states to crack down on gambling pushed many illegal operators from other jurisdictions to Nevada. The state also experienced growth, as it became known as the singular place where many casinos could operate openly. Also, the attention of the committee influenced Nevada to improve its gaming regulatory structures with the creation of a specialized Gaming Control Board in 1955 and the Nevada Gaming
Commission in 1959. Also influential in pushing regulatory improvements in the state were the work of the McClellan Committee and the administration of Governor Grant Sawyer. References
Kefauver, Estes. 1951. Crime in America. Garden City, NY: Doubleday. Moore, William Howard. 1974. The Kefauver Committee and the Politics of Crime, 1950–1952. Columbia: University of Missouri Press. See also Crime and Gambling; Gambling Devices Acts (Johnson Act and Amendments); McClellan Committees.
THE KNAPP COMMISSION (1970–1972) The Knapp Commission (officially known as the Commission to Investigate Allegations of Police Corruption and the City’s Anti-Corruption Procedures) consisted of five leading citizens of New York City. The commission was instituted by an executive order of Mayor John V. Lindsay on May 21, 1970. Lindsay appointed Whitman Knapp as chairman. Joseph Monserrat, Arnold Bauman (later replaced by John E. Sprizzo), Franklin A. Thomas, and Cyrus Vance (later secretary of state in the Carter administration) were commission members. The commission met for two years and issued its final report on December 26, 1972. The creation of the commission was not driven by policy considerations of Mayor Lindsay. Quite to the contrary—
city officials, as well as top police administrators, were said to be quite content to allow on-street corruption of policy activity through bribery in exchange for having a police force that could basically ensure publicly acceptable levels of social control and criminal activity. Their priorities were often directed toward overlooking certain illegal activities by police if strict enforcement would negatively impact police morale. Allegations of police corruption have dogged the police force of New York City since its creation in 1844. Investigations have been conducted on a periodic basis. A New York state senate committee (known as the Lexow Committee) looked at police extortion of houses of prostitution and gambling operations in
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1894. In 1911, the city council appointed a committee led by Henry Curran to look into police involvement in the murder of a gambler in Times Square. The gambler had revealed to city newspapers a pattern of bribes that he had paid to the police. In 1932, the state legislature again sponsored an investigation under the leadership of Samuel Seabury. It examined cases of bribes paid to police by bootleggers and gamblers. In 1950 and 1951, the district attorney again held grand jury hearings into bribery tied to gambling. Harry Gross, the head of one of the largest gambling syndicates in the city, agreed to testify. Twenty-one policemen were indicted, but charges were withdrawn when Gross ceased to cooperate in the hearings. In the mid-1960s, it could be expected that the issue would somehow resurface. This time the catalyst for investigations was a policeman whose quest was to be an “honest cop.” His name was Frank Serpico. Serpico’s story was the subject of a popular book by Peter Maas and a widely acclaimed movie, Serpico, released in 1973, starring Al Pacino in the role of Frank Serpico. Shortly after joining the police force, Serpico became aware that officers were taking bribes from persons involved in numbers betting and illegal sports betting. Soon he discovered the depth of a network of bribes tied to protection given to various games. Operators of different kinds of games would pay different levels of bribes depending upon the volume of their activity and the public exposure needed for their activities. Open gambling games would require higher bribes. All the police of a precinct would participate in the police bribes, with varying shares given to uniformed officers, plainclothes officers, detectives, and higher administrators.
At first Serpico simply refused to accept his share of the bribe money. But as he could not escape personal involvement with the situation on a daily basis, he confided his displeasure to higher police officials. Although he was very reluctant to name any fellow officers in his discussions, he was eager that an investigation follow so that the practices would cease. He found little satisfaction within the police hierarchy and instead was severely ostracized. Even contacts with the mayor’s office were futile. The highest politicians in the city were more concerned that police morale be high, as race riots were anticipated and general social “peace” in the streets was their priority. Serpico’s persistent actions led to internal proceedings that resulted in individual convictions of lower-level policemen. He saw little action at the top levels where general reform had to start, although a higherlevel investigation was initiated. In frustration and fear for his personal safety, Serpico and two supportive fellow officers decided to go on record and make their story public. On April 25, 1972, the New York Times reported Frank Serpico’s story on the front page “above the fold.” The cat was out of the bag, and Mayor Lindsay could no longer hide behind bureaucratic values. He immediately appointed an interdepartmental committee to recommend action. The committee asked for public complaints that would back up the New York Times story. They received 375 complaints within a couple of weeks. The committee told the mayor that as regular city employees they did not have time to follow-up with an investigation. They urged the mayor to create what became the Knapp Commission (Knapp Commission 1972, 35).
The Knapp Commission | 133 The city council approved a budget for the commission and also gave it subpoena power. Additional funds were received for the work through the U.S. Law Enforcement Assistance Administration. An investigating staff was formed, and several inquiries into illegal activity were made in the field. The commission also held two sets of hearings. Five days were spent with Frank Serpico and his fellow confidants. The commission also invited public complaints, and they received 1,325 in addition to those sent to the mayor’s earlier committee. In addition to the Knapp Commission’s report, their work led to the indictments of over 50 police officers. Over 100 were immediately transferred after the hearing began. The commission spent considerable time discussing what is known as “the rotten apple theory,” specifically that corruption is not pervasive but rather the result of a few “rotten apples” that somehow get into every barrel. They rejected that supposition, as their report began with the words, “We found corruption to be widespread” (Knapp Commission 1972, 12). In one precinct they found that 24 of 25 plainclothes policemen were involved in receiving bribes from illegal gamblers. Although group norms motivated police to participate in networks of bribery, so did their realization that the enforcement of gambling laws was not taken seriously by the judicial system. The commission reported that between 1967 and 1970 there were 9,456 felony arrests for gambling offenses. These resulted in only 921 indictments and 61 convictions. Of these, only a very few received jail sentences, and the sentences were generally light. Although the commission’s report dealt with a wide range of corrupting activities, a special focus was upon
gambling and the bribes gamblers paid to the police in their part of the city. The activity was found in all parts of the city. Ghetto neighborhoods were especially susceptible to this police activity. One witness indicated, “You can’t work numbers in Harlem unless you pay. If you don’t pay, you go to jail. You go to jail on a frame if you don’t pay” (Knapp Commission 1972, 71). The commission found that the “most obvious” result of the gambling corruption was that gambling was able to operate openly throughout the city. Although those with no moral opposition to gambling were not upset, they realized that the pattern of bribery in this area opened the police up to other corruption— looking the other way during drug activity, during certain Mob larcenies, and during other Mob activity. The commission saw a definite link between Mob organizations and gambling activity. The bribery pattern also taught the public that the police were not to be respected. This was especially harmful for children. An additional danger to police corruption was that the police neglected their specific law enforcement duties as they concentrated on collecting bribes and protecting gamblers. One remark from Serpico was telling. In effect, he said that all the crime in New York City could be ended if the police were not so busy seeking payoffs” (Knapp Commission 1972, 76–77). The police responded to the commission by indicating that they were no longer concentrating on small gambling operatives but rather would focus on leaders in gambling operations. The commission felt that this might be admirable, but that it was not sufficient. They believed that “gambling is traditional and
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entrenched in many neighborhoods, and it has broad public support” (90). Such being their belief, they recommended that numbers, bookmaking, and other gambling should be legalized. Moreover, the regulation of such legalized gambling should be by civil agents and not by the police (Knapp Commission 1972, 18). The commission rejected the “rotten apple” theory and so too did the Commission on the Review of the National Policy toward Gambling. They reported that a Pennsylvania Crime Commission
that began its study in 1972 also found bribes from gamblers to be pervasive in Philadelphia, and the same was also found in other large cities. References
Commission on the Review of the National Policy toward Gambling. 1976. Gambling in America: Final Report. Washington, DC: Government Printing Office. Knapp Commission. 1972. The Knapp Commission Report on Police Corruption. New York: George Braziller. Maas, Peter. 1973. Serpico. New York: Viking Press.
MCCLELLAN COMMITTEE In January 1955, Democratic Senator John McClellan of Arkansas became chairman of the Senate’s Permanent Subcommittee on Investigations. Previously Senator Joseph McCarthy (R-Wisconsin) had used the chair position to conduct his discredited investigations into communist influences in the national government. Under McClellan’s direction, the committee turned toward other topics. Initially McClellan looked at corruption in government contracts and trade with communist China. He selected a young attorney named Robert Francis Kennedy to be the chief counsel and chief investigator for the committee. Kennedy sensed the presence of the International Brotherhood of Teamsters (the Teamsters’ union) in certain contract abuses, and he began to probe the Teamsters’ activity. During 1956, he stumbled upon evidence of corruption by Teamster president David Beck. Kennedy was influential in having
McClellan’s committee transformed into a Select Committee on Labor Corruption. The eight-member bipartisan committee met for two years, during which Robert Kennedy’s efforts were directed first at Beck, who was forced to resign his union position after a conviction for stealing from the union, and then at Beck’s successor, James Riddle Hoffa. The investigation of Hoffa revealed a widespread involvement of Teamsters’ union funding of casinos in Nevada, as well as other connections between union officials and organized crime figures; in turn, union activity was linked to illegal gambling. The committee reiterated the conclusions of the Kefauver Committee that there was indeed an organized crime association known as the Mafia and that its major illegal activity concerned gambling. Following the 1960 elections, McClellan was appointed to be the chair of a newly organized crime
The National Gambling Impact Study Commission | 135 committee, while Kennedy became the attorney general in the presidential administration of his brother, John F. Kennedy. The crime committee met for three years. Kennedy created a crime task force within his office and pursued gamblers and their activity, whether it was legal or illegal. He also pursued Jimmy Hoffa, seeking to expose him as a thief and gangster within the union. Kennedy and McClellan often worked in tandem, especially in the legislative field. Their joint efforts led to the passage of two major pieces of legislation in 1961 that grew out of the Kefauver Committee report. One law banned the use of interstate commerce for any illegal gambling equipment—hence expanding the thrust of the Johnson Act. The other prohibited the use of any interstate communication devices (wire services) in order to
transmit information used for wagering activities. Reference
U.S. Senate Committee on Government Operations. 1962. Gambling and Organized Crime—Report. Washington, DC: U.S. Government Printing Office. See also Federal Wire Act of 1961; Gambling Devices Acts (Johnson Act and Amendments); Hoffa, Jimmy; Kefauver Committee; Kennedy, Robert F.
National Center for Responsible Gaming. See Gaming Institutes: Research and Political.
National Coalition against Legalized Gambling. See Gaming Institutes: Research and Political.
THE NATIONAL GAMBLING IMPACT STUDY COMMISSION (1997–1999) The National Gambling Impact Study Commission met from June 1997 through June 1999, producing a report recommending 66 changes in public policy toward gambling activity. The commission was the creation of a new set of political forces in U.S. politics. As casino-style gambling rapidly spread across the United States in the early 1990s, forces in the debate on gambling turned their attention to the national policymaking arena. Under the leadership of Tom Grey, a United
Methodist minister and Vietnam War veteran from Galena, Illinois, the National Coalition against Legalized Gambling emerged to fight gambling wherever the issue arose as an issue of public policy. The coalition also urged politicians in Washington, D.C., to examine gambling and to consider regulation and taxation of gambling activity. In 1994, President Clinton sought to increase the federal budget by $1 billion dollars after Congress had established spending caps for the year. To do this, he
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would have had to either reduce other spending by a billion dollars or find a new source for the money. He suggested a new source: a 4 percent tax on all gambling profits in the United States. As his real target was the commercial casino industry, casinos reacted. Major Las Vegas and Atlantic City properties quickly came together and formed the American Gaming Association (AGA). The association selected Frank Fahrenkopf, formerly the chairman of the Republican National Committee, to be its spokesman and executive director. The tax measure was silently killed, but national politics were changed forever as the gaming industry moved onto the stage as a major contributor to political campaigns for both parties. The forces were joined in battle in 1995 when Congressman Frank Wolf (R-Virginia) introduced H.R. 497, a bipartisan bill to create a national study commission to examine gambling in the United States. Senators Paul Simon (D-Illinois) and Dick Lugar (R-Indiana) cosponsored companion legislation in the Senate. The AGA immediately feared that Grey and Wolf had their sights set on destroying big casino gaming with a “witch hunt” that would lead to recommendations for national taxation and regulation of gambling, as well as restrictions on the spread of legalized gambling. The AGA was outmaneuvered in committee hearings on the bill, as Grey and others emphasized the many negative consequences of gambling and indicated that political leaders did not have full knowledge of the impact of gambling. The AGA had to back off of its effort to simply kill the bill. Instead it used its power base—its campaign funding potential as well as congressional voices from gaming states—to make the bill less offensive to its interests.
The bill to create the national commission was substantially changed from the bill Wolf wanted. The commission was charged with investigating the impact of all gaming, whereas Wolf had wished to target casino gaming only. The AGA knew it could deflect much of the criticism of casino gaming by having investigators look at lotteries, charities, and Indian gaming. The commission was denied wideranging subpoena powers, whereas Wolf had desired that the commission be able to subpoena casino files and data on players. The casino interests also negotiated a selection process that allowed them to have a strong voice on the panel. It appeared that Congress wished to satisfy conservatives by establishing the commission, but members of Congress were also quite aware that casinos were a major source of campaign funds. Unfortunately for the state lotteries, they were not able to make campaign contributions. They were not given an “inside voice” in the membership on the commission. The amended bill was quickly passed by each house, and on August 3, 1996, it became Public Law 104–169 as it was signed by President Clinton. Three of the nine members of the National Gambling Impact Study Commission were appointed by the president, three by the Speaker of the House, and three by the majority leader of the Senate. The two congressional leaders each allowed minority party leaders in their chambers to select one of the three respective appointments. The commission ended up as a bipartisan group including both vocal antigambling advocates and commissioners who were close to the casino industry. Two strong voices against gambling won appointment: James Dobson, the president of a religious-right organization;
The National Gambling Impact Study Commission | 137 and Kay James, a former dean at religiousbased Regent University in Virginia. On the other side, one major casino executive— Terrence Lanni of the MGM Grand—was selected, as was John Wilhelm, the head of the largest labor union in Nevada’s casino industry, and Bill Bible, the head of the Nevada Gaming Control Board. A Native American from a nongaming Alaska tribe was selected—Robert Loescher. He turned out to be very much an advocate not only for Native American gaming but also for the industry as a whole. Three “neutrals” seemed to hold the balance of power. One was radiologist Paul Moore, a close friend of Senate majority leader Trent Lott. (Lott became the target of a public interest group as it was revealed in the commission’s last days that he had received an exorbitant amount of campaign funding through the casino interests.) Also considered in the center were Leo McCarthy, former lieutenant governor of California, and Richard Leone, a former New Jersey state official. The commission selected Kay James to be its chair. She set an antigambling tone to the proceedings from the very start, and it appeared that it would be very difficult for the commission ever to come together for a final report. Nonetheless, many hearings were held across the country, and although there was much verbal acrimony, the commission did unite to make a final report. Operating on a budget of $5 million, the commission engaged in a wide variety of activities. Public hearings were held in Washington, D.C.; Atlantic City; Boston; Chicago; San Diego; Tempe, Arizona; Biloxi, Mississippi; New Orleans; and Las Vegas. Several hundred citizens, public officials, industry officials, and academic experts offered testimony. Information was also gathered from more than a
thousand documents examined by the commission staff. The National Opinion Research Center of the University of Chicago was contracted to conduct a survey of compulsive gambling. It surveyed 2,417 adults and 534 adolescents by telephone and 530 adults in gambling facilities. The center’s study also involved making case studies of one hundred communities that were located near gambling facilities. As a result of the work, the center concluded that approximately 1.8 million adults were currently “pathological gamblers” and another 4 million were currently “problem gamblers.” Thirteen percent of patrons at gambling facilities indicated attributes of either pathological or problem gambling at some time in their lives (National Gambling Impact Study Commission 1999, 4–5). All the information resources were utilized in making recommendations, which appeared in the final report. The report had many antigambling messages in it, but on most substantive matters, the casino industry of Nevada came out on the winning side. The gaming industry was bothered by an initial recommendation that states and tribal governments accept a moratorium on new legalizations of gambling activities. That recommendation was passed over in the final report that was issued on June 18, 1999. Instead, the commission urged that the jurisdictions make comprehensive socioeconomic impact statements before they endorsed new legalizations. Other recommendations gave great comfort to the casino industry. Their fears were completely defused with the initial recommendation of the panel. The initial findings of the National Gambling Impact Study Commission included a definitive statement that gambling policy should remain a matter for
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state governments to control. With two exceptions—Native American gaming and Internet gaming—the commission felt that the federal government should stay out of gaming. There should be no special federal taxes on gaming, and there should be no direct regulation of the gaming industry by the federal government. The policy arena for making laws and rules about the casinos and the other gaming venues of Nevada should be in the hands of state leaders and in the counties and cities of the states. The commission followed its first recommendation with a full set of suggestions for changes to be made at state and local levels. Many of these were quite critical of current gaming operations around the country. Nevada casino operators had been criticized before—this was not new. But the criticisms were much easier to take from sources that recognized that they should have no power over the choices that the state makes regarding gaming. The commission recommended that the minimum age for gambling be 21 in all jurisdictions. They also recommended that children not be permitted to linger or loiter in gambling facilities. Gambling “cruises to nowhere”—that is, ships that dock in a nongaming state then go beyond the international waters boundary, allow gambling, and then return to docks—should not be allowed unless the nongaming state specifically approved their activity. The commission also suggested that gaming interests not be allowed to make campaign contributions. Convenience gambling, such as slot machines or other gaming machines in grocery stores, was condemned. In addition, the national commission opposed money machines in gaming
areas. They claimed that “the easy availability of ATMs and credit machines encourages some gamblers to wager more than they intended” (National Gambling Impact Study Commission 1999, 7–30). Therefore, they recommend that “states, Tribal governments, and pari-mutuel facilities ban credit card cash advance machines and other devices activated by debit or credit cards from the immediate area where gambling takes place” (7–30). The commission took a slap at sports betting by recommending that no betting be allowed on college or amateur contests. There was also a recommendation against the sale of instant tickets by lotteries and the use of machine gaming by lotteries. Lotteries were also chastised for excessive and false advertising. Pari-mutuel racing facilities were urged not to have slot machine–type gambling. All gambling areas were requested to have warning signs telling players about the dangers of compulsive gambling. States were encouraged to devote funds from gaming taxes to programs for research, prevention, education, and treatment programs for problem gamblers. The commission urged that Congress pass legislation making all Internet gambling illegal. Moreover, it indicated a desire for legislation to make credit card debts incurred for Internet gambling unrecoverable in courts. The commission also recommended that Indian gaming be subjected to more stringent reporting requirements and that the federal government fully enforce the provisions of the Indian Gaming Regulatory Act. The commission lamented that even with its extensive study, too many gaps
Native American Gaming: Contemporary | 139 remained in our knowledge of gambling. They recommended an extensive program of continued research. Generally, the gambling industry was happy with the Final Report; it had feared a more severe condemnation of casino gambling. Nonetheless, opponents of gambling received encouragement from the Final Report as well. They used the study effectively in a campaign in the fall of 1999 to defeat a proposed lottery in Alabama and to win a
court decision ending machine gambling in South Carolina. Reference
National Gambling Impact Study Commission [NGISC]. 1999. Final Report. Washington, DC: NGISC.
National Indian Gaming Association. See Gaming Institutes: Research and Political.
NATIVE AMERICAN GAMING: CONTEMPORARY The U.S. government recognizes over 562 Native American tribes. In 1990 there were almost 2 million Native Americans. In 2000 the number grew to nearly 2.5 million, with another 4.1 million claiming to have mixed ethnicity with some Native American heritage. Of the tribes in the United States, 225 had some kind of gambling operation in 2007. The operations included bingo games, which are considered Class II games, and various kinds of casino-type games, or Class III games (classifications found in the Indian Gaming Regulatory Act of 1988). The Class III operations are found in 28 states. As described below, the Class III games are conducted in accordance with agreements—called compacts—made between the tribes and the state governments. Since 1990 Native American gambling has been the fastest-growing sector of casino gambling in the United States. Sev-
eral hundred billion dollars are wagered at the Native American bingo halls and casinos each year. As a result of player losses, tribes take in approximately 30 percent of all the gambling revenues in the United States. In 2007, the Native American gambling facilities in 28 states had wins exceeding $26 billion. The revenues support several hundreds of thousand employees as well as critically needed social programs for many Native Americans who have collectively been the most economically deprived subpopulation in the United States. Gambling monies have also been vitally important for economic development projects, making many tribes self-sufficient. Gambling has not been a panacea for all, however, as a majority of the revenues go to the largest casinos. The 25 biggest casinos in terms of floor space (in 1997) each earned more than $250 million a year, collectively winning
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High-stakes bingo at an Indian casino in New York.
42 percent of total revenues from tribal gaming. Over one half of the Native American gaming operations earned less than $25 million a year each. Some of the largest tribes in terms of population have no gambling operations at all. One of the tribes, the small Mashantucket Pequot tribe of Connecticut, has the largest casino in the world. The 300 members of this community control a casino complex that wins well over $1 billion a year. Their main casino, Foxwoods, is located in Ledyard, Connecticut, near the interstate highway that links New York City with Boston. For most of the 1990s, the casino was the only casino in all of New England. The gaming complex facility has more than 340,000 square feet of gambling space, with casinos that feature more than 7,200 machines and 300 table games, plus a 3,200-seat bingo hall. The gaming resort complex also has three hotels, several theaters, amusement game rooms,
and a sports arena. The facility is larger than any casino in Las Vegas, and it earns three times the revenue of the largest Las Vegas casinos. Except for the state government itself, the casino is the largest employer in Connecticut. Other leading Native American casinos include the Mohegan Sun, also in Connecticut, and casinos on Oneida reservations in both Oneida, New York, and Green Bay, Wisconsin; on Chippewa reservations at Sault St. Marie and Mount Pleasant, Michigan, and Mille Lacs, Minnesota; on a Dakota Sioux reservation at Shakopee, Minnesota; and on the Choctaw reservation near Philadelphia, Mississippi. Any of these gaming facilities could be transplanted to the Las Vegas Strip, and customers would be hard-pressed to notice the difference in gambling operations, although their markets all tend to be located within a one-day car drive and few have large hotels.
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HISTORICAL DEVELOPMENT In the 1970s, many Native American tribes began to participate in charity gambling in accordance with state rules regarding how the games would be played and the types of prizes that could be offered. In l979, the Seminole Nation decided to do something different for the bingo hall on its reservation in Hollywood, Florida. Faced with considerable competition from other charities, the tribe threw aside the state’s prize limits and began a high-stakes game with prizes in the thousands of dollars. The Broward County sheriff filed criminal charges and sought to close down the Seminole bingo game. His actions led to a series of law cases, culminating in the 1981 approval of the games without state limits by a federal court of appeals (Seminole Tribe v. Butterworth, 658 F. 2d. 310). In 1982 the U.S. Supreme Court refused to review the ruling (455 U.S.1020). In a very similar case in 1982, another federal court of appeals permitted a California tribe to conduct bingo games and other card games in manners that violated state rules (Barona v. Duffy, 694 F. 2d 1185). Key to the cases was the fact that in both Florida and California the games themselves were legal and could be played. The tribes were only violating the manner in which the games were played. The courts of appeals ruled that states did not have regulatory authority over Native American nations’ activities unless the activities were totally prohibited by the states as a matter of public policy. Tribes across the United States took notice of the very successful gambling activities of the tribes and especially of
the legal cases, which seemed to affirm the special status the tribes enjoyed in this realm of economic enterprise. During the early years of the 1980s, gambling began to appear on most of the reservations of the United States. Except for internal tribal regulations, there was almost no oversight for the gambling activities. As the activities involved larger and larger sums of money, there were both perceived and real problems. There were cases of non-Native managers setting up games and then taking the bulk of the revenues. Evidence of cheating emerged. Members of organized crime families made their presence felt on some reservations. There were also some unscrupulous tribal members who used gaming for personal advantages in ways adverse to their tribes’ interests. Organized commercial casino interests, especially those in Nevada and New Jersey, expressed fears that corruption and organized crime activity on the reservations could result in a popular backlash against all casinos, along with calls for federal regulation of commercial casinos. Of course, they also had concerns about the competitive positions held by unregulated casinos in monopoly-like markets. Congress began to explore the manner in which Native gambling could be regulated. Congressional action was held back, however, as the U.S. Supreme Court had not ruled on the legality of Native gambling, and many state governments sought to have the highest court overrule the previous decisions of lower federal courts. This did not happen. In 1987, the U.S. Supreme Court upheld the earlier rulings by a 6 to 3 vote in California v. Cabazon Band of Mission Indians (480 U.S. 202). Moreover, the Court endorsed Native gambling as being consistent with
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federal policies designed to promote selfsufficiency for tribes. The Court pointed out that the Bureau of Indian Affairs had actually given grants for construction of some of the gambling facilities, that gambling revenues were accomplishing goals for federal policy, and that gambling revenues “provide the sole source of revenues for the operation of tribal governments, and the provision of tribal services. They are also major sources of employment on the reservations.” The Court added, “Self-determination and economic development are not within reach if the Tribes cannot raise revenues and provide employment for their members. The Tribes’ interests obviously parallel the federal interests.” The Court added that state regulation or any other regulation by a nontribal entity could take place only if there were a specific act of Congress authorizing the regulation. Now the states besieged members of Congress to act. Conversely, the tribal interests were less inclined to endorse congressional action, as the status quo was quite acceptable to their desires. A compromise was reached with the passage of the Indian Gaming Regulatory Act of 1988, signed into law by President Reagan on October 25, 1988.
THE INDIAN GAMING REGULATORY ACT OF 1988 The l988 Indian Gaming Regulatory Act (IGRA) established a three-member National Indian Gaming Commission. Two of the three members must be enrolled members of Native tribes. The chairman is appointed by the president and the two other members by the
secretary of the interior. The commission is given some direct regulatory authority over bingo-type gaming. It is also empowered to make general rules for gambling operations. The chairman has subpoena powers, and the commission may assess fines against tribal gambling operations and even close them if it feels they are not sufficiently abiding by the rules. The commission approves all agreements outside operators make with Native gambling establishments and conducts background checks on gambling personnel. Casino-type gambling was to be regulated in accordance with rules established in negotiations between the tribes and the state governments. These negotiated compacts would be given the force of law by the secretary of the interior. If the states refused to negotiate compacts in good faith, tribes could sue the states, and the states could be mandated by federal courts to negotiate. On March 27, 1996, in a 5 to 4 vote (Seminole Tribe v. Florida, 517 U.S. 1133), the U.S. Supreme Court ruled that the provision of the act that allowed tribes to sue states in federal courts over the lack of good faith negotiations was unconstitutional because of the Eleventh Amendment. The amendment implies that states are sovereign units and generally cannot be sued in federal courts. The Court did not rule the entire act unconstitutional, nor did the Court address how impasses would be resolved in the future—whether states could simply say “no” to tribes, or whether tribes could seek relief from the secretary of the interior. In 1999, the secretary of the interior issued guidelines for tribes to take appeals to the secretary’s office when states refused to negotiate
Native American Gaming: Contemporary | 143 compacts. However, in the 10 years since the issuance, the guidelines have not once been put into effect. The act defined three classes of gambling. Class I gambling consists of small prize games between tribal members. It also consists of games traditionally played by tribes in ceremonies or celebrations. These activities are regulated entirely by the tribes. No issues have arisen over Class I games since the passage of the act. Class II gaming encompasses bingo in its various forms as well as pull-tab cards, punch boards, and tip jars (jars filled with a fixed number of pull tabs, hence guaranteeing a predetermined number of winners). Certain card games such as poker are also included as long as the games are nonbanking, that is, do not involve bets between the casino and the player instead of bets among players. Tribes can conduct Class II gaming as long as the game involved is permitted in the state to be played “for any purpose, by any person, organization or entity.” The tribe must pass an ordinance in order to offer Class II games. The ordinance is then approved by the National Indian Gaming Commission chairman. The commission conducts background investigations on the gambling facility and its employees. The commission then regulates the gambling for a period of three years, after which the tribe can apply for permission to self-regulate the Class II games. Most tribes have successfully won permission for self-regulation. The permission can be revoked if the commission feels that the self-regulation efforts are inadequate. Although the commission regulates the gambling, the commission may assess the tribes a fee for the cost of regulation.
The gaming tribes have been aggressive and innovative in applying the law to their benefit. Where states have not agreed to allowed them to have Class III slot machines, they have used the provisions for “electronic aids” for bingo games found in Class II game descriptions in order to justify installing “bingo” gambling machines that to the player appear very much like traditional slot machines. However, as opposed to the slot machines which operate independently of one another in a casino, these bingo machines are linked together so that all money wagered by the player goes into a central computerized pool of money. Winning prizes are then awarded as money is electronically drawn out of this pool. In this way the machines operate—conceptually—much like live bingo games. The National Indian Gaming Commission has allowed such machines to operate under the rules for Class II games. Class III gaming consists of all forms of gambling not covered by Class I and Class II definitions. Basically, the Class III category covers all casino-banked games including blackjack, baccarat, roulette, craps, and all (non-bingo) slot machines. Class III also includes lottery games as conducted by state governments and pari-mutuel racing wagers. As with Class II games, the Class III games may be played only if the tribe has an ordinance permitting them and if the games are permitted “for any purpose, by any person, organization or entity” in the state where the tribal facility is located. Additionally, for Class III gambling to be permitted, the tribe must enter into a compact with the state. The compact will provide a detailed provision on games allowed in the facility, the manner of offering the games, and
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the regulatory structures for oversight of the games. The Class III negotiated compacts may provide very specific authority for tribal and non-tribal (be they county, city, or state) law enforcement agencies to supervise and enforce provisions of the gaming agreements. Without such specific authority being granted to non-tribal authorities, all enforcement activities regarding gaming on Indian lands remain in the hands of the tribal government and the federal government. In other words, if there is no compact, and tribes are permitting games the state believes to be Class III games, the state cannot enforce the law. The state must wait for federal district attorneys and marshals to make all enforcement actions. As these officials operate under direction of the U.S. attorney general, the basic enforcement activity is on the shoulders of one federal officer. State governments may not impose taxes on the Native American gaming facilities as requirements in negotiations for Class III compacts. However, the state may charge the tribes sums of money to cover the actual costs of state regulation of the facilities. In fact, many tribes have acquiesced in state requests for special fees in order to finalize negotiations. The secretary of the interior willingly closes his eyes to the legal violation and accepts that the fees are somehow quid pro quos for some mysterious services the state or local governments might give the gambling facilities. One of these services has been a grant by the state of a limited monopoly to offer specific games such as machine games. The gaming tribes may use money from Class II and Class III games for specific purposes indicated in the IGRA. These include: (1) funding of tribal
government operations or programs; (2) providing for the general welfare of tribal members; (3) promoting economic development for the tribe; (4) making charitable donations; (5) funding of operations of local governments; and (6) making per capita payments to tribal members, when specifically approved by the U.S. secretary of the interior. In regards to the final provision, if the tribe shows that it is meeting its obligations to provide for the social welfare of its members, the tribe may authorize up to 40 percent of net revenue to go to individual members in a per capita distribution. Some tribes have done so; others have not. Some have given the full 40 percent in per capita distributions; others have given smaller proportions. In the case of one Minnesota tribe with a small membership, the per capita distribution of funds was in excess of $800,000 per individual member for one year. Several other tribes have allocations exceeding $100,000 per member per year; however, most of the per capita payments are not so large. The National Indian Gaming Commission also regulates non-Native persons who wish to work with the gambling facilities on reservations. Moreover, arrangements for outside management of games are regulated, with the outside managers being limited to agreements for no more than 30 percent of the net revenue of the facility going to them in exchange for their services. Agreements cannot last for more than five years. Under special cases outside managers may receive as much as 40 percent of net revenues for seven years if they also provide financing for the Native casino facilities. The IGRA anticipated that tribal leaders and other entrepreneurs would see
Native American Gaming: Contemporary | 145 opportunities in creating new tribes in order to place gambling facilities in certain locations with outstanding market possibilities. The law provided that new lands designated as Indian lands by Congress or the Department of the Interior could have gambling only if such was approved by the secretary after some (unspecified) consultations with local residents of the area as well as rival gambling tribes in the vicinity. Moreover, the governor of the state would have to specifically approve the gambling, and of course there would have to be a compact. Plans for new tribes and new tribal lands proliferated, and many applications were made to Congress, the Interior Department, and governors. Only about a dozen tribes have been given new recognition by federal authorities, and several now have a casino operating. Only three existing tribes have been given authorization for gambling on new lands not adjacent to their existing reservations.
SELECTED DEVELOPMENTS— CONNECTICUT AND CALIFORNIA Every state with organized and recognized Native populations has had a special history with its tribes over gambling, with one exception—Utah. As that state has no legal gambling, the federal law is clear that the tribes in the state may not have any Class II or Class III gambling operations. Hawaii, the only other state without any nonNative gambling has no Native lands. Certain state situations deserve extra attention.
Negotiations in Connecticut took many unusual turns on the way to creating the largest casino in the world, Foxwoods. Originally, the Mashantucket Pequot tribe sought a compact so that they could have table games only, as the state did permit charities to use table games in their fundraising events. Governor Lowell Weickert refused to negotiate, however, claiming that the games were commercially illegal in the state. The tribe won a court mandate ordering the governor to negotiate. He refused. A mediator was appointed, to whom the tribe and the governor both submitted proposed compacts. The governor’s proposal actually included provisions for allowing the games. The mediator selected the governor’s proposal. The state then appealed the selection, asking the secretary of the interior to reject its own proposal. The secretary instead signed the proposal, which became the compact. The state lost its further court appeals. It was clear that the state did not permit anyone—charities or commercial operators—to have slot machines. Also, the IGRA clearly says states cannot tax tribal gaming. Nonetheless, in 1993 the state and its governor reached a “side agreement” with the tribe to allow them to have as many slot machines as they wanted, providing they paid the state 25 percent of the revenue from the machines. The agreement was never approved by the secretary of the interior (it could not be; it was patently illegal), but the casino offers 7,200 slot machines for its customers. The 25 percent tax was called a monopoly fee that would go to the state only as long as the Mashantucket Pequots had a monopoly on the machines (which could not be legally possible, as the law could allow machines only if they were permitted for
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others). The monopoly ended in 1996 when a second tribe opened a casino, and the 25 percent share was renegotiated with the governor’s office, without the approval of federal authorities. The state of Connecticut receives over $400 million a year as its share of the tribes’ slot revenues. The state certainly has not sought to appeal the legality of the slot agreement. While of dubious legitimacy, the gambling situation in Connecticut has widespread support. The most protracted battles over Native American gambling have occurred in California, one of the states to pioneer Native American gambling. After the federal court rulings in the Seminole and Barona cases in the early 1980s, gambling expanded on California Native lands. The tribes went beyond bingo and player-banked games and started offering games that appeared to have the qualities of Class III games. After 1988, however, California governors George Deukmejian and Pete Wilson declined to negotiate compact agreements to allow tribes to have Las Vegas–style slot machines and housebanked casino games, claiming that casino-type gambling was unconstitutional in California. As all enforcement of gambling laws on tribal lands was placed into the hands of the federal government, the governors could not demand closure of tribal casinos. An impasse ensued for several years during which the tribes expanded machine operations, operating as many as 15,000 of them outside the boundaries of the federal law. Eventually the tribes turned to the ballot to win their compacts. In 1998, they sponsored Proposition 5, and in 2000 they sponsored Proposition 1A. Governor Wilson opposed Proposition 5; Governor Grey Davis helped design Proposition 1A,
and he supported it. Both passed, but a court ruling held that a 1984 constitutional ban on casinos precluded enforcement of Proposition 5. Hence, Proposition 1A was initiated as a constitutional amendment. The measure allows individual tribes to have casinos with up to 2,000 slot machines in each, with an overall state limit of approximately 43,000 machines. This represents a doubling of the number of existing machines in the state. The 1998 Proposition 5 in California presented the greatest threat to Nevada casinos since the Kefauver hearings of the 1950s. The Native Americans in California wanted a compact and felt they were being stonewalled by Governor Wilson. But in their proposition they did not stop at merely asking for a compact. They asked for wide-open unlimited casino gambling on all 100-plus reservations in the state. The Native interests put almost $70 million into the campaign—one tribe in San Bernardino contributed $26 million of the amount. Nevada casinos responded with $25 million in opposition. Money won the contest, as the voters gave the proposition over 60 percent approval. Unfortunately the proposition was in the form of a legislative initiative, and the courts found it to be constitutionally defective. Nevada paid for the court challenge. The tribes quickly gathered and lobbied the California governor for support of a constitutional initiative to grant them compacts. The new compact (Proposition 1A) limited the number of slot machines that the tribes could have and provided for more definitive regulations— including the possibility of having labor unions for employees. The proposition also provided that the tribes would share a small portion of gaming revenues with other California tribes that did not have gaming, as well as sharing some funds
Native American Gaming: Contemporary | 147 with the state. Nevada interests had been stung by the amount of money that the Native Americans were willing to spend on the campaign in 1998. They were happy with the Proposition 1A compromises, and they were happy that they did not have to advance money against casinos again—a position that makes them feel somewhat hypocritical—but a position they had to take. It is possible that 1A will now allow the casinos of Nevada and the Nevada political establishment to build important bridges to California tribes. Some Nevada companies were quick to seize the opportunity to enter the California gaming scene as managers of new casinos in the Golden State.
A CANADIAN NOTE The situation in Canada has some parallels to that in the United States. Native peoples (or First Nations) in Canada are the poorest residents of the country. They want to have gambling operations to help them deal with problems arising from their impoverished situations. There is no national Canadian law on Native gambling, unlike the situation in the United States. It had been well established that all relationships between Native bands (tribes) and non-Native peoples must be conducted with the federal government in Ottawa. In 1985, however, the federal government delegated all authority over gambling to the provinces. Since then the Native bands have felt like political footballs, as provinces say “go talk to Ottawa,” and Ottawa says “go talk to the provinces.” In the mid-1990s, however, several provinces entered into agreements somewhat similar to compacts in the U.S. states. Tribal casinos are operating in
Alberta, Saskatchewan, Manitoba, and Ontario. Disagreements persist between bands and provincial authorities in several of the other provinces. A unique arrangement was negotiated in Ontario, as one band (Rama) was permitted to have a casino at Orilla, as long as it shared revenues with other bands in the province. Another casino in Ontario, the Blue Heron Casino in Port Perry, also has been authorized to operate under the control of a Native band. The Canadian and U.S. tribes in the United States have generously shared their revenues with many charities in many communities. No Canadian tribe, however, has willingly allowed any other tribe to have a precise share of its gaming revenues. In 2000, the Alberta government provided guidelines for Native casino operations. At the same time, the Manitoba government held hearings and took advice from people throughout the province before designating five communities as sites for Native casinos. In one case there was no band in the community, and arrangements had to be made to create First Nation land for the casino. Saskatchewan created four native casinos when it established its own provincial casino in Regina. All participate in revenue-sharing provisions. References
Light, Steven Andrew, and Kathryn R. L. Rand. 2008. “The Hand That’s Been Dealt: The Indian Gaming Regulatory Act at 20.” Paper presented to Gambling Law Symposium, Drake University Law School, September 12. Ponting, J. Rick. 1994. “The Paradox of On Reserve Casino Gambling: Musings of a Nervous Sociologist.” In Gambling in Canada: The Bottomline, edited by Colin Campbell, 57–68. Burnaby, BC: Simon Fraser University.
148 | Section One: General Topics Thompson, William N., and Diana R. Dever. 1994. “The Sovereign Games of North America: An Exploratory Study of First Nations’ Gambling.” In Gambling in Canada: The Bottomline, edited by Colin
Campbell, 27–55. Burnaby, BC: Simon Fraser University. Thompson, William N. 2005. Native American Issues: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO.
NATIVE AMERICAN GAMING: DATA As mentioned in Native American Gaming: Contemporary, the 25 largest tribal casinos produce 42 percent of the revenue in Native American gambling. The question of how many Native Americans win by having gambling facilities can be examined more closely by looking at these 25 largest Native American casinos and the 25 largest tribes in terms of population. Although it is obvious that some tribes have been helped immeasurably in many good ways because of gambling, have all Native Americans been helped? The 1990 Census reported that there were 1,959,234 Native Americans and that 437,079 of these lived on reservation lands. Of those living on reservations, 50.7 percent were living below the poverty line. Their median family incomes were $13,489, with a mean income of $17,459. The median national family income for all Americans was $32,225, and less than 10 percent were below the poverty line. The Native American population in 2000 numbered 2,475,956, with 512,032 living on reservation lands. Of those on reservations, 39.4 percent were living under the poverty line, with family incomes averaging $23,966. Unemployment rates were still over 20 percent on reservations. Native Americans remained the
poorest of all groups in American society. More than gaming was needed to change the circumstances of Native Americans. Table 8 lists the 20 largest tribes and gambling. Table 9 lists the tribes with the 20 largest casinos. Only one of the largest casinos is located on one of the largest reservations. The Mississippi Choctaw, the 20th-largest tribe, has the 15th-largest casino. Using data from the July 1997 issue of Casino Executive Magazine, the editor discovered that there were 6,037,223 square feet in gambling space in all Native American casinos. The casinos employed 96,584 persons, and collectively they had 5,044 tables and 88,892 gambling machines. The 25 largest reservations in terms of population do not have the largest casinos. Indeed only 14 have casinos. For these tribes, averaging the casino attributes among the 25 indicates that gambling floors average less than 19,000 square feet and employee numbers average 288 persons. The tribes have an average of 10 tables each and 318 machines at the casinos. Although the 25 largest tribes had over half of the Native American population living on reservations, they had less than 8 percent
TABLE 8.
The 20 Largest Tribes and Gambling
Tribe Navajo AZ, NM Pine Ridge, SD Ft. Apache, AZ Gila River, AZ (2) Tohono O’odham Rosebud, SD San Carlos, AZ Zuni, NM Hopi, AZ Blackfeet, MT Turtle Mt., ND Yakima, WA Ft. Peck, MT Wind River, WY Cherokee, NC Flathead Cheyenne River Standing Rock, ND Crow, MT Mississippi, Choctaw Total of Larger Reservations Percentage of All All Native America Average Median
Gaming Square Footage
Employees
Tables
Machines
0 30,000 5,300 68,000 48,000 0 65,000 0 0 0 22,800 0 0 0 25,000 0 0 42,000 20,000 90,000 415,300
0 129 700 1,200 750 0 350 0 0 0 323 0 0 0 180 0 0 400 70 2,000 6,489
0 8 5 40 28 0 10 0 0 0 10 0 0 0 0 0 0 12 0 96 204
0 113 299 771 500 0 500 0 0 0 0 0 0 0 874 0 0 470 100 2,800 6,432
6.90% 6,037,223 20,765 0
6.70% 96,584 324 0
4% 5,044 10 0
7.20% 88,892 322 0
Native Population* 143,000 11,181 9,823 9,113 8,476 8,041 7,106 7,073 7,059 7,025 6,770 6,165 5,782 3,674 5,387 5,110 5,100 4,866 4,724 3,932 271,400 62.10% 437,079 6,758 6,898
*On reservation only. This collectively represents approximately 35% of enrolled memberships. Source: Based on information in June 1997 Casino Executive magazine, 1990 Census, and other research.
Household Income Median
% Below Poverty
9,769 10,633 12,403 12,744 8,552 10,887 8,360 15,536 13,418 13,315 11,033 14,807 13,822 13,463 16,330 14,898 9,885 9,493 14,031 16,702
54.20 75.00 49.90 62.80 62.80 54.40 59.80 47.40 47.70 45.70 51.90 42.50 41.80 47.80 30.00 31.80 57.20 54.90 45.50 37.60
13,570 — 13,030
— 49
TABLE 9.
Tribes with the 20 Largest Casinos
Tribe
Gaming Square Footage
Employees
Tables
Machines
Native Population*
Household Income Median
% Below Poverty 39.80 46.20 23.70 84.00 26.00 25.00 46.80 44.60 27.50 50.00 81.80 5.80 46.40 37.60 71.40
Mashantucket Pequot, CT Saginaw Chippewa, MI Mohegan, CT Ft. McDowell, AZ Mille Lacs (2), MN Viejas, CA Barona, CA St. Ste Marie (5), MI St. Croix (2), WI Oneida, WI Cabazon, CA San Manual, CA Shakopee Mdewakanton, MN White Earth, MN Choctaw, MS Prairie Island Mdewakanton, MN Morongo, CA Coushatta, LA Sycuan, CA Oneida, NY Total of Larger Casinos
284,236 205,000 150,000 150,000 270,000 120,000 115,000 97,507 95,000 95,908 94,000 92,000 90,000 90,000 90,000 80,000
10,687 2,500 5,600 1,400 2,334 1,600 1,100 2,183 1,112 1,520 550 1,400 4,000 1,000 2,000 1,400
312 80 180 0 87 73 32 96 44 80 10 50 120 32 96 60
4,585 3,600 3,000 475 2,875 1,132 1,000 2,284 1,270 2,500 800 1,000 2,500 850 2,800 1,500
55 735 **219 560 428 227 373 315 459 2,447 20 56 153 2,759 3,932 56
41,667 15,083 23,611 15,982 6,796 18,170 25,625 21,875 9,287 19,133 27,500 11,250 62,661 11,867 16,702 5,714
80,000 71,000 70,000 68,000 2,407,660
800 2,100 1,100 2,000 46,380
49 60 72 148 1,680
1,627 2,010 444 1,000 37,260
527 33 0 37 13,120
18,929 7,111 — 16,250
Percentage of All All Native Americans Average Median
39.90% 6,037,223 120,383 94,954
48.00% 96,584 2,319 1,560
33.30% 5,044 84% 72.50%
41.90% 88,892 1,863 1,564
*On reservation only. This collectively represents approximately 35% of enrolled memberships. **Tribal District Statistical Area. Source: Based on information in June 1997 Casino Executive magazine, 1990 Census, and other research.
3.00% 437,079 656 315
— 16,702
30.10 61.50
40%
Native American Gaming: Traditional | 151 of the gambling space, less than 8 percent of the casino employees, 4 percent of the gambling tables, and 9 percent of the gambling machines. On the other hand, the tribes with the 25 largest casinos employed an average of 2,024 in gambling, whereas their reservation populations averaged onethird of that number. The large casinos had average floor spaces of 115,566 square feet, with 73 tables and 1,761 machines each. The tribes owning the casinos had 4 percent of the 1990 reservation populations, but they had 47.8 percent of the gambling space, 52 percent of the casino employees, 36 percent of the gambling tables, and 51 percent of the casino machines. It can be suggested that these big facilities produced about half of all the gambling revenues generated in Native American facilities. Although there is little doubt that gambling has been the best economic development tool available to Native Americans since the occupation of their
lands by European settlers, the tool has not reached its potential for helping large numbers of the economically poorest people in the United States. Some attention should be given to mechanisms such as those utilized in Canada for spreading this wealth and the opportunities it can engender to more Native American peoples. References
Light, Steven Andrew, and Kathryn R. L. Rand. 2008. “The Hand That’s Been Dealt: The Indian Gaming Regulatory Act at 20.” Paper presented to Gambling Law Symposium, Drake University Law School, September 12. Thompson, William N. 1996. Native American Issues: A Reference Handbook. Santa Barbara, CA: ABC-CLIO. Thompson, William N. 2005. Native American Issues: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO. Thompson, William N. 1998. Testimony presented to the National Gambling Impact Study Commission, Tempe, Arizona, July 30.
NATIVE AMERICAN GAMING: TRADITIONAL Long before the ships of Columbus brought playing cards to North America, the indigenous peoples engaged in gambling activities. The Native populations of the Western Hemisphere have been no different than other populations since the beginning of time. They have had games and have wagered valuable possessions on the outcomes of the games.
Stewart Culin’s Games of the North American Indians (Culin 1907) classifies hundreds of Native games into two categories: (1) games of chance, including dice games and guessing games; and (2) games of dexterity, encompassing archery, javelin and darts, shooting, ball games, and racing games. Both categories were found among all North
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American tribes when European intruders arrived on the continent. Guessing games usually involved sticks that one person would hold in his or her hands behind the back. Another person would seek to determine which hand held the most sticks or held a stick with a particular marking. Other guessing games involved having to find a hidden object such as a stone or a ball that might be placed into one of several moccasins or in some place in a room. The most prevalent game of chance involved objects that had characteristics of today’s dice. Tribes of every linguistic group had dice games. Most often the dice were stones with two distinguishable sides. They were tossed by hand into baskets or bowls, and counting systems were used to keep score for two individuals or two groups competing with one another. All tribes in North America had some game involving throwing or shooting an arrow, spear, or dart through a hoop placed at a distance. A variety of other targets would be used as well. Also, some contests involved keeping arrows in the air for a long time or achieving great distances with shooting. Ring and pin games were also quite popular. A ring (the target) was tied to a stick by a string. The string was then used to swing the stick into the air, with the object of having the stick go through the ring. Although most arrow-type games and running games were based upon individual skills, Native Americans also had a wide range of team games involving kicking balls or moving balls toward goals by means of rackets or clubs. Europeans learned the game of lacrosse from the indigenous populations of the North American continent. In addition, all tribes had varieties of running games involving individual runners as well as teams of relay runners.
Wherever there was a game or a contest, schemes existed to place wagers on the results. In most of the skill games, the participants in the games were men; however, those making wagers would often include both men and women, and the betting activity could become rather excessive. Culin relates some harmful effects of tribal gaming, citing an account of a bowl and stick-dice game among the Assiniboin of the northern plains: “Most of the leisure time, either by night or by day, among all these nations is devoted to gambling in various ways, and such is their infatuation that it is the cause of much distress and poverty in families” (Culin 1907, 173–174). He suggests that if a young man gained a reputation for being a heavy gambler that this would be an obstacle in the way of gaining a wife. Many arguments ensued among the people because of gambling. Culin writes, “We are well acquainted with an Indian who a few years since killed another because after winning all he had he refused to put up his wife to be played for” (174). According to Culin, among the Assiniboin women could become as addicted to gaming as men; however, as they usually did not control property sources as much as men, their losses were not as “distressing” (174). Other accounts of Native American games have been more positive. Burt and Ethel Aginsky found that among the Pomo of California, gamblers were a highly honored group and a family would happily welcome an apprentice gambler as a son-in-law. Gaming was also sanctioned by tribal religion, and the whole society participated in games that involved wagers. Tribal members, however, were cautioned against winning too many possessions from one another as this would cause “hard feelings” (Aginsky and Aginsky 1950, 109–110).
Organized Crime Control Act of 1970 | 153 Henry Lesieur and Robert Custer reviewed several studies of Native American gaming and found patterns of activity that mitigated the possibilities of the development of pathological gambling behaviors: (1) Games were formalized rituals with many spectators; (2) players could not go into debt as a result of the games—they could wager only those possessions they brought with them to the games; and (3) individuals had to have permission from their family in order to make wagers (Lesieur and Custer 1984, 149). Although the modern era has seen a massive expansion of Native gaming facilities in North America, today’s Native games are patterned almost exclusively upon games developed by Asian and European newcomers to the continent. Similarly, while the new Americans very early established contact with Native peoples and also incorporated gambling practices into their new communities, there is very little evidence that they borrowed games from Native peoples, lacrosse being one exception. The lack of a general cross-fertilization of game development among tribes and settlers of European origin is evidenced in the almost complete lack of mitigating controls over pathological gaming, such as those identified by Lesieur and Custer,
in modern Native American casinos. Today’s Native American gaming is simply an outgrowth of emerging patterns of non-Native gaming. References
Aginsky, Burt W., and Ethel G. Aginsky. 1950. “The Pomo: A Profile of Gambling among Indians.” In Gambling (special volume of The Annals of the Academy of Political and Social Science), edited by Morris Ploscowe and Edwin J. Lukas, 108–113. Philadelphia: The American Academy of Political and Social Science. Culin, Stewart. 1907. Games of the North American Indians. Washington, DC: Government Printing Office. Desmond, Gerald D. 1952. “Gambling among the Yakima.” Ph.D. diss., Catholic University of America. Devereux, George. 1950. “Psychodynamics of Mohave Gambling.” American Imago 7: 55–65. Flannery, Regina, and John M. Cooper. 1946. “Social Mechanisms in Gros Ventre Gambling.” Southwestern Journal of Anthropology 2: 391–419. Lesieur, Henry, and Robert L. Custer. 1984. “Pathological Gambling: Roots, Phases, and Treatment.” In Gambling: Views from the Social Sciences (special volume of The Annals of the American Academy of Political and Social Science), edited by James H. Frey and William R. Eadington, 146–156. Beverly Hills, CA: Sage.
ORGANIZED CRIME CONTROL ACT OF 1970 President Richard Nixon signed the Organized Crime Control Act into law on October 15, 1970. The act was in
reality a long list of ideas rather than a comprehensive, coherent package of tools with which to deal with organized
154 | Section One: General Topics
crime. Some called it “a smorgasbord of legal odds and ends” and a series of “nuts and bolts” for dealing with crime. Among the matters of concern in the act was gambling. The act provided federal tools for enforcing state provisions on gambling under certain conditions. Penalties were provided for persons who financed, owned, managed, supervised, or directed an illegal gambling enterprise. The illegal enterprises had to involve five or more persons who acted contrary to state and local law to participate in gambling over a period of 30 days or more with revenues involved exceeding $2,000 for a single day. If two people conspired to break a state law on gambling and one was a public official, the federal government was also empowered to take action against the offenders. The act also authorized the appointment of the Commission on the Review of
National Policy toward Gambling, which was appointed in 1974 and made a report of its findings in 1976. References
Graham, Fred. 1970. “Nixon Finally Gets Crime Bill He Wanted.” New York Times, October 18, IV-9. Organized Crime Control Act of 1970 (Public Law 91–452, 84 Stat. 922, signed into law 15 October 1970). See also Commission on the Review of National Policy toward Gambling (1974–1976).
Pachinko. See Japan and Pachinko Parlors. Pachi-slo. See Japan and Pachinko Parlors. Pai Gow Poker. See Poker (in Games section).
POLITICAL CULTURE AND NEVADA: REASSESSING THE THEORY How can the culture of a people be related to policies regarding gambling? A political culture is a collective set of beliefs and values that can define how a people orient themselves toward government in general and what their feelings are about their own political jurisdiction, political participation and rules of participation, their obligations as citizens, their attitudes toward their fellow citizens, and their attitudes toward their leaders. The late Daniel Elazar, a renowned political scientist, postulated
that although there was a dominant type of political culture for the United States reflecting our national heritage and our national system, there were major subtypes of political cultures in different parts of the United States. He identified three such sub-types: the (I)ndividualistic, (M)oralistic, and (T)raditionalistic. The I culture envisions a democratic order expressed through a marketplace of issues. Government does not exist to create “a good society” but rather to respond to demands of citizens on economic and
Political Culture and Nevada: Reassessing the Theory | 155 other issues. Mass political participation is not encouraged, as politics is an activity reserved for “professionals,” not amateurs. Policymaking is transactional, a bargaining process between self-interest groups and individuals. People who seek political office do so as a means of controlling the distribution of rewards of government, not for pursuing programs or ideology. Politics is like horse trading. The M culture was brought to the New World by the Pilgrims and then the Puritans who set up a series of religious colonies in New England. The M culture emphasizes the commonwealth as the basis for democratic government. Politics is considered a lofty pursuit in humankind’s search for the “good society.” Although politics is a struggle for power, it is also an attempt to exercise that power for the betterment of the commonwealth. Government is a positive instrument to promote the general welfare, which is more than a balance of or the sum of individual interests. Citizen participation is an essential ingredient in the M culture. Politics is the concern of every citizen. Thus it is the citizens’ duty to participate. Those who serve in government and politics assume high moral obligations. The T political culture had its roots in British royalty. It persisted past the revolutionary years within the United States in the plantation South, where citizens were seeking economic opportunity through their agricultural system. That system relied to some degree upon the institution of slavery. According to Elazar, the T culture is based upon an ambivalent attitude toward the marketplace coupled with an elitist conception of society. The T political culture reflects an older, precommercial attitude that accepts a largely hierarchical society and expects those at
the top of the social order to take a special and dominant role in government. That role is defined as keeping the existing social order. Government functions for the purpose of confining real political power to a comparatively small and selfperpetuating elite, who often inherit their “right” to govern through family or social ties. Those who do not have a definitive role to play in the political system are not expected to become active in politics. Elazar seeks to categorize each state as well as regions within states with one of the three subtypes, or with a combination of the subtypes of political cultures. Elazar placed Nevada clearly under the I culture category, although he did not specifically discuss Nevada politics. Nevada historian James Hulse offers a commentary. He correctly reads Elazar’s description of I culture, saying that it “assumes that the function of the marketplace is given top priority” by the government. He goes on to indicate, “Nevada as a society has been relaxed, permissive and at times even reckless in its receptivity to the individualistic prospector and promoter. The contemporary gamblers on both sides of the betting tables belong in that category” (6). Furthermore, the position that Nevada is an I culture is espoused by Nevada Congresswoman Dina Titus, also a professor of political science at the University of Nevada, Las Vegas. She offers that Nevadans are notoriously antigovernment, indicating that their greatest antipathy is directed toward Washington and that they resent any mandates imposed from “inside the Beltway.” Indeed, in support of the argument, both the Sagebrush Rebellion (an effort to have the federal government return lands to state control) and a County Supremacy Movement originated in Nevada. Closer
156 | Section One: General Topics
to home, Nevadans’ suspicion of government is reflected in the maintenance of a “citizen legislature” that meets for only 120 days every other year and is hamstrung by such constitutional restrictions as a requirement for a two-thirds majority vote on any new tax levy and also a term limit of 12 years for service. There are also provisions for extensive direct democracy via recall and initiative procedures. Although Nevadans do cherish their ability to keep government at a minimum, Titus relates that they seldom exercise the power they have, which is also consistent with the I culture identified in Elazar’s model. Congresswoman Titus also points out the fact that the state has very low voter registration and turnout. In addition, partisanship is extremely weak, as many if not most voters split their tickets frequently. Pragmatic politics prevails over ideology, and libertarian values are espoused by both major parties. Finally, Titus, as did Hulse, emphasizes that Nevada’s independent attitude is reflected in a myriad of “anything goes” policies adopted over the years. Protecting personal freedoms is a priority, as she points out in policies such as the prohibition against one-party wire taps, the legalization of medical marijuana, and the existence of lawful prostitution in parts of the state. Nevada also prides itself on being the “Delaware of the West” when it comes to corporation statutes; moreover, the state has promulgated fewer environmental regulations on business than most states. “Individualism?” Titus asks. “Where else, for example, can you build a roller coaster atop a 115-story tower next door to a wedding chapel with a drive-through window and a mechanical arm that throws rice on your windshield? Where else can you breast-feed your baby in
public while carrying not one but as many concealed weapons as you desire?” The arguments that Nevada has essentially an I culture may be many, but are they necessarily conclusive?
A REASSESSMENT OF THE CATEGORIZATION OF NEVADA AS AN I CULTURE The editor’s research leads him to offer a dissent to the distinguished trio, claiming instead that Nevada represents a prototypical example of the T culture. Indeed, the editor suggested that Nevada may be the only pure example of a state T culture in the United States today. The states identified by Elazar as T states included most of those in the Old South (former Confederate states). They, of course, were isolated in their defense of slavery, and then after emancipation, in their defense of states’ rights policies designed to support an apartheid posture to life. Isolation of the South grew during the Civil Rights era of the 1950s and 1960s, and as the racist separation policies fell under the force of national edicts for change, a wave of change ensued throughout the South. Nevada had also been isolated, with its adherence to gambling policies, and a national political establishment also demanded change—an elimination of Mob-controlled casino gambling—in the same decades as the civil rights era. While Nevada was resisting that change, gambling enterprise entered into the economic and political fabric of many other states. Gambling spread first with horse racing, then with government-operated lotteries, and finally with casino gambling that in the form of games was quite similar to
Political Culture and Nevada: Reassessing the Theory | 157 that found in Nevada. On the one hand, the T culture of the Old South was overwhelmed with national opposition; the T culture of Nevada, on the other hand, survived to a point where the rest of the nation came to accept the critical element of the Nevada political establishment— the defense of a casino industry. To a large degree, communities in both California and Nevada began in a similar way. People were attracted to the possibilities of “getting rich quick.” John A. Sutter, a pioneer settler in California, discovered gold on his land near Sacramento in 1848. Word quickly spread. Between 1848 and 1860 the population of California went from less than 30,000 to nearly 400,000. Statehood came in 1850, and California entered the union as a wild and sinful place. Nevada’s society developed around the discovery of the Comstock Lode of silver in 1859. Populations rushed in from both the East and the West (California prospectors), creating a society that mirrored that of its wild neighbor to the west. Nevada statehood came not as a natural response to the growth of an American population but as a response to political needs in Washington, D.C. Abraham Lincoln had political struggles. Congress had proposed the Thirteenth Amendment abolishing slavery, but states (even some northern states) had been reluctant to ratify the amendment. Lincoln needed another vote, and Nevada’s ratification vote was the one necessary for the Thirteenth Amendment to take effect. The state’s birth thus can be associated with freedom. Lincoln also wanted congressional support for the proposed Fourteenth and Fifteenth amendments, and Nevada gave that support—especially in the Senate, where it had two votes, just as did the biggest states. And, of course, Lincoln also wanted to be reelected, and Lin-
coln thought his 1864 opponent John McClelland would have a strong campaign. Nevada gave Lincoln its three electoral votes—just in time. Statehood was granted on October 31, 1864, just one week before the presidential election. (The timing was perfect, as today Nevada is the only state that makes Halloween an official state holiday!) After the initial wave of miners, Nevada’s population development slowed. The second wave of family population that hit California completely missed Nevada in the 19th century. When mining resources dwindled, Nevada communities became ghost towns. The state’s population fell from a peak of almost 63,000 to less than 50,000 in 1890. There were actually discussions in the 19th century and even later that pondered the notion of revoking statehood status because of depopulation. It also can be noted that in 1922 the Methodist church removed “district status” from the state and designated Nevada as a “mission.” Early on, sin represented a style of life as well as an economic opportunity for part of the population; and when mining collapsed, there were no serious efforts to interfere with the jobs provided by alcohol, gambling, and prostitution, albeit a prohibition and antigambling crusade was played out to formal success, then totally ignored. Early in the state’s history a defense against the outside world was necessitated by the declining mining industry. Control of politics was in hands of railroad giants. The Big Four (Leland Stanford, Mark Hopkins, Colis Huntington, and Charles Crocker) who controlled California also controlled Nevada. Nevada was in a sense their colony. Gilman Ostrander has chronicled the era in his book Nevada: The Great Rotten Borough 1859–1964. One
158 | Section One: General Topics
force kept Nevada’s neighbor California supporting Nevada’s existence as a state—its two votes in the U.S. Senate. The California railroad interests wanted the votes to support their interests, but also the seats represented desirable commodities for social reasons. During the latter decades of the 19th century, on at least five occasions California-based Senate candidates made overt purchases of elections from the Nevada legislature. In Washington they did not distinguish themselves in any way, and the representation they gave to Nevada interests was minimal—beyond resisting attempts to place the issue of rescinding statehood on the national agenda. The system of boss selection of senators changed little as the state embraced popular election of senators along with the rest of the nation. By the time the Seventeenth Amendment took force, Nevada had a political boss—George Wingfield—who effectively controlled both parties. Personality battles over offices manifested themselves, but the contestants made little noise on policy matters that counted. At the turn of the century, Francis Newlands, one of the senators who purchased his seat, emerged as a national leader of Progressives. He was the sonin-law of another Nevada senator who had purchased his U.S. Senate seat— William Sharon. Newlands distinguished himself in the field of conservation. In that role he served Nevada well, as he advocated a national involvement in projects that could reclaim lands for farming and provide water for western communities. The progressive Newlands Reclamation Act of 1902 bears his name. Although Newlands believed that the national government should be a positive force in people’s lives, and such notions may have been against fears Nevadans
had of federal control of their activities, a pattern was being established. Nevadans then and even now show a tremendous tolerance for its national leaders’ pursuing a variety of causes—liberal, conservative, moderate—as long as they adhere to the central cause of protecting the state’s economic base and its right to pursue its economic future as it pleases. Nevadans survived threats to statehood, but they still had to make their own way economically. In the 19th century, many individual Nevadans felt that “making their own way” meant they had to leave the state, and many did. Those who stayed tried many things. They always fought to make mining work, but could not do so in a reliable way over generations. The state occupied space and took advantage of that simple fact. The state sought to become a center for business incorporation in the way that Delaware was in the East. This effort was shortlived, as California refused to recognize Nevada corporations unless they met California standards. The state allowed boxing matches when California refused to; the Jeffries versus Jackson “Great White Hope” match of 1910 in Reno was the most famous one until the modern era. The state permitted prostitution to remain legal in registered brothels; even today this activity continues in several of the state’s counties. Nevada sought to become the divorce capital of the country, as it had very lax rules on exactly who was a resident of the state—it being necessary that one party of a divorce be a resident. The state also sought tax revenues from commerce moving across its borders to and from California. Additionally, the state became a warehousing center by eliminating inventory taxes. In all these things, Nevada was somewhat different or even exceedingly different from other states. The first duty of the political estab-
Political Culture and Nevada: Reassessing the Theory | 159 lishment was to protect the economic life of the state, and often this meant protecting the ability of the state to be different. Populism was acceptable when it accomplished the essential goals, progressivism was acceptable when it accomplished the essential goals, and so too were activities that seemed to be of an I, M, or T culture.
THE 20TH CENTURY— PRELUDE TO THE NEW GAMBLING ERA While California was establishing itself as the Golden State, Nevada was sinking constantly into disrepute. In that disrepute, however, Nevada found the final solution to its economic conundrum—Nevada found wide-open mass-marketed casino gambling. Before that discovery in the 1940s and 1950s, the state had built in its style of political power. During the Progressive era and through the 1920s, 1930s, and 1940s, the state had essentially abolished a notion of competitive twoparty politics. As alluded to earlier, George Wingfield was the “boss” of both parties early in the century. Wingfield’s office was in room 201 of the Reno National Bank Building, and that room was considered the “real capitol of Nevada.” Wingfield was the head of the state Republican Party. Anyone who wished to speak to the head of the Democratic Party did not have to seek out a different address, however. The party chairman was in the same office—he was Wingfield’s junior law partner. They shared the same telephone number, 4111. The bipartisan Wingfield machine purposely sought to send one Democrat and one Republican senator to Washington. This pattern allowed the state to have two members on the same committee in
the Senate—the committee of choice was the one with power over mining issues. The pattern also allowed the state to have a Senate delegation with considerable seniority. Two “key” Democrats gained control of important committees, where they could trade favors and votes in manners that could benefit the state in different ways. The incurable alcoholic Key Pittman became the chair of the Senate’s Foreign Relations Committee during President Franklin D. Roosevelt’s difficult years prior to World War II. Pittman’s considerable embarrassments were overlooked; he died in 1940 before he could ruin U.S. international relations during the war years. Toward the middle decades, Wingfield’s role was absorbed by the jingoist Senator Patrick McCarran (for whom, ironically, the Las Vegas McCarran International Airport was named). Senator McCarran used his seniority to join hands with U.S. Senator Joseph McCarthy (R-Wisconsin) in his witch hunts against real and imagined communists. He sponsored very restrictive immigration legislation as well. McCarran was a force in putting boundaries around the anticasino work of Senator Estes Kefauver of Tennessee. And both McCarran and Pittman managed to get considerable “pork” for the state in the form of military facilities as well as that plum of all plums—the Nevada Test Site, the facility for atmospheric atomic bomb testing. Fortunately (for Nevadans), most “downwinders” lived in Utah. State leaders measured their performance in political office in very mundane terms, and most were judged on their personalities. Although individual leaders were permitted to pursue progressive or populist causes on a wide range of issues, they pursued one general protection on all essential issues: they did what was necessary to guarantee that the state’s primary industry was protected. There were
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no noticeable differences in defending gambling policies whether the governor was civil libertarian Grant Sawyer, arch conservative Paul Laxalt, education reformer and labor advocate Mike O’Callahan, Republicans Bob List or Kenny Guinn, or Democrats Richard Bryan or Bob Miller. The public showed a great willingness to elect to the Senate extreme conservatives such as Laxalt and Chic Hecht (who called Jesse Helms “my liberal friend”), or liberal activists such as Harry Reid and Howard Cannon. All were free to pursue any national policies they wished to pursue. They had to be united, however, on defending gambling and on funding state military projects, including nuclear testing. More recently, they have had to staunchly oppose the storage of nuclear waste in the state.
NEVADA GAMBLING Gambling activities persisted in early Nevada, although casinos were made illegal for a brief time after statehood was granted. By the turn of the century, however, the Progressive movement was gaining strength across the United States and in the Silver State. In concert with temperance organizations, civil leaders attacked the local sin industries. They approached the state legislature and gained passage of a bill that closed the casinos on September 30, 1910. By 1911, the legislature had second (and third) thoughts. Certain card games were legalized, only to be made illegal again in 1913. In 1915, limited gaming was permitted again. Enforcement of the gaming limits was sporadic at best and nonexistent as a rule. In lieu of fees when gaming was legal, operators now paid bribes to local officials, who pretended that gaming did not take place.
A move to legalize gambling was revived in 1931 when Nevada assemblyman Phil Tobin of Humboldt County introduced the legislative measure. Although opposition was voiced by religious groups, Tobin’s bill passed the assembly on a 24–11 vote and the state senate by 13 to 3. On March 19, 1931, Governor Fred Balzar signed the measure to legalize casino gambling. A second law passed later in 1931 permitted local governments to regulate gambling and fixed fees for gaming statewide. The fees were shared, with 75 percent going to local governments and 25 percent to the state. Licenses were granted by county commissions, and all regulations were enforced by the sheriff. State regulation began in the 1940s as larger gambling operations were established, and casino gambling began to emerge as the state’s dominant industry. In 1950 the state weathered the first concerted national attack on its casino industry. The U.S. Senate Special Committee to Investigate Organized Crime in Interstate Commerce (the Kefauver Committee) targeted Nevada. The state resisted the attack through the efforts of its congressional delegation and also by the adoption of new rules for licensing and controlling casinos. In 1955, a full-time Gambling Control Board was established. In 1959, the state responded to continuing attacks that now came from the McClelland Committee, which included Senator John F. Kennedy (D-Massachusetts) and had his brother, Robert, as its special counsel, by adding the Nevada Gaming Commission to strengthen its regulatory framework. During the 1960s, more federal attacks ensued, and Governors Grant Sawyer and Paul Laxalt coordinated the state’s response by inviting Howard Hughes to the state in 1966 to become a major player by buying out casinos tied to Mob interests.
Political Culture and Nevada: Reassessing the Theory | 161 In 1969 the state authorized publicly traded companies to own casinos, hence welcoming a type of federal control over big operators—through the Securities and Exchange Commission. The state also strengthened its control over casino operators by banning licensees from having gambling operations in other jurisdictions. This ruling was later modified in 1977 to allow licensees to go into New Jersey. This change was effectuated after Nevada reviewed New Jersey regulatory structures to assure that they would adequately oversee casino operations in such a way that no federal authorities would challenge their industry. The Las Vegas casino interests had not taken a role in the New Jersey casino campaigns of 1974 and 1976 (when the vote was successful). The competition from the East blindsided Nevada. Coupled with a general national economic slump, in the early 1980s, Nevada casinos had their only three-year period (since statistics were gathered) when gambling revenues fell in terms of constant-value dollars. Nonetheless, the casinos stood by silently during the 1984 California lottery campaign. Nevada was very much aware of the possibilities of harm that could be done to its industry by Indian gambling, however, seeing the harm in terms of unregulated gambling that would draw organized crime and consequently discredit all casinos. Native Americans saw it differently. They saw Nevada as only fearing the competition they would give. In any event, the Nevada congressional delegation came forth with the proposals for a national law to regulate Native American gambling after the U.S. Supreme Court in the Cabazon case of 1987 said states could not regulate gambling without an act of Congress. After the Indian Gaming Regulatory Act was passed, Nevada interests provided
research help for state attorneys general throughout the nation who stood in opposition to Native American gambling. In most cases the Nevada interests and state attorneys general lost their battles. During the 1990s, Nevada interests, with the support of Nevada political leaders, continued to fight for the gambling industry. Nevada participated in a congressional initiative to limit sports betting to Nevada and three other states where it already existed—although not in the open way it exists in Nevada. In 1993, the Nevada legislature abolished its rule precluding Nevada licensees from participating in gambling elsewhere. Other states had succumbed to the inevitability of Native American casinos, and eventually nine additional states permitted commercialized casino gambling. The Nevada casino industry was quite eager to be able to cash in on opportunities to manage Native American casinos or to have their own gambling halls in other states. A new threat to the gambling industry came in 1994 when President Bill Clinton proposed a 4 percent surtax on all gambling winnings in the United States. As lotteries and Native American casinos were exempted, it was clear that the impact of the tax would fall upon the casinos of Nevada. The state (which cast majorities for Clinton in both 1992 and 1996) rallied together in opposition. While the congressional delegation did its job in Washington, the casinos formed a new national lobbying bloc—the American Gaming Association (AGA). The AGA read Clinton’s message well, and campaign funds started to flow. Ironically, the Clinton election team was probably the biggest beneficiary of this money spigot. In 1996, the AGA and Nevada forces sought to prohibit the creation of the National Gambling Impact Study Commission. Failing in this endeavor,
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they succeeded in limiting the powers of the commission, and they gained control over several of its appointments. The venom of the commission—which was led by a decidedly antigambling chairwoman—was deflected away from commercial casinos and onto targets such as Native American casinos, lotteries, and Internet gambling. Betting on college games also attracted commission opposition, leading to proposed legislation to effectuate a ban. Again the Nevada political forces closed ranks in defense of the status quo monopoly the state’s gaming industry has over this form of gambling. The 1998 approval of Proposition 5 in California presented the greatest threat to Nevada casinos since the Kefauver hearings of the 1950s. After it was set aside by California courts, Nevada interests were content to accept the compromises of the new Proposition 1A. It is possible that Proposition 1A will now allow the casinos of Nevada and the Nevada political establishment to build important bridges to California and its power structure (see Native American Gaming: Contemporary).
WHICH CULTURE IS NEVADA’S? These events suggest a misread of the I culture that may also have been implicit in Elazar’s placement of Nevada in the I complex. The culture is not the activity of private individuals. That Nevada has many free spirits and gamblers does not mean that the government is also a “free spirit” for sale to the highest bidder. Rather, Hulse seems to offer more poignant words in support of the notion that Nevada has been a Traditionalistic (T) state, quite like the states of the South that seemed
the only major bastions of T culture in Elazar’s study. James Hulse writes, “Nevada as a political and social entity has from the beginning been especially vulnerable to [an] ambitious and wealthy oligarchy . . . largely because of its inherently weak and impoverished economic situation.” He goes on to suggest that the pattern has survived to this day, with the state being “exceptionally receptive to those with large amounts of money” (6). He then singles out persons of the gambling industry: William Harrah, Howard Hughes, Kirk Kerkorian, and Steve Wynn. Hulse even indicates that the state was exceedingly warm to mobsters who were essential in the expansion of the casino industry. Then he adds that “gambling control agencies were designed not only to regulate [gambling] but also to protect it from those elements that might . . . endanger its prosperity. Likewise, Nevada’s Senators and Representatives in Washington and the elected state officials have assumed the position of feudal knights protecting their domain from challengers” (7). The leaders were not merely brokers giving government favors to the winners in some marketplace of policymaking. A new population influx has made Nevada what California was just a few decades ago—the fastest-growing state in the union. Great population influxes changed California’s collective political orientations, as illustrated by Peter Schrag’s Paradise Lost (1998). The state moved away from an M culture as a lower-income population both grew and demanded more services at the expense of older Californians. So too did population changes make the Old South different in the latter decades of the past century. The population growth of Nevada, however, has not made noticeable changes in the orientation of politics in the Silver State.
Political Culture and Nevada: Reassessing the Theory | 163 Of course such growth could have an influence if it continues. Many of the newcomers, however, are drawn to the state because of its low-cost and highemployment environment. In both cases, these attractive attributes are tied to the state’s reliance upon domination by a single industry. Quite frankly, although the state’s business climate regularly ranks at the top or in the top two or three places in Inc. Magazine rankings, the state does not attract nongambling enterprises in numbers sufficient to absorb employment demands of new residents. Newcomers also appreciate the very low state taxes, which are among the lowest in the nation. This is especially the case with senior citizens attracted to the several new Sun Cities of the Las Vegas area. Nevertheless, there is a crisis of public services much like that witnessed in California. The school population is growing, and the Clark County school district does not have the tax resources to hire sufficient teachers or to build new school buildings fast enough. The state is also facing crises in transportation and the environment. The casino industry is quite willing to let the politicians have a “free vote” on school issues or almost any other issue that does not directly affect their interests. They closely keep their eyes on tax policies, however. Here they are like residents— they appreciate low taxes. There have been calls for incremental tax increases from some and for monumental increases in gambling taxes by others. In the latter case, one state senator has called for a doubling of the gambling tax rate. In the 1998 gubernatorial primary, he also advocated higher gambling taxes. This was a unique stand, as all legislators in the state have taken campaign funds from the gambling industry. But the word unique is not a word to crave when
seeking votes. The good senator won 15 percent of the vote. That 15 percent probably represents a reasonable number for a subculture of Nevada that wants the casinos to pay much higher taxes. In 1994, a feature story in Time magazine called Las Vegas “America’s City” and indicated that the city was not becoming like the rest of the nation but that rather the rest of the nation was becoming like Las Vegas. Perhaps the rest of the nation finds the “free spirit” life of Las Vegas inviting. The other states have embraced the gambling industry, and by doing so, they have allowed Nevada to have allies in its fight against federal interference with casinos. No other state has fallen into a posture of allowing gambling interests to completely dominate its politics, however. In the other states, such as California, the gambling interests have to fight out their battles against other interests that are already organized. The welcoming of gambling is an indicator that these states in many cases may have abandoned Elazar’s M culture. It is not an indicator that I cultures have fallen. Nevada has played its politics game within the tenets of the T culture. In the past, Nevada felt it had to fight competition from other states that might have desired to have casinos. But now gambling has spread to all corners of the nation, and the game on gambling issues need not be played in a way that precludes compromises with competing states. The fear that a national political establishment will now ban all gambling, once a major fear for Nevadans, no longer grips the state. Unlike the Old South, which embraced a T culture when it was opposed by all the other regions of the nation, Nevada has seen much of the nation become as it is—gambling territory. Nevada now has allies in every
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region, something the South never had on race issues.
citizens’ losses in the green-felt jungles of Glitter Gulch. Coauthored by Carl Lutrin and Dina Titus
CONTEMPORARY CULTURES AND INTERSTATE COOPERATION ON GAMBLING ISSUES California voices are occasionally heard calling for wide-open casino gambling in order to check the outflow of money that its citizens take to Nevada casinos. Internal fights among various components of California’s gambling interests— tracks, card clubs, Native Americans, the lottery—will probably preclude this real threat to Nevada gambling from occurring within the foreseeable future. The compromise of Proposition 1A has also made California Native American gaming acceptable to Nevada—not only acceptable but also an opportunity for Nevada industry investment. Moreover, Nevada’s failure to attract manufacturers that can provide a large portion of supplies to the casinos means that the Silver State’s main industry will continue to support California’s industries with purchasing activities that will largely offset the Golden State’s
References
Andersen, Kurt. 1994. “Las Vegas: The New All American City.” Time 143 (January 10): 42–51. Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 101–120. Elazar, Daniel. 1972. American Federalism: A View from the States. 2nd ed., New York: Crowell, 79–94. Hulse, James W. 1991. The Silver State. Reno: University of Nevada Press. Hulse, James W. 1997. “Nevada and the Twenty-First Century.” In Towards 2000: Public Policy in Nevada, edited by Dennis L. Soden and Erick Herzik, 1–14. Dubuque, IA: Kendall-Hunt. Ostrander, Gilman. 1966. Nevada: The Great Rotten Borough 1859–1964. New York: Alfred A. Knopf. Schrag, Peter. 1998. Paradise Lost: California’s Experience, America’s Future. New York: New Press. Skolnick, Jerome H. 1978. House of Cards: Legalization and Control of Casino Gambling. Boston: Little, Brown.
THE POSITIVE CASE FOR GAMBLING: ONE PERSON’S VIEW Editor’s Note: At my invitation, in this entry Felicia Campbell presents her interesting analysis concerning the positive aspects of gambling.
My doctoral dissertation, “The Gambling Mystique: Mythologies and Typologies,” is the first major study of the positive effects of gambling for the
The Positive Case for Gambling: One Person’s View | 165 nonproblem gambler (Campbell 1973). Until 1973, the literature dealing with gambling behavior had been overwhelmingly negative and focused almost entirely on compulsive gamblers. Wire service coverage and an article, “The Future of Gambling” in the Futurist magazine (Campbell 1976), gave me more than my 15 minutes of fame, and I must admit that it was rewarding to pick up the newspaper and find Dr. Joyce Brothers quoting me saying that “casinos don’t cause compulsive gambling any more than soap causes compulsive handwashing.” It was even rather entertaining to walk into a session at a gaming conference in Montreal and hear my words in slightly altered form supposedly coming from the mouths of other gamblers. It is my view that gambling represents a preservative rather than a destructive impulse. When I began writing about gambling, the prevailing view was that all gamblers were masochistic and had a profound desire to lose. Leading the attack was Edmund Bergler, who saw gambling as an attack on bourgeois values, reducing them to absurdity, and the gambler as a “private rebel” who attacks societal norms with dice, stocks, and chips rather than guns or ballots. One wonders what he would think of today’s trading revolution (Bergler 1957). Although I have continued to take an essentially phenomenological approach to gambling, viewing the gambler as part of the entire context in which he or she exists, today’s context is wildly different from that of 25 years ago. The 21st century has arrived with a vengeance in all of its cyber and virtual glory. In a world of cybersex, daytrading, extreme sports, and robot technology rivaling anything in science fiction, the casino gambler no longer stands out as one of Bergler’s social rebels, although I believe the rebel still
gambles for the same reasons—an altered state of consciousness that offers hope, opportunities for decision making, possible peak experience, and a respite from the day’s cares—a minivacation, if you will. Note that I am speaking here of normal gamblers, not desperation gamblers. For its adherents, gambling is a form of adventure and sometimes of therapy. As far back as the 16th century, universal genius and gambler Girolamo Cardano prescribed gambling to alleviate melancholy, noting that “play may be beneficial in times of grief and the law permits it to the sick and those in prison and those condemned to death” (Cardano 1961). Although the altered state of gambling provides part of the therapy in the action, it is the wins, few as they may be, that count. As a young friend of mine who prefers casinos to tranquilizers after a hard day teaching high school says, “It’s ecstasy, it’s Paris, France, that is. I’ve been to Paris on a handful of quarters. On my income by the time I saved enough I would be too old to go. Oh, the casino is a wonderful place.” Today’s adventurer gamblers can enhance their experience by prowling the alternate reality of their choice, the Las Vegas Strip obligingly having turned into a form of virtual reality. Almost as quickly as you can change channels on your television set, you can move from Mandalay Bay to Egypt or Rome or a horde of other destinations. You pay your money and walk into the fantasy of your choice, which may be one of the reasons that the Wizard of Oz theme failed at the MGM. Although the casino is definitely not Kansas, it seems to me unlikely that many people revving up for an evening at the tables or machines want to identify with Dorothy or the Tin Woodman. The casino gambler may have isolated himself or herself from nature, but not
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from a need for sensate experience, an experience that for good or ill moves ever closer to virtual reality, a concrete fantasy that provides escape from the mundane. Casinos even present a kind of in-house camaraderie. A fellow feeling exists among card players that may not always be present in the real world. At the blackjack table, players all face the same odds whether they are betting $5 or $500 and have a common adversary in the dealer. Here cultural and racial differences and biases disappear during the action, often, sadly, to be replaced after the players leave the tables and reality returns. Even machines take on personalities in these palaces of escape. I have always been fascinated by relationship between machine gamblers and their adversaries. In my early research I cited an elderly woman who said that she played because she was lonely, and the machines seemed friendly and acknowledged her existence. To her the ringing bells and flashing lights of even a small payoff said, “I like you.” To see that this feeling is not isolated, one need only observe the give-and-take that goes on between player and machine. I have created a brief typology that illustrates some of the major behaviors. Except where noted, these behaviors are common to both genders. There is the Lover, whose hands move softly over the machine or gently slide up and down the handle, when such exists, as though it were a beloved other, caressing it, trying to lure it into spewing its riches into his hands. Not for nothing is gambling parlance studded with sexual terms such as betting “the come” or the “don’t come.” The Patter, a variation on the Lover, softly pats the sides of the machine, all the while talking to it. More violent, Thumpers beat a rhythmic tattoo on the side of the machine, while Ragers, almost always male, literally pound the
machines with their fists and both cajole and threaten them in language fine for television but probably not appropriate for this entry, seeming to believe that they can bully the machines into submission. In contrast, the Pleader maintains a constant dialogue with the machine, usually referring to it as “baby” as he begs for its favors. Prayers sit silently in front of their idols, lips constantly moving. Perhaps the most annoying to other players are Singers, usually out of tune, and Whistlers, totally oblivious to those around them (at least I hope they are) and seemingly less in communication with the machine than the others I have mentioned. All, however, regardless of their annoyance factor, are totally absorbed in “the action” within the world of the machine, largely unaware of anything going on around them and often of their own behaviors. They have for the moment escaped. You have probably noticed as have I an uncanny resemblance to the relationships between hackers and their machines, which also carry their users to alternate realities. Clearly everything about casinos is designed to assist gamblers in slipping the perceptual boundaries of their worlds. Linear time and space are smashed. Themed casinos representing diverse historical eras and geographical settings help to destroy the concept of an orderly, linear time line and traditional geography. I think we need note that theming is not confined to businesses but has become a part of home decor and planned communities everywhere. In the 21st century, we no longer collectively believe in a linear universe of simple cause and effect. We now know that we dance on a web of intersecting realities, where the effect of the flapping of a butterfly’s wing in Hong Kong can escalate to create a dust storm in Las Vegas. In
President’s Commission on Law Enforcement and Administration of Justice | 167 essence, as chaos theory explains, everything influences everything else. Greed is not the primary motive for these new beliefs. The motive is the slipping of ordinary perceptual bounds and moving into the intensity of another reality. By Felicia Campbell References
Bergler, Edmund. 1957. The Psychology of Gambling. New York: Hill and Wang. Reprint 1985. New York: International Universities Press.
Campbell, Felicia. 1973. “The Gambling Mystique: Mythologies and Typologies.” Ph.D. diss., Department of English, United States International University. Campbell, Felicia. 1976. “The Future of Gambling.” The Futurist, 1 April, 84–90. Campbell, Felicia. 1976. “The Positive View of Gambling.” In Gambling and Society: Interdisciplinary Studies on the Subject of Gambling, 219–228. Springfield, IL: Thomas. Cardano, Girolamo. 1961. The Book on Games of Chance. Translated by Sydney Henry Gould. New York: Holt, Rinehart, Winston.
PRESIDENT’S COMMISSION ON LAW ENFORCEMENT AND ADMINISTRATION OF JUSTICE On July 23, 1965, President Lyndon Baines Johnson issued Executive Order 11236, establishing the Commission on Law Enforcement and Administration of Justice. Attorney General Nicholas Katzenbach was asked to chair a 19-member commission whose numbers included former attorney general William P. Rogers; American Bar Association and later Supreme Court justice Lewis F. Powell; Julia Stuart, president of the League of Women Voters; New York City Mayor Robert Wagner; Yale University president Kingman Brewster; Los Angeles Times publisher Otis Chandler; San Francisco police chief Thomas Cahill; California Attorney General Thomas Lynch; director of the Urban League, Whitney M. Young; federal judges Luther Youngdahl, James Parsons, Charles Breitel, and future Watergate prosecutor Leon Jaworski; and several
leading law professors and attorneys. This blue ribbon panel worked for two years with 63 staff members and 175 consultants to produce its report, titled The Challenge of Crime in a Free Society (1967). The report, issued in February 1967, made more than 200 recommendations. This effort placed a new focus on victimization, as the commission conducted a survey of 10,000 households regarding their experiences with crime. A secondary focus was given to organized crime activity. Although gambling did not receive much attention, the report offered some strong words about the activity: Law enforcement officials agree almost unanimously that gambling is the greatest source of revenue for organized crime. . . . In large cities where organized crime groups
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exist, very few of the gambling operators are independent of a large organization. Anyone whose independent operation becomes successful is likely to receive a visit from an organization representative who convinces the independent, through fear or promise of greater profit, to share his revenue with the organization. (188) The report suggested that each year gross revenues from gambling in the United States resulted in profits of $6 to $7 billion for individuals associated with organized crime. The recommendations did not include any that focused specifically upon gambling crimes; however, new weapons for dealing with organized crime were
advanced, including a clarified statute on the use of wiretapping, witness immunity and protection programs, special grand juries, and extended prison terms for criminals involved in illegal businesses (that is, gambling enterprise). Every law enforcement organization from the federal government down to the municipal level was urged to have an organized crime section, and citizens and business groups were urged to create permanent community crime commissions. Reference
President’s Commission on Law Enforcement and Administration of Justice. 1967. The Challenge of Crime in a Free Society. Washington, DC: U.S. Government Printing Office.
PRESIDENT’S COMMISSION ON ORGANIZED CRIME On 28 July 1983, President Ronald Reagan issued Executive Order 12435, creating the President’s Commission on Organized Crime under the auspices of the Federal Advisory Committee Act. The commission was given the charge to make a “full and complete national and region by region analysis of organized crime; define the nature of traditional organized crime, as well as emerging organized crime groups, the sources and amounts of organized crime’s income; develop indepth information on the participants in organized crime networks; and evaluate Federal laws pertinent to the effort to combat organized crime.” The commission was to have up to twenty members.
The president appointed U.S. Court of Appeals Judge Irving Kaufman to chair the three-year work of the panel. Kaufman was certainly one of the most prominent federal jurists on any bench. As a federal district judge, he had presided over the trial of Julius and Ethel Rosenberg. The two were executed in 1950 for being spies for the Soviet Union and stealing atomic secrets. Kaufman had also been the judge during the trials arising from the raid on the organized crime meeting at Apalachin, New York, in 1957. The commission membership also included U.S. Supreme Court Associate Justice Potter Stewart, U.S. Senator Strom Thurmond (R-South Car-
President’s Commission on Organized Crime | 169 olina), U.S. Representative Peter W. Rodino (D-New Jersey), Louisiana State Attorney General William J. Guste, Associate Watergate Prosecutor Thomas McBride, and Law professor Charles Rogovin of Temple University. The other members included the sheriff and district attorney for San Diego County, a former U.S. attorney, members of congressional investigating staffs, police officials, private attorneys, and the editor of Reader’s Digest magazine. The commission had an overall budget of $5 million. Its staff of thirtysix included sixteen investigators and seven lawyers. The commission met in a series of hearings on selected topics over a three-year period. Hundreds of subpoenas were issued by the commission. Major topics examined included money laundering by organized crime, Asian gang activity in the Unites States, labor union violence, involvement of legitimate business with organized crime, illicit drugs, and gambling. The commission issued reports on the separate topics during the course of its work; however, it limited the scope of its recommendations to only a few topics. Special importance was given to money laundering. Forty-one banks were investigated. One in Boston was shown to have “knowingly and willfully” allowed $1.22 billion in cash transfers with Swiss banks on behalf of clients who were not asked why they were bringing in large sums of money in paper grocery bags. In a court action the bank was fined $500,000 for failing to abide by provisions of the Bank Secrecy Act of 1970. That was not enough. In October 1984, the commission recommended that a new law be passed making money-laundering activities more clearly illegal under federal law. A first offense could be punished by fines of up
to $250,000 or twice the value of the laundered money and imprisonment up to five years. Illegal gambling was seen as a problem area in money laundering, and legal casinos were viewed as agents of potential money laundering. In 1985, regulations of the Treasury Department were amended so that casinos with revenues in excess of $1 million a year were to be considered banks for purposes of the Bank Secrecy Act of 1970. In 1986 Congress passed the Money Laundering Act of 1986, which made money laundering illegal for the first time. The new law indicated in excess of 100 specific activities that would constitute illegal sources of moneys restricted from exchanges by banks and casinos. Illegal drug sales and illegal gambling proceeds were included. Hearings on Asian gangs found a high level of involvement in gambling operations that were both legal and illegal. Gang members were involved in running Chinese games such as mah-jongg in legal poker rooms in California, and they also attempted to use a front business to buy a casino in Las Vegas. It was feared that Asian organized criminals such as the Japanese-based Yakuza and the Bamboo gang of Taiwan could grow into an influence that would exceed that of the Mafia. The commission focused its investigatory energies on the misuse of labor unions in order to achieve the goals of organized crime interests. The commission recommended more rigorous implementation of provisions of the antiracketeering statutes already on the books. They sought to have such involvement by labor considered as “unfair labor practices” under provisions of the National Labor Relations Act. Hearings on gambling activity looked closely at Cuban-American racketeers
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who were discovered to be operating a $45-million-a-year gambling syndicate in New York City. This activity was a major component of organized crime’s control over $1.5 billion in the New York metropolitan area. There were also hearings on gambling and its effect on professional and amateur sports activity. A study made by Wharton Econometric Forecasting of Philadelphia for the commission concluded that organized crime activity exceeded $100 million a year in drug trade alone. Overall organized crime activity cost Americans 414,000 jobs each year and $6.5 billion in lost tax revenues. The commission ended its work somewhat in disarray. A final report recommended that bar associations take steps to self-police lawyers who worked for Mob groups. The commission also endorsed wiretapping to discover illicit practices by lawyers. Moreover it sought expanded drug testing in the workplace. Nine of eighteen commission members refused to endorse the final recommendations. The commission was criticized for having too many hearings and not enough meetings to discuss the substance of its investigations. The topic of gambling pervaded all the investigations. The commission did not issue a separate report on gambling, however. Although commission chairman Irving Kaufman hinted that illegal gambling was a major source of income for organized crime, the commission chose to allow the transcripts of its hearings to suffice to cover the area. The federal administration did not consider organized crime to be a major factor in legal casinos in the United States. The silence was a statement (New York Times 1986, I-1). The commission did not conduct any original research into gambling activi-
ties, but it did contract for a consultants’ report on policy options. The report was written by professors John Dombrink of the University of California–Irvine and William N. Thompson of the University of Nevada–Las Vegas. The report lamented that a wave of legalizations of gambling across North America had not been accompanied by serious research and thoughtful consequences of legal gambling for society. A program of federally supported research was recommended. It was especially important that the extent and impacts of compulsive gambling be known before more gambling was legalized, making it advisable to have a moratorium on new legalizations for a time during which research could take place. Also during the time of a moratorium (three years was suggested), state officials, industry personnel, and other interested parties should be brought together by the U.S. Department of Justice to create a set of minimum standards for gambling activity to assure a uniform integrity and to assure that organized criminals would be excluded from operations. The minimum standards could then be enforced by state governments or, alternatively, by the Department of Justice if the states chose to ignore the standards. States could be given incentives to follow the standards through law enforcement grants. The consultant’s report rejected the notion that the federal government should be involved in either direct regulation or taxation of gambling operations. There is no evidence that the commission used the consultant’s report. Later in 1996, however, a bill to regulate Native American gambling was introduced in Congress. The bill included a moratorium provision such as the one in the report. Coauthored by John D. Dombrink
Problem Gambling | 171 References
Dombrink, John, and William N. Thompson. 1986. “The Report of the 1986 Commission on Organized Crime and Its Implications for Commercial Gaming in America.”
Nevada Public Affairs Review 1986 (2): 70–75. New York Times, 2 April 1986, I-1. See also Cash Transaction Reports and Money Laundering
PROBLEM GAMBLING From the earliest moments of humankind when gambling became the second-oldest “diversion,” the activity has been laden with potential problems. Considering the consequences, Eve’s wager that picking the forbidden apple represented a good bet may have been labeled an act of excessive, impulsive, and reckless gambling. Humankind did survive, only to face painful and finite years of life. But even with the results, no lesson was learned. Betting activity has continued recklessly, impulsively, and excessively for many players. Problems seem to be present wherever and whenever gambling occurs. Some players lose control over how they participate, and their activity may be labeled as compulsive, pathological, addictive, troubled, disordered, or simply problem gambling. These players are usually a minority of the players in a game, and a minority of the population in a society. Nevertheless their activity can have very severe and negative effects not only in their own lives, but also in the lives of larger numbers of people, including their families, their friends, others in their communities, and society in general. This entry explores several questions about problem gambling—a term that will be used to encompass all the labels indicated above. First, what is “problem” gambling, what are its symptoms, and how can
it be recognized? Second, what are the causes of problem gambling? Third, how many people (what proportion of the population) are problem gamblers, or may be susceptible to becoming problem gamblers? Next, what are the consequences of problem gambling for individuals, their family and friends, their community, and society in general? What price tag may be placed upon these consequences? And last, how might problem gambling be avoided, and, if not, treated and cured?
DESCRIPTIONS OF PROBLEM GAMBLING The nature of problem gambling has been captured in descriptions found in literature dating back to ancient times. The Hymn of the Gambler appears in the Hindu book of Rig Veda (circa 4000– 1500 BCE): As alluring as a draught of Soma on the mountain, the lively dice have captured my heart. . . . I’ve driven her (my wife) away for the sake of the ill-fated throw of a dice . . . I make a resolve that I will not go gaming. . . . But as soon as the brown nuts are rattled and thrown, to meet them I run, like an amorous girl.
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In The Vedic Reader for Students, A. A. Macdonell. 1994. Delhi: Motil Banarsidass, x.34 Millennia later, the author Dostoyevsky wrote an autobiographical account of his problem gambling: I can’t miss! . . . If I start very carefully. . . . Why am I really such an irresponsible infant? Can’t I see that I am a doomed man? But why can’t I come back to life? All I have to do is to be calculating and patient once, and I’ll make it! I have to hold out for just one hour, and then my whole life will be different. Just remember what happened to me seven months ago in Roulettenburg, before I lost everything. Oh, it was a beautiful instance of determination. . . . I lost everything I had then . . . I walked out of the Casino, and suddenly discovered that I still had one gulden in my waistcoat pocket. Well, that’ll pay for my dinner at least, I said to myself. But after I had taken a hundred steps or so, I changed my mind and went back to the roulette table. . . . I won, and twenty minutes later I left the Casino with one hundred and seventy gulden in my pocket. It’s the absolute truth! That’s what your very last gulden can do for you! But suppose I had lost heart then? What if I hadn’t dared to risk? Tomorrow, tomorrow, it will all be over! Final lines from Dostoyevsky’s (The Gambler) Of Dostoyevsky, Sigmund Freud wrote (1928) that he “knew that the chief thing was gambling for its own sake—le jeu pour le jeu.”
This is consistent with the notion that for the problem gambler “winning is the best thing, losing is the next best thing, and nothing is in third place.” Modern students of problem gambling reached a consensus that problem gambling involves four categories of symptoms. These have been identified by Richard Rosenthal (1989). First, the compulsive gambler is involved in a progression of behavior. The phenomenon is dynamic—ongoing. The compulsive gambler bets more and more and more—more often and with more money—as time moves on. Second, the compulsive gambler cannot accept losing. When he or she loses, the gambler takes it as a personal defeat, which must be quickly rectified by winning bets that can make up for the loses. Losses generate feelings of guilt, which are concealed from other people. Third, the compulsive gambler is preoccupied with gambling at all times. When not gambling, the gambler is reliving old gambling experiences and is craving future gambling opportunities. Fourth, the compulsive gambler exhibits a disregard for the consequences of gambling. He or she borrows money while consciously knowing that repayment is unlikely, lies to those nearby, and gets drawn into criminal behavior, such as check forgery, embezzlement. The gambler neglects family obligations. Rosenthal also lists what he calls ancillary factors and predisposing factors that enable the compulsive gambler. However, the major enabling factor is not mentioned in his work, and that is the factor around which this study is oriented: the presence of a gambling activity—the availability (more or less immediately or conveniently present) of an opportunity to gamble.
Problem Gambling | 173 In 1980, after years of study, the American Psychiatric Association declared that problem gambling is a disease. They labeled it as an “impulse control disorder,” and they described its traits in the Diagnostic and Statistical Manual. Revisions in the first list resulted in the current listing of attributes: 1. Progression and preoccupation: reliving past gambling experiences, studying a system, planning the next gambling venture, or thinking of ways to get money. 2. Tolerance: need to gamble with more and more money to achieve the desired excitement. 3. Withdrawal: became restless or irritable when attempting to cut down or stop gambling. 4. Escape: gamble in order to escape from personal problems. 5. Chasing: after losing money gambling, often returned another day in order to get even. 6. Denial: denied losing money through gambling. 7. Illegal activity: committed an illegal act to obtain money for gambling. 8. Jeopardizing family or career: jeopardizing or loss of a significant relationship, marriage, education, job or career. 9. Bail out: needed another individual to provide money to relieve a desperate financial situation produced by gambling. (DSM IV) This list, as well as other lists of factors, have been used to screen potential problem gamblers and also to research rates of prevalence of problem gambling in society.
CAUSES OF PROBLEM GAMBLING For centuries problem gambling behaviors were seen as resulting from a depravity of moral character. The troubled gambler was simply a bad and evil person. Because uncontrolled gambling has negative consequences that are often imposed upon persons who are not even involved in gambling, the notion that the gambler is depraved remains a prevalent view in society. However, the modern era has found that other theories may explain why people become problem gamblers. Four categories have received the most attention: (1) physiological theories, (2) psychological theories, (3) sociological theories, and (4) behavioral theories. Many believe that there is a chemical basis underpinning gambling addictions. While there may be no evidence that gambling actually introduces chemicals into the body, as do other addictive activities (drug use, alcoholism), several scholars have found that the pathological gambler has certain chemicals in his or her neurological system that are not found in other peoples. For instance Robert Perkins of the Keystone Treatment Center asserts that, “pathological gamblers do not have the choice to gamble . . . (when gambling) they are in a chemical psychoactive high. The moment the gambling is over, they slip into a chemical psychoactive low, an irritable depression they cannot tolerate . . . pleasure hormones become used up, and (they) must gamble (again) to feel normal. . . . They are gambling to feel normal” (www.robertparkinson.com/ gambling-treatment.htm). Durand Jacobs discovered that gamblers enter into dissociative states that include trances and memory
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blackouts. These may result from different excitement levels in different peoples, and may be related to preconditions that could be genetically based, although the literature does not establish this supposition. Most psychological theories derive from Sigmund Freud’s explanation for excessive gambling. His major study in this field focused upon the life of Fyodor Dostoyevsky. Freud suggested that the gambler’s early childhood conflicts led him to a behavior that resulted in selfpunishment. More recent scholars identify the oedipal complex, conflicts arising from breast-feeding experiences, and other childhood traumas as the sources of adult gambling problems. Sociologists such as John Rosecrance see gambling as part of the process of role identification, role behavior, and social class orientation. Men gamble more often than women because gambling can be associated with the traditional male role of acquiring financial resources for the family, while the female remains at home and converts these resources into items to satisfy family needs. Gamblers also form communities, which provide a range of socially supportive opportunities for the player. Gambling communities can become alternative locations for playing out life roles for people who find it difficult to cope in other social groups or the larger society. People may also be drawn to gambling because games are played in places where “normal” business contacts can be made. Certainly Las Vegas is not one of the nation’s leading business convention centers because businesses want their employees to gamble. However, conventions put the employees in an atmosphere where gambling is available. Sociological scholars may also find
wide variations in gambling behaviors among age groups, religious groups, and national identity groups. Several students of gambling have found explanations for compulsive activity in the theories of behavioral conditioning made popular by B. F. Skinner. People gravitate toward activities that bring pleasure, and they avoid activities that bring pain. The schedule of rewards that are associated with an activity may determine how much a person participates in the activity. Frequent gamblers have defined the anticipation of a gambling win as a very pleasurable experience. However, to get the pleasure, the person must actually be in a place where a bet can be made, and he or she must be able to make the bet. To be sure, there is pain, very serious pain, that accompanies gambling losses. However, compulsive gamblers are able to project that pain off into a distant future, neglecting it, as they seek an opportunity for pleasure that is immediately available. Theorists and scholars argue about which theory has the most merit, but most students of the subject see both merits and limits within each line of reasoning. Some have developed approaches which incorporate aspects of all these theories.
HOW MANY PROBLEM GAMBLERS The question of the prevalence of problem gambling has been a major concern of gambling researchers for more than three decades. The first attempt to quantify prevalence came with a University of Michigan study made in 1976 for the Commission on a National Policy on Gambling. The study found that 0.77
Problem Gambling | 175 percent of a national sample consisted of people considered to be pathological gamblers. The researchers also found the rate in Nevada to be 2.5 percent. Other studies of general populations of states or provinces found rates ranging from 1.4 percent pathological gamblers (present time) to more than 8.0 percent lifetime pathological gamblers (having had attributes of pathology some time during lifetime). A study of Native Americans in North Dakota revealed a lifetime rate in excess of 14 percent. The Michigan study used but one question to determine the results. Subsequent studies have used a list of questions, such as those in the Diagnostic and Statistical Manual. In 1997 a group of scholars at Harvard Medical School combined all the results from 125 surveys taken in U.S. and Canadian venues up to that TABLE 10.
time. Their meta-analysis study found that 1.60 percent of the adult general population in the United States were lifetime Level 3 (severe or pathological) gamblers and 1.14 percent fell into the past-year Level 3 category. Among individuals in the same populations, 3.85 percent qualified as lifetime Level 2 (problem) gamblers and 2.80 percent as past-year Level 2 gamblers. In 1998, the National Gambling Impact Study Commission hired the National Opinion Research Center (NORC) to conduct a nationwide poll to track gambling behaviors in the adult population of the United States. They telephoned 2,417 households and conducted 500 face-to-face interviews at gambling locations. Respondents were classified as being “not at-risk,” “atrisk,” “problem,” or “pathological”
Prevalence of Gambling Problems among Selected Populations Problem Gambling
Demographic Gender Male Female Race White Black Hispanic Other Age 18–29 30–39 40–49 50–64 65+ Education Less than high school High school graduate Some college College graduate
Pathological
Lifetime
Past Year
Lifetime
Past Year
2.0 1.1
0.9 0.6
1.7 0.8
0.8 0.3
1.4 2.7 0.9 1.2
0.6 1.7 0.7 0.5
1.0 3.2 0.5 0.9
0.5 1.5 0.1 0.4
2.1 1.5 1.9 1.2 0.7
1.0 0.8 0.7 0.3 0.6
1.3 1.0 1.4 2.2 0.4
0.3 0.6 0.8 0.9 0.2
1.7 2.2 1.5 0.8
1.2 1.1 0.8 0.2
2.1 1.9 1.1 0.5
1.0 1.1 0.3 0.1
Source: National Opinion Research Center, 1999. “Gambling Impact and Behaviour Study.” Report to the National Gambling Impact Study Commission, 26–27.
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gamblers. In addition, NORC examined these behaviors over the course of a lifetime and over the previous year. The survey found that 7.7 percent qualified as “at-risk” gamblers at some point during their lifetime, and another 2.9 percent were categorized as “at-risk” gamblers based on their past-year activity. Meanwhile, 1.5 percent were “problem” gamblers at some point in their lives, and 0.7 percent were labeled as past-year problem gamblers. Finally, 1.2 percent of Americans qualified as “pathological” gamblers at some point during their lifetime, and 0.6 percent of the sample qualified as pathological gamblers for the past year. The survey also identified the prevalence of gambling problems among different demographic groups. For instance males were more likely to be current-year pathological gamblers than females (0.8% to 0.3%) and whites less likely than blacks (0.5% to l.5%). The study also found that the problem and pathological gambling rates for adults living within 50 miles of a casino are roughly double the rates found elsewhere.
Assessing and Addressing Social Costs Many social costs are associated with problem gambling as the troubled gambler imposes a wide range of burdens not only onto himself or herself but also onto family members, friends, coworkers, those with whom he or she has business relationships, and the general public as well. Lesieur and Custer estimated that between 10 and 15 persons are directly and adversely affected by a pathological gambler. These gamblers often will bor-
row from close associates and even resort to stealing or “creatively rearranging funds” when the money runs out. Unfortunately, the popular notion that pathological gamblers somehow have a financial “cap” on the damage they inflict is flawed. In fact, these individuals often are able to locate funds far beyond their own means. And finally, when the individual or his or her family can no longer pick up the pieces, the entire society may have to pay for welfare, for treatment costs, for police service, and for jails and prisons. Unfortunately, it is not easy to come up with definitive money figures that can discern the exact social costs caused by each compulsive gambler. There are definitional issues in deciding exactly what a “social cost” is, and there are methodological problems in calculating costs, even where one knows the specific cost item. Several experts have offered opinions about the social costs associated with pathological gambling. Lesieur and Puig examined several illegal behaviors associated with fraud in general and with insurance fraud in particular. They indicate a monumental cost for society from this fraudulent activity. In their analysis, they conclude that one-third of insurance fraud can be attributed to pathological gamblers. On September 1, 1994, John Kindt testified to the Committee on Small Business of the U.S. House of Representatives that the social costs of an individual compulsive gambler was between $13,000 and $52,000 a year. In 1981, Robert Politzer, James Morrow, and Sandra Leavey made an analysis of the annual costs to society of untreated pathological gamblers. These costs included lost productivity, criminal system costs, and “abused dol-
Problem Gambling | 177 lars,” an illusive term that included not only bad debts but also all money lost at gambling. Their information was gathered from 92 persons receiving treatment at the Johns Hopkins Compulsive Gambling Counseling Center. They found that the average “bottomed-out” gambler imposed a cost of $61,000 upon society over the last year of gambling. A “more average” problem gambler imposed an annual cost of $26,000 upon society. In 2002, this editor teamed with R. Keith Schwer of the University of Nevada– Las Vegas and conducted a survey with the help of local Gamblers Anonymous chapters. A questionnaire was completed by 99 members. The questionnaire had been used in five previous studies, including partial use by the National Gambling Impact Study Commission in its surveys. From the survey information, a social cost profile was developed. Several factors were considered:
in securities, and 60 percent sold personal property, while 34.4 percent used casino credit, and 16.7 percent used bookies or “loan sharks.” In addition, 18.5 percent gambled with social security funds.
a. Player Losses Respondents estimated the amount of money that they had lost in their lifetimes The median loss was between $50,000 and $100,000, while the mean loss was $112,400.
f. Thefts When pathological gamblers run out of legitimate sources of money, they consider illegal sources. Starting close at hand, they pass bad checks, as did 63.3 percent of the respondents. They also look for money in the workplace; 30.1 percent admitted to stealing from the workplace in order to gamble or pay gambling debts. A total of 43 percent of respondents indicated that they had stolen money or things and used it to gamble or to pay gambling related debts. The average theft amount per gambler was $13,517.
b. Sources of Gambling Funds The troubled gambler will typically seek funds from others only when his or her personal funds have been exhausted. After other legitimate sources are tapped, the problem gambler may consider seeking money from illegal sources. Over two-thirds indicated that they had to go to other people for gambling money. The largest group (57.7 percent of the 99) went to a spouse, while 30 percent of the 99 went to children. Of the one-third that didn’t seek help from others, 63.3 percent passed bad checks, 55.5 percent cashed
c. Debts Gambling activity did cause major financial problems for the respondents. The median debt was $24,500, while the mean debt was $78,305. d. Bankruptcies For 45.4 percent of respondents, gambling activity led to bankruptcy court for protection from creditors. This group had median debts of $38,750, while their average debt was $121,646. e. Creditors in Court In addition to bankruptcy court, the gamblers’ debts also resulted in other legal actions. A total of 15 percent were sued in courts by others seeking repayment of debts.
g. Criminal Justice System Activity The thefts reported by a majority of respondents certainly led to many police investigations. However, the respondents were quite adept at avoiding the criminal
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law consequences of much of their illicit activity. Only nine were ever arrested for any gambling-related activity, resulting in nine trials. Seven were convicted and five were then incarcerated, with average sentences of just over three months. Spread over the 99 respondents, the average sentences were 0.16 months each. Ten were also placed upon probation for gambling related offenses. Of all, each endured an incidence of probation of 0.10 months. h. Employment Problem gamblers are not as productive as others in the workplace. One study suggested that a pathological gambler was only 20 percent effective in the workplace. While this study did not attempt to assess financial costs for reduced productivity for those who were on the job each day, such costs do exist and must not be considered nonexistent because they are not calculated here. Answers to the survey questions provide some information that can be used for cost calculations. It was found that 56.2 percent did indicate that they had lost time by absenting themselves from the workplace in order to gamble or to participate in activities related to their gambling (i.e., seeking funds with which to gamble or to pay gambling-related debts). These gamblers reported missing an average of 17.22 hours of work each month due to gambling. Averaged over all 99 respondents, this represents a loss of 8.69 hours a month, or 104.4 hours a year. Of the respondents, 22 quit work because of gambling activity or gambling problems. These 22 had periods of unemployment averaging 18.77 months. Spreading the idle months over 99, lost employment averaged 4.2 months due to
gambling. An additional 24.0 percent indicated that they had been fired due to their gambling activity. This group averaged 11.57 months of unemployment as a result; spread across the 99, this represents an average loss of 2.45 months of work because of discharges from the workplace. i. Welfare Only 3 of 89 had to turn to general welfare because of gambling problems, while 5 of 87 indicated that they received food stamps as a result of gambling. j. Treatment A small portion of respondents sought professional treatment help. Thirteen were hospitalized, while 20 had outpatient care. Twentynine indicated treatment costs which averaged $7,022 each. Spread over all 99, the average cost is $7,094. k. Suicide The survey found that 60 of 91 (65.9 percent) respondents had planned suicide as a result of gambling. Twenty-six (of 94, or 27.7 percent) indicated that they had made actual attempts to take their own lives. The factors above were utilized to develop a social cost profile of problem gambling. In formulating the profile, researchers were mindful that some costs of the gambler’s activity are absorbed by the gambler and his or her family, others are imposed on others (against their will), while some are imposed upon governments. Yet these and other costs may result in general losses for the economy and for society in general. The term social cost typically is used to indicate costs that are imposed upon people other than the gambler and his or her family, that is people who do not participate in the gambling process.
Problem Gambling | 179 There are many very real costs that are not included in the cost profile presented. There is a very real cost to employers and society when the work productivity of problem gamblers decreases. Only because it would be very difficult (and costly) to develop methodologies to capture the cost are they excluded from the analysis. Students of pathological gambling find that the spouses of problem gamblers suffer major life costs as well. These costs include workplace costs such as missed work and lost productivity, as well as health and other treatment costs. Spouses who are enablers may also participate in illicit fund-raising to deal with situations brought about by the gamblers. There are also major costs to children, and these costs can be relayed onto society as a whole thought their dysfunctional behaviors. When a gambler “steals” from a child’s college fund, and education is stifled, society is also a big loser. Also the survey made no attempt to calculate a cost for suicide, given that the respondents had not let their addiction take them to that extreme. For these reasons, it was suggested that the numbers are conservative and very much below what the real social costs are. a. Annualizing Costs The social costs were added together with the knowledge that they occurred over a time period. While subjects had indicated they had gambling problems over many years, it was believed that the problems were manifest to a much greater extent in the years immediately prior to joining Gamblers Anonymous. A factor of four was used in determining the annualized social costs. The following costs were calculated, as outlined in Table 11.
TABLE 11. Social Costs Totals (Annualized) Cost of Missed Work $2,364 Cost of Quitting Jobs 1,092 Cost of Fired Jobs 1,581 Cost Unemployment Compensation 87 Debt/Bankruptcy 9,493 Costs of Thefts 3,379 Cost Civil Suits 777 Costs of Arrests 95 Costs of Trials 85 Costs of Jail Time 80 Costs of Probation 170 Costs of Food Stamps 50 Costs of Welfare 84 Costs of Treatment 372 Total Cost $19,711 Source: Thompson, William N., and R. Keith Schwer. 2005. “Beyond the Limits of Recreation: Social Costs of Gambling in Southern Nevada,” Public Budgeting, Accounting, and Financial Management, 17, no. 1 (Spring): 62–92.
a. Employment Costs The income of each respondent was revealed in their answers to inquiries about household income. Nonrespondents to the income question were figured to have the lowest wage of all respondents, which was $5.60 per hour. On this basis, the annualized cost of lost work was $2,364. Productivity losses result when individuals are fired from or quit their jobs. Valued at the hourly wage of the respondent, the losses from “quitters” represented work valued at $1,092 when annualized and spread over all 99 respondents. The annualized cost of lost productivity due to firings because of gambling when spread over the 99 gamblers was $1,581. Eight of the fired workers also secured unemployment compensation. Over the average of 2.28 months for the eight at $732 a month, this is a social cost (to all society) that is translated to
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an individualized annual cost of $87 per fired gambler. b. Debts, Bankruptcies, and Civil Suits. Bad debts represent costs imposed upon other people. If the other people are businesses (e.g., credit card companies), the costs are spread out across society, directly or indirectly. Hence when you do business with a merchant that has filed to collect an obligation owed by a gambler, you pay part of the cost—even though you did not enjoy the excitement of the poker machine, nor did you receive a chance to win the casino’s big prize. While almost all of these gamblers probably failed to pay debts to some degree, researchers calculated debts by looking only at those gamblers who went through bankruptcy proceedings. Researchers reduced one outlying debt to the next highest debt level. Then the average (spread to all 99) was $37,968, or a debt annualized to $9,493. Social costs are also imposed upon governments as a result of court actions. Additionally, the gambler incurs legal costs that represent lost resources for society, that is, they are resources not available for positive needs. Among the survey respondents, there were 44 bankruptcy actions. There were also 19 civil suits relating to debts. A court action costs $7,500 at the federal level. Researchers assumed half that cost here for 63 cases. This represents an average cost spread over all respondents of $2,540, which is annualized to $635. The 63 court actions at legal fees of $2,500 each take an average of $1,676 from the gamblers (annualized to $418), money that could be better spent on positive things in the economy.
The 19 gambling-related divorce actions impose court costs on society of another $774 per gambler, or an annualized cost of $194. They impose legal costs on the gambler of $516, costs annualized to $129. Considering the court costs only and spreading them among 99 respondents, the annualized court costs equal $777 for each gambler. c. Thefts and Criminal System Actions Thefts are social costs. The average (over all 99) costs of thefts as reported (and reducing the one outlying response) was $3,379 on an annualized basis. The 13 arrests for the nine reporting being arrested cost society $2,900 for each, representing a career cost of $380, or an annualized cost of $95 for each respondent. Nine criminal trials at a cost of $3,750 each represents another average gambler cost of $340, a cost to society annualized to $85 for the individual gambler. Sixteen months incarceration cost $32,000, or an average of $324 per gambler, or an annualized cost of $80. Ten probation cases among 99 respondents cost society an annualized amount of $170. d. Social Costs of Treatment The 27 gamblers who undertook to have professional treatment for their problems, either in a hospital or as an outpatient, spent an average of $7,022 each on the treatment. Spread over 99 respondents, the average career treatment cost is $1915, an annual cost $478. The approximately 28 percent paid by the gambler was not considered a social cost, but the remaining $372 was. e. Welfare Services Researchers assume that those taking welfare and food stamp
Problem Gambling | 181 provisions did so for two years each. Three took welfare. At an average payment of $460 a month, the total costs for three people for two years comes to $33,120. Spread over the 99 respondents, this represents an average annual social cost of $84. Food stamp costs were set at $2,000 a year. Five gamblers impose a two year cost of $20,000 as a result. This represents a career average cost of $204, or an annualized cost of $50, spread over all 99 gamblers.
Projecting the Costs to the Entire Society a. Costs for a Pathological Gambler “On the Street” The pathological gambler who is not in treatment is not the same as the one who has sought treatment such as that offered by Gamblers Anonymous. The survey above questioned only members of Gamblers Anonymous. On the one hand, researchers might suggest that the “on the street” gambler (that is, one who is not in Gamblers Anonymous) is still in denial and may actually be more severe in his or her habit, but probably he or she is less severe. Nevertheless James Westphal (1999) and his colleagues in Louisiana applied a gambling screen to the gamblers that were in the treatment groups that they studied in order to assess social costs. They then applied the screen to gamblers identified as pathological to those in a telephone survey. The ones in the telephone survey had social costs equaling 51 percent of the costs of those in treatment, which suggest that the social costs of pathological gamblers could be based upon costs not of $19,711 each, but rather the lower costs of $10,053 each (Westphal).
In using this value, researchers might project the social cost that severe problem gambling has on the entire society. If the United States has 200 million adults, and 1.14 percent are severe or pathological gamblers, that means that these 2.28 million people are imposing costs (⫻ 10,053) of nearly $23 billion on their fellow citizens. Added to this number would be costs imposed by less severe problem gamblers.
Treatment and Policy Remedies for Problem Gambling Current-day gaming companies are realizing that if the gambling industry is to survive as a beneficial provider of economic development, with good jobs and with revenues for worthy public (and private) causes, it must confront its “unfriendly” side and deal with it in a responsible manner. The gambling industry is in a position analogous to that of the tobacco and alcohol industries. Although both of these industries have been condemned for the social ills they generate, tobacco’s posture of denial has led to major lawsuits and judgments that could potentially threaten its profitability. Alcohol industry leaders, on the other hand, have taken another approach and addressed social costs associated with their product. They have supported measures to mitigate problems (e.g., the concept of the designated driver and stiffer drunk driving laws). The gaming industry would be wise to follow the latter example. Efforts such as the establishment of the Responsible Gambling program under the auspices of the American Gaming Association and support for education and treatment programs are steps in the correct direction.
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Treatment of problem gambling can be bifurcated into activities focusing upon the individual and activities focusing on the industry and policy makers at large. Regarding the former approaches, although severe problem gambling (called pathological, or compulsive, gambling) has been designated as a disease by the American Psychiatric Association, there is no accepted pharmaceutical treatment for it. To be sure many problem gamblers show symptoms of depression (one study of pathological gamblers found that 76 percent had “major depressive” disorders) and they are given medications during the course of their other treatments. These other treatments invariably involve counseling therapy both on an individual and a group basis. The most prevalent form of group therapy is through meetings of chapters of Gamblers Anonymous. Counseling emphasizes personal awareness and responsibility for one’s problems, as well as recognition of the irrational nature of problem gambling behaviors. Group therapy often involves a step program. The Gamblers Anonymous 12-step program—which is similar to the 12-step program of Alcoholics Anonymous—is a primary example. 1. An admission that one is powerless over the gambling problem. 2. That he or she needs a higher power to restore normality to life. 3. That he or she will turn to the power for guidance. 4. They will make an inventory of their problems. 5. They will admit to themselves the nature of their wrongs.
6. They will be ready to change these defects. 7. They will ask the higher power to change their lives. 8. They will make a list of all people they have harmed. 9. They will seek to make amends to these people where possible. 10. They will admit their wrongs to others. 11. They will meditate and pray for change. 12. They will take their message to others with gambling problems. A major issue in treatment is whether or not the problem gambler must abstain from all gambling activity forever. Gamblers Anonymous tenets hold that the “disease” is one that cannot be cured if the gambler keeps on playing. On the other hand, some behavioral therapists as well as researchers see symptoms of the disease as being excesses that can be modified, allowing the person to gamble again without bad consequences. They believe that the problem gambler can be trained to avoid excessive behaviors and thereby return to rational and modest gambling activity. Advocates of this approach such as John Rosecrance also suggest that there is a range of severity in gambling problems, ranging from most problem gambling to the most severe types, which can be labeled pathological or compulsive. Only the most severe problem gamblers would have to undergo complete abstention as a cure. Arnold Wexler is a compulsive gambling counselor who has experienced the most severe level of the disease. He accepts the notion that any cure demands
Problem Gambling | 183 complete abstention from gambling. He illustrated his position in a commentary to a gambling policy class at the University of Nevada–Las Vegas. He told the class about his problem. He indicated that 30 years had passed since he had made any bet at all. But he told a story about going to New York a few months before to speak to a group in a major hotel. When he entered the hotel lobby, there were big signs indicating that a lottery prize was now in the hundreds of millions of dollars. He passed a stand selling tickets as he went into a conference room. He was in the room for two hours, during which time he made his remarks and listened to others. All that time his mind was obsessed with the lottery prize. He had become very nervous and anxious. As the session came to an end, he noticed that he was in a sweat, and he grew very fearful that he could not pass the stand on the way out of the hotel without stopping. When the session did end, he quickly grabbed his brief case and walked fast and then actually ran to get to the street. He could not breathe normally for another hour. And it had been three decades since he had made a bet. He knew he had to abstain forever. Public policies can be designed to help control the incidence and the consequences of problem gambling. Policies can be focused upon early education (in schools) and public education (through advertising and the media) about the nature of problem gambling and the need to engage in rational play if one ever gambles. Public education also involves the use of help lines (800 telephone numbers) which can direct people to counseling programs and Gamblers Anonymous meetings. Governments can also support counseling programs. Many venues ask
the gambling industry to give funds for such support. Public entities can also ensure that access to gambling is limited and restricted. They can require that facilities screen people so that problem gamblers can be warned or excluded. Many venues have voluntary or even mandatory programs that place bans on problem gamblers under certain conditions. The Social Concept program in Switzerland is a very good example (see Switzerland and the Swiss Social Concept entry). Public policy can also be directed toward reducing access to credit via ATM and credit card machines. Alcohol has a relationship to gambling problems, and access to drinking while gambling can be restricted as well.
A NOTE ON COMORBIDITY Problem gamblers often have other addictive maladies. In the survey of Gamblers Anonymous members in Las Vegas, it was found that many admitted to these troubles. A question in that study was posed: how does comorbidity affect the severity of gambling problems as measured by the social cost profile? The study found that 22 percent of the severe problem gamblers were addicted to alcohol, 16 percent to tobacco, 9 percent to drugs, 28 percent to food, and 9 percent to shopping. Did those with other addictions exhibited higher costs? Because some respondents did not report on other addictions, they were eliminated from the analysis and researchers used a base figure of $19,585 in annual costs per pathological gambler.
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Only alcohol and drug addiction showed statistically significant relationships regarding costs. The findings suggest a pattern of complementary and substitute comorbidity as it relates to problem gambling. For the alcoholics in the survey, the extra addiction added $14,460 to their cost profiles, holding all other factors constant. However, researchers found a contrary result from respondents who indicated that they were addicted to drugs. Their gambling cost profile was reduced an average of $19,156, other factors being held constant. The results from the analysis of shopping, food, and tobacco addiction were not significant. Nonetheless, they are worthy of note. The shopaholics had cost profiles $4,234 below average. Food addictions added $10,887 to the profiles, while tobacco addictions added $456. It was surmised that alcohol use complements gambling, as the two activities can be done at the same time and in the same place. Casinos tacitly acquiesce to alcohol addiction; some would likely say that many casinos promote the comorbidity, as drinks are often served to gamblers at the gambling site. In Las Vegas, drinks are considered a free amenity for gamblers. Certainly, a person who is in a drunken state would be denied free drinks at a casino, because a person who outwardly appears to be intoxicated might create a liability situation. (Note: Nevada does not have a “dram” law assigning tort liability to those distributing alcoholic beverages when the person drinking does harm to another.) Thus, other than for individuals who have passed the insobriety threshold, gambling and drinking are accepted, if not encouraged. Drug use, on the other hand, produced a reduced cost profile in the
survey. One is not likely to see a casino acquiescing to drug activity. Indeed, drug activity is neither permitted nor tolerated on casino floors by customers or employees; a person high on drugs would probably be considered disruptive to casinos. Drug use also is more expensive than alcohol use. The decrease in costs of gambling among compulsive shoppers has two possible explanations. First, a shopper cannot gamble while shopping. Second, shopping, like drug use, demands financial resources that may divert one from gambling activity. Shopping and drug use are substitutes for gambling, not complementary activities. Food addiction caused a large increase in the cost profile, though it is not statistically significant. While the dynamic is quite different, casinos are certainly associated with food. Casinos use food, mostly in the form of low-cost specials or buffets, as specific, advertised attractions to bring players into the gambling atmosphere. Free drinks are often given to players in Las Vegas, and meals are likely the second or third most prevalent free gift. Tobacco has traditionally been associated with casinos as well. Like drinking, smoking is something one can do while engaged in gambling. While the cost increase for tobacco addicts was not large, it was expected. The increase was not large, perhaps because tobacco use may lead players to take breaks in their play in order to “light up” or procure cigarettes. These findings suggest that policy makers should control activities other than gambling that are made available for their patrons. Coauthored with Bo Beruhard
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TWO GIANTS IN TREATMENT AND RESEARCH Robert L. Custer (1927–1990) Dr. Robert L. Custer must be recognized as the true pioneer of modern treatment and modern perspectives on pathological and problem gambling. He was born in Midland, Pennsylvania, in 1927, attended Ohio State University, and received his medical education at Western Reserve University with psychiatric training following at the University of Missouri. In 1955 Custer and his wife, Lillian, began careers treating persons with addictions. Soon they were seeing gamblers who had problems. Custer joined the Veterans Administration (VA) in 1974 and began a tour at the VA hospital in Brecksville, Ohio. There, in 1972, he developed the first inpatient treatment program for pathological gamblers combining individual therapy with group counseling. His work with his patients convinced him that Freudian approaches in treatment would not be effective. Instead, he saw the gambling affliction as a disorder that could best be treated as if it were a disease. He pushed his notions within the medical community and as a result of his efforts, the American Psychiatric Association accepted his perspective toward pathological gambling and included the malady along with a list of symptoms in the third edition of the Diagnostic and Statistical Manual of Mental and Nervous Disorders in 1980. The fourth edition refined the definition of what was designated as an “impulse control” disorder. After leaving the VA, Custer organized the Taylor Manor psychiatric center in Ellicott, Maryland, to treat pathological gamblers. Dr. Custer’s advocacy for problem gamblers was evidenced by his many appearances as an expert witness in criminal trials and also by his book When Luck Runs Out, coauthored with Harry Milt (see Annotated Bibliography). Henry Lesieur Henry Lesieur learned about problem gambling as a teenager while working in a gas station near a horse-racing track. He heard story after story from the gamblers, and he started to engage the bettors in conversations. As a graduate student at the University of Massachusetts in Amherst, he formulated discussions with gamblers in Gamblers Anonymous groups and gamblers in the student body into the body of a master’s thesis. This in turn led him to expand his studies, resulting in the 1977 publication of The Chase. His book (republished in a second edition in 1984) has been recognized as the first sociological study into the lives of serious problem gamblers. Lesieur soon joined the criminology faculty of St. John’s University in Jamaica, New York. There he became the founding editor of the Journal of Gambling Behavior (now the Journal of Gambling Studies). Dr. Lesieur teamed with Sheila Blume to develop the South Oaks Gambling Screen, the most utilized instrument for assessing the prevalence of gambling problems in society. He also developed tools for assessing social costs of gambling. Lesieur’s research and his perspectives on gambling have been presented to scores of academic conferences as well as to government policymaking groups. His influence on the modern study of problem gambling has been monumental.
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American Psychiatric Association. 1987. Diagnostic and Statistical Manual of Mental Disorders. 3rd ed. Washington, DC: APA. Freud, Sigmund. 1928. “Dostoyevsky and Parricide.” In The Complete Works of Sigmund Freud, edited and translated by J. Strachey, v. 19: 157–170. London: Hogarth Press, reprinted in 1961. Gamblers Anonymous. 1984. Sharing Recovery Through Gamblers Anonymous. Los Angeles: GA. Jacobs, Durand. 1989. “A General Theory of Addictions: Rationale for and Evidence Supporting a New Approach for Understanding and Treating Addictive Behaviors.” In Compulsive Gambling: Theory, Research, and Practice, edited by Howard Shaffer, Sharon Stein, Blase Gambino, and Thomas N. Cummings, 35–64. Lexington, MA: D.C. Heath (Lexington Books). Kallick, M., D. Suits, T. Dielman, and J. Hybels. 1979. A Survey of American Gambling Behavior. Ann Arbor: Institute of Social Research, University of Michigan. Lesieur, Henry. 1984. The Chase: Career of the Compulsive Gambler. Cambridge, MA: Schenkman. Lesieur, Henry R., and Robert L. Custer. 1984. “Pathological Gambling: Roots, Phases, and Treatment.” In Gambling: Views from the Social Sciences (special volume of The Annals of the American Academy of Political and Social Science), edited by James H. Frey and William R. Eadington, 146–156. Beverly Hills, CA: Sage. National Gambling Impact Study Commission [NGISC]. 1999. Final Report. Washington, DC: NGISC. National Opinion Research Center. 1999. “Gambling Impact and Behavior Study.”
Report prepared for the National Gambling Impact Study Commission. Politzer, Robert M., James S. Morrow, and Sandra B. Leavey. 1981. “Report on the Societal Cost of Pathological Gambling and the Cost-Benefit/Effectiveness of Treatment.” Paper presented to the Fifth National Conference on Gambling and Risk Taking, October 22. Rosecrance, John. 1988. Gambling Without Guilt. Pacific Grove, CA: Brooks/Cole. Rosenthal, Richard J. 1989. “Pathological Gambling and Problem Gambling: Problems of Definition and Diagnosis.” In Compulsive Gambling: Theory, Research, and Practice, edited by Howard Shaffer, Sharon Stein, Blase Gambino, and Thomas N. Cummings, 101–126. Lexington, MA: D.C. Heath (Lexington Books). Shaffer, Howard J., Matthew N. Hall, and Joni Vander Bilt. 1997. Estimating the Prevalence of Disordered Gambling Behavior in the United States and Canada: A Meta-analysis. Boston: Harvard Medical School. Thompson, William N., and R. Keith Schwer. 2005. “Beyond the Limits of Recreation: Social Costs of Gambling in Southern Nevada,” Public Budgeting, Accounting, and Financial Management 17, no. 1 (Spring): 62–92. Thompson, William N., and R. Keith Schwer. 2007. “Nevada and the Win Win Game: Compulsive Gamblers and Alcohol,” Casino Lawyer 3, no. 3 (Summer): 16–18. Westphal, James, L. J. Johnson, and L. Stevens. 1999. “Estimating the Social Cost of Gambling for Louisiana.” Baton Rouge: Louisiana State University Medical Center. See also Switzerland (in Venues and Places section); Switzerland and Swiss Social Concept.
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PROFESSIONAL AND AMATEUR SPORTS PROTECTION ACT OF 1992 Betting on professional sports and college sports games is very popular in the United States. There can be little doubt that tens of billions of dollars are wagered on these games each year. Most of the betting action is illegal. Only Nevada permits wagers on individual games, and the Oregon lottery allows players to wager on sports cards that require them to bet on at least four games on a single card—meaning they have to pick all four winners in order to have a winning bet. Delaware had authorized a similar system for betting on national football for several years starting in 1976. That system ended operation after a few years as it was not profitable to the state. In 2009, Delaware began plans for a new sports betting program. Montana permits private sports pools to be operated in taverns. The tavern organizes the pool, but all betting is among the players, who retain all of the prizes. Several public officials expressed concern over a rising level of sports betting in the United States during the 1980s and early 1990s. The concern was attached to the fact that more than a dozen states were entertaining prospects of legalizing betting on games. One concerned official was U.S. Senator Bill Bradley (D-New Jersey), who had been a star player in the National Basketball Association on the world championship New York Knickerbockers team. He deplored
sports gambling, fearing that it would draw children into gambling activity since younger people were more attracted to games. He also saw the wagering as harmful to the honesty of the games, as sports betting could lead to attempts to bribe players in an attempt to alter the results of games in ways favorable to certain bettors. The public confidence in the integrity of the games was in jeopardy. In February 1991, legislation was introduced in the U.S. Senate to block the expansion of publicly authorized sports betting. On October 28, 1992, the bill was signed into law by President George Bush as the Professional and Amateur Sports Protection Act (Public Law 102–559). The law provides that no government entity may sponsor or authorize or otherwise promote any lottery or gambling scheme based in any way upon the results of one or more competitive games in which amateur or professional athletes participate. The four states with existing authorizations for sports betting—Nevada, Delaware, Oregon, and Montana—were exempt from the act’s provision. Also, New Jersey’s standing as the second state with large casinos was recognized, and the state was given until the end of 1993 to legalize sports betting in Atlantic City casinos if it desired to do so. When January 1, 1994 came, New Jersey had not legalized sports betting for the casinos, so the law prohibited
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sports betting in 46 states. The act does not apply to horse race or dog race betting or to pari-mutuel betting on games of jai alai.
Reference
Professional and Amateur Sports Protection Act (Public Law 102–559, signed into law October 28, 1992).
THE RACINO A racino is a facility that mixes dog or horse track activity with casino-type activities. For myriad reasons, racetracks have experienced a steady decline over the past several decades. There have been many efforts to stop the ongoing decline. During the 1990s, a new solution received support from track interests as well as political leaders in many jurisdictions. They recommended that tracks have gaming machines—video poker and slot machines. The recommendations took effect in several states and provinces, as well as in Mexico. Nine states (Iowa, Louisiana, Maryland, New York, Pennsylvania, West Virginia, Rhode Island, Delaware, and New Mexico) and four provinces (Alberta, Saskatchewan, Manitoba, and Ontario) have permitted gaming machines to be installed at racetrack facilities. In addition California’s Hollywood Park has a very large card room casino. The tracks offer advantages as casinotype venues: large parking areas, separation from the core urban populations, and space that is underutilized. On the other hand, critics suggest that the facilities may prey too much on local habitual gamblers, as very few racinos are geared to attracting tourists. Additionally there is debate over whether the casino-type
gambling can add to the profitability of racing activity or whether it merely offers more competition to racing betting, hence hastening the doom of the racing events. One 1998 study of a track in West Virginia found that machine gambling results in decreased pari-mutuel wagering, but that overall revenues at the tracks increased as the machines more than made up for the deficit in parimutuel activity. An issue of importance that should be addressed is just what share of the machine profits are assigned to the track and to horsemen, either in purses or through other means. Pari-mutuel gambling is not fully compatible with machine gambling. Seasoned horse players are renowned as cerebral, educated calculators of the odds and probabilities that indicate a particular horse may win a race. For them, information is critical. Their activity requires a considerable amount of knowledge, which takes a long time to learn. Tom Learmont reports one gaming executive comments that “betting on horse races is a game of skill, unlike the mindless tapping of a slot machine button, and our philosophy is that the customer must be gently educated on how to study form before he places his bets” (S-13).
The Racino Where machine gaming is introduced, it dominates other gambling products. Inside Las Vegas’s plushest casinos, machine revenues now exceed revenues from tables that cater to high rollers. After the Oregon Lottery introduced video lottery terminals (VLTs), revenues from the machines quickly dwarfed figures from traditional lottery products. Machines bring in 90 percent of the lottery revenues in South Dakota.
RACINO JURISDICTIONS West Virginia The West Virginia legislature authorized an experimental installation of video gaming machines—keno machines, poker machines, and machines with symbols—at Mountaineer horse racing track beginning on June 9, 1990. At first only 70 machines were installed. During the experimental time the number grew, reaching 400 in 1994. Most were keno machines. The first machines had payouts of 88.6 percent. During a three-year experimental period, the state agreed not to put machines in other locations. Since then, machine gaming has expanded to all the state’s tracks, and tracks have been permitted to have table games as well. The tracks are able to keep 70 percent of the revenues, and 30 percent goes to the state.
Rhode Island The second state to have machines was Rhode Island. The video machines were authorized for Lincoln Greyhound Park and a jai alai fronton. Operations started in September 1992. The greyhound facility soon dropped the word greyhound
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from its name and directed most of its advertising toward machine-playing customers. By mid-1994 there were 1,281 machines at the track. At first, 33 percent of the revenues went to the track and 10 percent went to purses for the dog races. Later the state took 33 percent, the track took 60 percent, and 7 percent went to purses. In late 1993 Rhode Island added “reel” machines to the mix, as it was felt that the players should have the same variety of machines that was offered by a casino in nearby Connecticut. “The introduction of VLTs stopped the bleeding,” according to Dan Bucci, vice president and general manager of the track. In July 1994, he commented in International Gaming and Wagering Business, “We’re living proof it can help. But I’m not sure gaming machines are a panacea. If there’s a magic bullet out there for all of racing’s problems, I don’t know what it is.” He commented, “It’s a lot harder to create new pari-mutuel patrons than it is to create new machine patrons.”
Louisiana Although Louisiana has a long history of gaming, legal gaming machines appeared only in the 1990s. Pari-mutuel racing was well established when a state lottery was authorized in 1989. Tracks were affected by the new competition, and they immediately began to lobby for machines. VLTs were authorized for truck stops, restaurants and bars, and racetracks in 1992. Tracks were allowed to have an unlimited number of machines. The advantage of having machines was short-lived, as tracks had to compete with 15 newly licensed casino boats.
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Ray Tromba, general manager of Louisiana Downs near Shreveport, commented, “It [the installation of 700 machines] was hopefully a way to help the racetrack be more of an entertainment facility; for the first two years it worked extremely well.” Attendance at the track went up. Purses were raised and used to attract better horses for races. The patrons enjoyed the better races. Eighteen percent of the machine revenue was authorized for purses. Tromba maintained that “pari-mutuel can stand on its own if it’s a good enough product that people will want to wager on it, it’s as simple as that. This is not rocket science” (McQueen 1998).
Delaware Delaware authorized all types of slot machines and other gaming machines for its tracks in 1995 (McQueen 1996). Delaware Park offered the machines first, but that track was soon followed by Harrington Raceway and Midway. Delaware Park pursued a strategy somewhat different from those elsewhere (Rhode Island, Iowa), as it sought to make a strong separation between the machine gaming and the track wagering. According to marketing director Steven Kallens, track efforts to bring slot players to the track windows were simply unsuccessful. “People got too confused. It was clear we had a pretty dedicated group of slot players with no interest in racing.” But perhaps the situation was made to be that way. An unused 60,000square-foot section of the grandstand was converted to slots. No racing monitors were placed in the room, and players had to go to another room to make racing wagers (McQueen 1996).
Iowa In 1995, the Prairie Meadows horse track in Altoona near Des Moines was the first to have slot machines. Machines are also at two dog tracks, the biggest one in Council Bluffs. Without a doubt, they have turned the finances of the facilities around. The Prairie Meadows racetrack opened in 1989, but the opening preceded the state’s approval of riverboat casinos by only a few months. In 1991, as the boats opened, the last races were held at Prairie Meadows, and the track entered bankruptcy protection. There were no races in 1992. In 1993 a short meet with a mixture of thoroughbred and quarter horse racing was held, but it was not successful. By then a large Native American casino had opened its doors only 60 miles away in Tama. Machines made all the difference. With their installation, racing began anew in 1995, but it was machines that led the way. The 1995 revenues consisted of $118 million from the machines, $4.9 million from on-track race betting, and $25.8 million from simulcasting (McQueen 1996). Iowa’s Prairie Meadows has tried very hard to involve the machine players in track wagering, although the track racing has not become self-supporting. Machines have horse racing themes. One block of quarter machines is called Quarter Horses. The slot players can see track events from the slot area. Staff members circulate among slot players promoting racing and answering questions about race wagering. The players can also make bets to the staff directly while sitting at their machine locations. According to media director Steve Berry, slot players are also able to win free parimutuel tickets (McQueen 1996).
The Racino Of the retained revenues, $14 million is put into purses for horse races. Purses were only $1 million in 1994 prior to the introduction of slots. As a result of the increased purses, the quality of racing is improving, and simulcast revenues are up 4–5 percent. Attendance is approximately 10,000 a day, and handle has increased 16 percent. No other horse track in the Midwest has done as well as Prairie Meadows.
Maryland In the 2008 elections the voters of Maryland authorized machine gaming. Some of the sites for this new gaming will include racetracks.
New Mexico In 1998, the state of New Mexico agreed to let tracks have machines as long as they could all be tied together in a slot information network. The track gives 25 percent of the revenue directly to the state and gives 20 percent to horsemen through race purses. The track keeps 55 percent. Machines are permitted to run 12 hours a day, every day—as long as the track offers some racing products. There are four tracks in the state with machines. On May 4, 1999, Ruidoso Downs, less than half an hour away from the large Native American casino of the Mescalero Apache tribe, was permitted to start operating 300 machines. Of the machines, 70 percent are traditional reeltype slot machines and 30 percent are video gaming devices. The track has simulcast racing every day, so the slot machines are available to players 365 days a year. Live racing—thoroughbred and quarter horse—occurs four days a week from Memorial Day to Labor Day.
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The nation’s leading quarter horse race—the All American Futurity—is run on Labor Day.
New York New York Native American nations were authorized to negotiate compacts for casinos and slot machine gaming in 2001. To aid the state’s horse racetracks in the face of this new competition, they were also permitted to offer machine gaming.
Pennsylvania In 2004, the legislature of Pennsylvania authorized slot machine gaming at 14 locations, including seven horse tracks.
Canada In 1998, a decision was made to allow 18 race tracks in Ontario to have slot machines under the direction of the provincial lottery corporation (McQueen 1998). Windsor Raceway, a track just a few miles away from the very successful Windsor Casino, was the first to start operations. In December 1998, 712 machines were set into action. The lottery corporation receives 15 percent of the revenues; 10 percent goes to the track and 10 percent to horsemen through purses and other awards. The remaining revenues go to the provincial treasury in Toronto (McQueen 1999). According to John Millson, president of the raceway, “When the first coin went in, I knew there would be no turning back. It was music to my ears.” He was also very supportive of the fact that the lottery corporation ran the machines. “It’s a government agency, and quality and proper perception is extremely
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important, so they do it right.” He also commented, “It means a tremendous opportunity for us to market our facility as a gaming and entertainment facility” (McQueen 1999). The track-machine situation was mixed in other parts of the province. The major track in Toronto—Woodbine— was stymied in its early efforts to get machines, as the city council refused to grant a zoning variance for the activity. The earliest province to embrace gaming on tracks was Saskatchewan. There a full casino was placed into operation underneath the stands of the Regina Exhibition Park’s racing facility. Revenues from the casino were earmarked for Exhibition activities. The casino at the track discontinued operations a year after the provincial government began a major casino in downtown Regina. When the new casino opened, track handle decreased 23 percent. Racinos are also found at the tracks in Alberta and Manitoba.
Mexico The Agua Caliente track in Tijuana developed a sports betting complex to supplement dog racing and horse racing activities, but the horses have stopped running at the track. An operation in Juarez also offers dog racing and sports betting. References
Learmont, Tom. 1998. “Racing’s Rebirth.” International Gaming and Wagering Business (June): S-13. McQueen, Patricia. 1996. “Not Just for Racing Anymore.” International Gaming and Wagering Business (August): 98. McQueen, Patricia. 1998. “Reeling Them In.” International Gaming and Wagering Business (May): 59. McQueen, Patricia. 1999. “Slots Debut at Windsor Raceway.” International Gaming and Wagering Business (February): 45. Thalheimer, Richard. 1998. “Pari-mutuel Wagering and Video Gaming: A Racetrack Portfolio.” Applied Economics 30: 531–544. Thompson, William N. 1999. “Racinos and the Public Interest.” Gaming Law Review 3 (December): 283–286.
RELIGION AND GAMBLING Las Vegas and religion have a strange but enduring relationship. For many years, local boosters would proudly proclaim that Las Vegas had more churches per person than any other city in the country. Perhaps that was because the population used to be small, and the boosters probably counted all the wedding chapels as churches.
Actually Las Vegas is pretty well “churched,” but not more than any other large city today. What is true even today is this: Las Vegas has more prayers per person than any other city in the country. It is said that there are no atheists in a foxhole, and the same can be said about the people standing around a high-stakes craps table. There just possibly may be a
Religion and Gambling difference between the prayers heard near a casino craps table and the ones mumbled in a church on a Sunday morning—the prayers in the casino may be more serious. As the casino entertainment industry became entrenched in Las Vegas, various ministries made their appearances on the Las Vegas Strip. In the 1970s, the Southern Baptist Convention assigned a young minister to the Strip to establish a ministry among the employees, entertainers, and players in the casinos. More recently, the Riviera Casino put a clergyman on its own staff. He is available to counsel other staff as well as tourist guests who experience immediate personal and family needs while they are in Las Vegas. He also conducts services in the casino facility. Religious and gambling institutions need not be incompatible, although leaders in each are often at loggerheads with one another. The primary leader of the opposition to gambling in the United States at the beginning of the 21st century is Tom Grey, a Methodist clergyman. Churches have been prominent in campaigns against gambling, as documented in John Dombrink’s and William Thompson’s The Last Resort: Success and Failure in Campaigns for Casinos (1990). On the other hand, casinos, wary of political opposition from religious groups, have often extended financial support to church groups. The casino at Baden-Baden, Germany, actually constructed both the Catholic and Protestant church buildings of its town. The Berkeley Casino Company of Glasgow, Scotland, aided a local Presbyterian church body by purchasing its old building in order to utilize it as a casino. The pews were removed, but the religious aura seems to hang over the roulette wheels
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and blackjack tables. On the other hand, the Guardian Angel Church on the Las Vegas Strip features a large stained glass window that depicts scenes of several nearby casinos. Of course, many churches have also used bingo games and raffles for fund-raising. The relationship between gambling and religion goes back to the dawn of human time. Was the snake tempting Adam and Eve with a gamble when he suggested that they disobey God and eat of the fruit from the tree of knowledge? Could they have known where that quest for knowledge would lead them? Could they have contemplated the nature of life had they not searched for something different? Moral and religious views on gambling are probably as old as gambling activities themselves. Prehistoric and primitive societies have engaged in exercises to try to make sense of their universe and to control their environment by appealing to the supernatural, forces often expressed as gods or God—that is, powers beyond their world. David Levinson’s Religion: A Cross-Cultural Encyclopedia describes religion as a “relationship between human beings and the supernatural world” (Levinson 1996, vii). The exercises involving appeals to chance would be part and parcel of a people’s religion. For instance, in all societies from prehistoric times to modern times, the notion of divination has been present. Divination involves beliefs and practices of human beings that enable them to communicate with gods (or God) in order to tell the future. In divining the future, leaders might throw sticks or stones into the air and watch where they fall in order to gain the answers. It was as if they were throwing dice or rolling a
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The Strip is featured on the stained glass windows of the Guardian Angel church in Las Vegas.
gambling wheel. Religious leaders might also hold long sticks that would somehow point them in a direction that their people should follow on a journey, perhaps in quest of water or food. A large part of early religions may have involved the use of gambling instruments (Levinson 1996, 53–54, 182–183). The origins of many games played among traditional Native American tribes may have had religious connotations. The following discussion, however, concentrates on early experiences in the Judeo-Christian heritage as well as established Eastern world religions. The Hebrews were probably carrying on prehistoric traditions as their leaders sought ways to find the “truth” about the future or about the proper decisions they should make. They would throw stones that were in essence two-sided dice, called Urim and Thummim, in order to choose between two alternatives. They would also draw lots in situations calling for choices. There are many references in the Old Testament regarding the use of these gambling devices for decision making. Urim and Thummim are mentioned in the following eight cases.
Aaron was made to carry Urim and Thummim upon himself as he came before the Lord, as the objects would tell him the judgment of the people of Israel. (Exodus 28:30). The Lord commanded that Moses place the Urim and Thummim on Aaron (Leviticus 8:08). In Numbers 27:21, Moses chooses Joshua to lead the people, and he is given Urim and Thummim to help him find the right answers in his leadership. Similarly, Levi is given the objects in order to make choices (Deuteronomy 33:08). As Saul was preparing for war with the Philistines, he was bothered when the Lord did not urge him forward. He thought it perhaps was because of his sins, his son’s sins, or those of his peoples. Urim and Thummim told him the sins were not his people’s. Then he threw the stones again, and he was told they were sins of his son Jonathan. His son confessed that he had broken the laws. When Saul determined that his son would have to die, the people intervened, and Saul was forced to walk away from battle (I Samuel 14:41). Later Saul threw the stones again in order to get directions he should take in another battle with the
Religion and Gambling Philistines (I Samuel 28:6). Solomon (Ezra 2:63) and Nehemiah (Nehemiah 7:65) both used Urim and Thummim to determine which of the people who came to the temple were clean—in the sense of having the proper family heritage— and could enter the priesthood and partake of holy food. The Old Testament also records more than a dozen references to the use of lots, or lotteries. The first was when Aaron used lots to decide which of two goats were to be sacrificed to the Lord as a sin offering (Leviticus 16:08). Joshua divided the land of Israel into seven portions and awarded them to families through a casting of lots (Joshua 17:6). Moses used lotteries to divide the lands of Israel among families (Numbers 33:54). Soldiers were selected for battle by lottery (Judges 20:9). Saul was chosen to be king by the process of a drawing (l Samuel 10:20–21). David was told which way to go in order to assume command of his troops (2 Samuel 2:1). Leaders of the Israel church community were chosen by lots (1 Chronicles 24:31ff.), and the music was organized for the temple by using lots to assign duties to individuals (1 Chronicles 25:8–31). Specific duties such as controlling gates and roads, as well as storehouses, were also given by lots (1 Chronicles 26:13–14). In Nehemiah (10:34) it is reported that lots were cast to decide which families would bring wood offerings into the house of God. One-tenth of the people were allowed to live in Jerusalem; the others lived in smaller villages. Those who were allowed into the city were chosen by lotteries (Nehemiah 11:1). Job (6:27) has a reference to one remonstrating with God, saying “you would even cast lots over the fatherless and bargain over your
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friend.” In a passage that must have been in anticipation of the crucifixion, the Cry of Anguish in the Psalms (22:18) talks of one dying and of dogs who “divide my garments among them, and for my raiment they cast lots.” Joel spoke the word of the Lord condemning the nations that had scattered the Jews, claiming that they “cast lots for my people and traded boys for prostitutes” (Joel 3:03). In Obadiah (1:11) the Lord condemned the people of Edom for allowing foreigners to cast lots for Jerusalem, looking down on your brother “in the day of his misfortune.” Jonah (1:07) offers the story of a ship that has been disabled by a storm. The crew believes it is because a sinner is on board, and they cast lots to find that it is Jonah. Nahum records the Lord’s anger at Nineveh as he spoke of people casting lots for her nobles and putting her great men in chains (Nahum 3:10). In Isaiah (36:08) it is reported that Judah is asked to make a wager with the king of Assyria in which he can win 2,000 horses for Israel if he is able to put riders upon them. The story is repeated in 2 Kings (18:23). These references to lots, throwing of dice-like objects, and wagering are not at all judgmental (collectively) regarding the desirability of gambling or the acceptability of gambling. The same may be said for New Testament references that include the use of lots (some think dice) by Roman soldiers to decide which centurion would receive the clothing of the crucified Christ (Matthew 27:35; Mark 15:24; Luke 23:24; Acts 1:26). Certainly this is a negative light in which gambling is classed. But contemporary with that event was the use of lots to select a replacement for Judas in the group of 12 disciples (Act 1:21–26).
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Because the Bible contains no direct condemnation of gambling (not even in the Ten Commandments), different religious groups among Christians and Jews interpret its writings in various ways. Some point to the many uses of gambling devices in decision situations, essentially as objects for divination, as a justification of gambling. Others say that the use of lots to determine God’s will is substantially different from using gambling for personal gain. Other biblical passages suggest that there might be evil in gambling. The writers of Isaiah (65:11–12) state, “But you who forsake the lord who set a table for fortune and fill the cups of mixed wine for destiny, I will destine you to the sword, and all of you shall bow down to slaughter.” Proverbs (13:11) suggests that winnings from gambling are only temporary: “Wealth hastily gotten will dwindle, but he who gathers little by little will increase it.” Other Old Testament references suggest that gambling represents covetousness or stealing, which is condemned (Exodus 20:15–17). The New Testament admonition to give up possessions and follow the Lord suggests that the quest for wealth through gambling is not appropriate. Tom Watson, in Don’t Bet On It, feels that a further commandment against gambling beyond the Ten Commandments would have been somewhat redundant. “If God didn’t get our attention with his laws about stealing and coveting, He probably felt any reference to gambling would be ignored as well” (Watson 1987, 63).
JUDAISM Religious groups from Judaism through the most modern Christian sects have
addressed the issue of gambling, but not at all times and certainly not always in the same way. In Judaism, rabbis and other scholars meticulously analyze historical evidence regarding activities. Jewish law changes and grows with interpretations. The interpretations have differed considerably at times; however, there is a general position of tolerance couched in considerations of the circumstances of the gambling activity. Occasional gambling in social situations has been moderately acceptable. Indeed, because an enemy king once rolled the dice to determine when to attack Israeli troops, leading him to attack at the wrong time and lose the battle, the Jewish people have come to celebrate a day called Purim. Games involving gambling are played on Purim, a time also known as the Feast of Lots. The winner of money at such a game, however, is supposed to make an offering to the synagogue (Wigoder 1989, 576). Hanukkah celebrates the miracle of the lamps. As a “lucky day” for the Jewish people, it has also been known as the “New Year’s Day for Gamblers.” A person who gambled either professionally, as a means of personal support, or habitually was shunned, despite these other examples. The professional gambler was considered a thief, not earning his money through honest labor, and the habitual gambler was seen as one who harmed society. A gambler was a “parasite engaged in useless endeavor and contributing nothing to the world” (Werblowsky and Wigoder 1966, 152). Time spent in gambling games has been viewed as time away from study and productivity. Jewish courts traditionally will not honor gambling debts. And gamblers could not have weddings or
Religion and Gambling funerals in synagogues, nor could they be witnesses in court, as their word was not considered truthful (Bell 1976, 217). There have been divided interpretations regarding the use of gambling for charitable and fund-raising purposes. Some synagogues have allowed bingo games on their premises, but an association of synagogues condemned the process. Some scholars have interpreted tragic events suffered by the Jewish people at different times in history as being punishments for sins such as gambling. Leaders in the faith have actively opposed legalization of gambling at certain times, although not taking positions or allowing passive support at other times (Jacobs 1973, 151–153).
CHRISTIANITY Theologian H. Richard Niebuhr postulates that Christians look at the involvement of Christ in the culture of worldly activity in five basic ways: 1. They see Christ against the culture of the world. Here one must choose the sin of this world or a heavenly world that is totally separate. 2. A second approach is that Christ is of and in the world. God is the force that directs culture toward its greatest (human) achievements. 3. Christ is above the culture. People may live lives directed toward a good, but to achieve the highest human aspirations they must make a supernatural leap to the higher power. 4. Christ and culture are forces with dual power over people. As subjects we render unto both God and
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Caesar, seeking to keep religious and civil authority separate yet together. 5. Christ is seen as the transforming agent to remold the culture. People undergo a conversion while they are in the culture (Niebuhr 1951).
Christian views on gambling can be guided by these approaches. Absolutist views—always negative views—toward gambling are found among groups adhering to the first view. For instance, Jehovah’s Witnesses seek not to let the materialism of this world become dominant forces in their lives, and accordingly, they disdain all gambling. The Jehovah’s Witnesses do not lobby governments or campaign for or against any gambling questions. Members do not vote. Although they show respect for authority, they see governments as worldly, secular institutions, which should not be encouraged, albeit the edicts of government will be obeyed. Their spokespersons make it clear that their members do not participate in or support gambling. The Watchtower, the official journal of the faith, regularly reports on gambling, calling it an activity of “greed” and “covetness” stimulating “selfishness and lack of concern for others.” Gambling “degrades” people and “entraps them in false worship” (October 1, l974, 9). The Salvation Army also rejects gambling in its entirety. However, it subscribes more to the second approach of Christ and culture, that Christ is of the world, that he came and walked among the sinners and gave them the light by which to transform their lives and lift up the culture. With this approach the church does not actively campaign
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against proposals for gambling, but rather like Gamblers Anonymous groups, it concentrates its efforts on reforming the individual suffering from the influences of gambling. The third and fourth approaches that churches take toward the role of Christ in culture seem to accept the status quo with regard to public policy. Many of the churches do not oppose gambling outright but look at it in its full context. Churches such as the Methodists (United), Southern Baptist, and Latterday Saints (Mormons) condemn all gambling by members in all circumstances, adhering to the fifth notion that Christ is the transforming agent sent to earth to remold the culture by converting individuals within the culture. The Book of Discipline of the United Methodist Church, for instance, proclaims: Gambling is a menace to society, deadly to the best interests of moral, social, economic, and spiritual life, and destructive of good government. As an act of faith and love, Christians should abstain from gambling and should strive to minister to those victimized by the practice. Community standards and personal lifestyles should be such as would make unnecessary and undesirable the resort to commercial gambling, including public lotteries, as a recreation, as an escape, or as a means of producing public revenue or funds for support of charities or government. (General Conference of the United Methodist Church 1984, 98–99) The Southern Baptist Convention is the largest non-Catholic denomination in
the United States. Their director of family and moral concerns, Harry Hollis, told the Commission on the Review of the National Policy on Gambling much the same story: In all its resolutions, the Southern Baptist Convention has rejected gambling. Obviously, some forms of gambling are more serious than others, but all forms have been consistently rejected in Southern Baptist statements and resolutions. The use of gambling profits for worthy activities has not led Southern Baptists to endorse gambling. . . . The availability of gambling tempts both the reformed gambler and the potential gambler to destruction. For the entire community, gambling is disruptive and harmful. Thus, concerned citizens should work for laws to control and eliminate gambling. (Bell 1976, 172–173) The Church of Jesus Christ of Latterday Saints has been equally vehement in maintaining that gambling is always wrong. In 1982, Spencer Kimball, the 12th president of the church, wrote: From the beginning we have been advised against gambling of every sort. The deterioration and damage come to the person, whether he wins or loses, to get something for nothing, something without effort, something without paying the full price. Profiting from others’ weaknesses displeases God. Clean money is that compensation received for a full day’s honest work. It is that reasonable pay for faithful service. It is that fair profit from the sale of goods, commodities, or service. It is that
Religion and Gambling income received from transactions where all parties profit. (Kimball 1982, 355–356; See also Ludlow 1992, 533) An interesting side issue arose recently over temple privileges. A member of the Church of Latter-day Saints must be in good standing in order to enter a temple. In the past if a Mormon worked in a gambling establishment or in a gambling-related job, especially if the job was on the “frontline” of providing gambling service, such as being a dealer, he or she might be denied goodstanding status. When the church decided to build a temple in Las Vegas (about 10 percent of the local population are Mormons), many members who held jobs in casinos wished to have temple privileges. Casinos provide the largest number of jobs in the Las Vegas community, so many members of the Mormon faith do work in casinos. The church stand against casino employment was reviewed, and it was decided that casino workers who did not personally gamble and did not overtly encourage others to gamble could have good standing if they met other church and community obligations. Churches that accept gambling in some circumstances generally view Christ’s role in culture in the third or fourth way as advanced by H. Richard Niebuhr. In Money, Mania, and Morals, L. M. Starkey writes, “[A]ll Catholic moralists are agreed that gambling and betting may lead to grave abuse and sin, especially when they are prompted by mere gain. The gambler usually frequents bad company, wastes much valuable time, becomes adverse to work, is strongly tempted to be dishonest when luck is against him, and often brings
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financial ruin upon himself and those dependent upon him” (Starkey 1964, 90–91). Nonetheless the Catholic Church reconciles gambling with the fact that Christ must have been of the world as God had given people personal freedom that led them into certain activity. The New Catholic Encyclopedia relates, “A person is entitled to dispose of his own property as he wills . . . so long as in doing so he does not render himself incapable of fulfilling duties incumbent upon him by reason of justice or charity. Gambling, therefore, though a luxury, is not considered sinful except when the indulgence in it is inconsistent with duty” (The New Catholic Encyclopedia 1967, 276). The Catholic Church believes that it is sinful for a person to gamble if the money gambled does not belong to him or if the money is necessary for the support of others. The Church also condemns gambling behavior when it becomes compulsive and disruptive to family and social relationships. Moreover, the freedom to gamble implies that the participant is entering into a fair and honest contract for play. Cheating at gambling is considered wrong, as are all dishonest games. The Church also looks at the end result of the activity. If through gambling good consequences may follow, the gambling activity may even be considered good and may be promoted by the Church. Hence, a limited-stakes bingo game conducted honestly by church members within a church building in order to raise funds for a school or hospital is not bad. On questions concerning the legalization of gambling, Catholic Church leaders ask if the particular form of gambling puts poor people at a disadvantage, if it causes people to become pathological gamblers, and if the gambling will be
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adequately monitored to assure that it is honest and fair. Church leaders have opposed some public referenda, while they have supported others. The Church of England and its U.S. offspring, the American Episcopal Church, both essentially reformed Catholic organizations, accept the same approach toward gambling as is taken by the Catholic Church. The National Convention of the church has no stated position on gambling. Individual church organizations have used gambling events to raise funds; others have prohibited the use of gambling within church facilities. Basically the issue of gambling is a low-priority ethical issue. Individuals are left to develop their own attitudes on the subject.
EASTERN RELIGIONS Middle Eastern and Asian countries usually ban gambling. For the most part Arab states, India, China, Japan, and other Asian countries have no casinos. Regional religions such as Islam, Hinduism, Buddhism, and Shintoism— which are also practiced by many Americans—generally account for the legal prohibitions. It is written in the Koran—the holy scriptures of the Islamic faith—“Only would Satan sow hatred and strife among you, by wine and games of chance, and turn you aside from the remembrance of God, and from prayer; will ye not, therefore, abstain from them?” Islamic law therefore condemns gambling as being contrary to the word. The activity is viewed as “unjustified enrichment” and “receiving a monetary advantage without giving a countervalue” (Survah V, verses 90–91). The
evidence of a gambler is not admissible in an Islamic court. Anyone receiving gambling winnings is obligated to give the money to the poor. There are, however, two exceptions to the general prohibition on gambling: Wagers are permitted for horse racing, as such betting was an incentive for training necessary for the holy wars. Also, prizes may be given for winners of competitions involving knowledge about Islamic law. Under Hindu law, gamblers are also disqualified as witnesses. Because of their “depravity,” they are considered, as are “thieves and assassins,” to be people in whom “no truth can be found.” The Hindu law books indicate that gambling— among the most serious of vices—makes a person impure and that “the wealth obtained by gambling is tainted” (Eliade 1987, 5:472). The devout Buddhist considers gambling wrong. In the Parabhava Sutta, the Buddha includes addiction to women, strong drink, and dice as one of 11 combinations of means whereby men are brought to loss. The one path to victory is loving the “dhamma”—the Buddha’s teaching. Monks are warned that games and spectacles—including fights between elephants, horses, buffalo, bulls, goats, rams, and cocks, and also various board games, chariot races, and dice games— are detrimental to their virtue. Buddha saw that the world was suffering because of desire. Desires could not be satisfied, and therefore we had frustration. When we achieved our wants we only wanted more, and then we became obsessed with fears that others would take away what we had. In rejecting desires, we had to seek the ten “perfections” in generosity, self-sacrifice, morality, renunciation, energy, forbearance, truthfulness, loving, kindness, and equanimity. These perfections come
Religion and Gambling with a rejection of worldly passions, including those aroused by gambling activity (Eliade 1987, 5:472). The Shinto faith of Japan emerged after centuries of contact with Buddhism. It became a national religion in the 19th century, incorporating many Buddhist beliefs. It extols the virtue of industriousness and strong will power. Hence, gambling is accorded the status of an evil activity, as it diverts one from the path to virtue and righteousness. Marxism has replaced religion to a major extent in China and North Korea, although remnants of religious practices can be witnessed. The notions of Marxism are consistent with the prohibitions on gambling found within the major regional religions. Marxist and socialist thought views gambling as an activity that takes people away from productive pursuits, and in an organized sense, gambling is another capitalist activity that exploits the working classes.
Casino Budapest began in an old church tower.
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The force of Marxism and religious doctrines of Islam, Hinduism, Buddhism, and Shintoism upon the laws of most Middle Eastern and Asian countries has been pronounced. Nonetheless, the affluent among the populations of the region have always found gambling outlets available for their play. Middle Eastern and Asian gambling enclaves thrive in places such as Macao, Beirut, Cairo, Manila, and Kathmandu. And Las Vegas casinos include nationals from the Eastern and Middle Eastern countries, which forbid gambling, high on the lists of their most exclusive highrolling players. Religions in the East as well as the West do influence the attitudes people have toward the legalization of gambling, but the force of beliefs as a determinant over whether people will personally gamble or not may be less pervasive. Coauthored by James Dallas
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Bell, Raymond. 1976. “Moral Views on Gambling Promulgated by Major American Religious Bodies.” In Gambling in America, Appendix I. Washington, DC: National Commission on the Policy of Gambling. Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press. Eliade, Mircea, ed. 1987. The Encyclopedia of Religion. 16 vols. New York: Macmillan. General Conference of the United Methodist Church. 1984. The Book of Discipline. Nashville, TN: United Methodist Publishing House. Jacobs, Louis. 1973. What Does Judaism Say About . . . ? Jerusalem: Keter Publishing. Kimball, Spencer, ed. 1982. The Teachings of Spencer W. Kimball. Salt Lake City: Deseret Book Company. Levinson, David. 1996. Religion: A CrossCultural Encyclopedia. Santa Barbara, CA: ABC-CLIO. Ludlow, Daniel H. 1992. Encyclopedia of Mormonism. New York: Macmillan. The New Catholic Encyclopedia. 1967. 17 vols. New York: McGraw-Hill.
Niebuhr, H. Richard. 1951. Christ and Culture. New York: Harper and Row. Schacht, Joseph. 1964. An Introduction to Islamic Law. Oxford: Clarendon Press. Starkey, L. M. 1964. Money, Mania, and Morals. New York: Abington Press. Thompson, William N. 1997. Legalized Gambling: A Reference Book. 2nd ed. Santa Barbara, CA: ABC-CLIO. Wagner, Walter. 1972. To Gamble, or Not to Gamble. New York: World Publishing. Watson, Tom. 1987. Don’t Bet on It. Ventura, CA: Regal Books. Werblowsky, R. J. Z., and Geoffrey Wigoder, eds. 1966. The Encyclopedia of the Jewish Religion. New York: Holt, Rinehart, Winston. Wigoder, Geoffrey. 1989. The Encyclopedia of Judaism. New York: Macmillan. See also “The Best Gamblers in the World” (in Selected Essays on Gambling section).
Senate Special Committee to Investigate Organized Crime in Interstate Commerce. See The Kefauver Committee.
SEX AND GAMBLING IN NEVADA Public opinion changes on a daily basis in the United States. Perception can slowly shift until practices that were once illegal, or at least taboo, become acceptable and even commonplace. This trend can be illustrated by the recent nationwide explosion of gaming and sexually oriented businesses. Like gambling, a formerly marginal activity now epitomized by glamorous and familyoriented resort casinos, segments of the
sex industry have transformed themselves from seedy operations operating without license to socially acceptable and upscale operations that cater to members of both sexes. Nowhere is this transition more evident than in Las Vegas, where the nexus between the casino gamer and the “new” sex industry has replaced the nexus between the miner or military recruit and prostitution of the late 1800s.
Sex and Gambling in Nevada | 203 Brothels operated openly throughout Nevada from its earliest existence. In 1881, county commissioners were given the authority to regulate and tax or prohibit brothels, and in 1907 city councils were given the same authority. In 1971, the state legislature banned prostitution in any county with a population of 200,000 or more. At the time, this law applied only to Clark County, where Las Vegas is located. Actually most of the brothels had been effectively closed because of military orders first issued in 1942 from nearby Nellis Air Force Base declaring the brothels off-limits. Historical records suggest that the law banning prostitution in Clark County was the result of two major influences. First was the potential involvement in the Las Vegas area of Joe Conforte, the notorious owner of Nevada’s largest brothel, who was opposed by the Las Vegas area gaming community. Second was the belief that maintaining a “good image” was essential for gambling and the exploding convention and tourism industries. In effect, prostitution had to give way because it was a perceived threat to dominant business interests. Several, but not all, small counties throughout the state continued to allow prostitution. The economic realities of sparse tax revenues and the notion that prostitution depressurizes things—that is, takes the pressure off of wives and daughters in rural communities—helped maintain a status quo that accepted brothels in rural Nevada. In larger communities, Nevada’s brothels were simply not as powerful as the industry’s gaming community. Any conflict of interest between another Nevada industry and gaming would invariably be resolved in favor of gaming.
Legal prostitution has not grown much in the last 30 years. For example, there were 33 brothels open in Nevada in 1971. Today there are 36 brothel licenses, although three are only open part-time. Most of the brothels are relatively small, and there are only a few hundred licensed prostitutes within the whole state. When most people think about the sex industry, they usually think about prostitutes and perhaps individuals involved in the adult entertainment or pornography businesses. The scope of the sex industry is much broader, however, than a stereotypical prostitute. The adult entertainment segment of the sex industry is nationally an $8 billion institution that is becoming a significant part of popular U.S. culture. Like gambling, the adult entertainment industry has changed dramatically over the last three decades. Technological advances such as cable television, videocassettes, and DVDs have allowed individuals access to a wide variety of adult entertainment in the privacy of their homes. Expenditures on adult entertainment are larger than those on Hollywood movies and larger than the revenues for recorded popular music. “Strip clubs” in the United States have seen even greater growth. The number of female exotic dancers grew from fewer than 15,000 in 1980 to more than 300,000 in 2000. It is apparent that the industry’s growth is linked to a changing popular culture that tolerates, if not embraces, traditional vices such as gambling and divergent sexual activities. There is no doubt that sex is being used throughout the United States to sell many consumer items and to promote television ratings. Sex also sells in Las Vegas. Topless reviews are still common at major strip
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casinos, but more economically significant are “gentleman’s clubs” and highpriced outcall and escort services. Las Vegas has maintained its reputation as Sin City. This reputation is based, in part, on a belief that the community has a diverse and extensive sex industry. There is no doubt that the Las Vegas sex industry substantially contributes to the local economy. There are approximately 1,500 to 2,000 illegal prostitutes and between 2,000 and 2,200 active exotic dancers who work and live in the metropolitan area. These numbers often swell on key convention and prize-fight weekends to nearly 3,000 illegal prostitutes and nearly 3,500 exotic dancers. Prostitution did not disappear from Las Vegas when it was legislatively banned in the 1940s. Illegal prostitution still flourishes despite efforts by local police departments to keep it under control, particularly in the Las Vegas Strip area. The county has implemented an “order out” ordinance that strongly discourages prostitutes from working in or near the Strip casinos. This ordinance has forced low- to medium-level prostitutes who had traditionally worked the Strip’s bars and streets into walking high crime areas elsewhere. It is estimated that street prostitutes in Las Vegas each make between $25,000 and $60,000 per year. Outcall entertainers average between $65,000 and $100,000 per year, depending upon skill and work schedule. (The local Sprint July 2000 Yellow Pages carries 104 pages of “entertainers.” Only lawyers have more pages in the book—138). Most outcall entertainers work up to four evenings per week. Most do not stay in the business for more than three years. High-priced prostitutes average between $100 and $500 per client interaction.
Private referral escorts cost between $500 and $10,000 per day depending upon the individual entertainer and client. The casinos often arrange the services of these women. There is evidence of one woman who was paid in excess of $250,000 for one weekend’s work by a high roller at a major casino. The largest segment of the sex industry in Las Vegas is the gentlemen’s clubs that employ exotic dancers, commonly known as strippers. The number of gentlemen’s clubs in the United States roughly doubled between 1987 and 1992. There are now nearly 3,000 clubs in the United States employing between 250,000 and 300,000 women. The Las Vegas area has more than 30 gentlemen’s clubs. Their annual revenues range from $500,000 to more than $10,000,000. These clubs span the gamut from old run-down operations to up-scale fullservice operations that include food and gambling. The growth of the local clubs has been fueled by four major developments. First is the rapid growth of convention business. This growth has created a substantive increase in the visitation of professional males aged 25 to 54. Second has been the substantial investments made by local operators to upgrade their establishments in line with other major cities throughout the nation. Only in the last decade did the major operators make facility investments and physical changes to reflect the national trends in upscale clubs. Third, there has been a growing acceptance of upscale gentlemen’s clubs by a larger segment of the nation’s business community. Last, the relationship between the casinos and the clubs has improved, and a codependence has developed to form a variation of the network prostitution system of the
Sex and Gambling in Nevada | 205 pre-1980s. This relationship recognizes that these clubs provide an entertainment venue that is sought after by many of the casinos’ key customers. The clubs provide a safe outlet for many of these important casino customers. For legal prostitution, casino customers can easily take the one-hour cab ride to visit a Pahrump brothel (outside of Clark County). Nevertheless, many casino customers believe they can procure sex at local gentlemen’s clubs. As such, casino hosts have developed relationships with individual gentlemen’s club managers to enable them to provide their customers with the services desired. The upper tier of Las Vegas–area gentlemen’s clubs independently contract with women for their services. Many of the dancers pay to dance at the local establishments. The fees vary significantly depending on the club’s policies and the time of day and the day of the week. Weekend nights (8:00 p.m. to 4:00 a.m.) are generally the most expensive times for dancers to work. Additionally, high-traffic conventions such as COMDEX (a computer dealers’ exposition) increase the rates that clubs charge dancers. The typical dancer makes (that is, nets) between $35 and $75 per night plus tips and fees, but at top clubs a good dancer will make between $300 and $1,200. The number of dancers increases by over 40 percent on most weekends in Las Vegas. The majority of this weekend increase in dancers is a result of out-ofstate dancers who work only the weekends. The traditional economic concept of supply and demand is clearly at work in the Las Vegas community. These services exist to satisfy the demand. The major difference between the prostitution network today and that of 1981 is that the managers of the gentlemen’s clubs
have replaced the prostitutes in the network. Additionally, these establishments have substantially more power than in the past. This is not to suggest that all exotic dancers are prostitutes. Yet, like gambling, the gentlemen’s club is about an illusion of winning. Sure, sometimes gamblers win, but mostly they lose. The dancers understand this illusion concept as well. Some dancers will perform a sex act for money, but others will not. The casinos recognize that it is in their interest to have high-class prostitutes and escorts available—inconspicuously—for their customers. Publicly, casinos denounce the evils of prostitution; privately, they recognize its importance to their customer base and support its continued existence. The casinos come closer and closer to participation, albeit they stay a legal arm’s length away. In recent years casinos have opened a new style of night club. These clubs include Christian Audigier, Rain, the Ghost Bar, Risque, LAX, Tao, Pure, and The Bank. Standard fare includes a $60 door charge, and a required bottle purchase of $475 per table—and this is just the start. The guests are certainly not rushed to return to the casino tables. The clubs are “for men,” but women “customers” are admitted free of charge, and then given seats at tables with men. Their “job” is to keep the men interested in buying more bottles, and perhaps (without the knowledge of the casino) making arrangements for future “dates.” Nevada’s economy was built upon the legalization of activities that were considered vices by the rest of the United States. As the nation becomes more like Las Vegas, Las Vegas becomes more like the nation, and what once were vices are now only minor variances on the norm. Coauthored with Robert Schmidt
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Frey, James, Loren Reichert, and Kenneth Russell. 1981. “Prostitution, Business, and Police: The Maintenance of an Illegal Economy.” Paper presented to the Pacific Sociological Association, July 1981, 239–249. Schlosser, Eric. 1997. “The Business of Pornography: Who’s Making the Money?” U.S. News and World Report 22 (10 February): 42–50.
Schmidt, Robert. 2000. Illusions of Sex: Lap Dancing in Las Vegas. Unpublished manuscript. Thompson, William N. 2008. “Branding Las Vegas,” Casino Lawyer 5, no. 1 (Winter): 13–15.
Sic Bo. See Craps and Other Dice Games (in Games section).
SPORTS BETTING Sports betting occurs when gamblers make wagers on the results of games and contests played by other persons. The gamblers have no control over the outcome of the games—that is, as long as the wagering is honest. Whether it is legal or not is another matter. There are sports betting opportunities involving a wide variety of games and contests. Although in a generic sense, sports betting includes wagers made on the results of horse races and dog races, these games (contests) are usually considered to be different than other forms of sports wagering. In this encyclopedia, they are discussed separately, as are jai alai contests and cockfighting. It may be suggested that making wagers on the results of games is the most popular form of gambling in North America. It is certainly the most popular form of illegal betting in the United States. Estimates from the 1999 National Gambling Impact Study Commission place illegal sports gambling activity between $80 and $380 billion annually.
This illegal sector commands considerably more activity than the few legal outlets for sports gambling in the United States. In Nevada, there are 187 locations, almost all within casinos, that accept legal bets on professional and amateur sports contests. More than $2.4 billion was wagered in these sportsbooks in 2006. The gross revenue from these wagers was $192 million; that is, casinos “held” 7.9 percent of the wagers, owing to the fact that the gamblers bet on the wrong team and casinos structure odds in their own favor. These sports wagers constituted just over 1 percent of all the betting in Nevada casinos. About two-thirds of the wagers were on professional games and the rest on college sports. According to the American Gaming Association, in 2007, 45 percent of these wagers were bet on football, 26 percent on basketball, 20 percent on baseball, and 8 percent on other sports. Although the profits casinos realize directly from sports bets seem to be low, sports betting is very important in Las Vegas and Reno. Major gamblers like to
Sports Betting | 207 follow sports, and the wagering possibilities draw them to the casinos. Casinos sponsor championship boxing matches and give the best seats to their favorite gamblers. Super Bowl weekend and the first four days of the NCAA men’s basketball tournament, commonly known as “March Madness,” are the biggest gambling times in Las Vegas each year. Approximately $93 million was wagered in Nevada on the 2007 Super Bowl and more than $85 million on the 2007 NCAA tournament. The only other active legal sports wagering in the United States was in Oregon. It had begun in 1989, with the Oregon Lottery offering Sport Action, a parlay card allowing bets on professional football games. This game was structured to produce a return of 50 percent to the players on a pari-mutuel basis. In 1990, NBA games were added, but eliminated the following year due to lack of interest. The sales of Sport Action and its
offshoot, Monday Night Scoreboard (introduced in 2003) totaled $12.7 million in 2006. The Oregon legislature ended this form of sports betting at the end of the 2006–2007 football season.
HISTORICAL PERSPECTIVE Sports betting has developed rapidly in recent decades. The added interest in sports betting has been affected by increased interest in sports in the United States. Although individual sports have different experiences with their growth, one factor that has affected all sports has been television access to games and news media on odds and point spreads. Games in all sports can now be viewed through basic cable television, which is a major upgrade in programming from coverage provided by the three major U.S. networks of the 1980s. In addition to basic cable,
The lottery is advertised at a Louisiana State University football game.
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premium sports-specific packages and home satellite systems are also available to allow the sports gambler to view wagered upon games. Lastly, with the continued advent of new forms of technology, games can be watched via “gamecasts” on the Internet and viewed on home computers and personal digital assistants (PDAs), such as the BlackBerry, Palm, and iPhone. While the ability of fans to watch games they cannot attend is an important factor in the growth of sports, a more critical aspect for the sports bettor is the access to gambling information provided by the popular media. Point spreads are published in the overwhelming majority of daily newspapers, posted on sports Web sites, and constantly discussed on sports-specific television and radio shows. Other factors considered by the sports gambler (weather conditions, injury reports, competitive trends, home field advantage, etc.) are also available via the Internet, television, radio, and newspapers. In some regards, this information was always accessible to the diligent gambler, but the immediate nature of the information, due to scrolling tickers on the television and instant updates on cell phones and pagers, has made entrée into the sports gambling world even easier. Most Nevada sports betting was confined to small parlors outside of the major casinos until the late 1970s. This gambling activity was discouraged by the fact that the federal government imposed a 10 percent tax on each sports wager; however, this was lowered to 2 percent by 1975. In that year, the amount wagered in Nevada quadrupled. The state of Nevada also changed laws in 1976, making it easier for casinos to have sportsbooks. Then, a final breakthrough came in 1982 when
Congress lowered the federal betting tax on sports contests to 0.25 percent, which is where it is today. Major sports betting areas were constructed in many casinos, the largest books (in physical size) being found today in the Las Vegas Hilton, The Mirage, and Caesars Palace, where each are equipped with digital point spreads displays, seating for hundreds of bettors, numerous giant screen televisions, and personal viewing monitors. Ironically, given the widespread nature of sports betting, this form of gambling is also very controversial. Popular opinion regarding wagering on sports is very mixed and most debate falls strongly against legalizing this particular form of gambling. A survey taken for the Commission on the Review of the National Policy toward Gambling in 1974 found majority acceptance of several forms of gambling, including bingo, horse racing, and lotteries. Fewer than half of the respondents supported the legalization of casinos (40%) and offtrack betting (38%), and the fewest (32%) supported legalized sports betting (Commission on the Review of the National Policy toward Gambling 1976, App. II). A 1982 Gallup poll found majority support for all other forms of gambling but only 48 percent approval for betting on professional sports events. However, more recently, in 2006, an ESPN Sports Nation online poll indicated that 71 percent of respondents believed that sports gambling should be legalized. Opponents of sports betting suggest that the activity may have a tendency to corrupt the integrity of games, as those making wagers could try to influence the activity of the players in the contests. This corruption, commonly referred to as “point shaving” or “fixing” will be covered in detail below.
Sports Betting | 209 Sports betting is legal in the United Kingdom, Canada, Mexico, and other parts of Central America and the Caribbean region; however, sports betting is very limited in the United States. In reality, only in Nevada can a gambler legally make a wager on an individual contest or game. Nonetheless, sports betting is pervasive in the United States, as bets on almost all sports events take place among friends, coworkers, or social acquaintances in private settings. Almost all of these wagers, as already discussed, are illegal, as are wagers made through betting agents known as bookmakers. These bookmakers (or bookies) run their operations wherever the demand for wagers exists: in small towns, large cities, on college campuses, and in neighborhood sports bars and social clubs. The widespread availability of the Internet in the 1990s made sports wagering available to most residents, creating a substantial increase in the amount of sports betting by Americans, most of which is also clearly illegal. Christiansen Capital Advisors, a firm that monitors online gambling, states that sports wagering produced over $4.2 billion in revenues in 2005, up from $1.7 billion in 2001. There is some debate, however, as to whether Internet gambling, done through sites that are controlled by an operator in a jurisdiction where sports gambling is licensed and legal, is always illegal if the player is in another jurisdiction. This discussion initially revolved around the Wire Act of 1961, which dealt with interstate or foreign business of sports wagering or the information that assists in making bets, and the Professional and Amateur Sports Protection Act of 1992, which banned sports betting in all states within the United States, excepting four states with previous
gambling operations. The most recent legislation, the Unlawful Internet Gambling Enforcement Act, enacted in 2006, makes it illegal for financial institutions (banks, credit unions, etc.) to collect debts acquired on Internet gambling sites. While ways to most effectively enforce this new legislation are being determined by law enforcement personnel, many major online gambling sites have stopped providing services to U.S. customers, while others have experienced a major drop off in U.S. customers. The greatest amount of sports betting—both legal and illegal—in the United States consists of wagers made on American football games. Professional (National Football League) games attract the most action, with the championship game (the Super Bowl) being the attraction that garners the most wagering action. The Super Bowl attracts legal wagers over $90 million in the casinos of Nevada and estimates in the vicinity of $8 billion illegally. Most of the illegal gambling on the Super Bowl consists of private bets among close friends or participation in office pools in which the participants pick squares representing the last digit of scores for each of the two teams. Following the Super Bowl in importance for the gambling public are college basketball’s March Madness (the NCAA men’s basketball tournament), the college football bowl game season, the World Series for professional baseball (MLB), and the National Basketball Association (NBA) finals.
SPORTS BETTING BY SPORT In the following sections, the structure of betting is discussed for football,
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basketball, baseball, hockey, and boxing. Each of these games has different structures for gambling. Basically, wagers on sports are made one of three ways: (1) on an odds basis, (2) on the basis of handicapped points for or against one of the contestants (teams), or (3) a combination of odds and handicapped points.
Football Football did not generate much interest among bettors until the National Football League (NFL) gained television contracts and had the opportunity to display its special kind of action for the public. Two critical events affecting sports wagering were the climax of the championship playoffs of 1957 and the creation and introduction of Monday Night Football. In the championship game of 1957, the Baltimore Colts defeated the New York Giants in a sudden-death overtime game viewed, nationwide on NBC, by the largest television audience for a sporting event at that time. The game marked a critical point at which national interest in football exceeded interest in baseball, a game that did not translate well to the public over television, as it had too many breaks in the action. Monday Night Football, designed in the mid1960s, initially brought to television in the 1966 season and launched on ABC for a 39-year run in 1970, created a unique opportunity for the sports bettor. This “end of weekend” game provided sports bettors a chance to capitalize on a successful week or, most likely, one last chance at recouping losses from a week’s worth of wagers. Football betting received a boost in 1966 as a new, upstart professional
league, the American Football League, which began operations in 1959, merged with the NFL, bringing teams and games to each major city in the United States. Although wagering on professional football dwarfs other sports, the NFL is not the only football bet by sports gamblers. College football, specifically the NCAA’s Football Bowl Subdivision (FBS) formally known as Division I-A, also garners a large amount of interest and wagers. From geographic and conference-driven rivalries to the expanded 12-game season to traditional bowl games and the Bowl Championship Series (BCS), betting on college football is an extremely popular option for sports gamblers. The Point Spread The growing interest in football was directly tied to betting on the games. Betting increased considerably when a handicap system of point spreads was developed. Prior to the use of point spreads for football wagering, bookies only offered odds on winners and losers of games. Because many games were predictable, odds became very long, therefore, problematic for both bookmakers and gamblers. Players realized that they had little chance to win with the underdog, but at the same time, the bookies did not want to accept bets on “sure-thing” favorite teams, and they were reluctant to accept the possibilities of an underdog winning with odds of 20 to 1 or greater. Therefore, many games simply were not available for the betting public as bookies did not give odds on those games by “taking games off the board.” The point spread also effectively created a way to even the playing field for mismatched games and generated an excitement that was not tied to the actual results of the games, but the results of
Sports Betting | 211 the point spread bet. Consider the following game attended by editor William Thompson in Iowa City in September 2008: Iowa State University and the University of Iowa were playing their annual in-state rivalry game with Iowa favored by 131⁄2 points. With three minutes to go in the fourth quarter, Iowa ran back a punt for a touchdown and a 17-3 lead. Iowa State received the kickoff, moved steadily down the field to the Iowa five yard line before being held on downs. With two minutes left and Iowa State with no timeouts, Iowa took over on offense with the outcome of the game no longer in doubt. On first, second, and third down, Iowa ran the ball into the line in an attempt to run out the remainder of the time on the clock. With fourth and eight at their own seven yard line, Iowa lined up to punt. The punter took the snap in the end zone and held the ball before running out of bounds for an intentional safety. With only 20 seconds left the Iowa safety gave Iowa State two points and all Iowa State bettors a winning wager as Iowa no longer covered the 131⁄2 point spread. Half of the crowd was cheering an Iowa victory on the playing field, while the other half was cheering the financial windfall of a successful wager commonly referred to as a “backdoor cover.” There is a dispute over who invented the point spread. A University of Chicago-trained mathematician, prep school math teacher of John F. Kennedy,
and securities analyst, Charles K. McNeil, is credited by most for inventing the spread in the early 1940s. Two other bookies, Ed Curd of Lexington, Kentucky, and Bill Hecht of Minneapolis, are also cited for creating the spread decades later. Bobby Martin, in the late 1960s at Churchill Downs in Kentucky, and Michael “Roxy” Roxborough, through the use of technology, took oddsmaking to the next level, but it was Jimmy “the Greek” Snyder who brought the point spread to the public via his role as a betting analyst on CBS’s NFL Today show in the 1970s and 1980s. Bookies and the few legal sportsbooks in operation in the 1950s and 1960s loved the spread for football and certain other games, as it greatly reduced their risks. Bookies do not want risks. They are businesspeople who want stability in their investments. The essential feature of the point spread was a guaranteed profit for the bookies—if the books could be balanced. Points are set for games with the goal of having an equal (or nearly equal) amount of money bet on either side of the point spread. The point spread is called “the line” or “the number.” The point spread refers to the betting handicap, or extra points, given to those persons making wagers on the underdog in a contest. Those betting on the favorite to win must subtract points from their team before the contest begins. In football, as with all other sports, the home team is indicated in all capital letters. The point spread is used most often for bets on basketball or football games. As an example, the New York Giants are a seven-point underdog against the Green Bay Packers. Thus, the line is Green Bay minus seven (indicated by a – sign). Those betting on Green Bay will lose their bets unless Green Bay
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wins by more than seven points. Those betting on the New York Giants will win unless the Giants lose by more than seven points. The bet is a tie (called a push) if Green Bay wins by exactly seven points; neither the bettor nor casino/bookie wins or loses. In 1969, the New York Jets were double-digit underdogs against the Baltimore Colts in the Super Bowl. The point spread was as high as 18 points. Yet New York, under the leadership of quarterback Joe Namath, defeated the Colts 16-7. Although some considered that the point setters failed miserably on that game, the exact opposite was true. Money books were balanced and the bookies won their transaction fees, commonly referred to as “vigorish” or “juice.” Although players bet on one side of the line, they must put up $11 in order to win $10. This means that if the books are perfectly balanced, with $10,000 bet on both sides, the bookie pays out $20,000 (the $10,000 wagered plus the $10,000 won) to the winning bettors, and collects $21,000 (the $10,000 bet plus the $11,000 lost) which allows him to make a tidy $1,000 profit. This is a 4.55 percent advantage over the bettors. In actuality, this theoretical advantage is seldom realized. Bettors do not line up evenly on either side of the point spread, and some bettors have knowledge about the games superior to that of the point setters, taking advantage of the spread numbers. At the 2008 Super Bowl between the heavily favored New England Patriots and New York Giants, Las Vegas casinos lost $2.6 million due to money line wagers on the Giants, who were 17-14 victors. The bookies often find that they have to adjust lines in order to get more even betting on each side. In certain cases, a line may move two or
three points, resulting in a situation called “middling” or “tweening,” whereby bettors on both sides—early bettors on one side, later bettors on the other side—can be winners. This happened with betting on the Super Bowl in 1989. The three-point line, with San Francisco favored over Cincinnati, was moved to five or more points, as the bettors clearly favored the San Francisco 49ers (they were not only a California team—that is, near Las Vegas—but had also won the Super Bowl twice in the previous seven years). The game finished with a four-point San Francisco victory. Early San Francisco bettors won; later Cincinnati bettors won. Many of the bettors won both ways. The bettor gets the point spread that is listed at the time the bet is made, unlike pari-mutuel wagers on horse racing where odds are based upon the cumulative bets of the players. Then there are the cases in which the point setters do their job what some might consider “perfectly.” In the 1997 Super Bowl game between Green Bay and New England, the Packers were favored by 14 points. The point setters were on target as the Packers won with a 14-point margin. The bookies and legal sportsbooks made no profit on the game. They had to give all the money bet back to the bettors. The bets were a tie, also called a “wash” or “push.” Because ties on point spreads are bad for the sportsbooks, there is a tendency to use half points in spreads, although these are moved when betting behavior demands that the points be changed. Specifically with football, these half point spreads are based on scoring numbers: 7 points for touchdowns and 3 points for field goals. Therefore, you frequently see 61⁄2, 71⁄2, 21⁄2, and 31⁄2 point spreads or combinations and multiples of those numbers.
Sports Betting | 213 Also, bookies realize that certain spreads will lead to ties more often than others will. More games end with a 3-point victory than any other specific point margin. Moving points up or down around the 3point margin is also dangerous because of the middling or tweening factor. The Structure of Football Bets The standard bet on football has a gambler wagering that a favored team will either win by the set number of points or, conversely, that an underdog team will either win the game outright or will not lose by more than the determined number of points. If a game is considered to be an even contest, no points are given either way. Such a bet, with no points either way, is called a “pick-em” or “chalk” by bettors. If the point spread is expressed as a full number, and the favorite team wins by that many points (or an even match ends in a tie), the bet is considered a tie (or push), and the money wagered is returned to the player. In reality, there is no bet. There are many betting opportunities other than a straight, point spread bet. A very popular bet on professional and college football games is the over-under wager, also called “totals.” With the over-under bet, the point setters indicate a score that is simply the total number of points scored by both teams in the game. Bettors wager $11 to win $10 that the total score of the game will be more or less than the set number. Over-under wagers exist for all NFL games and for a large number of college games, specifically games involving conferences with national television coverage. Parlay bets are combination bets whereby the bettor wagers that several games (with point spreads) will be won or lost. The key to a parlay wager is that
the bettor must win all games within the parlay to be considered a winner. For instance, on a two-team parlay, a bettor wagering $10 will win $26 (for a payback of $36) if both picks are correct. At even odds, the player should receive 3 to 1 odds for such a bet, or a return of $40. This means that the house edge on the bet is theoretically 10 percent—again assuming that bets on all sides of the parlay action are even amounts of money. A three-team parlay pays 6 to 1, while the “correct” odds of such a parlay would be 7 to 1. The theoretical edge in favor of the sportsbook would be 12.5 percent. There are two kinds of parlay bets: (1) ones made based upon the point spreads of the moment (available in Nevada casinos, with bookmakers, and via online sites), and (2) ones made on a pre-printed card where only certain games are available and the point spread is fixed until the game is played. The latter type of cards may have a theoretical edge as high as 25 percent or more and are illegally distributed in office settings, factories, bars, and on college campuses. Based on the individual “operator,” some cards allow tie bets to be winners; others are figured as “no-bets”; and some treat ties as losers. There are also parlay wagers called “teaser” bets where the bettor is given extra points (to lessen the points a favorite has to give or to get more points for the underdog) for a game in exchange for having the odds on the bet changed against him. For example, whereas a regular four-team football parlay card pays 12 to 1 odds on a winning card, a four-team teaser having the ability to move each game by seven points (in either direction) pays 2 to 1 odds. Another category of football bets available to the sports bettor are the wide
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array of proposition bets that are usually reserved for special occasions. Bettors may wager on hundreds of situations for the Super Bowl or NCAA National Championship game each year. For instance, the bettor is allowed to wager on which team will win the coin toss; which quarterback will complete the most passes; who will score first; how the first score will happen (touchdown, field goal, etc.); how many fumbles there will be in the game; which team will lead at halftime; and many other situations. In the 1986 Super Bowl, a Las Vegas casino offered a wager on whether Chicago Bear William “The Refrigerator” Perry (a 300-plus-pound offensive lineman) would score a touchdown in the game against New England because he had been used as a back on gimmick plays during the season. The betting started with odds at 13 to 1 but quickly came down as the betting public wagered that Perry would score a touchdown. Late in the game, which had become a rout (Chicago won 46-10), coach Mike Ditka called Perry’s number. He lined up in the backfield, was given the ball, and scored a Super Bowl touchdown. More recently, in the 2008 Super Bowl pitting the New England Patriots against the New York Giants, over 300 proposition opportunities existed, even including cross-sport proposition wagering. A bettor could wager on which would be higher: the number of Randy Moss receptions or the number of birdies in Tiger Woods’ fourth round at the Dubai Desert Classic. They could also bet on number of points scored by the Los Angeles Lakers’ Kobe Bryant against the Washington Wizards being more or less than the points scored by the Patriots. There are possibilities for odds betting (also called betting the “money
line”) for football games, although the sportsbooks put the gambler at a considerable disadvantage for any games where the point spread betting exceeds seven points. Basically, one can wager on the “sure thing” but only at considerable risk. For instance, on an even, nopoints, pick-em game, players betting either side “lay” or bet $11 in order to win $10. With a three-point spread game, those wagering on the favorite bet $15 to win $10, and those wagering on the underdog wager $10 to win $13. For a 71⁄2-point game, those betting on the favorite would be asked to wager approximately $40 to win $10, while those betting on the underdog would wager $10 to win $30. The theoretical house edge thereby moves from 4.55 percent for the even game, to 8 percent for the three-point spread game, to 20 percent for the 71⁄2 point game. The biggest bet on a football game was made by maverick casino owner Bob Stupak, the former owner of Vegas World and the creator of and an initial investor in the Stratosphere Tower. In January 1988, he bet more than $1 million on Super Bowl XXIII. He wagered $1,100,000 to win $1,000,000 on the Cincinnati Bengals (getting seven points) against the San Francisco 49ers. And he won. It was great publicity all the way around. The Little Caesar’s Casino and Sportsbook basked in the glow of publicity as it happily paid the $2,100,000 check (for winnings and original bet) to Stupak. He basked in the light of publicity, as he was seen as the ultimate “macho-man.” He put it all on the line for his team, and he had won. One newspaperman was rather suspicious about the deal, as it seemed too good to be true for both the casino and the bettor. Reportedly, he made an
Sports Betting | 215 official inquiry of the Nevada Gaming Commission as to the veracity of the bet. The commission confirmed that Stupak had bet $1,100,000 on the game and that his win was legitimate. The commission reported no fact other than it was a legitimate bet. Sometime later, news media personnel uncovered the rest of the story—Stupak had bet on both teams! He was actually a $100,000 loser for the day, but it was worth it to him to gain the desired publicity. The Nevada Gaming Commission has absolutely no obligation to report information on losing bets; in fact, that information is rightfully considered to be very private. Publicly, that information certainly would harm the industry, as Las Vegas seeks to portray itself as a place where “winners” play.
Basketball Betting on professional and college basketball games follows the same general structure of football betting, with straight bets utilizing a point spread and wagers on total scores (over-under bets) being popular. Parlay bets and teaser wagers, with and without cards, are also used quite often by sports bettors. As margins of victory vary considerably and do not come together on specific numbers (such as with football), the threat of middling or tweening is less for the sportsbook or bookmaker. The general condition of basketball betting would seem to suggest that theoretical hold percentages would be more likely achieved than with football games; however two factors make this achievement more difficult. First, there are many more basketball games than football games. While the NFL has a 16game season and college football teams play 12 games annually, the National
Basketball Association (NBA) employs an 82-game season, and college teams routinely play 30 or more games per year. One major area of growth regarding basketball wagers has been with college basketball, as the result of the popularity of the NCAA men’s basketball tournament. Not only are many people wagering on the 65-team tournament (1 of every 10 Americans according to the NCAA) via a tournament bracket, but others take advantage of the additional 64 games to place extra point spread and over-under wagers. Second, the results of basketball games are much more dependent upon individual players. One or two players can dominate a team’s performance much more than in football (with the general exception of the quarterback). Therefore, there is a greater need to have information about players in order to more accurately predict the outcomes of games. Yet with the number of games all over the country, bettors may have more information than legal sportsbooks and illegal bookmakers. Key information can include “the inside scoop” about player injuries, emotional disposition of particular players, disputes within teams, and off-field distractions (personal relationships and finance issues for professional athletes and examination schedules and class performance for college players). As a result, basketball is more vulnerable to influences that attempt to affect the outcome of games, called “point shaving” or “fixing.” Most sports betting scandals have hit the college basketball ranks as a result of the sophistication of the college basketball betting public. Some professional gamblers sense that in college basketball they can compromise players who can affect the points of victory, or “shave points,”
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because the college athlete does not have a large amount of disposable income. Because the average NBA player salary is almost $4 million annually, with some players earning more than $20 million per year, these athletes are not vulnerable to offers of money or other favors to shave points. It must be noted, however, that the sportsbooks (and illegal bookies as well) frequently cooperate with authorities in exposing players or teams that are compromising point spreads. If the line is compromised, sportsbooks not only lose customers who feel that games are not honest but also find it more difficult to get equal bets on both sides of the point spread, which means that they struggle to realize theoretical profit margins. While dishonest games negatively affect all aspects of sports, they damage the bookies and sportsbooks where it may hurt the most—in the wallet.
Baseball Baseball is bet on an odds basis (also called the “money line”). For instance, a bet on a game between the Detroit Tigers and the Chicago White Sox may be listed as Tigers plus 110 (indicated by a + sign) and White Sox minus 120 (indicated by a – sign). This means that the person betting on Detroit puts up $10 to win $11 (collecting $21) if Detroit is victorious. The bettor wagering on Chicago bets $12 for the chance to win $10 (and collect $22). This “dime” line (so called in recognition that there would be a dime difference if bets were expressed as single dollar amounts rather than in terms of 100) produces the theoretical win of $10 per $220 wagered, or 4.55 percent. As the bet odds increase, more money is bet, but the house edge remains at $10, hence the percentage edge falls. If the favored team
demands a $200 wager to win $100, and the underdog a $100 bet to win $190, the house theoretically wins $10 on action of $590 (both player and house money), for a win of only 1.7 percent. For this reason casinos and bookmakers will abandon the dime line and move to 15-cent or 20-cent lines on games with longer odds. Hence, a bet between the Tigers and White Sox may read Detroit +150; Chicago –170. The odds created for baseball bets are primarily based on the starting pitcher. The better the pitcher, the higher price the bettor will have to pay. Most baseball bets are made with pitchers for both teams listed on the betting proposition. The pitchers are usually listed a few days before a game. If by some circumstances a listed pitcher is withdrawn, there is no action and all money is returned on the bet. For the bet to count, the listed pitchers must each make at least one pitch in the game as a starter. It is rare for a baseball game to have odds expressed as a run differential or a point spread. If the casino or bookie feels such a line is necessary, it awards 11⁄2 runs or more to one side, and then keeps the odds line (dime, 20 cent, etc.) the same. Baseball bettors are also able to bet on total runs (an over-under bet), usually with a plus 110 and minus 120 edge. If the total runs are expressed in whole numbers, and the number is the actual game result, the bets are returned. Extra innings do not affect bet results. Parlay bets are figured on the basis of the lines offered, with payoffs of each game multiplied.
Hockey In hockey contests, both goals and odds are used in betting lines. In some cases there is a split line, with one team receiving 11⁄2 goals and the other team giving
Sports Betting | 217 up 2 goals. Such a bet will be started at even odds. The house would be guaranteed a win of half the money bet if the game ended on the whole goal total. The +2 goal bettor would have their money returned because of the tie (or push bet) and the –11⁄2 goal bettor would lose their wager. Most hockey betting does not use the split line approach. Usually, an advantage of 11⁄2, 21⁄2, or 31⁄2 goals (or more in very rare cases) is assigned to one team. In addition to the goal-related point spread, there is a money line, usually set as a 40-cent line. With a 40-cent line, a wager between the Boston Bruins and Tampa Bay Lightning may read Boston +140 and Tampa Bay –180. Hockey parlays are figured the same way as baseball parlays. Hockey also offers over-under bets on total goals scored.
Boxing Boxing matches are bet in many different ways. The simple win-loss bet carries a money line (or odds) that features a large spread. For instance, one favored fighter may be bet at –400 ($400 must be bet to win $100), and the underdog is bet at +300 ($100 wagered to win $300). Fight bets are usually returned if the fight is canceled or postponed for more than a few days, which happens more frequently than one might think. Casinos and bookies also offer odds on whether there will be a victory by knockout or decision and on the round in which a knockout will occur.
FUTURES In futures contests, the sportsbook or bookie offers odds on results of future
competitions—such as who will win next year’s Super Bowl, World Series, Stanley Cup, NBA Championship, NCAA tournament, or Masters golf tournament. All bets are placed prior to the start of the particular sports season or individual event. Most of these odds are offered as inducements for bettors to put a wager on their favorite team or player or “home” team. In reality, futures betting produces little serious wagering action.
NONCONTESTS Boxing is one of the few sports bet in which judges of performance determine the results of the contest. The Nevada Gaming Commission does not otherwise permit bets on “noncontests” in which the outcome is not determined in some arena or field of action. Although sportsbooks in England often allow wagering on political election contests (even election contests in the United States), this is not permitted in Nevada casinos and sportsbooks. Las Vegas bettors are not allowed to wager on the outcome of the Academy Awards, the winner of the Miss America pageant, or on reality television shows like American Idol and Survivor. Following the lead of legal sportsbooks located in the United Kingdom, online gambling Web sites, based outside the United States, do offer odds on the winners of numerous nonathletic contests. In the 1980s the famous television series Dallas ended one season with a revelation about who shot the star of the series (“Who Shot J.R.?”). One casino put odds up on the list of characters that might have done the terrible deed, but the odds were listed only in jest—or as a publicity stunt. No actual bets were allowed.
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In the 1990s, the Palace Station casino did post odds and took bets at the beginning of a baseball season on who would be named the Most Valuable Player in the American and National Leagues. One bettor, Howard Schwartz, who just happened to run the Gambler’s Book Club in downtown Las Vegas—the largest gambling specialty bookstore in the world—decided he liked the 25 to 1 odds on Andre Dawson, a player with the Chicago Cubs. Schwartz wagered a modest $10. At the end of the season when Dawson was named as the most valuable player, Schwartz retrieved his winning ticket and marched to the Palace Station. The casino cheerfully greeted him and handed back $10. He was told that the Nevada Gaming Commission had heard about the contest through advertisements in the local newspapers. The commission had determined that the contest violated gaming rules and ordered the casino to stop the contest. It was, of course, a stupid move on the part of the commission. They could have warned the casino never to do it again and fined them a sufficient amount of money to assure they and others similarly inclined to have such contests would not attempt such a challenge in the future. Had they known the names of all persons who entered the contests, they could have returned all the entry money. But such names were not known, as bets (unless more than $10,000 in cash) are made anonymously. Instead, they voided bets already taken. Schwartz was, to say the least, irate. Schwartz had a bona fide bet. He had put his money at risk and had won. When told he could have his money back, he inquired if the casino had a plan to return money to all players including losers—including losers who quite naturally would not come
to the casino expecting to cash in their tickets. They had no plan outside of some minimal signage. All the casinos were put on notice not to be put into such a position in the future, as Schwartz used his central location and clout among serious bettors—his bookstore, as well as all the talk radio shows of Las Vegas—to inform the public that one casino would not pay off its winners. Of course, the Palace Station would have liked to pay off the winning ticket, but the gaming commission told it that it could not do so. Considerable public relations damage was done to the casino and to all sportsbooks in Las Vegas over the incident, but the point was made very clear—the only wagers that would be accepted would be bets placed on legitimate sporting events determined on the field of play.
THE “INTEGRITY OF THE GAME” DEBATE Sports gambling strikes an uneasy chord with many involved in organized sports. Because sports are so ingrained in the social fabric of American culture, everyone from coaches to administrators to governing bodies to fans watch games with a wary eye to any perceived irregularities. Consider the following game: Baylor, the home team, had fought hard, sometimes uphill, but now it had the game in the proverbial bag. Five points ahead with the ball on the opponent’s eight-yard line. Second and goal, ten seconds remaining in the game. Just kneel down and the game’s over. Baylor’s opponent, the University of Nevada, Las Vegas (UNLV), had
Sports Betting | 219 no time outs. But instead of kneeling, the Baylor quarterback takes the snap, hands it off, and as the running back swings to the outside he bobbles the ball. A UNLV linebacker somehow grabs the ball in the air, and ninety-five yards later, with no time left on the clock, runs into the Baylor end zone for the winning score. This incident really happened during the 1999 college football season. It cannot be explained . . . or can it? Could a coach or quarterback be so foolish as to try to score points after the game is all wrapped up in their favor? What would be the benefit? Perhaps the following could have happened. Could Baylor being favored by 9 or 10 points represent enough motivation to try to score not just a victory, but a victory of 11 or 12 points—not 5 points? Could a team risk victory in order to win by a large enough margin to satisfy everyone (specifically fans and alumni) that might have bet on the game? But the biggest fear created by sports wagering is that games are “fixed” or that the outcome has been predetermined by influences inside (players, coaches) and outside (bookmakers, organized crime) the game. Equally worrisome is the notion that players could try to manipulate the score (called shaving points) so that professional gamblers could be assured of winning their bets while at the same time the players’ team could still win the game. These fears are not only felt by teams and governing bodies, such as the NFL, NBA, MLB, NHL, and NCAA, but also by casinos and bookmakers because dishonest games damage the ability to make money for all involved. Fans won’t
watch television or buy tickets, concessions, and merchandise if they think games are corrupt, and gamblers won’t bet on them either. It is precisely this kind of rationale that is used by college athletics and professional sports leagues when they urge that there be no legalized betting on their games. Point shaving and game fixing are not new to sports, as gambling scandals have followed athletic contests throughout the past century. The scandals are single episodes, but they are also ongoing, dating back to the first decade of the 20th century. These scandals have, in almost all cases, involved some form of illegal wagering on sports. For example, early boxing matches of the 20th century were held in Nevada towns, such as Goldfield, as the contests were illegal in most states. The matches were used to draw players to casinos, but betting was also very heavy on the contests. Boxing promoters such as Tex Rickard had close ties with members of organized crime, and it was generally accepted that matches were often rigged in order to favor certain gamblers. At the end of the century, the reputation of the sport had not been fully cleansed, as promoters such as Don King and fighters such as Mike Tyson have had long records of legal problems.
Gambling Problems in Baseball Early baseball leagues also had problems with gambling. The National League began in 1876, and attempts to control bribery and gambling passed to team owners. The owners instituted the “reserve clause” that prohibited players from freely leaving one team and negotiating to play for another team. In turn, the owners lowered salaries for players and made many working conditions
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intolerable. Players responded by selling favors to gamblers—favors that included fixing game results. There were attempts to fix games in both the 1903 and 1904 World Series, and rumors spread that the 1912 and 1914 World Series were “thrown” by the losing teams. The game was put into major disrepute when it was revealed in 1920 that eight members of the Chicago White Sox team had accepted bribes given by professional gambler Arnold Rothstein (who controlled bookies in many major cities) through an intermediary and had purposely lost the 1919 World Series to the Cincinnati Reds. Their purported motivation was a salary dispute with an owner reputed to be “one of baseball’s biggest skinflints,” Charles Comiskey (Sifakis 1990, 32–33). As a reaction to this “Black Sox” scandal of 1919, the eight players implicated were banned for life from the sport, although no legal action was ever taken against Rothstein and his organized crime cohorts. A new commissioner of baseball was appointed and given extreme powers to clean up the image of baseball. He was a federal judge named Kenesaw Mountain Landis. Landis proclaimed that “no player that throws a game, no player that entertains proposals or promises to throw a game, no player that sits in a conference with a bunch of crooks where the ways and means of throwing games are discussed, and does not promptly tell his club about it, will ever play professional baseball” (quoted in Moldea 1979, 43). Gambling and baseball were never far apart. Landis came down hard on players who were accused of fixing games, but he was also strict with others who merely gambled on games. In the 1940s Brooklyn Dodger manager Leo Durocher was a
close friend of gambling gangster Bugsy Seigel and was perhaps a compulsive gambler. Durocher was suspended from the game for the 1947 season for activities related to his gambling. As late as 1969, there were suggestions that he may have manipulated games while he was the manager of the league-leading Chicago Cubs as they let an almost certain National League pennant slip out of their hands with a major end-of-the-season losing streak. In 1943, Landis also ordered Philadelphia Phillies owner William Cox to sell the team after he admitted to placing a small number of $20 to $100 bets during the early stages of the 1943 season. In 1970, a leading pitcher, Denny McClain, who had led the Detroit Tigers to a World Series championship in 1968, was suspended from the league for his own gambling and bookmaking activities and for his associations with mobsters during 1967. Contemporaneously, two of the most outstanding players of the century—Mickey Mantle and Willie Mays—were banned from having official associations with baseball for a period of time in the late 1970s because of their employment by Atlantic City casinos in public relations positions. The ban was lifted when the stars ended their casino employment. Probably the most notable gambling scandal in sports history became public in 1989, and its effects have carried over well into the 21st century. Pete Rose, one of the greatest players of all time, was accused of betting on his own team while he served as the manager of the Cincinnati Reds and received a lifetime ban from baseball. As a player, Rose set the major league all-time hits record, led the league in hitting three times, had the longest hitting streak in the National League history (44 games), was
Sports Betting | 221 a perennial All-Star, and had won a World Series. Rose admitted that he had been a relatively heavy gambler, but also insisted that he had never bet on baseball games as a player or manager. Because Rose had many of his winning bets recorded, but did not keep recorded proof of his losing, the Internal Revenue Bureau made a claim that he had not paid sufficient income taxes. He was without a defense, and because of his losses, he was without the funds necessary to pay the back taxes, penalties, and fines. He was sentenced to federal prison and served a six-month sentence. In 1992 and then again in 1997, Rose applied for reinstatement but his appeals were not acted on by the commissioner’s office. Finally, in his 2004 autobiography My Prison Without Bars, Rose “came clean” and admitted to betting on baseball and many other sports while both a player and manager of the Reds. He continued to state that he only bet on his team to win. He has been banned from consideration for membership in the Hall of Fame, a body filled with many old-time players and managers who regularly gambled—even on their own teams.
Gambling Scandals Reach College and Professional Basketball Basketball scandals have touched both college and professional basketball, although the latter cases did not receive close public attention until the 2007 scandal involving former NBA official Tim Donaghy. Professional basketball did not have a widespread public following until race barriers were totally broken down in the 1970s and the tempo of the games increased, making them more exciting. The one key event which
fostered the growth of the National Basketball Association was the 1979 NCAA Championship game, which pitted Michigan State University and its superstar, African American Earvin “Magic” Johnson, against undefeated Indiana State University, featuring the white Larry Bird. This one game captured the consciousness of the American sporting public, and the two players went on to superstardom on opposite coasts (Johnson to the fast-paced Los Angeles Lakers and Bird to the traditionrich Boston Celtics) as the bookends to the foundation of the NBA as we now know it. Professional league expansion (to both Canada and smaller U.S. markets), additional highly marketable superstars such as Michael Jordan, and increased television exposure via national and regional cable contracts also increased interest. As previously mentioned, very high salaries have made the prospects of bribing players unlikely, but left underpaid officials vulnerable. In 2008, Tim Donaghy, a 13-year veteran NBA referee, was sentenced to 15 months in federal prison due to his involvement in sports gambling. Donaghy was convicted of conspiracy to engage in wire fraud and transmitting wagering information through interstate commerce for passing betting on games in which he officiated and for passing information about games to other gamblers, including two high school friends. Conversely, many college players often have financial “needs” due to upbringings in low socioeconomic areas and the restricted ability to work because of school and practice obligations. Bribes are always available to key players if they leave themselves open to the possibility, that is, if they do not
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purposefully decide to avoid certain contacts who may be asking them to fix games, shave points, or provide important information about their teams and teammates. In 1951, everything “hit the fan” with revelations that more than 30 players on seven top national college teams had shaved points in exchange for money from gamblers. It was suggested that 86 games had been influenced and that in some, players threw victories. As the result of this major scandal, colleges such as Columbia, City College of New York, Manhattan, and Long Island University were never able to regain their reputations as nationally competitive teams. In 1952, the University of Kentucky, the 1951 NCAA champions, had their basketball program suspended for the 1952–53 season as a result of the scandal and other point shaving issues in the late 1940s involving AllAmericans Ralph Beard and Alex Groza. In the late 1970s and early 1980s, gambling issues again returned to college basketball, as Rick Kuhn, a Boston College player, along with two teammates, admitted to taking bribes to fix nine games. In 1985, John “Hot Rod” Williams and four other Tulane players were accused of shaving points in two games, resulting in the cancellation of the basketball program until the 1989–90 season. More recently, Stevin Smith, an Arizona State University guard, pled guilty to shaving points in four games in 1997 (the story was made into the movie Big Shot: Confessions of a Campus Bookie) and two Northwestern players, Dion Lee and Dewey Williams, admitted to attempting to fix games in 1995. In 2008, both basketball and football athletes at the
University of Toledo faced point shaving allegations.
Scandals in Football In December 1998, a former quarterback at Northwestern University pleaded guilty to lying to a grand jury about his role in betting on college games and his involvement in bookmaking operations at Northwestern and the University of Colorado. Ten other players on the football and basketball teams at Northwestern had already been charged, and all had pleaded guilty to offenses related to betting and point shaving activities. In 1996, 13 football players from Boston College were suspended for wagering on a variety of sports, including two players who admitted to betting against their own team in a game against Syracuse. As a result of these scandals, the century ended with a cloud hanging over football—much as the century had begun. Early professional and collegiate football games must have been important for someone beyond local fans and college campuses, as games became very violent and quite often “ringers” (noneligible players) were put into lineups. This additional attention can probably be attributed to the interest of professional gamblers. The initial owners of professional football teams in the 1920s had ties to organized crime confidants. George Halas, founder of the Chicago Bears, was backed by a crony of Al Capone, while Tim Mara started in the bookmaking business as a teenaged runner between the bookies on his paper route. Art Rooney was a prominent Pittsburgh gambler before he was owner of the Steelers, and Baltimore Colts (later Los Angeles Rams and eventually
Sports Betting | 223 the St. Louis Rams) owner Carroll Rosenbloom was also a high stakes gambler in the 1950s. In fact, he was close to mob leader Meyer Lansky and others who owned Cuban, and later, Bahamian casinos. In the mid-1980s, Philadelphia Eagles owner Leonard Tose lost the team because of his compulsive gambling activity. The famous 1958 championship game was celebrated for making football the number one spectator sport in the United States, but the game was never officially investigated for obvious manipulations. Baltimore Colts owner Carroll Rosenbloom reportedly had made a very large wager on his own team. In fact, his betting caused the original line (the Colts favored by 31⁄2) to move up two points, to 51⁄2. The game ended with a tie score of 17 to 17 and was decided by sudden-death overtime. After holding the Giants on their first series, the Colts marched 80 yards down the field toward the Giants’ goal line. With a second down on the 8-yard line, they did not try a “sure thing” field goal, but rather tried a dangerous pass. With a stroke of luck, the ball was caught and run to the 1-yard line. On third down, they again did not try a field goal, but instead, halfback Alan Ameche ran the ball over the goal line. It was a risky way to win the game, but then it was the only strategy to follow if you had to win by more than a 31⁄2 or 51⁄2 point spread and cover the owner’s bets. According to Dan Moldea, rumors circulated around the National Football League that the Colts were playing to make sure they covered the point spread. During the 1980s there was a league investigation of Leonard Tose’s gambling problem. Officials found that as
long as he had the money to make his wagers, there was no problem. The difficulty was that he was a compulsive gambler, and at times he did not have enough money to cover his losses. He supposedly would bet as much as $70,000 a hand at blackjack. The league had a policy against owners borrowing money from each other, but Tose was allowed to break the rule. There is a reason why the league had a rule against inside financial deals among owners. Tose turned to William Clay Ford (of the Ford Motor Company family), who owned the Detroit Lions, to assist with covering a gambling debt. Ford arranged for a bank he controlled to make more loans to Tose. One of the consequences of the Ford-arranged loan to Tose was that Tose—who had a winning personality, a common trait among many compulsive gamblers— lobbied hard among all the owners to have the 1985 Super Bowl game played in January 1985 in the frozen tundra of Pontiac, Michigan (albeit inside the Silverdome), which obviously financially benefited the Detroit Lions organization and the Ford family. Moldea writes that the owner of the Tampa Bay Buccaneers also loaned Tose $400,000 so he could pay off casino debts. The league’s commissioner Pete Rozelle commented that he would be “a hell of a lot more concerned if he knew that a player had bet at the casinos.” Players were in a different situation. Two New York Giant players, Merle Hapes and Frank Filchock, were approached by gamblers prior to the 1946 championship game and offered $2,500 bribes to shave points. Hapes came clean before the game and was suspended from the championship
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game by commissioner Bert Bell. In 1963, Detroit Lions star Alex Karras and the Green Bay Packers’ Paul Hornung were suspended indefinitely because they placed bets on their own teams and were linked with known gamblers (they were reinstated after one year). The NFL suspended Art Schlichter, a quarterback with the Colts, in 1983 when the league discovered he had gambling debts that had reached more than $150,000. After numerous stints in prison related to his compulsive gambling, Schlichter was released in 2006 and founded Gambling Prevention Awareness, an organization dedicated to educating people about the dangers of compulsive gambling, which includes programs for NCAA and NFL players.
Other Sports Hit By Scandals Other sports, both team and individual, have also been impacted by gambling scandals. The National Hockey League (NHL), had two players (Don Gallinger and Billy Taylor) receive a lifetime ban for gambling in 1947. More recently, Rich Tocchet, a former NHL player who was an assistant coach with the Phoenix Coyotes, pleaded guilty in 2007 to conspiracy and promoting gambling as the result of his financial backing of a gambling ring in New Jersey. Tocchet took a leave of absence from his coaching position and returned to coaching in 2008. Lesser known international sports have also felt the sting of scandal related to game fixing, point shaving, and abnormal betting patterns. Between 2000 and 2004, the most popular worldwide sport, soccer, saw match fixing by players in the Italian Football Federation and the
UEFA Cup, while in 2005 two instances of referees linked to gambling were uncovered in the German Football Association and the Brazilian National Championships. Scandals also involved cricket (match fixing by Hansie Cronje, the captain of the South African team in 2000) and tennis (irregular betting patterns causing online sites to cancel wagers and allegations of the extortion of international players by organized crime).
THE INVOLVEMENT OF GOVERNING BODIES The National Collegiate Athletic Association (NCAA), along with many other professional leagues, has long been a critic of betting on sporting contests. In the late 1990s, the NCAA lobbied Congress for a national law that would ban all legal betting on college sports contests. Bills were introduced in Congress in both 2000 and 2001 to effectuate the ban. This national governing body of intercollegiate athletics cautioned that gambling activities were widespread on campuses throughout the country. Cedric Dempsey, former executive director of the NCAA, asserted that “every campus has student bookies. We are also seeing an increase in the involvement of organized crime on sports wagering” (National Gambling Impact Study Commission 1999, 2–15). The concern of the NCAA was based on gambling rings that were exposed during the 1990s at many colleges, including Michigan State University, Boston College, University of Maine, and the University of Rhode Island. The betting was not confined to local bookies, but had expanded to wagers via online sites. According to Christiansen Capital Advisors, a firm that monitors
Sports Betting | 225 Internet gambling, there are more than 2,000 sports betting services on the Web. Most of these online sites operate illegally, but some are sanctioned and licensed by foreign governments. Gambling on college campuses was not restricted to the general student body, but also included betting by student-athletes, in addition to point shaving and fixing of games. All of these college scandals involved illegal gambling, but in some cases, college gambling rings used Las Vegas sportsbooks to lay off money when they found that their student gamblers were betting too heavily for one team against another. In many cases, Las Vegas casinos helped the Federal Bureau of Investigation (FBI) and the NCAA in exposing the sports betting scandals as they discovered unusual betting patterns. The American Gaming Association, representing Nevada casinos and sportsbooks, accepts that the integrity of games is extremely important. Indeed, they realize that without honest games, the sportsbook function of casinos would collapse. On the other hand, they question whether making sports gambling in Las Vegas illegal would markedly improve the integrity of games. It would take the eyes of the Las Vegas establishment—including those of the Nevada Gaming Control Board—off the intricacies of play inside each game covered on the betting boards of the casinos. For example, because gambling on teams based in Nevada was not permitted at the time, there was no Las Vegas betting on the UNLV-Baylor football game discussed earlier in this entry. There was no central betting place where wagers could be monitored to observe if the play on the field was just “stupid” play or if it was motivated by something more dishonest. Because the NCAA holds studentathletes to a higher standard than the
“normal” college student, student-athletes are held not only to federal and state laws and policies of their educational institution, but also to NCAA Bylaw 10.3. NCAA Bylaw 10.3 prohibits any studentathlete from gambling on sports involving any team, professional or collegiate. According to Don’t Bet On It, produced by the NCAA, all student-athletes are forbidden from betting on sports, participating in sports pools and squares, taking part in Internet gambling, using “800” sports information numbers, playing fantasy sports, and exchanging any gambling information. Examples of gambling information include updates on injuries, strategy, and personnel moves. Take into account the following example when considering how valuable this type of information can be to the sports gambler: During the 2008 season, Central Michigan University (CMU) was the home team and opened on Tuesday as a three-point favorite against their hated conference rival, Western Michigan University (WMU). By Wednesday evening, CMU went from being a threepoint favorite to being a two-point underdog for a game scheduled to be played on Saturday afternoon. Why? The forecast was for perfect weather, both teams were undefeated in conference play, and all key players were expected to play. Ninety minutes before the game it was announced that CMU’s starting quarterback, the reigning conference MVP, was not going to play due to an ankle injury. While this was unexpected and shocking information to CMU fans as they enjoyed their tailgating festivities, it was obviously old news to the
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gambling public. They “somehow” knew by Tuesday afternoon, and the change in the point spread reflected their knowledge. The penalty for the violation of Bylaw 10.3 is expulsion from the team and other potential sanctions such as suspension or dismissal from school and criminal charges. The biggest punishment may be the elimination of any professional aspirations due to the stigma attached to individuals engaging in gambling behavior jeopardizing the integrity of the sport. Past history has shown that individuals who have wagered on sports as players, coaches, or referees have become pariahs within sports. Professional sports have also begun to take a tougher stance on sports gambling. Major League Baseball and the NFL have antigambling signs posted in their locker rooms and, as a result of the recent Tim Donaghy scandal, the NBA has instituted a comprehensive gambling education program for players, coaches, administration, and referees. As the result of recent scandals in their sports, the National Hockey League (NHL) and the governing bodies of tennis are also reevaluating their policies and making recommendations regarding sports gambling regulations and enforcement. The reevaluation of these policies and subsequent enforcement techniques is not only rooted in past scandals, but by recent research conducted by the NCAA and its member schools. A University of Michigan study conducted in 1999 and reported by the National Gambling Impact Study Commission indicated that 45 percent of male college athletes admitted to betting on sports events. Five percent indicated that they furnished
information about team activities to others for gambling purposes and also may have gambled on games in which they participated. Another study, conducted by the University of Michigan in 2000, found that 40 percent of officials wagered on sports, 2 percent bet using illegal bookmakers, and 12 percent knew of other officials not calling a game correctly due to gambling influences. In 2003, the NCAA finished a comprehensive study of over 21,000 male and female athletes. This study uncovered that 35 percent of males and 10 percent of females wagered on sports, and 20 percent of males and 5 percent of females specifically bet on college athletics. Two percent of football and basketball players had been asked to affect the outcome of a game. While on the surface it appears that sports organizations and governing bodies want to restrict or stop wagering on sports for altruistic reasons, when intercollegiate sports and professional leagues oppose legal betting on games, questions have to be raised about possible hypocrisy. Every league works with media (television, radio, newspapers, magazines, Internet) that give the public betting information such as the publication of point spreads, injury reports, weather conditions, and expert analysis. Every league also recognizes that the betting public adds increased interest in sports, resulting in revenues that come to the teams and leagues through television and radio contracts. Coauthored by Tim Otteman
References
American Gaming Association. 2008. State of States: The AGA Survey of Casino Entertainment. Washington, DC: A.G.A.
The Stock Market | 227 Christiansen, Eugene Martin. 1999. “The 1998 Gross Annual Wager.” International Gaming and Wagering Business (August): 20ff. Commission on the Review of the National Policy toward Gambling. 1976. Gambling in America: Final Report. Washington, DC: Government Printing Office. Klein, Howard J., and Gary Selesner. 1982. “Results of the First Gallup Organization Study of Public Attitudes toward Legalized Gambling.” Gaming Business Magazine (November): 5–7, 48–49. Moldea, Dan E. 1979. Interference: How Organized Crime Influences Professional Football. New York: William Morrow. National Collegiate Athletic Association [NCAA]. 1999. Don’t Bet on It: Don’t
Gamble on Your Future. Indianapolis: NCAA. National Gambling Impact Study Commission [NGISC]. 1999. Final Report. Washington, DC: NGISC. Nevada Gaming Control Board. 2007. Nevada Gaming Abstract. Oregon Lottery. 2008. Annual Report. Rose, Pete, and Roger Kahn. 1989. Pete Rose: My Story. New York: Macmillan. Sifakis, Carl. 1990. The Encyclopedia of Gambling. New York: Facts on File. Vollano, A. G., & Gregg, D. L. 2000. NCAA Division I Officials: Gambling with the Integrity of College Sports? Ann Arbor: University of Michigan Department of Athletics.
THE STOCK MARKET Proponents of legalized gambling of one form or another are wont to call “the law” a hypocrite by pointing to the fact that governments that proscribe gambling in casinos, at racetracks, or in private homes are the same governments that endorse the existence of stock markets. Indeed, they are the same governments that invest pension funds in the markets, the same governments that go to the markets for bonds to use for various public projects. If it is good enough for the government, why will the government not allow others to play games of chance as well? There can be little debate about whether stock market and bond market trading (stocks and bonds are referred to as securities) involves some of the elements of gambling: Persons put up something of value for consideration— that is, they advance money into the
market—and they do so with the hopes of achieving a prize—that is, a financial gain. And, as with gambling, there is some risk involved. Although all of these elements of gambling may be found in the market, and although some people who enter the market do so with the same inclinations as people who wager on the green felt tables of Las Vegas, there are material differences between betting at a casino, at a racetrack, or on a lottery, on the one hand, and putting your money down on a commodity—bond or stock—in the market, on the other hand. The differences are so substantial in a material way that it is not possible to give any in-depth treatment to stock markets here. Nonetheless, a clear delineation between market investments and wagers at games of chance should be offered.
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Those who would think of Wall Street as a casino must also think that any business venture is gambling. Yet stock investments, bond investments, and other commodity transactions are vehicles for the creation of wealth. By investing, the stock-purchasing public is saying that it has confidence that certain products and services will be desired by others and will serve to meet the demands of the public. A bond purchase or the purchase of an initial public offering (IPO; the first sale of a stock by a company) does indeed transfer money from individuals to entrepreneurs. Most stock purchases, however, are on a secondary market, such as the New York Stock Exchange; that is, people buy and sell stocks, and money is transferred back and forth between the buyer and seller without any money going to the company. Nonetheless, if the stock performs well, it benefits the entrepreneurs in many ways. First of all, such a performance creates an incentive for recruiting talent, as companies invariably give stock options to top managers and perhaps to other employees as well. A company may take some stock and hold it in reserve, putting a current price on it as of the time it was put into the reserves. The company then tells employees that if they stay with the company for some period of time, they may buy the stock from the company at that predetermined price. If the value of the stock goes up, the employees of the company gain wealth, and their loyalty to the company is enhanced. New employees can more easily be recruited if the stock values are rising. A second benefit of a successful stock, in terms of its market price, is that it makes it much easier for a company to issue new shares, through an IPO, and hence recruit more capital for corporate projects.
But let us go back to the individual investor. The investor may or may not give close study and scrutiny to the purchase of a stock. After all, not all of us have the time, energy, or financial acumen to make the best choices on the market. For a fee, however, we can find persons with expertise. On the other hand, we may want to play a hunch. Or we may just wish to take a dart and throw it at the New York Stock Exchange or National Association of Securities Dealers Automated Quotations (NASDAQ) listings in the Wall Street Journal. Is this not just like going to Las Vegas and betting on a red seven on the roulette wheel? The answer is, “No, it is not.” The roulette wheel, the craps table, the blackjack game, the lottery, and the horse race are all zero-sum games. For each set of winning numbers, there is more than that number of losing numbers. Indeed, the casino game is not a zero-sum game, but by necessity must be a negative-sum game that casts the players as a collective into a losing position over any period of time except a very short run. Although the stock player going through a broker must give a commission for a sale, that commission can be considerably less than 1 percent of the value of the purchase. This compares favorably to the best odds one can get at a craps table and is substantially better than the casino’s brokerage fee of 2 to 20 percent on other games. It is far better than the predetermined house edge of 20 percent on the typical horse or dog race and much better than the 40 to 50 percent commission the lottery player pays the government for the right to enter that market. Casino games are rigged against the players as a whole, and this can be justified only on the basis that they are selling an entertainment value for the play
The Stock Market | 229 experience. Wall Street does not exist to sell entertainment value in trading. The stock market can very well be a positive-sum game in which every player can be a winner. Indeed, through the 1990s the substantial majority—perhaps 90 percent or more—of the investors were winners. They did not take their winnings away from anyone; they did not win against other stock owners; they did not win against the companies in which they invested. They won because the companies in which they invested created wealth through their entrepreneurial activities. They made products out of raw materials and labor and ingenuity, and when the products were sold, the public bought them at a price considerably higher than that of the sum of the input investments into the products. In turn, this gave greater value to their shares. But it is also true that everyone can lose. Witness the sad days of October 1929, or October 1987, or, more recently, the stock crashes of April 2000 and autumn 2008. Here then is another difference between the casino and Wall Street. In the casino, the roulette wheel stops, the dice stop, the reels of the slot machine stop, the Ping-Pong balls of the bingo or lottery game quit floating to the surface, and the horses cross the finish line. The game in terms of time is finite. It ends, and someone has to pay the piper right then and there. But until a company goes fully bankrupt—the bankruptcy laws, with their chapters 9 and 11 and in the worst cases, chapter 7, use the lucky numbers of gambling to indicate the status of a company that has failed—the stockholder can hold on and wait for a better day. The stock market may be a game, but if it is, the game is continuous, and it need end only when the investor decides to make his or her final sale.
Who knows what tomorrow may bring? If we look at history, we can see only good results. The cumulative stock exchange has never gone downward for a full decade. Indeed, for a 10-year span, the stock market since its beginnings in the 19th century has never moved upward less than 10.5 percent. That was the gain during the Depression years of 1929 to 1939. There is no secret to success on the market. To be on the safe side, however, one could suggest that investors purchase index funds that go up and down with the full market—for instance, a fund consisting of all the stocks on the New York Stock Exchange or one of the 500 funds—or the 30 leading stocks upon which the Dow Jones average is based. There is a fund (with the symbol QQQ fund) that includes the top 100 NASDAQ stocks (newer stocks that have become identified with technologies of the computer age). If one gets in the mood to throw darts and really feels like taking a risk, however, one can buy options. These are purchases of the right to buy or sell a stock at a certain value at a time 30, 60, or 90 days in the future. Here, unlike other stock investments, there is a particular time when a transaction must be completed, and although the options may promise great rewards, they also carry great risk—such as the loss of the total investment, a risk that is very rare for a stock purchase. Even more risky is a practice that has become more popular in recent years as computers have allowed investors to have immediate information on the movement of stock prices. It is called day trading. Day trading is the act of quickly buying and selling stocks and bonds throughout the day. At the end of the day, the day trader usually owns no securities. Indeed,
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when he or she places an order to buy, there is a period of time (usually three business days if he or she has an account with the broker) to complete the purchase by providing funds for the security, during which time the investor eagerly seeks to make a sale of the security, because it is unlikely that he or she has the actual funds to cover the initial purchase. The day trader is not a professional and typically has little or no formal training in the financial markets. He or she is an amateur, usually working without any supervision and using his or her own money to buy and sell the stocks, futures, and options. The day trader may sit in front of a computer screen, watching the price movements of the stocks he or she is trading, hoping to make a quick “killing” with the slightest movement upward of the stock during the day. As an example, consider that AT&T stock is selling for $60 a share. The trader places an order for 1,000 shares, hoping to sell it for $60.10 if it moves. This very small movement is the smallest movement publicly listed on the exchange. If the investor sells the stock, the quick profit is $100. By making similar moves throughout the day, the day trader can achieve some very nice gains. Several factors work against repeated success on these ventures, however, and make day trading quite similar to gambling. For one thing, there are commissions that must be paid when purchases and sales of stock are executed. Even at a low rate of $8.95 from a broker who will handle the transaction without offering advice, the buy and sell will cost $17.90. This commission is paid, win or lose, whether the stock goes up, stays at $60, or descends in value. For each dollar the stock goes down, the trader loses $1,000 plus the commission. Another
psychological factor against repeated success is that the trader has to hold his or her breath waiting to see whether he or she makes a sale before the payment is due—it is unlikely the day trader actually has the $60,000 for the purchase. Another cost to day traders, who may gather at a broker’s office, is a fee to use computers there. Also, under the arrangement, the broker is not selling advice but rather only a space to work. A broker who works with an ordinary investor seeks to find value in the market, because he or she too will be receiving a commission—a little higher than the $8.95 charged by the passive broker—and wants a lot of repeat business. The broker has an incentive for performing well. On the other hand, a day trader and a gambler are both alone with their money and the roll of the dice on the computer screen. Each day the gambler trader must prove his worth by successfully trading to make a profit or by getting out of the deal with as little a loss as possible. Often if losses begin to accumulate, the day trader’s money reserve begins to dwindle. Possessing some of the same traits as a pathological gambler, the losing day trader will seek funds from every possible source for his trades. A brokerage firm, like a casino, may actually loan the day trader money for transactions and, in a sense, help him or her string out the losing experience. The loans have to be secured with the day trader’s stock account assets. Losing these, the trader turns to his or her home mortgage and other hard assets to bail himself or herself out. Often day traders do not get out in time, and they start downward on the same slippery slope as the problem gambler. Over the course of time, the stock market performs quite rationally. Long-term trends have been solid. In the short run,
Taxes, Gambling | 231 however, the market can do many irrational things. Stocks of established companies could be expected to increase in the long run if the company has a record of successful performance and has value behind the price of the stock. In the short run, however, prices can take quick dips and rises that may be totally unexpected. The inability to live with these wild shortterm swings in price has ruined many a day trader. The market can be beaten, but it takes patience, and actually there is no one to beat—as there is with the casino. Spurred on by greed and promises of great riches, day trading has become the modern-day California gold rush. Unfortunately, very few day traders make money—or perhaps this is fortunate, because day traders are not playing the game the way it is supposed to be played. They are not investors. Still, no one really likes to lose money, and fewer accept losses when they realize that their own bad judgment caused them. Consequently, day traders have been known to irrationally blame others for losses. This happened in Atlanta, Georgia, during the summer of 1999. A day trader faced with losing everything, including his business and his house, blamed the manager of a brokerage house where he did his trading. He felt that the manager of the firm
that specialized in giving services to day traders should have warned him to be more vigilant. He also was angry with other day traders for not sympathizing with his plight. He went to the firm’s office and began shooting people. After a murdering rampage, he committed suicide. A long-term, patient investor should be secure in feeling that the stock market will be kind to him or her. A short-term day trader may make a killing, but it is just like the pathological gambler’s first big win. Losses are sure to catch up and overtake wins, if he or she does not get out quickly. There is only one difference between day trading and gambling: in Las Vegas the gamblers get free drinks. Coauthored by Bonnie Galloway References
Know, Harvey A. 1969. Stock Market Behavior. New York: Random House. Mallios, William S. 2000. Modeling Parallels between Sports Gambling and Financial Markets. Boston: Kluwer Academic Publishers. Mayer, Martin. 1988. Markets: Who Plays, Who Risks, Who Gains, Who Loses. New York: W. W. Norton. Shelton, Ronald B. 1997. Gaming the Market. New York: Wiley and Sons.
TAXES, GAMBLING A primary rationale for the legalization of almost any form of gambling has been the anticipation of government revenues derived from special taxation on the gambling activities. Proponents of gambling
often argue that “since people gamble anyway,” the activity should be legalized so that it can be taxed. Persons opposed to gambling might dispute the premise that there is “gambling anyway,” and they
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claim that even where there is legalization, the amount of tax revenue gained is in most cases only a small part of a government’s budget. It is also argued that legalization efforts will result in increased gambling, as government actors will begin to rely upon gambling revenues, whatever their amount, and will therefore encourage the activity. This is especially the case where the gambling is conducted as a government enterprise (e.g., state and provincial lotteries). Increased gambling can have a depressing effect upon other tax revenues when the gambling products are substitute purchases replacing the sale of other goods, which would also be taxed. Mindful of these arguments, when Great Britain legalized commercial casinos in 1968, the nation purposely provided that there would be no special casino taxes. The government simply did not want government officials to have an incentive for allowing the activity to increase. Additional issues concerning the taxation of gambling revolve around the “fairness” of the taxes. Critics ask, “Do the taxes fall most heavily upon poor people, or upon people who can afford to pay more taxes?” Of course, proponents of gambling emphasize that taxation in this case is voluntary.
RATES OF TAXATION Lotteries A typical lottery ticket may sell for $1. Of this amount, half may be designated for prizes to be returned to players. Fifteen percent of the ticket price is often directed toward expenses (advertising, ticket distribution and sales commissions, printing tickets, managing funds). About 35 percent is reserved for government treasuries,
either for a specific use or for general uses. If we consider that a ticket purchase results in a value of $.50 going to the player, we can assume that the player has purchased a product worth $.50. At the point of purchase, however, the price was $1, or $.50 more. If the lottery purchase was considered to be the purchase of any other product, we could say that it carried a 100 percent sales tax. If we see the extra $.50 as a profit margin, we could say that the seller was paying a tax of 70 percent on the gross profit—that is, $.35 on $.50. Or we might simply say that the government tax is 35 percent of the gross sales, and all other costs are costs of doing business. However we conceive the rate of taxation, we can see that lottery operations carry the highest taxation rates of any gambling products. Also it can be claimed that the use of a lottery to raise money for government activities is very expensive. It costs $.15 in expenses to raise $.35 for government use.
Pari-mutuel Racing In pari-mutuel wagering, players typically make all their bets, and these are placed into a common pool (e.g., $1,000). A set amount of the pool is then given back to the winning players (about $800). As a sales tax, we can say that the tax on the player is 25 percent ($20 on $80). Expenses and shares given to the track and animal owners constitute most of the $200, however. The government would typically keep only $60 or $70. It might then be said that the government tax is 30 percent (or 35 percent of the profits from the wagering), or 6 percent (or 7 percent of the gross sale price of the betting tickets). As the government incurs only a very small part of the cost of race betting operations (having a state
Taxes, Gambling | 233 racing commission), the cost of raising the $60 or $70 is very small, perhaps less than 10 percent of the amount raised.
Casinos Typically casinos pay many kinds of fees as well as taxes on their gambling winnings. Fees are charged for licensing activities and also for having individual numbers of machines or gambling tables. Taxes on the winnings are assessed on the gross gambling win— that is, the amount of money the casino retains after all prizes are given to the players. The rates of the casino win taxes vary considerably among the commercial casino jurisdictions of the United States. Nevada has the lowest rate— 6.75 percent of the win—followed by a rate of 8 percent in New Jersey, Mississippi, and South Dakota. In Michigan, the state tax on wins is 18 percent, and Louisiana has an 18.5 percent win tax. Several states have taxes of 20 percent (Iowa, Indiana, and Missouri). The highest rate is found in Illinois, where a graduated tax has climbed to as high as 70 percent of the casino win. These taxes are generally more efficient than those for lotteries and pari-mutuel racing. The government collection costs are consumed by state regulatory commissions and are normally less than 5 percent of the revenues collected.
TAX INCIDENCE AND EQUITY The questions of who pays the gambling tax and its impact upon society are important policy questions. The answer is that the gambler pays the taxes, as the gambler is the source of the tax money—
no matter how many hands it is processed through before it reaches a state treasury. When gambling opponents proclaim that we should “tax the casinos” more or that the “casinos must pay their fair share,” false notions are being generated. All taxes come from people, and that is especially the case with gambling taxes. The proper question to ask is, “Which people?” For sure they are volunteer gamblers. But are they local residents? Or are they tourist visitors who would not otherwise be spending money in the community? More important, are they affluent people who can afford the recreational activity of gambling, or are they poor people who must divert funds from family needs in order to gamble? Studies of lotteries have suggested that the burden of taxation from sales of tickets falls most heavily upon lowerincome people. Their purchases of tickets constitute a higher proportion of their income and resources than do purchases of tickets made by more affluent persons. Moreover, many have suggested with empirical studies that governments purposely put lottery ticket sales outlets in poorer residential areas in higher proportion than they do in other neighborhoods. They also direct their advertisement messages toward poorer people. These people are considered their best potential customers in terms of volumes of sales. The National Gambling Impact Study Commission was very critical of lottery advertising. Lottery taxes are considered to be regressive (National Gambling Impact Study Commission 1999, 3–17). Pari-mutuel racing locations are such that betting on races is not as convenient as buying lottery tickets. Hence, fewer poor people are attracted to this kind of gambling. Also, the process of selecting probable winners of races is much more
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difficult than buying a lottery ticket. Nonetheless, many of the regular racetrack bettors are poorer people— perhaps because they are regular bettors. Casino taxes may be regressive or progressive. Casino betting may be convenient, or it may require such major investments of time, energy, and travel money that poorer persons avoid the gambling. For instance, in Las Vegas, taxes on casino gambling can be considered both regressive and progressive. Slot machines are permitted in bars, convenience stores, and grocery stores within walking distance of almost all the residents of Las Vegas. Tourists do not play at these machines. Nor do affluent persons. Many of the bars and 7–11–type stores are established for the primary purpose of offering machine gambling. The grocery stores of Las Vegas stay open 24 hours a day in order to service gamblers. A high proportion of the grocery store and 7–11 players are probably problem gamblers. Taxation of their gambling exploits the conditions of these players and must be considered regressive (Thompson 1998, 459–461). On the other hand, the Las Vegas Strip casinos attract tourists. Over half of the casino visitors arrive in Las Vegas by air. They stay at the hotels for an average of four days, but they gamble only four hours each day. Their gambling dollars are from their recreational budgets. They can afford to gamble; hence, taxes on their activity tend to be progressive taxes (Las Vegas Convention and Visitors Authority 1999).
VOLUME OF GAMBLING TAXATION Special gambling taxes provide large amounts of revenues to many of the
jurisdictions with legalized gambling. In the state of Nevada, casino taxes provide the largest share of public revenues from any tax source. In 2003, more than $776 million was generated by the 6.75 percent gross win tax, plus various fees on licensing, machines, and table games. Additional revenues go to local governments in the form of fees as well as property taxes. That year more than 42 percent of the state’s internal source funding came from the casino sector of the economy. More revenues flow to the state treasury as a result of the nongambling activities of tourists who are drawn to the state because of its casinos. These taxes take the form of room taxes, entertainment taxes, and general sales taxes. No other state or provincial jurisdiction in North America receives as high a proportion of its revenues through gambling activities. In a recent year, South Dakota received $112 million from casino taxes, amounting to 12.8 percent of its budget, while the state of Mississippi received $325 million from casino taxes, or just over nine percent of its internally generated revenues. No other state receives as much as 9 percent of its revenues from casino taxes. Lotteries yield low portions of state budgets as well. At the low end, New Mexico’s lottery gives the state only 0.4 percent of its budget; at the high end, Georgia receives 4.1 percent of its state revenues from its lottery (Christiansen 1999). Although Nevada is the state that is most dependent upon gambling revenues, many other states receive more dollars from gambling sources. Nevada ranks only 13th among all states in taxes and other gambling revenues. New York leads the list. Governments of the Empire State, Texas, Florida, and California each receive more than $1 billion a year from
Taxes, Gambling | 235 lottery operations. Illinois and New Jersey each receive well over a billion dollars from a combination of lottery revenues and casino taxes. Lottery receipts in Pennsylvania, Massachusetts, and Georgia also exceed Nevada gambling tax revenues, as do the combined lottery revenues and casino taxes of Indiana and Michigan. Quebec and Ontario, the two largest Canadian provinces, also receive more government funds from gambling sources than does the state of Nevada. Both provinces have large lotteries. Quebec has three government-owned casinos, which provide all their profits to the government. In Ontario, the government is the casino owner, but there are private operators. The operators pay a 20 percent gross win tax, then they take 5 percent as their share of the profits. After other casino expenses are paid, the province is given the remainder of the revenues.
EARMARKING GAMBLING TAXES Many jurisdictions with gambling operations earmark tax revenues for certain functions. In Canada, governments devote some gambling revenues to private charities, and in the United States, a variety of activities is selected to be beneficiaries of revenues. Most of the 43 lotteries (42 states plus the District of Columbia) earmark some funds to specific functions of government. Most of the funds are designated for educational activities; others send funds to senior citizen programs, parks and recreation programs, or public safety. Casino taxes are often earmarked as well. Special slot machine taxes in Nevada are designated for education, as are a portion of the casino taxes in Illinois, Michigan, Mississippi, and Missouri. Colorado and South Dakota use casino taxes
for tourism and historical preservation. Indiana uses casino taxes for economic development, Iowa for infrastructure and local governments, Missouri for public safety, and New Jersey for senior citizens and urban redevelopment. Earmarking is not necessarily the most efficient way to distribute public funds. The process removes a certain amount of flexibility from legislators who may be trying to set priorities for the state on the basis of current needs. By designating a specific function to receive gambling taxes, however, proponents of casinos, lotteries, or other forms of gambling can win critical support from important groups in their campaigns for legalization. Proponents of the lottery in Georgia won such critical support by offering lottery money for college scholarships for all Georgia high school graduates who received B averages. After a gambling operation begins, the objectives of the earmarking process are often difficult to maintain. If the functions supported by earmarking are old activities, legislators are prone to reduce previous funding of the activities from other taxes and merely replace the funding with gambling revenues. The activity receives the same funding as it did before. Also, when earmarking provisions are established, legislators seek to broaden definitions of the activities. As mentioned, Nevada uses special slot machine taxes to fund education. One year the state wished to build a basketball arena for the Running Rebel basketball team of the University of Nevada, Las Vegas, and the state was short of general fund monies for the project. With some minor redesign, the basketball facility ended up with some meeting rooms, which were sometimes scheduled to hold classes. Hence, the basketball arena became an educational facility and
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gambling revenues could be used to fund the construction.
FEDERAL GAMBLING EXCISE TAXES The first federal excise tax on gambling devices was passed as part of the Revenue Act of 1941. A stamp act of $10 was levied on pinball and similar amusement machines and $50 on slot machines—meaning machines that operate by means of insertion of a coin or token and that “by application of the element of chance may deliver . . . cash premiums, merchandise or tokens.” Ordinary vending machines were excluded from the tax. The Revenue Act of 1951 raised the stamp act to $250 for slot machines. The amusement machine and slot taxes were repealed in 1978. The state of Nevada took over the tax, however, and has dedicated the receipts to educational programs. The 1951 Revenue Act also imposed a 10 percent fee on the amount of money wagered on a sports event or on a lottery conducted for private profit. This tax was lowered to 2 percent in the 1970s and to 0.25 percent in 1982. (The tax remains at 2 percent if the gambling is illegal.) In addition, the 1951 law created an occupational tax of $50 for each person working for a gambling establishment. Later the tax was raised to $500. Today it remains $500 for illegal gamblers but is only $50 for those engaged in legal wagering. Those involved with lotteries, pari-mutuel gambling, slot machine games, and casino table games (not considered wagering) are exempt from the occupational tax. In 1994, President Clinton proposed a 4 percent tax for all gambling profits realized by commercial operations. The
proposal died in Congress amidst a flurry of opposition from casino interests. The federal gambling taxes have produced only a minuscule amount of revenue for the national budget. The real purpose of the taxes seemed to be to discourage gambling and also to delineate a separate criminal offense for persons not paying the taxes. Illegal gamblers were obligated to pay the tax, and of course, most did not. In 1968, however, the U.S. Supreme Court ruled that the government could not require illegal operations to pay the taxes, as such payment would constitute a forced self-incrimination in violation of the Fifth Amendment of the U.S. Constitution. References
Christiansen, Eugene Martin. 1999. “The 1998 Gross Annual Wager.” International Gaming and Wagering Business (August): 20ff. Las Vegas Convention and Visitors Authority [LVCVA]. 1999. Las Vegas Visitors Profile. Las Vegas: LVCVA. McQueen, Patricia. 2008. “$17.5 billion in revenues.” International Gaming and Wagering Business (April): 1, 29–30. National Gambling Impact Study Commission [NGISC]. 1999. Final Report. Washington, DC: NGISC. Revenue Act of 1941 (Public Law 77–250, signed into law September 20, 1941). Revenue Act of 1951 (Public Law 82–183, signed into law October 20, 1951). Thompson, William N., and Christopher Stream. 2005. “Casino Taxation and Revenue Sharing: A Budget Game, or a Game for Economic Development?” 22, no. 3: 556–567. Thompson, William N. 1994. Taxation and Casino Gambling. Las Vegas: Mirage Thompson, William N. 1998. “Not Exactly the Best Gaming Venue: The Nevada Grocery Store Casino.” Gaming Law Review 2, no. 5 (October): 459–461.
The Wagering Paraphernalia Act of 1961 | 237
THE TRAVEL ACT OF 1961 The Travel Act of 1961 was designed to target members of organized crime. It was part of Attorney General Robert F. Kennedy’s package of crime-fighting legislation. The law was written in very general terms and could be applied to myriad situations involving individuals or criminal groups. A person could be punished with a fine of $10,000 or a prison sentence of five years for traveling “in interstate commerce” or using any facility of interstate commerce (including the mail) with an intent to commit a “crime of violence” or to “otherwise promote, manage, establish,” or carry out any unlawful activity. “Any unlawful activity” included gambling.
The broad sweep of the language in the act means that it could apply to a wide variety of methods of “transportation,” possibly even the Internet and credit card machines. Courts have even held that intrastate mails are covered by the act, as they are part of an interstate mail system. Reference
The Travel Act of 1961 (Public Law 87–228, signed September 13, 1961).
Unlawful Internet Gambling Enforcement Act of 2006. See Internet Gambling.
THE WAGERING PARAPHERNALIA ACT OF 1961 The Wagering Paraphernalia Act of 1961 was part of Attorney General Robert F. Kennedy’s crime-fighting legislation package. The act authorized fines up to $10,000 and prison sentences up to five years for any person who “knowingly carries or sends” in any interstate commerce any information that is conveyed as writing, paper, token, slip, bills, certificates, tickets, record, paraphernalia, or “devices used” for the purpose of “bookmaking,”
“wagering pools with respect to a sporting event,” or lotteries and numbers games. The law did not apply where the wagers were legal in the state to which they were sent. The purpose of the act seemed to be to cut off supplies to illegal gamers, especially those in numbers games and illegal lotteries that were dependent upon paper products. The act did not apply to materials carried by common carriers as a normal part of their
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business, to pari-mutuel materials sent to tracks where wagering was legal, to newspaper publications, or to materials used in legal lotteries. In 1993, the penalty provisions were amended to authorize fines from $3,000
to $30,000, with maximum prison time remaining at five years. Reference
The Wagering Paraphernalia Act of 1961 (Public Law 87–218, signed into law September 13, 1961).
Section Two
GAMES
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BACCARA, CHEMIN DE FER, AND BACCARAT-TYPE GAMES have the same number, it is a tie. If the player’s hand is not a natural, the bank hand is examined to be sure it is not a natural. If it is a natural, there is no draw for the player’s hand. The player’s hand draws another card if the hand adds up to 0, 1, 2, 3, 4, or 5. If the player’s hand adds up to 6 or 7, it gets no more cards. Whatever the player’s hand has, the bank must draw if it has a 0, 1, or 2. It stands on a 7, and of course on a natural 8 or 9. If the bank has a 3, 4, 5, or 6, it takes cards depending upon the cards of the player. In the baccarat game played in most casinos today, there are absolutely no possibilities for deviating from these rules. In some variations of the game, there is an option of drawing or standing when the player’s hand is 5. The games now played find all players betting against the house—against the casino. The players may bet either that the bank hand wins or that the player hand wins. Players receive even-money payoffs if their bets are correct. If there is a tie, neither hand wins or loses. The players may also wager on a tie, however, and they are paid 8 to 1 if the game is a tie. In some European casinos, now as well as traditionally, there may be a double table for baccarat. This game gives the casino dealer a degree of discretion. Three hands are dealt. One hand, the bank hand, is the casino’s hand. Two hands—one for each side of
There are several variations of a game called baccara. The word baccara means “zero” in Italian. The game originated in Italy and developed during the Middle Ages. The game was exported to France, where it became known as baccarat and also as chemin de fer. The latter term means “railroad” and refers to the fact that the bank for the traditional game was passed around the table from player to player. Other variations of the game are called punto banco and minibaccarat. Although the manner of play in the different types of games varies, the strategy is quite similar. The goal in all the games is to get a series of two or three cards that total 9 in value or as close to 9 as possible. The side that is closer to 9 wins the game. Cards are typically drawn from a six-deck shoe. Cards are alternately given face down to one side, called the “bank,” and to the other side, called the “player.” The cards are then turned over—first the player’s cards, then the bank’s cards. The ace is counted as 1; each numbered card is counted as its value, except for the 10, which is counted as 0; the face cards are counted as 0. When the numbers are added up, 10 (or 20) is subtracted from any number over 9 (or 19). If the player’s first two cards add up to 8 or 9, it is considered a “natural,” and no more cards are drawn for either side. The bank’s cards are revealed, and the winner is determined. If both hands
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Frank Sinatra dealing baccarat at the Sands, 1959.
the table—are designated as player’s hands. The casino (bank) competes one-on-one against each of the player’s hands. In this game, the casino patron may bet only on the player’s hand at his side of the table. As the player’s hands are revealed (both before the bank’s hand is revealed—except to check for naturals), the casino dealer must then within strict limits decide whether to play in a way to maximize winning against one or the other side of the table. The dealer considers the amounts wagered at each end of the table if choices are possible to draw or stand. Casinos in the United States use only a single-table baccarat table for games,
although players are spread all around the table. In this commonly played game (which is universally played in the United States), the players who bet on the bank and win must pay a 5 percent commission fee on the amount of their winnings. With this commission, the casino maintains a 1.17 percent advantage over the players who bet on the bank and a 1.36 percent advantage over players betting on the player hand. In the European chemin de fer game, the advantage actually belongs to one of the patrons at the table. He or she bets against all other players, who must bet on the player’s hand. That patron keeps the bank as long as the bank hand wins. On each such bank win, however, he or
Baccara, Chemin de Fer, and Baccarat-type Games | 243 she must give the casino a 5 percent commission on all winnings. It is in this game that the player hand (actually played by the largest bettor against the bank) has the option of standing or playing on a five. There is also a popular variation of the baccarat game that is played at a small table (the size of a blackjack table). All players face the dealer, who handles all the cards, dealing both hands, turning over the cards of each hand, and making set bets without any options. A minibaccarat game typically allows lowstakes bets, whereas the casino baccarat game has gained a reputation for being the casino’s most elegant game, as it has the highest table limits permitted in the casino. Except when played at the minitable, there is great ritual at the baccarat game. Cards are turned over by the player (one player in turn represents the player’s hand) with great suspense. The casino’s dealers mimic this style as they reveal the bank’s hand and then draw new cards. Casinos find the highest bets at these tables. The highest rollers to be found in the world gravitate to the baccarat tables of the leading casinos. They may play several hundreds of thousands of dollars per hand. The games are favored especially by the wealthiest Asian and European players wherever they may be found. The games may be separated from other tables by ropes. Dealers wear tuxedos at baccarat tables, but only standard casino uniforms at others. In European casinos where drinks and food are not allowed on casino floors, exceptions are made for the baccarat players.
System players using simple methods, ranging from the Martingale strategy to much more elaborate schemes, also seek out the baccarat tables for their even-money bets, as these tables offer the best odds to players on evenmoney choices. Casinos compete with each other to win the loyalty of the baccarat high rollers. Gifts of every type imaginable are offered to these special players. From month to month, Las Vegas Strip casinos see their bottomline revenues go up and down considerably, depending upon how much is played at the baccarat tables and whether or not one or several of the richest players hit a prolonged winning streak. Occasionally, a casino will experience a monthly loss because of a run of player luck at baccarat. This cannot be said of any other game (unless there is cheating). Another attraction of the baccarat table is that the players can act as a social group and bet together— whether on the bank or player—and can cheer and console each other, as the case may be. References
Miller, Len. 1983. Gambling Times Guide to Casino Games. Secaucus, NJ: Lyle Stuart, 157–160. Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. New York: Simon and Schuster, 459–489. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File, 10–15.
Big Wheel (Wheel of Fortune or Big Six). See Roulette and Wheels of Fortune.
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BINGO Bingo has been the quintessential charity game in the United States for most of a century. Expansion of the game (in terms of hours played and prize amounts) led to the court cases culminating in decisions that generated the initiation and widespread proliferation of Native American gambling in the United States. Bingo is also played in many commercial casinos. The game demands vigilance and attention from the players, who may form a collective audience of a dozen or several thousands (or more with satellite connections among several bingo halls). Bingo is played on two basic styles of cards. A bingo card in the United States has 25 spaces arranged in 5 rows and 5 columns. Numbers are on 24 spaces; the center space has a star or another mark, designating it as a “free space.” The columns are designated as B, I, N, G, and O. Under the respective letters are numbers between 1 and 15, 16 and 30, 31 and 45, 46 and 60, and 61 and 75. In simple games, the object is to get 4 or 5 numbers called to fill a column, a row, or a diagonal line through the center, or to fill in each corner of a card. More complex games may require filling in a pattern (for example, a letter T—top row and center N column—or filling the outer edge—top and bottom rows and B and O columns) or covering all 24 numbers on the card. The second type of bingo card, popular in Europe, is called a tombola. The card has 3 lines and 5 columns. Each individual card has 5 numbers on a line, for 15 numbers in all. Eighty-one num-
bers are used in the game. Each game has 2 winners. The first winner is the one who first calls “bingo” when all 5 numbers of any one line are filled. The second winner is one who gets all 15 numbers on the card filled. Although casinos and bingo halls may offer guaranteed prizes for winners of certain games, traditionally the prize pool has been taken from player purchases of cards, making the game a parimutuel player-banked exercise in gambling. If two or more persons win at the same time, the prize is divided. On big cover-all games, a bingo hall may offer a big prize if the cover-all is reached within a certain number of calls, for instance, 45 numbers. If it is not, a part of the prize pool may be carried over to another day, and the big prize increased in a progressive manner. In many Las Vegas casinos that cater to senior citizens, bingo offers a large return to the players. That practice is used as an incentive to draw in customers who are expected to play slot machines and other games between and after the bingo games. The numbers called at the bingo game usually appear on Ping-Pong balls that blow about in a sealed cage. When a small tunnel to the cage is opened, one ball is sucked up into an area where a caller can take it. The number on the ball is called and then recorded on a board that all can see. The ball is usually held up so that it can be physically seen as well. If a player has a win, he (or, more appropriately, she, as more players of bingo are women than men—quite
Blackjack | 245 different than almost all other games) must call out “bingo” before the next number is called. The bingo card is then verified to assure that all numbers are on it and that it contains the last number called. The percentage payout varies considerably, depending upon the desires for an operator to get a certain return from the players by setting prizes at a certain level. The bingo game utilized today is an outgrowth of a private Italian game called lotto. This in turn was derived from a national lottery game that began in the 16th century. Forms of bingo (called by other names) were played in the United States in the mid-19th century. The popularity of the game was
developed in the 1920s, when movie halls used it for raffle prizes given to those attending shows. The American card used today in bingo is traced to the 1920s. The name bingo had been used as a reference to beans that players used to mark winning numbers. Bingo has maintained a widespread popularity due to its simplicity, its almost “pure luck” form, and the fact that it is a very social game that can be easily set up for commercial or charitable functions. Reference
Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. New York: Simon and Schuster, 205–223.
BLACKJACK Blackjack is the most popular card game in casinos throughout the world. The game is an American creation in its present form, although it has origins in European games such as the French vingt-un (translated as “21”) and the game trente et quarante (or “31”) as well as the English game of pontoon. The form of 21 used in the United States was modified in 1912 when play at some card rooms in Indiana added an additional 3to-2 payoff for winners who had a “natural 21,” that is, a 21 count on their first two cards. The popularity of the game was greatly enhanced by the publication of Edward O. Thorpe’s book Beat the Dealer in 1962 (see Annotated Bibliography). The book presented solid evidence that with proper
playing techniques and structures, the odds for this game can actually change and favor the player. Blackjack is a house-banked game in which a house dealer seeks to have cards valuing 21 or a number closer to 21 (without being over 21), but higher than the values of cards held by players. The player makes an initial bet according to the house limits. A dealer gives two cards (one at a time) to each player and also takes two cards himself or herself. The blackjack table may accommodate up to seven players, each of whom individually competes with the dealer. The object of the game is to get cards totaling 21. The cards from 2 through 10 count as their number value. The jack, queen, and king each count as 10 points. An ace may
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count as 1 or as 11. If a hand has a value of 22 or more it is a “bust,” a losing hand for a player, and in most cases for the dealer as well. Although there are variations, in general the two player cards are dealt face up, whereas one dealer card is dealt down and one face up. The player may ask for additional cards in hopes of getting a 21, or closer to 21 than the dealer’s hand. If an extra card makes the player’s hand go to 22 or over, however, the player immediately loses the hand, regardless of what happens to the dealer’s hand. A player who is satisfied with the hand’s value and has not “busted” indicates that he or she wants no more cards. After all players are done taking cards, the dealer exposes the facedown (or hole) card. He or she takes extra cards if that total is 16 or less but stands (that is, takes no more cards) if the value of the cards is 17 or more. In some casinos, a dealer will take more cards when he or she has a value of 17, which includes an ace that is counted as an 11. (This is called hitting a soft 17.) Winners are paid at even money; if they bet $5, they win $5, a return of $10. If both the player and the dealer have hands with the same value, it is a tie, and the player’s bet is returned to him or her. A player who busts loses even if the dealer later busts in the same hand. The situation is altered if the player or the dealer has a natural blackjack. A natural blackjack consists of an ace and a card valued at 10 (10, jack, queen, or king). If the player’s first two cards are a blackjack, he or she wins and is paid 3 to 2; that is, a win of $7.50 plus $5, or a return of $12.50. This win is negated if the dealer also has a two-card blackjack, in which case the play is a tie. If the dealer has a blackjack, he or she beats all players who do not also have a
blackjack. In the case of a dealer showing an ace or a 10-value card, the dealer looks at his other card; if it makes a blackjack, he or she reveals it and collects the bets from the losing players without giving them the opportunity to draw cards. If the dealer is showing an ace, however, he or she first offers all players a chance to make insurance bets, which are described later. Certain special plays and bets are allowed to the players. For instance, if both of the player’s first two cards are the same, he or she may split them into two hands by making an equal bet on the second hand. Some casinos also allow resplitting. New Jersey casinos and many in other jurisdictions, Nevada excluded, allow the player to make a “surrender” play. After the player looks at the dealer’s one card and his or her own two cards, the player may forfeit the hand immediately for only half of the original bet. The player may also like the situation so much that he or she doubles the bet. After “doubling down,” the player may be given only one more card—if he or she desires more cards. Some casinos allow a player to double down if showing cards with values of 10 or 11. Other casinos allow any player to double down. If the dealer is showing an ace, the player may make a bet called “insurance.” This is a side bet that does not affect the main bet on the value of the player’s and dealer’s hands. The player bets up to half of his or her original bet and wins a 2 to 1 payoff if the dealer reveals that he or she has a natural blackjack. With this side bet, the casino has an 8 percent edge over the player, as there are 16 10-valued cards (which can make the insurance bet a winner) and 36 other cards.
Craps and Other Dice Games | 247 The casinos may use from one to eight decks of cards for play at blackjack. As players use strategies that may depend in part upon the cards that have already been bet (counting strategies), some players like single-deck blackjack. This is a game dealt from the dealer’s hand with both of the player’s cards being dealt face down. Most casinos shy away from single-deck games as hand dealing introduces opportunities for cheating and hence requires more monitoring. In multideck games, the cards are dealt from a shoe. A shoe is a box, usually plastic, into which the shuffled decks of cards are placed. They are dealt as the dealer slides cards from one end of the box through an opening. Shoes are also used with baccarat games and other card games. The popularity of blackjack derives from the fact that, in addition to allowing a strategy that can give the player the edge, the game is simple in concept but also allows for very personal strategies. As a variety of strategies and playing styles is used by players, it is not possible to assess the odds-advantage possessed by the house (casino). In one strategy, the player seeks simply never to
bust. Hence, he or she stands on any cards giving him or her a value of 12 or more, regardless of the card shown by the dealer. Under this strategy, the casino has a 6.35 percent edge over the player. If the player instead mimics the rules followed by the dealer—taking cards when he or she has a 16 or less and holding on 17 or more, then the casino’s edge is reduced to 5.90 percent. A more complicated, but more effective, strategy called “basic blackjack strategy” can reduce the house edge to below 1 percent, and to even, or a slight player edge, with a single-deck game. With properly executed card counting (the Thorpe strategy), the player can gain a 1 or 2 percent edge over the house. References
Miller, Len. 1983. Gambling Times Guide to Casino Games. Secaucus, NJ: Lyle Stuart, 25–39. Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. New York: Simon and Schuster, 342–392. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File, 33–39. Thorpe, Edward O. 1962. Beat the Dealer. New York: Random House.
CRAPS AND OTHER DICE GAMES Dice (plural for di) have been used in games for 5,000 years or more. Anthropologists discovered four-sided objects in the form of pyramids and marked with numbers on their sides (called pips) in tombs in Mesopotamia that were carbon dated back to 3000 BCE. Other dice
from the ancient eras were found in India. Many took other shapes and were five or six sided, and some were formed from the knuckle bones of animals. Accordingly, in popular parlance dice are known as “bones.” Many different games use dice.
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CRAPS In modern times, craps has been the most popular dice game. It may be played among players (as few as two), or in a casino with bank odds. Among players it was the most widely played game during war times, because all players needed for “action” was a pair of dice in order to wager on a very basic game. The game has been less popular in casinos because it usually requires four employees for supervision and there are security issues as it is the only casino game where players actually hold and manipulate the tools of the game. The game is very fast and in casinos involves a multitude of bets requiring constant monitoring, with game supervisors watching each other as well as the players. The basic game is played with two di, or a pair of dice. A player rolls the pair of dice across the table (or maybe just the ground if it is a game outside of a casino). For security reasons, in a casino the dice must be held in one hand only, and when rolled they must hit the table side before they come to rest. There is a first roll and everyone must bet either “pass” (that the roller wins) or “don’t pass” (that the roller loses). If the first roll results in a 7 or an 11 it is a “pass.” If the roll is a 2 or 3 or 11 “pass” loses, and with a 2 or 3 “don’t pass” wins. However, if the first roll is another number—4, 5, 6, 8, 9, 10—then this number becomes “the point.” In continuing rolls, if the point comes up before another 7 is rolled “pass” wins, but if a 7 comes up before the point, then “don’t pass” wins. In casino games there are many other bet combinations. A popular one finds a player (who has bet either “pass” or “don’t pass”) making a separate bet that the specific “point” number will emerge before a 7, and on this bet the
player gets natural odds—there is no house advantage. Players may also bet on having a specific number or one of a combination of numbers come up on a single roll; however, house odds always favor the casino in these cases.
HAZARD Hazard is an old English dice game that contains elements of today’s craps game. Knights played hazard as early as the 12th century during the crusades to Arabia and the Middle East. It was not until the 17th and 18th centuries, however, that hazard became the most popular English casino game. In basic hazard, a shooter throws two dice. He throws and rethrows until he gets a 5, 6, 7, 8, or 9. This number then becomes his “point.” He rolls again (and again), until a game-ending number comes up. He wins if he makes the point and also if he rolls an 11 or 12 (with some exceptions). He loses if he rolls a 2 or 3 (called a crabs). With a 4 or 10, he rolls again. If he rolls a 5, 6, 7, 8, or 9 that is not his point, it now becomes his “chance,” and he loses if he rolls it again (which means he rolls it before he rolls his point or a 2, 3, 11, or 12). For a player making rolls over and over, the game was not difficult to understand, although it certainly seems to be a complicated game. To make matters more confusing, many variations were added to the game over time. When the game was brought to the North American colonies, the craps version was introduced, and this version was accepted as the standard two-dice game in North America. A three-dice game called grand hazard was also widely played in the colonies. The
Craps and Other Dice Games | 249 games of chuck-a-luck and sic bo became a variation of grand hazard.
was an actual slot machine that had three reels. On each reel was the face of a die. The three die faces became the player’s “roll.”
CHUCK-A-LUCK Chuck-a-luck is a three-dice game also known as “bird cage.” Three dice are placed into a large cage shaped like an hourglass. The cage is on an axis, and it is rotated several times by a dealer. The dice fall, and their numbers total from 3 to 18 (each die showing a 1 to 6). A player may bet that a certain number (1 to 6) will show on at least one die. If it does, he or she receives an even-money payoff; if the number appears on two dice, the payoff is 2 to 1; if all three dice show the number, the payoff is 3 to 1. Although the bet appears to most casual observers to favor the player, the house actually has a 7.87 percent advantage. Other bets can also be made. For instance, a player could wager that there would be a three of a kind on a particular number, or any three of a kind. A player could also bet on a high series of numbers or a low series of numbers.
SIC BO AND CUSSEC Sic bo and cussec are two variations of chuck-a-luck. Sic bo is popular in Canada; cussec is played in many Asian countries, as well as in Portugal. Until 1999, no dice were allowed in Canadian games. Sic bo was played in some rather unique ways. A casino in Vancouver had players roll three small balls into a roulette wheel marked with the faces of two dice on each number area (36 markings). At the charity casino in Winnipeg’s Convention Centre (open for a few years during the 1980s), there
FRENCH BANK French bank is a very fast three-dice game played in Portugal. It is one of the most popular games in Portuguese casinos. The three dice are thrown rapidly until a low series (5, 6, or 7) or a high series (14, 15, and 16) comes up. Players wager even money on low or high. If three aces (1–1–1) come up, all players lose, except those betting on the three aces—they win a 60 to 1 payoff.
BACKGAMMON Backgammon is a game played with two dice and a board. It involves moving tiles around a playing surface and also blocking movements made by one’s opponents. The game is considered by some to be the oldest board game, as it dates back to Roman times. In the 18th and 19th centuries, it was very popular with English nobility and involved very high gambling stakes. References
Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. New York: Simon and Schuster, 259–330. Schwartz, David G. 2006. Roll the Bones. New York: Gotham, 9–16. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File, 15, 65–66, 77–82. Silberstang, Edwin. 1980. Playboy’s Guide to Casino Gambling. Chicago: Playboy Press, 19–123.
Draw Poker. See Poker.
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FARO The game of faro was played in France as early as the 17th century. The game came to North America through the colonial port of New Orleans. As Louisiana was transferred to the new nation, the game became very popular on Mississippi riverboats and on the western frontier. The game survived late into the 20th century in Nevada casinos. Its slow action combined with its low return for the casinos, however, caused houses to drop faro in favor of games such as the increasingly popular blackjack. The word faro was derived from the word pharaoh, as the winning card was seen as the “king.” The rather simple luck game is played on a layout called a faro bank. The table has pictures of cards on two sides, the ace through six on one side, the seven at the end in the center, and the
eight through the king on the other side. There is also an area marked as “high” on one side. Cards are dealt from a 52-card deck. Suits are not considered, only the card values. After a first card is exposed and discarded, 25 two-card pairs are dealt, leaving one remaining card that is not played. The pairs are dealt one card at a time. The first card is a losing card, the second one a winning card. Basically, the players bet that a certain numbered card will appear as the winning or losing card in a pair when the card is next exposed. Correct bets are paid even money. If the card comes up and the other card of the pair is the same, the house wins half of the bet. If a pair does not contain the card, the bet remains until the card comes up in a future pair. For instance, if the bet is that a six will lose, cards are dealt in
A faro game at the Old Las Vegas Club in Las Vegas.
House-banked Games | 251 pairs until a six comes up, either as a winning or losing part of the pair. If two sixes come up, the player loses half the bet. The dealer records which numbers have been played, and the player can make subsequent bets with a knowledge about chances that a pair will be dealt with that number. The house edge starts at about 2.94 percent when the first pair is dealt and increases against players betting on subsequent pairs if the card bet upon (for example, a six) has not yet appeared. If three of the four sixes have appeared, however, the house edge is gone if the player bets the six will either be a winner or loser when it comes up the fourth time. Players betting on the high can bet that the winning or the losing card will be a higher-valued card. There is also a variety of combination bets, many of which give the player a
very bad disadvantage. The changing odds structures of the game can be calculated as play progresses, giving the game many strategies. The game attracted many systems players, and their many deliberations caused play to be slow compared to other casino games. In early times, systems were probably to no avail as games at the mining camps and on the riverboats were known to often be run by cheaters and sharps. References
Lemmel, Maurice. 1966. Gambling: Nevada Style. Garden City, NY: Dolphin Books, 105–124. Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. New York: Simon and Schuster, 234–235. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File, 113–115.
HOUSE-BANKED GAMES A house-banked game is conducted by a gambling enterprise such as a casino, a lottery, a bingo hall, or an organized charity. The game is one in which the player opposes the gambling enterprise, and either the player or the enterprise wins the bet (unless there is a tie). There may be many players (thousands, as in a lottery) or a single player (e.g., one player at a blackjack table), but there is only one house—one gambling enterprise. The house (enterprise) runs the game and puts its resources (money) against the resources (money) of all of the players. Most, but not all, casino games are housed-banked games. These include
blackjack, craps, roulette, baccarat, punto banco (minibaccarat), and the big wheel. Las Vegas sports betting on football, basketball, baseball, and hockey games is also house banked. In all of these games, each player at the game is individually wagering money against the house. Most commercial (and Native American) bingo games are house banked, although the players are pitted against each other to see which one (or several) is the first to fill a card or line full of numbers. The game is banked if the house guarantees a specific winning prize to the players regardless of how many players are playing or how much money the players have
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wagered. If there is a predetermined prize, the house is engaging in gambling, as it is putting its resources at risk—it may lose money if too few players are in the game or if it has a high prize for a player covering a card in so many calls of numbers, and a player does so. The house would not have to give out the prize if no players accomplished that goal, however, and its winnings would be higher than otherwise. Some charity bingo games are not house banked. In these the house awards a prize based upon the money that is actually wagered by the players when they purchase cards. The house may take out a percentage of the money as its share and then divide the rest of the money among the winners (or winner) of the bingo game. In this case the game is player banked, and the house is merely an agent managing the players’ money for a fee. In most lottery games, a player is guaranteed a prize of a certain amount of money if the player has a winning number. In the case of instant tickets, a finite number of tickets are sold. If all of a batch are sold, the lottery is like the bingo organization, as it merely manages the players’ money, shifting it from losers to winners and taking out a fee. Instant ticket games are not house-banked games. On the other hand, if the player (or a random number generator) picks a number that is played (for instance, in a pick-3, pick-4, or pick–5 game), and a winner is guaranteed an individual prize that is given regardless of the actual number of players or winners in the game, then the game is house banked. The lottery is risking its money against the play of each individual player. The house-banked nature of the pick-3 game was highlighted in 1999 when the Pennsylvania lottery attempted to close
down play on certain popular numbers (777, 333, 666) in order to avoid high financial losses if the popular numbers were selected. The lottery knew it was in a risky house-banked situation, and it wished to minimize its risk. Indeed, the lottery officials knew what they were doing. In 1979 one game was rigged by a contract employee of the lottery who controlled the number-generating machine. The number 666 was chosen as the winner. Not only did an inside group of cheaters win a lot of money, but so did regular players who always played the popular 666—known as the devil’s number because of references in the Bible’s Book of Revelation. The state of Pennsylvania took a severe loss on that day (see Crime and Gambling). Lotto games have giant prizes that are based upon amounts of money that have been wagered by the players. There is a superprize that is usually awarded to a player (or all players in a shared basis) who selects all six winning numbers (numbers may include 1 through 50). If no player selects all the winning numbers, a pool of money is gathered from ticket sales and transferred to the superprize for a subsequent game the next week. In a way, the giant lotto prize can be considered a player-banked game, but this is not truly the case. Only if the money played in the single drawing contributed to the giant prize would the game really be player banked. No lotto game is played this way. The starting game after a giant prize has been given away the previous week offers a guaranteed superjackpot prize, regardless of how much is wagered during that first game. In Texas, the state sets the superprize for the starting week at $4 million. If a player selects all the winning numbers in the first drawing, the
Jai Alai | 253 state is definitely a loser. The lottery organization is banking the game. The fact that superprizes are shared does not change the house-banked nature of the game. Also, there is no legal requirement that the government continue to have new games after superprizes reach multi-million-dollar levels, although so far no major games have been discontinued. Moreover, each lotto game has guaranteed prizes for players who correctly pick only some of the winning numbers, again making the game essentially a house-banked game. Often a lottery will put a cap (ceiling) on the amount it gives to big winners without changing smaller prizes and without guaranteeing that there will be a superwinner at all. These are housebanked games, as the lottery is risking its money against the wagers of the players. The lottery is either a small winner, a big winner, or occasionally a loser. An example of such a game is run in Texas. There the Texas Millionaire Game asks players to pick four numbers between 0
and 99. Guaranteed prizes of specific dollar amounts are given to players who select either two or three correct numbers. Players matching all four numbers win $1 million. If no one correctly picks the four numbers, the lottery is the winner pure and simple. If more than 10 people pick the correct four numbers, they must collectively share a prize of $10 million. The lottery caps its losses, but the game is still a house-banked game, just the same as a blackjack game in a casino. The most typical games that are player banked rather than house banked include live games of poker, parimutuel games on activities such as horse and dog races, jai alai games, and lottery instant ticket games—when all tickets in a batch of tickets are sold (see Pari-mutuel Wagering Systems; Playerbanked Games). Reference
Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO.
JAI ALAI Jai alai is a game that is played on the basic principles used for handball and racquetball games. Jai alai contests have been used for pari-mutuel betting in Florida, Connecticut, and Rhode Island and for almost a decade were featured in the MGM casinos of Las Vegas and Reno, Nevada. The game is considered the oldest ball game played today; it is also considered the fastest game played. Players either compete as individuals or in teams of two.
The game is played on a very large court, 177 feet long, 55 feet wide, and 55 feet high. The playing facility is called a fronton. The ball is very hard—harder than a golf ball—and is about three-fourths the size of a baseball. The ball, called a pelota, is propelled by the players toward the front wall of the court. The players hold a cesta, which is a curved basket that extends from one of their arms. They catch the ball in the basket device and
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then without letting it settle, they propel it back to the front wall. They must retrieve and return the ball before it hits the floor two times. The balls may move as fast as 150 miles per hour in the games, faster than any other ball in any game. The game of jai alai may have had ancient predecessors, as the origins of handball have been found in many prehistoric societies. In its present form, however, the game is traced to Basque villages in the Pyrenees of France and Spain. The origins of the game may go back to the 15th century. Mythmakers suggest that the game may have been the invention of St. Ignatius of Loyola, who—like his compatriot St. Francis Xavier—was Basque. What is less mythical is the fact that the game was played during religious festival occasions in the Catholic region. The words jai alai mean “merry festival.” The game has also been known as pelota vasca or Basque ball. The game is celebrated in the classic art of Spain. Francisco Goya created a tapestry called Game of Pelota for the Prado in Madrid. Many mythical heroic characters of Basque tradition were pelota players. As the Basques and persons from the surrounding regions migrated to the Western Hemisphere, they brought the game with them. It came to Cuba by the beginning of the 20th century, although Castro closed down games in 1960 as he closed the Cuban casinos, and it was showcased at the St. Louis World’s Fair of 1904. It came to Florida in 1924. Although the game enjoyed some natural popularity for its basic excitement, it did not draw large crowds until 1937, when the Florida legislature authorized pari-mutuel betting on the winners of the games.
In the jai alai game there are eight players (or eight teams of two players each). They play round robin matches. A player (team) who wins a point remains in the game; the loser is replaced with another player (team). They keep playing until one player (team) has scored seven points. In a sweep, one player could score seven straight points but would have to do so by scoring against every other team in the contest. The contests result in one winner with seven points and second- and thirdplace players (teams) with the next highest number of points. If there is a tie, the tying teams play off for their position. Those making wagers can bet the basic win, place, and show as in horse racing. Jai alai contests also were innovative because they created the quinella, perfecta, and exacta bets. A trifecta bet is also used. Florida developed many frontons, but play levels pale in comparison with other betting venues such as bingo halls, horse tracks, and Native American casinos. The MGM Grand Hotels of Las Vegas and Reno had frontons until the mid-1980s. Connecticut authorized jai alai betting in the early 1970s, as did Rhode Island in 1976. However, both have since closed there frontons, as Rhode Island has also made the live game illegal. Efforts to get the sport accepted elsewhere in North America for pari-mutuel wagering have not been successful. References
Keever, William R. 1984. The Gambling Times Guide to Jai Alai. Hollywood: Gambling Times. Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. New York: Simon and Schuster, 135–136. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File, 167–168.
Keno | 255
KENO Keno is a game that enjoyed great popularity in Nevada casinos in the mid-20th century. Its use is now waning, as serious players realize that it does not offer a good expected return. Casinos also realize that it requires much labor and also considerable security to ensure that all play is honest. The game that is now played can be traced back to Chinese games two millennia ago. The Chinese used boards with 90 (or more) characters. They brought the game to the United States as they emigrated to the West Coast for jobs on the railroads and in the mines. Americans modified the game so that numbers replaced characters. When casinos reopened in Nevada in the 1930s, an 80-number game became standard, and it is still in use. The player is given a sheet of paper with 10 columns and 8 rows of numbers. He or she may bet on from 1 to 15 numbers. Numbered balls (or a computer number generator) are then retrieved from a randomizer, and 20 numbers are called. Hence, for a 1-number pick, there is a 1 in 4 chance to have it called. The payoff is even money. In addition to picking one set of numbers (up to 15 of them), the player may use his card for making several combination bets. After marking the card, the player gives it to a casino official (or keno runner) who verifies it and gives him a receipt. The convenient feature of keno in a casino is that players can wager and play the game while dining, watching enter-
tainers, or playing other games. The winning numbers are posted on boards throughout the casino facility. Games are separated by 15 or 20 minutes, and winners usually have several hours to turn in cards for payoffs. The house edge is determined by payoff schedules. Typical Nevada payoffs to players range from about 75 percent to about 65 percent (a house edge of 35 percent) depending upon how many numbers are bet. When more than three numbers are bet, there are prizes for having some (but not all) of the numbers called. Although the game is considered by most experts to be a “sucker’s bet,” many persons like the fantasy of being able to play a $1 game and win $25,000 or $50,000 for hitting 14 of 15 numbers. The casino, however, guards itself from extraordinary risks by limiting all prizes on a game to an arbitrary figure, such as $50,000. If there are multiple big winners on the game, they have to divide the prize. References
Lemmel, Maurice. 1966. Gambling Nevada Style. Garden City, NY: Dolphin Books, 95–104. Miller, Len. 1983. Gambling Times Guide to Casino Games. Secaucus, NY: Lyle Stuart, 75–95. Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. New York: Simon and Schuster, 490–499. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File, 173–174.
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LOTTERIES The drawing of lots probably constitutes the oldest form of gambling, and in modern times these games are the most prevalent form of gambling. Public opinion polls also show that the public approves of legalization of lotteries more than any other form of gambling.
HISTORY AND DEVELOPMENT There is evidence that lottery games were played in ancient China, India, and Greece. The “drawing of lots” constitutes most of the references to “gambling” in the Holy Bible. The technical elements of gambling may not necessarily have been present, however, in all the biblical situations, as lots were used mostly for decision making. Lotteries were part of Roman celebrations. They were used at Roman parties to present gifts to guests, much as door prizes are given at parties and events today. Lotteries were also found in the Middle Ages, as merchants used drawings to dispose of items that could not otherwise be sold. The first lottery game based upon purchases of tickets and awards of money prizes was instituted in the Italian citystate of Florence in 1530. Word of its success spread quickly, as France had a lottery drawing in 1533. The English monarch authorized a lottery that began operations in 1569. The English lotteries were licensed by the crown, but they were operated by private interests. One
of the first lotteries held was for the benefit of the struggling Virginia Colony in North America. The 1612 drawing was held in London. Lotteries were soon being conducted in Virginia and the other colonies. It cannot be known for certain when the first lottery occurred in North America, as Spanish royalty had also approved of lotteries and may have held drawings in their colonial possessions. And, of course, Native Americans had games that encompassed the attributes of lotteries. Lotteries were very popular throughout the 17th and 18th centuries in North America, and they were utilized both by governments and private parties. As in the Middle Ages, merchants used lotteries to empty shelves of undesired or very high-priced goods. Individuals would do the same when they wished to sell estates, and no persons had sufficient capital to purchase large holdings. Institutions used lotteries to fund many building projects—both for public and private use. Canals, bridges, and roads were funded through lotteries, as banking institutions and bonding mechanisms were not yet developed in the colonies. The reconstruction of Boston’s Faneuil Hall in 1762 was accomplished through the sale of lottery tickets. So, too, were construction projects for many colleges, including Harvard, Yale, Princeton, Dartmouth, Brown, and William and Mary. Colonial churches were not universally opposed to lotteries, as they also used ticket sales to build structures. Only the early Puritans and the Quakers voiced opposition.
Lotteries | 257 Generally, governments did not use lotteries except for specific building projects. They did, however, institute laws to license as well as govern operations of lotteries; many lotteries were outside of government supervision. Most uses of lotteries had a noble or charitable purpose. Several entities, first as colonies and then as states, used lotteries for the support of military activities during both the French and Indian Wars of the 1750s and the Revolutionary War two decades later. The Continental Congress authorized four lotteries in support of George Washington’s troops. As the new nation began and a new century opened, lotteries remained very popular. Thomas Jefferson, who had earlier (in 1810) indicated that he would never participate in a lottery “however laudable or desirable its object may be” (Clotfelter and Cook 1989, 299), changed his outlook in 1826, as he was financially short and desperately needed money to manage his estate. He asked the Virginia legislature to allow him to operate a lottery. In his later years he had mellowed on the subject of lotteries, as he described the lottery as a “painless tax, paid only by the willing” (quoted in Clotfelter and Cook 1989, 298; Thompson 1997, 8–9). Lotteries proliferated in the early decades of the 19th century. In 1832 there were 420 drawings in the United States. The price of all the tickets combined constituted 3 percent of the national income and exceeded by several times the budget of the federal government. Soon the lottery was on a downhill slide, however, as the reform movement led by President Andrew Jackson coalesced opposition to the drawings. Loose regulations and controls had permitted many scandals to surround the
games. In one case a bogus lottery sold $400,000 worth of tickets but awarded no prizes. A Maine lottery director was discovered to have personally kept $10 million as expenses for a lottery that sold $16 million in tickets. In 1833, states started passing laws abolishing lotteries. First, Pennsylvania, Massachusetts, and New York prohibited the games, then all other states followed suit. As new states wrote their constitutions, the prohibitions were locked into basic laws. By the start of the Civil War only the border states of Delaware, Missouri, and Kentucky allowed lotteries. At the end of the war there were no lotteries. The Civil War brought devastation to the American South, and several states looked toward lotteries for help. Most of the attempts to raise money with this kind of gambling were short lived, however. Only the notorious Louisiana Lottery persisted into the 1890s. The Louisiana Lottery was conducted by private parties under a license from the state. Considerable corruption and bribery generated by the operation led the citizens of the state to ban the lottery in a public referendum. Legal lotteries ceased to exist in the United States until New Hampshire authorized a state-run sweepstakes in 1963. Although legal lotteries remained dormant for nearly seven decades, illegal operations flourished in many parts of the country. In the 19th century, side lotteries had developed, and private syndicates, for a few pennies, would allow a person to “insure” that a number would not be selected. This game became known as policy, and was the forerunner of the numbers game. By the early decades of the 20th century, the numbers game was well entrenched as an organized crime enterprise.
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Lotteries returned to the legal scene with the passage of the New Hampshire Sweepstakes Law in 1963. Ticket sales began days after local communities approved their sale. Each ticket cost $3, and buyers registered their names and addresses. The new lottery was based upon results of a horse race. First, 48 winning tickets were picked and each assigned to a horse in a special race. Depending on how the horse ran, the winners received from $200 to $100,000. The results were not an overwhelming success, but they generated substantial interest in the lottery idea. In 1967 New York State instituted a staterun lottery with monthly drawings. Tickets were purchased at banks where the buyers registered their names as in New Hampshire. In 1969 New Jersey followed. New Jersey was the first state to achieve desired levels of sales, as they used a weekly game and attracted customers with mass-marketing techniques. New Jersey also appealed to customers by selling tickets for 50 cents each, and players did not have to declare their names. New Jersey also utilized computers to track sales. New Hampshire, New York, and New Jersey were not the first North American or Caribbean jurisdictions to have lotteries in the 20th century. Mexico had established a game in the 1770s while it was still governed from Madrid, and the game persisted as the country gained its independence. Puerto Rico started its lottery in 1932. Canada, however, was influenced by the activity in the United States, as the national Parliament approved lottery schemes under provincial control in 1969. The first provincial lotteries appeared in Quebec in 1970. The spread of lotteries was quite rapid after the 1970s. All Canadian provinces
as well as the Yukon Territory and Northwest Territories instituted games, as did most of the states. By the end of the century, lotteries were in 37 states plus the District of Columbia. Politically, the lotteries have commanded public favor, as many states adopted lotteries through popular referenda votes that amended state constitutions. Of all the states only two, North Dakota and Alabama, have ever rejected lottery propositions. Lottery revenues constitute over onethird of all the gambling revenues in North America. State and provincial governments have come to rely on the revenue, although in most cases it constitutes 3 percent or less of the budgets of the jurisdiction. The revenues fluctuate from year to year, but over the past several decades they have provided a constant steady flow of money to public treasuries. The certainty of that steady flow is dependent upon governments’ adjusting to changing market desires of players and to advertising efforts. Game formats have changed considerably since New Hampshire first used its horse race sweepstakes drawings. When one state offered an innovation—as New Jersey did in 1969—other lottery states and provinces often followed with imitations. In 1974 Massachusetts began an instant lottery game using a scratch-off ticket that is preprogrammed to be a winner or loser. In 1975 New Jersey started a numbers game with the specific goal of competing with (and hopefully destroying) the prevalent illegal numbers game. New Jersey also installed an online system for tracking numbers at the same time. Massachusetts tried a lotto game temporarily in 1977; then Ontario instituted the first permanent lotto game in 1978.
Lotteries | 259 Players choose six numbers from 1 to 40, and if no player has all six winning numbers, part of the money played is carried over into a future drawing with new sales of fresh tickets and a new drawing of winning numbers. Massachusetts allowed telephone accounts for lottery sales in 1980. South Dakota introduced the video lottery in 1989 with stateowned gambling machines that operate not unlike slot machines—albeit winning players receive tickets they must redeem for cash. The state of Oregon introduced its sports lottery also in 1989. Players pick four teams on a parlay card and if all the teams win, they receive a prize awarded on a pari-mutuel basis. In the 1970s Delaware had tried a sports lottery based upon individual National Football League games, but dropped the experiment after it suffered significant financial losses. Sports lotteries did not spread to other states, as Congress passed a law banning sports betting in all but Nevada, Oregon, Delaware, and Montana. Canadian provinces have sports lotteries. With the beginnings of lotto games, lottery operations all went online; all the gaming sales outlets in the jurisdiction were linked together with a computer network. The next stage of lottery gaming could consist of games linked to individual home computers. Several European jurisdictions and Australian states offer these games. The Coeur d’Alene Indian tribe of Idaho had such a game for a brief time. Political opposition to Internet gambling, as well as attempts to enforce existing laws against transmitting bets over state lines, have precluded lotteries from venturing more into Internet gambling. Several small states have banded together in order to offer bigger prizes and thereby compete with the bigger
states. The first multistate lottery began in 1985 and involved New Hampshire, Maine, and Vermont. This was but a precursor of the Powerball game that started in the mid-1990s with the participation of 21 state lotteries. Another latter-day innovation for lotteries has been the use of instant ticket vending machines. It is estimated that there are 30,000 of the machines in operation in 30 states today.
DEFINITION In a generic sense, the word lottery can cover almost any form of gambling. The word has been applied to any game that offers prizes on the basis of an element of luck or chance in exchange for consideration, that is, something of value. In Canada, the term lottery scheme has come to include all casino games. The term as used in Wisconsin law similarly encompassed casino games, and as a result Native Americans were permitted to have casinos because the state had a lottery. Thomas Clark’s definition in The Dictionary of Gambling and Gaming is typical (Clark 1987). He views a lottery as “a scheme for raising money by selling lots or chances, to share in the distribution of prizes, now usually money, through numbered tickets selected as winners” (122).
THE VARIETY OF GAMES Passive Games The first lottery games set up in the 1960s and 1970s were what are called passive games, in which the buyer is
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given a ticket with a number preprinted on it. At a later date—perhaps as much as a week (but originally even months)—the lottery organization selects the winning number in some random manner. Usually the organization will use a Ping-Pong ball machine that is mechanical and can be easily observed by viewers. Computers might do a better job in the selection process, but ticket buyers seem to like to see the process of numbers being selected. The ordinary games involved numbers with three, four, five, six, or more digits. Passive games have been operated on monthly, weekly, biweekly, or even daily schedules. These games are described as passive because the player’s role is limited to buying a ticket; the player does not select the number on the ticket. Also, the player must wait for a drawing; the player cannot affect the timing of the drawing.
Instant Games In the case of instant tickets, a finite number of tickets are sold. The state contracts to have all the tickets printed. A number or symbol indicates that the player wins or loses. The symbol is covered by a substance that can be rubbed off by the player; however, the substance guarantees that the symbol cannot be viewed in any way before it is rubbed off. If all of a batch are sold, the lottery is like a bingo organization, as it merely manages the players’ money, shifting it from losers to winners and taking out a fee. The lottery organization is the winner. Unlike passive games, in instant games the player determines the speed of the game; the player activates the game at any time by rubbing off the covering substance.
Numbers Games In numbers games, players are permitted to actively select their own numbers, which are then matched against numbers selected by the lottery at some later time. Many numbers games are played on a daily cycle. Usually the lottery will have a three-digit number game and a four-digit number game. A pick-three game allows the player to pick three digits, which may be bet as a single three-digit number or in other combinations. A machine may also pick the number or digits for the player. However the number is picked and bet, the player is guaranteed a fixed prize if the number is a winning number. For instance, if it is bet as a single number, such as 234, and number 234 is selected by a randomizer as the winning number, the player receives a fixed prize of $500 for a $1 play. For a pick-four game the prize typically would be $5,000 for a winning number bet “straight-up.” In these games, there can be no doubt but that the lottery organization is a player betting against the ticket purchaser. These are in effect house-banked games. Some states have sought to improve their odds (even though their payoffs give them a theoretical 50 percent edge over the player) by limiting play on certain numbers or by seeking to adjust the prize according to how many winners there are for the number picked.
Lotto Games There is a variety of lotto games. In Texas there is a pick-six game. The lotto player selects six numbers or lets a computer pick six numbers from a field of numbers 1 through 50. A ticket costs $1. A random generator picks six winning numbers. A fourth prize guarantees the ticket holder
Lotteries | 261 $3 for having three numbers. A pool amount for third prize is divided among players who have four numbers selected. A second-place pool is divided among players who have five numbers, and a grand prize pool is reserved for players with all six winning numbers. If no player has six winning numbers, the grand prize pool is placed into the grand prize pool for a subsequent game played at a later time. The lotto games gain great attention owing to superprizes that often exceed $100 million—the biggest prize was over twice that much. On April 26, 1989, the Pennsylvania lottery gave a prize in excess of $100 million for the first time (NBC’s Today Show, April 26, 1989). In the early 1990s a multistate lottery awarded a prize of about $250 million, and since then many other huge prizes have been given.
Video Lottery Terminals Video lottery terminals are played very much like slot machines. They are authorized to be run by lotteries in several states, including South Dakota, Oregon, and Montana, in bars and taverns. In Louisiana the machines also are permitted but are operated by the state police. Racetracks operate machines under government control in 9 states. Seven of the Canadian provinces have lottery-controlled machines in bars. They are also at racetracks in Alberta, Saskatchewan, Manitoba, and Ontario. Where the machines are operating in large numbers, they usually dwarf other revenues of the lottery.
LOTTERY REVENUES An overview of lotteries shows that in 2007 traditional (nonlottery machines)
ticket sales amounted to nearly $52.7 billion. Of this amount, $31.9 billion (60.5 percent) was returned to players as prizes, and $20.7 billion (39.5 percent) was winnings for the lottery. Each resident in the lottery states spent an average of $186.17 on ticket purchases. This represented 0.5 percent of the personal income in the states. Governments retained $15.3 billion (29.2 percent) of the money spent on tickets after all expenses were paid. Lottery efficiency analysis shows that overall it cost 37.5 cents for each dollar raised for government programs by the lotteries. The efficiency of raising money ranged from New Jersey, where it cost 25.7 cents, to Montana, where it cost 78.8 cents in expenses to raise the dollar for government programs via lotteries.
CRITICISMS Criticisms of lotteries come from several sources. With information such as that in the preceding section, many have suggested that lotteries are an inefficient way to raise money for government. Lotteries are also open to the charge of being regressive taxes, albeit “voluntary” ones, as Thomas Jefferson suggested. The National Gambling Impact Study Commission reserved many of its harshest criticisms for state lotteries. (It should be added that lottery organizations were not represented in the membership of the commission.) The commission was strong in protesting against lottery advertising, both for being misleading and for encouraging people to participate in irresponsible gambling. The commission also concluded that lotteries did not produce good jobs (National Gambling Impact Study Commission 1999, 3–4, 3–5). Special
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criticism was reserved for convenience gambling involving lotteries, as the commission recommended that instant tickets be banned and that machine gaming outside of casinos—such as video lottery terminals at racetracks—be abolished (3–18). Some also criticize lotteries as inappropriate enterprises that redistribute income by taking money from the poor and making millionaires, suggesting that some of these new millionaires are unprepared for their wealth and do not use it responsibly. This criticism is dealt with at length in H. Roy Kaplan’s Lottery Winners (1978), discussed in the Annotated Bibliography.
Clotfelter, Charles T., and Philip J. Cook. 1989. Selling Hope: State Lotteries in America. Cambridge, MA: Harvard University Press. McQueen, Patricia A. “Lotteries Bring in $17.5 billion,” International Gaming and Wagering Business Magazine, April 2008, 1: 29–30. National Gambling Impact Study Commission [NGISC]. 1999. Final Report. Washington, DC: NGISC. See also Economics and Gambling; Louisiana Lottery Company (in Venues and Places section).
Lottery Laws, Federal. See Federal Lottery Laws (in Venues and Places section).
References
Clark, Thomas L. 1987. The Dictionary of Gambling and Gaming. Cold Spring, NY: Lexik House Publishers, 122–123.
Lotto Games. See Lotteries. Mah Jong. See Pai Gow.
PAI GOW AND GAMES WITH DOMINOS Pai gow is a popular casino game played with dominos. A variation of the game, pai gow poker, is also played with cards. Dominos are flat tile objects that are twice as long as they are wide. They are marked with a number of dots (pips) on each end (each tile is divided into two squares). Sets of dominos are utilized in a wide variety of games. They have their origins in India and China, and date back many thousands of years. In pai gow, the players are at a table with 32 domino tiles placed face down. The
player and dealer each draw four tiles. These are then arranged by each into two hands—a high hand and a low hand. The player’s and dealer’s high hands are matched against each others, as are their low hands. The winning hand in each match has a number of pips closest to nine, as in a game of baccarat. If the number of pips is more than nine, ten is subtracted to get the number value (ergo, pips totaling 13 are counted as 3). Tiles having the same number of pips at each end carry higher values in
Pari-mutuel Games and Wagering Systems | 263 the game. There is also a system for breaking ties. The very popular Asian game of mahjong, while engrained in cultures of Eastern peoples, is not often played in casinos. The sets of tiles are different than those used in pai gow. Eighty-four tiles are on a table and each of four players draws 13 of them. There are different suits of tiles and the game is played with rules similar to those in card games of
rummy, as players discard tiles and draw new ones seeking to make winning hands. References
Millington, A. D. 1993. The Complete Book of Mah Jong. London: Weidenfeld and Nicolson. Morehead, Albert H., and Geoffrey Mott-Smith. 2001. Hoyle’s Rules of Games. New York: Penguin USA. Schwartz, David G. 2006. Roll the Bones. New York: Gotham, 16–17, 223–226.
PARI-MUTUEL GAMES AND WAGERING SYSTEMS Pari-mutuel wagering systems are used for almost all horse race and dog race betting, as well as for betting on jai alai games in the United States. The system allows for player-banked betting with all bets pooled and prizes awarded from the pool. Winning bets on other racing events are also determined on a pari-mutuel basis. In Japan, the system is used to award prizes to winners of wagers on motorboat and bicycle races. In Oregon, sports betting card bets are distributed to winners on this basis also. The state permits players to pick four winners of football games on a single card. The state takes 50 percent of all the money played and then divides the remainder among those who picked four winners. The California lottery actually uses a pari-mutuel system for its pick-three numbers game in order to avoid exposure to high risks resulting from the fact that many
players’ have the same favorite numbers. Whenever there is a pari-mutuel system, the organization running the system takes a percentage of the pool before bets are redistributed from the losers to the winners. Although the pari-mutuel system is built on quite a simple concept, it was not a part of the betting fabric until late in the 19th century. It was invented in Paris by Pierre Oller in 1865. John Scarne’s Guide to Casino Gambling (1978) suggests that Oller acted in response to a bookie who quoted odds on each horse before a race, but was not very good at his trade and therefore often suffered losses because too many bettors placed their wagers on the winning horses. The bookie asked Oller if he could figure out a way in which the bookie could take bets without ever having to suffer losses—the gambler’s eternal dream. Oller found a way: take bets but announce odds only after all bets were
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taken. Oller invented what became known as a totalizator. His tallying machine would add up all the bets on each horse, compare them, and then determine odds. All the odds could then be cut a set percentage to assure a profit for the bookie. Soon a ticket machine was added to a totalizator device, and with the passing of time, more advanced machines made the bet-taking process more efficient and allowed tracks to consider changing their betting structures to the pari-mutuel system. As they did so, the tracks themselves became the operators of the betting on horse racing. It is suggested that the system became known as pari-mutuel as a shorter reference to Paris Mutuel. The totalizator was first used at North American tracks in 1933; as horse race betting was revived in more and more jurisdictions during the 1930s and afterwards, the parimutuel system totally displaced other betting systems. A simple example of how a parimutuel wager works might find that all bettors wagered $100,000 on a race. Let’s say that Horse Surething attracted $30,000 of the bets in the eight-horse field. The track calculated all bets, totaled them, and then subtracted 18 percent as its fee. Actually this 18 percent, or $18,000, was divided three ways—$6,000 to the government as a tax, $6,000 to the track owners, and $6,000 as a prize for the winning horse. Sure enough it was Surething. All the people who bet on Surething were winners. Together they shared the $82,000 that was left in the pool of betting money. For example, if 500 people bet $100,000 on the race, and of these 50 bet on Surething to win, the 50 would share the $82,000 prize. They would share it in proportion to the amount they had bet. If
collectively the 50 persons had bet $50,000 on Surething to win, each $1 they had bet would be rewarded with a prize of $1.64. A typical $2 bet would receive a return of $3.68, and a person who made a $1,000 bet would receive $1,640 in return. In actuality the $2 bettor would receive $3.60, because the track always rounds down to the nearest ten cents. The eight cents is called the breakage. Money from breakage is usually assigned to some party that takes money from the 18 percent (the track, horse owners, government). In racing there are many kinds of bets (see Horse Racing). There are the straight bets—betting that the horse will come in first (win), first or second (place), or first, second, or third (show). There are also exotic bets, such as the daily double (winners of the two designated races) or the exacta (picking the first-place and second-place winners in a race). For each kind of bet—show, exacta, daily double—there is a separate pool, and winners are paid from that pool alone. The betting arrangements can get very complicated, but modern computers can calculate results instantaneously, whereas in the past, several minutes would pass before a winner would know how much the winning prize was. In the past, off-track betting houses—such as the casinos in Las Vegas—would not participate in the pari-mutuel pools. Rather, they would simply pay the track odds and keep the takeout percentage (18 percent). In doing so they would put themselves at risk, as they were running a banking game. Now all participate with the tracks in the pari-mutuel system, as the off-track bets are thrown into the same pool as the track bets. In exchange for
Player-banked Games | 265 being able to avoid the risk of being a house banker, however, the off-track facility, such as the Las Vegas casino, gets to receive only a very small portion of the action wagered at their facility— 5 or 6 percent rather than the theoretical 18 percent they would have received if their bettors made wagers in the same proportion as those at the track.
References
Scarne, John. 1978. Scarne’s Guide to Casino Gambling. New York: Simon and Schuster. Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO. See also Horse Racing; House-banked Games; Player-banked Games.
PLAYER-BANKED GAMES In a player-banked game, the money wagered by the players is either put against the funds of one other single player who acts as “the bank” (much as in a house-banked game), or it is put into a common pool of funds that is then distributed to the winner (or winners) when the game is over. Player-banked games include many variations of live poker games, special variations of blackjack such as California Aces, and pari-mutuel games in which wagers are placed on results of horse or dog races and jai alai games in the United States and Canada. In poker games that are played socially—poker is probably the most prevalent social game in North America—players usually make an ante bet, that is, a wager before any cards are dealt. The ante is thrown into the middle of the table area. Then either as successive cards are dealt or as individual players are asked to state what they are willing to risk if the game continues, extra money is thrown into the center area by all players wishing to remain in the game. When the betting is done (according to the rules of the game), the
winner is determined, and all the money is given to the winner. When such games are played in casinos or poker rooms (as in California), the house provides a neutral dealer who oversees and monitors the game to assure that it is honest and that specific rules of the game and rules on betting procedures (antes, raises, limits) are followed. For this service, the house charges either a per-hand price to each player in the game, a fee based upon the time the player is at the table (usually collected each half hour, as in California), or a percentage of the money that is played in the game (the practice in Las Vegas casinos). The players in the player-banked game are seeking to win money from each other and not from the casino or the poker room organization. In traditional baccara, players rotate the bank, holding it as long as the “bank” position in the game is a winner, then when losing passing it on to an adjacent player. The bank therefore passes around the table as if it were a train moving on a track. The game is also known as chemin de fer, a French expression meaning railroad. In charitable bingo games,
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the organization running the game sells cards for play. After all cards are sold, the organization totals up the sales (money that comes from the players), takes out its share (usually 20 to 40 percent), and then announces the amount of money that will be given to the winner(s). Several Native American tribal casinos use player-banked systems for games that are normally house banked. For instance, in both California and Texas, tribal casinos offer a standard blackjack game with extra opportunities for player wins. The casino still wins money from the actual game, however. This money is then placed into a pool, and players are given chances to win the pooled money by spinning a wheel or playing another chance game. In this way, 100 percent of the money played is returned to the players, so in a very real sense, their play is merely a redistribution of money among themselves. Another player-banked version of blackjack is called California Aces. Cards are dealt in a standard fash-
ion, but there is no dealer hand. Also there is no busting (losing) for going over 21. Actually 22 is the best hand, and other hands are ranked according to how close to 22 they are, with lower numbers being superior to numbers over 22. (For example, the order of best to worst hands is 22, 21, 23, 20, 24, 19, 25, 18, and so on.) All money played goes to the player with the best hand. The casino does not collect any money from the game; however, the players in all these games pay the casino a fee for each hand they play. (After Proposition 1A passed in California in 2000, the Native American casinos there made compacts that allow them to offer housebanked games.) Reference
Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO. See also California (in Venues and Places
section); House-banked Games; Parimutuel Games and Wagering System.
POKER Poker is the most widely known card game. In one or another of its many formats, it is played more often than any other game. Live poker games are typically player-banked games that involve not only the luck of drawing certain cards but also much skill in determining how the cards should be played in order to defeat the hands held by other players. Some forms of the game, typically those played with machines (video poker), are house-banked games in which the player seeks to achieve hands of certain values
in isolation of any other hand, whether held by a person or by a machine. (As the preponderance of poker players are male, this entry will use male gender forms to refer to players.)
THE POKER HAND All poker games are based upon the value of a five-card hand. The 10 best hands are listed here in descending order. (1) A royal flush consists of an
Poker | 267 ace, king, queen, jack, and 10, all of the same suit (e.g., all hearts or all spades). (2) The straight flush also consists of five cards in the same suit and also in order. Next to the royal flush, the best straight flush would be king, queen, jack, 10, and 9 of the same suit. (3) Four of a kind consists of four aces, four kings, four 2s, and so on. (4) A full house consists of three of a kind and two of a kind (a pair). The highest-ranking full houses have the top three of a kind (three aces and another pair). (5) A flush consists of five cards all of the same suit but not necessarily in any order or sequence. (6) A straight is a consecutive sequence of cards that are not necessarily of the same suit, for instance, a 3, 4, 5, 6, and 7 of varying suits. (7) In a three of a kind, the cards are of the same rank (three 4s, etc.), along with any two other cards. (8) Next is the combination of two pairs of cards and one other card. The highest pair would decide the value of the hands if two players had two pairs each. (9) The next combination is one pair. (10) Last is a hand valued by the highest card in a hand without at least a pair. (In pai gow and pai gow poker, two-card hands are ranked according to the highest pair [the best hand is two aces] or the highest card if there is no pair.)
DRAW AND STUD POKER Two styles of poker games are draw poker and stud poker. In draw poker, the several players are each dealt (in turn) five cards. They may then request up to three new cards (more in some games) and throw away up to three cards. In the other form, stud poker, there is no draw. The player must utilize the cards that are dealt the first time. Stud poker games
may involve more than five cards. In seven-card stud, the player is asked to make the best five-card hand possible from the seven cards. The sequence of betting is tied to the rules of particular games. For two examples, consider five-card draw and a seven-card stud game called hold ’em, a game popular in Las Vegas. In a five-card draw game, all players at a table make an initial bet (called an ante). Then five cards are dealt to each player, all face down, for only the one player to see. Usually there must be at least one player with a minimum hand (for instance, a pair of jacks or better) in order to start the next round of betting. Such a player may open with another bet, and other players decide to either stay in the game and match the bet or drop out. Other players also may raise the bet, requiring all others to meet the raise or drop out. (Rules of the particular game put limits on the amount of bets and raises. If there are no limits, a person is entitled to stay in a game by placing all his money into the game pot. His winnings are confined to moneys equal to his bet from each other player. If he loses he is out of the game.) The players then throw away cards they do not want and draw new replacement cards. They then engage in another round of bets and raises according to rules (some games limit the number of raises to three). The final player to call or raise then must show his cards; others may drop out without showing cards. Of course the player who wins must show his cards. All cards are secret until the final play is made. In variations of stud poker, cards are dealt face up as well as face down, so that all players can know partial values of their opponents’ hands. In seven-card
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hold ’em, there is an ante bet, and then initially two cards are dealt face down to each player. There is then another round of betting that is followed by a dealing of an additional three face-up cards that are placed in the center of the table. These are common cards. Each player now can make a five-card hand. Then another round of betting ensues in which players match each others’ bets or drop out. A fourth common card (one that may be used by any or all players in their hands) is dealt for all to see, and there is a final round of betting. Finally, the fifth common card is placed upon the table, and each remaining player puts forth his best five-card hand using his own two cards and three of the five cards from the common pool of cards on the table. Each of these poker games involves many calculations of which cards are likely to be dealt from the remainder of the single deck that is used for the games, as do the many variations, including low ball, in which bettors seek to have the lowest hand at the table. There are also great psychological skills used to seek how to discover signs that will reveal what an opponent may be holding. The main questions asked about the heavy bettor in a game are, “Is he bluffing?” and “Does he really have a good hand, or is he just trying to scare others out of the game?” If all others drop out, he can win without having to show his hand. As suggested by Kenny Rogers’s famous gambling song, each hand can win, and each hand can lose, depending upon how it is played and on how the player is able to “read” other players. Even a royal flush can be misplayed in such a way that the one holding it can really be a “loser.” If the player cannot conceal his joy at such a good hand, the other players will drop out, and all he will win is their ante. If
played properly, the hand can be used to draw out big bets from the other players. Players seek to find characteristics called “tells” that will reveal an opponent’s holdings. The live-card poker game among players is extremely exciting. The game is one that, more than any other, attracts professional players. Some of them actually make a living with their skills, although there are not many examples of biographies revealing players who kept their fortunes well into old age.
CARIBBEAN STUD POKER Other forms of poker games do not have the suspense and psychology of the live player-banked game, but they do involve the poker hand. In Caribbean stud poker (a house-banked game), the player puts his five-card stud hand against a dealer’s hand. First the player makes an ante bet. Then the dealer gives him five cards and also takes five cards. Four of the dealer’s cards are down, and one is up for the player to see. The player looks at his cards and then either drops out or bets an amount double his ante. The dealer does not look at his cards until the players’ bets are finished. When he looks at them, he determines if he has a “qualifying hand.” The qualifying hand has at least an ace and king cards high or one pair. If the hand does not qualify, the dealer folds and pays the remaining players a win equal only to their ante bet. The second bet they made is simply returned. If the dealer’s hand is qualified, however, the player either loses or wins an amount equal to the ante and the second bet. He also is eligible to win a bonus depending upon the value of his hand.
Poker | 269 For instance, a straight gets a 4 to 1 bonus (on the second bet amount); a flush, 5 to 1; four of a kind, 20 to 1; and a royal flush, 100 to 1. There is also another side bet that the player makes at the beginning. He may bet $1 on the value of his hand, and he can win a special payoff if he stays in the betting, even if the dealer’s hand is not qualified. The casino will have a progressive jackpot for this bet. A flush will get $50, a full house $100, a straight flush 10 percent of the progressive jackpot, and a royal flush the full jackpot. The progressive meter displayed above the Caribbean stud tables attracts players with the notion that they can win six figures on a $1 bet. Experts who study the game find that this extra $1 bet favors the house until the progressive jackpot grows beyond $200,000, which is rather rare.
LET IT RIDE The game of let it ride poker was introduced to Las Vegas casinos in 1993 and has gained some popularity with casinos in many jurisdictions. Like Caribbean stud, it is a five-card stud poker game that is house banked. In this game the player hopes to get a hand with a good value. There is no dealer’s hand. The player lays three equal bets on the table. Each player then receives three cards face down. At that time he may let his first bet stay on the table, or he may withdraw it. A fourth community card is dealt (to be used by all players), and he then can make another decision to withdraw his second bet, or “let it ride.” His third bet must stay. Then a final card, also a community card, is revealed. He now has his hand. The hand is paid off according to a schedule. If the player
does not have at least a pair of 10s, he loses. The one pair of 10s gets the bettor’s wagers returned to him. Two pairs give him a 2 to 1 return; a flush, 8 to 1; a royal flush, 1,000 to 1. Like Caribbean stud, there is also an opportunity to make a $1 bonus bet that pays off $20,000 for a royal flush and less for other good hands. On this bonus bet payoff, the expected return to the player is less than 80 percent, whereas the basic game pays back over 96 percent.
PAI GOW POKER Pai gow poker is a house-banked evenpayout game. The player is given seven cards, as is the dealer. Each then makes his best two-card and five-card hand. If both of the player’s hands are better than the dealer’s two hands, the player wins but pays a 5 percent commission on the winnings. If both of the dealer’s hands are better, the dealer wins; if one is and one is not, it is a tie. One 52-card deck is used along with a joker, which may be used as an ace or as a card to complete a straight or a flush. The best possible hand is five aces.
SOCIAL HISTORY OF POKER Poker achieved instant popularity among 19th-century gamblers in New Orleans where the game began, and also among Mississippi river boat gamblers. In early forms poker was known as “the cheating game,” because gamblers could control cards by false shuffling and dealing from the bottom of the deck. When the Civil War years came, riverboat commerce waned and action shifted west to the
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mining camps. The Texas oil boom brought poker to the southwest in the early 20th century, and Texas hold ’em games were created and became popular. For most of the 20th century, poker was a game played socially in private homes, and its commercial appeal was found in illegal games. Until recent years the appeal of the game was directed at older players. Now it is a game that has appeal to the old as well as the young. The new popularity of the game is driven by television, tournaments and Internet play, and by widespread publicity given to celebrities as they compete in games. It remains a game mostly played by males, and there is a distinct aura of machismo in today’s play. One tournament stands above all others—the World Series of Poker (WSOP). The WSOP has its origins in a 1949 series of games between Texan Johnny Moss and the leading card personality of the time, “Nick the Greek” Dandolos, held at Benny Binion’s Horseshoe casino in Las Vegas. The idea of a big game with the best players remained in Binion’s mind for two decades. Then a year after celebrating a reunion of Texas poker players in Reno, he decided to
invite the best players to Las Vegas for what he called “The World Series of Poker.” The initial game in 1970 involved six players who each paid a $5,000 entry fee. Slowly the tournament grew as everyone was invited to play, and anyone could put forth $10,000 and sit with the best players in the world. Now nearly 10,000 compete each year. Several categories of winners take home millions of dollars in prizes. Tournament games are shown on the ESPN television network. The WSOP has also been the inspiration for many other large tournaments. Additionally, Internet poker games may be found on hundreds of sites. On-demand tournaments are single table events that begin anytime, 24 hours a day, everyday as soon as a sufficient number of players come together to play a type of game with the desired limits. References
Jensen, Martin. 2000. Secrets of the New Casinos Games. New York: Cardoza, 14–105. Miller, Len. 1983. Gambling Times Guide to Casino Games. Secaucus, NJ: Lyle Stuart, 97–108. Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. New York: Simon and Schuster, 670–671.
RED DOG Red Dog is a casino card game (as well as a private game) in which a player is dealt a total of three cards from a standard deck. The player makes an opening bet, and then the first two cards are dealt face up. The player may then double the
bet or let stand the original bet. The player wagers that the third card, which is then dealt, will fall between the first two cards. (An ace is considered the highest card.) If the first two cards are consecutive (e.g., a 6 and a 7), the play is
Roulette, Wheels of Fortune, and Other Wheel Games | 271 considered a draw, and no third card is given. If both cards are the same (e.g., a 3 and a 3), a third card is given to the player. If it is the same (another 3), the player wins an 11 to 1 payoff. If it is different, the game is a draw. For other cards, the player wins if the third card falls between the first two. The payoff is even money if the first two cards have at least a four-card spread between them. If the spread is three cards in between, and the third card comes between the first two, the payoff is 2 to 1; if the spread is only two cards, and the player wins, the payoff is 4 to 1; but if there is only one card in between the first two, and that
card is played for the player, the payoff is 5 to 1. Because a table indicates all play and payoff possibilities, Red Dog is a very simple game to understand, and as such it has some popularity. It is not found in many U.S. casinos, however, as it provides the house a substantial advantage of nearly 10 percent. References
Jensen, Marten. 2000. Secrets of the New Casino Games. New York: Cardoza Publishing, 125–126. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File, 249.
ROULETTE, WHEELS OF FORTUNE, AND OTHER WHEEL GAMES The notion that fortune is tied to cycles and the turning of wheels is buried in deep antiquity. The wheel itself was developed about 5,000 years ago. During the time of Christ, the Roman emperor Caesar Augustus had a rotating horizontal chariot wheel fixed with numbers around its circumference and used it in games of chance. The Zodiac wheel was also conceived of more than 2,000 years ago and forms the basis for horoscopes that predict a person’s fortune based upon cycles of movements of the stars and planets. Wheels or other objects were spun in various ways for games in primitive societies. Despite this long history, the origins of the wheels used in casinos today came much later in European history.
E-O AND HOCA Carl Sifakis suggests that today’s roulette wheel may have had its origins in wheels called E-O and hoca that appeared in the early 1600s in central Europe. E-O stands for even-odd. The game was played using a circular table that had 40 gouges, or pockets, carved into it around the edge. The table had 20 pockets marked as even and 20 as odd. Two pockets (1 odd and 1 even) had Xs marked on them as well. If a player bet on even, and an even number received the ball that was rolled around the table, the player won. The game paid even money to a winner. If the ball fell into an even pocket marked with an X, it was a
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tie. If the ball fell in any of the 20 odd pockets, the player lost. This gave the house a 2.5 percent advantage. The game of hoca also used a table with 40 pockets, but 3 were marked with zeros, and the even money payouts gave the house an advantage of 7.5 percent. These games ceased operation with the appearance of the French roulette wheel. The French wheel was purportedly developed by French mathematician Blaise Pascal, who lived from 1623 to 1662. In his mathematics work he expounded at length on probability theory. His wheel was useful for explaining his theories. Legend has it that Pascal conceived of the wheel during a retreat at a religious monastery. Others perfected the wheel that is used in French roulette (also called European roulette) today. Given the early origins of the game, it can be suggested that roulette is the oldest casino game still in active play.
FRENCH (EUROPEAN) AND AMERICAN ROULETTE There are two basic styles of roulette games—French (European) roulette and American roulette. There are other variations of the games, with different sets of numbers, including the big wheel, boule, golden ten, and espherodromo, which are discussed later in this entry. Both the French and American wheels have numbers from 1 to 36 on parts of the inner circle, each separated by frets. The French wheel also includes a zero, and the American wheel has a zero and a double zero. The croupiers rotate the wheel, and as it spins in one direction, he or she rolls the ball (plastic
A roulette class at St. Clair College, Windsor, Ontario.
or ivory) in the opposite direction in a circular groove at the top of the wheel. Soon the ball slows down and falls toward the numbers in the inner circle. As it does, it hits small metal bumps on the surface of the wheel that cause the ball to bounce in ways that make its path random as it lands on a number or the zero or double zero. This number is the winner. The player makes bets on a layout showing the 36 numbers in 3 columns and 12 rows. The zero (and double zero) are placed at the top of the columns. On the sides of the columns are places for bets on odd or even numbers, red or black, and low or high numbers. The French wheel has a different distribution of numbers around the wheel than does the American wheel. On both, red and black numbers alternate, but not even-odd or high and low numbers. The logic of the number arrangement seeks to enhance making the number selection random. The French game is worked by several dealers who are called croupiers. The main croupier controls the wheel.
Roulette, Wheels of Fortune, and Other Wheel Games | 273 Others help by making bets for players by placing their chips on the layout. The players all use casino value chips, so it is important that the croupiers keep a close track on just who is making each bet, as all the chips are the same. Another croupier places a marker on the winning number and separates the winning bet chips from other chips that he rakes in. All bets are paid out with wins that allow the casino to have a 2.7 percent edge. The bets on the individual numbers are paid at 35 to 1 even though the true odds are 36 to 1. Even payouts are given for odd-even, red-black, and high-low, and the chance of each bet winning is 18 in 37. Bets may also be made on columns, rows, adjacent numbers on the layout, four numbers on the layout, and special combinations of numbers that appear near other numbers. A voisins bet (meaning “neighbors”) is placed on the four numbers that surround the last winning number. A les voisins du zero bet covers the numbers surrounding the zero. A finals bet can be placed on all numbers ending in the same digit (for example, 6, 16, 26, and 36), and a les tiers bet covering one-third of the wheel is also available. Les orphelins is a bet covering numbers not in les tiers or les voisins du zero. Because the croupiers place bets and deliver payouts for the players and all the chips look the same, the playing process is slow. Each game involving the spinning of the wheel takes two minutes or more if there are several players. This contrasts with the American wheel game, where a play usually occurs more than once a minute, and even as often as 100 times an hour. The American game offers worse odds for the player, as the wheel has two zeros along with the 36 numbers. The
odds against the player hitting a single number are therefore 37 to 1, but the payoff is the same as with the French game, 35 to 1. This gives the house an edge of 5.26 percent. Redblack, even-odd, and high-low bets are paid even money, but the player’s chances of success are 18 in 38, for the same 5.26 percent house advantage. The player could do worse yet. He or she could bet on a series of five numbers at the end of the table—the 0, 00, 1, 2, and 3, with a payoff possibility of 6 to 1, whereas the true chances are 33 to 1, for a house advantage of 7.89 percent. In some casinos with American roulette (e.g., Atlantic City casinos), a bettor on even payout bets (odd-even, red-black, high-low) loses only half of his or her bet if the zero or double zero comes up. This rule, called en prison (because half of the bet remains on the table unless it is withdrawn), reduces the house edge to 2.70 percent on this bet. In American roulette, only one dealer is needed to spin the wheel and to handle all wagers. The players purchase (with cash or casino value chips) individual colored chips that are distinguished from those of all the other players. The players place their own chips. All the dealer must do is make sure there are no bets placed after the ball descends into the winning number’s space. The English variation of roulette offers the player the best odds. A French wheel is used with its single zero, but players have their individualized American chips. The house edge of 2.7 percent is in contrast to French roulette because of another difference. In French roulette the player is obligated to tip the dealer with each win. If the player wins 35 chips, he or she “must” pay one to the croupiers as a tip. Must is a strong word,
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but if the tip is not paid, the croupier just might lose track of that player’s future bets if they are winners (after all, the chips are all the same for all the players). In England this is not a major problem— first, because the players have individualized chips, and second, because tipping of dealers is prohibited in the casinos. Hence in effect, the true edge in England is 2.7 percent, whereas in France it is closer to the American edge of 5.26 percent. Because of the odds disadvantage, the game of American roulette is not popular. Indeed, roulette action in Las Vegas casinos is close to zero, certainly less than 1 percent of the action. Yet the game of roulette has qualities that make it attractive worldwide. Roulette is the premier table game at most European casinos. Roulette is a simple game that is easily understood even by the most novice gambler. Also with but a few exceptions (the en prison rule and the five-series bet in American roulette), all bets on the roulette table have the same expected payout—94.74 percent for American roulette and 97.3 percent for French roulette—whether the player bets on one number, two, a column, or odds or even, red or black, or high or low numbers. It is a democratic game; all the players, amateur and professional, get the same chances. Unlike blackjack or craps, there is no “stupid” bet—that is, once one decides to start playing. Roulette is a game that permits players to try a wide variety of systems. Many casinos encourage systems by keeping boards that display the last 20 numbers that have come up on the wheel. Also some casinos publish books showing the actual numbers that came up on individual wheels over
weeks, months, and even years. Whatever system a player may conjure up, the player can pretest it by applying it to real numbers and sequences of numbers that have come up on actual wheels.
BOULE Boule is quite similar to roulette. A stationary rounded table has 18 pockets, two for each number from 1 to 9. A ball is rolled into the table, which is essentially a cone in shape. The ball bounces around and falls into one of the numbers—the winning number. Players betting on the number are paid off at 7 to 1, although true chances are 8 to 1, for a house advantage of 11.11 percent. Players can also bet on red and black, odds or evens, high or low, for an even payoff. They lose on even bets when a 5 appears, making the true chances of winning only 4 to 9, for the same house advantage of 11.11 percent. The game was very popular in France prior to the introduction of slot machines in the late 1980s. Slot rooms and boule rooms in France do not have admission charges. The game was also played at the Crystal Casino in Winnipeg, Manitoba, through the 1990s. Until recently, it was the only game allowed in Switzerland, where the payout was only 6 to 1 for a single-number play, for a house edge of 22.22 percent.
BIG WHEEL (WHEEL OF FORTUNE OR BIG SIX) A big vertical wheel of fortune is a common sight at carnivals and charity casino events. The wheel of fortune is also pop-
Roulette, Wheels of Fortune, and Other Wheel Games | 275 ular in U.S. casinos but less prevalent in casinos in other jurisdictions. The mechanical wheel is spun by a dealer, who also supervises betting activity on a table in front of the wheel. The wheel’s simplicity and exposure to a gambling crowd makes it susceptible to cheating, so it would be advisable not to play the game except in a regulated atmosphere. Casinos must be vigilant to assure that the wheel is not compromised by players. The wheel is about five feet across from top to bottom. It has 54 equally spaced sections that are separated by nails that are near the rim of the wheel. A strap of leather is mounted above the wheel, and it hits the nails as the wheel spins around. The friction of contact slows the wheel and it stops with the leather strap settling on one of the 54 spaces—the winning space. The spaces are designated by denominations of dollar bills. There are 23 sections that are marked with a $1 bill, 15 with $2 bills, 8 with $5 bills, 4 with $10 bills, and two with $20 bills. Two others are marked with a joker and a flag marking. The player bets on the category of bill he or she expects the wheel to hit. He or she receives an even money payout for a successful bet on the $1 bill, although the chances of success are only 23 of 54. This gives the house a 14.8 percent edge. A bet on $5 pays 2 to 1 for a casino advantage of 16.6 percent; other bets give the house an edge of from 14.8 percent to 22.2 percent. A bet on the joker or the flag is paid at 45 to 1. These odds advantages for the house make the big wheel a bad bet for the player. The simple nature of the activity and the symbolism of the wheel of fortune have sustained a modicum of popularity of the wheel among amateur players.
ESPHERODROMO Legal restrictions on gambling are not often followed to the letter. In addition to those who would confront the law with blatant illegality, there are those who seek to find nonconfrontational ways around the law. The roulette form of gambling is quite popular, so where roulette is in itself illegal, there are those who will seek to find other games like roulette that might survive legal challenges. Two of those games are espherodromo and golden ten. Espherodromo appeared in the city of Bogota, Colombia, where casinos were always on the edge of the law. Therefore entrepreneurs came up with a game that certainly did not look like roulette, but in format was a roulette-style game. (See description of the game in the Colombia entry.)
GOLDEN TEN The golden ten game was offered to players in nonauthorized settings; however, its operators were quite successful in avoiding prosecution on the basis that their game was not a gambling game. The golden ten wheel game was instead advanced as a skill game. The game gained an especially viable hold in the Netherlands in the 1980s after the government tried a crackdown on patently illegal casino gaming. Operators came up with this new game, although some suggest it was invented by Germans. The game is called golden ten because it uses a wheel with numbers in the center around a circle; one of the numbers is marked zero, and the other is marked with a big golden X. There are 24 numbers on the wheel, so if it were a random-ordered game, the house would have an advantage
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of about 8 percent, as payoffs on single numbers are 23 to 1, whereas the expectation should require a payoff of 25 to 1. But those running the wheel claimed that the numbers, although falling randomly, could be predicted by the players. Indeed, the game was also called “observation roulette.” The circular bowl for the game is stationary. A ball rolled into the smooth metal bowl makes slow, descending spirals downward until it hits the center area, where it bounces into one of the numbered areas, or the area marked zero or X. The metal bowl contains two concentric circles on its sides, about one-third and two-thirds of the way down the sides. The circles are simply markings on the bowl that do not affect the roll of the ball. The player makes his or her bet after the ball has passed the first circle but before it crosses the lower circle. The player can watch the ball come out of the dealer’s hand and watch it cross the first circle line. By observing the rolls over and over, the player is supposed to be in a good position to “predict” where the ball will likely land. With successful predictions, the player becomes a skillful winner, not a gambler at all. Gambling demands that chance be a material part of the play on at least a meaningful part of the play. The casinos with golden tens provided lists of rules requiring players to make many observations before they tried playing. They wanted the players to be skillful. When legal authorities claimed it was a gambling game, the defenders of the game asked the government to prove that players were not using skill. One judge suggested that prosecuting officials would have to show that the players did not do better, or could not do better, than achieving the 92 percent
expected payout. As the golden ten games closed down whenever police or government officials came into the premises, it was difficult to acquire such proof. For over a dozen years, court officials allowed the game to be played and not harassed by the law. In the mid-1990s, judicial policies allowed a more effective enforcement of the law, and most of the games closed down permanently. Was golden ten a skill game? When the editor interviewed one operator in Rotterdam on July 20, 1986, and asked whether indeed a skillful player could “beat the casino,” he was assured that one could. Truly, one could use skill and predict where the ball would fall. When asked what would happen if a player came in and did predict over and over where the ball would fall, the operator paused a bit before replying slowly, “Well, we would have to throw him out.” (An option always open to illegal casinos.) In truth, they never had to do so, because no player could pick a winner by any other force than the force of luck. References
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 446–451. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File, 30, 44–45, 252–256. Silberstang, Edwin. 1980. Playboy’s Guide to Casino Gambling. Chicago: Playboy Press, 245–348. Thompson, William N., and J. Kent Pinney. 1990. “The Mismarketing of Dutch Casinos.” Journal of Gambling Behavior 6: 205–221.
Slot Machines and Machine Gambling | 277
SLOT MACHINES AND MACHINE GAMBLING THE VALUE OF THE MACHINES Slot machines are very attractive. They are the devices that usually get amateurs started gambling. They move very fast and they can be quite captivating. This can be quite all right if the gambling is
responsible. Certainly, machines add a lot to the entertainment value of many lives. They also shift revenues to employees, as well as to government coffers. Individual slot machines make considerable sums of money for their owners, ranging from about $50 a day ($18,000 plus a year) to more than ten
A PERSONAL STORY FROM THE EDITOR Let me tell you about my introduction to slot machines, an introduction that taught me about beginner’s luck. That is what I had the first time I went to a casino in Las Vegas. I was on my job interview at the University of Nevada, Las Vegas, in 1980. The department chairman recruiting me suggested that we go to the Hilton. There I saw bank after bank of slot machines and tables. I indicated a hesitation to play the table games, as I did not know the rules, and they seemed somewhat complicated. Moreover, the games moved very fast, and the players at the tables really looked as if they knew what they were doing. Like other slot machine players, I felt intimidated by the table play. So we found some empty machines. I thought I would just have to put in the coins, so I bought $10 worth of quarters. The machine asked me a question, however: Did I want to play one, two, or three coins? I had to think about that for a while (something a player cannot do when he sits down at a table game—take a little time to think things over). The machine indicated that with one coin I could win only with cherries; with two, I could win with cherries and other fruit and bells; with three coins, I could win any time the machine showed a winning combination—cherries, fruit, bells, and the jackpot bars. Well, we were educated, smart people (we both had PhDs, and those are not easy to come by). So we figured the jackpot ($100) was just a bit too much to hope for, too much of a “long shot.” I would play two coins. I played the two coins the first time and lost. I played two coins again, the reels spun, and what do you know, one, two, then three bars—jackpot! Bells and whistles, lights, the $100 jackpot sign flashed. The trouble was that no money flowed from the machine. I had not won the jackpot that the machine so proudly proclaimed for the world to see, because I had only put two coins into the machines.
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A PERSONAL STORY FROM THE EDITOR, Continued This was bad enough, but soon other people around me were telling me, “Why, you didn’t win because you have to put three coins in for a jackpot.” I was quite aware of what had happened (PhDs have some intelligence). Then someone else would tell me the same thing. I also heard side comments about that “stupid tourist” who does not know you always put in the maximum number of coins. I had most of my roll of quarters left, so I played on, but with very little enthusiasm. When the coins were gone, I left as quietly as I could. Beginner’s luck? Some might not think so. I certainly did not feel “lucky” at the moment. After I began to study gambling, however, I became quite convinced that that is precisely what I had experienced—beginner’s luck. Just think, within five minutes of my first exposure to slot machines, I had learned that machines were not easy things that could be played without some thought. Indeed, since 1980 the slots have increased in variety and in complexity. I learned that the gambling devices were smarter than I was and that that might have something to do with the fact that they seemed to be taking over the casinos and winning so much money away from the players. I also learned the best lesson any new resident of Las Vegas can ever learn—that the player has to be a loser, or to put it in personal terms, this player (I) was a loser. The lesson has not stopped me from gambling, but it sure has slowed me down. Imagine my potential gambling history had I won $100 after playing $1 in quarters. I shudder to think about it. I have to live in Las Vegas, a city with nearly 200,000 slot machines, and they are everywhere—on the Strip, in locals’ casinos, in bars and taverns, restaurants, car washes, liquor stores, convenience stores, drug stores, and supermarkets.
times that much ($200,000 plus a year), depending on where they are found. Yet each machine usually represents an investment of less than $4,000 or $5,000 a year. A machine and related equipment cost from $10,000 to $15,000, and labor and energy costs to operate the machine are minimal, perhaps an equal amount of dollars (supervisors can watch 10 to 20 machines, and a service person can handle 100 machines). These are lifetime costs. The costs can then be divided by a three- to five-year annual cycle. For example, the typical Las Vegas casino machine might cost the operator $5,000 a year to maintain (including all overhead), whereas it produces $35,000 in revenue—that is, it takes $35,000
a year away from the players (even the “smart” ones who know they should put in the maximum three coins each time they play). In the early days of Las Vegas casinos (the 1930s into the 1970s), slot machines were an extra among the gambling products. The really serious gambling was at the tables, and the machines produced only a small part of the house revenues. Casino owners would say such things as, “They pay the electric bills,” or, in a sexist phrase, “They keep the women busy while their men are doing the real gambling at the tables.” Now this casual attitude about machines is gone. One discussion of Las Vegas games published in the 1960s told how machines made
Slot Machines and Machine Gambling | 279
Megabucks slot machines feature multi-million dollar jackpots.
about 15 percent of the revenues of the big Strip casinos. Now many Nevada casinos, especially those such as Texas Station that serve local residents or casinos appealing to drive-in gamblers from Phoenix or southern California (e.g., those in Laughlin), bring in over 80 percent of their revenues from machines. Over the past two decades, the machines have also become much more generous to the players, often giving respectable returns of over 95 percent— a gamble as good as that offered at many table games. The higher returns are essential for the success of the machines, as the players of machines are now much more sophisticated—in terms of searching for best payout schedules. The value of slot machines for the casinos is reflected in the fact that almost all the casino properties in any
competitive jurisdiction will give free services (complimentaries) to slot machine players, something they did only for table high rollers in the recent past. Since the mid-1980s, the casinos have instituted “slot clubs,” and through magnetic cards they record the amount of play an individual has, then award extra prizes—free meals, free casino stays, free shows, merchandise, and even cash bonuses—based on the player’s patronage. In the Harrah’s chain of casinos with dozens of locations, there is a single slot club, and players can use their card in any of the casinos to accumulate points for prizes. If there is a Gresham’s law in gambling, it would simply be that slot (and other) machines for gambling will, where permitted, eventually drive out all other forms of gambling. In Europe over the past three decades, country after country has seriously deliberated over issues such as whether the casinos could serve drinks on their gambling floors, whether local residents could enter the casinos, whether casinos could advertise and have signage, and whether the casinos could cash patron’s personal checks. Although public officials oversaw such earthshaking measures in order to properly protect the public from this “sin” industry, the same governments with very little deliberation decided that slot machines could go almost anywhere—in taverns, in children’s arcades, in seaside recreation halls. Even though Spanish casinos were being “taxed to death” (they pay a gross win tax averaging over 50 percent), more than 500,000 slots filled Spanish restaurants and bars, paying scant taxes. British authorities delayed for years a decision to allow casinos to expand their offerings of two machines to four, while at the same time giving no
280 | Section Two: Games
attention to the fact that gambling halls throughout the urban areas and recreational communities were able to have hundreds of machines. The issue in European gambling is no longer how to apply intricate, detailed regulation to casinos, but just how wide open noncasino machine gambling can become. Or in the case of France, the issue is to what extent will machine gambling be allowed to go within casinos that were prohibited from having them until the late 1980s. In several U.S., Canadian, and other Western Hemisphere jurisdictions, lotteries are finding that their best revenues come from slot machines dispersed throughout their territories and called video lottery terminals. In many of these places, horse and dog racetracks have turned to machines to boost their revenues and have found that slot machines have become their essential business product. More and more, all over the world, the expansion of gambling has become essentially an expansion of machine gambling. The era of machine gambling seems to have arrived with the 21st century, but the ride of machine gambling from the latest years of the 19th century has been an uneven and rocky journey.
THE HISTORY OF SLOT MACHINES The notion of using a machine for gambling bounced around in many inventors’ heads during the last decade of the 19th century. It was the era of inventions, after all. Gambling contraptions of one sort or another proliferated around San Francisco. There, in 1893, Gustav Frederick Wilhelm Schultze registered a patent for a wheel machine. This gave the
inspiration for Charles August Fey to make a machine with spinning reels. Three years later he put together his final version of a machine that bears a resemblance to today’s machine. Fey called his machine the Liberty Bell. It had three reels with bells, hearts, diamonds, spades, and horseshoes. Three bells paid off 10for-1 in drinks. Schultze challenged Fey’s and others’ rights to make machines, but he was unsuccessful in having his patent stand up in court, as the validity of gambling machines was questionable. Fey did not seek to win a patent for his machine. Instead, he sought to guard it by maintaining ownership over each unit he produced. He arranged to place the machines in establishments around San Francisco and other nearby areas, with an arrangement that he would take 50 percent of the revenues from the machine and let the owner of the premises have 50 percent. The process was effective for several years, but according to Fey’s grandson, Marshall Fey, in 1905 someone from the Mill’s Novelty Company of Chicago secured a machine through unauthorized means and used it as a model for their own machine (Fey 1983). Soon the Mill’s company was making a wide line of machines. In 1906 it developed the first machine that stood upright on its own and did not have to be placed on a stand. This machine, called the Kalamazoo, and all others came under the scrutiny of legal enforcement against gambling. Back in San Francisco, the police chief arrested several owners who had machines on the premises. One was fined but appealed. He won the appeal in the Superior Court, which ruled that the machine games were not lotteries. Police actions were also frustrated by defense allegations
Slot Machines and Machine Gambling | 281 that enforcement was hypocritical in that California permitted poker card clubs. Nonetheless, the machine makers were wary of legal crackdowns, and they made several adjustments to try to defend their products. Some adjustments and subterfuges used by the manufacturers over the early days of machines included the following (many of these ruses are still attempted in various places): • Machines indicated that prizes were paid off as cigars or drinks or other merchandise rather than cash. • Signs on machines indicated that the machines were not gambling machines. • The machines played music as the coins entered them, and they had signs saying that any coins coming out had to be reinserted to play more music. • Buttons were placed on the machines, and reels could be stopped from spinning when the buttons were pushed. In this way a skillful player could always win, hence the element of chance was removed and the machines were not gambling machines. • The machines portrayed game symbols from games that were legal. For instance, they used poker hands in California. • One of the most ingenuous attempts at seeking to avoid the tag of being a “gambling” machine came early, as machines were developed that would tell the player exactly what they would win when they put the next coin in. There was no chance.
Of course, what the player was seeking was a chance to play in order to find out what would come after that. Courts wrestled with definitions of gambling on these kinds of machines for many decades. • Machines also were configured so that a player would actually get a piece of gum or some other novelty prize with each play, under the ruse that they were buying merchandise from the machine. Throughout the 20th century, cat-andmouse games were played among machine owners, operators, police, and the courts. But these games were often quite secondary to the fact that machines were illegal and yet were operating. Public acceptance along with patterns of public bribery and lax law enforcement allowed the machines to proliferate in most locales of the United States. During the years of national prohibition of alcoholic beverages, mobsters gained control over the placement of many machines, and accordingly, the machines became associated with organized crime in the minds of many law enforcement people. As gambling became legalized in many forms, such an association caused policymakers to leave machines out of the mix of legalized gambling products. Even down to the current day, the biggest battles over the scope of Native American gambling permitted under the Indian Gaming Regulatory Act of 1988 has focused upon whether a state has to allow a tribe to have slot machines (or other gambling machines). Over the years since Fey’s first Liberty Bell, the machines did not change much in basic appearance. Although their
282 | Section Two: Games
facades contained many variations, they all had spinning reels. Growth in the number of machines was constant into mid-century. In 1931, a new company in Chicago developed the Ballyhoo pinball machine. Bally’s placed more than 50,000 such “skill” machines in bars and restaurants during their first year of operation. The machines allowed players to win more games but not money. In fact, winners could be paid for the number of games they won. Bally’s concentrated on these “novelty” machines as its corporate strength grew. In 1951, the federal government passed the Johnson Act in an attempt to stop illegal gambling machines. The law exempted machines from prosecution if they were in legal jurisdictions, and as a result, many operators moved their businesses to Nevada. The law also caused Bally’s to lobby Illinois for permission to make machines. In 1963, Illinois repealed the state prohibition on manufacturing machines. At this time the Mill’s company and two others (including Jennings, a spin-off from Mill’s), dominated the gambling machine business. This was soon to change, as Bally’s entered the field with a new knowledge base about recreational machines and their players. Within 20 years Bally’s took over threequarters of the machine business in the United States.
THE ERA OF BALLY’S, IGT, AND THEIR COMPETITORS Bally’s was the worldwide innovator. It moved machines from being mere mechanical devices activated by pulling
a handle to being electromechanical devices. The handle pull was now just an alternative way to push a button to make the machine run. Bally’s first machine was the Money Honey, which contained a much larger capacity to store coins, making bigger payoffs more possible. In 1964, Bally’s developed a progressive machine, which permitted a jackpot amount to grow each time the player made a losing play. The possibility of winning thousands of dollars on machine play was opened up. Also, the machines could accumulate jackpots large enough that the expected payoff return for a player could become positive (over 100 percent). Soon the company made multipliers, that is, machines that accepted up to five coins; with each additional coin put in, the prizes would multiply. Bally’s added reels to some models. In 1968, it marketed a machine that had three play lines on it. In the late 1970s, it developed low-boy machines that had flat horizontal playing surfaces, over which the player could lean. Eventually, this style of machine was adjusted to be operational on a bar surface. Bally’s also developed the popular Big Bertha, an extremely large machine (six to eight feet across) that would dominate a casino floor, drawing attention to slot machine play. In 1980, Bally’s engineered another breakthrough. It linked machines together so that several could offer one very big progressive jackpot. The Hilton casinos of Las Vegas used these networks of machines to offer million-dollar guaranteed Pot of Gold jackpots. The 1980s were not kind to Bally’s. It entered the casino business as an owner of an Atlantic City casino and then several casinos in Nevada. Other
Slot Machines and Machine Gambling | 283 casinos became somewhat reluctant to buy Bally’s products and thereby display the name of a competitor of their gambling floors. But more importantly, the computer age had descended, and Bally’s was hesitant to make the leap. One of Bally’s sales executives, Si Redd, worked on the development of a video gambling device with a cathoderay tube. Poker could be played on his device. He wanted Bally’s to market the machine and give him the appropriate credit. Bally’s higher executives, however, did not want to stray from their “winning formula” from the 1960s and 1970s. They struck a deal: Si Redd would leave the company and promise not to make any machines that would compete with the Bally’s models nor to use knowledge he had gained at Bally’s. In return, Redd would be given a five-year exclusive right to develop his poker machine. Redd became instrumental in starting International Gaming Technologies (IGT), which manufactured and sold video poker machines. Five years was all he needed. By the mid-1980s, IGT surpassed Bally’s in machine sales, and after IGT won the right to make reel machines as well, it thoroughly dominated the market, with over 75 percent of the sales of machines in the United States and Canada. IGT now stands as perhaps the largest slot machine company in the world, sharing that world market stage with Aristocrat and Sigma. Computer technologies and cathoderay tube video screens have changed the look and operations of machines in many ways. When California authorized a state lottery in 1984, Nevada casinos were worried. They could not compete with a multi-million-dollar jackpot; IGT came
to the rescue. The company developed Megabucks, a statewide network of machines offering one progressive jackpot. Although the jackpot has never risen to the levels of some lottery jackpots, it has gone over $20 million several times, and it keeps many Nevada regulars from running to the state line to buy California tickets—at least until the California jackpots get really high. The Megabucks network includes upward of 1,000 machines. Within casinos there are many other linked networks of machines. Modern machines developed by IGT, Sigma, Bally’s, Anchor, Mikohn, and other companies have also incorporated additional features. One machine has holograms in its displays. One blackjack machine features a threedimensional dealer who appears to actually deal out cards as he talks to the players, wishing them good luck, congratulating them on wins, consoling them on losses, and urging them to try again. Sigma has simulated a racetrack and horse races. The games have also taken on names of popular nongambling games. Mikohn has a Yahtzee machine. Anchor developed a Wheel of Fortune game involving reel play; when a certain winning combination appears, a wheel above the machine spins for the superjackpot as noises from the television Wheel of Fortune game show are heard. There is also a monopoly game. Several casinos have banks of Elvis machines. Although all the machines offer gambling games, with their variety has come a variety of rules, making the machines much more sophisticated than the ones that just asked the player to pull a handle—or decide how many coins to play and then pull a handle.
TABLE 1.
Machine Gaming Revenue 1999 (hold %) Jan
Feb
Mar
April
May
June July
Aug
Sept
Oct
Nov
Dec
Ave
Medn
Std Dev
Illinois Alton Belle Par-A-Dice Rock Island Empress Joliet Harrah’s Joliet Players Metropolis Hollywood Casino Casino Queen Grand Victoria *Total ave. for Illinois
5.31 6.51 7.44 5.60 5.72 6.77 5.50 4.98 5.22 5.89
5.48 6.60 7.24 5.74 5.99 6.69 5.77 4.89 5.30 5.96
5.43 6.49 7.46 6.01 5.77 6.70 5.77 5.01 5.42 6.01
5.49 6.61 6.98 6.12 5.88 6.44 5.70 4.82 5.46 5.92
5.39 6.54 6.81 5.85 5.83 6.34 5.94 4.85 5.18 5.87
5.66 6.61 6.84 5.84 5.80 5.85 5.85 4.82 5.26 5.89
5.52 6.55 6.40 6.04 5.73 5.70 5.89 5.29 5.29 5.84
5.43 6.31 6.68 5.84 5.86 5.95 5.69 5.08 5.26 5.76
5.16 6.79 6.22 5.90 5.97 5.96 5.94 5.19 5.17 5.81
5.39 6.60 6.36 5.75 5.77 6.06 5.86 5.11 5.30 5.79
5.39 6.44 6.25 5.59 5.94 6.00 5.79 5.04 5.46 5.77
5.25 6.24 6.65 5.59 5.91 6.25 5.90 5.03 5.12 5.74
5.41 6.52 6.78 5.82 5.85 6.23 5.80 5.01 5.29 5.86
5.41 6.55 6.75 5.84 5.85 6.16 5.82 5.02 5.28 5.85
0.13 0.15 0.44 0.18 0.09 0.36 0.13 0.15 0.11 0.19
Indiana Casino Aztar Empress Hammond Grand Victoria Majestic Star Trump Casino Argosy Casino Blue Chip Casino 5.99 Caesars Harrah’s *Total ave. for Indiana
8.10 6.74 6.01 7.07 6.00 6.21 6.20 6.32 6.37 6.53
8.60 6.80 6.30 7.30 6.30 6.10 6.30 6.60 6.60 6.76
7.90 6.80 6.60 7.00 6.20 6.00 6.10 6.80 6.70 6.71
7.70 6.90 6.20 7.00 6.50 5.90 6.25 7.00 6.10 6.59
8.04 6.83 6.49 6.58 6.65 6.07 6.20 6.90 6.40 6.69
8.38 6.80 6.30 7.10 6.60 6.00 6.43 6.60 7.00 6.78
8.14 6.92 6.58 6.71 6.78 5.97 6.30 7.10 6.95 6.84
8.00 6.70 6.20 6.90 6.60 5.90 6.12 6.90 6.90 6.71
8.59 6.74 6.21 6.91 6.82 6.01 6.24 6.96 6.83 6.80
8.00 6.96 6.46 7.12 6.58 5.71 6.24 6.97 6.97 6.78
8.00 6.96 6.46 7.12 6.58 5.71 6.11 5.97 5.97 6.56
7.99 7.13 6.55 7.08 6.36 5.64 6.21 6.79 6.70 6.71
8.12 6.86 6.36 6.99 6.50 5.94 6.22 6.74 6.62 6.70
8.02 6.82 6.38 7.04 6.58 5.99 0.12 6.85 6.70 6.73
0.27 0.12 0.19 0.19 0.24 0.17 0.33 0.35 0.22
Iowa Ameristar Casino 5.33 Catfish Bend Dubuque Diamond Jo Harvey’s Iowa
5.69 7.68 6.40 5.86
5.60 7.67 6.72 5.80
5.87 7.60 6.40 5.74
5.90 7.53 6.64 5.84
6.12 7.68 6.10 5.72
6.43 7.84 6.24 5.88
6.45 8.06 6.25 5.99
6.10 7.63 6.47 5.61
5.90 7.62 6.25 5.76
5.85 7.37 6.03 5.86
5.79 7.95 6.11 5.84
5.92 6.78 6.41 5.98
5.89 7.62 6.34 5.82
0.32 7.65 6.33 5.84
0.32 0.21 0.11
Lady Luck Casino 6.11 Miss Marquette Mississippi Belle 2 President Casino Belle of Sioux City *Total ave. for Iowa
6.31 6.32 7.03 6.38 6.83 6.44
6.23 6.84 7.33 6.60 7.50 6.72
6.21 6.89 7.07 6.56 7.10 6.58
5.95 6.64 6.76 6.34 7.27 6.57
6.19 5.74 7.12 6.46 6.34 6.33
6.21 5.86 6.95 6.47 6.84 6.49
6.19 6.59 7.21 6.62 6.94 6.70
6.25 6.35 7.21 6.17 6.80 6.54
6.17 6.76 7.40 6.32 6.84 6.59
6.26 6.53 7.01 6.38 6.78 6.45
6.06 6.53 7.19 6.51 6.51 6.53
6.18 6.41 7.32 6.07 6.91 6.41
6.20 6.46 7.13 6.41 6.89 6.53
0.10 6.53 7.16 6.42 6.84 6.54
New Jersey Hilton Park Place Caesars Casino Claridge Casino Harrah’s Casino Resorts Casino Sands Casino Showboat Casino 9.00 Tropicana Casino 7.30 Trump Plaza Taj Mahal Casino 7.90 Trump Marina *Total ave. for New Jersey
7.60 8.30 7.80 8.70 7.40 9.20 8.00 8.90 7.60 7.80 8.30 n/a 8.09
7.70 8.50 8.20 8.70 7.50 9.40 8.30 8.80 8.10 8.10 8.20 8.50 8.31
8.20 8.40 8.00 9.20 7.40 9.60 8.10 8.80 8.10 8.10 8.30 8.30 8.37
8.10 8.50 7.80 8.50 7.90 10.01 8.40 8.90 8.00 8.20 8.40 8.20 8.40
8.10 8.20 8.50 8.00 7.30 9.70 8.20 9.00 8.10 8.10 8.30 7.90 8.28
8.40 8.10 8.40 9.70 7.70 9.60 7.90 9.10 8.00 8.00 8.10 7.90 8.43
8.40 8.10 8.00 8.00 7.50 9.30 8.20 9.30 7.90 8.20 8.60 7.90 8.23
8.10 8.00 8.50 9.20 7.70 9.30 8.80 9.20 7.80 8.10 8.50 8.00 8.46
8.10 8.30 8.30 9.80 7.70 9.30 7.90 9.20 7.90 7.90 8.20 8.00 8.40
8.70 8.20 7.90 10.00 7.60 9.20 8.00 9.10 8.00 8.00 8.10 7.80 8.39
8.30 8.10 7.90 8.60 7.70 8.90 8.00 8.70 7.80 7.90 8.00 8.00 8.22
8.00 7.90 8.80 8.50 7.60 8.60 7.90 9.00 7.88 7.70 8.24 8.00 8.13
8.14 8.22 8.18 8.91 7.58 9.34 8.14 9.00 7.95 8.01 8.25 8.05 8.31
8.10 8.20 8.10 8.70 7.60 9.30 8.05 0.19 0.24 8.05 0.20 8.00 8.28
0.30 0.19 0.33 0.67 0.17 0.37 0.26
Averages four states
6.74
6.94
6.92
6.87
6.79
6.89
6.90
6.87
6.90
6.85
6.77
6.75
6.85
6.85
0.23**
*These are averages of the monthly average for each casino. **The standard deviation represents 3.35% of the total averages. Source: Based on information in various issues of Casino Journal.
0.36 0.18 0.17 0.31 0.23
0.16 0.21 0.27
286 | Section Two: Games
CHARACTERISTICS OF MACHINE GAMBLING Machine gambling is essentially a house-banked gambling operation. Certainly the player is wagering against a machine. As many states have lotteries or allow only games such as bingo that are played among players, the states have sought to keep Native American tribes from having slot machines of the type that are found in casinos. For instance, in California, the state spent a decade fighting the tribes, insisting that the tribes had to have only machines that were linked together so that players had to electronically pool their money, from which 95 percent—or some percent— could be awarded as prizes. Only the voters who passed Proposition 1A in March 2000 were able to change the situation, and now by popular approval the tribes have slot machines. In the state of Washington many tribes agreed to have these pooled arrangements for their machines. Although the state may seek some legal technicality that makes pools acceptable and regular slot play unacceptable, the players will have a hard time telling the difference. Moreover, the state is doing a major disservice to the notion that the player should be given an equal chance to make the big win on every play as he is in Las Vegas, rather than having a list of winning prizes that diminishes every time a player takes a win. In Las Vegas and other places with regular slot machines, the machines have random number generators that are activated with each play. The player has the same chance of winning a jackpot, a line of bells, bars, or other prizes with every single pull, and the casinos could conceivably lose
on every single pull. It is called gambling, after all. The reality is, however, that the law of large numbers applies to slot machine play, and the payout rates are very consistent over time. Table 1 shows the rates of returns for each of the casinos in New Jersey, Illinois, Indiana, and Iowa over each month of 1999. Even if the state mandated a specific return, as it does for a lottery or for a bingo game, the returns could not be much more consistent. Note that some states and casinos have better returns than others—actually Las Vegas casinos offer the best returns—consistently over 95 percent. In no way does the different return amount come from any manipulation of the computer randomizer chip in the machines. Quite simply it comes from the payoff schedule. Two machines can have exactly the same play dimensions, but payout percentage returns to the player can differ greatly simply by setting the win for a certain configuration (say three bells) at 18 rather than 20, or on a poker machine making the wins for flush and full house 5 and 8 instead of 6 and 9. Sophisticated players know the machines, and they can discern the best payout machines by simply looking at the prizes listed on the front of the machines. For obvious reasons, payoffs are better at the higher-denomination machines. A five-cents machine may cost as much to buy as a dollar machine; therefore the casino expects that it needs to hold a higher percentage of the money played on the nickel machines. Actually today all the big casinos have very high denomination machines; indeed, several have machines that take $500 tokens in
Trente et Quarante (30 and 40) | 287 play—and to win the best prizes on these machines, the player has to play three coins a pull. Machines have appeal to both the player and the operator. In most cases they can be played alone. The player can study the machine before playing it. It is unusual that a player will criticize the way another person plays, and with a little study machine playing is easy to learn. Operators like machines because they do not involve much labor, they are very secure (although cheating has been a historical problem), and they can be left alone to do their job without complaining. Machine play is the bread and butter for most casinos around the world. Machine gambling offers opportunities pursued by many lotteries and offers the golden hope (or silver bullet) that many feel can save the horseracing industry. Machines have also crawled into Nevada convenience and grocery stores, and if policymakers allow them, they will be in bars and taverns across the country, all
across the globe. It could easily be predicted that machine gambling is the wave of gambling in the future, but now the Internet has come onto the scene, and perhaps it is that machine that will soon be the most lucrative and alluring gambling device. The assistance of William Holmes in providing resources and advice on this section is appreciated.
References
Fey, Marshall. 1983. Slot Machines: An Illustrated History of America’s Most Popular Coin-Operated Device. Las Vegas: Nevada Publications. Holmes, William L. 1987. “Effect of Gambling Device Laws: Foreign and United States.” Paper presented to the Seventh International Conference on Gambling and Risk Taking, August 23, Reno, Nevada. Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. New York: Simon and Schuster, 430–458.
TRENTE ET QUARANTE (30 AND 40) Trente et quarante has been a very popular game in Continental European casinos, especially in France, where the game was developed. It is a simple luck game that gives the player a very good expected return of more than 98 percent. All the bets are even-money bets. The dealer uses a six-deck shoe. Cards are given their number value; aces count as 1, and face cards count as 10. The dealer
deals out two rows of cards. The first row is called noir (black); the second row is called rouge (red). Cards are dealt until each row has a collective card value between 31 and 40. For instance, the dealer deals a 6 of hearts, 10, queen, 3, and 8 for a total of 37 for the first (noir) row. Then he or she deals a 9, jack, ace, 5, and 7 for a total of 32 on the second (rouge) row. The row with the lower
288 | Section Two: Games
number (closest to 31) wins. In this example, the rouge row wins. Players betting on rouge win even money; for example. $100 on a $100 bet. The players may also make an even-money bet on whether or not the first card dealt (the 6 of hearts) has the same color as the winning line (rouge). As the heart is red, and the winning line is red, those betting “color” (yes) win. Those betting “inverse” (no) lose that bet. If the two lines tie, there is no bet, unless there is a tie on the number 31. Then the house takes half of all bets, giving the house a small edge of about 1.1 percent. A side bet of 1 percent of the original stake (ergo, $1) may be made to ensure that the 31 tie situation does not arise. If this insurance bet is placed and there is a 31 tie, the player does not lose half of his or her bet and keeps his or her insurance bet. If there is no 31 tie, the player loses
the insurance bet, but the other bets are paid as if there were no insurance side bet. The insurance bet reduces the house edge to 0.9 percent. (If the casino requires an insurance bet in excess of 1 percent, it increases its edge, and players are wise to avoid the bet). There is a 2.19 percent chance that there will be a 31 tie. Being a simple game with easily tracked results, trente et quarante attracts system bettors. The low house edge also makes the game very desirable for high rollers. It is also a fast game, making the table one of the most exciting places in the staid European casino halls. References
Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. New York: Simon and Schuster, 515–518. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File, 295–296.
TWO UP Two up is a popular game in Australia. It was played briefly at the Main Street Station casino in downtown Las Vegas during the 1990s. It is a very simple game that involves tossing two coins in the air and watching them make their random falls to the floor. Its social setting provides the action in the game. A group of players surrounds a person who is selected to toss the coins using a special stick. Players can bet that two heads or two tails will come up. If the two coins are different—odds—there is no decision, and they are tossed again.
When two heads or two tails are the correct bet, the payoff is even money. If five odds come up in a row, however, all players lose. All persons in the circle around the coin tosser may make bets. The players may bet that heads or tails will come up three times in a row, and if they do, players are paid off at 7.5 to 1, for a 6.25 percent house advantage (odds are ignored in the sequence). Reference
Schwartz, David G. 2006. Roll the Bones. New York: Gotham, 233–234.
Section Three
BIOGRAPHIES OF LEADING FIGURES IN GAMBLING
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ADELSON, SHELDON Kirk Kerkorian. In 1989, it was licensed by the Nevada Gaming Commission, and Adelson became a casino magnate. Actually he was just holding on to the property waiting for something bigger. In 1993, he built the Sands Exposition Center, a onemillion-square-foot convention facility on the Sands property. But he was still waiting for something bigger. His chance to “do something” with the Sands came in 1995 when he was able to sell the COMDEX show and 16 other trade shows for $860 million. The next year he imploded (blew-up) the Sands, and he devoted his new resources to the construction of the Venetian Hotel. The Venetian opened in April 1999, with a 113,000-square-foot casino, a shopping mall set alongside canals with gondolas, and 500,000 feet of new convention space. The hotel’s 33-story tower and 3,000 rooms featured luxuries not found elsewhere. The basic room was over 700 square feet, making it the largest standard room for a hotel anywhere. The total square footage of the rooms actually exceeded that of the MGM Grand, with its 5,009 rooms. The facility had a first-phase price tag of $1.5 billion “plus.” The “plus” was the result of the fact that others paid the price. Adelson leased all the space for shops and restaurants, keeping only the casino, hotel, and meeting areas under his financial control. As the new century began, the revenues for the casino were meeting all expectations and then some, and
During the 1990s, Sheldon Adelson became one of the leading entrepreneurs in the gambling industry as the primary developer and owner of the Venetian Casino resort on the Las Vegas Strip. Adelson was born in 1933 in Boston, the son of a cab driver. He worked hard and studied hard as a youth. He received a bachelor’s degree in real estate and corporate finance from the City University of New York. After a period of service in the United States Army, Adelson set upon a plan to make himself fabulously rich. He succeeded more than one time. As a venture capitalist in the 1960s, he acquired scores of companies, only to see his budding financial empire fall as the stock market took a plunge in 1969. He came back by developing a series of trade shows, the most important of which was COMDEX, a popular computer dealers’ exposition, which by the 1980s became the leading annual convention in Las Vegas each year. The success of the show led to other ventures such as developing airlines. That success also focused his attention upon Las Vegas. The convention was a gold mine for Adelson, but even Las Vegas did not have enough convention space. He privately built a facility next to the Las Vegas Convention Center and gave it to the county, realizing that the revenues from his big show would cover his capital costs in a few years. But he wanted more—his own convention center. In the late 1980s, Sheldon Adelson was able to finance the purchase of the Sands Casino Hotel from its owner, 291
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Adelson planned a phase-two construction that included a museum and a new casino and hotel tower with 3,036 rooms, located next to the Venetian. The new tower, called the Palazzo, opened in 2007, while the museum came and went. The early decade of the 21st century started very well for Adelson as he won one of three licenses to develop casinos in Macau. In 2004, he opened the first American-owned casino on the Chinese enclave. A second casino was opened in 2007. In 2006, Adelson was granted a license for a new casino in Singapore,
scheduled to open in 2009. The casino magnate also has opened a casino in Bethlehem, Pennsylvania. Adelson made a public offering of stock in his company in 2004, and quickly emerged as one of the richest men in the world—the third wealthiest in the United States. In the latter part of the decade, however, the heavy debt load of his new projects accompanied by the global economic depression led to discussions about possible bankruptcy for his company, and reduced his standing to number 73 on the list of America’s most wealthy.
BENAZET, JACQUES, AND EDWARD BENAZET The father and son team of Jacques and Edward Benazet are prominent in world gambling history for overseeing the Baden-Baden casino during its most glorious years in the mid-19th century. The careers of the Benazet family— like those of many giants in the casino industry—were tied to politics and the legal decrees of governments. Jacques Benazet was born in Foix, France, in 1778. In his early life he was a clerk in the commercial court. Later he was a lawyer. He used his position as counsel in a dispute to seize the opportunity to purchase a casino at the Palais Royal in Paris in 1827. There he thrived until the French Chamber of Deputies decided to close all the country’s casinos at the end of 1837. As the closing date became eminent, Jacques and his son Edward
were made aware that a German casino in Baden-Baden was not performing well. They knew that its fate was about to turn around as wealthy French gamers would be anxious to find a location for their habits. They jumped at the chance to purchase the property at a low price. They took over Baden-Baden and began making improvements and expanding its rooms. They developed the facility into the finest casino of its era. Even today, Baden-Baden may claim to be the most elegant casino anywhere. In 1848, Jacques died and his son became the head of operations. A decade later he opened a racetrack in BadenBaden. The casino and location remained a top tourist location in Europe until it was closed by the Bismarck government in 1872.
Bennett, Bill, and Bill Pennington | 293
BENNETT, BILL, AND BILL PENNINGTON Bill Bennett and Bill Pennington purchased the Circus Circus casino from Jay Sarno in 1974. They immediately transformed a losing property into a “winner,” as they parlayed the investment into one of the most successful casino companies in the world. Bennett was born in Glendale, Arizona, on November 26, 1924. Following his service in World War II as a pilot, he returned to Phoenix to run a furniture store. Soon, however, a friend coaxed him into investing in a financial firm. The firm went broke and so did Bennett. Luck was on his side, however, as his friend L. C. Jacobsen was president of the Del Webb Construction Company. Jacobsen was looking for personnel who could help in the company’s newly acquired casino properties. Bennett signed on and worked his way up to a top management post with the Mint Hotel in Las Vegas. In 1971, he cashed in his stock options with Webb and entered into a partnership with Bill Pennington. The two established a company that distributed gaming machines to casinos. In 1974, they found Jay Sarno in deep financial trouble, and they helped bail him out by taking over the Circus Circus casino in a lease option deal. Bennett and Pennington liked the Circus Circus idea, but the two believed that the property needed changes. They first made plans for a tower of hotel rooms and cleaned up many carnival games that at best would be considered “sleazy.” Cir-
cus acts were moved away from the gambling tables. They marketed the property heavily through radio advertisements and dropped Sarno’s notion that Circus Circus could appeal to high rollers. Instead, they nurtured and developed the idea of marketing the property to middle-class patrons—lots of them. The new owners placed a much greater emphasis on their slot machine department than it had received previously. The property also began sponsoring many sporting events. Bennett was a stunt pilot, and he rode motorcycles and speedboats. Soon Circus Circus had a hydroplane boat on the professional racing circuit. Bennett and Pennington also reached out to develop new properties. They built Circus Circus–Reno in 1978, and they purchased the Edgewater Casino in Laughlin, Nevada, in 1983. Later they added the Colorado Belle. In 1983, Circus Circus became a public company. Over the next 10 years, the stock outperformed all others in the casino gambling field. Values of shares increased 1,400 percent. Pennington retired in 1988. The 1990s were good to Circus Circus, although the company was not always good to Bill Bennett. At the beginning of the decade, the company opened the largest hotel casino in the world. The Excalibur featured a medieval court with the knights of the round table. The facility had 4,000 rooms and was built at a cost exceeding $250 million. In 1993, the Luxor, a pyramid-shaped casino hotel
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with 2,500 rooms, opened, and the next year a Circus Circus casino opened in Tunica, Mississippi. In 1994, several management changes accompanied lower-than-anticipated revenues at the upscale Luxor property, and Bennett was roundly criticized by an organized opposition at an annual stockholders’ meeting. He decided to step down as chairman of the board, ultimately leaving the company completely. He sold his stock for $230 million and promptly purchased the Sahara Hotel for $193 million. He knew the Sahara, as it had originally been a Del Webb casino. Now it was aging and in
bad repair. Bennett invested millions more in improvements and in the construction of a new tower of hotel rooms. Working to the end, he died on December 22, 2002, in Las Vegas. Of course Las Vegas needs dreamers and builders like Jay Sarno, and it needs people like Howard Hughes, who will purchase properties others wish to get rid of. But it especially needs persons who will take others’ dreams and convert them into reality for stockholders and customers. In the gambling industry, Bennett was not just a dreamer—he was one who made dreams come true.
BENNETT, WILLIAM J. William J. Bennett (1943– ) has been an outspoken champion of virtues in our society. At the same time he has displayed a severe human weakness: he has been an excessive casino gambler. Many may suggest that he was a problem gambler, a pathological gambler, or a compulsive gambler. The efficacy of using these terms should be open for discussion. That his gambling was excessive, however, and that it has exposed him, rightly or wrongly, to being labeled a hypocrite is not debatable. Bennett was born into a Roman Catholic family in Brooklyn and moved to Washington, D.C., during his childhood. He attended Catholic schools growing up and later received his undergraduate education at Williams College. He went on to receive a doctorate in philosophy from the University of Texas and
later earned a law degree from Harvard. He taught philosophy at the University of Southern Mississippi and was on the faculty of Boston University. He is married and has two sons. In his public career, Bennett has held positions as the director of the National Endowment for the Humanities and Secretary of Education. He also served as the head of President George H. W. Bush’s program on drug policy (“The Drug Czar”). After this service he became a commentator on national radio and television, sharing his views on a variety of public events. He strongly advocates personal responsibility, as well as the need to hold people accountable for breaches of high moral standards. He was one of President Bill Clinton’s strongest critics during the president’s impeachment trial and in the ensuing controversy over his moral lapses.
Binion, Benny, and Jack Binion | 295 In 1988, Bennett wrote The Death of Outrage: Bill Clinton and the Assault on American Morals. He has written more than 10 other books, most notably The Book of Virtues: A Treasury of Great Moral Stories (1993), a collection of stories about people performing virtuous acts. His book lists 10 major virtues: self-discipline, compassion, responsibility, friendship, work, courage, perseverance, honesty, loyalty, and faith. Within the pages, however, he has but one collateral reference to gambling. Surprisingly, it is not a negative reference. Indeed it is a positive one. He quotes Rudyard Kipling’s poem “If,” offering that the losing gambler is demonstrating good virtues by accepting the results without complaint or remorse. After being exposed in 2003 for losing as much as $8 million at video poker machines in Atlantic City and Las Vegas, Bennett exercised model behavior in the context offered by Kipling. He
did not complain. He showed little remorse as he indicated that he had met all his obligations to his family and society. He was a rich man. He wasn’t betting “the milk money.” His behavior had been consistent with the moral outlook of his religion, Catholicism (see Religion and Gambling). Although he has been called “The Bookie of Virtue,” he has shunned the label of “hypocrite.” He did admit that his play was excessive, and he indicated that he would seek help for his problem gambling. For a short period, William Bennett’s commentary was not heard on national radio and television, but he eventually returned to offer his message that public policy makers should be virtuous.
Reference
Bennett, William J. 2003. The Book of Virtues: A Treasury of Great Moral Stories. New York: Simon and Schuster.
BINION, BENNY, AND JACK BINION For over four decades, Benny Binion was a local hero in Las Vegas; actually, he was a hero among the gambling community worldwide. He was known as the “Cowboy Gambler,” who—like his image in bronze on a horse at Second and Ogden streets in downtown Las Vegas—always rode “high in the saddle.” His casino, Binion’s Horseshoe, gained the reputation for being the “gamblers’ casino” in Las Vegas. His casino started the World Series of
Poker, and his casino was the only one that would take a “hit” for any amount of money. A hit is a single bet on a single play (see Glossary). It is a bet where both sides let it all ride, one time, one spin of the wheel, and one whirl of the dice—no next time, one time. Most casinos will limit hits to the normal table limits—several thousands of dollars. Binion’s had no limit. The limit was what the player was willing to lay down on the table in hard cash. Hits are
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risky business, because the laws of probability are based upon large numbers—large numbers of bets. One time a gambler came into Binion’s Horseshoe with a suitcase of money. He opened the suitcase and poured $777,000 onto the table. He bet on “don’t pass” on the craps table. The dice rolled a few times, and the boxman called out “don’t pass wins.” The cage prepared a stack of cash worth $1,554,000, and the gambler took the money and left. If a casino that was owned by a publicly traded corporation did something so risky, a stockowner lawsuit might just be successful. But Binion’s was privately held by the Binion family so they were able to offer such bets. And maybe they were not being too risky, because the publicity they received for paying off the bet was also worth a whole lot of money. The same man came back and later bet $1,000,000 and lost. So in the long run, it actually had been good business. (Three months later the man committed suicide. He was broke, but the police said he had romantic problems, too.) The editor of these volumes did a few shots for the PBS show Going Places: Las Vegas. When he and Al Roker went into a casino on the Strip, people were crowding the cameras, waving their hands and calling out “Hi, mom” and the like. But when they went into the Horseshoe, they shot an interview with the poker pit directly behind us. The producers did not have to make a double take, nor did they have to wait for the place to be quiet or for a distracting guest to move on. They shot the interview and not one single bettor even lifted his eyes to observe the network cameras. The bettors were more interested in the action on the table. On
the Strip, the action might have been a television camera; in the Horseshoe, the action was the next card being dealt. Over the decades that Benny Binion reigned as the cowboy gambler, and when he and his wife and sons ran the casino, other gambling entrepreneurs came to Binion’s when they wanted to gamble. It was their local casino. Called the “most popular gambler” in the United States, Binion was especially popular with his fellow casino owners. He did not cater to tourists, except the hard-core gambling kind. He had no show, no music, and no two-for-one “fun book.” He did not have people out in the streets hawking the wares, trying to get the sucker in the door. His players were not suckers. He gave the best odds on the table games, offering all the options in blackjack and giving ten times odds for even bets at craps. His machines were programmed to give the largest payouts in Las Vegas—and Las Vegas gives the best payouts of any gambling city in the world. Benny Binion’s one concession to the tourists was a plastic-covered horseshoe display of $1 million dollars in cash: he had mounted 100 tenthousand-dollar bills. He invited the public to come in and look and to have their picture taken with the money at no cost. When the editor saw that, his head began to spin numbers around, figuring that Binion was losing a couple hundred dollars a day just in the interest the money could be earning in a bank. But then, maybe the money was in a bank, and maybe he could not be earning the interest. The Nevada gambling regulators demand that large casinos have several millions of dollars on hand at all times in order to cover
Binion, Benny, and Jack Binion | 297 any large win that a player (perhaps with a suitcase) may have at any moment. Las Vegas builds its reputation on paying off, and the reputation could disappear quickly if there was a pattern of casinos making players wait until the “other” banks opened before they got their money. After all, when the player loses, the casino takes the money right away (well, there are credit gamblers too). The million on display may just have been part of the cage requirement, and Binion would also have been out the interest if he had had the money locked in a vault. Moreover, with the extra security (and the money was well guarded) of having the displayed million dollars, other casinos could always count on Binion’s having surplus funds. When other casinos hit a run of bad luck and their reserves fell below what the law requires, very often they would send a special security detail up to the Horseshoe to borrow a million or two, just to tide them over until the other banks opened. Rumor has it that Steve Wynn, as the executive of the Golden Nugget across the street from the Horseshoe, had to do just that. Benny Binion was born in Pilot Point, Grayson County, Texas, in 1904. When he was 15 years old, he dropped out of school and ran away, first to El Paso and then to Dallas. He got a job in the St. George Hotel, and there he learned about gambling. When in his later years he was asked if he would do it again, he said yes, he would have had to become a gambler: “What else could an uneducated person do?” Dallas was a wide-open town, a place of opportunity. At age 22, Benny opened a casino game at the Southland Hotel, and two years later he established a
leadership role in the Dallas numbers games. Things in Dallas were rough, and the competition could be tough. Although the government tolerated games for a price (he paid $10 a gambler to the politicians in order to stay open), others wanted him closed. In two separate instances he was in gun battles over just who would stay open; he survived. Two others died and were never able to spin the wheels of fortune again. One of those times Binion received a suspended sentence; he was acquitted on grounds of self-defense the other time. During World War II he bought a casino in Fort Worth, but its time was limited. There was a crackdown on Texas gambling after the war. There had been 27 casinos in the Dallas area during the war, and some felt they could stay and try to ride it out until another election could bring the right people to office. Binion did not; he packed up his family in 1946 and went to Las Vegas. In Las Vegas, Benny Binion opened a casino on Fremont Street along with Kell Houssels, a man who was actively involved in many casinos. As time went on, however, Binion felt that he was being restricted on doing things the way he wanted to do things. Houssels did not like the idea of allowing the players to have high limits. Some professional operators figure that with high limits, the players can use a system called the Martingale, which allows them to keep doubling their bets when they lose, and eventually they will win. But Binion knew (and it was a risk as to when) that streaks or runs of a wheel on black or red, odd or even very often can go five, six, seven, or more in length. Increasing the odds only allows one or two more bets against a fate of losing.
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Binion broke up the partnership, and in 1951 he bought the Apache Hotel, renaming it Binion’s Horseshoe. His limits became the highest limits in town. On one occasion the Mob leaders at the Flamingo did persuade Binion that he should not try to compete with them too vigorously, and Binion lowered his keno limit for a while. Binion’s problems with the law did not end when he came to Las Vegas. In the mid-1950s, he was convicted of income tax evasion and served 42 months in a federal prison. When he was released in 1957, the state of Nevada suspended his casino license, and management of the Horseshoe was given to his wife and his son Jack. Jack carried on the tradition of Benny Binion when he established the World Series of Poker in 1970. The tournament has grown considerably since that time. All players must put up $10,000 to enter. The winner collects a million dollars. Amateurs from every corner of the globe come to compete with the most professional of all gamblers. The editor of these volumes was in Birmingham, England, touring casinos, when he came upon the Rainbow, which displayed a big sign and a program for Binion’s World Series. The casino ran the British Poker Championship, and the first prize was an all-expense paid trip to Las Vegas with the stakes to enter Binion’s World Series. On June 1, 1988, the Horseshoe empire spread out a bit, and the Binion family purchased the next-door Mint Casino from the Del Webb estate for $27 million. The Horseshoe Casino expanded its gambling area and also gained 300 hotel rooms. Previously, the
Horseshoe had fewer than 100 rooms. The Horseshoe also took over the restaurant at the top of the Mint, and it became the Steakhouse. There the finest beef, nurtured on Binion’s Montana ranch, was served. The casino was also able to expand its complimentary services with the larger facility. Over $1 million worth of free food was given to selected players each month. Rarely did the casino charge a full price room rate. Most rooms were frequently occupied by very good players. On Christmas Day 1989, Benny Binion went on to “cowboy heaven,” and he left his family in charge of the gambling on Fremont Street. Jack Binion, who was born in 1937, carried on. He also branched out, establishing the number-one riverboat casino in Louisiana and then the number-one revenue-producing casino in Tunica, Mississippi. He also become a partner in an Illinois riverboat. Family fights interrupted the business after Benny’s wife, Teddy, died in 1994. Jack’s brother, Ted, was involved with substance abuse problems and lost his casino license. He later died suspiciously. It was charged that he was murdered by a former girlfriend and her new boyfriend, who were seeking Ted’s wealth. One criminal trial resulted in their conviction, but in a retrial they were found “not guilty.” Two sisters fought Jack over control of the casino, and finally Jack sold the downtown Las Vegas property to one of his sisters and devoted his full attention to gambling interests in the Mississippi Valley. That property was subsequently sold to Harrah’s. Harrah’s also took over Jack’s riverboat interests in 2003 in exchange for $1.45 billion.
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BLANC, FRANCOIS, AND LOUIS BLANC Twin brothers Francois and Louis Blanc were born on December 12, 1806, in Copurtezon, France. Like the celebrated Benazet family, who owned casinos in France and later in Germany, the Blancs were influenced by political forces in France and Germany. They were driven out of the banking industry in Bordeaux as a result of a criminal conviction in 1837. The brothers had used bribery to gain the cooperation of operators of a government communication system in order to get advanced information from Paris on securities prices. After avoiding prison and paying a fine for bribery and corruption, they ventured to Paris. There they met up with the Benazets and became sensitized to the opportunities available in casino gambling—first in the gambling booths of the Palais Royal, and then outside of France. In 1838 they took control of a gambling hall in Luxembourg, and two years later they jumped at a chance to set up shop in Homburg, a small town near Frankfort, Germany. They opened a casino in 1841, and over the next two decades Louis and Francois Blanc developed the gaming rooms into some of the most appealing ones in Europe, even competing with the elegant tables at Baden-Baden for patronage of the most wealthy players. Louis died in 1852, leaving Francois and later his son Camille to take over the legacy.
The Blancs developed the hot springs of Homburg, and they built a theater, restaurants, luxurious hotels, and a ballroom that could hold over a thousand revelers. The games were made more competitive by policies allowing virtually unlimited bets. The casinos also opened all year round. An innovation of the time, their roulette wheels had only one zero, cutting in half their margins of chance over the players. Because parts of Germany—notably Prussia, which did not yet control Homburg—were banning gambling, Francois Blanc thought it best to seek greater opportunities elsewhere. He recognized that even though his tables were open all year, his patrons left for the warmer shores of the Mediterranean in wintertime. Gambling was banned in France and Italy on the sea coast; however, in the tiny, remote, rocky principality of Monaco it was legal—if players could get there. The impoverished government of Monaco needed something, and its ruler Prince Charles III wanted a casino. Until he met Francois Blanc in 1856, Charles could not find an investor who had sufficient funds to do the job. A deal was struck between the two. Blanc gave Charles an upfront sum of 1.7 million francs (worth about $15 million U.S. today), a promise to build facilities, and a promise of 10 percent of all profits over the course of a 50-year concession. In 1866, the grand casino
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building was finished, and soon afterwards the new Hotel de Paris and the Café de Paris. However, the key element in the investment was the completion of a railway from Monaco to Nice in 1868, linking the casino to all of Europe. Following the closure of the main German casinos in 1872 (and all German casinos in 1877), Monaco had a monopoly over all European casino gambling
until 1907, when limited gambling was authorized once more for France (but not Paris). Francois Blanc died in 1872, and all operations were transferred into the hands of his son Camille. In the 15 years that he ran the show, Francois Blanc amassed a fortune of what would be equal to a half billion U.S. dollars today—all from the gambling activity of Monaco.
BOYD, SAM, AND WILLIAM BOYD Las Vegas casino owner John Wolfram once told this editor how he sat in a car way out of town, on the Boulder Highway where Flamingo Road began. He was with Sam Boyd, and Sam asked him to look at the cars and count them. Sam told John that each of those cars was worth a dollar, or some such number, that a certain number of cars would pull into a casino if it were located right there. Wolfram said that he was not into that kind of speculation and that he would pass on the offer to buy a piece of the action. Wolfram has been successful in his own smaller casinos; in later years, he owned the Klondike at the far south end of the Strip. Sam Boyd was not only successful: he became a phenomenon in Las Vegas gambling. But it did not start when Sam’s Town Hotel and Casino opened at the corners of Nellis, Flamingo, and the Boulder Highway; the seeds of success were planted decades before. Sam Boyd was born in Enid, Oklahoma, in 1910. His father did well as the owner of a small-town taxicab
company, but he died when Sam was only nine years old. Sam’s mother was a nurse, who felt that to support her family, she needed a job in a more prosperous location. Eventually, the family relocated to Long Beach, California. Not only did Long Beach have better jobs for those in the medical fields, but it also offered opportunities for other people who liked to “hustle.” And as a teenager Sam Boyd came to like hustling a lot. He worked as a barker and a carnival games operator on the Pike. The lessons he learned on how to draw people into games were lessons he would use throughout his lifetime. He came to use “fun books,” flags, balloons, parties, anything to make the player feel the game was exciting. He also learned that the operator could make a lot of money if he went after the masses—a few dollars from everyone was worth the same as many dollars from a single player. After the carnival gaming experience, Sam Boyd learned all about casino games on one of the gambling ships that operated out of southern California. He
Boyd, Sam, and William Boyd | 301 dealt each game. He also became a bingo game operator. He married Mary Neuman in 1931, and the following year their only child, Bill, was born. Sam always emphasized to Bill that his career would be much better if he received a formal college education. Bill got an undergraduate education, and then he earned a law degree. His “enhanced” career began in a law office, but he soon found that he could be helpful as the attorney for his father’s casino interests. He later realized that he could be even more helpful as a casino executive himself. He eventually helped the Boyd organization make the transition to a corporate property with interests in many locations in addition to Las Vegas. In the late 1930s, Sam Boyd spent five years in Hawaii involved with a variety of bingo establishments. In those short years he came to appreciate the Hawaiian population, with its Asian heritage and love for gambling. This appreciation became the nexus of his marketing efforts when he set up operations in Las Vegas several years later. Sam came to Las Vegas in 1941, in response to a federal crackdown on gambling in California. His first jobs were in small casinos on Fremont Street. He went on to work at the El Rancho Vegas, the first casino on the Las Vegas Strip. After a tour of duty with the army in World War II, he was employed at the Flamingo, after “Bugsy” Siegel. He also worked in northern Nevada at Lake Tahoe. His son, while a student at the University of Nevada in Reno, worked with him during summers. Sam also held positions at the Sahara and the Thunderbird. Sam Boyd loved working, and he was very diligent about saving as much of his
salary as possible. In 1952, he had a chance to buy 1 percent of the Sahara. Hard work habits now became a compulsion. Sam purchased more shares when the Sahara developed the Mint downtown. He kept working and saving. In 1962, Sam, his son, and two others purchased the casino that became the El Dorado in downtown Henderson. In 1971, he became a partner in the Union Plaza casino at the end of Fremont Street. There he was innovative, as he used women as dealers at blackjack games. His goal was to build a player base. He also brought musical plays onto the property. Sam Boyd took his money out of the Plaza so that he could become the major investor in the California Hotel just off Fremont Street. Quickly the California Hotel became the venue for Hawaiian players. His controlling interests in the California and the property in Henderson necessitated that he drive the 13 miles that separated the two properties each day. (This distance is significant to the editor, after participating in an official mini-marathon race sponsored by the Boyds, which stretched between the doors of the two hotels.) It was on one of these drives that he realized there might be a market among the many cars that were on Boulder Highway each day. Realtor Chuck Ruthe was on the board of directors of Boyd Casinos and used his expertise to put together the land deal that allowed the construction of Sam’s Town and its opening in 1979. Many establishments had previously tried to target local gamblers for their market—most were on Fremont Street, but there was also the Showboat, at the top of Boulder Highway. The Sam Boyd touch, however, made his efforts to get
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the local gamblers especially lucrative. His Sam’s Town ushered in a new genre of Las Vegas casino—the locals’ casino. Without Sam’s Town showing the way, it is unlikely there would have been an Arizona Charlie’s, Santa Fe, Texas, Boulder Station, Fiesta, or Sunset Station. As the 1980s went on, however, Sam Boyd realized that the old management styles would not be totally effective if Boyd’s were to expand into a public company and expand into new jurisdictions. He yielded corporate power to his son and enjoyed his final years as an elder statesman representing the days of the personal touch in Las Vegas. He was able to see his company set higher goals under Bill’s leadership. Sam Boyd died in 1993, before
the company entered the Tunica, Mississippi, market with the largest hotel in the state, established a riverboat in Missouri, and made a management agreement with a large casino for the Choctaw tribe in Mississippi. In the same year, his son, Bill Boyd, took control of operations and converted the company into a publicly traded entity. Under Bill’s leadership the company grew into a national leader with 16 properties in six states and 25,000 employees. Bill Boyd also established himself as a major community leader in Las Vegas with his work for many charities and especially as the moving force financially and otherwise in the creation of the William Boyd School of Law at the University of Nevada, Las Vegas.
CANFIELD, RICHARD Richard Canfield (1855–1914) rose out of poverty in New Bedford, Massachusetts, to become the leading gambling entrepreneur in the United States at the turn of the 20th century. He was the leading casino owner in New York City, and in 1902 he purchased and rebuilt the Saratoga Club House in Saratoga, New York, bringing it back to the elegance it had displayed when it was the private preserve of Jack Morrissey. As an operator, Canfield never gambled; instead, he enjoyed the finer things of life—wine, art, and fashionable clothing and carriages. He did gamble in his youth, and although the activity helped him economically and gave him a
social standing, it also earned him a short stay in prison as a result of operating a poker joint in Providence, Rhode Island. Canfield was a student of many things, and when he decided that casino gambling would be a business pursuit, he decided to study gambling in its finest settings. He actually took a year to travel to Europe and examine the many elegant gambling halls in England and on the continent. He was able to utilize his new knowledge when he moved the venue of his operations to New York City. New York was friendlier than Providence, as the police seemed to make their system of noninterference more regularized and reliable.
Cardano, Garolamo, and Blaise Pascal | 303 In New York, Canfield determined that the best gambling money to be made would be money spent by wealthy players, not money spent by immigrants in dives. He offered games to the upper classes, and he was able to woo this clientele with his fine tastes and intellectual banter. Canfield was self-educated and extremely well read, could converse with the most renowned scholars of the day, and certainly was a welcomed host by the best business minds. He gathered partners, and they financed the most exclusive rooms in New York City for gambling. After a decade of operations, however, reformers Charles Parkhurst and Anthony Comstock pressured the city to close down Canfield’s casinos. Rather than resist the police action of 1901 and 1902, Canfield shifted his sights to Saratoga. There he acquired a stable of the finest racehorses, and he stood above all the local casino operators by running the finest casino—the
Saratoga Club House. A feature of his house was the cuisine: the best offered in the United States. He discovered the value of loss leaders. Each summer he would lose $70,000 on food operations, much of it going for “comps” to high rollers, but he more than made up for the losses at his tables. The Saratoga Club House remained in operation as a gambling hall par excellence for only five more years, as the reform movement reached into northern New York in 1907. This time Richard Canfield did not fight history. Rather, he retreated to a life as a Wall Street investor and a collector of fine art works. He was a friend of James Whistler, and the famous artist did Canfield’s portrait. Canfield’s collection of Whistler and other well-known artists was often displayed in major museums. A man of distinction and fine taste, he died in 1914 in a rather mundane manner, after falling on the steps leading to the New York subway.
CARDANO, GAROLAMO, AND BLAISE PASCAL Two leading mathematicians and scholars of the 16th and 17th centuries are considered together in one entry because it was their collective (but separately completed) work that impacted greatly on gambling activity, moving it from private pursuits toward much wider commercial activities. Both were statisticians whose revelations about probabilities have been incorporated into the
entrepreneurial mindset of gaming industry captains for over three centuries. Gerolamo Cardano was born in Pavia (Lombardi), Italy, on September 24, 1501. He studied medicine and as a physician is credited as the first man to describe typhoid fever. He was also an astrologer, mathematician, and an avid gambler. Because of a combative
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personality and quarrels with professional colleagues and often authorities, he found he could not sell his services to clients; ergo, he was often broke. At these times, he turned to gambling. Surprisingly, although he became an astute scholar regarding the chances in front of him, he was invariably a loser. In 1560, he wrote Liber de Ludo Aleae (although it was not published until 1663), a book about games of chance. The book contained a systematic analysis of probability, the first of its kind. The book applied probability to gambling games and also included a chapter on cheating. As an astrologer, he lost favor with church authorities for using a horoscope to chart the activities of Christ’s earthly life. He also followed the stars and correctly predicted the date of his own death—September 21, 1576. (Some, however, claim that he committed suicide in order for his prediction to be true.) Blaise Pascal was born on June 19, 1623, in France. He was a child prodigy, as he had to be in order to make the massive contributions to science that he made—for he only lived (most of the time in pain) to age 39, dying on August 19, 1662. While Pascal was also a physicist and a religious philosopher, mathematics was his central love. His studies of probability had a very strong influence on modern economics and social science. In 1654, at the insistence of a friend who was consumed by gambling, he collaborated with another scholar in giving birth to the mathematical theory of probability (in a sense, but unbeknownst to him, repeating much of the work done by Cardano). He used a basic bit of information—the number of outcomes
(chances) presented with a game. From this he exposed the proper betting stakes for the game. He also solved a problem involving what each player should receive if a game was to be suspended before it finished. His research expounded on the notion of “expected value” for the first time. Pascal’s failing health turned him toward religion, where he also applied his mathematical understandings. Given the basic question, “Should one believe in God?” he argued thusly: If one believes in God, and there is no God, the end game is simple. No harm is done. However, if there is a God, the person’s belief is rewarded with eternal salvation. On the other hand, if one determines not to believe in God, and there is no God, there is also no harm done. However, if there is a God, and one chooses not to believe, that person risks eternal damnation. The odds favor believing. The efforts of Cardano and Pascal helped move gambling out of its place as merely a realm for certain rich persons to contest with their peers. This old realm found all sharing the same risks, but also subjecting themselves to victimization at the hands of cheaters. However, armed with the correct probabilities of each game and a full knowledge of correct odds on each outcome, independent gambling operators could conduct games (as a “house”) for masses of people with an assurance that in the long run, they could not lose. Most importantly, they could operate games honestly. Honesty was their friend. Today’s casino industry owes its success to the foundations put into place by Gerolamo Cardano and Blaise Pascal.
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CHUN RAK-WON Chun Rak-Won, “The Godfather” of South Korean casinos, was born in 1927. While a very successful entrepreneur, Rak-Won was also an avid patron of the arts. He established the Kaywon School of Art and Design, and he directly participated in casino design as well as design of promotional materials for casinos. In 1973, Chun Rak-Won acquired Korea’s premier casino, located at the Walker Hill Sheraton Hotel in Seoul. It
had previously been owned by the government. It was renamed the Paradise Casino. Its purchase was followed with the purchases of the Paradise brand casinos in Incheon, Busan, and on Cheju Island. Chun Rak-Won also established the Paradise Safari Park Casino in Kenya. At the time of his death in 2004, the Paradise group employed 3,000 people and earned annual gaming revenues of $540 million.
COMSTOCK, ANTHONY Anthony Comstock was one of the most prominent reformers in the Victorian era of the later 19th century. Other biographies included in this encyclopedia look at the leading gamblers, certainly rogues of the time, but some attention should be given to one who might be truly considered the greatest rogue of all. Comstock did not cheat the innocent, naive, and greedy out of their money. Rather, he purposely cheated society out of personal freedoms, and his vehicle for doing so was government policy and police enforcement powers. His target was immoral activity—of all types, especially those activities of a sexual nature, but also drinking alcohol and gambling. The impact of the laws he pushed toward passage is still felt today. On March 7, 1844, Anthony Comstock was born in the small town of New
Canaan, Connecticut. He was raised in a very religious family, and he had a disciplined childhood shielded from sinful activities. He came out of this cocoon in 1863, when he joined the 17th Connecticut Company for service in the Civil War. He felt an obligation to serve in place of his brother, who had fallen in battle. The 17th Company saw firefights in South Carolina before it withdrew for passive duty in St. Augustine, Florida. Comstock’s real battles began there. He confronted the foul language and base habits of his fellow soldiers, and he resolved that he would have to change their behaviors. He found the means to change other people in the Army’s Christian Commission and the Young Men’s Christian Association (YMCA). After the war he moved to New York City and found that once again he was surrounded by sins of all kinds. He
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actively involved his YMCA comrades in harassing the sinners at every opportunity. He pressured police forces to enforce laws against prostitution and wide-open drinking and gambling. His politics of enforcement put him in direct opposition to feminist groups. He gained considerable attention in seeking to win a prosecution against Victoria Claffin Woodhall, a free-love advocate who ran for president in 1872. As the result of the following he gained in the battle, he went to Washington, D.C., and secured passage of what became known as the Comstock Obscenity Law. The law prohibited the mailing of any materials with a sexual message of any type. In 1873, he secured a position as the chief inspector of the Postal Service, so the enforcement of the law was in his hands. He performed the job with vigor. Soon afterwards he persuaded the New York legislature to charter the New York Society to Suppress Vice. The charter act gave officials of the society “arrest” powers as if they were police officers. Comstock won support from several leading entrepreneurs who wanted to root out the influence of sin over their workforce. Among his supporters was J. P. Morgan. Comstock pushed the New York legislature to act
as well. In 1882, state laws were recodified, and all gambling except for horse racing was made illegal. Anthony Comstock went to work against gambling. He harassed the police into some prosecutions against casinos that operated openly in New York City. In this fight he was not successful until 1900 and 1901, when he forced Richard Canfield to close down his city casino, the most glamorous in the country at the time. Comstock was less successful in closing down the Canfield casino in Saratoga. During Comstock’s later career, he did not emphasize his disdain for gambling, but he pushed where he could. He rivaled, but also allied, Reverend Charles Parkhurst and the Society for the Prevention of Crime in his fights. He was with Parkhurst in 1890 as the reformers persuaded Congress to pass the law banning the use of the U.S. mails by lotteries and other gambling interests. Comstock’s activities were also blended into those of the Progressive movement, and he was aboard the ride that found all gambling, except horse racing, banned everywhere. Soon after his death in 1915, all alcoholic beverages were banned throughout the United States as well. See also Canfield, Richard.
COOLIDGE, CASSIUS MARCELLUS, AND THOSE “POKER PLAYING DOGS” Cassius Marcellus Coolidge is perhaps the most famous “unknown” artist in American history. We might not know
the artist, but we certainly know his work. Of all the paintings of gambling activity none are as popular as Cassius
Dalitz, Morris Marcellus Coolidge’s 16 pieces showing dogs playing poker. Well over a million prints of the paintings hang around the world in pool halls, saloons, and gambling halls. In 2004, one of his originals sold at auction for $590,000. The paintings put the dogs in various card playing postures showing impending victory, busting, and serious contemplation. A favorite is called “A Friend in Need,” as it shows one dog passing a card to another with his foot. Two popular paintings show examples of gambling’s “bad beat.” In one, a dog is holding four aces during a game on a train. The conductor announces that it is his station and he must get off. In the other a dog again holds a certain winning hand just as the police come in to break up the illegal game. Coolidge’s work drew inspiration from the style of the Dutch Masters who preceded him by a century, and also depicted a surrealism that was not popular for another half century Coolidge was born in upstate New York in 1844. As a young man in the 1860s, he attempted many different
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careers as he was always looking for a way to make money. He tried his hand at being a druggist, a street sign painter, an art teacher, a music composer, and a cartoonist. He also founded a bank and started a newspaper. His initial interest in painting dogs came with an opportunity to do art work for a cigar company. In 1903, an advertising company commissioned him to do a set of dog paintings for a calendar. It was then that he came up with his famous paintings. Coolidge died in 1934 before fame had discovered his work Nonetheless, he was given his “15 minutes” in a private limelight as his paintings were considered influential to the work of Andy Warhol. The current wave of popularity for “the dogs” came after 1973 when an issue of Antiques Magazine used them in advertisements that caught the public’s attention. A craze began, and today one can not only buy reprints of the dog paintings, but also many other items displaying the dogs: wall clocks, coffee mugs, salt and pepper shakers, ashtrays, playing cards, calendars, tee shirts, and toilet seat covers.
DALITZ, MORRIS Moe Dalitz started his career in the shadows of the law, but as that career unraveled in Las Vegas, his life became one involving community development and philanthropy. More than any other of the “founding fathers” of Las Vegas, Moe Dalitz converted a questionable past into honored status as a community icon.
Morris “Moe” Barney Dalitz was born on December 24, 1899, in Boston, Massachusetts. When Moe was very young, his family moved to Michigan. There his father started Varsity Laundry near the University of Michigan campus. The laundry business expanded, and soon the Michigan Industrial
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Laundry in Detroit was in son Moe Dalitz’s control. The laundry had certain symbiotic relationships that opened doors for Dalitz’s new business interests. When Prohibition descended upon the nation, bootleggers needed delivery mechanisms. Dalitz had trucks. The laundry trucks served customers at hotels and could also be put onto barges that could be transported across the waters of the Detroit River, Lake St. Clair, Lake Huron, and Lake Erie from Canada. One of the favorite points of entry for liquor as it came from Canada to the bootleggers in the United States was the point where Mayfield Road near Cleveland ended at the shores of Lake Erie. Dalitz became the leader of a group called the Mayfield Road Gang, which operated in Cleveland, Detroit, and Ann Arbor. From the earliest days, Moe Dalitz took the profits from his bootlegging activities and converted them into legitimate businesses: more laundry businesses, the Detroit Steel Company, and even a railroad. He also had his eye out for what his liquor customers wanted, especially when Prohibition ended. He concluded that gambling was a natural business for a follow-up. Dalitz became a principal owner of several illegal casinos throughout the Midwest, including several in Cleveland and northern Kentucky. Moe Dalitz was too old to be drafted when the United States entered World War II. He had a strong sense of obligation, however, and he enlisted as a private. His business acumen landed him in the quartermaster corps, when he received a commission. He served stateside running army laundry services. His assignment allowed him to keep in touch with his private investments.
Moe Dalitz remained active in the Detroit laundry business into the 1950s. Inevitably, he came face to face with Jimmy Hoffa during negotiations with the International Brotherhood of Teamsters (the Teamsters union). At first it appeared that there would be a monumental confrontation, with both sides calling out their “muscle” to make their position stronger. But cooler heads prevailed as they found that mutual benefits could flow from friendly relationships. Later, Hoffa negotiated major loans for several Dalitz gambling projects and for other things as well. The first Teamsters loan to Las Vegas went to Dalitz so that he could finance Sunrise Hospital. Later loans also financed the Winterwood Golf Course, the Las Vegas Country Club, and Boulevard Mall—the largest shopping center in Nevada, even today. Dalitz had come to Las Vegas in the aftermath of the crackdowns on illegal gambling that had been prompted by the Kefauver investigations. Dalitz himself was a witness in front of the Kefauver Committee. When asked if he had made money bootlegging, he told Senator Kefauver that he had not inherited his money. He added that if the committee members and other fine people had not drunk the whiskey, he would not have bootlegged it. In the 1950s, Dalitz had had to choose between Las Vegas and Havana, and after trying Cuba, he decided to leave that territory to his friend Meyer Lansky. In actuality Fidel Castro’s takeover of the island ended Dalitz’s thoughts about Havana casinos. If he had pursued the Havana idea, the Nevada gambling regulators would have informed him that no Nevada casino license holder could have a casino interest elsewhere.
Dalitz, Morris | 309 The leaders of organized crime families in the United States had declared Las Vegas an “open city” after Benjamin Siegel finished his Flamingo in 1946. This meant that groups of entrepreneurs, such as those with whom Dalitz was associated, were welcome to come into Las Vegas and compete alongside Meyer Lansky, Lucky Luciano, Frank Costello, and other eastern Mob leaders. The Dalitz group found its opportunity on the Strip with Wilbur Clark’s Desert Inn Resort project. Clark had gathered resources to build his dream in 1947, but he was way short of what he needed. Dalitz and his Cleveland group made Clark an offer he “couldn’t refuse.” Clark gave up 74 percent of the ownership (that is, majority control) in return for seeing the project with his name still on it. Later the name was dropped. Dalitz added a special touch that changed marketing approaches for casinos in the future. He added a championship golf course next to the Desert Inn. Then he created a major tournament on the Professional Golf Association’s tour: the Tournament of Champions, in which only winners of other tour events could compete. In 1955, West Coast crime figure Tony Cornero died. Cornero had made his name running casino ships off the coast of California until authorities such as Governor Earl Warren closed down the gambling. Cornero moved to Las Vegas and started the Stardust. When he died, the remaining ownership group was very scattered and lacked the funds to complete the project. Dalitz moved in and secured a loan from Jimmy Hoffa’s Teamsters union and finished the job. He took control of management when the property opened in 1958. The Stardust added a golf course with another
champions tournament. The casinos increased the glitz level of the Las Vegas Strip by having the largest and most noticeable sign. The Stardust also brought in the Lido Show from Paris, which featured a chorus line of 50 wellcostumed but still topless showgirls. Moe Dalitz’s interests also went to downtown Las Vegas, where he bought and sold the Fremont and also constructed the Sundance (now the Fitzgerald), which was the tallest building in the state for many years. His investment in a California resort called Rancho La Costa brought a lot of attention, as he again used Teamsters loans and his partners were people with questionable backgrounds. Dalitz sued Penthouse magazine for writing a very critical article about his participation with mobsters. He lost the suit, and the Nevada Gaming Commission began to examine the question of whether or not he should hold casino licenses. He had by this time already sold the Desert Inn, and he sold other casino interests as well, keeping the properties and leasing them to the holders of the gambling licenses. He became content to be an elder statesman for Las Vegas. Other business interests satisfied all his financial needs, and his many charities made him a leading citizen. Moe Dalitz had organized a group of casino owners in the mid-1960s to develop a strategy to make casinos more legitimate in the eyes of the power holders in the state. The Nevada Resorts Association was established as a lobbying arm of the casinos. One of their first projects was to support the creation of a hotel school at the new University of Nevada, Las Vegas. Dalitz gave additional contributions to the new university to furnish its first building—Maude Frazier Hall. He
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was also a major contributor to many charities. His money was instrumental in starting a major temple for his faith. He was named Humanitarian of the Year by the American Cancer Society and in 1982 received an award from the Anti Defamation League of B’nai B’rith. When he died on August 31, 1989, he had completed the transition from being an outlaw businessman to being the most respected citizen of his city. Dalitz’s career had a personal impact on the editor of this encyclopedia, who grew up in Ann Arbor, Michigan, where his family patronized the Varsity Laundry started by Moe Dalitz’s father. Neighbors’ houses were sold by Dalitz Realty. When the editor’s father visited him in Las Vegas, he asked if there was a Moe Dalitz in the city. The editor offered that Mr. Dalitz was one of the founders of the Las Vegas Strip. The editor’s father then related that he had played cards with Moe’s father, Barney, in the 1920s and that they had lived just two blocks away from us on Granger Street.
In the late 1980s the editor went to Ohio to study a campaign for casinos in Lorain, near Cleveland. As he drove off the interstate highway into town, he noticed the name of the road was Mayfield Road, famous from Prohibition days. He had come to another spot in Moe Dalitz’s career. Now in Las Vegas the editor shops at the Boulevard Mall; one year his boys went to the school at Temple Beth Shalom; he has also visited the emergency room at Sunrise Hospital when his kids needed a stitch or two. At one time he walked by Frazier Hall on the University of Nevada, Las Vegas, campus five days a week (until the building was razed for another structure)—all these places were associated with Dalitz. His university office has been in the building that houses the Hotel College. On occasion he has had the pleasure of dining at the Las Vegas Country Club as a guest of one “important” person or another. The editor feels that the shadow of Moe Dalitz has covered many of his footsteps.
DANDOLOS, NICK “Nick the Greek” Dandolos was born in Crete in 1893. Over a career of great renown, he secured the reputation as the last of the gentlemen gamblers and a man of great personal integrity, although some suggest the latter honor was not entirely deserved. Nick was the son of a rug merchant and the grandson of a ship owner. His grandfather sponsored Nick’s coming to the United States, and he became a citizen in 1902, when he was 18 years
old. His grandfather also gave Nick an allowance of $150 a week. Although he also gained a job selling figs, with his guaranteed stake he quickly moved to gambling action wherever he could find it. First he followed the horses and then turned to cards and dice. During a career that made him one of the major celebrities of Las Vegas, Dandolos often gave his assessment of the gambling life: “The greatest pleasure
Davis, John | 311 in my life is gambling and winning. The next greatest pleasure is gambling and losing” (Alvarez 1983, 115). He might have added the rest of the compulsive gambler’s mantra: “Whatever is in third place ain’t even close.” Over his career he won and lost over $50 million—actually he lost quite a bit more than he won. Nick the Greek won his reputation as the greatest player of his day and as a gentleman from the fact that he would play for the highest stakes available anywhere. When he came to Las Vegas, he gained a cult following among Greek Americans with his big bets. He was a gentleman because he always showed grace when he lost, whether it was a few hundred dollars or several hundreds of thousands of dollars. He could afford to be graceful, because for most games he was staked— he was playing with other people’s money. Many times it was money given to him by compatriots of Greek heritage. Some writers have suggested that his frequent losses, for which his Greek sponsors would forgive him because he was one of them, were caused because he made arrangements with his adversaries across the tables. It has been alleged that he would lose on purpose and receive a kickback after play was over. Dandolos came to Las Vegas before the Mob had taken over the Strip. He played at the Flamingo when Bugsy Siegel was still alive. A few years later he
became a national figure when Benny Binion of the Horseshoe invited Dandolos to play in a poker game against Johnny Moss. Moss and Dandolos went at it one-on-one in the front window of the Horseshoe. The game, or series of games, lasted five months and was a precursor to the establishment of the World Championship of Poker. The lead went back and forth, but in the end Moss, 14 years the Greek’s junior, outlasted Dandolos. Although his reputation remained for another decade, Nick the Greek began slipping in the 1950s. He started borrowing heavily, and his losing continued. A collection had to be taken to pay his funeral costs after he died on Christmas Day in 1966. To the end he was a gambler in his heart. When he was asked why people gambled, he responded, “Why? Because they find ordinary life a swindle, a sellout, a ripoff. It’s just eating, working, dying. The nose to the ground and the boss chewing out your ass. Attached to one woman, she growing wrinkled and mean before your eyes. Okay, okay; most people accept it. Most people accept anything and do not balk. But the few who don’t accept, that’s your lifelong gambler.” Reference
Longstreet, Stephen. 1977. Win or Lose: A Social History of Gambling. Indianapolis, IN: Bobbs-Merrill.
DAVIS, JOHN John Davis is considered to be the first casino entrepreneur in the United States. But gambling was not the essential part
of his life, as he was a patron of the arts. He was born in Santo Domingo (his date of birth is not known) and educated in
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French colleges, studying music and art. When he came to New Orleans his attention was on the arts. He gained much social prestige as he built the Theatre d’Orleans where operatic performances were given. He also opened an exclusive ballroom. John Davis gave the raucous frontier community its culture. John Davis associated with the “best” people of New Orleans, and when the opportunity to have a gambling hall arose, he sensed that his group of friends would not want to be playing games among the street hoi polloi in saloons and brothels. Therefore in 1827 he applied for a license for a different style of gambling hall, one that was not just an annex to a saloon. His emporium of games was located beside his ballroom on Orleans near Bourbon Street. Perhaps he anticipated the style of Steve Wynn’s Bellagio in Las Vegas, as Davis’s casino was carpeted; featured fine furniture, fine food, and the best of liquid refreshments; and was adorned with fine music and its walls lined with art works. The amenities—all the food, drink, and entertainment—were free to his valued customers. Perhaps he can be credited with inventing the “comp” (complimentary), at least in the United States. In a sense his casino was comparable to the best in Las Vegas, without the slot
machines and without the masses of people wandering in and out. When he was given his license, his was the only exclusive hall for games. He only had to compete with the dives of New Orleans, that seem even today not to have gone away— surviving everything including Hurricane Katrina. As his upmarket clientele kept growing, he branched out and started a second casino in suburban Bayou St. John. During the early 1830s, others attempted to imitate his establishments, but they fell short of his standards. His offerings were the most elegant of any gambling facility for decades to come. His “run,” however, was not a long one. In 1835, a reform movement—perhaps taking its cues from the antigambling mobs upriver in Vicksburg—pressured the city government to rescind all of the gambling licenses. Davis’s reaction was not to try to operate underground, nor was it to run off to another jurisdiction where he could seek accommodations with legal authorities. He was a social leader in New Orleans, and he was an operator of integrity. The classy John Davis was also a man of wealth. He merely closed the doors to his gambling operations, and he returned to a full-time pursuit as the city’s primary patron of the opera and the arts. For Davis gambling had always been the amenity.
EADINGTON, WILLIAM R. William R. Eadington may be called “the father of modern gaming research.” He is a professor of economics at the University of Nevada, Reno, and the director of its Institute for the Study of
Gambling and Commercial Gaming. His institute has been directly responsible for launching similar institutes in many other venues including East Asia, Europe, the United Kingdom, and
Fahrenkopf, Frank Jr. | 313 Australia. Eadington was the founder of the International Conference on Gambling and Risk Taking, which had its first meeting in 1974. Since then, the conference has met 14 times, bringing together researchers on gaming from throughout the world. Indeed the existence of the conference as a forum has stimulated hundreds of research papers and publications. Eadington himself has served as an editor for many collections, including Gambling and Society (1976), The Gambling Papers (1982), The Gambling Studies (1985), Gambling Research (1988), Indian Gaming and the Law (1990), Gambling and Public Policy (1991), and Gambling Behavior and Problem Gambing (1993). He has
been the co-editor of a special edition of the Annals of the American Academy of Political Science (1984) that was dedicated to gambling issues, and also the Annals of Tourism Research and the Journal of Gambling Studies. He has been a visiting professor at the Harvard Medical School, the London School of Economics, and the University of Salford in England. He has consulted with many governments and gaming organizations on questions of gambling law and public policy and gambling. Eadington received his undergraduate education at Santa Clara University with a degree in mathematics. He earned an MA and a PhD in economics from the Claremont Graduate College.
FAHRENKOPF, FRANK JR. Frank Fahrenkopf is the president and chief executive of the American Gaming Association, which he helped found in 1994. The AGA is the chief lobbying group for the American casino industry. Fahrenkopf was born in Brooklyn, New York, on August 28, 1939. He was raised in Reno, Nevada. There he attended the University of Nevada (BA, 1962), later receiving a law degree (1965) from the University of California—Berkeley. He practiced law in Reno for 17 years, specializing in gaming law. He was always very active in Republican politics, and in 1983 he was elected as chairman of the Republican National Committee, a position he held until 1989. Since the mid-1980s, he has also served as the vice chair of the Commission on Presidential
Debates. Subsequent to being national party chairman, he joined a Washington, D.C., law firm and specialized in international trade matters until he began service with the AGA. As leader of the AGA, he has defended the casino industry from its opponents with testimony to legislative groups throughout the country and to the National Gambling Impact Study Commission. He has also directed campaign funds to supporters of the industry. Under his effective watch, the industry has seen considerable growth as it has also resisted attacks and many pleas for increased taxation. He has also conducted public relations efforts that have included sponsorship and guidance for programs on responsible gambling.
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GATES, JOHN W. John W. “Bet a Million” Gates, who was born in 1855, became a fabulously wealthy man as a producer of barbed wire as the West was opening up for farmers and ranchers. He was also a big player and winner on the stock market, controlling the flow of wheat in the economy. Gates was not happy just being a businessman, however; he wanted more action. He found it in gambling activity. During the Gay Nineties and the few years afterwards, he became known as the biggest player anywhere. Gates would bet on anything: the flip of a coin, which piece of sugar would draw the most flies, which raindrop on a window pane would fall to the bottom first. He would bet up to a dollar a point at bridge. Although he probably never bet a million dollars on a single play, he certainly won and lost hundreds of thousands of dollars at a single sitting. A 1902 game of faro at Richard Canfield’s Saratoga Casino cost Gates $400,000 one afternoon. The same evening he won back $150,000. Gates dressed like the millionaire he was (until his later years), wearing several diamonds on his shirt. He played with other millionaires, such as Cornelius Vanderbilt and Diamond Jim Brady, usually on a cross-country train or in exclusive hotel rooms. He also loved the horses. Gates was very philosophical about his play. He explained why he had to wager such large amounts of money: “For me there’s no fun in betting just a few thousand. I want to bet enough to
hurt the other fellow if he loses, and enough to hurt me if I lose” (Chafetz, 363). A lot of people got hurt when he played. He hurt the most. Like the other “big players,” he lost more than he won, and he often was “the sucker.” He played the stock market heavily until he lost most of his fortune in the panic of 1907. Soon afterwards, he swore off all gambling, suggesting of the stock market that “sometimes the bulls win, sometimes the bears win, but the hogs never win” (Longstreet, 166). In 1909, he testified to a group of Methodist ministers in Texas, pleading: “Don’t gamble, play cards, bet on horses, speculate on wheat or the stock exchange, and don’t shirk honest labor. Don’t be a gambler, once a gambler, always a gambler” (Asbury, 451). Preaching to the choir, Tom Grey, of the National Coalition against Legalized Gambling, could not have expressed it any clearer. “Bet a Million” Gates died a humble man at the age of 56 in 1911.
References
Asbury, Herbert. 1938. Sucker’s Progress: An Informal History of Gambling in America from the Colonies to Canfield. New York: Dodd, Mead. Chafetz, Henry. 1960. Play the Devil: A History of Gambling in the United States from 1492 to 1955. New York: Potter Publishers. Longstreet, Stephen. 1977. Win or Lose: A Social History of Gambling. Indianapolis, IN: Bobbs-Merrill.
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GAUGHAN, JACKIE, AND MICHAEL GAUGHAN For nearly six decades, Jackie Gaughan held the reputation of being “Mr. Downtown Las Vegas.” He was the principal owner of two anchor properties at the ends of the Fremont Street Experience: the Jackie Gaughan Plaza (formerly called the Union Plaza before he bought out his partners), located where Fremont Street ends at Main Street, and the El Cortez, a property built in 1941 and the oldest property in Las Vegas still bearing its original name. In between these gambling halls he owned the Western, the Gold Spike, and the Las Vegas Club. He operated only in downtown Las Vegas, where his five properties once had 37 percent of all the slot machines, 36 percent of the casino floor space, and 24 percent of the hotel rooms. He was a hands-on manager, walking through each property every day, and he even lived in the penthouse of one of his casino-hotels—the El Cortez. The key to his success was customer service. Jackie Gaughan was born in Nebraska on October 20, 1920. He learned to gamble in the Midwest, and catered to middle-class players from that region. He is considered the biggest Nebraska Cornhusker football fan in Las Vegas. His grandfather had been a policeman who grew up in Ireland. His father strayed a bit from the line of law-abiding behavior—just a bit. He owned racehorses, and he was a bookmaker. One of Jackie’s brothers
was a bootlegger. When Jackie was only 16 years old and working as a messenger for other bookies, he started to take action on his own. He has been in the gambling business ever since. Soon he owned two bookie shops in Omaha. He also participated in casino gaming in the area. A change in the course of the Missouri River had left an enclave of Iowa on the Omaha side of the river. Therefore, the Iowa authorities had to travel an inconvenient distance to patrol the area. There a wise entrepreneur established the Chez Paris—an illegal casino. It was run by Jackie’s uncle. Jackie participated in the business. Jackie Gaughan attended Creighton University before he joined the Air Corp in World War II. His gambling activity did not skip a beat, as he was soon running his games on a base near Tonopah, Nevada. That assignment brought him close to Las Vegas, and in 1943 he visited the city, stayed at the El Cortez, and established some lifelong contacts. By 1943, he was married; his son Michael was born the same year. In 1946, after the war ended, he borrowed money from his mother to purchase a small stake in a little Fremont Street casino called the Boulder Club. He remained in Omaha, keeping his fingers in the business there until 1951. When he came back to Las Vegas, he purchased a small piece of the Flamingo, which he held until 1968.
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His tale became one of working incredibly long hours at several properties and slowly acquiring shares of the businesses where he worked. He especially liked sports betting, and he started the first exclusive sports and race book in the downtown area. Sports betting was always a part of each of his ventures. In 1959, he bought the Las Vegas Club, and in 1963 he acquired the El Cortez. In 1971 he joined with several other local interests—Sam Boyd, Frank Scott, Kell Houssels, and Walter Zick— to create the Union Plaza casino. This was the most expensive new property at that time in downtown—costing $20 million. It was also the largest, with more than 500 rooms and a 66,000square-foot gaming floor. It was themed as a railroad casino, because it actually was (and still is) the station for the railroad that ran through Las Vegas. In the early 1980s, the property added a second tower with a convention center and another 500-plus rooms. Until the Golden Nugget added two towers and a convention center, the Union Plaza was the only convention property downtown. In 1990, Gaughan acquired full control of the Union Plaza and changed its name. By then he also had the Western and Gold Spike—two smaller downtown casino hotels. As a hands-on customer-oriented casino owner-operator, Jackie Gaughan has been an innovator. If he did not invent the Las Vegas Fun Book (a coupon book with bargains such as lowcost meals, free souvenirs, and chances for double money bets), he certainly perfected it and made it a basic tool for promotions in the community. He also started a constant line of promotional giveaways. He discovered that there
were “professional” contest players who seemed to win most of the prizes while his out-of-town players and other regulars were left out. So he devised a special contest that has become synonymous with the El Cortez—the Social Security number drawing. No player could have more than one entry in the contest, and the players would have to come in every day to check the prize list. He also developed what he calls the Season Pass for players who win jackpots on his machines. The pass holders are given three weeknights free at one of his hotels quarterly for the next 12 months. It keeps ’em coming back. Jackie Gaughan is one of the “oldtimers” of Las Vegas. His methods are tried and true, and they still work in the market he goes after. The new breed of corporate gamers looks at operations a little differently. Michael Gaughan, Jackie’s son, has moved his attention to the Strip and also to the edges of town, where he appeals to a new kind of “local” gambler and tourist. He has partnered in Coast Casino’s operations. He also has a major riverboat in the St. Louis market. Michael Gaughan is college educated, holding a master’s degree in business administration from the University of Southern California, where he also studied computers. Computers drive Michael’s operations, but perhaps he is the bridge to the future, as he has not abandoned the basic lessons his father taught him—Michael talks the corporate game, but he walks the old-timer walk with hands-on management. Despite the difference in their education, there is little doubt that Michael is his father’s son. Some time ago when the editor encountered Michael Gaughan at the Barbary Coast Casino in order to interview
Grey, Thomas A. | 317 him for a customer service book, Michael was breathing hard and speaking rapidly in stop-and-go phrases. He had just completed his daily walkthrough of the casino, and he was reviewing and explaining the daily computerized report on each of his slot machines. He was indicating how each part of his property contributed to the bottom line, but mostly he was telling about the individual players he had just greeted by name. He told how he was striving to keep them happy and to keep them coming back time and time again.
It was the kind of personalized service that one would not expect at a casino on the Las Vegas Strip, let alone a casino on the major corner of the Strip—Flamingo Road and Las Vegas Boulevard South. Michael developed a separate company called Coast Casinos, building the Gold Coast, Orleans, Sun Coast, and South Coast properties. In 2002, he sold his interest in all but the South Coast to Boyd Properties. He renamed his remaining property South Point. Jackie Gaughan sold his downtown interests in 2004.
GREY, THOMAS A. Tom Grey emerged in the 1990s as the leading advocate against gambling in U.S. society. Although he has not held any official government position, his role has paralleled that of Anthony Comstock (see the Anthony Comstock entry) one hundred years prior. Grey was born in 1941. In his twenties he served in Viet Nam as an infantry man. He claims to use tactics he learned in combat against the forces promoting the expansion of gambling. After his military service he studied theology and was ordained as a minister in the United Methodist Church. Serving in that capacity in Galena, Illinois, he was confronted by the downside of gambling when several parishioners succumbed to the travails of problem gambling while patronizing a local riverboat casino. In 1992, he began organizing opposition forces determined to limit the spread of gambling. Soon he formed the National
Coalition Against Legalized Gambling (see National Coalition Against Legalized Gambling entry). On a very limited salary and a small budget he has taken on the very well financed interests in favor of gambling, and he has won more fights than he has lost, defeating campaigns to expand legalized gambling in more than 20 states. Associated Press writer John Curran writes of the “Gospel According to Grey”: “Casinos have failed as economic development tools and are instead driving America to bankruptcy, suicide, and divorce. And governments, by approving casino gambling and promoting their own state-run lotteries, share in the blame.”
Reference
Curren, John. 1998. “No Dice.” South Coast Today. http://archive.southcoasttoday.com/ daily/01-98/01-31-98/b021i81.htm.
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HARRAH, WILLIAM F. Harrah’s Casino Corporation has more gambling facilities across the United States than any other casino company. There is a Harrah’s casino in each major casino jurisdiction and in many other places as well—Atlantic City, Laughlin, Lake Tahoe, Las Vegas, Reno; the states of Mississippi, Louisiana, Missouri, and Colorado; and New Zealand. Harrah’s operates many Native American casinos as well. Until the Hilton casino group (Park Place Gaming) and Caesars Casinos merged in 1999, Harrah’s was the biggest gambling company in the world. Harrah’s gambling revenues are well over $1 billion a year. Harrah’s markets to middle America and features many tour packages for its customers. The founding father of Harrah’s casinos started his gambling activities in Venice Beach, California. William F. Harrah was born in southern California in 1911. His father ran bingo halls and carnival gambling games in Venice Beach. Father and son discovered that gambling activities in a jurisdiction that really did not want gambling could be rather tenuous. The Depression years were also hard on them. They sought to practice their business activities elsewhere. When Nevada legalized casino gambling in 1931, it certainly appeared to be the place to go. Both Harrahs came to Reno in 1937, but by the time they did, young Bill had bought out his father’s interest in the business. Bill Harrah first opened a bingo parlor, but then turned to casinos. Bill Harrah had learned lessons in California that he applied in Reno,
lessons that the rest of the casino industry had to also learn if survival in a competitive world was desired. When others were operating down-market “joints” that sought to extract money from players any way they could, including cheating, Harrah made customer service a top priority. He also was the first to put carpets on the casino floors. He sought to make casinos more respectable by having windows to the outside and by having women dealers. He also took new measures to control all flows of money at a time when other properties were victims of skimming by employees and others. In 1955, Bill Harrah built a casino on the south shores of Lake Tahoe. He was warned that the location was too remote, but he took the chance that people would enjoy staying near the most beautiful lake in the Sierras. Harrah did find that the casino had a seasonal problem, as winter could restrict travel for all but those coming to the area to ski. In response to the problem, Bill Harrah developed a busing system to bring in players from all over California. This was an innovation that has now been imitated in almost all other U.S. jurisdictions. Bill Harrah was the sole owner of his property, and he mixed his private life into the business. He had been indulged by his father from the time he was a small child, and with the casino profits he continued to indulge himself. He was a playboy (he was married seven times), he built personal retreats, and he developed an exquisite collection of automobiles that he maintained as business expenses. As he became older, he neglected his properties,
Ho, Stanley | 319 and his excesses affected his bottom-line profits. In desperate need for funds, in 1971 he converted his personal empire into one of the first publicly traded corporate gambling properties. This gave him the funds to develop a high-rise tower at his Lake Tahoe casino. Every room in his tower had windows facing the lake and its surrounding mountains. His personal excesses hurt his company through the 1970s, however. Harrah’s associates tried to persuade him that he should sell his assets, but he steadfastly refused. Months after he died in 1979, his executive attorney, Mead Dixon, negotiated a deal to sell all of Harrah’s properties to Holiday Inn for $300 million. Much of the money was used to pay estate taxes. Although the price was considered
excessive at the time, Holiday Inn was able to realize over $100 million from selling Harrah’s car collection. A new management team led by Holiday Inn’s Michael Rose and Dixon introduced management controls and policies that emphasized both financial responsibility and property upgrades. Existing casinos in Las Vegas and Atlantic City that carried the Holiday Inn name changed their signs to carry the Harrah name, and the empire began to move into every major casino jurisdiction in the United States and many beyond the borders of the country. The Harrah’s Company became the largest gaming enterprise in the world at the beginning of the 21st century as the organization purchased the former properties of the Caesars empire.
HO, STANLEY Stanley Ho’s casinos account for onethird of the gross domestic product of Macau and provide 30 percent of the taxes to the former Portuguese colony. Ho was born on November 25, 1921, in Hong Kong. He was educated at the University of Hong Kong and afterwards joined a Japanese import-export firm when he was 22. He soon amassed a fortune by smuggling goods into Macau during World War II. After the War, Ho and his partners began acquiring businesses in Macau. In 1962, they were able to make a successful bid for the concession to run the casinos in Macau. The casino operations began to expand rapidly, growing from just one casino to six. Their company STDM soon took over other
betting activities, including horse racing, dog racing, jai alai, lotteries, and sports betting. By the time the Portuguese colony was transferred to China in 1999, Ho’s gaming businesses were responsible for 80 percent of the tax revenues. Under China, Ho was forced to bid again to have his casinos. He did so successfully, but his monopoly was broken as three concessions were shared with other investors, including Sheldon Adelson and Steven Wynn of Las Vegas. Ho also has controlled casinos in Portugal and North Korea. His son Lawrence and daughter Pansy are also active casino entrepreneurs, the latter partnering with MGM-Mirage in a new Macau casino.
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HOFFA, JIMMY James Riddle Hoffa became an essential part of the Las Vegas casino industry when he arranged the financing of several new properties in the late 1950s and early 1960s with the use of pension funds of the International Brotherhood of Teamsters. Hoffa was born in Brazil, Indiana, on Valentine’s Day in 1913. He was the son of a coal driller who died when Jimmy was seven years old. His mother soon moved the family to Detroit, where she secured employment in an automobile factory. Jimmy got his first job when he was eleven years old. Life was tough, and Hoffa responded to it with his fists, fighting and scrapping all the way. Through experiences in many hard jobs, Hoffa was drawn into the union movement. He organized a strike at a Kroger’s grocery store where he worked in the stockroom. That successful effort resulted in his first affiliation with the International Brotherhood of Teamsters (often referred to as the Teamsters union). He went on to work for the union, first in 1932 as a recruiter, then as a business agent, and soon as a leading organizer. In the mid-1930s, he became the president of Detroit Local 299. Hoffa rose in the Teamsters’ ranks, and in 1952 he became the chairman of the Michigan Conference of Teamsters. He joined in the efforts to help make David Beck the Teamsters’ president, and Hoffa got the vice presidency of the union as a result. David Beck was the first victim of the U.S. Senate’s McClellan Committee hearings on union corruption. It was revealed that Beck had misused the Teamsters’ pension funds, and he had to step down from the presidency in 1957.
Hoffa became union president. The McClellan Committee, with its counsel Robert Kennedy, never ceased its attacks on the Teamsters union, now making Hoffa its target of choice. An ongoing battle between Kennedy and Hoffa ensued, lasting for almost a decade. During his union presidency, the Teamsters union’s Central States Pension Fund became the leading source of funds for capital financing of Las Vegas casinos. Moe Dalitz turned to Hoffa for the money needed to build La Costa Country Club in California, the Sunrise Hospital in Las Vegas, and the Stardust Casino in Las Vegas. Hoffa financed the Dunes Casino through his personal attorney, Morris Shenker, and also the Landmark, the Four Queens, Aladdin, Circus Circus, and Caesars Palace. Caesars received the biggest Teamsters’ loans, over $20 million. The money was critical, as it came into Las Vegas at a time when organized crime interests tied to Meyer Lansky were pulling back from investments because they were coming under more and more scrutiny from federal investigators. The Hoffa pension fund money provided an interlude between Lansky capital and Howard Hughes capital financing. The Teamsters’ loans came at a price, even though interest rates were not high—actually quite the opposite. Through a variety of means, however, Hoffa reportedly received kickbacks and also access to casino operations. He could place his people in the casino, and he also could demand a piece of the action through different skimming-type mechanisms.
Hughes, Howard Although Hoffa lived a very modest middle-class lifestyle, the charges of corruption and misuse of funds came to rest at his doorstep. Robert Kennedy pursued a prosecution of Hoffa with a vigor that probably transcended notions of due process or adherence to constitutional liberties or values. After one unsuccessful prosecution in 1962, Hoffa was finally nailed with a conviction for tampering with the jury. In 1964, he was convicted again of misappropriating union funds. His appeals ran out, and in 1967 he stepped down from union office and went to prison for 58 months. President Nixon commuted Hoffa’s sentence in 1971 with a pardon decreeing
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that he could not hold union office again until 1980. In 1975, Hoffa was purportedly cooperating with federal authorities who were still investigating the misuse of Teamsters’ pension funds. Perhaps he was seeking to have his pardon changed so that he could reclaim the union presidency. That was not to be. On July 31, 1975, he disappeared. The presumption is that he was murdered, although his body was never recovered, and the crime has never been solved. In 1936, Hoffa married Josephine Poszywak. They had a daughter, born in 1938, and a son, James Hoffa Jr., in 1941. The son is now the president of the Teamsters union.
HUGHES, HOWARD More than any other individual, Howard Robard Hughes stamped the seal of legitimacy upon a Las Vegas casino industry that had been labeled as corrupt and Mob-invested in the general public mind. Hughes paved the way for corporate America to invest in gambling properties that had previously been controlled to a large degree by pension funds of the International Brotherhood of Teamsters and assorted underworld characters. Hughes did not necessarily transform Las Vegas from a profit center for organized crime into the favorite resort in the United States on purpose. Moreover, there were many unanticipated consequences of his drive to dominate Las Vegas gambling, not the least of which was the scandal that will go down in the history books as Watergate.
Hughes was born in Houston, Texas, in 1905. Four years later his father, Howard Hughes Sr., helped develop a drilling bit that could penetrate hard rocks with ease. The tool revolutionized oil drilling and made the Hughes family wealthy. At age 18, the younger Hughes became the majority stockholder of Hughes Tool Company when his father died in 1924. Having been warned by his father never to have partners, he immediately set plans into motion for acquiring all the stock in the company from his relatives. He also began to diversify his interests. He maintained a stake in mineral extraction in addition to developing experimental aircraft, producing movies, and designing military hardware. Very soon he became a multimillionaire and also a playboy working
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the Hollywood scene. For excitement he flew many of his experimental aircraft. In 1938, he flew around the world, setting various speed records. The downside of his flying came with several crashes. Perhaps the most serious one was in 1946, after which doctors expected him to die. They gave him excessive dosages of morphine to kill his pain, not thinking of consequences if he lived. He lived and developed a lifetime addiction to drugs. It is also suggested that his plane crashes caused many head injuries that left a mark on later behavior that would have to be called “bizarre,” to say the least. During the 1940s Hughes was a frequent visitor to Las Vegas, and several times prior to 1966 he had attempted to move his corporate interests to the desert. He purchased 28,000 acres of land on the west side of the city with the notion that the land would be used for aircraft development and testing. It remained undeveloped until the 1980s, when it became the essence of Summerlin, a residential expanse that filled as Las Vegas became the fastest-growing city in the United States. During the 1950s Hughes’s fortune approached $2 billion, and he became the principal owner of TransWorld-Airlines (TWA). Hughes hired Robert Maheu, a former Federal Bureau of Investigation agent, to be his chief business agent, and from 1957 on, Hughes became a recluse unwilling to meet any business associate on a face-toface basis. All his contacts with Maheu from 1957 to 1970 were by telephone or on note pads. In the early 1960s, Hughes relocated his operations to the Bahamas, but he still yearned to be in Las Vegas. On Thanksgiving Day 1966, he moved to town. Soon he was buying casinos. The 1960s had been hard on Las Vegas. Bobby Kennedy had pushed the
McClellan Committee of the U.S. Senate in its investigation of Teamsters union money in Las Vegas. As attorney general, Kennedy carried on ongoing probes into Mob activity in Las Vegas. No new casinos were being built because the Mob was fearful that the federal government might shut down gambling. Public corporations were precluded from owning casinos (unless every single stockholder was licensed), and legitimate lenders—banks and other institutional financial houses— would not touch the industry. Las Vegas was looking for a miracle, and here came Howard Robard Hughes—with money to spend. In May 1966, Hughes refused to appear before a congressional committee investigating aspects of the operations of TWA. To avoid having to appear in public, he willingly agreed to divest himself of all his holdings in the company—78 percent of the stock. He received $546.5 million for an investment that had originally cost him $80. For purposes of avoiding excessive taxation, he had to quickly reinvest the money. Las Vegas was waiting. Fiction and fact become mingled and confused as the story of Howard Hughes unwrapped in Las Vegas. Some say events just occurred; others see a masterful plan behind Hughes’s entry into the gambling community. In November 1966, Maheu rented the top two floors of the Desert Inn for Hughes’s living quarters. He was supposed to stay for 10 days, but after he entered his hotel suite, he stayed there for almost four years— until November 5, 1970. He may have been secretly taken out of the room on a few occasions, but no one outside a very small group of personal attendants saw him over these four years. A whole litany of strange behaviors, manias, phobias, delusions, and obsessions afflicted
Hughes, Howard | 323 Hughes during his Las Vegas stay, but crazy or not, he made an impact on the town. When Hughes refused to leave the Desert Inn after his 10-day stay, Maheu began to negotiate a deal with Moe Dalitz and the other owners of the property. On March 22, 1967, the parties agreed that Hughes would purchase the Desert Inn for $13.2 million. The licensing process for casino ownership entailed many hurdles. These included financial statements, personal statements, fingerprints, photographs, fees, and a personal appearance in front of the Gaming Control Board and the Nevada Gaming Commission. There was no way that Howard Hughes was going to endure such procedures. On the other hand, there was no way Nevada was going to allow Hughes to slip away. Governor Paul Laxalt and the gaming officials waived many requirements and allowed Maheu to appear on behalf of Hughes in the licensing hearing. The license was not opposed by anyone. Said board chairman Alan Arber, “After all, Mr. Hughes’ life and background are well known to this Board and he is considered highly qualified” (Garrison, 52–53). The truth was quite different. Neither Hughes nor anyone in his organization had any experience managing a gambling facility. Safely brought into the business, Hughes and the state of Nevada wanted more. In July 1967, Hughes purchased the Sands Hotel and Casino and 183 acres of land beside it for $14.6 million, and in September he acquired the Frontier. He quickly followed this with purchases of the smaller Castaways and Silver Slipper casinos. He also bought Harold’s Club in Reno. Then he set his sights on the Stardust and the Landmark. But by then, the federal government had set its sights on Hughes as well.
U.S. attorney general Ramsey Clark thought Hughes had bought enough. Clark contended that any further purchases would make Hughes a monopolistic owner on the Las Vegas Strip. Hughes did not like to be told no. Clark and U.S. President Lyndon Johnson were due to leave office soon, and so Hughes maneuvered to control the next president’s capacity to refuse his desires. In 1968, Hughes hired Larry O’Brien, a family friend and political confidant of the Kennedy family, to be on his legal team. O’Brien had also been in the Kennedy cabinet. Then Hughes gave Richard Nixon, Republican candidate for the presidency, a $100,000 campaign “contribution.” Some thought that the contribution could be considered a bribe. Hughes also gave Democratic candidate Hubert Humphrey a $50,000 “contribution” (Drosnin, 250). In 1960, Hughes had given Nixon’s brother a large loan that remained unpaid, and Nixon’s opponents had used the loan as a major campaign issue against Nixon. In 1968, Nixon was elected, and he promptly removed objections to Hughes’s purchases of more casinos. Hughes gave up his desire to purchase the Stardust, but he did finalize the purchase of the Landmark. In 1972, Nixon declared himself to be a candidate for reelection, except there was a little bug in his plans. Larry O’Brien was now the chairman of the Democratic National Committee. Nixon strongly suspected that O’Brien had information about the 1968 contribution (the alleged bribe)—as he was working for Hughes when it was made—and might use that information against Nixon. Nixon told his aides to find out what O’Brien knew and what his campaign plans were. The aides began to gather information from many sources. They decided to break into O’Brien’s office in the Watergate Hotel in
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Washington, D.C. The irony is that O’Brien could not raise the issue of the money, because Democratic candidate Humphrey had accepted a similar contribution. But Nixon did not know that—not in time. Hughes had brought down a president. It has been suggested that Hughes purchased the hotels he did because they surrounded the Desert Inn, and he wished to own every hotel he could see from his 10th-floor suite. Maheu suggested that the casinos purchased were on a list of casinos that Robert Kennedy suspected of being Mob establishments. The practical effect of the purchases was to give the United States the impression that Las Vegas was being cleaned up and that the organized crime elements were leaving town. That was not exactly true. A major change was in order, however. Even though Hughes had brought capital to the Las Vegas Strip, he had invested in existing properties; he did not build new ones, nor did he remodel and improve those he purchased. The Strip needed infusions of new capital for new casinos. The activity of Hughes had given the legitimate investment community a new perspective on Las Vegas. It could be a good place. Before Hughes left town for the Bahamas with his entourage on November 5, 1970 (firing Maheu in the
process), the state of Nevada had passed (in 1969) the Corporate Gaming Act, which allowed publicly traded corporations to have Nevada subsidiaries that could be licensed for casino ownership in the name of the principal stockholders— not all of the stockholders. As Hughes exited the state, Hilton came in—what Hughes started, others would finish. As Hughes was an absentee owner while living in his secluded 10th-floor suite, he was the same while he was in the Bahamas and elsewhere. His sanity was severely questioned, as he remained in seclusion for the rest of his life. Only once did he agree to meet with Nevada officials. That was in 1972 when rumors of his death caused concern. He agreed to meet the governor—Mike O’Callaghan—in London for a very brief session just to verify that he was alive. That he was, but not really very alive. He was in miserable physical shape; nonetheless his life continued until he was defeated by kidney failure in April 1976. References
Drosnin, Michael. 1985. Citizen Hughes. New York: Holt, Rinehart, and Winston. Garrison, Omar. 1970. Howard Hughes in Las Vegas. New York: Las Vegas. Las Vegas: Huntington Press. Maheu, Robert. Personal interview in Las Vegas, June 7, 2007.
JONES, “CANADA BILL” “Canada Bill” Jones (1820–1877) was the master of three-card monte in the middle years of the 19th century. Stories are told about characters in the gambling world, and some of the best are told about Canada Bill. When he was
circulating throughout the South during the post–Civil War years conning people with his monte games and looking for any action, he found a poker game. As he entered the game he was warned that it was a crooked game. He responded
Kennedy, Robert F. | 325 simply, “I know, but it is the only game in town.” Certainly the same story has been told about other gamblers. It was quite likely to be true about Canada Bill, however, who in his lifetime won millions of dollars on his own specialty game. He then turned around and lost the money gambling in other games, usually poker and faro games. Bill Jones was born in Yorkshire, England, to a family of gypsies. He was raised among fortunetellers and horse traders and thieves. He learned that the secret of living involved using con jobs. In his early twenties he moved to Canada, where he got his nickname. There he met his gambling mentor, Dick Cady, who taught him the sleight-ofhand operations of three-card monte, a card game that worked like the proverbial shell game. When Jones heard about the riverboats, he left the frozen tundra behind, becoming a man of the South. During the 1850s, he traveled the Mississippi River with his monte operation in a partnership with George Devol (see George Devol entry in Annotated Bibliography). Devol was a fighter. But Canada Bill was only 130 pounds and afraid of a fight. He knew how to get Devol to make a defensive stand as he led the escape from the “tight” situations. After touring the river for several years, he worked his scams on the new railroads in the United States. He actually proposed to one line that he be given a
monopoly concession for the train. He was denied the exclusive opportunity and had to travel with other gamblers—probably guaranteeing that he would not keep his winnings. Canada Bill was the best at threecard monte, as he could almost change a card as he was throwing it down to the table. In his later years he worked county fairs and the world fair, and also racetracks. He was unlike other professional gamblers of the era, as he did not dress to impress. Quite the opposite, he always appeared as the rube, unshaven, in rumpled oversized clothes, looking like a sucker ready to be taken. He often said that “suckers had no business with money, anyway” (Chafetz, 73). He was what he appeared to be. He died a pauper. After his funeral in Reading, Pennsylvania, in 1877, it was reported that while two gamblers were lowering the coffin into the ground, one said, “I’ll bet you my hundred against your fifty.” “On what?” said the other. “I’ll bet that he isn’t in the coffin.” He then related that Canada Bill had squeezed out of tighter boxes in his lifetime (Chafetz, 103). Indeed, he had gotten out of town ahead of his victims on more than several occasions. Reference
Chafetz, Henry. 1960. Play the Devil: A History of Gambling in the United States from 1492 to 1955. New York: Potter Publishers.
KENNEDY, ROBERT F. Robert F. Kennedy was a U.S. senator and attorney general. Robert Francis Kennedy, known as Bobby, was born on
November 20, 1925, in Massachusetts. He was the son of Ambassador Joseph Kennedy and the brother of President
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John F. Kennedy and U.S. Senator Edward Kennedy. Robert Kennedy graduated from Harvard University with a BA in 1948 and received his legal education at the University of Virginia, earning an LL B degree in 1951. After graduation he worked briefly in the U.S. Department of Justice before becoming a counsel in 1953 with a Senate committee investigating internal security, chaired by Senator Joseph McCarthy (R-Wisconsin). After the Democratic party secured the Senate majority in 1955, Kennedy became chief counsel of the Investigations Committee under the chairmanship of Senator John McClellan (DArkansas). In 1957, the committee became known as the Rackets Committee as it focused its attention on organized crime and illegal activity in labor unions. The first target of the investigations was the International Brotherhood of Teamsters (often referred to as the Teamsters union). Union president Dave Beck was implicated in personal corruption; he was subsequently tried, convicted, removed from office, and imprisoned. Then Kennedy went after Beck’s replacement, James Riddle (“Jimmy”) Hoffa. Kennedy was able to demonstrate Hoffa’s interactions with organized crime figures and illicit gambling activity. Kennedy’s work with the committee led to the 1959 passage of the Landrum-Griffin Act, which regulated financial activities of labor unions. The committee action also established Robert Kennedy’s reputation as a fighter against organized crime. That reputation was enhanced when he authored the bestselling book The Enemy Within (1960). In 1960, Kennedy demonstrated his political expertise as he managed John F. Kennedy’s successful campaign for the presidency of the United States. Bobby
Kennedy’s reward was his appointment to the office of attorney general in January 1961. He held the office until September 1964. He concentrated the energies of his office and his Department of Justice on civil rights issues and on organized crime. He continued his quest to bring down James Hoffa; however, he was frustrated in these endeavors. It was left to his successors to finally guide the prosecutions that resulted in the imprisonment of Hoffa. Attorney General Kennedy established an organized crime task force, and he pursued his objectives with prosecutions as well as with an agenda of new legislation. Three major bills dealing with illegal gambling were passed into law as a result of his efforts. These included the Federal Wire Act of 1961, the Travel Act of 1961, and the 1962 amendments to the Johnson Act (Gambling Devices Act), which expanded the prohibition of transportation of slot machines across state lines to include all gambling equipment. Congress also passed the Racketeer Influenced Corrupt Organizations Act (RICO) in 1961. Kennedy maintained his steady attacks on organized crime until late 1963 when his brother, President John Kennedy, was assassinated. There has been more than one set of rumors suggesting an organized crime connection to the assassination. One account (Davis 1988) suggests that organized crime had been quite influential in the president’s election and that crime figures maintained close relationships with the president and his father (who had been involved in bootlegging businesses decades before). Some feel that the attorney general’s vigorous attacks on Mob activity somehow represented a double cross by the president. After John Kennedy’s assassination, Robert Kennedy turned his energies
Kerkorian, Kirk | 327 toward passage of civil rights legislation. In 1964, he resigned the office of attorney general in order to successfully run for a U.S. Senate seat from New York State. In 1968, while he was running for the presidency, Robert F. Kennedy was assassinated in Los Angeles.
References
Davis, John. 1988. Mafia Kingfish: Carlos Marcellos and the Assassination of John F. Kennedy. New York: McGraw-Hill. Hersh, Seymour. 1997. The Darker Side of Camelot. Boston: Little, Brown. Kennedy, Robert. 1960. The Enemy Within. New York: Harper.
KERKORIAN, KIRK Three times one man built the largest hotel in the world. First it was the 1,512room International Hotel on Paradise Road in Las Vegas in 1969. (This is now the Las Vegas Hilton.) Next it was the 2,084-room MGM Grand on Flamingo Road at the Las Vegas Strip in 1973. (This is now Bally’s, which is also part of the Harrah’s Casino Group.) Then, in 1993, it was the second Las Vegas MGM Grand Hotel and casino—with theme park. This facility, at Tropicana and the Strip, with 5,009 rooms, was the first billion-dollar casino project in Las Vegas. These achievements alone would merit mention of the man behind the projects—Kirk Kerkorian—in any encyclopedia of gambling, but his story is more interesting than that of simply being a builder. Parts of his story make him sound like Howard Hughes, other parts like Steve Wynn, but he was really neither. He is unique in the annals of casino personalities. Kirk Kerkorian was born in Fresno, California, on June 6, 1917. His family moved to Los Angeles, where he had to contribute to their finances by selling newspapers at the age of nine and per-
forming whatever other work he could find. He had spoken only the Armenian language of his forefathers until he reached the streets of Los Angeles. Los Angeles taught him that life was to be a struggle, and he willing jumped into the flow of the activity. He drove trucks to carry produce from the San Joaquin Valley, he worked with logging operations in Sequoia National Park, and he was an amateur boxer who won 29 of his 33 fights. In 1939, he fell in love with flying, and within two years he had a commercial pilot’s license. He soon became a flight instructor, and at the first chance he joined the British Royal Air Force. He ferried bombers from Canada to England on one very dangerous mission after another. In one flight he set a speed record for his aircraft. After the war, his interest remained in the air. In 1945, he visited Las Vegas, bought a singleengine Cessna, and went into the charter business. He would fly into Las Vegas almost daily. In 1947, he purchased the Los Angeles Air Service. Soon he went into the business of refurbishing planes and reselling them. He renamed his
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company Trans International Airlines and went into the passenger service business in 1959. His business continued to expand, and he would spend much of his free time in Las Vegas at the casinos. Kerkorian always kept his eyes open for deals. In 1962, he was able to purchase the 80 acres across from the Flamingo on the Las Vegas Strip. By consolidating other pieces of land, he was able to create the parcel of property that Jay Sarno purchased in order to build Caesars Palace. Kerkorian also bought 82 acres of land on Paradise Road in 1967. The same year he was able to purchase the Flamingo Hotel for $12.5 million. In 1968, he sold Trans International Airlines for $104 million. The sale gave him the resources for his first major project, the International. He invested $16.6 million of his own money in the $80 million facility. He took the properties public in 1969 when the International opened, featuring performers such as Barbra Streisand, Ike and Tina Turner, and Elvis Presley. Yet the Securities and Exchange Commission did not allow him to sell sufficient shares of stock to pay off debts on this and other projects in which he was involved. He felt that he had to sell the Flamingo and International in order to satisfy his business obligations. Hilton took over the two hotel casinos in 1970 and 1971, but Kerkorian was not out of town for long. He started out by buying a controlling interest in Western Airlines, and he began buying stock in a failing movie company called MGM Grand. He pushed the company toward diversifying into resort hotels. Their first project was the MGM Grand Hotel Casino in Las Vegas, named after the 1932 film Grand Hotel. The hotel opened on July 5, 1973, with a 1,200-seat show room, a shopping arcade, a movie
theater featuring classic MGM films, and a jai alai fronton. In 1976, Kerkorian sold a large block of Western Airlines stock and began a new hotel-casino in Reno. In 1978, the $131 million MGM Grand–Reno opened, with the largest casino floor in the world and a 2,000-room tower—making it Reno’s largest hotel. Disaster struck the MGM Grand in Las Vegas on November 20, 1980. A fire that started in an electrical panel in a kitchen quickly shot through the casino area, killing a score of players and employees. When the fire reached the hotel lobby, it was knocked down by the sprinkler system. A massive smoke cloud was able to rise up stairwell and elevator shafts, however, before it was trapped on the upper floors. There the smoke penetrated guest rooms, killing dozens more. In all, 87 persons perished. Although the tragedy was devastating, Kerkorian quickly decided he would rebuild. By the end of 1981, the MGM was operating at full force. In 1986, however, Kerkorian walked away from his two properties, the Las Vegas MGM and the Reno MGM, selling them to Bally’s for $594 million. Subsequently Bally’s Reno was sold to Hilton, and in turn Hilton bought all of Bally’s, so both properties—like the International before—have become part of Hilton’s, now part of Harrah’s. Kirk Kerkorian could not stay away from Las Vegas gambling for long. Once again, he began to plan. One plan to take control of Chrysler Corporation fell short of its goal, although Kerkorian became the largest stockholder in the automotive giant. His other plan led to the creation of the world’s largest hotel and casino floor (at the time). His 5,009-room colossus, also called MGM Grand (he had held on to the right to the name), featured a 330acre theme park, a health club, eight
Kerzner, Sol | 329 restaurants, and a 15,000-seat arena where boxer Mike Tyson performed on many occasions (some notable, some infamous). Barbra Streisand came out of a 20-year moratorium on personal concerts to perform there as well for the grand opening in 1993. When Kerkorian opened the International, he included a youth hostel in the facility. Later the Hilton had a youth recreation area in the facility. His 1993 MGM Grand was heralded as a casino for families with children. It had a Dorothy and the Wizard of Oz theme, with an Emerald City and a Yellow Brick Road. The word went out that Las Vegas was a place to bring children. Within a very short time, Kerkorian and the MGM management realized that children want two things from their parents—time and money. Both ways the casino loses. Kerkorian has backed off the family theme, and so has Las Vegas. The theme park at the MGM Grand has been consistently downsized, and plans have been made for expanding convention space and also for developing more rooms for prosperous gambling patrons.
Kerkorian, in the meantime, keeps moving forward, always seeking new business deals. In 2000, he failed in an effort to take over Chrysler Motors, but he did succeed in a takeover of Steve Wynn’s Mirage Resorts, with a stock purchase for $6.6 billion. In the first decade of the new century, as majority owner of the new MGM-Mirage company, Kerkorian kept his eye on expansion. In 2004, the company purchased Mandalay Resorts (formerly Circus Circus) and thus acquired a majority of the hotel rooms on the Las Vegas Strip. These were added to their holdings in Atlantic City, Detroit, Mississippi, and Illinois. MGM-Mirage also won permission to build a casino in Macau, opening their property there in December 2007. Their biggest venture was the CityCenter project for the Las Vegas Strip. The first parts of the project were due to open in late 2009. CityCenter involves six entities, including hotels, casinos, condo facilities, entertainment and shopping centers. The $10 billion building complex is the largest private building project in the world. It is being financed as a joint venture with a government corporation from Dubai.
KERZNER, SOL Solomon Kerzner, a.k.a. “The Sun King,” was born in Johannesburg, South Africa, on August 23, 1935. While still in his twenties he built his first hotel in Durbin. He then took advantage of two South African laws. The first law banned all gambling. The second one, passed in
1976, created four “homelands” for the indigenous Black population. The homelands were given a degree of independence, which included the power to allow casino gambling. Kerzner jumped at a chance to gain a monopoly hold on casinos in the homelands. In 1977, he
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built his first casinos in Mmabatho, the capital city of Bophuthatswana. In 1979, he followed with his massive Sun City resort complex, built on the model of a Las Vegas resort and located only 100 miles from Johannesburg. The resort complex offered restaurants, disco nightclubs, boxing matches, and top entertainers. He continued to expand his line of casinos, and by the time South Africa reformed its government and instituted integration and abolished the homelands, Kerzner controlled 19 casinos in southern Africa. However, Kerzner saw the “writing on the wall,” as he knew the new South
Africa would have competing casinos in urban areas. Therefore he divested himself of his southern Africa holdings and relocated his interests to the Bahamas. In 1994, he acquired Merv Griffin’s Resorts International in the Bahamas. He soon built the new Atlantis, and later took over Griffin’s Atlantic City casino. He sold the Atlantic City property in 2001. Before that, in 1996, Kerzner built the Native American Mohegan Sun casino in Connecticut. In 2004, Kerzner transferred control over all his casinos to his son Butch. The same year he was named corporate Hotelier of the Year by Hotels Magazine.
LANSKY, MEYER In 1902, Meyer Lansky was born Meyer Suchowljansky in Grodno, a small city in a region that has been—at different times—part of Russia, Poland, and Germany. The mostly Jewish community was confronted by pogroms conducted by Czarist Russia, and Meyer’s father fled to the United States in 1909. When Meyer was about 10 years old, he came to the United States with the rest of his family. They all settled in a low-rent neighborhood in Brooklyn, New York. From these humble beginnings in the tenements, Meyer Lansky rose to become the “godfather” of a national crime syndicate, a principal in an organization called “Murder, Incorporated,” and the person recognized as the financial director of Mob activity in the Western Hemisphere.
Much of the financial activity conducted by Lansky concerned money used for the establishment of casinos—both legal and illegal—and also money taken out of the profits of these casinos. Meyer and his brother, Jake, who became involved in many of Meyer’s activities, learned about crime on the streets of Brooklyn. Lansky was also an excellent student, with a mind finely tuned for mathematical skills. He took a liking to the gambling rackets he observed on his neighborhood streets, because the games and scams conducted by various sharps and gangsters had a certain mathematical quality at their core. He also learned about the psychology of gambling and how the activity could prey upon the gullibility of players. Lansky also learned that street life had its violent side. While still a teenager,
Lansky, Meyer | 331 he intervened to stop another boy he had never met from shooting a fellow craps player. The aggressive boy was Benjamin Siegel. There on the streets, in the middle of what could have been a violent episode that could have ended what became a violent career, Lansky and Siegel (later to be known as “Bugsy”) became very close friends. They became partners in crime until the end—that is, Siegel’s end. Lansky was able to control Siegel’s temper as no one else could, and he was also able to direct Siegel’s penchant for violence. The two shared a similar background on the streets. When Prohibition began in 1921, they were prepared to be business partners. Together Lansky and Siegel operated bootlegging activities. Bootlegging also brought Lansky into contact with Charlie “Lucky” Luciano. As their imbibing customers also craved gambling, their businesses were expanded. Liquor, betting, and wagering went together. With regard to gambling, Lansky was different from other mobsters running gambling joints. The others had proclivities to cheat customers, but Lansky knew the nature of the games. You did not have to cheat to make money. The odds favored the house, and all the operator needed was to have a certain volume of activity and to make sure that players were not cheating the house. Lansky could handle the numbers of customers he needed, and the numbers involved in determining the odds of each game. His mind was a calculator that allowed him to play it straight with the customers—and with his partners. But his operations also had rivals, and he cooperated with Luciano, Siegel, and others in consolidating control over their business enterprises by using violence. When Prohibition ended on December 5, 1933, gambling became the major
business interest for Lansky and many of his associates. Lansky became involved with gambling facilities in Saratoga Springs, New York; New York City; New Orleans; Omaha; and Miami. He also formed alliances with operations in Arkansas and Texas. In 1938, Cuban dictator Fulgencio Batista begged Lansky to come to the island and establish some honesty in their gambling casinos. The dealers were cheating the customers, and they were also robbing the dictator blind. He wanted his share. Lansky agreed to give him $3 million plus 50 percent of the profits from the casino. True to his word, Lansky cleaned up the operations. Later he took his skills for running an “honest” game for illicit operators to Haiti, the Bahamas, and London’s Colony Club. Perhaps Meyer Lansky’s greatest legacy in gaming was found in Las Vegas. There he established the Mob’s reputation for running honest games—albeit on behalf of mobsters. Lansky became a silent partner in the El Cortez in 1945. Soon his syndicate sold the property for a profit (they demonstrated it could make a profit), and they reinvested the money in the construction of the Flamingo Hotel and Casino on the Las Vegas Strip, six miles from the established casino area in downtown Las Vegas on Fremont Street. Bugsy Siegel was given the primary responsibilities for finishing the project. Siegel completed the job on time but not on budget. When the Flamingo opened in December 1946, it began to lose money. Lansky and his partners felt that Siegel had siphoned off much of the construction overruns as well as the operating revenues and put them into his own pockets—or into Swiss bank accounts. In June 1947, Siegel was murdered (by person or persons unknown) in the Beverly Hills apartment of his girlfriend. Soon
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afterwards the Flamingo was returning good profits under the operating hands of other Lansky associates. Lansky’s presence in Las Vegas persisted through the 1960s, as he was a silent partner in many gambling houses. It was said that he developed and perfected the art of skimming in order to get his share of the profits into his own pockets. A typical skimming device was to give large amounts of credit to players on gambling junkets. The players would then repay their loans to Lansky’s associates, and not the casino, which would write them off as bad debts. It was alleged that Meyer Lansky skimmed $36 million from the Flamingo over an eightyear period. He was also alleged to have taken portions of the profits from the Sands, Fremont, Horseshoe, Desert Inn, and Stardust through similar skimming scams. Lansky also availed himself of large sums of money by taking a finder’s fee when the Flamingo Casino Hotel was sold to Kirk Kerkorian in 1968. In 1970, Lansky started an abortive campaign to legalize casinos in Miami Beach, where he had a residence. The year was not a good one for Lansky, as he was charged with tax evasion in federal court. He escaped prosecution by fleeing to Israel. There he sought
citizenship under the Law of Return, which offered asylum to any person with a Jewish mother. As a result of considerable international as well as domestic pressure, he was denied Israeli citizenship and was exiled from Israel in November 1972. Back in the United States, he had to face tax charges and skimming charges, as well as contempt of court charges for fleeing prosecution. He dodged these charges at first because the court recognized he was in ailing health. Then, in 1974, after he had undergone heart surgery, his case was brought before federal judge Roger Foley in Las Vegas. Foley dismissed all charges. The U.S. Justice Department appealed the judge’s action but could not get it overturned. Lansky was free and in the United States. But he was old and in ill health, and his family was in considerable turmoil. Although some sources suggested that he was a wealthy man—with resources between $100 and $300 million—he was not. His resources were depleted as he lived out his last years alone and with very few assets. He was estranged from his daughter, and one handicapped son died in abject poverty. Perhaps the longest reign of an American “godfather” ended with little notice when he died in 1983.
LAUGHLIN, DON, AND LAUGHLIN, NEVADA The post office said if he wanted delivery service he had to give a name to the town. And so in 1970, Laughlin,
Nevada, was added to the map. Don Laughlin had moved to the “community,” if it could be called that,
Laughlin, Don, and Laughlin, Nevada | 333 four years before. He had been looking for a place to put a gambling hall, and he found a patch of land at the extreme south end of the state, near Davis Dam and across the Colorado River from a small town called Bullhead City, Arizona. Laughlin had run a small casino called the 101 Club in North Las Vegas for five years before he sold it in 1964 for $165,000. That was his stake as he entered the barren desert 100 miles south of Las Vegas. Don Laughlin did not come to Nevada as an amateur in the gambling business. He was born and raised in Owatonna, Minnesota, where he lived throughout the 1930s and 1940s. There he saw gambling machines and other paraphernalia and instantly found them fascinating. As a teenager just beginning high school, he somehow ordered a slot machine from a mail-order catalog and was able to place it in a local club. Using profits from the machine, he bought more machines, and soon he ran a route of machines, punchboards, and pull tabs. Of course, all of this was illegal. He was forced to leave school because of his activity, but he did not mind, as he was making very good money for the time. It was not until 1952, following the work of the Kefauver Committee, that Minnesota cracked down on this illegal activity. With the passage of the Gambling Devices Act of 1951 (the Johnson Act), manufacturers could not easily ship gambling machines into the state. Laughlin knew there had to be better places to ply his trade. He vacationed in Las Vegas and upon seeing the city he quickly repeated the words of Brigham Young: “This is the place.” In his twenties he worked in casinos and bars and then purchased his
own beer and wine house. He added slot machines. His modest success allowed him to have funds to buy the 101 Club. In Laughlin, Don Laughlin acquired an eight-room motel, which became the basis for expansion. He called his resort the Riverside. By 1972, it had 48 rooms and a casino. Eventually the Riverside grew to 1,400 rooms and included a recreational vehicle (RV) park with 800 spaces. Today, the Riverside is but one of 10 casino hotels in a community having 11,000 rooms. Certainly Laughlin was gambling’s boomtown of the 1980s as Harrah’s, the Hilton, Circus Circus, Ramada (Tropicana), and the Golden Nugget all built there. In the 1990s business fell off as Native American casinos in both California and Arizona picked off customers on their way to the river resort. Laughlin has also been hurt by large casinos in Las Vegas and by the fact that commercial air travel to the town is very limited. The essential market for the town is drive-in traffic from southern California and the Phoenix area as well as a steady stream of senior citizens from all over the United States and Canada. Laughlin features many RV parks near all of its resorts as well as the most inexpensive hotel rooms in a gambling resort in North America. The casinos of Laughlin, Nevada, employ 9,677 people. In 2007, they achieved gaming revenues of $625 million, and other revenues of $325 million. Don Laughlin continues to be a booster for the gambling town, seeking to have events that will attract both younger and older patrons. Country music artists and motorcycle rallies are always part of the fare.
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MALOOF, GEORGE Over the past decade, George Maloof has emerged as the leading new entrepreneur in the Las Vegas casino industry. He has given Las Vegas a fresh energy with a casino property, the Palms Resort, which appeals to young players from professional sports and the entertainment industry. He has also demonstrated a spirit of looking to the future and building even when others are mired in doubts and regrets about hard economic times. After the 9-11 disasters severely affected Las Vegas tourism, he gave the order to keep building the Palms. In 2008, as the U.S. economy hit new lows and other corporations began to scrap plans for future projects, he gave the orders to continue work on a new tower at the Palms. With established entrepreneur Steve Wynn as a Las Vegas soul mate of sorts, the two kept faith with the spirit of “the gambler” as they looked only to the future and their “next bet.” George Maloof was born in Albuquerque, New Mexico, in 1964. His father, Lebanese-born George Sr., operated the Coors beer distributorship for the state. The Maloof family soon branched out with new investments in both hotel and gaming. With his brothers and his mother, George Jr. turned his eyes to Las Vegas. George attended the University of Nevada, Las Vegas, majoring in hotel management and participating on the Running Rebels football team. It was off-campus Las Vegas that gave George his real education. He constantly studied the operations of the casinos while he was a student. After graduation
in 1987, he persuaded his family to invest in their first casino in Central City, Colorado. Soon afterwards, he returned to Las Vegas and in 1994 purchased the land to build the Fiesta Casino in northwest Las Vegas. A small 35,000-squarefoot casino facility constantly expanded after the doors opened. The Fiesta Casino became the top casino revenue producer on a per-square-foot basis in the state of Nevada. By 2000, it offered 75,000 square feet of gaming space. The Fiesta was then sold, and the funds thus secured (more than $185 million) became the basic investment for construction of the Palms. That property was completed at the end of 2001. It was an instant winner as celebrities flocked to the casino. The Maloof family also ventured into other entertainment venues, one of which was pro basketball. They purchased the Sacramento Kings and Monarchs basketball teams of the NBA and WNBA. Because of this ownership, the Las Vegas casino was not allowed to take wagers on pro basketball games. For this reason the Palm became a big draw for professional basketball players, who could freely gamble at the resort with no fear of league officials or others worrying that they were betting on their own games. The Maloofs have also invested heavily in the music and motion picture business, giving them access to the stars of these industries. Maloof was able to establish several clubs in his facility, one of which is the Playboy Club—the first Playboy Club to open in two decades.
Morrissey, Jack | 335
MORRISSEY, JACK Jack Morrissey (1831–1878) was born in Ireland. His family moved to Troy, New York, when he was three years old. It was not long before the small boy became a man larger than life. In Troy he was a gang fighter, gaining the nickname “Old Smoke” from a barroom brawl in which he and his adversary knocked over a stove. They finished their “match” on the floor among burning coals. When Morrissey rose up as the winner, his hair and clothing were on fire. Soon afterward, “Old Smoke” was fighting according to the rules of professional boxing. Morrissey sought a fortune by heading West during the California Gold Rush in the 1840s. The nuggets he got, however, were the result of an arranged prizefight. He performed so well that he was recruited back to the East Coast, where he participated in and won a heavyweight championship match. There is no record of a defense, so he probably retired as the undefeated champ. He was only 22 at the time, but there was real money to be made, in politics, in the saloon business, and in gambling. He opened a dancing and gambling joint in New York in 1852, and he used it as a staging point for political activity. In New York, he became an important player in the Tammany political machine, as the organization needed tough characters to monitor their ballot-stuffing activities and to keep opponents at bay. Although an Irishman, Morrissey was their man, and he often led fights against immigrant opponents—often other Irishmen. Through his alliances in politics, Morrissey served two terms in the U.S.
House of Representatives. He is the only heavyweight boxing champion to have served in the U.S. Congress. While not exactly a legislative leader, he would occasionally make a fiery speech on the House floor. There he would rant and rave and challenge any 10 of his political opponents to fight him at a single time. In the meantime, Morrissey was attracted to the racing scene. In the 1860s, he organized the first thoroughbred races at Saratoga, New York, and he built the track that is still in use today. Morrissey wanted to achieve the high social status of those he saw in Saratoga, and he went after it. He upgraded the quality of gambling action at the resort by building the Saratoga Club House, the plushest casino in the United States at the time. He had only two rules for his house: no residents of Saratoga could gamble, and no women were permitted in the gambling saloons. Women, however, could come to the restaurants and the other entertainment areas. It is reported that more than 25,000 women came into the Saratoga Club House each season (Chafetz, 285–286). For a dozen years the Saratoga Club House was the national champion casino. Through it all Morrissey smoked 20 cigars a day and led a very fast, tough life to the end. In 1878, at the age of 47, he had worn his body out, and when he was hit by a heavy cold, the champ was out for the count. Reference
Chafetz, Henry. 1960. Play the Devil: A History of Gambling in the United States from 1492 to 1955. New York: Potter Publishers, 271–296.
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MOSS, JOHNNY Johnny Moss, superb gamester, gambler, and world champion of poker, was born in 1907 in a poor Texas town. Eventually his family drifted into Dallas when their economic condition did not improve much. At eight years old Johnny quit school and began selling newspapers. At this time he also met his lifelong friend, Benny Binion. Together they learned games, and they began their careers as players. By the time Johnny Moss was 15, he was making a living at dice. Soon he was wandering around Texas playing games and learning games. In West Texas he also worked on a ranch. One day he rode his horse by a golf course and saw two hackers betting as they played. He figured, “What folks are betting on, you learn to play, that’s all.” So he learned to play golf. He learned so well that years later he played a round of golf at the Desert Inn for a $100,000 stake. He beat 80, shooting 79, with irons only. At an earlier time, he had won a $5,000 bet that he could shoot 9 below 45 with only a four iron. Johnny also learned to bowl. But these were really just side games. An automobile accident left him unable to compete in physical activities at the level that a hustler must perform in order to win. He turned to his real game—poker. But still there were physical dangers. “To be a professional gambler,” he
related, not only means “you have to know how to play the games, [but also] you have to keep your eyes open for two dangers, the hijackers and the law” (Bradshaw, 165). But that was before the big action moved to Las Vegas and was held under the big tops of the legal casinos. In 1949, Nick the Greek Dandolos came to Las Vegas looking for a game. Benny Binion, of the Horseshoe casino, called his friend Johnny Moss in Texas and suggested they have a one-on-one match in his casino. It was the first world championship poker match, and it lasted five months before Nick the Greek threw in his cards and walked away. Twenty-one years later, the formal World Series of Poker began. Johnny Moss won it three times in the 1970s. Moss won the first tournament and played in every one until 1995. In his later years, he played regularly, but not for the big stakes that had previously driven him. For a while, he was the poker room manager at the Aladdin Hotel. But mostly he traveled back and forth between Las Vegas and his home in Odessa, Texas. He died there at the age of 88, in 1995. Reference
Bradshaw, Joe. 1975. Fast Company. New York: Harper Magazine Press.
Rose, I. Nelson | 337
PENDLETON, EDWARD Edward Pendleton was a 19th-century gambling service provider for political leaders in the United States. To get an idea of what he provided, just suppose that the mid-1990s proposal for a legalized casino within the jurisdiction of the District of Columbia had passed. Imagine that congressmen, cabinet members, Supreme Court justices, maybe the president himself, could come to the casino and be wined and dined, then offered credit for gambling at the tables. Imagine lobbyists circulating within the facility the day before a major vote in Congress or a major decision by the court. Imagine the opportunities to buy favors, to line the pockets of the mighty in exchange for policy outcomes. Well, it is not necessary to imagine. You need only read a history of Edward Pendleton and his Palace of Fortune located within walking distance of the houses of government in the District of Columbia through the 1830s, 1840s, and 1850s. The facility at 14th and Pennsylvania Avenue, two blocks from the White House, became the favorite of the ruling classes. The president of the United States, James Buchanan, was a regular at the faro bank. The nation’s
most important policymakers would wager at Pendleton’s faro bank and inevitably lose. They would then become indebted to the casino owner. He, of course, was a lobbyist. Actually, win or lose, he came out ahead. It is reported that in the 26 years that Pendleton ran the Palace of Fortune he was responsible for the passage of hundreds of bills, most of which were private bills providing favors for selected citizens. The casino was extremely luxurious, as the owner became a very rich man. The casino was also the meeting place where abolitionists and slave-owning senators could come together on neutral ground. Many of the compromises that kept the Civil War from erupting until 1861 may have been reached over the tables of the Palace. Pendleton married the daughter of one of the leading architects of the District of Columbia. The couple became a dominant part of the social scene, well respected as many other gamblers in other venues were not. When Edward Pendleton died in 1858 at the age of 68, his funeral was attended by the president and most leaders of Congress.
ROSE, I. NELSON Professor I. Nelson Rose is internationally recognized as a leading scholar of gambling law. He is a Distinguished
Senior Professor at Whittier Law School in California and a Visiting Professor at the University of Macau. He completed
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his undergraduate education at UCLA, and he received his law degree from Harvard. In 1979, Rose published a major article in the Fordham Law Review that traced American gambling policy through three waves: the Colonial and Revolutionary era, the Post–Civil War era, and the Modern era, commencing with the establishment of the New Hampshire lottery in 1964. In 1986, he published the book Gambling and the Law. He has also coauthored Blackjack and the Law (1998), Internet Gaming Law (1st edition, 2005; 2nd edition, 2009), and Gaming Law: Cases and Materials (2003). He shares his expertise through an internationally syndicated column with his trademarked title, “Gambling and the Law.” He is co-editor-in-chief of the Gaming Law Review. Rose has been a consultant to industry and governments, including international corporations; players;
major law firms; licensed casinos; lotteries; Indian tribes; the city of Windsor, Ontario; the states of Arizona, California, Delaware, Florida, Illinois, Michigan, New Jersey, Texas; and, the federal governments of Canada, Mexico, and the United States. He has testified as an expert witness in administrative, civil, and criminal cases throughout the United States and in Australia and New Zealand, including the first tribunal on gaming issues held under the North American Free Trade Agreement (NAFTA). He has taught classes on gaming law to the FBI, at the University of Ljubljana in Slovenia, Sun Yat-sen University in China, the Universidad de Cantabria in Spain, Université de Toulouse in France, and as a Visiting Scholar for the University of Nevada–Reno’s Institute for the Study of Gambling and Commercial Gaming.
ROTHSTEIN, ARNOLD Arnold Rothstein (1882–1928) represents a great transition in the history of gambling in the United States. He took gambling enterprise from being an entrepreneurial activity of individuals operating at the edge of the law to becoming a major industry centrally controlled by criminal elements. In the process, he established a reputation for being a man of his word and a dominant high-stakes player. He defeated Nick the Greek Dandolos in a dice game with stakes of $600,000. Rothstein owned several
casinos, and he was the financial linchpin who held together the ring that fixed the 1919 World Series. He also developed the layoff system for bookies across the country. His transitional role coincided with the coming of national Prohibition, which, of course, provided great incentives for centralized Mob activities. Arnold Rothstein was born in 1882, the son of Arthur Rothstein. His father was a successful merchant. Although he wanted Arnold to follow in his footsteps,
Rothstein, Arnold | 339 it was not to be. Arnold loved games, and he also loved to play. In 1909, Arnold got married in Saratoga, New York, during the racing season. He actually used his ring and his wife’s jewelry as collateral for his bets on his wedding night. Compulsive gamblers say that gambling is the most powerful of life’s urges, and whatever is in second place cannot even compete. Rothstein coveted the lifestyle he found at Saratoga, and he vowed (some vows are taken seriously) that he would come back in a role other than a tourist player. Rothstein started playing harder and harder in New York City and also on ocean liners. Then he started running the games. Before he was 30, he had gambling halls in the city, and soon he was planning his return to Saratoga. In Saratoga he created and opened the Brook, a nightclub with gambling. He began to restore an aura that Richard Canfield had established in the first decade of the century. Rothstein later acquired the Spa casino, and he invited Meyer Lansky and Lucky Luciano to be operators of his games. Other figures who emerged as leading mobsters and propelled the Mob’s gambling activity toward the Las Vegas Strip were his friends—Frank Costello, Dutch Schultz, Waxey Gordon, and Jack “Legs” Diamond. Rothstein had a stable of horses, and he became very active in bookmaking— for races and other sports events. At a casual meeting of other bookies, one remarked that he had passed up a lot of action recently because too many bets were on one side of the proposition, and he had to control his risks. Rothstein told him if that happened again to call him, and he would cover the action and thereby help the bookie balance his books—for a
small percentage. Rothstein’s headquarters suddenly became the center of sports and race betting in the United States. Layoffs came from Rothstein. (Layoffs occur when the clients of minor bookies bet too heavily in favor of one team. The minor bookies seek out major players, such as the Rothsteins, in order to spread out their risk—that is, lay off some of their bets with a bigger bookie.) The central headquarters also became the source of odds for sports gambling. From such a position of power and influence in sports betting, Rothstein became involved in the most notorious sports scandal of the 20th century. A Boston bookie called him because some players on the Chicago White Sox had requested $80,000 to throw the 1919 World Series in which they were playing the underdog Cincinnati Reds. Definitive facts do not exist to say for sure if Rothstein provided all or part of the $80,000. Many writers think he did. For sure he gambled heavily that the Cincinnati team would win. He took hundreds of thousands of dollars in gambling wins on the series. The fix held. Revelations of the fix were not made public for a year. The subsequent response was for major leagues (especially the baseball leagues) to establish strict rules governing betting by players. Owners were treated differently. Neither players nor owners, however, were ever to bet on games involving their own teams. Rape, drug sales, and even murder were lesser crimes compared to this serious matter. Players involved in the 1919 scandal were banned forever from baseball, just as has been Pete Rose for his alleged bets that his team would win games in the 1980s. (The name of the greatest hitter in the history of the sport is not found in
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the Hall of Fame because of transgressions that violate the rules that arose from the 1919 scandal.) Rothstein’s days as a leading hitter came early in his life. Actually, there were not many days later in his life. Although he had been considered a man of integrity, he welshed on gambling debts stemming
from a game in 1928 in which he lost $340,000. He refused to pay because he thought the game had been rigged. A few weeks after refusing to pay, he was found with a bullet in his side. He knew enough of the code of honor not to squeal on his assailant in the day or so he lingered before he died. He was only 46.
SAWYER, GRANT Grant Sawyer came to the governorship of the state of Nevada somewhat accidentally, but once in office he set about his job with defined purpose. During his eight years in office, Sawyer directed the restructuring of gambling regulation in the state, defended the sovereignty of the state against an abusive federal Justice Department, championed integration of gambling casinos, and championed civil liberties for Nevada citizens. On December 14, 1918, Grant Sawyer was born in Twin Falls, Idaho. His parents were doctors, but they divorced when he was very young. He remained with his mother and a stepfather in Idaho. The home was staunchly Baptist, and young Grant was encouraged to go to Linfield College in Oregon. At the Baptist college he gained a love for history and political science. He felt that the social rules imposed by the school were too strict for his tastes, however, so he moved to Nevada where he could be near his father (who had moved to Fallon) and attend the University of Nevada campus at Reno. In Reno he became plugged into Nevada politics. After graduation he won the sponsorship
of U.S. Senator Pat McCarran and went to Washington, D.C., with a job at the U.S. Capitol. He also attained a spot at the George Washington University Law School. His stint in law school was interrupted by World War II service in the Pacific. He finished legal studies at Georgetown Law School and then returned to Nevada and politics. Although he was certainly expected to be a McCarran loyalist, McCarran’s very conservative politics did not suit Sawyer—just as a Baptist college that banned dancing had not suited him. McCarran was allied with Senator Joseph McCarthy and his communist witch hunts, and Sawyer simply disagreed with those politics. But national policy was not that important to his first political jobs. He moved to Elko, Nevada, where political opportunities were open. He became active in the Democratic party and was elected to the post of district attorney. In 1956, he sought a post on the University of Nevada Board of Regents. Although he was not successful in the election, he received an appointment when the size of the board was increased. In 1958, he decided to seek statewide
Sawyer, Grant | 341 office. His father urged him to seek the attorney general post, as the position was being vacated by the incumbent, who was planning to run for governor. That man was the very conservative Harvey Dickerson, a protégé of the late Senator McCarran. On an impulse, however, Sawyer filed to be a candidate for governor. His political sense was right. The Democratic Party in the state had turned away from McCarran conservatism, and Sawyer was a much more dynamic candidate than Dickerson could hope to be. Sawyer won the primary and then faced the very popular Republican Governor Charles Russell. Russell was finishing his second term in office, however, and Nevada had never elected a governor to serve three terms. Besides, 1958 was a good year for Democrats everywhere. Sawyer was elected governor by a small margin. Sawyer immediately put together a legislative package for reforms in gambling. His bill called for the creation of a Nevada Gaming Commission to replace the state taxation commission as the “supreme” gaming regulatory agency. The Gaming Control Board would then report to the commission. Members of both the commission and the board had to be nonpartisan and not involved in any politics. The legislation passed. At Sawyer’s direction the commission created a black book, officially called the Book of Excluded Persons. Sawyer was very aware of the work of the McClellan Senate committee and its attacks on racketeering in gambling. He knew that federal officials were looking at Nevada, and he wanted to make sure that the federal government knew that state officials did not want organized crime interests to play an active role in casino gambling. The black book included a list of notori-
ous persons who would not be allowed to set foot in any casino property in the state. Sawyer was a strong supporter of Senator John F. Kennedy in the nomination campaign and in the presidential election of 1960. He was excited to see Kennedy inaugurated and was happy to see Robert (Bobby) Kennedy selected as attorney general. Sawyer had reason to believe that they understood Nevada and that they would support his efforts to keep the state’s gambling industry clean. It was not very long, however, before Robert Kennedy put Nevada in his sights and aimed to destroy gambling. Robert Kennedy revealed to the state attorney general a plan to deputize all 56 assistant attorneys general in Nevada as federal assistant attorneys general. Then Kennedy was going to conduct a simultaneous raid on the cages of all the casinos in the state. Enraged by what he saw as a violation of civil liberties, Sawyer was on the next plane to Washington, D.C., as soon as the Nevada attorney general reported the plan to him. There Sawyer confronted Bobby Kennedy at his office in socks and a tennis sweater. He found Bobby to be condescending and extremely arrogant. There was no resolution of anything, and Grant Sawyer simply went to the White House and demanded an audience with the president. The president listened seriously and promised nothing, but Sawyer felt he had made his point. In a symbolic gesture one Nevada assistant attorney general was deputized by Bobby Kennedy, and there was no raid. Sawyer did not contend that all was well with Nevada gambling. He knew that the commission and the board would have to be tough. He backed them to the hilt when they disciplined casinos for
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improper activities. He supported them when they revoked Frank Sinatra’s casino license because he had hosted a member of the black book at his casino and then refused to cooperate with the board when he was called to appear to be disciplined. Nevada was selectively segregated all through its early casino era. Sawyer recognized that this was wrong, bad for business, and certainly adverse to the interests of the gambling industry in Washington, D.C. In 1963 he supported civil rights leaders in their effort to integrate the casinos. He brokered the deal that precluded a march on the casinos by African American activists, in return for the immediate opening of all casino resort facilities to persons of all races without discrimination. When it appeared that there might be race riots in Las Vegas two years later, Sawyer personally drove into the westside neighborhoods of Las Vegas and met the residents one on one. The residents knew where he stood on civil rights matters, and they supported him in keeping the community peaceful during a troubled time. Sawyer was also instrumental in beginning the interstate cooperation with
California that led to growth limits and environmental protection policies for the Lake Tahoe Basin. During Sawyer’s second four-year term in office, the state had a popular new lieutenant governor named Paul Laxalt. When Sawyer sought a third term in 1966, he had several disadvantages: he was running against Laxalt, and he had made important enemies due to tough policies on civil rights, gambling, and other issues. Ironically, his opposition to Bobby Kennedy spilled over into opposition to J. Edgar Hoover and the Federal Bureau of Investigation’s attempt to tap telephone lines in the casinos searching for evidence of organized crime involvement. After Sawyer condemned the actions, Hoover let key people in the state know that Sawyer was being soft on criminals. Laxalt won a close victory. Sawyer retired from public office. He founded the world’s largest law firm specializing in gambling law—Lionel, Sawyer, and Collins—in Las Vegas. He also became the chair of the Nevada chapter of the American Civil Liberties Union. Sawyer died in Las Vegas on February 24, 1996.
SIEGEL, BENJAMIN It has been said that it is an ill wind that blows no good. When this editor heard of such an occasion on a visit to Puerto Rico, it reminded him of a similar situation in Las Vegas. On a visit to Puerto Rico a year or so after a tragic fire had killed scores of patrons at the Du Pont
Plaza Hotel and Casino on New Year’s Eve in 1986, the editor asked a manager of another hotel about the effects of the disaster on casino business in San Juan, expecting to hear that revenues had gone down. To his surprise, the manager said, “I can’t say this too loudly, but you know,
Siegel, Benjamin | 343 that fire really helped our business.” He added, “Before the disaster nobody knew that Puerto Rico had casinos; now the story about one of our casinos was on the front page of every newspaper in the world.” The story can be applied to Las Vegas as well. Years before the tragedy in Puerto Rico, Las Vegas had been just a cowboy town with a few casino joints, hardly in the minds of anyone far away. Then on June 20, 1947, a bullet rushed through the handsome head of Benjamin Siegel, a mobster who had orchestrated the construction and the opening of the most glamorous casino of the day. The next day his murder was headline material for newspapers everywhere. Part of the story focused upon the property he had developed and the many glamorous people—mainly movie stars—who frequented his Flamingo Hotel Casino resort. Las Vegas was on the map! In death, Benjamin Siegel, also known as “Bugsy” (although no one dared to call him that), became an indelible part of the history of Las Vegas, credited in large part for developing the Las Vegas Strip. The reality diverges somewhat from the myth. Siegel did not start the Strip, he did not own the Flamingo, and his role as the manager-builder of the property was secondary to his image as a handsome but nonetheless ruthless mobster who controlled rackets on the West Coast mainly through intimidation. But his death certainly was a bit of marketing genius for Las Vegas, although it can be certain that city promoters were not responsible for pulling the trigger on the army carbine that did the trick. Benjamin Siegel was born in 1905 in Brooklyn. As a youngster he became a friend of Meyer Lansky, and the two drifted into rackets, including bootlegging
and illegal gambling. The engendered fear that Siegel cast upon others as he walked through his shortened life was a product of the fact that the “Bugsy and Meyer” gang gained a reputation for doing contract work for other organized crime interests. But all need not have feared. As Siegel told builder Del Webb, who was constructing the Flamingo, “We only kill each other.” Lansky and the other New York Mob leaders chose Siegel to be the chief of their West Coast operations, specifically the wire services that carried information on horse and dog races. In California, Siegel befriended the Hollywood movie crowd, and himself became something of a celebrity. He pushed himself into most local rackets. He took a piece of the action from gambling boats operating off the Pacific shore, he controlled action at dog tracks, and he had a piece of the Agua Caliente track and casino in Tijuana. Siegel also bought into several Las Vegas casinos, including the Golden Nugget and Frontier. In 1945, Meyer Lansky and Siegel drove to Las Vegas together to check on their interests there—the casinos and the wire services—and they discussed the notion of having a new resort that could attract a real tourist crowd as opposed to the existing “sawdust” joints that thrived on local and drive-in trade. They found the Flamingo. It had been the dream of Billy Wilkerson, an owner of a nightclub in Hollywood. Wilkerson shared lots of friends with Lansky and Siegel, but he did not have access to their money. His dream was stymied by a lack of financial resources. Siegel and Lansky saw an opportunity, and they took over the project. The organized crime elements in New York and Chicago invested $1.5 million into the venture, and Siegel
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was given the task of getting it done and opening the doors. Siegel, like Wilkerson, had financial problems with the property. World War II was ending, and materials were scarce. He paid Del Webb’s construction firm top dollar for overtime to rush the construction schedule. Many suppliers found that Siegel did not have a business sense that allowed him to keep track of inventories, and they effectively cheated him out of many dollars worth of goods. Cost overruns followed cost overruns. At the same time, Siegel was carrying on a relationship with Hollywood actress Virginia Hill. That tempestuous affair caused him to neglect work duties as well. As the mobsters back East were being hit for more and more money for construction, they became suspicious that Siegel himself was stealing from the project. They became convinced when Virginia Hill started making trips to Europe and visited Swiss banks. By the end of the project, the price tag had risen from $1 million to $6 million, and conversations about changing management via assassination had arisen.
Siegel was allowed to survive to open the property, and he did so on December 26, 1946. The opening was another financial disaster, however. The hotel’s rooms were not finished, so guests stayed elsewhere. Bad weather precluded many celebrities from flying in from Los Angeles for the opening. And the players had a run of luck beating the house. To stop the financial hemorrhaging, Siegel closed the Flamingo. He reopened it in March 1947 when the rooms were done and the weather was better. His luck was better, too, and soon the Flamingo was turning a profit. Unfortunately, it was not soon enough for Siegel. His mobster partners had entered the contract for his life. Virginia Hill was in Europe in June, but Bugsy decided that a trip to her apartment in Beverly Hills would beat staying in the Las Vegas heat. He was sitting in her living room reading the Los Angeles Times when three bullets flew into the window and changed the mythology and probably also the history of Las Vegas. The identity of the killer was never discovered.
THOMPSON, “TITANIC” (ALVIN CLARENCE THOMAS) Alvin Clarence Thomas was one of the great gambling hustlers of the modern era. He was born in the Ozarks near Monnet, Missouri, on November 30, 1892. There are several different stories about why he was called “Titantic.”
Some refer to the notion that he was unsinkable, unlike the ship. Others suggest that when he won a lot of money, he was on the top of the world, but that he would often sink rapidly if he continued to play. For many years he was “Titanic
Thompson, “Titanic” (Alvin Clarence Thomas) | 345 Thomas,” but once a newspaper mistakenly called him “Titanic Thompson,” and he did not bother to make a correction, perhaps liking the sound of the name better. After all, he was not fond of being called Alvin Clarence either—why not change it all? Titanic was renowned for the proposition bet. He loved all games, and he loved to participate in physical games as well as to turn cards or roll dice. As a teenager, he trained his dog to dive into a 15-foot-deep pond to retrieve rocks he threw. One day he “chanced” upon a fisherman who had a modern rod and reel that the teenager coveted. He engaged in conversation with the fisherman, who said he sure liked the dog. Thompson made a wager: he bet the dog against the rod and reel that the dog could fetch a small pebble from the bottom of the pool if he threw it in. The bet was made, and to assure that all was on the up and up, Titanic marked the pebble with an X. He threw it in, the dog jumped after it, dived to the bottom of the pool, and brought up a pebble in his mouth. The pebble was marked with an X. Thompson won his first proposition. He neglected to tell the fisherman that he had spent the previous day marking pebbles with X’s and lining the pool with them. His talents as an athlete were renowned. Al Capone once wagered that Thompson could not throw an orange over a five-story building. Titanic extracted a good odds advantage and then indicated that he needed a harder orange. He returned from a fruit stand and threw the “orange” over the building. In fact, with sleight of hand he had changed the orange for a harder and smaller lemon. Capone just laughed and paid him off, not knowing he had been tricked. Titanic Thompson was an accomplished golf player, and he hustled
millions of dollars on various wagers on the golf course. He often won money from professional players from whom he would negotiate a handicap advantage— although he was capable of winning straight up. He was very adept at determining the changing odds as a poker game progressed. Had blackjack been popular, he would have been able to execute the card-counting strategies of Edward Thorpe with the best of them. Thompson could also work magic with his hands, dealing any card from the bottom or middle of a deck of cards. He could substitute crooked dice into a craps game. With his crowd and such advantage he could achieve what was always considered “fair game.” The loser had only one option, pay up and play again, or pay up and not play again. Titanic Thompson did not have a formal education, and he could not read or write for his entire life. But he could count, he could figure out numbers quickly in his head, and he could memorize words. He achieved great wealth during the course of his hustling days, and he used all the trappings of wealth in his games. He had a fine home in Beverly Hills, he drove the best cars, and he wore elaborate clothes. He also had beautiful wives—five of them at different times. Thompson played with the most renowned gamblers of his time, from Al Capone to Johnny Moss. He also played with Arthur Rothstein. In 1928, he was in Rothstein’s last card game. Rothstein, like other gamblers, had his favorite games, but there were also games where he was a sucker. In poker, Rothstein was a sucker. Leading players from all over the country descended upon his New York City apartment when he put out the word that he wanted to play. He liked
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games with no limit, and he had a reputation of paying off. In this game, he lost hundreds of thousands of dollars to Thompson and others, and he gave his word that he would make his payoff later. He word was accepted, but he welshed on his promise. After several weeks passed and he kept avoiding his obligation, he declared that the game had been rigged and that he would not pay. He was found in a hotel lobby with a bullet wound in his side. He refused to talk from his hospital bed, where he died a day later. Thompson was arrested along with the other players in the big game. He testified in the murder trial to the integrity of his co-players, and the charges were dropped for lack of evidence. Thompson was never considered
the triggerman, although in his hustling career he had killed at least five men in “self-defense” situations. Titanic Thompson was in his heyday through the 1950s when the big players discovered Las Vegas and routinized their play. They sought regular games with rules. The big gambling scene for hustlers was over. He suffered a major downfall when he was jailed for several months in 1962 after a big party at his Phoenix home. It was found that one of the “playmates” in his crowd of friends was underage. He dropped from the scene, although for his remaining days he kept trying to hustle—efforts that led to losses as often as wins. In 1974, at the age of 81, he died of a stroke in a rest home near Dallas. He was broke and broken.
TRUMP, DONALD JOHN Donald John Trump emerged as the dominant personality of Atlantic City in the 1980s as he developed three casinos in the East Coast gambling center. He was not yet in his forties when he won a license in 1982, along with his younger brother, Robert, to build and operate the Trump Plaza. Soon he negotiated a merger for the ownership of the property with Holiday Inn. The finished property opened in 1984 as the Harrah’s at Trump Plaza. In 1986, Trump bought out his Holiday Inn partners and also purchased a casino, which was being constructed by the Hilton Corporation, after Hilton was denied a license. The project became known as the Trump Castle. In 1988, he acquired rights to the Taj Mahal
casino in a financial struggle with Resorts International and directed the completion of Atlantic City’s largest property, which at the time featured the largest casino floor in the world. By the time the Taj Mahal opened in 1989, it carried a price tag of $1 billion, the highest price for any casino project in the world at the time. High prices come at a cost, however, and in the early 1990s, the property went through a bankruptcy action in order to survive. But as the economy began to improve in the mid1990s, Trump’s properties made money again, or at least were able to satisfy their creditors. That is, he did well enough to be able to sell equity shares in his properties and keep everything afloat.
Trump, Donald John | 347 Out of the debts he arose again as the champion of the Boardwalk. He also expanded to the Midwest by opening a large riverboat in Indiana on the shores of Lake Michigan. The self-proclaimed “master of the deal” even allowed his sights to scan the political landscape, as he publicly pondered a run for the presidency in year 2000 on the Reform Party ticket. Donald Trump was raised in wealth. His father, Fred Trump, was a builder who beginning in the 1920s parlayed construction of individual housing into development of tracts and building of large apartment complexes, often with government subsidies. His father learned all about political connections and how they were necessary in his line of work. Donald was born in 1946 in the Jamaica Estates in Queens, a borough of New York City. His family lived in a 23-room mansion. As a youth, the younger Trump gained a taste for fancy cars, tailored clothes, and fancy women—what he would consider to be the most important things in life—possessions. He also showed a proclivity to follow in his father’s footsteps as a builder. He was sent to the New York Military Academy in Cornwell on the Hudson. He was a good student, and he demonstrated leadership qualities. After military academy Trump attended Fordham University and the Wharton School at the University of Pennsylvania. He graduated with a BA in economics in 1968. Trump expressed disappointment that the real estate courses at Penn emphasized single-family dwellings because he desired to build big things. Soon he was working with his father building bigger things. And soon after that, he left to go on his own because his father did not want to build big enough things. His father was somewhat content
to be rich building in the neighborhoods, but Donald Trump wanted Manhattan. Trump saw his first big opportunity come when the Penn Central Railroad declared bankruptcy. He took options on some of their land alongside the Hudson River, and he also took an option on the 59-year-old Commodore Hotel. He persuaded the city to purchase the riverfront land for a major convention center. Trump cut a deal with the Hyatt Corporation to construct the Grand Hyatt on the Commodore location; the new hotel, with 1,400 rooms, was finished in 1990. Almost simultaneously, Trump started other hotel projects and also a high-rise apartment building called Trump Towers. He visited Atlantic City often and pondered casinos. He never gave them serious thought, however, until he saw reports indicating that Hilton’s two Las Vegas hotel casinos made almost half the income of all Hilton properties in the United States. Suddenly he realized that even a mediocre hotel with a casino could be much more profitable that the most luxurious hotels of the world. Trump took a long look at Atlantic City before jumping into that market. He wanted land near the center of the Boardwalk area. In 1980, some land investors came to him with a plan by which he could gain control over what he considered the most prime land in the city. In his book The Art of the Deal, Trump describes the intricacies of how to put many separately owned parcels of land together (Trump and Schwartz 1987). Every offer he made for a purchase was contingent upon all parcels being purchased. He also determined that he would not start to build a casino until he was fully licensed. In 1982, he and his younger brother, Robert, won casino licenses. After he began to construct his
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casino, he went into a partnership with Holiday Inn. When the casino hotel was finished in 1984, it was called Harrah’s at Trump Plaza. He bought out his partner in 1986 and installed his brother as its manager. Later Steve Hyde took over control of the casino aspects of the operation. The property became the Trump Plaza. By then, Trump had taken over the Hilton’s 614-room hotel casino complex in a deal that was necessitated by the fact that the New Jersey gambling authorities had denied Hilton a license in 1985. When the complicated deal was completed, Trump chose his wife, Ivana, to be the property manager of the new Trump Castle. Ivana had absolutely no experience in gaming—and in fact, neither did Trump. She saw the Castle as a place of glamour that could attract high rollers, whereas Hilton had intended to have a slot-intensive facility that would cater to the masses. The Plaza was a place for high rollers. Rather than working with a strategy that tied the two properties together, Trump encouraged Hyde and Ivana to operate as competitors. Soon internal corporate battles turned vicious. Also, Trump had found a girlfriend, Marla Maples. In order to conceal his affair with Maples, Trump allied himself with Hyde in the battle between Hyde and Ivana. His tryst flowered in the Plaza. Finally, Trump felt it was necessary to remove Ivana from the Castle and get her out of town. He publicly humiliated her as he moved her into a management role in one of his New York City properties. An inevitable divorce was followed by a short marriage to Marla Maples. The next casino opportunity came for Trump when Resorts International president James Crosby died on April 10, 1986, at the premature age of 58. In 1984, he had revealed plans for the largest
casino attached to a hotel in the United States. The Taj Mahal was to have more than 120,000 feet of gambling space and over 1,000 rooms—the largest number in Atlantic City. Resorts International won all the approvals for construction, and the process of building began. The death of Crosby plunged Resorts into a fiscal crisis, however, and Trump made a move to buy out the company and hence acquire the rights to the “largest casino in America.” As New Jersey law provided that a casino owner could have only three properties, Trump indicated that he would close the Resorts Casino as soon as the Taj Mahal opened. Trump did win a controlling position in Resorts with his stock purchases. He found, however, that he lacked the capital to finish the Taj Mahal. Television entertainer Merv Griffin in a sense bailed Trump out by purchasing all Resorts property except the Taj Mahal from Trump in 1988. In 1989, the project was completed. Trump, however, did not have the funds to properly open the facility. Legal troubles flowing from his divorce further complicated his already complex financial affairs. The property was also beset with a tragedy, as Steve Hyde, who was to become its manager, and two other top executives were killed in a helicopter accident on October 10, 1989. Only recourse to bankruptcy proceedings in 1992 and transfers of equity in the property to bond holders and other creditors saved the property. In 1995, Trump completed an initial public offering on the New York Stock Exchange to sell more than $300 million of common stock and senior secured notes backed by his casino revenue flow. That same year he was named to be a member of the World Gaming Congress Hall of Fame. When his rival Stephen Wynn heard this, he asked the congress to remove his
Wynn, Stephen Alan | 349 name from the Hall of Fame. A rivalry persists, but Trump is the one who can say he “turned things around.” Showing that he has something like the proverbial nine lives of a cat, through the early years of the new century Trump has gone into and come out of bankruptcy several times, launched new hotel and condo projects in several venues, and also launched a career as a television star with his production of
“The Apprentice.” These accolades earned Trump a star on the Hollywood walk of fame. Today Trump remains a man always in search of the next big deal, wherever that deal might be found. Reference
Trump, Donald, and Tony Schwartz. 1987. Trump: The Art of the Deal. New York: Random House.
WALLNER, LEO Austrian Leo Wallner was born in Amstetten in 1935. He studied at the University of Vienna, and afterwards was an economic advisor to the prime minister of the country. In 1968, he became the general manager of Casinos Austria, a post he held until 2007. Subsequently he joined the supervisory board of the corporation as a vice president. Under his leadership Casinos Austria developed into an international giant in gaming, developing its
subsidiary Casinos Austria International and eventually participating in the management of more than 70 casinos in 18 countries on every continent. Wallner also engineered the creation of the Austrian lottery and developed Internet and video lottery games in his country. Wallner has been the president of the Austrian Olympic Committee, and since 1998 he has served as a member of the International Olympic Committee.
WYNN, STEPHEN ALAN Stephen Alan Wynn may be considered a modern day “savior” for Las Vegas. Even though the Las Vegas Strip had not exactly died in the 1980s, it was not healthy. Wynn may not have raised a Lazarus from the grave, but he certainly
performed the role of “healer” for a moribund casino industry. He healed with the medicine the community vitally needed—a good dose of entrepreneurial risk taking and an infusion of new capital investment. Revenues for the Strip
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were flat in the 1980s. No new Las Vegas property had been constructed since the completion of the MGM Grand (now Bally’s) in 1973. Other investors had shunned the town. New Jersey casino magnate Donald Trump had rejected Las Vegas. Wynn, however, turned away from his Atlantic City ventures and came back to Las Vegas, the city of his corporate beginnings. He “put it all on the line,” and he “rolled a seven” as he developed what was truly the first mega-resort for the Strip, the Mirage. In its long history in Las Vegas, the casino industry has many times had to call on individuals to rescue it from pending crashes into oblivion. A post–World War II economic letdown threatened to suspend the flow of tourist dollars as well as local dollars that could go into casino coffers. Bugsy Siegel appeared on the scene with his vision of world-class tourist-destination casinos; he built the Flamingo, and the Las Vegas Strip was in business. In the 1960s, federal investigative authorities focused attention on organized crime investments in Las Vegas casinos. Mob-run properties fell into decay as their owners sought anonymity. Almost like a miracle, Howard Hughes, a “legitimate” multi-multi-millionaire, came to Las Vegas and began buying properties and giving the Strip a cleaner image. More recently, Steve Wynn established himself as “the” entrepreneurial personality of Las Vegas with the opening of the Mirage in November 1989. This bright star was then only 47 years old, but he had already accumulated many years of valuable experience in the gambling industry and even before that many years near the industry. Several antecedent events might have suggested that Stephen Alan Wynn was
going to be a strong individual, a leader with personal magnetism. He was born in Utica, New York, on January 27, 1942. His nuclear family was critical in his development. Stephen Alan Wynn was the grandson of a traveling vaudeville performer and the son of gambling entrepreneur Mike Wynn, who, due to the times, was required to operate on the margins of the law, if not the margins of society. Steve Wynn’s mother, Zelma, commented, “If you ran a bingo parlor, some people looked at you as if you were a bookie.” (Evidently being a “bookie” was not a good thing in her eyes.) Steve Wynn’s inheritance from his grandfather and father suggests that the excitement of entertaining and gaming may have been ingrained in his genetic makeup. Wynn’s tie to gaming was more than just genetic, however. He was also exposed to bingo facilities, other gaming, and the personalities of a marginal gaming industry early in his life. The year 1952 was a time of importance that has been noted in many profiles of Wynn. Steve Wynn has also spoken of it in several personal interviews. When he was just 10 years old, his father, Mike, brought him to Las Vegas. There the father attempted to become established as a bingo operator in the gambling Mecca of the United States. Steve saw the desert and the mountains, and he rode horses. But most important, as a preteenager he saw the action of Las Vegas and it seemingly left an indelible imprint. While in college at the University of Pennsylvania he studied chemistry, gave serious thought to becoming a doctor, graduated with a degree in English literature, and even briefly pursued legal studies. Yet Steve was destined to seek a career in gaming.
Wynn, Stephen Alan | 351 Although Steve may have found his dream, his father did not have a winning experience in Las Vegas. His bingo establishment within the Silver Slipper Casino lost out to competition from the betterheeled Last Frontier next door. Mike Wynn also lost his gaming profits through personal gambling activity. Steve told one reporter, “My father made a nice living from bingo, but he’d lose all his money playing gin or betting on baseball. And God forbid if there was a crap game in the vicinity.” (Thompson, 200). Mike was given further negative news when the Nevada Gaming Board denied him a gaming license in April 1953. Michael Wynn’s personal drive for the golden ring ended prematurely. Heart failure led to his death on an operating table in 1963, at the age of 55. A business opportunity, or perhaps necessity, was placed into the hands and on the shoulders of the 21-year-old Ivy League college graduate, Steve. The weight of necessity was heavier, too, as Wynn married Elaine Pascal two months after his father died. Someone had to manage a string of bingo halls. But more than an opportunity or a necessity, a rekindled dream was placed directly in front of Steve Wynn. He was not destined to be a chemist, a doctor, a literature teacher, or a lawyer. He was destined to chase his childhood dream and achieve a success that eluded his father. Perhaps now the mission was clear and dominant in his mind. He was going to go to Las Vegas. And he would not only make it in Las Vegas, he would make it big in Las Vegas. Steve Wynn has been able to achieve his triumphs while somewhat confined in mobility by an incurable eye disease called retinitis pigmentosa. He is unable to drive a car by himself, as his range of vision is limited. The disease may
progress, but it has not been accepted as a burden by Wynn. He does consciously seek to conceal its limiting effects from the public, and in some ways it might propel his desires to achieve. He certainly expresses a desire for visual perfection with his personal appearance and his properties. He is always impeccably dressed (even when purposely informal), and his properties rate kudos from architectural analysts and the public alike for their good taste and detailed fixtures and furnishings. Paint lines are exact in corners, and brass railings are always polished. Wynn is noted for having a temper, and invariably the story is told that he expresses loud verbal displeasure when he observes that one light bulb is burned out in a sign with perhaps hundreds of lights. As a blind person is often credited with having a sixth sense, Steve Wynn’s limited range of vision seems to give him a heightened sense of detailed vision. The physical limitations of his eye disease are outwardly considered to be but an inconvenience. Wynn brought his family—his wife, Elaine, and daughter Kevin (born in 1966; a second daughter, Gillian, was born in 1969)—to Las Vegas in 1967. Through contacts gained by work in his father’s bingo halls, Wynn was given an opportunity to make a 3 percent investment in the Frontier Hotel and Casino. Subsequent investments brought that to 5 percent. The opportunity must have been especially sweet considering his father’s sour experiences in 1952. With the investment came a job as a slot manager. His new associates, however, were not the best people in gaming. They were exposed in a cheating scheme and later subjected to a federal criminal indictment. As a result, the property was sold to the Hughes organization, and Wynn,
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untainted by the activities of his associates, had to move on. But Wynn needed help. He found it with two very important friends who played extremely critical roles in his commercial activities: E. Parry Thomas, president of Valley Bank of Nevada, and investment mogul Michael Milkin. Thomas helped Wynn win a liquor distributorship after he left the Frontier. More important, Thomas helped Wynn make a critical connection with Howard Hughes, also a client of Valley Bank. Thomas found that Hughes was paying a high rent for a piece of property next to his Landmark Hotel and Casino. The property was used for parking space for Landmark patrons. Hughes owned a strip of property next to Caesars, however, and he was collecting a lower rate of rent from Caesars so that it too could be used for parking. Caesars had attempted unsuccessfully to buy it from Hughes for about $1 million. Wynn found the owner of the Landmark parking lot and executed an option to buy the land for about a million dollars. Wynn then approached the Hughes organization and suggested a land swap. Hughes went for the deal. The financing for Wynn’s purchase was arranged by Thomas. Wynn then started to play high-stakes poker. He turned down a cash offer for the land from Caesars, which would have given him a modest profit. Instead, he initiated a process to win a license for a newly constructed casino that would abut Caesars. He filled out all the application materials and went through the full planning process to obtain all necessary building permits. He even had a contractor break ground, before he extracted the price he wanted for the land—over $2 million. Wynn’s personal profit was in excess of $700,000. This money was then used to buy shares of the Golden Nugget Casino.
In 1971, Wynn purchased a large block of Golden Nugget stock, won a place on the corporate board, and in 1973 emerged as the new chief executive of the downtown Las Vegas property. He constructed a new hotel tower and transformed an ordinary property into the most fashionable downtown casino. From his position as chief executive officer of the Golden Nugget, he masterminded the construction and operations of the Golden Nugget in Atlantic City; by all measures the most successful casino on the East Coast. But Wynn was constrained by resource limitations. Then in 1986 he was given a golden opportunity, as Bally’s perceived that the only way it could defend itself from a hostile takeover move by Donald Trump (owner of two Atlantic City casinos) was to purchase a second casino of its own. (Atlantic City restricts owners to holding only three licenses, so Trump could not complete the hostile takeover if Bally’s had two licenses rather than one.) Bally’s wanted the Golden Nugget and wanted it quickly. The company agreed to pay Wynn an exorbitant sum for the property—well above its appraised value—and did so. Steve Wynn was then free to make his defining Las Vegas move. The move, of course, was the creation of his dream property—the Mirage. It was the first new casino property built in Las Vegas in 16 years when it opened in 1989. Almost instantly, the Las Vegas community was transformed in its self-image. Development money was flowing into the Strip, not only for a big new property (Circus was building the Excalibur, but that was just a bigger Circus Circus), but also for the world’s premier gambling entertainment center. The Mirage brought a new popular (but still high-roller) casino into
Wynn, Stephen Alan | 353 Las Vegas along with the world’s top magic team—Siegfried and Roy—in a new production considered the greatest stage extravaganza in entertainment history. The front exterior of the Mirage featured a waterfall with an “erupting volcano” shooting flames 50 feet into the air all hours of the evening. The back exterior included a dolphin tank and arena. Inside, behind the front desk there was a shark tank. The interior also featured a tiger cage adjacent to a shopping mall, along with top-grade restaurants and state-of-the-art convention facilities. A new standard was set for the Strip; a new psychology of pride and growth took over the town. Others jumped up to follow. The Flamingo expanded, Circus Circus grew some more, and Kirk Kerkorian set his sights on creating the world’s largest hotel-casino complex. The new MGM Grand opened with 5,009 rooms, and, of course, Wynn followed with his own Treasure Island (which opened in 1993) and his next dream property, the Bellagio (which opened in 1999). The 1990s became a decade of growth, but the decade would not have happened without its catalyst— Steve Wynn. The year 2000 brought many surprises, as Kirk Kerkorian of the MGM Grand launched a successful bid to buy a majority of the shares of the Mirage Company. He was thus able to secure control of Steve Wynn’s empire in a $6.6 billion transaction. Undaunted, Wynn took his share of the proceeds—about $600 million—and looked over the landscape for his next move. For less than half that amount, he was able to take over 100 percent of the ownership of the classic Desert Inn property, the famous location of Hughes’s campaign to control Las Vegas. Wynn now had one
of the historically best high-roller properties, and the only golf course on the Las Vegas Strip—a wonderful launching pad for a fresh start, or, that is, another new start. He immediately launched plans for yet another casino, the Wynn Las Vegas. The $2 billion complex opened in April 2005. Wynn had also won one of three new concessions for casinos in Macau, and he opened Wynn Macau in 2006. In 2008, he almost doubled the size of the Wynn Las Vegas resort complex by adding the Encore casino just to its north. Other industrial towns have found their economies transformed from ones of entrepreneurial dominance to ones of corporate dominance with the passing of generations. But in Las Vegas (and Nevada), until 1963 the law precluded public corporations from operating casinos. Although corporations have now built very large casinos, private groups still have a major presence in the industry—Binions, Engelstadt, the Boyd Group. Also, corporations within the industry are still open to personal leadership, as open competition still welcomes imagination even if Wall Street investors shy away from it. Nevertheless, the first wave of corporate leadership in the casino industry did seem to stifle that imagination by trying to impose values of Wall Street and the Harvard Business School onto the gambling floor. At first, the traditional thinking held gambling back from creativity. Wynn suggests that this made his task as an emerging leader so much easier. “There was this sameness . . . on the Strip. Las Vegas was like the portrait of Dorian Gray. The world had been moving by for 20 years, but everything here stayed the same. You didn’t have to be a genius to be a top dog; all you had
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to do was walk into the present” (Hopkins and Evans, 256).
References
Hopkins, A. D., and K. J. Evans. 1999. The First 100: Portraits of the Men and
Women Who Shaped Las Vegas. Las Vegas: Huntington Press. Thompson, William N. 1999. “Steve Wynn: I Got the Message.” In The Maverick Spirit: Building the New Nevada, edited by Richard O. Davies, 194–210. Reno: University of Nevada Press.
ZIEMBA, WILLIAM T. William T. Ziemba is a renowned professor of economics and an analyst of horse race betting. He was born on August 30, 1941. He received his PhD from the University of California–Berkeley in 1969. He has been a member of the faculty at the University of British Columbia since that time. He has also taught at UCLA, MIT, Stanford, Oxford, and the University of Zurich. In the realm of gambling research, Dr. Ziemba has studied sports and lottery investments. He coauthored with Donald B. Hausch two important books on horse race betting, Beat the Racetrack (1984) and Efficiency of Racetrack Betting Markets (1994). From his writings, he has gained notoriety for developing “Dr. Z’s” betting system. Ziemba has determined that horse race bettors do collectively create a correct market for their picks when they make “win” (first-place) wagers. Therefore, he closely follows
how the win bets are made for a race. Waiting until just before the race begins, he looks at the “show” (third-place) bets on the favorite and second-favorite horses. If the show bets for the favorites are substantially less (for example onehalf less) than the win bets, he rushes to make a show bet on the horse. He demonstrates the value of the system by tracking all bets made on major races over the last few decades. Using his system with a simple eyeball test of the midfield toteboard at Churchill Downs, this editor was able to cash-in seven of nine show bets one Saturday afternoon in Louisville. References
Ziemba, William T., and Donald B. Hausch. 1994. Efficiency of Racetrack Betting Markets. New York: Academic Press. Ziemba, William T., and Donald B. Hausch. 1984. Beat the Racetrack. New York: Harcourt Brace.
The International Encyclopedia of Gambling
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The International Encyclopedia of Gambling VOLUME 2
William N. Thompson
Section Four
VENUES AND PLACES
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Africa on a slot machine or casinos paying employees on a daily basis in order to ensure that they will return for work the next day. In Togo, at one time the government was so poor that it could not furnish coinage for play in its casino’s slot machines. The casino purchased its own tokens and these worked their way outside to the general economy, where they were accepted as currency for trade. Along with poverty, conditions of external as well as internal violence and the accompanying political instability and authoritarian rule make those who would invest in casinos wary of such ventures. There are exceptions, but these are mainly found in North Africa and in the Union of South Africa.
Africa is one of the world’s largest continents, with over 20 percent of the global land mass. More than 50 independent countries share its vast territory. Although most of the countries do have legalized gambling, the official activities are intense, indeed they are quite limited in scope. Lotteries are found in most countries, and while half or more do have casinos, these are mostly confined to single facilities in major cities. The major force in confining the existence of officially recognized gambling is the abject poverty found in most corners of the continent, especially in lands below the Sahara Desert. Poverty is manifest in phenomenon such as players “pooling” resources in order to have a single play
EAST AFRICA largest of which is the Paradise facility at the Safari Park Hotel in the capital city of Nairobi. It has over 300 slot machines and 24 tables. Nairobi has another casino, Malindi has one as well, and there are four in the coastal city of Mombasa. The casinos are regulated by a National Betting and Licensing Control Board. Casinos pay a tax of 13.5 percent on money they win from players. The interior country of Uganda has not enjoyed the same political stability as found in Kenya. Nonetheless it has three casinos in the capital city of
National lotteries made their appearance in East Africa in 1961 when Ethiopia started a passive game. That lottery has since expanded to include sports betting, and sales are now made over the Internet. More recent decades saw the arrival of lotteries in Burundi, Kenya, Mauritius, Mozambique, Rwanda, Tanzania, and Uganda. Casinos are less pervasive. In East Africa, Kenya has the strongest casino establishment; Kenya achieved independence from British colonial rule in 1963. A modicum of political stability has fostered development of casinos, the 357
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Kampala. Tanzania also has three casinos in Dar es Salaam. Mozambique offers two casinos, and there are three in Madagascar. One casino is found in Addis Ababa, Ethiopia, while there is also one in Djibouti’s Oceanside Sheraton Hotel. Four Indian Ocean islands off the coast of East Africa also have casino gambling. The Seychelles have four facilities, Reunion Island (a French possession) has
one, and Comoros has one casino with table and slot games, and another with only slot machines. The multiethnic Republic of Mauritius gained independence from the British in 1968. In 1973, its Gaming Act provided for casinos in resort hotels under control of a Gaming Control Board. There are nine casinos and each pays a tax of 50 percent on its gaming revenues.
NORTH AFRICA North African countries have populations which are predominately Muslim Arabs whose religion offers a general condemnation of gambling activity. Casinos do exist in three of the six countries; however, they do not let their local residents play in the facilities. Morocco has six casinos. It is also the only country of the region with a lottery and horse race betting. Tunisia has seven casinos. Egypt has 26 casinos, with 20 of them located in major hotels in Cairo. These
cater to visiting businessmen, mostly from Saudi Arabia but also Europeans and Americans. Saudis mostly patronize the four casinos at resort complexes in Sharm el-Sheikh on the Red Sea. Also on the Red Sea is Taba, a border town next to Eliat, Israel. Most of the players at the town’s casino in the Hilton Hotel are Israelis. The successful Egyptian casinos share their wealth with the government, which collects 50 percent of their table and slot revenue in taxation.
SOUTH AFRICA The history of South Africa has witnessed horse racing gambling for many generations. However, casino gaming emerged in South Africa only in recent years. In a sense the emergence paralleled U.S. developments with Native American casinos. However, the history
may also be labeled as quite unique for a country now coming out of its apartheid policies of racial divisions. European settlers of Dutch and English origins came to the southernmost regions of Africa several centuries ago. In some cases, they occupied vacant
South Africa | 359 lands even before indigenous African peoples made migrations to the same area. The Dutch and English participated in wagering on horse races in the 19th century and earlier. However, other games were banned by the colonial governments. After the English settlers dominated the Dutch in the Boer Wars, a new government called the Union of South Africa was established in 1910. The new government maintained the bans on gambling except for race bets. The policy was reiterated in laws of 1933 and 1965. The latter National Gaming Act, however, neglected to impose all its social policies on certain territories for indigenous African peoples, which were created in the 1970s. The Union of South Africa has been a federal state from its inception. In an attempt to cope with its policies of racial separation several “homelands” were set up so that tribes in South Africa could exercise political control to some degree. While the homelands Transkei, Bophuthatswana, Venda, and Ciskei— like Native American reservation lands—were generally very poor and lacking in natural resources, they discovered the value of one political resource: the tribes were given a semisovereign authority over domestic policies. About a decade before a similar discovery was made by American tribes, homeland leaders in South Africa discovered that they could permit the existence of casino gambling—something prohibited everywhere else in the South Africa. In doing so they soon realized the value of having casino monopolies. As with the Native American casinos, outside nontribal entrepreneurial interests took the lead in developing homeland casinos. The leading “white” entrepreneur pushing homeland casinos was Sol
Kerzner. In 1979, he created the lavish Sun City resort complex, located in Bophuthatswana, only a few hours’ drive from Johannesburg, the third-largest city in South Africa. Throughout the 1980s, the casino facilities were greatly expanded, and another 16 casinos were developed in the four homeland regions. The Sun casino organization, while bringing resources to the subjugated tribes of the homelands, were nonetheless criticized severely as being agents perpetuating the separatist apartheid policies of the South African regime. As the properties grew, they stimulated boycotts from many in the world’s entertainment establishment. This was ironic, as these casinos became islands of racial equality and integration within the very segregated South Africa. But all this changed in the 1990s as forces of reform compelled the white leadership of South Africa to yield to majority sentiment, and a new majority (nonwhite) democratic government was created. The homelands were abolished as a new constitution set up a regime of racial equality. The new central government with its nine states decided that casino gaming should remain and be expanded. Part of the motivation to authorize casinos in the 1996 National Gambling Act came from the fact that in the years of transition between apartheid and democracy, several hundred illegal casinos (some say thousands) began operation. New legal casinos were needed to become a force to allow strong government action to close down illegal gaming. The 1996 act created a national lottery and also permitted up to 40 casinos, assigning a number (three to six) to each of the nine provinces. The homelands were part of the nine states, but the established casinos of the
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homelands were not automatically guaranteed licenses. After the first round of licensing, 9 of the 17 homeland casinos remained operating. The 1996 act also created a National Gambling Board, which established uniform standards for casinos, as well as an inspection authority. The nine separate provinces of South Africa were authorized to grant licenses and to set rules for operations consistent with the national standards. The
provinces determined rates of taxation, ranging from 10 percent to 25 percent of gaming revenues. Outside the boundaries of South Africa, nearby governments have also permitted casinos. Zimbawbe and Zambia have casino facilities near the Victoria Falls tourist attraction; Lesotho and Swaziland also have casinos. All the countries of the region of southern Africa also offer lottery gaming.
WEST AFRICA Lotteries are found in most venues of West Africa including Benin, Burkina Faso, Ivory Coast, Gambia, Ghana, Mali, Niger, Nigeria, Senegal, Sierra Leone, and Togo. There are only a few racetracks, notably in Senegal, Nigeria, and Ghana, while casinos are very small facilities. Nigeria has nearly 100 million people, and also a viable business establishment, much of it tied to the oil industry. Casinos are supported mostly by visiting business people. Four are found in the capital of Lagos, one each in Ibadan and Port Harcourt, and two in
Abuja. Less viable casinos are found in Benin (1), Cameroon (2), Congo (Zaire) (1), Gambia (1), Ghana (2), Ivory Coast (1). Liberia (1), Niger (1), Senegal (4), Sierra Leone (1), and Togo (1). References
“African Casinos.” www.gamingfloor.com/ African _Casinos.html. Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for Study of Gambling, University of Nevada, 483–511. Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 5–30.
China (Including Hong Kong and Macau)
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Asia CHINA (INCLUDING HONG KONG AND MACAU) The Chinese people are often considered to be the most frenzied gamblers in the world. (See Essays, “The World’s Best Gamblers.”) Nonetheless China, as a country, has prohibited almost all gambling for more than 60 years. The ban has been consistent with the Communist Party philosophy and public policy advocated in China following the success of the Maoist revolution of 1949. For instance, a large horse racing track in Shanghai was immediately converted into a public park after the takeover. The new Chinese regime did relent somewhat in the 1980s as the economy opened up to the world and revenue advantages of lottery play were recognized. In 1987, a national charity lottery was instituted, followed in 1994 with a national sports lottery. Originally prizes were modest so as not to overly excite the population. However, in 2008, a single grand prize of more than US$11 million was awarded in the sports lottery. The sale of tickets has grown rapidly every year. In 2006, sales exceeded US$4 billion. China has had a long historical relationship with the horse. There are records of horse racing that date back 2000 years to the Han Dynasty. The renowned Terra Cotta warriors buried near Xian conducted military maneuvers with horses. Genghis Kahn’s Mongol
hordes conquered China on horseback. Interest in horses never waned. And so horse racing interests were able to persuade Communist authorities to approve the establishment of the Beijing Jockey Club in 2001. A Hong Kong business group financed the effort. The club is active in breeding thoroughbred horses, and they have constructed three tracks in the Beijing area for conducting races. They had hoped to be the venue for equestrian events at the 2008 Olympic Games, but that honor instead went to the Hong Kong Jockey Club, discussed below. Large international races have been conducted with prizes that have attracted the best locally bred horses as well as horses from Australia. The question of how patrons conduct betting on the races remains a bit tricky. Rules against gambling have been skirted by having Jockey Club members purchase large shares of the racing product—in terms of specific horses—and then receive dividends if the horses are winners. There can be little doubt that there is much “private” betting on the races. A Beijing University report on gambling in China estimated that well over US$100 million is wagered on games each year—with 90 percent or more of that amount being wagered illegally.
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The national authorities were confronted with a policy dilemma in the 1990s as plans were made for British and Portuguese authorities to cede the colonial territories of Hong Kong and Macau along the South China Sea. Hong Kong was placed under the Chinese flag in 1997. So too were the operations of its lotteries and the Hong Kong Jockey Club. As the former colony was given status as a Special Autonomous Region for 50 years, officials in Beijing danced around the gambling question. Hong Kong could maintain its gambling operations. One Web site relates that “Hong Kong’s favorite sport is making money, and in horseracing you have Hong Kong’s favorite money sport” (“Hong Kong’s Favorite Sport”). The Hong Kong Jockey Club has operated tracks from 1884 to the present time. By the 21st century, the club had become the largest tax contributor in Hong Kong, giving over US$130 million a year to the local government—this represents 11 percent of the local budget. There are two tracks: Happy Valley, which had been developed by the British in 1846, and the Sha Tin track, which has been operating since 1978. The two tracks offer more than 700 races a year. Betting turnover at the two tracks passed the US$100 billion mark in 2007. The fate of the gambling operations in Macao also passed into the hands of the officials of the People’s Republic of China when the sovereignty of the Portuguese enclave in the South China Sea was transferred to the Chinese in 1999. Macao comprises a small peninsula and two tiny islands totaling about 12 square miles of land lying 40 miles from Hong Kong by water.
As an enclave beyond the reach of the Chinese government, Macao became the site of many so-called sin activities. Gambling was illegal but operated openly until 1934, when the Tai Xing Company was given a concession to develop casinos and hotels. The company was led by Fu Tak Yam until his death in 1962. After that, operations were taken over by Stanley Ho, a Macao native. Ironically, Ho went on to purchase the largest casino in Portugal, at Estorial. At the time the territory went under Chinese control, there were five large casino-hotel operations, as well as a floating casino docked in Macao. Additionally there were two machine-only casinos. A greyhound racetrack has one of these casinos. Macau also has had a horse track and lottery both controlled by Stanley Ho’s company Sociedade de Turismo e Diversões de Macau (STDM). The casinos offer Western games such as roulette, baccarat, and blackjack, as well as slot machines of every variety. They also offer a wide assortment of Asian games such as fan tan, pacapio, tai-sai, pai gow, and mahjong. Macao has been called both the “Monte Carlo of the Orient” and the “Las Vegas of the Orient.” The Portuguese authorities ruling the enclave were glad to offer the sins of Macao to the Hong Kong community. And so it was that the new Chinese rulers were content to let gambling persist as a way to appease fears that they were going to destroy the economy of the former colony, as a way to channel Chinese gambling desires into a legal pathway, and as a means to attract foreign capital— both with investments and with wagers on games.
China (Including Hong Kong and Macau) To this latter end, the Chinese decided to revise the system of distribution of casino licenses for Macau. The executive of the new Macau Special Autonomous Region was authorized to issue three gaming concession. Each concession would operate according to a specific contract for a term of up to 20 years, a term which could then be renewed. A tax schedule required that casinos pay the Macau government 40 percent of their gross gaming wins. Concession holders would be permitted to build and operate as many casinos as the market could support, each one being approved by the government. Also the three could assign subconcessions with governmental approval. In 2000, the three “winners” were selected. Stanley Ho’s STDM was selected, and he was authorized to operate 11 existing facilities in addition to his lottery and racing interests. Steve Wynn’s Wynn Resorts won a second concession, and Galaxy Gaming won a concession in partnership with Sheldon Adelson’s Venetian Macau. Ho’s concession was later permitted to grant a subconcession to the MGM Grand Company. The Galaxy operation was split into two separate concessions a year later. In 2006, with the approval of the government, Wynn Resorts sold a subconcession to an affiliate of Publishing and Broadcasting, Ltd., for $900 million. The effect of the new licensing process was immediately felt, with large capital investments. The first new casino was the Macau Sands, under
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control of Venetian Macau. Galaxy then built the Waldo. Soon, Ho had a new Macau Jockey Club casino and also the Greek Mythology Casino. The Wynn Resort opened in 2006, featuring 700 rooms and a casino that included 380 table games and 1270 slots. Its position as the leading new casino was quickly challenged, however, by the Venetian Macau, which featured 3,000 suites, a casino with 870 table games and 3,400 slots, and 16,000 employees. In 2008 there were 29 casinos in Macau. The year before, their collective revenues had exceeded the revenues of the Las Vegas Strip. They were projected to exceed the $12 billion revenues of the entire state of Nevada within a few years, making Macau the leading casino venue in the world. References
“Hong Kong Gambling.” 2008. www.happy valleyracecourse.com. “Hong Kong’s Favorite Sport Is Making Money.” Flixya. http://www.flixya.com/ post/guoweiggad/662748/Hong_Kongs_ favorite_sport_is_making_money. “Macau.” 2008. gamingfloor.com/Macau_ Casinos.html, accessed June 13, 2008. Rochelle, Dawn. 1999. “Macau.” In International Casino Law, 3rd ed., edited by Anthony N. Cabot, William N. Thompson, Andrew Tottenham, and Carl Braunlich, 523–525. Reno: Institute for the Study of Gambling, University of Nevada. Tegtmeier, Ralph. 1989. Casinos. New York: Vendome Press, 164–175.
Hong Kong. See China (Including Hong Kong and Macau).
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THE INDIAN SUBCONTINENT (INCLUDING BHUTAN, GOA, NEPAL, SRI LANKA, AND SIKKIM) The India subcontinent consists of the nation of India, with its 1.1 billion people, and a number of smaller countries: Nepal (population 8 million), Bhutan (population 1 million), and Sikkim (population 540,000) to the north, and the island nation of Sri Lanka (population 20 million), to the south. Up to 75 percent of India’s population may be classified as “poor.” Half earn less than $1 a day. However, a small middle class, with disposable incomes of about $5,000 to $20,000 per year, numbers 50 million and is rapidly growing. Poverty has been a major factor in the country’s decision to outlaw most gambling. There are state-run lotteries in 14 of 28 states, and there are racetracks in seven locations. Casino gambling is banned in all but one of the states—Goa. As more and more Indians are venturing to casino sites located in other regional countries as well as Macau, the state and federal governments of India are being besieged with proposals to legalize more casinos. With the exception of proposals for expansion of casino gambling in Goa, the efforts have been futile. After Portuguese explorer Vasco da Gama set foot in India in 1498, other Portuguese arrived in the coastal region of Goa and took control of the subcontinent’s leading trading port. The Portuguese governed Goa as a colonial outpost for 450 years until 1961, when
40,000 military troops from India reclaimed the land. Goa was governed by India as a “union territory” until 1987, when it became one of the country’s 28 states. By then Goa already had its reputation as a land of temples and World Heritage architectural sites, and also for its risqué nightlife that attracted both international and domestic tourism. In the 1960s, the region attracted many hippies seeking alternative life styles. The local authorities had to keep a balance with the desires of the India central government which was strongly influenced by Hindu religious traditions. Therefore they passed a law in 1976 that prohibited all gambling. After achieving statehood, however, they allowed slot machine gaming in five-star hotels. This was followed by provisions in 1996 for machines and table games on ships. However, in its implementation in 1997, only machines were allowed. In 2001, table and machine gaming was permitted for Casino Goa, a gaming facility located aboard the M.V. Caravela located offshore near the main city of Panji. The facility is owned by the Advani Pleasure Cruise Company as a joint venture with Casinos Austria. The ship has to pay an annual license fee, and players are charged high entrance fees as well, as a means of discouraging casual gamers. In 2007, the government authorized the granting of an additional five licenses
The Indian Subcontinent (Including Bhutan, Goa, Nepal, Sri Lanka, and Sikkim) for gambling ships. They have also encouraged an increase in machine gaming in hotel facilities. The array of machines now includes automated games of blackjack, roulette, and dice games, as well as poker machines and traditional slots. Additionally there are active proposals for full-scale land-based casinos, which may compete with new casinos in Macau and Singapore. To the south of India is Sri Lanka, an island country densely populated with 20 million people of diverse religions (Hindu, Buddhist, Muslim, and Christian) and ethic groups. The island was governed as the British Colony of Ceylon until 1948. Since independence the many divisions coupled with a Marxist movement have led to an ongoing civil war. Casino gaming was first authorized in 1983. The size of casinos and number of casinos expanded year by year, until there were 26 in 1992. Almost all were located in the capital city of Colombo as well as beach resort areas. While they were designed to attract tourists, those goals were frustrated by the civil conflict. As a result of a serious outbreak in hostilities, all the casinos were closed by the government in 1992. For most of a decade they remained closed. However, in the quest to regain taxation revenues, openings were permitted in the first decade of the new century. By 2008, 10 casinos were in operation. Also to the south and east of India is Bangladesh. This Muslim country has a constitutional prohibition on all gambling. To the north of India is Nepal, a landlocked country of 8 million people most known for its pathways up Mt. Everest. Nepal’s relatively new casino industry has undergone expansion from four to seven facilities in the early 21st century.
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These years have also seen a palace massacre led by a disgruntled prince, and a Maoist rebellion that ended with the abolishment of the monarchy and the achievement of a democratic republic with elections in 2008. A member of the royal family started casino gaming in Nepal in 1968 with a gaming room (the Nepal Casino) at the Oberoi Soaltee Hotel in Kathmandu. In 1992, three new casinos were opened, the Anna, the Everest, and the Royale. All four casinos came under the ownership of a Hong Kong–based company, Nepal Recreation, Ltd. From 2005 to 2008, three new casinos were created, the Tara, Rad, and the Shangri-la. Ownership shifted into the hands of American entrepreneur Richard Doyle Tuttle. As a Buddhist country, the government prohibits gambling by local residents. Foreign patrons must be 21. Over 90 percent of these patrons come from India. Gaming is conducted in the English language with Indian rupees and American dollars. The Minister of Finance oversees the casino activity. There are flat fees charged to the casinos in addition to regular business taxes; there is little outside auditing of the gaming operations. In 2004, the tiny Himalayan country of Sikkim passed a law authorizing casinos. Regulations for the games were issued in 2007. The rules allow casinos in five-star hotels that cater to foreign guests—the only people allowed to gamble. In 2008, the first casino opened, at the Hotel Royal Plaza in Syari. As tourism was already the major revenue source for the country, it is expected that casinos will make significant additions to the economy Nearby Bhutan holds its national identity and Buddhist cultural heritage in
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such high regard that they severely restrict outside influences. On an index of “Gross Domestic Happiness,” they rank near the top for the world. They want to keep it that way. They severely restrict visits by foreigners. They are the only country in the world to ban smoking. Gambling is illegal; however, authorized lotteries are not considered gambling. For several years—until 2007—the sale of certain India lottery tickets was allowed. No casino gambling has been allowed. Nor is there betting on their national sport—archery. References
“Bhutan Gambling.” World Gambling Review. www.worldgamblingreview.com /gambling/bhutan, accessed June 18, 2008. Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 36, 45, 51. Kelly, Joseph, and A. Uppal. “India.” In International Casino Law, 3rd ed. Edited
by Anthony N. Cabot, William N. Thompson, Andrew Tottenham, and Carl Braunlich, 517. Reno: Institute for the Study of Gambling, University of Nevada, Reno. Kelly, Uppal, Thompson. “Nepal. 1999. In International Casino Law, 3rd ed. Edited by Anthony N. Cabot, William N. Thompson, Andrew Tottenham, and Carl Braunlich, 527. Reno: Institute for the Study of Gambling, University of Nevada, Reno. Sarikah Atreya. 2008. “Sikkim Set to Lure Tourists with Casino.” Hindu Business Line, January 4. http://www.thehindu businessline.com/2008/01/05/stories/ 2008010552072100.htm, accessed June 18, 2008. Thompson, Uppal, and Kelly. “Sri Lanka.” In International Casino Law, 3rd ed. Edited by Anthony N. Cabot, William N. Thompson, Andrew Tottenham, and Carl Braunlich, 532. Reno: Institute for the Study of Gambling, University of Nevada, Reno.
JAPAN AND PACHINKO PARLORS The Japanese are known in Las Vegas as “prized customers,” “top-rated quality players,” and “high rollers.” Deservedly, they are given first-class treatment whenever they hit the Strip. Moreover, it is well recognized that Japanese manufacturers such as Konami, Sega, and Aruze supply some of the best gaming equipment for U.S. casinos. Japanese have even owned gambling halls in the United States. Although it is known that the Japanese people are very attached to gambling enterprise, there may be a false notion that the Japanese do not gamble very much at home. Nothing could be
further from the truth. Per capita gaming in Japan far exceeds that in the United States (Tanioka 2000, 13). Over the years, trade journals have given only the slightest attention to the games of Japan. International gaming charts indicate that the country has lotteries and pari-mutuel racing, but no casinos. Comments on what various countries are doing regarding gaming almost always leave Japan out. In the history of the now defunct Gambling Times, there was only a short article on motorboat racing in Japan and another one on amusement machines. The lead-
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Japan has as many as 20,000 pachinko halls—this is one.
ing trade journal, International Gaming and Wagering, devoted only one short survey article to Japan gaming, in 1994. It would be helpful if the literature gave more attention to this gambling-intense country, perhaps elaborating on the 1994 piece. Gambling, as we would call it, or entertainment with prizes, as the Japanese police would call it, is very big in Japan. Japan has nearly 130 million people, yet the total gambling revenue of Japan is more than equal the gross win of U.S. casinos, lotteries, and pari-mutuel racing venues. Part of the illusion that Japan does not gamble comes from the fact that there are no casinos in Japan—that is, casinos in the U.S. sense of the word. But make no mistake about it, there are gambling halls in Japan—thousands of them. They offer players opportunities to win prizes by playing “skill” games on pachinko and pachi-slo machines. Even though
there are elements of skill in pachinko, luck is a major factor in the game (Tanioka 2000). Thirty million people play on the 4 million machines around the country. The machines produce wins equivalent to US$21 billion each year (Tanioka 2000, 9). In other words, the entertainment machines with prizes win more money than is won by all the casinos—commercial, Indian, and charity— of the United States. Pari-mutuel wagering is permitted both on- and off-track for motorcycle, motorboat, bicycle, and horse racing. Japan is unique in being the only place where wagering is offered for bike, motorcycle, and boat races. Large stadium structures permanently line banks of rivers where the boat races take place. As there is “skill” in making wagers, the government denies that there is gambling involved in the enterprise. The race betting may not be “gambling,” but make no mistake about it, it is big-time wagering. The Japan Derby
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(Imperial Cup) horse race each fall (November) produces a handle exceeding the collective handle of the Triple Crown races in the United States. Lotteries are in a growth phase. Until recent years, the games were passive weekly draws that were slow and did not permit the player much involvement in selection of numbers. Instant games have been played since the late 1980s, however, and in 1995 a numbers game in which the player selects the number was added. A national lottery run through the Mizuho Bank has been one of the world leaders in sales for a single lottery.
THE PACHINKO PARLORS OF JAPAN Pachinko may be a funny sounding word. Actually it is derived from the sound—“pachin-pachin”—that is made by balls as they bounce down the face of the game board toward winning or losing positions. It may be a funny-sounding game, but it produces some serious wins. Pachinko has its origins outside of Japan. Some suggest that the game comes from Europe, but most find its beginnings in the United States. The modern game of pachinko shares similarities with a game called Corinthian, which was played in Detroit in the early 1920s. The game was played with a board placed on an incline. Balls were shot up one side of the board and then fell downward onto circles of nails (arranged like Corinthian architecture) and bounced into winning slots or fell into a losing pool at the bottom. Players were given scores and awarded prizes for their play. The game developed in two different directions. In the United States it evolved into the popular pinball games that were found in recreation halls across the land until computerized games
replaced them in the 1960s. The Corinthian game moved to Japan, and in the 1930s parlors were developed offering play. The game board was placed upright into a vertical position to save space. Machines were also converted so that the balls could come out of the machine in increased volumes if winning placements were made. Soon the machine was the most popular recreational game in Japan. In 1937, however, Japan commenced military action in China, and the nation assumed a wartime posture. The game was made illegal as plants making the games were converted into munitions factories. The government did not want individuals to waste time at play, and many of the players were drafted for military service. After the war, the machines were made legal once again. The government now encouraged play, as the occupying armies used play as a means to distribute scarce goods to the public—cigarettes, soap, chocolate. Players “won” balls from the machine and then exchanged the balls for merchandise. No cash prizes were allowed (which is still the case). In ensuing decades the machines were refined. Shooting mechanisms enabled players to put over 100 balls per minute into play. Pachinko machines incorporated new games within the game. Slot machine–type reels were placed in the middle of the playing board. As balls went into winning areas, the reels spun, enabling greater prizes to be won if symbols could be lined up in winning combinations. Machine operators have the opportunity to make payouts greater or smaller by moving the nails on the surface of the playing boards. Players find that when the nails are farther apart, the balls are more likely to fall into a winning posi-
Japan and Pachinko Parlors tion. Experienced players will look for such machines. Also, they will play on certain days when the weather may cause the nails to be loosened. Particular players may be consistent winners; however, even a very inexperienced player can achieve wins when a ball activates the slot-type reels and they end up in a jackpot position. Typically the machines pay out a maximum of balls worth $160 or more for a top jackpot. A new variation of the game, called pachi-slo, has been introduced. The game is essentially like the reel slot machines found in casinos all over the world. After the reels are activated, however, they may be stopped individually by the player’s pushing buttons. With a special skill the player is supposed to be able to line up symbols in winning patterns. The reels spin so fast, however, that almost all winners claim their prizes through luck. Although pachinko wins are conveyed in balls from the machine, pachi-slo machines use tokens for play, and tokens come out for winners. With both types of machines, the balls and tokens are converted by a weighing machine into tickets that have winning amounts written upon them. The tickets are traded for prizes at a special booth within the parlor. Popular prizes include cigarettes, music tapes, and compact discs. Well over 90 percent of the winning players, however, choose to trade tickets for small plastic plaques, which ostensibly have value in and of themselves. Usually they include small pieces of gold or silver. But no player wants the little bit of precious metal. Instead, they take the plaques to a designated money exchange booth that is usually very near the pachinko parlor. There they receive cash payments. The process of converting balls or tokens into tickets, then into prizes, and
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finally into cash costs the player about 25 percent of the prize. That is, 100 balls for play will typically cost 400 yen (about $5). If a player wins back the 100 balls, the ticket will enable him to trade the win for a prize worth 400 yen retail. The plastic plaque may be traded at the money exchange for 300 yen cash. The parlor does not really care which way the player goes. After all, the retail merchandise costs the parlor only 300 yen. The exchange booth operators may take a portion of the win when they sell the plaque, as they are a separate business. Even so, the parlor owners sometimes have close ties to the exchange businesses. About 80 percent of the machines in Japan are pachinkos and the rest pachislos. The parlors may also have rooms with other kinds of amusement machines that give prizes. Each machine earns revenue averaging more than $5,000 per year, substantially less than the slot machines of U.S. casinos. The machines cost only about $1,000 each, however, and halls choose to have an excess of machines so that experienced players as well as others can have the opportunity to select machines for play. The United States has about one slot machine per 400 residents, but Japan has one gaming machine per 30 residents. And that makes for a lot of gambling. The reluctance of Japan to embrace casino-type gambling in part derives from a feeling that gambling enterprise is closely connected to bad influences— in Japan, that might mean the Yakuza, or organized crime. There is a fear that the Yakuza has ties to the pachinko industry. Like the democracy of Pericles and the Golden Age of Athens, citizenship privileges in Japan are for the most part reserved for people of Japanese origin. Residents with Korean or Chinese family ties may be excluded from entrance
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to the major corporations of the land, and for some of the time after World War II, their children were not allowed into the universities. Those with entrepreneurial spirit had to “go it alone.” These “foreign” (so considered even if native born) Japanese developed momand-pop retail businesses, and they also gravitated toward pachinko. At first, most parlors were small and independently owned. Also, pachinko, although very popular, was considered somewhat unclean—perhaps like pool, pinball, and slot machines were in years past in the United States. The traditional Japanese did not want to associate with the business. Organized crime groups also moved into the industry, many with Korean ties. Today the police worry that some pachinko parlor funds are utilized to support drug activities and gun smuggling. There is an ongoing fear that funds are skimmed and sent to North Korea where the Communist regime uses them to purchase nuclear materials. These suspicions have led various members of the industry to band together to form an association with the goal of
cleaning up the industry as well as the image of the industry. The group is hoping that the government will revise the prize structure of the games so that players can win cash prizes directly from the machines. The police are reluctant to do so, because, as one National Police director said during an interview in Tokyo on August 10, 1995, “We don’t want gambling in Japan.” The editor thanks Kotaro Fugimoto and Ichiro Tanioka for assistance with research for this entry References
Bybee, Shannon, and William N. Thompson. 1999. “Japan.” In International Casino Law, 3rd ed. Edited by Anthony N. Cabot, William N. Thompson, Andrew Tottenham, and Carl Braunlich, 518–520. Reno: Institute for the Study of Gambling, University of Nevada, Reno. Tanioka, Ichiro. 2000. Pachinko and the Japanese Society. Osaka, Japan: Institute of Amusement Industries, Osaka University of Commerce. Thompson, William N. 2006. “Gambling in Japan.” In Casino Industry in Asia Pacific, edited by Cathy H. C. Hsu, 59–76. New York, London: Haworth Press.
KOREA Casino gambling came to the Republic of Korea (South Korea) in the late 1960s as a result of intense lobbying of the government by businessman Rak Won Chun. His efforts led to the 1967 decree from President Park Chung-hee authorizing the licensing of casinos. Chun received the first license for his Paradise
Company casino in Incheon, which opened in 1968. Chun soon won a license for a second casino in Seoul at the Walker Hill Hotel resort. This facility became the largest of the “first wave” of Korean casinos. Other casinos were developed in successive decades on the resort island of Cheju, where there are
Korea | 371 eight casinos, in Korea’s second city, Busan (Pusan), and in mountain areas of Songni-San and Mt. Sorak National Parks. These 13 casinos, plus three new “Lucky 7” Corporation casinos (two in Seoul, one in Busan), operate with severe restrictions on who is allowed to play. Identification is checked at the door, and only non-Koreans are allowed to enter. (Korea does not apply the rule banning local nationals from play to its lottery or its racetrack wagering—there are three tracks and 27 off-track betting centers.) The casinos cater to Japanese, Taiwanese, and Hong Kong patrons. They have also sought players from mainland China, but Chinese policies restricting international travel for gambling purposes have put a damper on this market. Originally there were no special gambling taxes imposed upon the casinos. In lieu of taxes, the government maintained ownership and control of all profits on the slot machines. This control was relinquished in 1993, and the casinos now pay a 10 percent tax on their gross gaming winnings. The largest of the “first wave” casinos at the Walker Hill employs a staff of 860. The casino has 78 tables and 162 slot machines. It has attracted as many as 2,500 players a day and produces annual wins of US$200 million. On average, players lose about $500 per visit, a figure that is much higher than losses by players in American casinos. As all players are “foreigners,” the government takes essentially a hands-off approach to regulation. They only monitor the entrance policies and the flow of money. The casinos set all policy for the operation of games, such as gaming limits and hours of play. Most of the casinos are open 24 hours a day.
Until the 21st century, Rak Won Chun’s Paradise Company, which owned Walker Hill, the Busan and Incheon casinos, and a casino in Cheju, had essentially a monopoly hold on Korean casinos. His political power was unyielding. However, following his death in 2003, the forces of change moved into high gear. A plan put forth at the beginning of 2005 targeted two Paradise locations—Seoul and Busan. A casino was designated for the southern area of Seoul as a part of the Hanmoo Convention complex. The casino is by an indoor theme park called Lotte World. The casino is expected to attract many foreign visitors attending business conventions, as well as families (parents) on vacations. The Millennium Hotel, a Hilton property in the center of Seoul, was also selected as a casino site. The Lotte Hotel in Busan was chosen as the third casino site. All three casinos are owned by a government corporation designated as Seven Luck Casinos. The three new casinos operate on the model of Walker Hill and the traditional casinos. They are open only to non-Koreans. The government takes a much more paternalistic approach to play at the one “second wave” casino—the casino at Kangwon Land, which is the most successful casino of Korea. From outward appearances it is just another big fancy casino in a large resort complex. The resort meets the standards of many upscale Las Vegas properties, and inside its gaming atmosphere is “Vegas” all the way—and more. The casino lets Koreans gamble, although they must reside outside of Kangwon Province (except for one day a month). The philosophy behind Kangwon Land developed out of national legislation passed in December 1995 designed
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to bring economic development to a depressed area that formerly was a coal mining center. Officials of the Ministry of Culture and Tourism decided that a casino could be a catalyst for the development of tourist attractions such as golf courses and ski runs. But Kangwon Province was isolated, and it would be difficult to draw in foreign gamblers, especially since these players would first arrive in Seoul or Pusan. As a result, special permission was given to allow Koreans to play. The national government insisted on being a major partner in the casino project. They own a 36 percent share in the casino, while the province and its local units own 15 percent. In 1999, shares equaling 49 percent equity in the company were sold to the public. A temporary casino opened in October. Funds from the casino were reinvested in the construction of the permanent casino resort, which opened in 2003. The casino now welcomes 4,500 players a day. Each loses an average of $389 per visit, making the annual win of the casino in excess of $600 million. While the casino pays the same 10 percent tax on gaming wins as the other 16 casinos, they also pay an additional 10 percent development fee. Almost all of the players are Koreans. Therefore, the government takes a protective view toward the players. Players register identities, showing addresses as they pass through metal detectors. There is a 5,000 won (US$4.50) entrance fee. Residents of Kangwon Province are banned from daily play (they are allowed to play on one Tuesday each month only—on that day 7,000 patrons enter the doors), and just about all the casino’s players have made a treacherous drive of four to five
hours from Seoul or Pusan over mostly two-lane twisting mountain roads. They willingly crowd into a facility that is open from 10 a.m. until 6 a.m. the next morning, except on Saturday evening when it remains open all night long. The out-of-town guests are very lucky if they can find a room, as the new facility has only 700 hotel rooms, and the town does not have many other rooms. Many players sleep in their cars when the casino is closed. The casino does not have to advertise. Here, unlike at Paradise Walker Hill, no alcohol is permitted in playing areas. The casino has a policy for dealing with problem gamblers. Kangwon Land may be the only casino in the world that has a gambling treatment center inside the casino. Players are observed to see if they have compulsive traits. Certain players are approached by casino officials. Each may be given a green, yellow, or red card. The green card is for a player who exhibits some warning sign. The player is told about problem gambling and urged to be careful. The yellow card is given to players with more serious evidence of problems, and they are urged to limit their gambling and to seek counseling, which is provided at the treatment center. Red cards go to those with the most serious traits, and they are urged to seek counseling and are banned from play at the casino for some period of time. Players also may exclude themselves from play, and there are procedures that allow family members to have someone banned from play. The casino has 100 tables and 940 slot machines. The tables include roulette wheels, blackjack, baccarat and mini-baccarat games, a Big Wheel, and Sic Bo. There are not enough tables or
Korea | 373 machines, as the casino is full during most of its operating time. The lack of table space has been dealt with by a practice not found in Las Vegas or in the other Korean casinos. This is back betting. Although there are only seven gambling positions at a blackjack table, there may be as many as 21 players. Two players may stand behind the player seated at the table and place the maximum bet on that player’s hand. The Kangwon Land board has set the table minimums and maximums, but it is only the maximums that matter. Every play finds the maximum amount being wagered, the equivalent of 100,000 won (US$90) a play. In a VIP area the maximum limit is 10,000,000 won, or $9,000 per play. And that is the typical amount played each hand. To be admitted to the V.I.P. room, one needs to be designated a member and must put forth 30,000,000 won as a deposit in cash, the equivalent of $27,000. There is no credit play. However, the players need not carry cash to the casino. They simply go to their bank for bank checks, which they can use to purchase chips. Simple enough. The casino has a full-service bank branch inside the facility. Slot machine play is as frantic as the table play. The slots only accept a maximum play of five coins per play, ergo, five times US$0.45, or US$2.25. This is quite a contrast to the U.S.$90 table players throw on each bet. But the machine players have found a means of increasing action. If they wedge a paper match stick beside the button that indicates the maximum amount bet, and they wedge another match stick beside the button that says “play,” the machine takes off and plays continuously without the player having to do anything but
watch. Of course, they have to first insert large amounts of paper bills into the machine. The machine just keeps track of wins and losses with its credit meter. The poker machines, where this is not possible, are popular with $2.25 plays, as each time a player wins he can immediately make a double or nothing bet. The casino attracts 63 percent of its visitors from the Seoul area and 35 percent from Pusan and other Korean areas outside of Kangwon Province, with less than 2 percent from foreign jurisdictions. The 940 machines win up to $800 a day each, making machine revenue approximately 40 percent of the total gaming take. The casino has instituted an interesting complimentary system. Points are given for amount of play. The points can be exchanged for hotel rooms, and at restaurants, spas and shops, and entertainment areas. The points can also be presented to merchants, motels, and restaurants in Kohan and nearby towns. There are over 3,100 employees at the property with 1,000 of these in gaming positions; 60 percent are from the area, and many are former coal miners. The employees from “outside,” mostly from Seoul or Pusan, live in casino dormitories. The company gives preference to local providers of goods. Three quarters of the foods are purchased locally, and one half of construction activity is handled by Kangwon firms. The complex, which was designed by the architects who designed the Las Vegas Mandalay Bay Casino Resort, offers more than gambling. There are nine restaurants, including a buffet and a “fitness” restaurant. An entertainment area features a show by Russian magicians, a
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4-D Cinema with virtual rides, and a lateral elevator that moves across the bottom of a lake for a “20,000 Leagues Beneath the Sea” show. In 2004, a golf course opened, and in 2005, skiing began on slopes of a nearby mountain. South Korea also has a modern lottery as well as three active horse racetracks— in Seoul, Busan, and on Cheju Island. The Marxist totalitarian regime of North Korea (People’s Republic of Korea) succumbed to the lure of casinos in 2001 and 2002, as they saw gambling as a way to attract foreign money to their cash-starved government. Two casinos, the Emperor and the Seaview were authorized for the Rajin Free Trade Zone at the Chinese border. North Koreans were not allowed to enter except as employees. The Chinese authorities were not amused when a local government official from China went to the casino and lost almost a half a million dollars (US) in funds he had embezzled. Pressure from
the Chinese led to a closure of the casino. A third casino has appeared in the capital city Pyongyang, where it appeals to the fun-loving spirit of diplomats visiting North Korea’s leaders. References
Thompson, William N., Ichiro Tanioka, Kotaro Fujimoto, and H. E. Yang. 2005. “The Other Korean Casinos: On Jeju Island.” Gaming Law Review 9, no. 3 (June): 215–219. Thompson, William N., Ichiro Tanioka, and H. E. Yang. 2005 “Two Koreas: Walker Hill and Kangwon Land.” Gaming Law Review 9, no. 2 (April): 144–152. Whyte, Keith. 1999. “Korea.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 521–522. Reno: Institute of Gambling Studies, University of Nevada, Reno.
Macau. See China (Including Hong Kong and Macau).
PHILIPPINES The Philippines offers several forms of legalized gambling. There is an active lottery and horse racing at two tracks. The major gambling activity takes place in a score of casinos, most of which are smaller government-owned facilities scattered around the nation’s vast array of islands. The government is considering a new complex of casino resorts, which would be built in Manila and would compete with venues in Macau and Singapore. The Philippines were controlled by Spanish colonial rulers for more than
300 years until the turn of the 20th century, when the United States was victorious in the Spanish American War. Independence from American supervision and then from Japanese occupation during World War II was achieved in 1946. The new Philippine government made gambling illegal, but the activity persisted openly with cockfights, casino games, lottery and numbers games, and horse racing. After President Ferdinand Marcos declared martial law in 1972, he closed 28 casinos that were operating in Manila. In
Philippines 1977, after reexamining national policy on gambling, he decreed that the government could issue concessions for casino gambling. He created the Philippine Amusement and Gaming Corporation (PAGCOR) to regulate all gambling in the country. The government then selected Stanley Ho of Macau to run a network of casinos. Critics of the Marcos regime charged that the president used the casinos to generate money for his own use. The casinos were a target for closure when President Corazon Aquino seized power in 1986. Aquino had campaigned against the casinos. She closed the casinos, but only briefly. Financial shortfalls prompted the government to reconsider having casinos as vehicles for funding government programs. Aquino reconstituted PAGCOR by appointing a new board of directors and by placing ownership of all casinos in the hands of the government agency. Initially PAGCOR opened nine casinos: two in Manila, two in Cebu, and one each in Olongapo, Davao, Bacolod, Angeles, and Bagvio. While PAGCOR sought to target foreign players, most were local residents, albeit the majority of players were Chinese-Filipinos. Although all casino profits went into government coffers, hotels in which the government casinos were located received rents as well as incentives. They were encouraged to promote the casinos, and if gaming revenues exceeded certain levels, they were allowed to share in the profits. Often they sponsored junket tours. The larger casinos are open 24 hours a day. Players must be at least 21 and well dressed. Local players either have to pay an entrance fee, or, at some of the smaller casinos, merely wave sums of “gambling” money in front of guards at the door. In the 1990s, additional casinos were placed in Manila and Cebu as well as
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Tagaytay. With the closure of American military bases, a new law in 1992 authorized private investment and operation of gaming facilities in Special Economic Zones on former base lands. In 2007, 14 PAGCOR casinos and additional slot arcades employed 11,000 workers and produced revenues of almost US$800 million. The casinos were the largest source of government revenue, making up more than 10 percent of the national budget. In 2008, PAGCOR announced that another special zone on 222 acres of reclaimed land in Manila Bay would be open for private casino investment. The proposed US$15 billion complex attracted proposals from Japan’s Aruze Corporation, the Genting Highlands Company of Malaysia, and Bloombery Investments of Australia, and local company SM Investments. The complex was designed to have four casinos and at least six hotels, with as many as 8,000 hotel rooms. PAGCOR announced that the project would make the Philippines “the new entertainment capital of Asia.” References
Doocey, P. 2008. “Massive Philippine Casino Project Attracts Investors.” International Gaming and Wagering Business (May) 12. Gushin, F., and W. Callnin. 1999. “Philippines.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 528–531. Reno: Institute of Gambling Studies, University of Nevada, Reno. “Philippines.” 1991. In International Casino Law, 1st ed. Edited by A. Cabot, W. Thompson, and A. Tottenham, 389–391. Institute for the Study of Gambling, University of Nevada, Reno. Rutherford, James. 2008. “God and Man in Manilla.” International Gaming and Wagering Business (June): 23, 26–29.
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SOUTHEAST ASIA Political instability and turmoil coupled with third world economic conditions have held back significant commercial development of gambling institutions in Southeast Asia. Moreover, religious influences (Hindu. Buddhist, and Muslim) as well as Marxist ethics dampen enthusiasm for government-endorsed gambling. This has certainly been the case with Vietnam, Cambodia, Laos, Myanmar (Burma), Thailand, Indonesia, and Singapore resisting legalization of casinos until very recently. Thailand and Indonesia remain holdouts. On the other hand, nearby Macau (now in China) and Malaysia have given permission for casino play for several generations, while Hong Kong (also incorporated into China) has permitted a variety of other forms of gambling. (Hong Kong and Macau are treated under the China entry.) That there has been a reluctance for governments of the region to embrace gambling belies the fact that the many nationalities of Southeast Asia have a fervent affinity for risk- and chance-taking involving all sorts of games. Their enthusiasm for making wagers is captured in descriptions of Chinese gambling fever found in the essay “The World’s Best Gamblers” in the appendix. One report suggests that “Southeast Asians have always been gambling mad. And they have always found a way to satisfy the urge, legally or not” (United Press International). Today, while there are legal forms of gambling, the facilities of the region are not strong. Most face restrictions on who can play, and their appeal for customers is focused upon people who must cross national boundaries. A major target for
many casinos consists of players drawn from Thailand and China, where casino gambling is banned (with the exception of Macau). Additionally, many facilities operate completely outside the law as they survive in a “tolerated gray” status through bribery or unofficial ties to ruling elements.
Thailand While there are no legal casinos in Thailand, the kingdom formerly known as Siam does have its share of gambling. In 1917, a lottery was instituted to help the country support the Allied military effort during World War I. In the early 1930s, lotteries were used to help the work of the Red Cross and later to assist local governments with their finances. A modern government-run lottery dates to 1974. It offers passive games, with two drawings a month. Approximately 14 million tickets are sold for each drawing, with profits going to support college scholarships as well as welfare programs. Horse race betting is allowed at on-track events, with the largest facility being the Royal Turf Club in Bangkok. The banning of all other forms of gambling has not been effective. A report suggests that “Just about anything can be used as an opportunity to bet. There are transboundary lotteries, football matches, illegal bookmaking at the races, boxing matches, cockfights and fish fights,” as well as hundreds of illegal “gambling dens” (“Casinos and Gambling in Thailand”). Gambling consumes over 20 percent of the economy, with over one-third of Thailand’s 62 million people making
Southeast Asia | 377 underground wagers. Only about 15 percent of in-country Thai betting is with the legal lottery; over 35 percent is played in illegal casinos, 25 percent in underground lotteries, and 25 percent in illegal sports bets. Approximately $20 to $30 billion pass through illegal channels each year. Gambling is seen as a “major source” of support for a black economy, including “drug trafficking, tax evasion, illicit arms trade,” as well as prostitution and “illegal logging.” Thais also spend almost $3 billion a year at casinos in Cambodia, Laos, and Myanmar. For these reasons— including the recognition that many Thais are going outside the country to visit casinos—leading government officials, including the national police chief, have advocated the legalization of casinos. However, resistance to change remains.
Cambodia In Cambodia, a 1996 law banned gambling within the country. However, the law provided for exceptions, and in 1999 guidelines were set forth for operating casinos that could only entertain patrons from other countries. Twentyone casinos were licensed. All but one of these is located more than 100 kilometers from the capital of Phnom Penh. Both legal and illegal casinos in Cambodia are poised to win patronage of players just across the border with Thailand. Eight casinos are in Poipet, one is in Koh Kong, four in Sihanoukville, and seven are in Bavet near the Vietnam border. Additional casinos welcome Laos players coming into Cambodia. At one time, dozens of casinos had operated in the capital city of Phnom Penh, but they were ordered closed by Cambodian primeministerHunSen,whosaidtheycontributed to criminal activity, including kidnappings. The leader advocated casinos
located by national borders. One casino remainsinthecapitalcity.Itisoperatedbya Malaysianwhoholdsalicensefor70 years, dating from the casino opening in 2005. The only other legally recognized form of gambling in the country of 11 million residents is a national lottery that has been in operation since 1992. It offers three varieties of number games.
Laos Laos also offers lottery games to its four million residents. These include traditional lotteries as well as sports lotteries. Games are also offered in one casino in the country. That facility is the Dansavanh Nam Ngum Resort, which is on a lakeshore about 60 kilometers from the capital city of Vientiane. The casino looks toward a nearby border with China for many of its patrons. In 2007, the Chinese government sought to forbid its citizens from traveling across its borders to participate in gambling in other countries. The Laos government indicated that they would cooperate with the Chinese enforcement of such a ban.
Vietnam In Vietnam, the impacts of colonialism and war were felt most directly by the country’s horse race operations. The reunified nation of 84 million offers horse and dog racing as well as lotteries and casino games. French colonial officials established a top-class racing facility— called Phu Tho—at the Saigon Racing Club in the city of Saigon in 1932. Racing continued through the World War II years and into the era of national division and war. Racing ceased in 1975 as the communist forces of North Vietnam overran the South. The track closed, but only for 14 years. In 1989, the old grandstands
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were modernized and the track was greatly improved. Since then, races have been held every Saturday and Sunday. The track is now managed by an overseas Vietnamese from Australia. The same person introduced dog racing to Saigon (now Ho Chi Minh City). Originally the track featured thoroughbred horses in its races. However, in the latter days of the World War II occupation, Japanese forces took the racing stock to Japan. Smaller and slower local breeds replaced the thoroughbreds. In 2005, the better horses came back, as the operator imported new stock from Australia. The track is now vying to compete with leading international venues for top-class racing contests. Jockeys from Malaysia—larger in size than Vietnamese jockeys—have been imported to handle the much larger horses. Vietnam lotteries have operated in the modern era as well. Government drawings produced earnings of close to US$300 million in 2004, with Pick 2, Pick 3, and Instant games. The casinos of Vietnam operate under an exception to general laws banning all gaming. The casinos, unlike the lotteries and races (also allowed under exceptions), may not permit Vietnamese nationals to play. Two major casinos include the Do Son near HaiPhong, which is a joint venture between a local government agency and Macau’s Stanley Ho, and the Lai Lai Hotel in Mong Cai, located in Quang Ninh Province near the borders with China. Most patrons of each casino are Chinese nationals. A smaller casino is in Ha Long City, also in Quang Ninh. Slot machines are also available for foreign hotel guests in leading hotels in Ho Chi Minh City and Hanoi. There is no specific gaming regulatory agency, and licenses are granted by the government through the Ministry of Culture.
Myanmar The dictatorial government of Myanmar (formerly Burma) has made all gambling illegal. However, hotels with foreign investments have been permitted to allow foreign guests to make wagers in specially licensed gaming rooms. Five licensed rooms target mainly Thai players. These include the luxurious Andaman Club Casino in a town just across the border from Ranong in southwest Thailand. The Paradise Resort opposite the Thai town of Chaeng Saen is partially owned by the brother of a leading Thai political figure. The Riverside Club near Thailand’s town of Mae Sot is owned by a former opium warlord, and the Wa, a Myanmar tribe with an army of 20,000, run casinos in Mong La, near the border with China’s Yunnan Province. While these casinos are major ones, they represent only the tip of an iceberg that includes hundreds of illegal gaming halls. The Mong Ma region alone boasts more than 50 casinos, while the Katchin State has at least eleven. A major listing of casinos reports that “the number of casinos . . . is unknown, however most are located near the border with China in Shan and Katchin States” (“Asian and Oceania Casinos”). A United Press International report states that “In the northeast of Myanmar, in the town of Muse on the border with China, the mainstreet is lined with bustling little casinos. . . . Outside, local police and officers of the ruling military regime amble by unperturbed” (2002). A 2001 report by Sein Win of the Mizzima News Group indicates that the “illegal gambling business has mushroomed throughout Burma and some observers say that the ruling regime, by neglecting the growing illegal business and in fact encouraging it in some ways,
Southeast Asia | 379 is diverting the people’s interest from politics to day-to-day struggle.” Win continues, “Gambling and betting are at present widely spread both in major cities, such as Rangoon, Mandalay, Prome and the border areas.” He suggests that authorities receive kickback and bribes, as they contently watch gambling eat away at the “spirit of the people.”
Indonesia By law no gambling is permitted in Indonesia. Unlike other Southeast Asia venues, this law of 1974 has no exceptions. While political leaders at both the national and local levels have tried to maneuver the question of legalization onto the political agenda, they have not even approached success in gaining that first step toward change. Two major forces are in place that makeeffortstowardlegalizationofcasinos or other forms of gambling unlikely. First, the nation of 240 million people (fourth largest in the world) is predominantly Muslim (88 percent), followed by Christian (10 percent) and Buddhist (2 percent). The political leaders follow mandates put forth by the Indonesian Ulema Council, made up of Muslim clerics. The second force against gambling legalization is that of the politically active owners and operators of a network of tolerated—but very illegal—gambling halls. One university report identified 13 major illicit gambling casinos in the capital city of Jakarta. Their owners and their patrons are mostly ethnic Chinese who are non-Muslim. Their political influence is enhanced by a considerable level of bribery offered to public officials, particularly those with police authority. Casino and other gaming development in the main concentrated bloc of Southeast Asian countries on the Indo-
China peninsula has been retarded by third world–style governance in which operations are not allowed by law but rather are tolerated with secret handshakes and less-than-fully-transparent oversight. On the other hand, governmental and economic stability has given rise to some of the most significant casino and racing enterprises in two nearby venues, Malaysia and Singapore.
Malaysia Both countries were British colonies from the 19th century until independence in 1963. The two regions were joined as one country from 1963 until 1965, when Singapore separated as its own sovereign entity. Malaysia has a population of 18 million, of whom 50 percent are Malay and Muslim, 33 percent Chinese, and 10 percent of India origins. The ruling authorities are clearly Muslim. Singapore’s population is just under 5 million, with over 50 percent of the population of Chinese origin, 14 percent Malay, and 9 percent Indian. A majority are Buddhist, but the government is essentially secular. The dominant figure in Malaysian gambling has been Lim Goh Tong. He was born in China in 1918, but after World War II migrated to Malaysia, where he began his business career. In 1965, he put together a project to develop a resort in the Genting Highlands, an area with an elevation of 6,000 feet located about 40 miles from the nation’s capital city of Kuala Lampur. His first task was to build a road to the resort site. It was completed in 1969, and he applied for a concession to have a casino at the location. He won the license, which included monopoly rights on gambling in Malaysia. Lim Goh Tong’s company Genting Highlands Berhad also operated the country’s lottery.
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The casino opened in 1970 at the original hotel. At first there were only 30 tables and a few hundred slot machines. However, a fantastic level of growth soon found the casino recognized as the largest gaming facility in the world. A gaming room of over 200,000 square feet came to have 330 table games and 3,400 slot machines. The casino remained the largest in the world until a Native American facility—Foxwoods—opened in Connecticut and added slot machines in the mid-1990s. (Ironically, Genting Highlands lost its number one ranking because Lim Goh Tong’s company loaned the Mashantucket tribe several hundred million dollars to build the Foxwoods casino.) Genting was able to develop its hotel complex into one with 6,118 rooms (2008). Casino City Times designates the hotel as the largest one in the world—a designation that depends in large part on definition. When is a complex of building considered one single hotel? The combined room totals of the several towers at Sheldon Adelson’s Venetian Resort Hotel Casino in Las Vegas exceed 7,000—by some definitions. A more satisfying honor came to the Genting Highlands Hotel in 2007 when it was designated the “World’s Leading Casino Resort” at the 14th annual Gala Ceremony of the World Travel Awards. In addition to the casino, the Genting Highlands complex has a convention center, multiple restaurants, a major theme park, golf courses, and facilities for tennis, boating, and other sports. The highly successful property has very strict rules about who may enter the gaming areas. The only Malaysian citizens allowed in must be non-Muslim. For the most part, this makes the local clientele Chinese. Muslims from other countries are welcome. All players must satisfy a strict dress code, and locals must pay a door fee.
In 2006, Lim GohTong’s company successfully bid $3.5 billion to win the license for one of two new Singapore Casinos to be located on Sentosa Island. Lim died in 2007 at the age of 90. His son Lim Kok Thay now heads the Genting organization. The Malaysia lottery is run by a related organization, Berjaya Sports Toto Berhad. It operates 681 sales outlets and offers six games, including a sports lotto with drawings three times a week. Proceeds support cultural programs and youth sports. Malaysia has had horse racing events from the British colonial times until today. Betting activity is permitted only at the three tracks during live races. The three racing courses are the Selangor Turf Club, Perak Turf Club, and the Penang Turf Club.
Singapore In Singapore, the Singapore Turf Club was established during the colonial era. It now offers races on Saturdays and Sundays. Singapore authorized lottery games in 1968, with sales of tickets by Singapore Pools, a government-owned private corporation set up by the Ministry of Finance. Proceeds from the first five years of play were used to finance a national sports stadium. Proceeds from its many games still go to support sports organizations. Singapore resisted the pull toward casino gaming until they witnessed the dramatic growth in not only of the Genting Highlands facility but also of Macau gaming in the early 21st century. In 2005, Singapore prime minister Lee Hsien Loong announced the government’s plan to supervise the development of two “integrated resorts” that would include casinos. One would be on the Marina Bay and the other on Sentosa
Southeast Asia | 381 Island. In addition to casinos, each would have hotels, shopping malls, and entertainment complexes. The projects were expected to attract massive international investments in addition to creating jobs— together they were expected to bring 35,000 jobs. Projections indicated that by 2015, the two resort complexes would attract 17 million visitors to Singapore. Under pressure from the opposition party and also from Christian and Muslim religious groups, the prime minister incorporated severe entrance requirements for local residents who wished to gamble at the casinos. They would have to pay a door charge of $100 for each visit. Alternatively they could pay $2,000 for an annual pass. On the other hand, as an incentive for investors, the gaming tax was set at a low 15 percent—a rate guaranteed for at least 15 years of operations. The Marina Bay license was won in open bidding by the Las Vegas Sands. Sheldon Adelson’s company pledged to invest US$3.85 billion in constructing a facility that would include 2,500 hotel rooms. The total cost of the project was projected to be more than $5 billion and was expected to create 10,000 jobs. The Sands Singapore is set to open in 2009. A conglomerate of the Genting Highlands Company, Star Cruises, and Universal Studios won the license to
build the Sentosa resort. They bid $3.38 billion in construction costs, and their plan called for six hotels, with a combined room total of 1,800. The project was projected to create 30,000 jobs. It is set to open in 2010. References
Adel Awwad. 2007. “Laos Casinos.” Ezine Articles, February 22, www.ezinearticles .com/?Laos-Casinos&id=464743, accessed June 10, 2008. “Asian and Oceania Casinos.” 2008. www .gamingfloor.com/AsianCasinos.html. Bromberg, Paul D. 2006. “Gaming in Southeast Asia.” In Casino Industry in Asia Pacific, edited by Cathy H. C. Hsu, 78–90. New York: Haworth Press. “Casinos and Gambling in Thailand.” 2008. www.amazing-thailand.com/Casinos.html. Hartley, Terry. 2005. “New Era of Horse Racing Dawns in VN.” Vietnam News, February 28, www.vietnamnews.vnagency.com.vn/show article.php?num=025P0280205. Sein Win. 2001 “Mizzima: Illegal Gambling Widespread in Burma.” Mizzima News, April 24, www.burmalibrary.org/reg .burma/archives/200104/msg00093.html. “Singapore Pools—Corporate Profile.” 2009. http://www.singaporepools.com.sg/en/ corporate/corp_profile.html, accessed August 26, 2009. United Press International. 2002. “A Flush of Asian Casinos.” www.hawaiireporter.com / story.aspx?23423678-fdfd-464f-bf4869b939cc70f.
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Australia Pacific Region (Including New Zealand, Tinian, and Guam) Formal legally recognized gambling has witnessed substantial expansion in recent years in the South Pacific region. Nevertheless, the gambling phenomenon has been around for quite a long time in the area. From the time of the first European colony in Australia in 1788, gambling has been part of the fabric of life on the world’s largest island. New settlers from the British Isles, many of whom were convicts sentenced with deportation orders, had participated in games in the Mother Country. Their new society demonstrated a great tolerance for the activity, and it grew throughout the 19th century. However, it was also an activity subject to the reform movements led by church groups at the end of the century and the beginning of the 20th century. The groups succeeded in having the Gaming and Betting Act of 1906 ban all gaming except that involving horse racing. However, gambling could not be kept down for long. Within a decade, lotteries returned, as did charity games. As a practical matter, many other games persisted even in the face of the law. Legalized machine gaming (slot machines are called “pokies” in Australia) appeared in the largest state (New South Wales) in the 1950s, and the first legal casino was established in Tasmania in the 1970s.
Australia now offers a multitude of forms of legalized gambling. Collectively, gaming revenues produced revenues (equated with player losses) in excess of A$12 billion—or US$9 billion—in 2006. This amounted to wagering losses of about US$650 for each adult. (Australia’s overall population is 20 million, with an adult population of 14 million.) These losses are almost twice those for average Americans in legal gambling facilities in the United States. The most active forms of Australian gambling include wagering at 13 casinos (revenues of US$2.5 billion in 2006) in addition to play at the 200,000 “pokies” found in clubs, hotels, and arcades in every state and territory of Australia. The country has more slot machines per person than any other country in the world. Their revenues are more than double those of the casinos. Australia also has hundreds of horse racetracks, which attract more than 2 million players each year. The largest race—the Melbourne Cup—is truly a national event, the likes of the American Super Bowl. The racing industry gives employment—either full time or part time—to 250,000 people. Betting takes place both on track and at off-track outlets called Totalisator Agency Boards (or TABs). The government-owned
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Lasseters Casino in Alice Springs, Australia.
TABs are also sites for betting on sports games. In addition, Australia offers both government-run and private lotteries as well as authorized bingo games—called housie-housie. Special lotteries financed the world famous opera house in Sydney. Australian gambling is regulated by six state governments (New South Wales, Queensland, South Australia, Tasmania, Victoria, and Western Australia) as well as the Northern Territory and Capital Territory governments. A major gaming breakthrough came in 1956 when New South Wales (which includes the city of Sydney) passed legislation allowing social clubs to have slot machines. Clubs were immediately formed for every conceivable social reason or cause. The stage was set for a rapid spread of gambling activity into every neighborhood of the state, and, subsequently, the entire country as well.
A casino first appeared at the Wrest Point Hotel in Hobart, Tasmania, in 1973. The voters of the state had given their approval for the casino. A motivation for legalization was to collect taxation revenues to help the government offset the financial devastation caused by major forest fires in Tasmania. In 1982, the state licensed Australia’s second casino, located in the town of Launceston. Several other venues opened casinos in the 1980s. Queensland authorized a casino at Gold Coast in 1985, followed by one in Townsville in 1986, then one in Brisbane in 1995, and another at Cairnes in 1996. The Burswood Casino in Perth in the state of Western Australia opened in 1985. South Australia’s only casino opened in the renovated Adelaide Railway Station building in 1985. The establishment of the casino effectively saved the historic building from
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destruction. (The goal of historic preservation via casino has also been witnessed at railway stations in Regina, Saskatchewan; Baden-Baden, Germany; and at the Kurhaus in Scheveningen, Netherlands.) The Adelaide facility was originally owned by the state government, but in recent years it was purchased by the Sky City Casino group of New Zealand. Now all 13 casinos of Australia are in private hands. The Northern Territory has two casinos. A temporary casino opened in Darwin on the north coast in 1979, with a permanent facility following in 1983. It is now owned by Sky City. Lasseters Casino opened in 1982 in the remote outback settlement of Alice Springs. The two largest states opened casinos in the 1990s. They are the largest casinos in the country. The Crown began operations in Melbourne, Victoria State, in 1994, while the Star City Casino in Sydney opened in 1995. Each of these casinos, and most of the others in Australia, are stand-alone casinos which do not operate attached hotels. They are monopolies for their cities and regions. Taxes on gambling revenues at the casinos range from a low of 10 percent to a high of 25 percent. In the last decade of the 20th century, the casino at Alice Springs, Lasseters, began to offer gaming over the Internet. Their model of operation led several states to permit Internet gaming. However, the national government took exception to these operations. At first the central government proclaimed a fiveyear moratorium on new Internet gaming sites. Then in 2001, the government made Internet wagers—with the exception of bets on horse races—illegal for all Australian players. The sites in Australia
could keep up operations, but they could only offer services to foreign players. While New Zealand experienced some of the colonial history and immigration patterns of Australia, the residents (called Kiwis) have not embraced gambling with the same fervor as their Australian cousins 1,200 miles to the northwest. Horse racing, however, left its mark on the Kiwis quite earlier in their colonial times. The first races were held in 1835, within a year of the first British settlements. The activity only grew, as there are now more than 50 tracks, with 780 race meetings per year. The popularity of racing has been tied to the pari-mutuel betting format. In 1879, a New Zealand resident was credited with developing the world’s first fully mechanical totalizator. An electrical version of the totalizator was installed at an Auckland racetrack in 1913. Lotteries were also introduced quite early in colonial times, as was sports betting. Yacht races drew great attention from the betting public. As in Australia, early 20th-century reformers in New Zealand secured laws banning all wagering activities, with the exception of betting on the horses. However, the government could not resist the urge to get into the act, and in 1929 a government-run lottery was instituted. In 1931, a government-run TAB took horse race betting off track. TABs now also accept betting on 26 different sports. Pokies—slot machines—can now be found throughout New Zealand in pubs, taverns, and clubs. Casinos were not authorized until the 1990s. The Casino Control Act was passed in 1990, and it initially provided for two casinos, one on each of the nation’s two major islands. The first
Australia Pacific Region (Including New Zealand, Tinian, and Guam) | 385 casino opened in Christchurch in 1994, with 36 table games and 430 slot machines. In 1996, the second and much larger Sky City Casino opened in Auckland. It had 110 tables, and 1,100 machines. The two casinos were given local monopolies for two years. Following this monopoly time, licenses were granted for one new casino in Dunedin, another in Hamilton, and two in the city of Queensland. Currently there are no plans to expand the number of casinos beyond six. The South Pacific Islands beyond Australia and New Zealand are generally void of gambling activity. One exception is Tinian. Since World War II, Tinian has been a territory under United States jurisdiction. It now is part of the Commonwealth of the Northern Marianas. During the war, the island gained distinction as having the American airfields from which two planes—the Enola Gay and Boxcar—launched their atomic bomb runs to Japan. Tinian has but 2,200 local residents, although there is still a military base on the island. In 1987, the residents first voted on the question of having casinos. They said “no,” but proponents persisted and a vote in 1989 was positive. The casino proposal promised many economic benefits, starting with construction activity and followed by job creation. A temporary casino opened in 1995, and a permanent facility followed in 1998. The Tinian Dynasty Casino Resort now offers a casino with 50,000 square feet of gaming space, golf courses, swimming, beaches, and a 410room hotel. The property is owned by a Hong Kong business group. Unfortunately the economic benefits promised remain unfilled. All construction employees came from off the island, as
did all materials for construction. Casino employees as well as hotel employees are also for the most part outsiders. They spend little of their wages on the island, as the property furnishes them with lodging. The high cost of power makes profits doubtful, as does difficulty of flying in Asian players for action at a single casino. The Tinian government does get 13 percent of casino winnings as its taxation share. This amount has not been as large as hoped. The entire experience demonstrates that planning is necessary if casinos are to become effective for economic life in a region. Guam, like Tinian a U.S. Commonwealth, has also studied the proposition of having casinos. In 2004 and 2007 voters said “no” both to small casinos in island hotels and to slot machines at a dog racetrack. The track opened in 1977 and offers an active race card, as well as kennels with 700 racing dogs. In 2008, the voters considered having a single large casino located at the site of the dog track, but voted down the idea 59 percent to 41 percent. References
Breen, Helen, and Nerilee Hing. 2006. “Casino History, Development, and Legislation in Australia.” In Casino Industry in Asia Pacific, Cathy H. C. Hsu, ed., 3–35. New York: Haworth Press. Cabot, Anthony, William N. Thompson, Andrew Tottenham, and Carl Braunlich. 1999. “Australia and South Pacific.” In International Casino Law, 3rd ed. Edited by Anthony N. Cabot, William N. Thompson, Andrew Tottenham, and Carl Braunlich, 541–603. Reno: Institute for the Study of Gambling, University of Nevada, Reno. Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 443–464. “Guam Election Results.” 2008. www.kuam .com/decision2008/results/general.
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Canada The Canadian nation and its 10 provinces and several territories offer a full range of gambling opportunities. Lottery games operated by the government are available in all 10 provinces, Yukon Territory, and the North West Territories. (The new Nunavut Territory has not yet developed its own lottery.) Charity gaming is also pervasive. Pari-mutuel horse-race betting (on-track, inter-track, and/or off-track) is permitted in all jurisdictions, and casino-style gaming is legal in most of the provinces and in the Yukon Territory. All the provinces except British Columbia have video gaming available in noncasino settings, such as bars and hotels. Lotteries and casino gaming in Canada developed during the last three decades of the 20th century. Initially, casinos were either temporary or small organizations operated on behalf of charities or provincial exhibitions. (One exception was the seasonal casino called Diamond Tooth Gerties in Dawson City, Yukon Territory, which opened in 1970.) The nature of casino gaming changed when Manitoba decided to consolidate many small facilities and open a permanent gaming hall in the ballroom facilities of the Fort Garry Hotel in Winnipeg in 1990. Quasi-commercial casinos along the order of ones found in the United States soon were authorized in Quebec. Casino du Montreal opened in 1993, and Casino de Charlevoix opened in 1994. Ontario licensed a casino for Windsor in 1994 and one at Niagara Falls in 1997. Casinos were opened in Saskatchewan and Nova Scotia in 1995.
In all cases, the provincial governments “own” the casinos; management and operations in some cases are by regular government employees (Quebec, Saskatchewan, Manitoba) or by private companies (Ontario, Nova Scotia). The Native Americans (First Nations) of Canada also are involved in numerous gaming facilities either as owners, operators, or beneficiaries of operations. The initial First Nation casino of considerable size is the Casino Rama facility at Orillia, Ontario. By the middle of the 1990s, the country saw significant revenue from gambling enterprises. Canadian provinces gained C$4.7 billion in revenue from gambling in 1995, and charities and other operators won perhaps another billion dollars. The development of Canadian gambling into a multi-billiondollar business, albeit mostly controlled and operated by provincial governments, resulted from a major change in the national law in 1969. Prior to that time, most gambling had been prohibited. The laws of Canada have incorporated the common law of England, and without positive legislation passed by the national parliament, the laws of England at the time of national confederation in 1867 remain in force. Hence, the first Canadian law on gambling is traced back to a 1338 statute passed because Edward III feared that his military was wasting valuable training time on idle pursuits, including “dice games.” All games and contests except those involving archery were banned. The prohibition on the use of dice in gambling remained in place in
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The “dice” wheel in a British Columbia casino. Dice were not allowed in Canada until 1999.
Canada until 1999. It was eliminated in England and Scotland in 1968. The English laws, which generally eliminated most gaming, were enacted into the statutory law of Canada when the first Criminal Code was passed into law in 1892. For over a hundred years, that statutory prohibition on gambling has been nibbled away at by lawmakers. First, in 1900, the code was amended to permit charitable raffles with small prizes. In 1910, on-track horse race betting was allowed. It has remained legal with the exception of a short period of time during World War I. A 1922 statute specifically banned the use of dice in games, a ban that had never been lifted out of the common law. Limits on various other games of chance were relaxed in 1925 for fund-raising events at agriculture fairs. In the 1950s, a parliamentary committee studied the gambling restrictions and in 1956 issued a report recommending
major changes. These did not come to pass for over a decade, however. Financial commitments rising out of the Montreal World’s Fair of 1967 provided legislative support for opening up more gaming opportunities for government budget makers. The fact that south of the border, the states of New Hampshire, New York, and New Jersey had legalized lotteries added to the support. This support led to the passage of the Criminal Code Amendments of 1969, providing the major breakthrough for the development of a modern gambling industry in Canada. The 1969 law added a new Section 190 to the Criminal Code that allowed the provincial governments and the national government to conduct and manage a “lottery scheme.” Several provinces could also operate lotteries together. Provinces were permitted to license charitable, religious, or exhibition and fair organizations and bona fide social clubs to conduct lottery schemes.
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The concept of “lottery schemes” soon came to encompass many casino-type games. Section 190 repeated the ban on the use of dice in games, however, and also prohibited betting on single sports events. Gaming machines were allowed only if the provincial governments operated the machines. Lotteries were quickly established in the provinces and territories. The national government also utilized a lottery to underwrite the costs of the Montreal Olympics in 1976. A national sports lottery funded the winter Olympic Games at Calgary in 1984. In 1985, the provinces repelled the competition of the federal games. In exchange for $100 million from the provincial games (enough money to finish the debt from the 1984 games), the federal government agreed to a law relinquishing its authority to operate any gambling at all. Present policy on gambling is held entirely in the hands of provincial governments and in territorial legislatures. One area of gambling has developed without benefit of a
clear jurisdictional framework, however. Policy on affairs regarding the First Nations is still held in the hands of federal authorities, yet gambling policy is not a matter for federal law. To date, the bands of First Nations have had to resolve their rights to have gambling operations on an ad hoc basis in consultation with provincial authorities. References
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 169–216. Campbell, Colin, ed. 1994. Gambling in Canada: The Bottomline. Burnaby, BC: Simon Fraser University, v–x. Campbell, Colin, and John Lowman. 1989. “Gambling in Canada: Golden Goose or Trojan Horse?” In Gambling in Canada: Golden Goose or Trojan Horse? edited by Colin Campbell and John Lowman, xvii–xxxvii. Burnaby, BC: Simon Fraser University.
ALBERTA Alberta can lay claim to having the first legalized casino gaming in Canada, albeit in a temporary form. In 1967 the provincial government initiated several laws that seemed to open the door to casino games even though they were forbidden by the Penal Code. In the summer, during the Edmonton Exhibition, the Silver Slipper Saloon was opened as part of the two-week celebration. The general manager of the exhibition later
indicated that he had taken payoffs from the carnival company that ran the games, that is, the Silver Slipper. Amendments to the national code in 1969 helped regulate Alberta gaming. The attorney general took control over licensing charitable bingo games and raffles. In 1975, the attorney general’s office opened the door to casinos once again as it first approved a casino for a charity event supporting a summer camp. A
Alberta | 389 license was then given for a casino at the Calgary Stampede. A flood of applications for casino events overwhelmed the attorney general, and he quickly created a special Gaming Control Section to regulate the gaming. Rules were set into place over the next two years. In 1981, a new Alberta gaming commission took over all licensing powers. As gaming developed, Alberta adopted the model used in British Columbia. Charities could have casino events, but they had to be held in permanent facilities that were operated by private parties. In the 1990s, the number of such facilities grew to more than a dozen: five in Edmonton; four in Calgary, and others spread around the province. Until 1998, they were not allowed to have slot machine gaming, and the charities paid a fixed fee for having an event. When the government installed machines, a new revenue division based upon play was instituted. As the government owns the machines, it keeps a majority of machine revenues. Although no serious consideration is being given to the creation of large commercial casinos, proposals have been made for wide-open, large-scale casino gaming on the First Nations reserve lands. A new policy in 2001 set up a procedure for opening First Nation casinos. The first casino to be approved under the new rules was one for the Enoch reserve south of Edmonton. Alberta has many other types of gambling, including all forms of pari-mutuel operations, both on-track and off-track. Three tracks also operate slot machines. Raffles and pull tabs are sold by charities. The most prevalent form of gambling, however, is found in the bars and taverns of the province. By 1999, more than 6,000 video lottery terminals
were operating in 1,200 locations, producing about 70 percent of the gaming revenue in the province. In that year, the popular machines (which provide an average gaming revenue of $50,000 a year) accounted for a per capita gaming participation of about $1,300 per adult, the largest in Canada and North America, with the exception of Nevada. Studies have also revealed that Albertans have the highest rate of problem gambling in Canada. There were efforts to ban the terminals, with local elections called in 1998 in most of the cities. Only in a few smaller cities did the voters choose to ban the machines. Machines, however, were modified to provide for slower action and also to indicate in monetary terms the value of credits for future play. A moratorium on expansion of gaming halted all effort to increase the number of machines in use for several years in the early 21st century. Coauthored by Garry Smith References
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 172–173. McCall, William W. 1989. “Operational Review of Gaming in Alberta 1978 to 1987.” In Gambling in Canada: Golden Goose or Trojan Horse? edited by Colin Campbell and John Lowman, 77–92. Burnaby, BC: Simon Fraser University. Smith, Garry, Bonnie Williams, and Robert Pitter. 1989. “How Alberta Amateur Sports Groups Prosper through Legalized Gambling.” In Gambling in Canada: Golden Goose or Trojan Horse? edited by Colin Campbell and John Lowman, 323–333. Burnaby, BC: Simon Fraser University.
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THE ATLANTIC LOTTERY CORPORATION The four Maritime or Atlantic provinces of Canada—New Brunswick, Newfoundland, Nova Scotia, and Prince Edward Island—joined together in 1976 to form the Atlantic Lottery Corporation. The purpose of the corporation is to serve as a central marketing agency for lottery products in the provinces. An eight-member board of directors is composed of two representatives from each
province. The corporation offers several different games, including traditional weekly and daily draws, instant games, and lotto games. Reference
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 170.
BRITISH COLUMBIA Several forms of legalized gambling are permitted in British Columbia, Canada’s westernmost province. Pari-mutuel racing was permitted before the Canadian Penal Code was amended in 1969. Now telephone betting, off-track betting, and inter-track betting are allowed for gamblers, as well as slot machine play at tracks. At first, lottery games were conducted under the auspices of the Western Canadian Lottery Corporation, but British Columbia established its own independent lottery organization in 1985. The province has permitted bingo and raffle events for charities since 1970. Charities have been permitted to conduct casino events since 1978.
The casino events grew quickly in number and volume of activity. In 1984, the province issued regulations that governed private companies that were offering casino management services for charities. The charities were restricted in their ability to pay staff to operate games, but the management companies could do so. Gradually a pattern emerged of having casino events all located in permanent casino facilities that were privately owned. There are now 17 such casino buildings. Most are in Vancouver and its suburbs. The private companies are permitted to keep 40 percent of the gaming profits from a casino event of two days; the charity gets 50 percent and
Manitoba | 391 the government 10 percent. There are also registration fees. The private company pays the salaries of dealers and other gaming personnel, as well as all other costs. The charity only provides personnel to watch the cage. The provincial law permits up to 22 of these casino facilities; however, in 2008 there were only 19 in operation. One of these is a riverboat casino in New Westminster. Initially, the casinos could offer only table games, with roulette and blackjack being the most popular. In 1997, the casinos were allowed to install up to 300 slot machines each under a new revenuesharing formula. Technically, the government owns all the slot machines. Community bingo halls are also authorized under local option in 1999. There are 30 of these facilities and they offer bingo games as well as machine games. Three of the racetracks—in Vancouver, Surrey, and Sidney—also offer machine gaming. Until national law removed the ban on dice games in 1999, the casinos had unique devices for sic bow, a three-dice game. The player rolled three balls into a roulette wheel that had thirty-six slots representing face-sides of the dice. Craps and sic bow are now played with actual dice. For many years, there have been toplevel discussions regarding the introduction of destination-type casino resorts. In the early 1990s, a plan to have
the Mirage resorts of Las Vegas build a casino on the Vancouver waterfront was advanced by the premier of the province. Another plan called for a casino at the Whistler Ski Resort north of Vancouver. When the plans were announced publicly, there was a major outcry from several citizen groups. The premier backed down, but the idea of having major casinos is still a matter of conversation in the province. In 1997, the government, without sites being designated, again initiated a local option plan for 21 larger casinos. The First Nations of the province, however, were supposed to be given 13 sites on their reserves. In the process of jockeying with persons wishing to control sites, the premier was forced to resign in 1999 when he was exposed for having taken favors from some of the applicants for site licenses. The development of large commercial casinos is on hold indefinitely. Coauthored by Garry Smith
Reference
Cabot, Anthony N., William N. Thompson, Andrew Totttenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 174–179.
MANITOBA Manitoba quickly jumped into the gambling business after the Penal Code was amended in 1969. The Manitoba Centen-
nial Lottery Act was passed in January 1970. In 1971, the province included large jackpot sweepstakes games among
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their product mix, and the tickets were sold locally as well as in other provinces. Soon the other provinces adjusted to meet the competition, and Manitoba decided it was better to work in tandem with other jurisdictions as it helped form the Western Canadian Lottery Corporation in 1974. Manitoba maintained a provincial lottery organization, however, that sold tickets to benefit charities and also licensed the selling of pull-tab tickets (called Nevada tickets) and the conducting of bingo events to benefit the charities. Casino events were also licensed, but soon the government found that they generated a wide range of control problems. There were three violent incidents concerning casino suppliers in the early 1980s. Accordingly, the Manitoba Lottery Foundation was created in 1984 in order to centralize all the charity casinos into one operating organization. For most of the year the casino activity was conducted out of the Convention Centre in Winnipeg; in the summer, casinos were operated on the road by the government. Only table games were permitted, although the casinos had a slot machine with two dice faces on the reels—it was used to simulate craps games. The government brought all the charities together and formed umbrella organizations that would distribute the profits to many good causes in the community. Among the recipients of the lottery and casino revenues was the municipally owned Winnipeg Blue Bombers football team. The casino at the Convention Centre was closed in 1988, as the government decided to open a year-round casino. The Crystal Casino in Winnipeg was created as the first permanent government-
owned casino in the Western Hemisphere. The Manitoba Lottery Foundation leased the seventh floor of the historic Fort Garry Hotel, a landmark railroad hotel built in 1913. The casino opened in 1990. In 1993, the foundation built two new gaming centers that served to replace the bingo halls that they had been operating. The McPhillips Street Station and the Club Regent offered bingo and also video gaming. Later the casinos added table games, and on May 22, 1997, when the government closed its Crystal Casino, the two facilities absorbed all casino operations. The government gaming agency also played a role in the establishment of First Nations gaming. In 1999, the First Nations Casino Project Selection Committee was established, and the next year it made recommendations for five new casinos. The first opened in 2002 at the Opaskwayak Cree Reserve. A second was operated by the Aseneskak band, while others have not yet opened. Additionally, the province authorizes all forms of pari-mutuel wagering both on and off track. Coauthored by Garry Smith References
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 180–185. Manness, Garth. 1989. “Views from the Regulators: Manitoba Situation.” In Gambling in Canada: Golden Goose or Trojan Horse? edited by Colin Campbell and John Lowman, 69–76. Burnaby, BC: Simon Fraser University.
Nova Scotia | 393
NEW BRUNSWICK New Brunswick offers several forms of gambling, including charitable bingo and raffles, horse racing, and simulcast betting. A lottery was begun in 1976 by provincial authorities; it later merged with the Atlantic Lottery Corporation. In 1989, New Brunswick became the first province in Canada to authorize video lottery terminals in convenience stores and well as in bars and restaurants. Concerns about compulsive gambling as a result of the placement of the machines led to a referendum vote to have them removed in 2001. However, the voters by a margin of 53 percent
to 47 percent decided that they would stay. In 2006, there were 650 locations that offered gambling, with a total of 2,600 machines. In 2009, the province approved the licensing of a casino in Moncton. References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 259–260. Hyson, Stewart. 2003. “New Brunswick’s VLT Gambling Policy.” Paper presented to the Canadian Political Science Association, May 30, Halifax, Nova Scotia.
NEWFOUNDLAND AND LABRADOR Newfoundland and Labrador offer horse race betting, both on-track and by simulcast. They also have a lottery and offer video lottery terminals in conjunction with the Atlantic Lottery Corporation. There are 568 video lottery terminal locations, with a total of 2,597 machines. With a population just over
500,000 (about 400,000 adults) this means there is one machine per 155 adults, the largest per capita number in Canada. Reference
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 260.
NOVA SCOTIA The idea to introduce casino gaming in Nova Scotia in order to stimulate tourism first surfaced in the early 1970s,
when a study of the gaming experience in the United States and Europe was commissioned. It took another 20 years
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before the issue of casino gaming emerged again. Other forms of commercial gaming have been big business in Nova Scotia for a long time. Lotteries, bingo, betting on horse tracks, and, more recently, video lottery terminals (VLTs) registered a total wager of approximately $500 million in 1993. It is somewhat ironic that the momentum for casino gaming started at a time when public sentiment was divided, if not outright hostile, toward gaming. In fact, sparks literally flew in the wake of the government’s decision to remove VLTs from non–age-controlled premises such as convenience stores, laundromats, and bowling alleys in February 1993. Store owners were justifiably incensed about the unexpected loss of revenue, whereas the vocal opponents of VLTs argued that this step was necessary to keep minors away from gaming. The government was somewhat caught in the middle, and it responded with a review of the gaming laws. A subsequent report struck a cautious note with a recommendation not to expand gaming in Nova Scotia until the residents had a chance to express their views on this matter. In the meantime, the Nova Scotia Lotteries Commission conducted an independent study on gaming with specific reference to VLTs, casinos, and bingo. After carefully weighing the pros and cons of casino gaming and taking into account a survey that found that 59 percent of the respondents were not in favor of introducing casino gaming to Nova Scotia, the study group made an interesting recommendation. Two casino pilot projects should be granted—one in the Halifax-Dartmouth metro area and the other one in Cape Breton—for a oneyear trial period in order to monitor and assess the impact of casino gaming and its acceptance by the residents.
The interest in operating casinos was enormous: The study group received no less than 13 proposals to do so, and among them were fairly detailed project descriptions from Hilton and Grand Casinos. The Hilton proposal suggested building a casino in a Halifax landmark hotel, the 1928 Hotel Nova Scotian, which was being operated by Hilton Hotels after a complete renovation in 1988. This proposal was endorsed by the Halifax Board of Trade. Grand Casinos suggested a large hotel–casino–resort complex in the Ragged Lake Industrial Park Area outside Halifax. It was no surprise that this proposal was supported by the Halifax Industrial Commission. What was surprising was the fanfare and promotion surrounding these two proposals, particularly the one from Grand Casinos, since it must be remembered that the introduction of casinos was not even on the drawing board. All of this and the report itself became history with a change in government. But the casino issue did not fade into oblivion. After only four months in office, the new government resurrected the thorny issue of gaming in Nova Scotia and empowered the House Committee on Community Services to conduct hearings all over the province on the issues of whether casino gaming should be introduced and whether VLTs should be brought back to convenience stores. In its report, the committee recommended (1) that casino gaming should not be introduced in Nova Scotia or, more specifically, that it should not yet be introduced because too little was known about the socioeconomic impact of gaming, and (2) that in view of the potential harmful effect on Nova Scotia’s reputation as a nature-oriented and peaceful tourist destination, VLTs should be in agecontrolled premises only.
Nova Scotia | 395 To everyone’s surprise, the government did not follow the committee’s line of thinking. In a complete turnaround, it was announced that casino gaming would be introduced, and the sooner the better because of its beneficial impact for the province. This meant a fast-tracking period for casino gaming. The reasons for this move could be found in the dire state of provincial coffers: Nova Scotia has one of the highest ratios of public debt per capita in Canada, and it suffers from persistent double-digit unemployment. Casino gaming as a very labor-intensive business was simply seen as an opportunity that could not and should not be missed. After the announcement that casino gaming would be coming to Nova Scotia, the government appointed a Casino Project Committee to draft a request for proposals (RFP) for bidders and to select and recommend a proponent to the government for the license to operate the two casinos. One was to be in the Halifax Theater in Sydney. The RFP was designed in a record time of four weeks. Its most important aspects and requirements were as follows: • The two casinos would be publicly owned and operated. • A gaming commission would be established to regulate and monitor gaming. • A gaming corporation would be established to operate and manage the two casinos. The day-to-day operations of both casinos would be conducted by a private company on behalf of the gaming corporation; this agent would be determined through the bidding process. • The tax on gaming revenue (win tax) was set at 20 percent; in
addition, 70 percent of the net income of the Halifax casino would go to public coffers; the remaining 30 percent would go to the private company. The Sydney casino would be a charitable casino operation, and the casino operator would receive a management fee plus a negotiated percentage of the net income. • Two interim casinos had to be in operation within 60 days of acceptance of a proposal. At the time of the announcement of the short list, the names of the six initial bidders were officially disclosed. They were ITT Sheraton Canada, Casinos Austria, Harrah’s, Aztar, Grand Casinos, and Crystal Casinos. With the exception of Harrah’s, all casino companies had entered into partnerships with local interests in order to enhance their chances. The first three bidders made the short list, and ITT Sheraton Canada eventually got the nod. Since the proposals of other bidders were not made public, one can only speculate about the reasons why it was ITT Sheraton Canada. Most likely, ITT’s guarantee of a payment of C$100 million for the first four years, which ended on July 31, 1999, may have tilted the balance in its favor. These payments ensured that total provincial revenue from gaming would not be less than C$25 million in each of the first four years. In return, ITT received the license to be the sole casino operator in Nova Scotia for 20 years, after which time the casino assets along with the customer database would become property of the province for a symbolic amount of $1. In order to enhance its chances of becoming the operator of the two casinos, ITT Sheraton Canada had formed a
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partnership with a Halifax-based company, Purdy’s Wharf Development Ltd., on a 90 percent to 10 percent basis. This partnership would operate the casinos under the name Sheraton Casinos Nova Scotia (SCNS). SCNS became part of Park Place Entertainment Inc. (PPE) in 1999 when PPE acquired the gaming assets of Starwood Enterprises which, in turn, had acquired ITT in 1997; subsequently, SCNS changed its name to Casino Nova Scotia. Nova Scotia is one of the four Atlantic provinces of Canada. The province has an area of 21,425 square miles and a population of 935,000 (1998). The two casino cities—Halifax, the capital of the province, and Sydney—have populations of 350,000 and 85,000 in the respective metro areas. In a province with high unemployment and a suffocating debt load, any new business investment that creates jobs is a welcome option. Casino gaming is such an option, and the government was wise to pick this option. Casino gaming not only creates jobs just as other business investments do, but it creates many jobs and many secure jobs. In fact, casino gaming is perhaps the most labor intensive of all entertainment industries. In addition to the direct employment effect there is the indirect employment effect through the casinos’ purchases of goods and services. Furthermore, there is a direct and indirect employment effect during the construction period of the casinos. Altogether, this creates an employment effect of substantial proportions. Next in line is the tourism imperative. Tourism is a very important industry for Nova Scotia, and the government and casino proponents eagerly emphasized the enhancement of tourism through casinos. A note of caution is in order,
however. Nova Scotia is known for its beautiful nature and tranquility, and that will remain the premier reason for tourists to come and see such attractions as Peggy’s Cove and the Cabot Trail. It would appear very unlikely that “gaming tourists” can be attracted in the sense of tourists who did not have Nova Scotia on their map previously and excluding visitors from the other three Atlantic provinces. Nevertheless, there can be no doubt that casino gaming will represent an additional incentive for tourists. This well-to-do category of gaming patrons is a premier target group for casinos in general and for the two Nova Scotia casinos in particular. Take, for instance, cruise passengers. The number of cruise ships coming to Halifax has risen considerably in recent years, and this increase has been fueled mainly by the New Atlantic Frontier consortium of 16 East Coast ports. Cruise passengers will come to the casino, and they come in droves since the Halifax casino is only a leisurely 20 minute walk from the cruise terminal at Pier 21. Finally, there is the monopoly aspect for the operator, which is perhaps the most powerful incentive and a lifeline for sustained profit performance in a sparsely populated province. The 20-year contract with the government provided SCNS/Casino Nova Scotia with the franchise to be the sole casino operator in Nova Scotia. In 2005, a new clause was added to the contract that would give the operator the option to have the contract extended for another 10 years until 2025 upon expiry in 2015. In fact, the monopoly extends to all of Atlantic Canada until 2010, when a new casino will begin operations in Moncton, New Brunswick. This means a monopoly in a territory the size of France, with a population of 2.4 million people. It should also be noted that
Nova Scotia | 397 the Halifax and Cape Breton gaming markets can be viewed as separate markets, since they do not intersect at the 100 mile range. Consequently, the likelihood of cannibalism is very low. After the announcement that casino gaming would come to Nova Scotia, some bands of the Mi’kmaq Indians indicated plans to establish casinos on Native land. Consequently, the government started negotiations with the Indian bands in order to preserve the monopoly status of the two casinos. In 1995, an agreement was reached with the Eskasoni Band Council in Cape Breton regarding gaming activity on the reserve and profit sharing from the proceeds of the Sydney casino. Specifically, under the terms of the agreement, the band would regulate and monitor gaming activity on the reserve, which would include VLTs and charitable gaming but not a casino. Furthermore, 50 percent of the profits of the Sydney casino would be earmarked to go to the entire Mi’kmaq community in Nova Scotia. Casino gaming operates under the auspices of the Nova Scotia Liquor and Gaming Authority and the Nova Scotia Gaming Corporation. The authority is in charge of the regulation and control of all legalized gaming in the province. The corporation, in turn, conducts and manages all legalized forms of gaming in the province. For casino gaming, the corporation entered into an initial contractual arrangement with Sheraton Casinos Nova Scotia to operate the two casinos as the sole appointed agent on behalf of the corporation for a period of 20 years. The arrangements have now been transferred to a partnership organization of the Great Canadian Gaming Corporation and East Port Properties.
Games of chance permitted to be played in Nova Scotia casinos are roulette, baccarat, minibaccarat, blackjack, slot machines, keno, video poker, video keno, video blackjack, pai gow, pai gow poker, big six, craps, and poker and its variations. For slot machines, the payout must not be less than 86 percent. In accordance with the strict liquor regulations in Nova Scotia, the Gaming Control Act does not permit the provision of complimentary alcoholic beverages in casinos. From day one, Sheraton Casinos Nova Scotia made numerous attempts to have this rule changed. These efforts were successful to the extent that the operator will be able to provide free alcoholic beverages to high-end players in the designated area (Crown Club area) of the Halifax Casino Nova Scotia. In addition, high-end players from outside of the province will be able to receive credit on demand in this casino. Halifax Casino Nova Scotia has a gaming floor space of 34,900 square feet with 40 table games and more than 600 slot machines. Casino Nova Scotia in Sydney has 10 table games and 338 slot machines on 15,200 square feet of gaming floor space. In 2008, gross gaming revenues for the casino in Nova Scotia have been in the range of C$85 million, with the Halifax Casino accounting for C$65 million, and the Sydney casino for C$20 million. Coauthored with Christian Marfels Reference
Marfels, Christian. 1999. “Nova Scotia.” In International Casino Law, 3rd ed. Edited by Anthony N. Cabot, William N. Thompson, Andrew Tottenham, and Carl Braunlich, 186–191. Reno: Institute for the Study of Gambling, University of Nevada, Reno.
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ONTARIO Ontario is the most populated province of Canada, with nearly 13 million people. It also produces the largest share of gaming revenues of any province. The four commercial casinos and seven charity gaming operations in the province generate a majority of all the casino revenues in Canada, more than 3.6 billion a year. The leading racetracks of Canada are also located in Ontario. Nearly 65 percent of the racing handle in Canada is wagered in Ontario. The Woodbine track in Toronto hosted North America’s premium racing card, the Breeders’ Cup, in 1997. The tracks also have the most successful gaming machine operations in Canada. Moreover, Ontario also has the most profitable lottery operation in Canada.
Ontario is clearly a leader in gaming volume today, but the province trailed others in initiating gaming operations. Until the 1970s, horse race betting was a monopoly gaming operation in the province. The lottery did not start until 1975, and lotto games were not in place until five years later. Instant tickets were not sold until 1982. The Ontario Lottery Corporation was responsible for overseeing charity gaming; however, until the mid-1990s charities could only sell raffle tickets and break-open tickets (similar to pull tabs) and conduct bingo games. The Ontario Lottery Corporation may have hesitated a bit, but in the 1990s it went into high gear. In 1993, it made a decision to develop major casinos. To “test
Caesars Casino in Windsor, Ontario, Canada—government owned and privately operated.
Ontario | 399 the waters” it authorized a pilot project for Windsor. Windsor was chosen for an obvious reason that provincial leaders made no attempt to conceal: they boasted that the Windsor casino would market its gaming products to residents of the United States, more specifically, to residents of the Detroit metropolitan area. Only a one-mile wide waterway—the Detroit River— separated Windsor from Detroit, and there were two border crossing stations—a bridge and a tunnel. It was projected that 80 percent of the casino’s revenues would come from the United States. The Ontario Lottery Corporation secured a remodeled museum and art gallery building for a temporary casino. The government owned the casino, but it contracted with a consortium consisting of Caesars, Hilton, and Circus Circus companies to run the casino. The casino opened in 1994, with greater-thananticipated success. Seventy table games and 1,700 slot machines collected more revenue per square foot than had ever been collected in a casino anywhere. Continuous crowds led the province to purchase a riverboat (the Northern Belle) and open it as a second Windsor casino. No longer was Windsor a pilot project. In 1998, a permanent facility was opened in a 1.2-million-square-foot facility on the riverfront. It is now called Caesars Windsor. The facility includes all the amenities of a Las Vegas casino—a hotel of 400 rooms, showrooms, multiple restaurants, and, of course, a gaming area of 100,000 square feet, with 3,000 slot machines and 130 table games. The two temporary casinos closed. A later renovation added a 5,000-seat theater and a 10,000-squarefoot convention floor. Success is measured in many ways. One thing the success of Windsor’s casinos generated was a massive concern in the Detroit area over revenues leaving not only the city but also the country.
Detroit retaliated by voting in 1995 to approve a nonbinding resolution supporting casinos. Then, in 1996, the voters of the state of Michigan made it binding as they voted for a new state law permitting three casinos for the city of Detroit. The first one opened in 1999. While things were happening in southwestern Ontario, the Ontario Lottery Corporation decided that more casinos should be located elsewhere. In 1996, temporary casinos were opened in Niagara Falls and also in Orillia (on the Rama First Nation reserve). The provincially-owned Niagara Falls casino was managed by the Navagante Group—led by several former casino executives from Las Vegas. Soon the revenues at the Niagara Falls facility came to surpass those in Windsor. In 1998, the corporation entered into an agreement with Hyatt Hotels for the construction of a permanent casino facility, with a 350room hotel, convention center, arts center, and cinema complex, along with show rooms, restaurants, and a 100,000-squarefoot casino. It now exists as a second casino for Niagara Falls, as the temporary casino was allowed to remain open. A new project was also slated for the Casino Rama in Orillia. As would be expected, this gaming hall has exceeded expectations. It is only one hour north of the Toronto metropolitan area. Casino Rama is owned by a Chippewa band of First Nations peoples; however, it shares some of its gaming revenues with other Ontario bands. The four commercial casinos give 20 percent of their revenues directly to the Ontario provincial treasury. In the case of Casino Rama, the revenues are placed into a fund to benefit all the First Nations’ peoples of the province. The operators also take a 5 percent share of the gaming win. From the remaining 75 percent of the gaming revenues, all
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expenses are deducted. Most of the residual net profits go to the province, with small shares given to the local communities hosting the casinos. The Ontario Lottery Corporation also permitted charity casinos in the early 1990s. The casino nights featured table gaming only. These had to be “roving” casinos because no more than one night of gaming could be in one location per month. The roving games were operated by management companies, and many problems surfaced. For instance, with all the moving, equipment broke down frequently. Also there could be no permanent security systems installed to ensure that all gaming was honest and that all funds went where they were supposed to go. So in 1997, the government announced that it would create 44 charity gaming sites in the province. How funds would be distributed was not clearly addressed, although most of the funds would go to the Ontario Lottery Corporation. (This presented a legal challenge, as the charity gaming laws require that most of the net revenues must go to the charity.) The casinos would each be allowed 40 tables and 150 machines. Most of the communities selected for the casino sites expressed displeasure with the idea, as citizens propelled round after round of protest at the government. In 1998, the province backed down and decreed that there would only be four “pilot” charity casinos, to be located in Thunder Bay, Sault Ste. Marie, Point Edward (adjacent to Sarnia), and Brantford. These cities were the only ones that had voted in favor of having charity casinos. Sault Ste. Marie and Point Edward were especially desirable sites as they bordered Michigan cities. One of these cities, Sault St. Marie, Michigan, boasted a very large Native American casino (the Kewadin Chippewa casino) that had been drawing most of its revenue from Canadians. Only Brantford did not have direct highway
access to the United States and to potential American customers. Additional charity casinos were permitted for First Nations’ reserve lands. One is in operation near Port Erie. The four pilot casinos were allotted 450 gaming machines and 80 tables for players. All are now in operation and drawing good business from players. After they opened, three additional charity casinos were opened in Kenora, Quananoque, and Port Perry—the latter two being operated by First Nation bands. The Ontario Lottery Corporation was also dissuaded from another plan owing to the protests of the citizens. The government announced that it would authorize 20,000 video machines for bars, taverns, and racetracks in the province. In 1998, the corporation abandoned the overall plan but instead finalized plans to place up to 20,000 machines in 18 provincial racetracks, with as many as 2,000 at a single track. The operation of machine gaming began in 1999, with 800 machines being installed at Windsor Raceway. Other tracks now have machines. Coauthored by Garry Smith.
References
Alfieri, Donald. 1994. “The Ontario Casino Project: A Case Study.” In Gambling in Canada: The Bottomline, edited by Colin Campbell, 85–92. Burnaby, BC: Simon Fraser University. Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 192–204. Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 262–266. Prowse, Peter. 1994. “An Operator’s View.” In Gambling in Canada: The Bottomline, edited by Colin Campbell, 105–110. Burnaby, BC: Simon Fraser University.
Quebec | 401
PRINCE EDWARD ISLAND Prince Edward Island is the smallest of the Canadian provinces with only 140,000 people. The province has a lottery, which is run in conjunction with the Atlantic Lottery Corporation. There are also 91 sites that offer 406 video lottery terminals for play. The Charlottetown racetrack also has 225 video lottery terminals. It did not
allow Sunday play on the machines until 2008. References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 266. “Gambling Revenues Declining for Prince Edward Island.” 2007. CBC News, April 13, www.cbc.ca/canada/prince-edwardisland/story/2007/04/13.
QUEBEC Public officials in Quebec in a sense “jumped the gun” when a lottery was introduced in Montreal in 1968 as a device to generate revenue for the municipal government. Judicial officials in Quebec took exception to the gaming operation, as they held it to be in violation of the Canadian Penal Code of 1892. Action did not stop for long. After the Penal Code was amended, the Quebec government created Loto Quebec in 1969, and the next year Quebec became the first province in Canada to operate a lottery. A separate agency licensed a wide range of games for charities and also to support agricultural fairs: bingo games, raffles, and limited-time casino events. The agency also regulated pari-mutuel horse race wagering. As the lottery grew along with private charity-oriented gaming, the province initiated studies of casino gaming. The studies persisted from 1978 into the early 1990s. Part of the motivation guiding a
conclusion that tourist-oriented casinos should be authorized was the revelation that illegal gambling and particularly illegal slot machines were quite prevalent in Quebec. In 1993, the province opened Casino de Montreal, housed in the former French Pavilion built for the Montreal World Expo of 1967. The casino has a 90,000-square-foot gaming floor, the largest in Canada until a permanent casino was built in Windsor, Ontario. The province also authorized governmentowned casinos for Charlevoix, 60 miles north of the city of Quebec, and for Hull, across the Ottawa River from the national capital city. The three casinos welcome 10 million visitors a year, 20 percent of whom are tourists. Most of the revenue (67 percent) is derived from slot machine gaming; tables generate another 31 percent, and keno games 2 percent. The casinos have a combined 200 table games and approximately 6,000 slot machines. The
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casinos do not offer credit to players; however, they do have automated teller machines. Casino de Montreal actually has a branch of a major bank located on its premises. The province has also allowed slot machines to be placed at four racetrack locations in Montreal, Three Rivers, Quebec City, and Aylmer. The mid-1990s also brought another new policy to the province. Video lottery terminals are now permitted in restaurants, bars, and taverns. The province has placed over 15,000 machines in 4,400 locations. A major gaming development in Quebec—as well as all of Canada— occurred in 1996 when the Kahnawake First Nations Reserve, located near Montreal and governed by the Mohawk Council of Kahnawake, initiated Internet
gaming services from their territory. While the council has recognized that Canada very clearly outlaws Internet gaming, they assert that they are sovereign and outside the boundaries of those legal edicts. About 250 online gaming licenses have been granted by the council at a fee of $10,000 per year. The online operators also make a $15,000 deposit, which covers costs of regulation and control. References
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 205–207. Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 255, 266–268.
SASKATCHEWAN Like other provinces in Canada, Saskatchewan’s gaming began with horse racing, followed by lotteries, and then, in the 1990s, casinos. Gambling activity in Saskatchewan is under the control of The Saskatchewan Gaming Corporation (SGC), which was established in 1994. The corporation consists of seven persons appointed by the lieutenant governor of the province. Three of the persons are nominated by the Federation of Saskatchewan Indian Nations. On January 26, 1996, Saskatchewan opened its first permanent casino— Casino Regina. The casino facility is located within the historic Union Station railroad building in downtown Regina. The casino provides 25,000 square feet
of gaming and entertainment space, with 500 slot machines and 41 table games, a poker room, restaurant, lounge area, and bar. Two additional commercial casinos are located in Moose Jaw and Saskatoon. The province added three casinos on lands of First Nations peoples later in 1996. The Gold Eagle Casino opened in North Battleford. It has 8,800 square feet for gaming, with 159 machines and 14 tables. The Northern Lights Casino opened in Prince Albert in an 8,000square-foot facility that includes 229 machines and 15 tables. The Painted Hand Casino is in Yorktown at a 1,500square-foot facility with 108 slots and 16 tables. The three First Nations casinos are operated by the Saskatchewan Indian
Western Canadian Lottery Corporation Gaming Authority under an agreement with the provincial government. Casino Regina has generated many positive economic benefits for the province. A report prepared by the Saskatchewan Tourism Authority and released in January 1997 (the most recent statistics available) found the impact of the casino has been equivalent to the hosting of two Grey Cup Canadian professional football championship games. The report suggested that annually the casino attracted 101,000 nonlocal visitors who came to Regina specifically to gamble at the casino. Non-Saskatchewan visitors spent an average of three nights in Regina, similar to visitors to Las Vegas. When the casino was planned, an agreement was negotiated with the province’s charity casinos to allow them to have slot machines. The Regina charity casino had been operating at the Exposition Park. It was first known as Buffalo Buck’s and later as the Silver Sage. It agreed to have machines and
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give 37 percent of the revenue from the machines to Casino Regina and the Saskatchewan Gaming Corporation. In 1997, the Regina charity casino agreed to close its doors in exchange for a share of the profits of Casino Regina. Also, when Casino Regina originally opened its doors, the SGC had made an agreement with Holland Casinos, a Netherlands government corporation, for that entity to train the staff and oversee the opening of operations. Holland Casinos received part of the casino revenues as well as a fixed fee for its services. References
Saskatchewan Tourism Authority [STA]. 1996. Report on Casino Gambling. Regina: STA. Thera, Leanne, K. Maher-Wolbaum, D. Innes, and W. N. Thompson. 1999. “Saskatchewan.” In International Casino Law, 3rd ed. Edited by Anthony N. Cabot, William N. Thompson, Andrew Tottenham, and Carl Braunlich, 208–215. Reno: Institute for the Study of Gambling, University of Nevada, Reno.
WESTERN CANADIAN LOTTERY CORPORATION The Western Canadian Lottery Corporation (WCLC) was formed in 1974 by an agreement among the governments of British Columbia, Alberta, Saskatchewan, and Manitoba. The Yukon and Northwest territories joined the WCLC as associate members, and the products of the corporation are sold in the territories. The products include instant tickets, weekly draws, and lotto
games. In 1976, the WCLC governments entered into an agreement with Ontario to run nationwide lotto games. The InterProvincial Lottery Corporation is now an organization encompassing all provinces and territories. Sales of the WCLC are recorded by each province, and revenues are distributed accordingly. The profits are distributed within the jurisdictions in a manner designated by the individual
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province or territory. In 1985, British Columbia withdrew from the WCLC, and it now conducts its own lottery games. References
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds.
1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 154–157. La Fleur, Terri. 1992. “Charting the Growth of Video Lottery.” International Gaming and Wagering Business (AugustSeptember): 1, 62, 64–65.
YUKON TERRITORY The first Canadian casino was not in a province, but instead in the Yukon Territory. Its operation received little notice. The casino is a special exception for this remote northern location and has not spawned attempts to duplicate it elsewhere. Still, the casino operates under the guidelines of the 1969 Criminal Code amendments. The Yukon Territory had considerable gambling activity during the Klondike gold rush days of the Gay Nineties. Gaming halls offered a wide range of gambling opportunities along Dawson City streets. After the gold fever subsided, Canada annexed the territory in 1898 and began enforcing the Criminal Code. Gaming activity declined. Under the 1969 amendments, the territory granted a special gaming license to the Klondike Visitor’s Association, a division of the Yukon territorial government. The license permits casino gaming from mid-spring through the summer months at a location known as Diamond Tooth Gerties (Diamond Tooth was the name of a renowned Klondike personality). The 9,000square-foot gaming facility offers blackjack, roulette, wheels of fortune, and poker as well as 52 slot machines. Maximum bets are as high as $100 per
hand. The casino has a professional manager and gaming staff. The casino is open from 7:00 p.m. to 2:00 a.m. during the spring and summer seasons. Patrons pay an entrance fee of $3. Annual passes are available for $10. Alcoholic beverages and snacks are available, but there is no restaurant. Live productions in the style of the gold rush days entertain the patrons. A regular feature is the Ballad of Sam Magee Show. Although designed to attract tourist play, the casino draws the most play from Dawson City residents. The casino attracts annual play of about $1 million. Gross wins approach $400,000. The Canadian government under the 1994 Lottery Licensing Act and Regulations receives 25 percent of the gross win. Remaining profits minus payroll expenses go to promote tourism and preserve historical buildings. A deputy minister within the territorial Ministry of Justice regulates the casino. Reference
Thompson, William N. 1999. “Yukon Territory.” In International Casino Law, 3rd ed. Edited by Anthony Cabot, William N. Thompson, Andrew Tottenham, and Carl Braunlich, 216. Reno: Institute for the Study of Gambling, University of Nevada, Reno.
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Caribbean and Atlantic ARUBA Aruba has been one of the most successful casino jurisdiction in the southern Caribbean. The island, now an independent nation, lures tourists who enjoy the warm climate along with gaming opportunities in 11 casinos. The casinos look to South America, particularly to Venezuela, for players. In the past many people have also come to Aruba from the United States via the gambling junkets offered by the casinos. The lack of adequate lodging, however, limits the potential for gaming development, as does a renewed fear of crime. Profit margins are small, as expenses are very large. Also the government extracts a 2 percent drop tax, meaning that when a player buys $100 in chips, the casino is obligated to pay a tax of $2. That amount is rather high. In addition, there is a gross gaming tax. The casinos of Aruba are selfregulated; the island nation has no
gaming board. The Ministry of Justice provides inspectors who monitor the doors of the casinos to ensure that no persons less than 18 years of age enter. The gaming industry of Aruba suffered a major set back in 2005 when the island became the site of the murder of an American teenager on a high school senior trip to the island. She was last seem in public at one of the casinos. As a result of a sensationalized investigation that resulted in no final resolution, many American tourists have removed Aruba from their list of potential vacation destinations. Reference
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 234–235.
THE BAHAMAS The Bahamas consist of two major centers with casinos (Nassau on New Providence Island and Freeport on Grand Bahamas Island) as well as many smaller islands, the closest ones lying about 50 miles off the Atlantic coast of Florida. The country, with a population
of 330,000, was fully under the political control of Great Britain until 1964; in 1973, it gained independence and became a full partner in the Commonwealth. Tourism has been the dominant product of the islands for most of the past century. The islands’ resorts
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employ 40 percent of the workforce. Casino properties dominate the tourist offerings. Prior to the 1960s, there was very little gambling in the Bahamas. The Penal Code in colonial statutes declared all gambling to be illegal. In the 1920s, however, the small Bahamian Club opened in Nassau on New Providence Island, having been given an exemption by the governor. Another small casino won an exemption to operate on the tiny island of Cat Key. Efforts to establish major casino facilities had been advanced by Sir Stafford Sands as early as 1945. Sands was a private attorney seeking opportunity, but he was also the minister of finance and tourism for the island colony. The timing was not right, but Sands did not go away. Sands was still a critical player in island politics in the early 1960s when the Castro revolution in Cuba caused many gaming interests there to look in the direction of the Bahamas. Meyer Lansky was reported to have visited Sands in 1960 with a $2 million offer for the right to have casinos. The offer may have been rebuffed, but soon Sands, in a “partnership” with two Americans— Wallace Groves (a convicted stock swindler) and Louis Chesler (a major Florida land developer and compulsive gambler)—pushed a proposal for a casino in Freeport through the Executive Council. The Monte Carlo Club at the Lucayan Beach Hotel began operations in 1964. A second casino in Freeport— El Casino—opened in 1966. Lansky had a direct interest in the property, as several of his associates in Cuba took management roles. These included brothers Dino and Eddie Cellini, who also shared management in a Lanskycontrolled London casino and in a casino dealers school that furnished employees
for casinos in England as well as the Bahamas. Initially, all casino employees had to be nonresidents, a rule that has since changed. From the beginning, no local resident has been allowed to be a player at any of the casinos in the Bahamas. A local resident is fined $500 if caught playing. Sands was also instrumental in pulling together the principals who negotiated to establish a casino near Nassau. These included James Crosby and Jack Davis of the Mary Carter Paint Company, Wallace Groves, and Huntington Hartford, a millionaire with grandiose dreams for development of Paradise Island, which was very near Nassau. A silent partner in the organization was Lynden Pindling, whose political party had won control of the government in the parliamentary elections of 1967. It was the first time in the history of the island that the Black party had won an election. The effort to gain a license for a new property included the purchase of the license that had been held by the Bahamian Club. In 1968, the Mary Carter partnership was reorganized as Resorts International, and they opened the Paradise Island Resort and Casino. The company had to actually move the Bahamian casino building onto their grounds to gain its license. Today the old casino facility is the restaurant within the new casino structure. Resorts International also took over the management of the El Casino in 1978. In 1983, the license for the El Casino was sold to the London-based casino company (Lonhro) that built the Princess Casino in Freeport. A second casino in Nassau was licensed on Cable Beach in 1978. It operated as the Playboy Casino until 1983. Then the license was transferred to Carnival Cruise Lines, who opened the
Caribbean Island Casinos Crystal Casino; subsequently it has become a Marriot property. In the 1990s, the Paradise Island Resort was sold to Sun International and renamed the Atlantis. Also, the Genting casino company of Malaysia purchased the Lucayan Beach Resort. A fifth casino license has been given to the Club Med, which operates the Columbus Isle Casino on San Salvador Island, the location where Columbus first set foot on land in the Western Hemisphere in 1492. However, today only four casinos are open, the Atlantis in Nassau, the Breezes Bahamas also in Nassau, the Cable Beach Wyndham near Nassau on New Providence Island, and the Isle of Capri on Grand Bahamas Island, formerly the Lucayan Beach Resort. Earlier patterns of organized crime involvement in Bahamas casinos have essentially been eliminated through a process of effective regulation. Moreover, the operators’ connections to other jurisdictions where they must face vigorous checks for licensing preclude connections with organized crime. The Bahamas have one of the most interesting taxation systems for casino gaming—a reverse progressive tax system. The island nation wishes to use casinos to promote tourism. Because the political leaders realize that it is expensive to market gaming to high
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rollers and persons who will spend considerable vacation dollars in the islands, the goal is to attract players who will stay in the hotels and take full advantage of the beaches and other tourist amenities. Larger properties have a better chance to market to these players. Also, it costs more to bring in such players than it does to advertise to lowroller day trippers who take boats from the Florida coast. Hence, the reverseprogressive tax system. Casinos pay a 25 percent tax on gaming revenues up to $10 million per year. As the earnings go up, the tax rate goes down. For earnings between $10 million and $16 million, the tax is only 20 percent. It is reduced to 10 percent for earnings between $16 million and $20 million. Annual earnings above this amount are taxed at a rate of only 5 percent. Casinos pay other fees as well. Coauthored by Larry Dandurand References
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 224–228. Mahon, Gigi. 1980. The Company That Bought the Boardwalk. New York: Random House.
CARIBBEAN ISLAND CASINOS Many Caribbean jurisdictions have casino gaming facilities. Lotteries are also in operation on larger islands that have major population concentrations.
Casino gambling is offered in approximately 20 jurisdictions. Major events in the expansion of casinos in the region include the closing of casino operations
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in other places—a crackdown on illegal casinos in the United States in the 1950s, Castro’s Cuban revolution in 1959, and London’s casino reforms in 1968. Each of the casino locations follows different regulations for casinos with different taxation structures and different enforcement policies. Overall, it might be suggested that there is considerable laxity in regulation. A tradition of laissez-faire oversight has been generated by the fact that casino gaming was, in several places, initiated by operators from other jurisdictions—such as Cuba and early Nevada—who operated with limited enforcement in those jurisdictions. Also, the purpose of gaming in the Caribbean region has been to draw in tourists, whose economic activity outside the casinos provided the greatest level of benefits to the jurisdiction—greater than could be provided by direct taxation. Casinos are seen as an added attraction that fill an entertainment void for the majority of tourists, particularly in evening hours. The tourists come for beach attractions and spend their daytime hours outside the casinos. The nature of their travels suggests that they have only limited hours for gaming activity. The relatively high expenses for hotel rooms and transportation also provide impediments to the development of the region as a place for mass crowds of gamblers. Although efforts to establish casinos persist in the noncasino jurisdictions of the region, several factors seriously obstruct the opportunities for successful casinos. One factor is government stability. Financial institutions that are necessary for capital investments generally lack confidence in the island locations owing to traditional and ongoing political problems. As govern-
ments change, taxation policies also change, adding to the instability of business conditions. A second problem is that most of the jurisdictions do not have formal, specialized gaming control boards. In most cases, a minister of finance oversees gambling along with his or her other duties. Without specialized government regulation, casino management controls the honesty of games. The managers also control the size of the bank—how much money they have on hand. Cases of cheating against the players or failing to pay off wins have occurred. A third difficulty arises from a lack of a coherent policy on development of the casino industry. Governments (or politicians) may desire the fees that come with licenses for casinos, and accordingly, they may license too many facilities. Markets can be saturated, making profits very difficult for most casinos. Several of the island nations are newly independent, and as such, the local populations resent the notion of having foreign entrepreneurs on their soil. They may resent any suggestions that the casino operators offer regarding the manner in which the casino conducts business. This situation has an impact on the labor forces available for the resorts. Jurisdictions may require that employees be hired from a native workforce that might be totally inadequate for the tasks at hand. Many of the populations have been agriculturally based, and commercial work habits, such as following daily work schedules, have been lacking. This means that the casinos have to engage in long training sessions for employees. Also, it may be very difficult for a casino operated by “foreigners” to fire or discipline local workers if they are inefficient or even if they are
Caribbean Island Casinos | 409 dishonest. The concept of mañana has become very much a part of some operations, causing customer service goals to trail the recreational interests of the employees. Sometimes resentment against foreign casino owners is transformed into resentment against the customers. Another factor that causes some difficulties to gaming operatives in the Caribbean region is currency exchange. This is usually overcome by having all gambling transactions conducted in U.S. dollars. Problems may then be posed by government policies restricting exportation of dollars (either in player wins or owner’s profits). Import duties can be overwhelming to the casinos during construction and furnishing phases of start-ups. The casinos encounter marketing problems, as costs can be very high. The costs of travel are high owing to a lack of direct flights into major U.S. cities; all tourist products are expensive, as they must be imported. Moreover, tourism is seasonal in all the jurisdictions. One additional seasonal difficulty is presented by severe (and potentially catastrophic) weather at the end of the summer season each year. The weather problems only exacerbate the inadequacies of island infrastructure—airports, roads, water, and power supplies. All of the above factors make casino gambling a risky commercial business in most of the Caribbean region. Nonetheless, many operators seem willing to give gambling a try in most places where it is legal. One exception seems to be the Virgin Islands, which legalized casinos as a result of an election in 1995. Only one company presented an application for a license in this new “wide-open” venue. The intervening years have wit-
nessed two major hurricanes that have dampened investor optimism for more casinos. The Virgin Islands are at the eastern end of the Greater Antilles. On the western end, Cuba has no casinos, and Jamaica has permitted gaming in 500 slot machine outlets with 3,250 machines altogether, but the island has resisted other casino gaming. Haiti has had several casinos, but severe political turmoil culminating in a U.S. military invasion and occupation in 1994 has effectively ended casino operations. There is some effective casino gaming in both Puerto Rico and the Dominican Republic. To the north of the Greater Antilles (technically outside of the Caribbean basin), the Bahamas have some profitable operations as well. Also to the north, Grand Turks Islands and the Caicos Islands have one small casino in a resort hotel. Most of the islands in the Caribbean region do welcome operators of Internet gaming beamed toward the United States and focusing upon gambling on sports events. In the Lesser Antilles, the Leeward Islands of St. Martin, St. Kitts (formerly St. Christopher) and Nevis, Barbados, and Antigua and Barbuda all have casinos. St. Martin is a divided island: one half is a subprefecture under French control; the other part, called St. Maarten, is under control of the Netherlands Antilles. The Windward Islands of Martinique, St. Vincent and the Grenadines, Saint Lucia, and Guadeloupe have casino gaming, as do each of the “ABC” islands in the south Caribbean—Aruba, Curaçao, and Bonaire, the latter two also being part of the Netherlands Antilles. The Netherlands Antilles consist of two of the three “ABC” islands (Aruba, Curaçao, and Bonaire) of the southern
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Caribbean, and the Dutch half of the island of St. Martin/Sint Maarten. These islands are autonomous in their domestic affairs, but they report to the government at The Hague in matters involving international affairs. Casino policy is in the latter category. St. Martin/Sint Maarten is an island of 37 square miles; 16 square miles (Sint Maarten) are on the Dutch side, and 21 square miles (St. Martin) are controlled from Paris as a subperfecture of Guadeloupe. The casinos on the French side have not been developed to attract large numbers of tourists; on the other hand, the Dutch casinos operate within large resort hotels. The seven Dutch casinos have gambling junkets and offer credit for high-stakes gamblers. Bonaire and Curaçao were governed jointly with Aruba until that island won independent national status in 1986. Bonaire has had two casinos, one of which—the Diva Flamingo Beach Casino—is the only casino in the world where players may be barefoot. The dealers too may be barefoot, but they always wear black ties. The second casino, the Plaza, has closed. Curaçao
has 12 casinos, all of which are in resort hotels and are located on beaches or next to the harbor. Nine are in the major city Willemstad. Trinidad and Tobago, a country just north of Venezuela, has two small casinos in addition to a racetrack. There have been unsuccessful efforts to place casinos on other island nations and dependencies of the Caribbean, including the Caymans, Dominica, and Grenada. Either investors with ample resources to make it all work would not step forth (considering the multiple disadvantages listed above), or the governments could not be persuaded that they wanted this kind of foreign investment and potential foreign control over their island economies. References
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 221–272. Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 53–74.
CUBA During the 1950s, Cuba offered the gambler several of the leading casino facilities in the world. There was little doubt, however, that the gaming was connected to organized crime personalities in the United States as well as to military dictator Fulgencio Batista, and both entities skimmed considerable sums from the operations. Cuba also had
both public and private lotteries, a firstclass racing facility, and jai alai fontons. All the gambling activity came to a halt after Fidel Castro engineered a successful rebellion and took over the reins of power in 1959. Repeated attempts to negotiate a continuation of casino gaming were unsuccessful, and it has been suggested that U.S. crime interests were
Cuba | 411 involved in attempts to overthrow the Castro regime, both in the abortive Bay of Pigs invasion and in several assassination attempts on the new dictator’s life. The entire tourism infrastructure has slipped into decay during the four decades of Castro rule. Today there are voices suggesting that Cuba may seek to restore its tourism industry and may even contemplate reopening casinos. The island of Cuba was colonized and controlled by the Spanish government for four centuries, until a revolution developed on a major scale in the 1890s. When the United States declared war on Spain in 1898, the revolution became successful, and independence was gained for the Cuban people. Authorities in the United States, however, sought to keep many controls over the Cuban people. War troops were not removed until 1902, and even after the Cubans elected a new government under President Jose Miguel Gomez that year, the United States “negotiated” to have a major naval base at Guantanamo Bay. Other commercial interests in the United States also maintained economic domination over much of Cuba, but these interests had been in Cuba for many years before the revolution. Many Americans looked at the seaside location called Marianao, 10 miles outside of Havana, and found it to be a desirable place to live, engage in real estate transactions, and start tourism resorts. A local group known as the 3 C’s (named for Carlos Miguel de Cespedes, Jose Manuel Cortina, and Carlos Manuel de la Cruz) formed a tourism company that sought to build a casino in Marianao. In 1910, they proposed legislation in the National Congress that would permit the casino and would also grant them an exclusive 30-year conces-
sion to operate it. At a time when the Americans in Cuba saw the casino as “opportunity,” Americans in the United States were in a wave of anti-sin social reform. This was the same year that the casinos of Nevada closed their doors and the Prohibition movement was in high gear. U.S. President Howard Taft was lobbied hard by church interests to not allow gambling so close to U.S. shores. During the Spanish American War, President William McKinley had decreed that there be no more bullfighting in Cuba, calling the activity a disgraceful outrage. Taft was expected to bully the Cuban Congress to follow U.S. wishes as well. The legislation failed to pass. A second attempt was made to have casino-tied revenues to support $1.5 million in construction of facilities for tourism in Marianao. One New Yorker, who had a contract to build a jai alai fonton and a grandstand for racing, sought to change Taft’s mind on the issue, but again, casinos were defeated as a result of a moralist campaign in the United States. Gambling was in the cards for Cuba, however. In 1915, Havana’s Oriental Park opened for horse racing. In 1919, the casino promoters promised that they would build the streets and plazas for Marianao if they could have casinos. President Mario Menocal, who had been elected in 1917, supported a bill for casinos. The national legislature authorized a gambling hall for the resort on August 5, 1919. The 3 C’s group ran the facility. In addition to land improvements for tourism, they agreed to a national tax that was designated for the health and welfare of poor mothers and their children. At the same time, President Menocal’s family won the concession to have jai alai games in Marianao. The tourism
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push was on, and the United States was the primary market, especially after Prohibition began for the whole country in 1919. The Roaring Twenties roared outside of Havana. Several new luxurious hotels opened, each having a gaming room. Each successive presidency endorsed tourism and welcomed all investors. Even Al Capone opened a pool hall in Marianao in 1928. Then the Depression came. The 1930s in Cuba were years of reform thinking. Leaders openly condemned the degradation of casino gaming and other sin activities that had been widely offered to tourists. In 1933, the casinos were closed, and Prohibition ended in the United States. The economy floundered. The next year, army sergeant Fulgencio Batista was able to oust President Ramon Grau San Martin and install his own government. He ruled as chief of staff of the army while another held the presidency. At first Batista tried to bolster the notion of cultural tourism, but he could not resist allowing casinos to reopen—under the control of the military. Batista was very concerned about the honesty of the games. For sure, he would be skimming. If players were being cheated, however, there soon would be no players. The house odds could give the casinos enough profits to pay off the generals and the politicians, but not enough to pay off all of the dealers. Games had to be honest. He turned to a person who understood this and other dynamics of the casino industry very well—Meyer Lansky. Lansky took over casino operations, and he imported dealers who would work for him and not behind his back. The Mob cleaned things up. Because of World War II and postwar disincentives for foreign travel by Americans, however, the casino
activity was rather dormant through the 1940s. Nonetheless, Havana attracted more persons of bad reputation. In 1946, Salvatore “Lucky” Luciano moved in to conduct heroin trade and to be involved with the Jockey Club and the Casino Nacional. Lansky was influential in persuading the government to expel his competitor. Fulgencio Batista won the presidency on his own in 1940. In 1944 and 1948, he permitted Grau San Martin and Carlos Prio Socarras to win open elections; however, he remained very much a controlling element. In 1952, while a candidate for the presidency, he sensed he had no chance of victory. Batista executed a coup and took the reins of power. Subsequent elections were rigged, and he remained in power until the beginning of 1959. During this latter period of rule, casino development accelerated. The 1950s started out slowly for the casinos. Prior to 1950, only five casinos were in operation, and a brief reform spirit in 1950 led the government to close them. Commercial pressures, however, led to a reopening before Batista conducted his coup. The casinos now offered large numbers of slot machines for play. By the mid-decade, new Cuban hotels were attracting large investments from the United States, as the gambling operations were quite lucrative. Foreign operators, however, still had ties to organized crime members. A major incentive for a renewed interest in Cuban gaming came from the Senate Kefauver investigations that were exposing illegal gambling operations in the United States. Organized crime members were being run out of places such as Newport, Kentucky; Hot Springs, Arkansas; and New Orleans, Louisiana. At first, they gravitated toward Las Vegas; then Nevada instituted licens-
Cuba | 413 ing requirements that precluded their participation in operations there. Cuba, the Bahamas, and Haiti became desired locations. Four of the five largest Havana casinos were in the hands of U.S. mobsters. As newer properties such as the Havana Hilton, the Riviera, Hotel Capri, and the Intercontinental Hotel came on line, Mob hands were involved in the action. Meyer Lansky was always the leader of the group. He kept the games honest, and he kept the political skim money flowing in the correct directions. When someone got out of line, he gave the word, and Batista could make a great show about throwing a mobster out of the country. In addition to enhancing casino gambling, Batista also improved revenues of the national lottery by inaugurating daily games. In 1958, things seemed to be on a roll just when Fidel Castro gathered strength for his military takeover. Revelations in the New York Times about Mob involvement in Cuban casinos dampened tourist enthusiasm, as did the fear of impending violence. The names of Jake Lansky, Salvatore Trafficante, and Joseph Silesi were added to the list of unsavory participants in the industry. Fidel Castro was born in 1926, the son of an affluent sugarcane planter. He attended a Catholic school in Santiago de Cuba before entering the University of Havana as a law student in 1945. There he began his career as a political activist and revolutionary. He participated in an attempt to overthrow the government of Dominican Republic strongman Rafael Trujillo and disrupted an international meeting of the American states in Bogota in 1948. He sought a peaceful way to power in 1952 when he ran for Congress; however, the contest was voided as Batista seized power and cancelled the
election. In 1953, Castro took part in an unsuccessful raid on the government; he was captured and imprisoned for a year. He was released by Batista as part of a general amnesty program but kept up his revolutionary efforts, leading another unsuccessful raid in 1956. His third try was a charm, as he successfully moved through rural Cuba during 1958, attacking Havana at the end of the year and driving Batista from office. When Castro’s forces descended on Havana on New Year’s Eve 1958, there were 13 casinos in Havana. The hotel casinos represented a collective investment of tens of millions of dollars. Lansky’s Riviera alone cost $14 million. Owners and operators did not want to join Batista in his hasty exile out of the country, even after revolutionary rioters had smashed up many of their gaming rooms. They wanted to hold on to what had been a very good thing. That would be difficult, however. Castro had waged a revolutionary media campaign that condemned the sin industries of Cuba and their connections to the Batista government. Castro had pledged that he would close down the casinos. Castro was as good as his word on this score, at least at the beginning. He also stopped the national lottery from operating. Meyer Lansky, on the other hand, pledged that he would work with the new government, and casinos were temporarily reopened, ostensibly to protect the jobs of their 4,000 workers. The re-openings were short-lived, however. The casinos closed for good (under the Castro regime) in late 1960. Castro’s frontal attack on the Mob and its casino interests in Havana had political consequences in the United States, where the Central Intelligence Agency planned the 1961 Bay of Pigs invasion to overthrow
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Castro and also may have contracted with organized crime operatives to attempt to assassinate the new leader. The fall of the Batista regime and the end of Cuban casinos had repercussions throughout the gaming industry. Nevada lost its strongest competitive market, and Cuban operatives and owners had to move. The ones that could be licensed went to Las Vegas, as did many of the dealers and other casino workers. Others had to find unregulated or underregulated jurisdictions. Haiti and the Dominican Republic were close at hand, as were the Bahamas. Most of the gaming entrepreneurs in these jurisdictions had Cuban experiences, as did many who went to London to open casinos after 1960 legislation gave unregulated charity gaming halls a green light. Lansky, George Raft, and Dino Cellini were principals in London’s Colony Club until they were expelled from the country. Former Nevada lieutenant governor Cliff Jones
of Las Vegas had been active in Cuba. He had made a choice between Nevada gaming and foreign gaming when the “foreign gaming” rule was adopted in Nevada. He chose to be involved in foreign gaming and therefore could not have casinos in Las Vegas. Instead, he began campaigns in one small country after another to legalize casinos and then began operations that he would later sell to (or share with) local parties for high profits. Clearly, the activity of Castro in closing down Havana gaming caused a major spread of gaming elsewhere. References
Lacey, Robert. 1991. Little Man: Meyer Lansky and the Gangster Life. Boston: Little, Brown. Schwartz, Rosalie. 1997. Pleasure Island: Tourism and Temptation in Cuba. Lincoln: University of Nebraska Press, chaps. 6, 12. Sifakis, Carl. 1990. Encyclopedia of Gambling. New York: Facts on File, 85.
HISPANIOLA (DOMINICAN REPUBLIC AND HAITI) The Dominican Republic (population 9,500,000) shares the Greater Antilles island of Hispaniola with Haiti (population 8,700,000), with which it has shared many attributes, especially an impoverished condition. In the early 1800s, the country was ruled in succession by French, Spanish, and Haitian military forces. When not ruled by foreign forces, the Dominican Republic has suffered at
the hands of indigenous dictatorial rule as well as having been dominated by commercial interests of the United States, aided by the U.S. military. During the rule of strongman Rafael Trujillo (1930–1961), foreign casino interests established properties that were essentially governed by the dictator, largely for his benefit as well as that of the owners. The years from 1961 to 1966
Hispaniola (Dominican Republic and Haiti) were turbulent and unstable. In 1965, U.S. troops invaded to preserve order and preclude intervention by Cuba. The troops left in 1966, and the stage was set for the installation of a democratic government. Democracy has survived over the remaining years of the 20th century and into the 21st century. The legislature of the Dominican Republic formalized a set of rules for casino operations in a law that was passed in 1968. Under the 1968 law, casinos must be in top-rated tourist hotels that have 200 rooms. Exceptions were made for two casinos in smaller hotels that had been operating before 1968. All licensed casinos since the law was passed are in larger hotels that market their rooms to foreign tourists. The 1968 act outlawed slot machines. Slot machines had operated in casinos before that time; however, the government felt that the machines appealed too much to poorer local residents, who did not have the resources to meet minimum play requirements of the table games. The machines were permitted to come into the casinos with a new law passed in 1988; however, the government imposed a higher tax on machine wins than on other wins. The government wished to encourage the casinos to have only higher-denomination machines ($1 per play or more) rather than nickel and dime machines that would appeal to the poorer people. In contrast, poorer people can purchase passive lottery tickets each week in order to satisfy their gaming urges. Besides that, the lottery directs its profits to programs for the poor and also employs many poor people to sell the tickets. In recent years, however, policy has been reversed and the casinos do have slot machines today. In the 1990s, the casinos kept two sets of books, one for play in U.S. currency
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and the other for play in Dominican currency. There was no currency exchange. There were two sets of chips—U.S. and Dominican. There were also specifically designated chips for credit play. This provision for special chips enabled the casino to ensure that loans are repaid at the time a winning player would be “cashing-in.” The casinos followed two methods of taxation. For casino wins in Dominican currency, the casinos paid a tax of 20 percent on the gross win. For players using chips valued in U.S. dollars, the tax was paid when the chips are purchased. It was a 2 percent drop tax; that is, for each $100 of chips purchased, the casino paid $2 in tax. There was no win tax. The casinos have been reluctant to offer credit to players, especially local players. They had a history of players refusing to pay back the casino owners who, for the most part, are foreigners— usually Americans (see the Honduras Section in the Central America entry for a discussion of the same problem). Locals have considered it an affront to be challenged in court by “rich foreigners” for repayment of money they have “already returned” to the casinos via their losing play. Therefore, the casinos contract with local residents who will “guarantee” repayment of the loans. If the player loses and does not repay the loan in a rapid fashion, the casino asks the guarantor to collect the loan. The guarantor then pays 70 percent of the loan and is given the right to collect the entire loan and to keep the 30 percent differential as a commission. The guarantor is also empowered to take the loan obligation to court, where he is well acquainted with the judicial personnel and is not subject to antiforeign accusations. There are several premium casinos in Santo Domingo, the capital city—a city that was settled by Bartholomew
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Columbus, brother of famed explorer Christopher Columbus. The leading casino is the Jaragua, which is owned by Americans. It features a Las Vegas–style floorshow and a set of fountains that was designed by the architect who designed the fountains at Caesars Palace. Koreans own the next leading property, which is located at the Embajador Hotel. Most of the dealers in these facilities are citizens of the United States, and many have had experience in Las Vegas casinos. There is no restriction on such foreign labor. Other major casinos are in the Sheraton, Concorde, Lina, and Centenario hotels. Altogether, there are a dozen hotels in the Santo Domingo area. Santo Domingo is a historical city that should appeal to a tourist with a craving for evidence of the founding of the oldest European-settled city in the hemisphere (1496) and a desire to see buildings still standing at the oldest university in the hemisphere (founded in 1538). Most casino-oriented tourists, however, like things such as beaches and room amenities. Santo Domingo falls short. It has no sandy beaches, and its electrical supply is challenged. Every day the power in the hotel—casino and rooms—goes out for some time. The casino keeps essential functions going with backup facilities; however, tourist facilities such as Jacuzzis, televisions, restaurant areas, and telephones temporarily go down. For tourism, however, the Dominican Republic is fortunate to have another location with ample power and top-class natural beaches—the north island shore called Puerto Plata. Its golden beach extends for nearly 60 miles. Several new casino hotels have been constructed in Puerto Plata within the last decade, the leading one being a Jack Tar facility with 300 rooms and a
40,000-square-foot casino area. There are now 21 casinos in the Dominican Republic. They offer gaming on 236 tables and 907 machines. The Dominican Republic competes with Puerto Rico for casino players— each has its advantages and disadvantages. In Puerto Rico, English must be spoken at the casinos, whereas it is not mandated in the Dominican Republic. Puerto Rico has superior airline service, whereas the Dominican Republic has limited direct flights to the United States. On the other hand, labor costs are much lower in the Dominican Republic, which translates into lower hotel costs for tourists—and lower costs for casinos that are offering free rooms to players. The other advantage of gaming in the Dominican Republic is shared with other Caribbean venues: no reports are given to the Internal Revenue Service of the United States regarding players activities—how much they wager and how much they win. The Dominican Republic was one of the first offshore jurisdictions to enter the market for sports bettors. They now offer bets through telephone service as well as over the Internet. There is also a lottery and several hundred bookie shops taking sports bets. Haiti achieved its independence in a revolution against the French army in 1804. Haiti is the oldest black republic in the world, and next to the United States it is the oldest independent country in the Western Hemisphere. The “independence” must be qualified, however. The people of Haiti have not enjoyed a democratic freedom during many of its years. Most of its rulers have been dictators, and the country has remained under the commercial domination of many nations during its history. In 1915, U.S. President Woodrow Wilson feared that other countries might invade Haiti because of its foreign debt.
Hispaniola (Dominican Republic and Haiti) He sought to enforce the Monroe Doctrine before it could be breached. Therefore, he had the U.S. Marines invade Haiti. They occupied the country until 1934. Although depriving the people of their autonomous status, the presence of U.S. troops did lead to an eradication of yellow fever and also to the construction of roads and a sewage system. Governmental instability ensued when the marines left, but in 1957 stability returned with the election of François “Papa Doc” Duvalier as president. In 1964, he declared himself president for life. Upon his death in 1971, his son, Jean-Claude “Baby Doc” Duvalier, became the dictator. In 1960, Papa Doc Duvalier guided the national legislature in passing a casino law. The timing was appropriate. Operators who were being thrown out of Cuba were seeking new venues. In truth the 1960 legislation was just a piece of paper that would justify Duvalier’s invitation for new casino entrepreneurs to come on in and make an offer. One casino, the International, had been established on the waterfront in Port-auPrince in 1949. It had a reputation of being a Mob house from the start. The 1960 law was not intended to be followed to the letter, if at all. The law provided that casinos could only be in hotels with 200 rooms. There were no such hotels in the entire country then, and there are none now. At least two casinos, in addition to the International, were free-standing gaming halls unattached to any hotel. The casinos could have only seven table games, and the games allowed were specified. The major casinos in operation in 1989 during this editor’s tour of the country had 15 or more table games. They also had games that were not authorized. Additionally, the casinos had slot machines.
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Licenses for casino gaming were supposed to be granted by the minister of commerce. At the time of licensing, the operators were supposed to present a deposit of $50,000 to the government to be held in the Central State Bank. This earnest money was to be returned to the operators when the casino actually began conducting gaming activity. One of the operators in 1989 had gone through the licensing procedure for his property. When asked about the law, he laughed. He said the deposit was not for $50,000. It was for $250,000. The deposit was not given to the minister of commerce; it was given directly to Baby Doc Duvalier (when he was in power). The deposit was not returned to the casino when it began operations; it was never seen again. The law provided that the casinos would pay an annual fee of $1,000 plus a tax of 40 percent on the gaming win. Individual casinos would work with the government to negotiate certain expenses that could be deducted from the tax obligation. The tax had been paid in the past. When Baby Doc was deposed in a coup d’état in 1985, the tax collectors no longer came to the casinos. The operator who was interviewed in 1989 indicated that he had not paid taxes since the Duvaliers had been exiled. During the earlier years of the law, an additional 5 percent tax had been levied on players when they cashed in their chips—when they won. This tax was earmarked for the construction of the Duvalier International Airport in Port-auPrince. When the airport was finally constructed, the tax collectors no longer asked for the player win tax. Foreigners were permitted to own the casinos; in fact, that was the desire of the government. They could have foreign dealers, but to do so, they had to get special work cards from the government for an undetermined price.
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El Rancho Casino, Port-au-Prince, Haiti.
In 1989, during the editor’s visit, there were five casinos in the Port-au-Prince area. One, the Club 54 in the suburb of Petionville, was owned by Haitians. It was operating but in poor condition. As the editor entered the gaming area, a hen and four little chicks walked across the floor. The leading property was the El Rancho. It was also located in Petionville and was attached to a hotel with 125 rooms. A thatched-roof casino without a hotel was located on the main square of Petionville. The Chauchon was owned by Mike McLaney, an American who had previously been involved with Cuban and Bahamian casinos. He had held the concession for the International from 1969 to 1976. In the capital city a small casino operated at a Holiday Inn, and a larger casino was at the 85-room Royal Haitian Hotel. The casino, which opened in 1973, was also owned by McLaney. The International, enclosed by a chain-link fence, was in disrepair and out of business. It had been closed since McLaney gave it up in 1976.
In 1989, there were very few players at any of the facilities. In previous times—during the stable years of the Duvalier dictators—cruise ships touring the Caribbean would stop in Port–auPrince, but by 1989 they no longer did so. A few stopped on the northern coast of Haiti, but there were no casinos there. Cruise ships ceased stopping in Haiti at all later in 1989. One week after the editor’s tour of the casinos, there was a coup d’etat, and gunfire filled crowded streets from the national palace to the International. Any chance of growing markets for the casinos ended with the gunfire. Since 1989, there have been almost no tourists in Haiti. The editor may have been the last casino tourist. The government disintegrated into near anarchy, and in 1994, the U.S. Marines once again landed in order to preserve something, perhaps order, certainly not the U.S. casino property. The marines have left, but they did not leave anything better for the casinos. Casino gaming is no longer of any importance. Only two casinos—the El Rancho
Puerto Rico | 419 and the Royal Haitian have their doors open. There may be some play from local residents, but the outward signs of poverty suggest business is not good. References
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of
Gambling, University of Nevada, Reno, 232–233. Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 61–63, 64. Thompson, William N. 1999. “Dominican Republic.” In International Casino Law, 3rd ed. Edited by Anthony N. Cabot, William N. Thompson, Andrew Tottenham, and Carl Braunlich, 229–231. Reno, Nevada: Institute for the Study of Gambling, University of Nevada, Reno.
PUERTO RICO Casino gaming came to Puerto Rico in 1948 as part of an economic development effort called “Operation Bootstrap.” The casinos were allowed only to have table games until 1974. There are 16 casinos in Puerto Rico. The largest and most successful are in San Juan near the Condado Beach area. The casinos are all contained within hotels. Hours are restricted to afternoons and evenings. There is no live entertainment within the casinos. Casinos are restricted in size, with most offering less than 10,000 square feet of gaming space. Table games, blackjack, baccarat, and craps are operated by the private casinos, and slot machines were operated by the Puerto Rican Tourism Company, a government agency that regulated the casinos, until a 1997 law privatized the operations. Up to that time, the government took the revenue from the slots and returned a portion to the casinos. However, now the machines are owned by the casinos. The only gaming tax is on machine revenues, with the government taking two-thirds of the proceeds. There is a room tax on casino hotels and a fran-
chise fee for casinos, which is based upon revenues from games. The most prominent casinos are the Hyatt Dorado Beach, the Wyndham El San Juan, the Wyndham El Conquistador, the Ritz Carlton, and the InterContinental. These properties draw tourists from the United States. The very high cost of hotel rooms and high occupancy rates limit opportunities for extensive gambling junkets, however. Local residents are permitted to gamble, although the casinos cannot advertise directly to the local market. Puerto Rican casinos have potential marketing advantages over other regional casinos, as San Juan is a major airport hub for the Caribbean, easily accessible to other American cities, and as Puerto Rico is a U.S. jurisdiction with no currency restrictions for Americans. Disadvantages, however, include high room costs and U.S. taxation reporting requirements. Several of the casinos in Puerto Rico have been suffering financial trouble. These problems are attributed to heavy taxation and to mismanagement,
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Caribe Hilton, the first modern casino in Puerto Rico.
especially in the area of credit policies. Nevertheless, there have been several applications for new casino licenses in recent years, and new casinos have opened. References
Gambling il dado. “Land Casinos Puerto Rico.” www.ildado.com/land_casinos_puerto _rico.html.
Schiffman, Daniel, and Maria Milagros Soto. 1999. “Puerto Rico.” In International Casino Law, 3rd ed. Edited by Anthony N. Cabot, William N. Thompson, Andrew Tottenham, and Carl Braunlich. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 240–260. Thompson, William N. 1989. “Puerto Rico: Heavy Taxes, Regs Burden Casinos.” Gaming and Wagering Business, September, 15, 73–76.
VIRGIN ISLANDS The Virgin Islands lie off the eastern edge of Puerto Rico. The islands are controlled by the governments of the United States and Great Britain. The U.S. Virgin Islands (USVI) consist of 50 small islands. The most populated of the USVI are St. Croix, St. Thomas, and St. John.
Together the USVI have just over 110,000 residents. In 1989, Hurricane Hugo devastated the tourist islands. Many properties were destroyed, as was much of the islands’ infrastructure. A depression ensued during which many of the air flights to the islands ceased. In
Virgin Islands 1995, the two leading employers—Hess Oil and Virgin Island Alumina—cut production and downsized by 650 employees. Casino gambling, an idea that had been rejected several times before, suddenly became popular. A referendum was authorized, and the voters endorsed casinos by a narrow margin. On November 3, 1995, the Virgin Islands’ representative assembly followed the popular will by passing legislation authorizing casino licenses. The law was amended on March 6, 1997. The legislation provides for up to six casinos in hotels on St. Croix island. The first opened in 2000 at the Divi Carina Bay Resort. The resort now has 166 rooms, 20 villas, and a convention center. It offers 344 machines for play along with 16 tables. The licenses are issued by a board of commissioners appointed by the governor. Of the six licenses, one must go to a company that is obligated to build a 1,500-room hotel and have a gaming area of 20,000 square feet or more in the facility, along with convention and banquet facilities. Two licenses go to hotels with at least 300 rooms and a casino of 10,000 square feet or more, while another two go to hotels of at least 200 rooms located in two historic districts of the island. A smaller casino
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may be licensed in another hotel with at least 150 rooms. The Divi Carina barely qualifies. Yet to date, it has been the only property to seek a license, and the only casino to open its doors. Casinos are subject to the U.S. cash transaction reporting rules and the reporting rules of the Internal Revenue Service. They are also subject to the rules of the United States in online gaming. In a 2001 act, the U.S. Virgin Islands approved licensing for Internet gambling products. However, officials from the United States warned that such gambling—if aimed at off island persons—would be illegal. No licenses have been granted. A Virgin Island lottery dates from 1978. References
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 261–272. Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 74. Divi Carina Bay Resort. www.carinabay .com. Mayer, Martin. 1988. Markets: Who Plays, Who Risks, Who Gains, Who Loses. New York: W. W. Norton. Shelton, Ronald B. 1997. Gaming the Market. New York: Wiley and Sons.
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Europe (See also European and American Casinos Compared, General Topics)
AUSTRIA AND CASINOS AUSTRIA INTERNATIONAL When there is an entrepreneur, there is always a way to find a profit. The entrepreneur can even be a government employee seeking a profit for his agency. Casinos Austria International is a corporation controlled by public entities. After a post–World War II resurgence in casino development in Austria, the company hit a virtual brick wall. They had placed casinos in all corners of the small country. They had saturated their market. Moreover, a conservative, religious-oriented population and a timid political establishment was quite content with the existing array of rather small, restricted casinos. They did not want more gambling. Casino profits—that is, money left over after share distributions were paid to government owners (which included local and national agencies)—were lingering without direction for investment. The leader of Casinos Austria, Leo Wallner, saw opportunities. However, the opportunities were beyond the borders of Austria. Knowing the limits of activity within a government-controlled agency, he directed the creation of a subsidiary agency, to be owned by Casinos Austria but located outside of Austria and managed separately. Since then he has led his Casino Austria Inter-
national to become perhaps the leading force for the international development of casinos and other gambling activities as well. Wallner has also kept his eyes on improvements in Austrian gaming. Private hands guided the control of many casinos in Austria in the 19th and early 20th centuries. These casinos were outside of the control of government until a national law was passed in 1933. At that time the Austrian government granted casino concessions to a single private company known as Austrian
Casinos in Belgium are among the oldest in the world.
Austria and Casinos Austria International Casino AG/Laxenburg. The company’s first owners included both Italians and Canadians, but later were almost all Canadians. Their first licensed casino was in the Semmering resort region. Its roulette wheels started spinning in February 1934. By April 1934, a casino was operating at Baden bei Wien, “the grandfather of all health resorts.” Here, 21 miles south of Vienna, Romans had taken “the cure” in hot sulfur springs, and later Beethoven maintained a home. Later in 1934, casinos opened at the Mirabell Palace in Mozart’s city of Salzburg, and in the Tyrolian resort village of Kitzbuhel. The nearby ski resort of Bad Gastein opened a casino in 1937. In 1938, Adolf Hitler forced his policy of Anschluss (unification) on Austria. His government imposed German gaming law on Austria, forcing all the casinos except the one at Baden bei Wien to close. It joined Baden-Baden and Sopot (near Gdansk in present-day Poland) as the only casinos meeting Third Reich gaming standards. Baden bei Wien kept its wheels spinning until August 26, 1944, when again a war defeat swept the nation. After World War II, Austria was an occupied nation. American, British, and French forces governed western Austria, while the Russians controlled the eastern area. Vienna, which was well within the eastern (Russian) zone, was like Berlin, jointly occupied with American, British, French, and Russian sectors. Immediately after the war, a new gaming school in Vienna provided training for dealers. Each class at the school had spots reserved for “deserving” war veterans. The veterans had hopes that they would soon be finding jobs. The Allies allowed the Austrians to hold
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elections in November 1945 and set up a civilian government. The government optimistically began negotiations to reopen the Baden bei Wien casino in 1946. This proved impossible. Baden bei Wien was not only in the Russian sector, but the casino building was the Austrian headquarters for the Russian Army. The casino remained closed. In 1950, gaming returned permanently in the western occupation zone when three casinos opened in Bad Gastein, Salzburg, and Velden. Kitzbuhel reestablished its casino in 1954. Russia showed a fleeting glimpse of glasnost in 1955 when it agreed to end the occupation of Austria. The voluntary withdrawal of the Russian, American, French, and British troops locked the country into international neutrality. Perhaps the Russian move sent a false signal to Hungary as armies retreated homeward to Moscow. Still, by the end of 1956, the Hungarians knew there would be no glasnost for them anytime soon. Baden bei Wien received a more favorable signal. The casino resumed operations in July 1955. The opening of the eastern zone also led to an authorized casino for Vienna in 1960. The 1960s were not a stable time for Austrian casinos. Following repeated irregularities, the government decided to take the concessions from privately controlled Austrian Casinos AG/Laxenburg. A new policy decreed that Austrians should totally control all casinos. The government helped create the Osterreichische Spielbanken AG (Casinos Austria). Most of its ownership (70%) is in the hands of Austrian governmental entities, a national travel company, a provincially-owned insurance company, and public banks. Private banks and utility groups control other
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shares. There is no public trading of ownership stock. The guiding hand behind the creation of the company is its operating director, Leo Wallner. Wallner expanded Austrian casino operations into eight of the nine regions of the country. He negotiated to win local acceptance of casinos in the very conservative religious western regions. In 1972, he persuaded the Vorarlberg region to allow a casino at Kleinwalstertal. In his favor, local village residents could not gamble at the casino, and the casino was accessible by road only from Germany. The casino originally conducted gaming in German marks. Other areas also received casinos. In 1975, Bregenz, also in the Vorarlberg region, obtained a casino license. The Tyrolian ski resort town of Seefeld, just 20 miles above Innsbruck (on a 15 percent incline road), added a casino in 1969. In 1982, the industrial city of Linz, capital city of Upper Austria, placed a casino in the Schillerpark Hotel. Graz, Austria’s second largest city and capital of Styria, opened a casino in its convention center in 1984. New casino facilities premiered in Kleinwalsertall in 1983 and in Bregenz in 1986. Besides locating casinos in all parts of Austria, Wallner improved many facilities. A new facility was opened in Vienna in 1992. Additional Austrian casinos include one in Kleinwalsertal and the Wals-Siezenheim casino which replaces the Salzburg facility. Austria now has 12 full-service casinos in addition to three machineonly facilities and one racetrack machine casino. Wallner’s company also looked toward other types of gaming. In 1983, they were requested by the finance min-
ister to work with the Austrian Post Office Savings Bank to develop new forms of lottery games, including sports wagering and lotto games. In 1990, full responsibility for the entire Austrian lottery was given to Casinos Austria. Austria was once an integral part of an empire with more than 50 million people. Now it is the size of Maine, and it has a population of 7.5 million. The Casinos Austria enterprise has saturated the domestic gaming market. However, its guiding entrepreneur, Leo Wallner, has always looked for opportunities for expansion. Necessity, therefore, demanded that he set his sights beyond the frontiers of his small country. His outlook became international. In 1977, Casinos Austria founded a subsidiary company in Chur, Switzerland. At first it was called Casinos Austria Consulting AG, later becoming Casinos Austria International. In 1982, the company discovered another fertile market for its expertise when it contracted to operate casinos on cruise ships on several seas. Cruise ship operations were the recipients of the company’s slot machine innovations. Casinos Austria sailed onto new seas when they signed a contract enabling the Norwegian Caribbean Line to take advantage of the Austrians’ knowledge. Casinos Austria began operating cruise ship casinos on its own under an agreement with the Royal Viking Line. Norwegian American Lines contracted for a Casinos Austria casino in 1983. Four additional lines gained company casinos in 1984, including the Royal Caribbean Cruise Line. On September 22, 1984, Royal Caribbean’s Song of Norway became the first ship to have a casino with a fully integrated, computer-
Austria and Casinos Austria International ized security control system for all slot machines and table games. Now, Casinos Austria runs casinos on 13 ships. On land, Casinos Austria’s first outreach exercises benefited a new casino industry in Holland. After legalization, the Dutch Casino Board decided that all its gaming personnel should be Dutch nationals. They also stipulated that dealers could not have had experience in the illegal casinos in Holland. These rules made it almost impossible for the Dutch to open casinos with an experienced workforce. To get around the problem, the Dutch invited bids from established casino organizations to help them get started. Casinos Austria won a “know-how” contract to provide both initial gaming personnel and to help train a new Dutch staff. After training the staff and allowing it to gain sufficient experience, the Austrian dealers moved out. The company remained to oversee ongoing operations, offering management advice into the early 1980s. In 1977, the company entered a know-how contract with the first Istanbul casino. In 1978, two agreements with Spanish casinos were put into place. Belgium’s Middelkerke Casino sought Casinos Austria for management help in 1980, and the new Istanbul Hilton Casino asked for know-how assistance in 1983. The Greek casino on Mt. Parnes near Athens and the island casino on Corfu became Austrian operations in 1984. In 1986, Casinos Austria took over majority ownership of the Istanbul Casino at the Etap Marmara Hotel. In 1986, CasinosAustria, the successor to a company once almost totally owned by Canadians, presented a plan at Alberta’s request for the feasibility of a
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casino in that Canadian province. Simultaneously, they began operating the first private casino in Argentina at the Las Lenas Ski Resort in the Andes Mountains. The Hungarian State Hotel and Spa Corporation (Danubius) established the Hungarian Casino Corporation by entering a full partnership agreement with Casinos Austria. The joint venture in Hungary eventually encompassed six casino properties. In 1989 and 1990, as walls and iron curtains fell, ventures in the former Eastern Bloc accelerated. Other joint operating agreements included casinos in Leningrad (now Saint Petersburg), Moscow, the Russian Federation of Georgia, and the Republic of Latvia. Under Casinos Austria’s guidance, casinos opened in Czechoslovakia, Poland, the former East Germany, and Romania. Today Casinos Austria operates 54 land-based casinos in 18 different countries. The Casino Austria gaming empire controls 1,200 gaming tables and over 13,000 machines. They employee 13,000 people. References
“Casinos Austria International.” www.casinos austria.com. Thompson, William. 1991. “Austria.” In International Casino Law, 1st ed. Edited by A. Cabot, W. Thompson, and A. Tottenham, 317–322. Reno: Institute for the Study of Gambling, University of Nevada, Reno. Wallner, Leo. 1999. “Austria.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 329–336. Reno: Institute of Gambling Studies, University of Nevada, Reno. “Welcome to Austria.” 2008. World Casino Directory. www.worldcasinodirectory .com/austria.
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THE BALTIC COUNTRIES (LATVIA, LITHUANIA, ESTONIA) The three Baltic states, Latvia, Lithuania, and Estonia, were under control of the Soviet Union for almost 50 years, from World War II until the fall of the Berlin Wall and the events of 1990 and 1991. During this time, there was little public gambling activity in the region. Some exceptions existed, with passive lotteries run by the communist governments and, in the case of Latvia in the 1950s and 1960s, with horse racing and betting at the hippodrome in Riga. Most of those attending the races were party officials and members of the Soviet military. The fall of the Berlin Wall and the virtual opening of the Brandenburg Gate was followed by a rush to establish all sorts of gambling opportunities as well as other activities that were previously forbidden, even if those participating could not afford the new “pleasures.” The rush saw entrepreneurs opening up myriad casino facilities, as well as placing slot machines throughout the three countries. They did these things almost immediately upon finding that new freedoms permitted their actions, even though there were no laws or regulations in place governing their commercial ventures. It was almost totally a laissez-faire situation. There could be no doubt that other matters had precedence on the political agendas of the countries’ leaders. They had to set up procedures for truly democratic elections. They had to establish a financial system with “hard” currency, they had to develop procedures for having a military under civilian command,
they had to initiate independent schemes for conducting foreign trade and all other foreign relations. Gambling in the greater scheme of things was simply not that important. Indeed there were parallels with the United States during the Depression years and the years of World War II that followed, which saw the widespread unregulated (another way of saying illegal) establishment of casinos throughout the country as the political leadership were consumed with other matters. The development of gambling laws had to wait—until 1994 in Latvia and Estonia, and 2001 in Lithuania—and the governments have had to fight a backdoor fight ever since. The barn door had been left open for a long time. Latvia was the first venue to have formal casinos. In 1991, Casino Austria quickly found a local entrepreneur who became a partner on the first joint venture. Other companies followed shortly thereafter, with the small national population (2.3 million) being the only real barrier for continued expansion of the number of casinos. In 1994, regulations were finally put into place for oversight over the operations and also for a scheme of taxation. In 2005, a revised gaming law provided for regulation of Internet gaming. The laws have served to limit the numbers of full-service casinos. There are only 14, with most located in the capital city of Riga. However, this belies the true scope of gambling, as in 2008 there were a reported 636 gaming halls and overall 14,167 slot machines in operation. The laws have also permitted
Belgium | 427 the state lottery to modernize and offer a full variety of lottery products. Under the Lithuanian gaming law of 2001, a State Gaming Control Commission permits casinos, gaming halls with machines, betting shops, and bingo parlors as well as modern lottery games. The largest of the Baltic countries with a population of 3.5 million, Lithuania has 25 casinos, which each average 8 tables and 40 Type A machines (these machines may award large prizes). There are 70 gaming halls, with an average of 20 Type B (smaller prize) machines. The tables are taxed at a rate of 33 percent and the machines at 25 percent. In 2007, casinos produce over 67 percent of the $230 million in gaming revenues, with the gaming halls accounting for 22 percent, betting shops 10 percent, and bingos 1 percent. In 2006, the betting shops began to conduct off-track betting programs for international track races. There are three private companies that run lottery games on behalf of charities in Lithuania. The largest of these is Olifeja, which has online lotto as well as instant tickets sold in 820 retail locations. The smallest Baltic state is Estonia, with a population of 1.3 million. The government licenses various forms of gambling, including casino table games and slot machines, poker games, race and sports betting, and lotteries. More than 70 casinos have been licensed and are found in 12 cities throughout the country. Over half are in the largest city, Tallin, includ-
ing the largest one at the Park Hotel—it has 4 tables and 70 machines. In 2008, there were also 150 slot machine gaming halls. A parliamentary effort in 2009 greatly reduced the number of casinos and machine locations. The modern lottery began in 1994 with a variety of games, among them the international Viking Lotto game. In 2004, an Internet company in Finland was authorized to conduct sports betting online to support the Estonian Olympic Committee. References
Buinauskaite, Dovile. 2006, 2007. “Lithuania Country Reports, 2006, 2007.” http://www .euromat.org/uploads/documents/15-93lithuania_country_report_2007.pdf, accessed September 5, 2009. “Estonia Casinos.” Casinos and Gaming. www.jobmonkey.com/casino/html/ estonia_casinos.html Glickman, Leon, and Kadi Kuusk. 2004.“Estonian Gambling Regulations.” Gaming Law Review 8, no. 3(June): 173–174. Hobemaji, Toomas. 2008. “Half of Casinos in Estonia Set to Go out of Business.” Baltic Business, October 15. www .balticbusinessnews.com/Default2.aspx? ArticleID=1F26E353-D633-4D3E-89. MacDougall, Alex. 2007. “Gaming in Latvia.” Card Player Europe, August 1. http://europe.cardplayer.com/magazine/ article/65674?page=3. Novamedia Gaming and Lottery Files. “Lithuania.” www.gamingandlotteryfiles .com/novamediafile.php?file=Lithuania .htm.
BELGIUM Belgium is a bicultural and bilingual nation situated between France and The Netherlands. It is bounded on the east by
Germany and Luxembourg. The nation arose out of compromise among the major European countries in 1830. The
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gambling policy of the country also has arisen from a unique set of compromises. Long before Belgium was a nation, casinos stood on the soil. A casino at Spa can be dated back to 1763. Today this casino lays claim to being the oldest existing casino in Europe. There are now nine casinos in Belgium: four in the Flemish-speaking Flanders region (Knokke, Ostand, Blankenberge, and Middelkerke) and four in the French-speaking Walloon region (Spa, Chaudfontaine, Dinant, and Namur), and one in Brussels—the bicultural national capital. Throughout the 19th century, casinos in several Belgium locations operated with the blessing and protection of the laws of the land. But this was not to be the case most of the 20th century. Early in the 20th century, the prime minister encountered a problem with the casinos: his son was a heavy gambler. He did not know how to deal with the problem on a personal level. Instead the prime minister sought to solve his problem by making all casino gaming illegal. Parliament acquiesced and passed legislation in 1902 that remained in effect until 1999. Soon after the passage of the law banning casinos, Belgian King Albert was entertaining visiting royalty. He asked if he could provide the guests with some gaming opportunities. The host of the resort, which formerly had had a casino room, informed the king that gaming was illegal since Parliament had passed the law. The King sought an “arrangement.” He called a meeting of the procurators (chief prosecuting attorneys who also supervise the police) of the major provinces. He asked if they could overlook the law if only the “right
people” gamble. The prosecuting attorneys agreed under certain conditions. As a consequence, under the guidance of the procurators, casinos, although illegal, have remained opened since 1911. In 1952, the procurators informally adopted specific rules, most of which still govern casino operations today: (1) only eight casinos would exist; (2) their municipalities would own the facilities; (3) the casinos would be private clubs; (4) members would have to pay fees and register identities before gaming; (5) members had to be at least 21 years old; (6) they had to declare their occupations; and (7) only “independent” persons could gamble. Lawyers, notaries, public officials (national, provincial, local), and public employees (including police and members of the Belgian military) could not gamble. These restrictions effectively barred one-third of the adult Belgian population from entering the eight casinos in the country. The procurators also decided not to allow advertising or promotion of the casinos. The procurators decided what games they would allow. Slot machines were not among them. The rules of operation as set down in 1952 state that players had to have even chances at the games. Therefore, the house did not participate in baccarat, collecting only a 5 percent fee from winning bank bets. The roulette wheels lacked zeros. Winners paid a 7 percent fee to the house after each spin of the wheel. With the coming of new casinos in Holland and Germany in the 1970s, the fee shrank to 4 percent; later the house was allowed to use a one-zero wheel (with its 2.7 percent house advantage). Then, blackjack games with their built-in house advantages were permitted. The procurators have not been alone
Belgium | 429 in setting casino policy. The minister of finance sets rates of taxation and places inspectors (whose main role is to collect taxes) in the casinos. In hopes of competing with the slot machine casinos of Germany and Holland, the casino owners approached the provincial procurators and the minister of finance in 1982. After receiving a favorable reading for their request, several casinos purchased machines. The minister of justice, however, said he would not approve the machines unless Parliament passed a law permitting them. The procurators serve for lifetime terms, but they found it politically wise to maintain good relations with the minister of justice. They withdrew their approval. The industry had a dilemma: that is, should they go to Parliament or not to get approval for slot machines. The casino association opposed legalization because of a “Brussels threat.” Between competing Walloon and Flemish provinces in Belgium lies the neutral “bicultural” province of Brabant, which contains the capital city of Brussels. Major political players in Parliament believed it was impossible to give legal status to existing casinos without allowing business interests to obtain concessions for one or more casinos in Brabant. Brussels was the feeder market for all eight existing casinos in the country. Several casinos ran daily bus trips to Brussels. The impact of a Brussels casino on the earning capacity of the other casinos was viewed as a serious threat. However, as the 21st century approached, the casino operators recognized that without slot machines, they could not compete with casinos in surrounding venues. The casinos also found that they were competing with slot
machines that had found a way into the many arcades, bars, and taverns of the land. When taking office in 1995, a new minister of justice indicated willingness to pursue a new law. At the end of June 1997, a draft was approved by the federal government and sent to the Belgian Parliament. In 1999, the Games of Chance Law was passed, which regulated casino gaming as well as gaming in arcades and bars. Locations where gaming could be permitted were separated into three types: casinos, arcades, and bars. The distinction between those three types was based on the kind and number of games operated and the amount of the bets, as well as losses per player. Only nine casinos were permitted. These included the eight existing locations plus a new one in Brussels. The casinos were permitted to have slot machines. Licensing and oversight was provided by a new nine member independent gaming board supported by annual fees to be paid by operators and manufacturers. The process for licensing the new casino in Brussels involved two steps. First, in 2004, the Brussels city council reviewed many applications. They selected Casinos Austria International to construct and operate the casino. Then, in 2005, the new Belgian Gaming Commission granted a license to the company. In 2006, the casino opened. The strategy of legalizing slot machines and allowing the ninth casino seemed to save the Belgian casino industry from impending financial doom. In 2004, the eight facilities had produced collective gaming wins of 43 million euros. By 2007, that number rose to 115 million euros for nine casinos.
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Belgium also has two tracks for betting on horse races, as well as a government run lottery. These types of games are regulated by separate agencies of the government. References
“Belgian Casinos Post Record Turnover of EUR 115m.” August 18, 2008. http://www .expatica.com/be/news/local_news/
Belgian-casinos-post-record-turnover-ofEUR-115m.html. De Smet, Joris, and Andrew Toittenham. 1999. “Belgium.” In International Casino Law, 3rd. ed. Edited by Anthony N. Cabot, William N. Thompson, Andrew Tottenham, and Carl Braunlich, 337–341. Reno: Institute for the Study of Gambling, University of Nevada, Reno. “Grand Casino Brussels.” www.casinosaustria .com/GCB-Press-Release-25-11-2005pdf.
CENTRAL EUROPEAN COUNTRIES Today there is casino gaming, as well as other gaming, in six central European states that had been part of the Sovietdominated Eastern Bloc prior to the Soviet Union’s collapse at the end of the 1980s. The six nations include Hungary, Bulgaria, Romania, Czech Republic, Slovak Republic, and Poland; of these, only Hungary and Bulgaria had casinos under the communist regime. Casino gaming in Hungary expanded rapidly as the country emerged from its Eastern Bloc ties. New legislation in 1991 authorized several new casinos. World War I tore the AustroHungarian Empire asunder as its Hapsburg rulers allied themselves with the losing German cause against the British, French, Russians, and Americans. A peace treaty led to the destruction of the monarchy and a dismemberment of the territory. The two countries, Hungary and Austria, split apart. World War II again found each country allied with a losing German effort. Occupation forces accompanied defeat this time, and the territory was
separated from the rest of Europe by the Iron Curtain. The 1990s brought unity between Austria and Hungary once again and a new Vienna-Budapest axis emerged, with many joint economic ventures, including a network of casino operations. Hungary had welcomed casino gaming in the earlier days of the 20th century. In 1928, an American group operated a legal casino on Margaret Island in Budapest. World War II, however, ended their venture. Occupation forces stymied the return of gaming enterprise there and in Austria until the 1950, when American forces, who occupied western Austria, allowed a return of casinos. After the Russians withdrew from eastern Austria in 1955, and the country became neutral, a nationwide network of casinos emerged once again. The Hungarians took hope when they saw Russian troops leaving Austria in 1955. They, too, expected freedom. They quickly embraced political leaders who promised independence from Russian occupation and from a Marxist ideology.
Central European Countries Their taste of freedom was fleeting, and the Russians proved unwilling to let territory so close to their own borders slip from their control. The fierce suppression of the Hungarian revolt of 1956 was not a likely signal that capitalism was coming to the communist state. Still, force could not sustain indefinitely the Russians’ brutal imposition of the dictatorial regime of Janos Kadar on the Hungarian people. As the years passes, the Kadar regime loosened its grip. Gradually, the winds of capitalism seeped through cracks in the Iron Curtain. Controlled free enterprises were accepted more and more in the 1960s and 1970s. Communist leaders were very mindful of the historical and cultural attributes of Budapest and of the festive nature of the Hungarian people, reflected especially in their national cuisine and world-famous wines. It was not too long before they realized that a strong tourism industry could provide a needed boost to a lackluster manufacturing sector. Danubius, the state-owned hospitality corporation, selected Hilton Hotels to manage a new hotel in Budapest, located near the Danube next to the Matthias Church and its famous statue of St. Stephen on Castle Hill. Archaeological excavations on the Hilton site uncovered artifacts from prior centuries. Public pressure on the state hotel company led to the decision that the project should incorporate these archeological finds. Walls and a tower from a 13thcentury Dominican church and Jesuit monastery were preserved, as were gothic columns and Roman stonework. When finished, the 323-room hotel presented tourists with a museum inside modern glass exteriors that permitted outstanding views of the Danube. Casi-
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nos Austria was selected to operate a casino at the facility. At the beginning of the 1980s, Casinos Austria partnered with Danubius to created the Hungarian Casino Corporation. The two entities are full and equal partners in casino gaming enterprises in Hungary, with the provision that the Hungarians maintain 51 percent ownership in case an ultimate dispute should again tear this Austro-Hungarian alliance asunder. In 1981, the new casino corporation leased the fourth floor of the Budapest Hilton Hotel. A restaurant and nightclub were evicted, and the four rooms they occupied became Casino Budapest. Gaming action began on April 18, 1981. The opening of the casino did raise some eyebrows, as the notion of a communist-controlled casino was somewhat unique. When confronted with this philosophical paradox, casino director Jozsef Somogyi responded, “It has nothing to do with ideology, it has to do with money. No casino was ever founded on ideological grounds. Ours wasn’t either.” The casino corporation’s goal was to attract hard currency—Western money. The operators had no interest in recirculating Hungarian florins. So when the casino first opened, all Hungarians and residents of other Eastern Bloc nations were banned from gaming activities. The ban was lifted in May 1990. All the tables originally conducted play in West German marks. There were several reasons for selecting German currency. With the ban on Eastern Bloc players, the casino found, as expected, that more players were from West Germany than from any other country. Second, many perceived the mark as the strongest Western European currency. Third, the West German paper currency
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was the only national currency that distinguished between each denomination with both size and color variations. The casino exchanged 22 Western currencies for mark-valued chips. The use of Western currency provided one additional barrier to locals wishing to make wagers because they cannot possess more than small amounts of “hard currency.” The casino offers gaming in four different rooms. Two American roulette, one French roulette, and a blackjack table greet the player in the cage room at the front of the casino. The main gaming room offers two French roulette, two American roulette, one blackjack, and one baccarat table. The main room has thick carpeting and brown paneling on one side. Opposite this wall is an old stone wall with stained-glass windows that let the patron know the historical value of the site. The stone represents the walls of the Jesuit Monastery, and the third gaming room is within the tower of the Old Monastery. This church room, dating back seven centuries, yields more cathedral windows and four blackjack tables. The church flavor gives a special touch to the gaming ambience. And it may not be too inappropriate: local historians claim that after prayers the monks used to gather in the upper tower and shoot dice. Casinos Austria reports healthy growth in gaming revenues for each year between 1981 and 1987. Also encouraging are visitor figures that registered a gain of 58 percent over the same period. Until 1990, the casino organization paid a tax on gross win that ranged from 35 percent to 80 percent depending on volume of win. In 1990, the government decided that the Budapest casino and
other casinos in Hungary would pay a once-only fee of US$1 million plus 40 percent of gross win. The success of the Budapest casino led the Austro-Hungarian company to expand westward. In 1983, their second joint venture began with a casino in the Hungarian city of Sopron, on the Austrian border on the road to Vienna. In 1984, their third casino opened within the Thermal Hotel at Heviz. In 1989, a new casino venture began on a steamer ship that was permanently docked on the Danube at Budapest. Today the legal basis for the operation of casinos in Hungary rests upon 1991 legislation. Under the new law, the minister of finance announced the invitation to tender for 16 new casino concessions. Many of the new casinos that opened their doors found that the market was saturated, and they have subsequently closed. The concession fee is US$1,000,000, and the concession is granted for 10 years. The gaming tax is 40 percent of the gross revenue of the table games. Also tips received by employees are taxed at a rate of 20 percent with the remaining 80 percent being returned to employees according to their employee contracts. Casinos Austria remains a dominant participant of the casino industry in Hungary. However there are now other major operators as well. The largest casinos in Budapest, Casino Las Vegas (with 25 tables and more than 70 machines) and Tropicana Casino (with 25 tables), are separately owned by others. Casinos Austria maintains control of casinos in Gyor, Kecskemet, and Sopron. The laws of 1991 also qualified the following activities for licensing by the national Gaming Supervisory Authority:
Central European Countries | 433 lottery gambling, slot machines, and betting at horse races. In 2005 the Bulgarian government organized a lottery with prizes that included a Hyundai car, high-tech television sets, and mobile phones. The entry ticket was a simple one. Players had only to vote in the national election. This unusual lottery designed to increase voter turnout was not the first lottery in the former communist state. In 1957, a sports lottery was authorized, and an online 6/49 lotto game was established in later years. In 2007, the lotto prize exceeded 1.2 million euros. Bulgaria was one of two former Soviet satellite countries (the other being Hungary) that developed casinos while under communist domination. The casinos persist today. Bulgaria lies north of Greece and Turkey and south of Romania. It has a territory the size of Tennessee and a population of 8.4 million. Its status as a country dates back to 681 when the first Kingdom of Bulgaria was established. During the communist era following World War II, Bulgarian authorities permitted unregulated casinos to operate in the larger hotels of the capital city of Sofia, as well as in Black Sea resort hotels near Varna. All gaming had to be done by persons holding foreign passports, and play was conducted with Western currencies. A new democratic government was installed in 1991, and they initiated rules for gaming in 1993. In 1999, a law was passed establishing a State Commission on Gambling. The commission has oversight authority for lotteries and bingo halls, as well as casinos. There are 11 casinos under the new authority. Six are in Sofia, and five in the Sunny Beach
area near Varna. The casinos are generally very small, with gaming floors less than 3,000 square feet in size. The casinos pay a special gaming tax from 8 to 12 percent, depending on the specific game being played. They also pay regular corporate income taxes. All persons over 18 years old are welcome to play, and their winnings are not taxed. Poland is the largest of the central European nations formerly in the Soviet Bloc. It is the size of the state of New Mexico, and it has a population of 38.5 million, with 27 million adults. The population gambles a lot. In 2008, wagers lost by the population reached 8 billion dollars. This amounts to about $300 per adult, very similar to the amount gambled by Americans, albeit the wealth of Poland residents is less than that of Americans. There are several forms of gambling in Poland. There are limited opportunities for betting on horse races, as there are only three tracks. On the other hand there is a wide array of choices for lottery bets, with both government-run games and private games. There are also sports betting shops. Three types of casino gaming is found: full service casino facilities, slot machine arcades, and free standing machines in bars and restaurants. The first casinos opened almost immediately upon Poland’s release from Soviet domination in 1988 and 1989. A company called Casinos Poland was organized in 1988 with a partnership among LOT—the Polish Airlines, the Polish Airport Authority, and Century Casinos. The next year, the group opened a casino in Krakow, and the following year, one in Warsaw. Today the country has 27 casinos,
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which are controlled by three companies—Casinos Poland, Orbis Casinos, and ZPR—the later a company that is also the largest slot machine maker in Poland. Seven of the full-service casinos are in Warsaw, three each in Gdynia, Krakow, Lodz, and Wroclaw, two each in Katowice, Poznan, and Szczecin, and one each in Torun and Rzepin. There are 181 slot machine arcades—33 in Katowice and 21 in Warsaw. There is a formula for giving out licenses. Cities with fewer than 250,000 people may have one casino, and cities above that population may have one for each 250,000 people. Slot arcades are given to cities on the basis of one per each 100,000 persons. The Polish casinos and arcades pay a tax of 45 percent on their winnings. Machines in bars and restaurants pay per-machine fees. There are 35,000 free-standing machines in 18,000 locations. Considerable concern has been expressed about problem gambling generated by the free-standing machines. However, the government has mixed emotions about controlling them, as they are seeking to balance the revenues produced by the machines for the government with the social dangers of the machines. While not as large as Poland, the Czech Republic, with its 10 million people, does have many more casinos. New legislation in 1990 put gambling regulation under supervision of the Ministry of Finance. More than 40 facilities have been licensed since 1990 for the country (which in 1993 separated from the Slovak Republic). Fourteen are in the capital city of Prague. Most are quite small, with the largest being the Admiral Casino Coliseum, having but 8 table
games and 160 slot machines. A report in 2007 suggested that most machine gambling in the country is underground, being conducted in nearly 200 unregulated casinos. Overall these casinos, which include all manner of slot arcades, have nearly 50,000 machines, one for each 200 residents—the highest density of slot machines per capita in the European Union. This machine proliferation is a serious problem for the national government, as many social problems are tied to the phenomenon. The Czech Republic also has an unusual density of horse racing tracks—19 in all. TIPOS, a joint stock company, was created shortly after the Czech Republic became a separate political entity. The company runs a variety of lottery games, including instant games, keno, lotto, and sports betting games. All beneficiaries of the lottery are Czech charities. The new Slovak Republic has 5.5 million people. Its capital city is Bratislava, which is also its gambling capital. The city has 5 of the country’s 14 casinos. It also has a racetrack and is headquarters to Sazka, the national lottery company. Nine sports-oriented civic groups came together to develop the company, as they own all of its stock. Sazka is the largest operator of lotteries in the country, offering keno, instant, bingo, lotto, and traditional passive lottery games, as well as sports betting games. Sazka has developed online capacities and at present conducts Internet games for fun, as well as providing a variety of information on gambling in Slovakia. Sazka is poised to offer Internet gambling for money as soon as the government authorizes it to do so. The 22 million people of Romania were not strangers to gambling when
Croatia and the Former Yugoslav States their country was released from the hold of the Soviets in 1990. Lotteries had been part of their existence dating back to the establishment of a national drawing in 1906. The government operation was reauthorized in the 1990s, and now runs traditional passive games as well as lotto and instant games. In 2005, the government-owned lottery was partially privatized and equity shares were given as reparations to people who had had their properties seized illegally by the communist regime during the post–World War II years. The lotto prize exceeded 8 million euros in 2007. Casinos came to Romania in 1991, when Casinos Austria opened a facility in the Bucharest Intercontinental Hotel. The capital city now has over 20 casinos, some of which are large slot machine arcades. Ten other casinos are found in the country’s smaller cities. References
Awwad, Adel. “Czech Republic Casinos.” http://ezinearticles.com/?Czech-Republic -Casinos&id=625847. “Czech Casinos and Gambling in Czech Republic.” www.casinocity.com/cz/cities .html. Gambling il dado. “Land Casinos Hungary.” www.ildado.com/land_casinos_hungary .html.
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Gambling il dado. “Land Casinos Romania.” www.ildado.com/land_casinos_romania .html. Gambling il dado. “Land Casinos Slovakia.” www.ildado.com/land_casinos_slovakia .html. Hunter, Meredith R. 2001. “Gambling.” In A Comparative Perspective on Major Social Problems,” edited by Rita J. Simon, 135. Lanham, MD: Lexington Books. “Increasing Polish Gambling.” 2008. Extra, September 25. News.bg. 2007. “Bulgarian Lottery Reached 1.2 M EUR Jackpot.” June 7. http:// international.ibox.bg/news/id_2051766441 P.M. 2007. “Risky Business.” The Warsaw Voice, January 24, www.warsawvoice .pl/view/13686. Revada, Maria. 2008. “Bulgaria.” In International Casino Law and Regulation, edited by William N. Thompson. Boulder, CO: International Masters of Gaming Law (looseleaf). “Sazka Launches an Internet Portal that offers Casino Games.” Lottery Insider, September 29, 2008, www.lotteryinsider .com/lottery/sazka.htm. Shields, Elinor. 2005. “Ballot Box Lottery Sparks Bulgaria Row.” BBC News, June 24, http://news.bbc.co.uk/2/hi/europe/ 4122970.stm, accessed October 21, 2008. Thompson, William N. 1993. “Hungary.” In International Casino Law, 2nd ed. Reno: Institute for the Study of Gambling, Reno: University of Nevada, 317–324.
CROATIA AND THE FORMER YUGOSLAV STATES Yugoslavia was created as a nation following World War II when the previously separate kingdoms of Slovenia,
Croatia, and Serbia were joined together with the provinces of Bosnia, Herzegovina, Montenegro, Macedonia, Dalmatia,
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and Voyvodina. The amalgamated state survived after World War II due to the strong hand of Marshal Tito. Things began to fall apart after his death in 1981, and by the 1990s civil war had torn the country apart. Slovenia (covered in a separate entry), Croatia, and Serbia became separate states, as did Bosnia, Macedonia, and Montenegro, although Serbia has struggled to maintain dominance over the latter areas. The new states surround Albania, which remained independent throughout the 20th century. Casinos have been permitted in the various areas for nearly 50 years, and they remain in the region today. Croatia with its 4.7 million people has a major advantage in casino gaming. The country, which gained independence from Yugoslavia in 1991, has over 3,000 miles of coastline on the Adriatic Sea. The shoreline is a favorite vacation spots for Europeans. Of the former states of Yugoslavia, Croatia has the most casinos. There are 22 casinos with both machines and table games, and another 24 slot machine arcades. The interior city of Zagreb, the capital, has the most casinos (17), with six being full-service facilities. The Croatian national lottery operates six casinos, three of which are in Zagreb. Other casinos are privately owned.
Serbia has several casinos, mostly in the capital city of Belgrade. The largest, Grand Casino Belgrade is owned by a partnership between a local hotel and Casinos Austria. The HIT casino company of Slovenia holds the license for the Maestral Resort casino in Montenegro. The new state, which became independent in 2006, has three other casinos. Macedonia, independent since 1993, has four casino facilities, one of which is operated by the state lottery company. Bosnia has two casinos, both of which are in its capital city, Sarajevo. Gaming in Albania is confined to a single casino, the Regency, in Tirana. References
“Croatia Gambling Casinos,” www.ildado .com/land_casinos_crotia.html. “Eastern European Casinos.” 2008. Gaming Floor.com, August 13, www.gamingfloor .com/Eastern_European_Casinos.html. Tottenham, A. 1999. “Republic of Croatia.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 343. Reno: Institute of Gambling Studies, University of Nevada, Reno. Tottenham, A. 1999. “Yugoslavia,” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 480. Reno: Institute of Gambling Studies, University of Nevada, Reno.
FRANCE The cultural history of France is filled with the excitement of gambling. Many of today’s games either had their origins
in France or were commercially developed there. Decks of cards were prevalent as early as the 14th century. The ace
France | 437 was elevated to its prime status in the deck during the revolution against the king. Baccarat games came from France, and the roulette wheel generated its current layout as well as rules of play in the Palais Royal, an arcade for gambling located just below the quarters for the king. Of course, the game came to be known as “French roulette.” Blackjack also emerged as a major game at the French court. The excesses of French Kings Louis XIV through Louis XVI made gambling ubiquitous not only near the palace but in gaming houses throughout Paris. The activity was also surrounded by criminal scams, schemes, as well as street “thuggery.” Even during the revolutionary years (1789–1792) gambling activity continued, almost as if it were a diversion for the violent, crumbling society of the times. Order came with the arrival of Napoleon Bonaparte. Napoleon in a sense cleaned up the street life of Paris, but he found that he was unable to suppress gambling. Instead he opted to control the activity and to impose taxes on the games. He instituted an 1806 law which limited casinos in Paris and confined outside gaming halls to resort communities with spas, communities which had catered to elites and the former nobility. There were continuing attempts to ban all gambling, but their success had to await the arrival of a restored monarchy and another Bourbon King, Louis Phillipe. Under his rule, an 1836 law banned casino gambling and also abolished a national lottery. (The national lottery had been instituted by Louis XIV in 1776 to replace myriad private and royal games. It continued operations with only a pause in the postrevolutionary years 1793–1797.)
While the law was enforced in a general way, much gambling continued even as French entrepreneurs (the most famous being the Blanc brothers, who developed casinos in Homburg and Monaco) left for other lands. Pressure for legal games was resisted until 1907, when the National Assembly recognized the economic pleas from spa communities hoping to restore their commercial viability. A 1907 law permitted playerbanked casino games at the Paris suburban spa of Enghien as well as other spa communities. In 1920, another law decreed that casinos had to be at least 100 kilometers from Paris; however, Enghien was permitted to continue its games. Casinos win their licenses with a system of dual application. The private organizations first seek to find a facility in a location that qualifies for a casino. They make a contract for the facility (which is sometimes owned by a local government), and the local government approves the contract. Then the national gaming commission, which is part of the Ministry of Interior, conducts a full background investigation on the applicant. If the ministry approves, the matter then goes back to the local government, which invites public comments and then gives the final approval for gambling to begin. In 1931, in recognition that French casinos needed new games to compete with gaming houses in Monaco, Italy, and Belgium, the games of French roulette and blackjack were permitted. However, in 1937 there was a specific law which made all slot machines illegal. More games were authorized in 1959, including American-style roulette, although that game was required to have
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two zeros on its wheel, making it less inviting than the French game with one zero. The 1960s and 1970s saw a major decline in French casinos as competitors emerged in the United Kingdom, Netherlands, Germany, and Spain. This editor was refused entrance to a casino at Trouville in the summer of 1986 during a research tour because according to the manager, they were embarrassed that there were no (zero) players there that evening. In 1986, Trouville was listed as the ninth leading casino in revenue for France. There were more 150 casinos in France. The socialist dominated government of the early 1980s had little sympathy for the economic plight of the casinos. Their owners were wealthy people, not socialists. And the government saw gambling activity as an exploitation of the poor. Fortunately for the casinos, the political climate changed with the election of a centrist prime minister (Jacques Chirac). In 1987, Parliament lowered taxes from 60 percent to a scale between 25 percent and 33 percent. Most important, casinos were authorized to have slot machines, as well as the housebanked variation of baccarat, punto banco. The lingering influence of the socialists impeded the installation of machine gaming. At first, only 16 casinos were allowed to have machines, but as the 1990s unfolded all casinos became eligible to have the games. Almost immediately casino revenues doubled (and more) with the inclusion of the machines. Now machines represent over 90 percent of the winnings of most of the casinos. New laws have also allowed
casinos to come into major cities. Large casinos have been developed in Bordeaux, Toulouse, and Lille. The largest French casino is the new one in Lyon, which has 400 machines. Although the casinos emphasize their machines, they have also developed new offerings for poker players, and France has also started several major poker tournaments. The national lottery returned to France in 1933, and it now offers all modern variations of play. The popularity of the lottery has been greatly enhanced by televised drawings and programs featuring winners and their life stories. The government also conducts all horse race betting activity, although chances may be sold in 8,000 betting shops as well as at nine racetracks. The major track is Longchamp, in Paris. The pari-mutuel system developed in France, as many consider the word “pari” to be a short form of “Paris.” The government organization controlling racing is called Pari Mutuel Urbain. It claims to be the third-largest betting operation in the world. References
Schwartz, David G. 2006. Roll the Bones: A History of Gambling. New York: Gotham, 49, 90, 103–104 Vercher, Elizabeth, and William Thompson. 1999. “France.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 359–370. Reno: Institute of Gambling Studies, University of Nevada, Reno. “Welcome to France!” 2008. World Casino Directory, October 30, http://wwwcasino directory.com/france, accessed October 30, 2008.
Germany | 439
GERMANY Several of the oldest casinos in the world can be found in Germany. A facility at Bad Ems entertained players as early as 1720, while a law authorized gaming at Casino Bad Kissingen in 1746. The tables of Baden-Baden were filled with chips in 1748, and those in Wiesbaden helped change fortunes as early as 1771. The word “bad” means water. Casinos were traditionally placed in resort communities that had medicinal waters coming from hot springs. Affluent tourists seeking “the cure” would come to the resorts and during their hours out of the waters entertain themselves by playing games. The style of play was genteel and relaxing. Casinos around the world have changed considerably over the past three centuries. However, even
though they have enjoyed the greatest number of years for progress, the German casinos still cling to a style that has been passed by in most other venues. To be sure, there are some more modern gaming houses in Germany, but cultural and legal factors keep most of the casinos operating with rules from another era. Gambling law in Germany should be understood in the context of Germany history. The Middle Ages found Germany decentralized, and certain regions encouraged gaming. For instance, the city of Frankfurt on Main used gaming houses primarily to raise revenue as early as 1378. During the Age of Enlightenment in the 18th century, the renewed power of the aristocracy led to a
Baden Baden (Germany), the most luxurious casino in the world.
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revival of casino gaming in the German states in order to entice wealthy elites to visit the spas and, as always, to help raise tax revenues. By the end of the 18th century, there were about two dozen casinos at health spas. Casino prosperity for Germany was enhanced during the 19th century, especially after King Louis Philippe closed the French casinos in 1838. However, during the German revolution of 1848, the governing rulers in Frankfurt overwhelmingly approved the closing of German casinos. The end of the revolution granted only a short interval for continued casino gambling. The hammer came down completely with the rise of Prussia and its dominance over all of Germany. The creation of the German Empire in 1871 resulted in the banning of casinos. The reasons given were that casinos encouraged immorality, superstition, and had a negative impact on family life. Casinos stayed closed for more than 60 years. The National Socialists of Adolf Hitler gave a green light to opening the casino doors—slightly. On July 14, 1933, the minister of the interior authorized casinos in resort communities that averaged 70,000 annual tourist visits, if they could prove that 15 percent of the visits were from foreigners. The only casino allowed to open was at BadenBaden. Its tables operated from October 1933 until August 1944, when a closing was required due to an impending Allied occupation. In 1938, after the Anschluss of Austria and the annexation of Danzig, licensed casinos opened in Baden (near Vienna) and Sopot (now in Poland). During these years of casino operation, the German government imposed uni-
form taxation measures and mandated that the casinos close on certain dates. Both the 1933 and 1938 laws survived the end of the Nazi government, and they are to some degree effective even today. The victorious Allies allowed casinos to open by interpreting the gaming laws of 1933 and 1938 liberally. In 1948, Rheinland-Pfalz became the first German state to have casinos at Bad Neuenahr and Bad Duerkheim. Subsequently, Baden-Wuerttemberg, Bavaria, Hessen, and Schleswig-Holstein granted new casino licenses. Although the central government was somewhat hostile toward the casinos, there was little it could do to prohibit them. By the 1950s, the accepted interpretation of the new constitution of the German Federal Republic was that it delegated casino licensing matters to the states. In the late 1950s, state interest in casinos increased considerably when, because of scandals in Bavarian casinos, the government took over four of the five casinos by 1961. The state now had an interest in ensuring casino viability, as it was a casino owner. In other areas, such as the Saarland, the government had a predominant interest in the casino ownership (four-sevenths). A sports association (Sportverband) controlled the remaining three-sevenths interest. Casinos in other states also had a shared public-private ownership scheme. In 1973, a change in German law allowed casinos to open in areas other than the traditional resort areas. States now could permit casinos in any location. Several cities gained the right to have casinos. In the 1980s, the federal government permitted the states to control taxa-
Germany | 441 tion. Thus, the states now decide virtually everything affecting German gaming. Today, casinos have developed in or near many major German cities such as Hamburg, Berlin, Bremen, Dortmund and Stuttgart. With the collapse of the German Democratic Republic (East Germany) in 1990, casinos were established in former East Germany states of Saxony, Saxony-Anhalt, MecklenburgVorpommern, and former East Berlin. All 16 German states now have casinos. While the various states of Germany are permitted to set the rules for casinos, they have apparently worked closely together because the manner of operations is quite similar across Germany, especially in the most critical way— taxation. The minor variations in rates of taxation are essentially agreements to elevate tax rates above the standard 80 percent of winnings. It is this basic tax rate that has done the most to retard the development of the casinos and keep them small and quite unexciting. The casinos uniformly have dress requirements that discourage casual players seeking only the entertainment of the tables as opposed to making social statements. Most of the casinos prohibit drinking of beverages (of any type) at gaming tables. There are also admission charges and identity checks for all players. While the number of casinos has more than doubled to about 80 since the fall of the Berlin Wall in 1989, all remain quite small, usually with 5 to 10 tables and 100 or fewer slot machines. The machines are almost always placed in separate rooms, or even separate buildings. Nonetheless revenues from slot machines often represent as much as 90 percent of the casino’s winnings. That
along with the fact that casinos use tip money to pay almost all of the wages of the table dealers, allows casinos to realize net profits even after taxation. Casinos are considered to be vehicles for cultural enhancement of their communities. They sponsor bands and orchestras with free concerts in the summertime, as well as subsidize popular culture entertainers. Two casinos that are operated by the state bank of Nordrhein-Westfalen have used their casino facilities as art museums. The casino building in Aix-la-Chapelle (now called Aachen) has provided a visual connection between tables and art works by having a “Rain of Light,” a gigantic sculpture incorporating 7,000 lights moving in 256 variations at 10 different speeds. Artworks line the walls, including originals from major artists such as Salvador Dali, Andy Warhol, George Segal, and Stanley Boxer. Elvis and Brando portraits surround diners in the Gala Restaurant. The bank’s second casino at Bad Oeynhausen opened in 1980. It too features unifying light displays along with art such as the magic mirrors of Victor Bonato and the life scenes by Karlos Lodenkamper and Kurt Sohns’s “pictures within pictures.” State and local governments allow tax credits for these casino investments. While the history of Germany is replete with casino gaming footprints, there are other forms of gambling available to the public. Slot machines are more popular outside the casinos than inside them. Amusement with prize machines (AWP) are found in amusement centers, pubs, and restaurants. The machines are operated by vending machine companies. There are some
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180,000 AWP machines and 100,000 other amusement machines in Germany. Germany has a wide variety of lotteries, the largest ones being conducted by the state governments. Smaller lotteries are conducted for charities. There are no private commercial lotteries. Parimutuel betting is allowed at 50 different horse tracks, while sports betting and offtrack betting may take place in shops. References
Kelly, Joseph, Christian Marfels, and Hartmut Nevries. “Germany.” In International
Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 371–380. Reno: Institute of Gambling Studies, University of Nevada, Reno. Thompson, William. 1988. “Casino at Aachen a Montage of Art, Lights and Games.” Las Vegas Sun, February 28. Thompson, William. 1988. “Roots of Modern European Casinos Can be Traced to 1746 German Law.” Las Vegas Sun, February 14. “Welcome to Germany.” 2008. World Casino Directory. http://www.worldcasino directory.com/germany, accessed October 30, 2008.
GIBRALTAR Gibraltar is a peninsula of only 2.3 square miles, with a huge limestone mass known as the Rock of Gibraltar taking up most of the area. Like its geography, the history of Gibraltar may be described as a “rocky” one indeed. The peninsula connects to the Spanish mainland, and although controlled by the United Kingdom, the Spanish still covet oversight of the land. Gibraltar is the home of the only monkeys that inhabit the European continent—the Barbary apes. It is also home to 28,000 civilians and 5,000 British military personnel. The apes are sure of their home; the other residents are not. In 1713, the Treaty of Utrecht settled the War of the Spanish Succession by ceding Gibraltar to the British for as long as they hold it. The British wanted Gibraltar for a navy base and as a critical defense position at the entry to
the Mediterranean Sea. If the British do not hold on to the enclave, sovereignty is supposed to revert to Spain. Ever since 1713, the British presence on Gibraltar has been an irritant to the Spanish people. In 1964, the British upset Francisco Franco, the Spanish leader, by revealing future plans for Gibraltar’s independence. Franco began a campaign to win back the peninsula. First, he stopped all air traffic between Spain and Gibraltar. Then, he halted all British ground traffic. Then, in 1966, he stopped all traffic. Since 1985, a decade after the death of Franco, the border has gradually reopened. However, there still is no direct air traffic between Spain and Gibraltar. Gibraltar did not have traditional casinos until 1960, when British legislation opened the doors to casinos in the
Gibraltar | 443 mother country. The colonists of Gibraltar wished to follow suit. British officials acquiesced at the request of the local council. In 1961, they authorized bids for a single casino concession. Several English companies sought the license. The winner of the competition, however, did not have sufficient financial resources to complete a building project. By 1963, there still was no casino. At that point, a prominent Gibraltar attorney contacted his close friend, Herman Heyman, a German who often vacationed in Gibraltar with his wife. He had owned the casino at Forges-les-Eaux in France until 1960. His Gibraltar friend felt that he might like to apply his gaming skills to Gibraltar. Heyman was aware that the British were not the most avid gamblers in the world, but there was a closer venue. Within a one-hour drive was the Spanish Costa del Sol. Here was a fantastic unexploited gaming market, since Spain, under Franco, would not allow casinos. Heyman purchased the concession. He constructed an elegant gaming palace costing several million dollars on the side of the Rock of Gibraltar. In 1964, it opened. Heyman was just starting to market the casino to the high-rolling vacationers (especially Arabs) who frequented beach resorts near Marbella in Spain when the British suggested that Gibraltar could become independent. To Franco, the British had broken the 1713 treaty. He closed the border. In the aftermath, Heyman saw his multimillion dollar investment facing a market reduced from one including the world’s best high rollers to one made up of 33,000 local residents to whom parsimony was a way of life.
The peninsula had an airport and boats to Morocco, but the old marketing plan had to be scrapped. The dreams of a double tower with 850 luxury apartments and a new casino disappeared. Heyman had to exercise one of two choices—to fold or to survive. He chose survival, knowing that that course demanded a radically new plan. He looked closely at the local population and quickly discovered that the parsimonious British love bingo. Bingo became the key to survival. His International Sporting Club became a very successful bingo operation. In 1985, the Spanish reopened the border, prompting new crises. First, eight commercial Spanish bingo games were available in the border area. The crisis turned out to be a Spanish crisis, however. By concentrating on bingo as a tool to attract patrons to his casino, Heyman had developed an appealing bingo operation. Entrance fees were nonexistent, cards were inexpensive, and prizes were generous. The Spanish could not compete, and not one Spanish bingo game survived. The second crisis was more imperative. The Heyman concession ran for 21 years, from 1963 to 1985. In 1985, a new dynamic entered the picture. As the border reopened, the International Sporting Club faced the prospect of local competition. A rival group won the right to build a new £10 million ($20 million) resort facility on Queensway Street, next to the harbor, which included a casino. The original casino concession passed on to new ownership. Gibraltar now has two full service casinos, which include bingo games but rely more on traditional casino revenues. The casino
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at the Rock Hotel has 150 gaming machines and eight tables Although the casino is important for attracting tourist revenue, Gibraltar relies more on its status as a duty-free shopping venue and as a tax haven for large corporations. Gibraltar is also the site for online gaming operations for the William Hill betting enterprise.
References
“Gibraltar Casinos.” http://ezinearticles.com/ ?Gibraltar-Casinos&is=636316. “Gibraltar Gambling News.” www.casino city.com/gi/cities.html. Thompson, William N. 1999. “Gibraltar,” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 381–382. Reno: Institute of Gambling Studies, University of Nevada, Reno.
GREECE The ancient Greeks were well acquainted with gambling. Their gods purportedly rolled dice to determine which would rule the heavens (Zeus won), the seas (Poseidon), and the underworld (Hades). Mortals rolled the six-sided objects as well, and they also flipped objects like we now flip coins. The Greek affinity for games was based upon appeals to luck rather than any pretense of having skills, albeit there were running races and chariot races as well. In their pantheon of deities, the Greeks of the classical era had Tyche, the goddess of fortune, and Hermes, the god of luck. Greeks of the modern era have availed themselves of knowledge of mathematics, which precludes a total reliance on luck in their games. It also provides the rational for choosing the winning side of the table when one engages in gaming. In the early 20th century, gambling at several leading European casinos was dominated by the
“Greek Syndicate,” which was led by Nicholas Zographos. Zographos had the mental ability to track all the cards dealt from a six-deck shoe in baccarat (chemin de fer) games. His gang controlled the bank at the baccarat tables (which private gamers could do), and this enabled them to stop play whenever it appeared that a losing streak was upon them (something the casino as “bank” cannot do unless players have taken all their money—that is, “broke the bank”). With advanced moneymanagement skills and a memory of all the cards played, the Greek Syndicate had a considerable advantage over most players they encountered, and over several years they amassed a considerable fortune. Another Greek personality shared the advantages of sitting on the house side of the table. Basil Zaharoff (who was born in Turkey of Greek parents) used business skills to buy controlling shares of SBM’s Monte Carlo casinos
Greece | 445 in 1923. The 1920s were a time of Greek dominance of gaming in Monaco. The Greeks came back for another stint in 1950, when shipping millionaire Aristotle Onassis took over majority control of SBM. He held domination over the casinos until 1966, when Prince Rainier’s family regained ownership control over Monte Carlo. These years were also the years when Greek-born Nicholas Dandolos, took on the moniker of “Nick the Greek” and established a prominence in American poker circles. Nick the Greek was one of the first two players in Binion’s World Championship of Poker in 1969, albeit he finished the tournament in second place. The Greeks brought their gaming home after World War II. Casinos were established under government ownership on the islands of Rhodes and Corfu, as well as on Mont Parnes just outside of Athens. These were the only casinos until the 1990s. Greek society, although quite familiar with games, was not favorably disposed toward casinos, and they pressured the government to keep them restricted. The casinos did not improve facilities or develop the kind of amenities that would attract players from other countries. Casinos in surrounding venues gained considerable commercial advantages over the Greeks until government officials were persuaded to expand and privatize much of their casino industry. Today there are nine casinos, and of these, only the ones at Mont Parnes and Corfu are partially state owned. The six new casinos (established in the 1990s) are in Patra, Porto Carras, Xanthi, Loutraki, and Thessaloniki. The latter two are the largest and most developed.
Casino Hotel Loutraki is partially owned and operated by Casinos Austria. It has 70 table games and 929 slot machines. The Regency Casino Thessaloniki has more than 75,000 square meters of space, and claims to be the second-largest casino facility in Europe. Its main gaming floor offers 77 tables and 900 slot machines for players. Greece has also had a lottery organization run by the government since 1862. It runs passive games. In 1993, a private group was licensed to conduct instant games with scratch tickets. Since 1959 a private group has also run sports betting operations. Additionally, the ODIE Hellenic Horse Racing Organization has conducted pari-mutuel betting on races since 1925. Cyprus is the third-largest island in the Mediterranean Sea. It is a Republic with a population divided between ethnic Greeks and Turkish peoples. Political turmoil has led to a partition of the island, with the Greek Republic sector being to the north. That sector has 20 casinos, plus a dog track and a horse racing track, each with pari-mutuel betting. References
Anagnostaras, John, and Henry Melvani. 1999. “Greece.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 406–408. Reno: Institute of Gambling Studies, University of Nevada, Reno. “Gambling in Greece.” www.casinocoinage .com/blogs/gambling-in-greece.html. “Greece.” www.gamingandlotteryfiles.com/ novamediafile.php?file=Greece.htm. Schwartz, David. 2006. Roll the Bones: The History of Gambling. New York: Gotham Books, 24–25, 73
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IRELAND AND THE IRISH SWEEPSTAKES There have been many legal forms of gambling in Ireland during the century of its national independence. These forms now include a lottery (and its predecessor, Irish Hospital Sweepstakes), wagering on horse and dog races both on track and off track, and gambling on sports events at betting shops. Additionally, there are bingo games gambling on amusement machines, some of which are conducted in “private” casino clubs. Internet gambling is not provided for in the law, but the statutes against much (casinotype) gambling (a 1956 law and other and related laws) are not enforced against online wagers as long as the providers of the gambling services are outside of Ireland. Bingo games are permitted and regulated as lotteries under the 1956 law. A report from the financial firm of Merriom/Landsbanki estimated that the “total Irish betting and gambling market” in terms of gross win (players’ losses) was 924 million euros in 2006. By sectors the market was Lotteries 317.0 Betting Shops 362.0 Bingo 27.1 Online Betting
83.0
On-track Racing and Other 134.9 The per person wagers by Irish adults amount to 292 euros per year (losses).
Among Europeans, only in Finland (307 euros) and Sweden (295 euros) do adults wager more. The Irish number is comparable to that of adults in the United Kingdom (289 euros) but substantially more than that of American adults (245 euros, or US$350). In 1930, the Irish Hospital Sweepstakes lottery was established as a source of funding for the newly independent Ireland’s voluntary hospitals. Most of these facilities were operated by Protestant church organizations, which relied heavily upon large contributions from English sponsors. Much of this sponsorship had been lost as a result of the Irish Revolution from 1918 through 1921. Heightened medical costs and the onset of the economic depression added to the miserable state of the hospitals The law creating the sweepstakes established a Hospital Trust Fund under the minister of health. The minister of finance would dispense funds from ticket sales to this fund—basically the fund received 25 percent of all sales. Tickets were sold 3 times a year (later raised to 4 times and then 13 times) and drawings coincided with dates of major horse races. At first the races were run in England, but later Irish races were the events. The Irish Derby became one of the world’s leading races as sweepstakes funds were put into the prize pool for the race. The sweepstakes lottery was conducted in two phases. First, a general
Ireland and the Irish Sweepstakes drawing selected tickets for each horse in the race. Then the race was run and prizes were distributed according to how each horse performed in the race. The sale of tickets was quite legal in Ireland and was conducted by an agency under the minister of finance. However, the creators of the Hospital Sweepstakes knew well that Ireland was not an adequate market for their needs. The population was too small and too poor. The sponsors knew that the success of the endeavor would come with overseas ticket sales. They looked to England, Canada, and the United States as venues for ticket sales. There had been a tradition of selling Irish lotteries in England in the later decades of the 19th century, but while tolerated, these sales were illegal. Lotteries had been banned in England since 1823. Similarly lotteries had been banned in the United States at the turn of the 20th century. As the sweepstakes sales were conducted by a government agency, the Irish were quite shy about selling tickets in venues where the sales were illegal. Therefore the minister of finance made a contract with a private group, Hospital Trust Ltd., to conduct all overseas ticket sales. The Irish government conveniently closed its eyes to the fact that most sales were in England and the United States. At first the bulk of sales were made in England—over two-thirds of the tickets. This stimulated a reaction by British authorities. In 1932, Parliament appointed a Royal Commission on Lotteries and Betting, which urged stricter controls over sales. In 1934, Parliament enacted laws giving extra enforcement powers to the post office and to customs. As a result, a majority of sales permanently shifted over the ocean to the
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United States. The war years saw all sales fall off, but the slump abated somewhat as peace returned. British sales fell again as the United Kingdom authorized its own lottery scheme in 1956. In that year both Ireland and the United Kingdom authorized the sale of “Premium Bonds.” These were bonds sold to individuals. They could be redeemed at full face value at any time, but they were interest free. Instead of receiving interest, the bond holders would be entered into periodic lottery drawings based upon the number of their bonds. The sweepstakes produced revenues for several more decades. However, as a majority of American states and almost all European countries permitted and promoted sales of lottery tickets of their own, interest in the sweepstakes fell off considerably. By 1986, the government of Ireland realized that the two-step horse race ticket scheme used only 13 times a year was not an effective way to achieve lottery sales. In January 1986, the last sweepstake race was held. The Irish Dail passed the National Lottery Act in 1986, and they awarded a sales contract to An Post, a subsidiary of the national post office. In 1987, the new lottery sold its first tickets, which were scratch-offs. The minister of finance directed lottery funds to many good causes, including medical initiatives, which benefited from the sweepstakes. The National Lottery was initiated in a time of general recession, 1987, and contrary to the foresaid commentary on poverty and gambling, some saw it as an appropriate venture for state involvement. Reporter Claire Ryan wrote in the Sunday Independent in 2005 that the lottery “made a gambler out of
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mainstreet Ireland. Suddenly it was socially acceptable to gamble.” She noted that the lottery “dangled the hope of instant and drastic escape of a biting depression. We clung to the hopes of a lottery won for a simple reason: we were broke. If you won, you would win big.” Playing the lottery was much more dignified than wagering in “the choking betting shops with floors drenched in spent dockets, frequented by men with nowhere else to be at 2 p.m. on a Tuesday who clasped the stubby pens as tightly as they did their desire to win a few bob.” In addition to scratch-off tickets, the lottery sells several lotto jackpot products, televised bingo tickets, as well as tickets for the transnational EuroMillions game. In 2005, an Irish woman won a super jackpot of over 115 million euros in that game—the biggest win in European lottery history to the time. Betting shops have conducted business in a legal regulated manner since a 1926 law authorized off-track wagering. It is estimated that there are currently 1,100 betting shops in Ireland. In 2006, they won 362 million euros from their patrons. Most shops are operated by major companies. Bingo and amusement machines are governed under the 1956 law, with bingo being treated as a lottery game. According to Casino City’s Global Gaming Almanac, there are 13,020 licensed amusement machines in 130 locations in Ireland. In pre-Christian times, horses were tied to an individual’s venture into the otherworld after death. St. Patrick and the Christian forefathers kept the image of sacredness that surrounded the horse. With the evolution of time, church and community celebrations included races
and sporting events using horses. The soils and grasses of Ireland were very favorable for breeding horses, and up to the present day, Ireland remains the third leading nation of the world for horse breeding—both for racing and other purposes. The Irish have taken great pride in their horse racing stock. In the 18th and 19th centuries, the local populations would identify with horses in races against other entries from England or Scotland. Most races, however, were contests conducted between noblemen and wealthy landholders, and the public played only passive roles as observers. Additionally, the masses were relegated to positions on the side of things, as most races were either long steeplechases or point-to-point events covering many miles. There were no grandstands. The first Irish track that was enclosed with stands for hundreds or thousands of observers was built in 1860. Rules for circular races were set into place for the first time in the 1870s. Even then, among the mass audiences that began to attend races, very few engaged in wagering, for the obvious reason set forth above. The people were poor. The British authorities also sought to suppress betting. In 1906, they recognized a growing number of bookies were conducting organized betting, and Parliament passed the Street Betting Act, which banned all betting except that taking place at the track. However, after Ireland gained home rule status, a new law was passed in 1926 that permitted bets to be made at licensed regulated shops as well as at the tracks. Track betting was also regulated, and in 1929 the government instituted its stateowned pari-mutuel system called “the Tote.” The Tote operated alongside the private bookies on-track and in betting shops.
Ireland and the Irish Sweepstakes | 449 Today there are 26 tracks in the Republic of Ireland. Collectively they have an annual betting handle of over 2 billion euros. Dog racing came a bit later in Irish history. The first dog races were held in 1927 in Dublin. Today there are 17 licensed tracks, 9 owned by the government and 8 private. The largest two are near Dublin at Harold’s Cross and Shelbourne Park. Tracks employee 700 and draw 1.3 million visitors a year. Recent laws provide that a portion of the betting revenue goes toward building newer facilities and upgrading older ones. These efforts have resulted in an enhanced popularity for the sport. Ireland is the largest breeder of racing dogs in the world, with 20,000 new dogs being registered each year. Ireland racing is unique in that many of the racing dogs are also household pets. Casinos remain illegal, but interests have been chipping away at the law. In 1993, an Irish company called Sonas joined together with an American gaming company called Ogden and purchased more than 100 acres at the Phoenix Park racecourse in Dublin. Earlier the racecourse had closed down operations because it was losing money. The Sonas-Ogden group proposed rezoning the property to allow for construction of a 65,000-seat stadium, a 12,000-seat indoor arena, and a 2,500person national convention center, in total a 375 million pounds sterling investment. Additionally, they were going to oversee construction of a 450room, 26-story Sheraton Hotel that would house a 4,800-square-foot casino offering all casino games. The casino would be operated and owned by SonasOgden, perhaps in some kind of partnership with An Post. It was essential to the
success of the project, as its profits would enable smooth financial operations of all of the facilities. In addition to winning rezoning changes from local authorities in west Dublin, which they did in 1996, the sponsors had to gain approval from the national Dail (parliament) with changes in the 1956 gaming law. This was another matter. Subsequent to winning zoning support, a very active opposition arose, guided by key members of the Dail and also parties that wanted to see horse racing revived at Phoenix Park. The opponents gathered 20,000 signatures in opposition from local residents of the area. They claimed that the proposal would lower air quality and bring noise pollution as well as traffic congestion. A leading member of the Dail, Joan Burton, vocally condemned the project saying that it would be a magnet for organized crime activity, drug use, and prostitution. Only a few weeks after the project won rezoning, the cabinet met and refused to discuss the proposal and refused to authorize consideration. In the course of his successful 1997 campaign for prime minister (Taoiseach) Bertie Ahern completely rejected casino gambling. The issue was dormant—for awhile anyway. Under Ahern’s leadership, the Department of Justice, Equality and Law Reform initiated an interdepartmental group to make review the gaming and lotteries acts from 1956–1986. In 1999, they held hearings and collected submissions from 70 interested parties, including local authorities, elected representatives, charitable organizations, trade associations, gaming interests, and gaming suppliers. They issued a report with recommendations in 2000. Regarding casinos they were of one voice. They were adamant: “Casino gaming is
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illegal in this country at present.” And so the situation has remained. But forces still advocate casinos. During the first decade of the 21st century, new quasi-casinos have come onto the scene in the form of “private clubs.” Their presence is rather discreet, as the owners and operators do not want to stimulate any political or legal opposition to their existence. Yet they do want to be legal. In 2003, Minister of Justice McDowell was confronted with their existence and with the apparent observation that they were operating in contravention of the 1956 act. McDowell was inclined to bring criminal prosecutions against the casino clubs, but he hesitated. He reasoned that with criminal changes, it might be difficult to convince a jury that the violations of the 1956 act were “beyond a reasonable doubt.” He said essentially that he would keep monitoring the situation for clear-cut law violations, but that in the meantime, he would ask parties to study the proposition that new laws be written to clarify the legal status of the casinos. Potential casino owners took his statement to be words of encouragement. Several new facilities opened their doors. A few years later, McDowell began to sing a new tune. In 2006, McDowell first announced that he intended to crack down on casinos. He claimed that casinos were illegal and he implied he would close them. A line had been drawn in the sand. Casinos responded, and 13 of them (with 3 in the Dublin area) formed an association, the Gaming and Leisure Association of Ireland (GLAI), in order to exerted pressure upon the government to repudiate the stand taken by McDowell. In a very short time, McDowell caved. He joined
others in supporting the creation of a special task force to examine casino policy and to report their findings to the government. In the meantime, he vowed he would take not action. One of the first items on the new GLAI’s agenda was to offer the government suggested legislation to make their existing properties legal and to place them under government regulation. Their proposal sought to have casinos that adhered to the model of gaming that existed with their private clubs. A special task force made its report to the government and to the public in 2008; however, no action has been taken in the Dail. References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 173–174. Coleman, Marie. 2005. “A Terrible Danger to the Morals of the Country: The Irish Hospitals’ Sweepstake in Great Britain, 1930–1987.” Proceedings of the Royal Irish Academy 105, no. 5 (September). Department of Justice, Equality and Law Reform. June 2000. Review of the Gaming and Lotteries Acts 1956–1986: Report of the Intergovernmental Group. Dublin: Department of Justice, Equality and Law Reform. Gaming and Lotteries Act (Ireland), 1956. Merrion/Landsbanki. 2007. “Paddy Power Company Update.” October 30, 5, 12. Report of the Gaming and Leisure Association of Ireland. 2007. Ryan, Claire. 2005. “The Other National Vice.” Independent, March 6, 2005: 23. Smith, Brian. 1991. The Horse in Ireland. London: Wolfhound Press, 215–221. Thompson, William N. 2008. “From Gray to Green,” International Gaming and Wagering Business 29, 5 (May): 1, 39–43.
Italy | 451
ITALY The empire of ancient Rome was replete with gambling activity. Emperors played games at their palaces as well as with the people at chariot races or in gladiator contests at the Coliseum. The people spent endless hours playing games in taverns. Historian David Schwartz begins his history of gambling, Roll the Bones, with the story of players who refused to leave their games during the eruption of Mount Vesuvius near Pompeii. The spirit of gambling survived those foolish mortals and continued into the Middle Ages. The Italians left their mark upon the development of lotteries. In 1522, a commercial lottery took place in Venice as a means of distributing merchandise. The method quickly spread to other cities. The first moneybased lottery was conducted in Florence in 1530. Soon afterwards, Genoa took up a lotto-style game with multiple winning numbers. The first government-approved house for games was the Ridotto on the canals of Venice in 1638. Many card games were played for the first time in the gaming houses and casinos of Italian city-states. Casinos existed into the modern era, which saw the unification of Italy in 1861. Lotteries, race betting, and casinos persist today. The modern history of casinos in Italy involves a concept associated with casino gaming throughout the world: “guarding the borders.” Italy has five casinos. One is located in Campione, an Italian enclave beyond the Swiss border. One casino is on the Grand Canal in Venice, located in a house dating to the 14th century, a house that was the residence of composer
Richard Wagner in the latter years of his life. Venice is not far from Trieste and the Yugoslav border. Venice established a second casino near its airport in 2001. Another casino is in San Remo, which is on the Mediterranean Sea; the casino is near the French border and close to Monaco. The fifth casino, in St. Vincent, is in the Alps close to the French border and the Mont Blanc tunnel, the longest automobile tunnel in the world. Municipal governments own the casino buildings; however, management is private at Campione and St. Vincent. The municipal governments run the casinos of San Remo and Venice. The strategy of locating casinos near borders came after World War I. Gambling action had slowed considerably during the war years, and the era of reform that followed brought a crack down on casinos. In 1919, raids closed 58 casinos. In ensuing years, political instability and confusion allowed Benito Mussolini and fascism to emerge. In 1923, he marched on Rome, and the king proclaimed Mussolini to be the premier of Italy. With ruthless force, Mussolini brought centralization and stability to governmental affairs. In 1923, his cabinet rejected pleas to legalize casinos and instructed the minister of the interior to suppress all gaming except the national lottery. The cabinet declared that casino gaming was inconsistent with Italian dignity and that towns should not depend on returns from gambling for revenues. However, Mussolini was not blind to the political effects of closing casinos.
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Casino at Campione, Italy.
Italians had a love for games. Moreover, the Monaco casinos were located near Italy. Italian lire escaping into the coffers of foreign casinos hampered Mussolini’s policies of national economic development. His nationalistic solution was to protect the borders with an Italian casino, and in 1927, legal gaming returned to the Municipal Casino at San Remo. It can be noted that the businessmen behind the venture were staunch supporters of Mussolini. The leader was firm in declaring that he would allow only one casino. Inquiries from other resorts drew the reply that their “wishes will not be fulfilled.” He added, “The government’s intentions are quite clear cut. For very strong reasons of a political and economic nature, a specific exception was made in favor of San Remo, but the exception in this case also serves but to prove the rule.” Gaming at San Remo was part of a larger scheme to compete
with Monte Carlo, a dream never fully realized. Despite his earlier declarations against further casino expansion, Mussolini was susceptible to persuasion. But the process was slow. During his regime, a second casino opened in Campione in 1933, while Venice was permitted to have a return to casino gaming in 1937. The three casinos closed during World War II. They reopened under the new republican government in 1946. Since the war, the Italian governments generally have been built around Christian party coalitions. The coalitions have been consistently adamant that there should be no more casinos. The three original national casinos remain to guard the borders. So too does a new satellite casino for Venice. The facility, which emphasizes machine gambling, is located in a suburban area near the airport and also close to the train line that runs into
Italy | 453 Slovenia, less than 100 miles away. One motivation for this new casino came from the expansion and promotion of nearby casinos in Slovenia. The casino at St. Vincent was almost a French casino. The Aosta region lies high in the Alps. Its people have their own dialect and a distinct culture. At the end of World War II, the French looked upon the region as a possible war bounty. They urged the Aosta residents to hold a referendum to decide whether to remain with Italy or become part of France. Italy wanted to keep Aosta. The government in Rome promised that, if it voted to remain, the region could have autonomy over its domestic matters. Aosta knew that French political structures were extremely centralized, and under a French regime they would be governed from Paris, and they would be required to speak French. They voted to keep their own Italian dialect and to keep their political control close at hand. They voted to remain part of Italy. In 1947, their regional government informed Rome that it authorized a casino in St. Vincent. Rome acquiesced. After the war, the government in Rome also gave domestic autonomy to Sicily, but when that island region tried to open a casino in 1963, the reaction of Rome was unequivocal. Four casinos were enough. In the 1960s, a two-year struggle against the opening of a new casino at Taormina, Sicily, was motivated in part by fears that uncontrolled organized criminal elements would control operations. The Italians fought off the creation of a casino in San Marino. Here, the national government had to contest the efforts of a renegade communist government that controlled the enclave on Italian soil. Technically, San Marino is
an independent country, the smallest republic in Europe. The nation covers only 24 square miles of mountain slopes in northern Italy. Italian land surrounds it. The 19,000 residents enjoy an independence dating to the fourth century. While the Republic of San Marino ceded its essential sovereignty to the force of Mussolini’s fascist regime, it quickly reasserted a separate identity and political standing after World War II. In 1945, the residents elected a communist government, and the new government received aid from the Soviet Union. However, it needed more to support its economy. Self-sufficiency was difficult, because the enclave has no industry or agriculture base. The tiny republic looked elsewhere for revenues. They sought a model in the United States: the state of Nevada. The reaction in Rome was different than the reaction in Washington, D.C.; Rome did not agree to allow all San Marino’s plans. In 1950, San Marino passed laws allowing easy divorce and civil marriages. They also planned a huge casino and a large radio and television station complex. This outraged the Italian Chrisian Democratic Coalition. They blockaded San Marino for 18 months until August 1951, when the communist government sought a settlement. They agreed to restrict marriages and divorces to the resident population and to abandon the casino plans. In turn, Italy agreed to finance the reconstruction of a railroad to San Marino. Still, the dispute raged on until 1954, when San Marino abandoned the plans for a television station. This concession, and the Soviet Union’s suppression of the Hungarian uprising in 1956, outraged local residents. In 1957, the communist government was soundly defeated. Since then, no one has raised the casino question.
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Interview with Carlo Pagan, director Casino di Venice, July 10, 2008, in Venice. Schwartz, David G. 2006. Roll the Bones: A History of Gambling. New York: Gotham Books, 3–4, 83–84, 93–95.
Thompson, William N. 1999. “Italy.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 307–314. Reno: Institute of Gambling Studies, University of Nevada, Reno.
LUXEMBOURG Luxembourg was one of the last countries in Western Europe to authorize casino gambling. The conservative nature of the government precluded the urge to have a casino until the country was virtually surrounded by casinos operated in Belgium, the Netherlands, France, and all the states of western Germany. After nearby Saarbrucken in Germany opened a casino in 1977, welcoming among its patrons many residents of Luxembourg, the Luxembourg Chamber of Deputies said, “Enough.” They passed a casino law. The leaders of the small country (less than one half a million residents on 1,000 square miles of land) deemed that there should be a single casino. They also deemed that it not be in the largest city, the capital city of Luxembourg, as local residents would be too tempted to participate in frequent gaming activities. They also had their eyes on attracting players from other countries. Mondorf-les-Bains was the natural site for a single casino. The casino opened in 1979. The rules set down by the government permit a second casino if one would be considered desirable at a future time. That time has yet to come. The town of Mondorf has the only thermal springs resort facility in the
country, so the officials were adhering to the age-old European tradition of affixing gambling opportunities with “the cure.” The Mondorf resort has exploited its mineral waters since the 1840s. In 1871, Victor Hugo spent a month healing his rheumatism in the springs of Mondorf. Train service began in 1882, and in 1886, an elaborate baths facility opened. The location soon won the reputation as a premier European resort. World War I delayed plans for more thermal facilities as German troops occupied the town. The Germans also dominated the community in World War II. After liberation, the central hotel was transformed into a prison for Nazi war criminals being tried at Nurenberg. Placing the casino at Mondorf returned a degree of the old attractiveness to the town. Planners desired to keep the casino out of the big city (Luxembourg) where local residents might be the most frequent patrons. The city is only 20 miles away, and the casino runs buses downtown, but they make stops only at the hotels. The Mondorf location was chosen mainly with eyes directed to the road maps. The casino site is only five miles from the
Monaco | 455 Mosel River and a bridge to Germany. France is a mere 10 miles away. The casino offers good marketing opportunities for both countries, as the nearest competitor, Saarbrucken, is over an hour away. Mondorf is the most convenient casino for many Germans in the Mosel Valley. The casino also runs daily buses to Thionville, Metz, and Nancy in France. The only casino in the AlsaceLorraine region is at Niederbronn. It can be reached from these French cities only by travelling on poor secondary roads. Mondorf is much more convenient. A German-based company won the bid to construct the casino complex in Mnodorf. It had been involved in operating the casino at Bad Homburg. So not only does Mondorf-les-Bains share the European tradition of being a casino at a health spa, it also shares the distinction of being another child of Bad Homburg. (Bad Homburg is fond of its title “The Mother of Monaco.”) Yet, tradition is not the motif of Mondorf. The casino focuses its plans not on the traditions from the past, but rather, on a vision of the future. The name of the casino reflects the mission: “Casino 2000.” The Casino 2000 facility is one of the few European gaming complexes that combines a hotel, restaurants, convention rooms, show rooms, sports events, and a casino under a single
ownership. The casino offers 9,000 square feet of gaming space, with 273 slot machines and 7 tables for gaming. The hotel offers only 35 rooms and suites on 7 floors. Even with the small number, management does not encourage full occupancy so as to keep complementary services available for special patrons who may arrive without notice. The casino pays the government of the Grand Duchy a gross win tax that is calculated on a sliding scale from 10 percent to 80 percent. Revenues keep the tax toward the lowest points on the range. The Variety Showroom and Ballroom presents entertainment programs throughout the summer months. The grounds of Casino 2000 also include a professional horse-jumping course with obstacles and grandstands. A national horse show is an annual event which draws 35,000 spectators. References
Casino City’s Gaming Business Directory. Newton, MA: Casino City Press, 2007. “Luxembourg.” http://ezinearticles.com/? Luxembourg-Casinos&id=673729 Thompson, William N. “Luxembourg,” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 436-443. Reno: Institute of Gambling Studies, University of Nevada, Reno.
MONACO For a century and a half Monaco, with its Monte Carlo casino complex, has offered the essence of classical gambling
elegance. The casino, or casino complex, has been the leading European gambling facility until recent times. It was the
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most prominent casino property in the world until the advent of the Las Vegas megacasinos. Monaco itself is a historical throwback, a city-state of less than one square mile located on the French Riviera coast of the Mediterranean. It is surrounded by water on one side and by France on the other three sides. The state began as a semiautonomous political entity in the 13th century when an exiled clan called the Grimaldis established their independence from the Republic of Genoa on the then-barren seacoast spot. The geographical isolation and seeming worthlessness of the land (in the eyes of surrounding neighbors) helped preserve its independence. That independence has over the centuries become the reason for existence of the state of Monaco. Survival has come through isolation, treaties and diplomacy, and trade concessions, but mostly through the establishment of an economic base by means of the creation of the casino resort industry. The gambling industry of Monaco developed mostly because its neighbors turned puritanical regarding the world of risky games in the 19th century. France closed its casinos in the 1830s, and soon afterward so did the states of Italy and Germany. An early effort to build casinos in 1861 failed in Monaco owing to the lack of capital resources. Soon Louis and Francis Blanc came to the rescue. The two brothers had been very successful in a casino venture at Bad Homburg near Frankfurt, Germany. That property was closed under pressure from the Prussian government. Francis survived Louis, and he contracted with the prince of Monaco to set up a company— Societe des Bains de Mer (SBM)—to build and operate a casino. The SBM promised to improve the harbor and to finance the building of a road to Nice.
Local opposition to casino gambling was overcome when the SBM persuaded the prince to suspend all taxes on local residents. The residents were also denied access to the casino except as employees. This restriction applies to the 25,000 citizens of Monaco, but not to the alien residents of the tax haven. (The total population is 32,000.) Unlike other European casinos today, Monaco is a very democratic place that welcomes all visitors (just not the locals). It sets forth a philosophy of operations similar to that found on the Las Vegas Strip—gambling is considered an exported tourist product. Francis Blanc was succeeded by his son, Camille, in 1889. Working with Monaco’s Prince Albert, the SBM under Camille’s leadership helped finance a ballet, as well as an oceanographic museum and research center. World War I greatly hurt business, but Sir Basil Zaharoff, a Turkish-born financier of Greek ancestry, came to the rescue. He helped Albert negotiate a new treaty for autonomy from France and generated new capital resources for the casino. Zaharoff took over the property in 1923 (Jackson 1975, 124). The casino was able to remain prosperous through the Depression years and also through World War II as Monaco maintained a posture of neutrality. After the war, however, there was a major business downturn. While the SBM was nearly bankrupt, its control was taken over by Aristotle Onassis in 1951. Through the 1950s, Onassis worked closely with Monaco’s Prince Rainier to build up the facilities. The two had a major falling out in the early 1960s, and Rainier seized the reins of control over the SBM. The prince directed the completion of a railroad tunnel that took
Netherlands | 457 tracks away from the seafront, and he added a new beach area, as well as developing new casino facilities. One of the facilities was an American Room that featured slot machines. Rainier also invited the Loews Hotel Corporation of New York to build a new casino complex that today represents the closest one can come to a Las Vegas–style casino in Europe. There are no door fees and no dress codes, and slot machines are adjacent to the table games. Today the SBM offers gaming in five casino buildings including Loews, the traditional Grand Casino, the Sporting Club, Sun Casino, and the Café de Paris. Together they have more than 2,000 slot machines and 100 table games. Gaming revenues exceeded 250 million euros in 2007. The SBM also owns four hotels (with 950 rooms), 32 restaurants, a golf course, an opera house, and several nighclubs. Its current
concession agreement with Monaco lasts until 2027. While the identity of Monaco is the Monte Carlo casino resort complex, tourism provides only 15 percent of the gross national product of Monaco, with casino revenues representing less than 5 percent of the economy. References
Embassy of Monaco, http://monaco-usa.org/ embassy/travelleisure. Jackson, Stanley. 1975. Inside Monte Carlo. New York: Stein and Day. Sylt, Christian. 2008. “Monaco Looks for Windows on the World.” The Independent, August 17, 2008, www.independent.co.uk/ news. Thompson, William. 1999. “Monaco.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 441–445. Reno: Institute of Gambling Studies, University of Nevada, Reno.
NETHERLANDS The mantra for Netherlands gaming should be “If you can’t beat ’em, join ’em.” The Netherlands provides many lessons for those wishing to understand the effects of legalizing gambling. Today Holland Casinos is a very successful government company operating 14 fullservice casinos. Their first casino opened in the beach town of Zandvoort in 1975. The road from that time to today has been a rocky one. If any venue could have been seen as one that could do it right, it would be the Netherlands. They are one of the most
well-ordered societies in the world. And since 1726 they have had a national lottery, the oldest current operating lottery in the world. Yet even with that experience, they had a lot of trouble with casinos. The idea of having legal casinos was presented to the government before World War II, yet it was not until 1974 that legislation for legalization was passed. The goals of the legislation were two-fold. First, the Netherlands saw much local money going to foreign casinos in surrounding areas—Belgium, Germany,
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France, and Great Britain. They wanted their Dutch players to “come home.” Second, an illegal casino establishment was flourishing inside their country. Lawmakers felt that the legalization process could destroy the illegal houses through competition. It was reasoned that a patron wishing to gamble would prefer to do so in a legal casino than in an illegal one—if they had a choice. While the goals of the government were admirable, they were faulty ones in execution. For a legal casino to overcome competition from an illegal casino or from a foreign-based casino, it must at a minimum be able to provide a comparable gaming experience. In the course of doing so, it must also be able to attack the operational capacity of the competitor. In Nevada in 1931 there were many illegal casinos games. The legislature simply passed a law saying “if you want to do casino gaming, apply for a license.” The illegal operators did so, and illegal gaming was ended. Not so for Holland. Consider what the Netherlands did. A newly created government corporation was chosen to run the casinos— Holland Casinos. Three sites were selected for the casinos: Zandvoort in 1975, Valkenburg in 1977, and Scheveningen in 1979. All the sites were remote from the major cities—although admittedly everything in the Netherlands is pretty close to everything else. Nonetheless, to get to a casino a person needed ground transportation. So too did casino workers. Two of the casino locations were on North Sea beaches, and one was deep into the wooded countryside. The illegal casinos were in the middle of cities, often being only walking distance from residential areas. The foreign casinos were mostly accessible by trains or boats leaving from city centers.
The policymakers also felt that government-run casinos should not be open all night long. There were closing hours. Moreover, they felt that it would be bad policy of a government organization to provide “comps,” that is, free items for players. Hence, there were no free drinks, free food, or free transportation to and from the casino. The casinos were not allowed to advertise, as the government thought it improper for the government to promote gambling. There was also a strict dress code, and no slot machines were permitted. On the other hand, the foreign and illegal casinos weren’t confined by all these rules. They did give drinks and food to their players, and the illegal casinos operated all night long and did not have dress codes. Some of the foreign casinos had slot machines and so too did clandestine casinos in the Netherlands. Moreover, while the illegal houses did have experienced employees, the policymakers thought that it was only proper that a person with experience in an illegal gambling establishment should be forever banned from working in a government casino. The consequences might have been predictable, but they were not predicted. The many employees of the illegal casinos needed jobs, and they became a unified vested interest in favor of keeping illegal gambling flourishing. (A parallel situation has been recorded by some as a mistake in the early stages of the U.S. military action in Iraq in 2003. American forces captured members of the enemy army, and then refused to allow them to join a new, friendly Iraqi army. They were not allowed to help in putting down an insurrection. They needed jobs—so they joined the insurrection.)
Netherlands | 459 Another consequence of the Netherlands policy (and the U.S. policy) was that there were not enough “good” employees around to do the job. Holland Casinos therefore contracted with a foreign casino company to provide temporary staff and also to train new inexperienced Dutch persons for casino jobs. Some bad apples got into the barrel, as few background checks were made on the foreign workers. The foreign company did not send its best employees to Holland. Instead they grabbed whomever they could; these mostly were persons who had worked in unregulated casinos on ships in international waters. Knowing that they would not have their jobs for long (temporary generally meant one year), they started a cheating scheme and stole from the gambling tables. Unfortunately, they also recruited many of the new Dutch employees to work with them. In time the scandal was discovered and corrections were made. As a result Holland Casinos became a European pioneer in using video surveillance in casinos. The government made no concerted frontal attack on illegal gambling. Whenever they did try to prosecute a case in court, they encountered friendly judges sympathetic to workers who needed their casino jobs to support their families, and they sympathized with arguments that the only reason the government was prosecuting them was that the government wished to protect its monopoly. Illegal casino operators argued that if they were so bad, the public would stop coming to them. The illegal casinos also found a new game that was quite lucrative, but also could be defended as not being a gambling game. It was called Golden Ten. In the roulettelike game, a ball moved very slowly
around a circle before falling on a number. Operators maintained that a person with skill could predict where the ball would land, and hence players were not “gambling”—just exercising skill. Courts again were sympathetic to the argument as they required prosecutors to prove that skill could not be used in the game. It seemed that legislation against gambling left a giant loophole for Golden Ten. The new government casinos had an initial effect of promoting illegal gambling. Indeed, at closing hour (2 a.m.), workers from the illegal (all-night) casinos would pass out flyers offering patrons leaving the legal casinos both transportation to and a good meal at the illegal casino. The somewhat remote locations of the government casinos also retarded their ability to compete. The new product they were offering was simply mis-marketed. Policy changes were needed. These came in the 1980s, along with a new law in 1985. Advertising was permitted for the government casinos. The dress code was relaxed. Free gifts could be given to players. Slot machines were placed in the casinos. And new casinos were authorized for cities big and small. The Rotterdam Casino opened in 1985, Amsterdam’s in 1986, Breda’s in 1987, Groningen’s 1988, and Nijmegen’s 1989. Subsequently casinos were placed in Eindhoven (1993), at the national airport Schiphol (1995), Utrecht (2000), Enschede (2002), Venlo (2006), and Leeuworden (2007). The Netherlands never fully came to grips with all the illegal gambling houses, but they did address the fact that the people of the Netherlands wanted to gamble. The government decided to permit many slot machines
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to open, and several were allowed to have legal—and regulated—Golden Ten games. A new government company, Fair Play, was licensed to operate more than 30 arcades, but private companies were also permitted to be licensed. The number of gambling houses—legal ones—in the Netherlands numbers in excess of 160. The goal of “competing” with others in order to “close them down” has been dropped in favor of incorporating the competitors into a commercial model of maximizing gambling profits and maximizing government revenues from gambling operations.
References
Hoogendoorn, Chris. 1999. “The Netherlands.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 446–451. Reno: Institute of Gambling Studies, University of Nevada, Reno. Thompson, William N. 1991. “The Netherlands.” In International Casino Law, 1st ed. Edited by A. Cabot, W. Thompson, and A. Tottenham, 287–292. Reno: Institute for the Study of Gambling, University of Nevada, Reno. Thompson, William N., and J. Kent Pinney. 1990. “The Mismarketing of Dutch Casinos.” Journal of Gaming Studies 6, no. 3 (Fall): 205–221.
PORTUGAL When the editor was visiting Estorial, Portugal, in 1986, he was struck by a certain Asian flavor in the casino. Many dealers appeared to be Chinese, and prominent among the table games was an Asian three-dice game called cussec. All the writing on the green felt tables consisted of Chinese characters, along with Arabic numbers. The casino manager who conducted the editor’s tour informed him that the casino had been purchased by casino magnate Stanley Ho of Macau. Macau was a colony of Portugal, lying off the Chinese coast, and its residents were permitted to have working papers for Portugal. Ho wanted the casino of the “Mother Country” to have an aura of the “Orient,” similar to that found in his famous Macau casino, The Lisboa. After
hearing more about his plans, the suspicion was aroused that just perhaps Ho had his eyes on Portugal becoming a colony of Macau, rather that vice versa. Some things change, others don’t. Macua lost its colonial status in 1999 as it was merged into the political structure of mainland China. However, Stanley Ho not only held onto his casinos, Estorial and the Lisboa in Macau, but he capitalized upon an opportunity to expand his empire even more in Portugal. In 2002, he won the right to have a new casino in the city of Lisbon. In 2006, it opened as the first “urban” casino in Portugal. Without imagination he called the casino The Lisboa. He is the majority owner of the facility. It is the ninth casino in Portugal. The first Portugal casino was established at Figueira da Foz, on the Atlantic
Portugal | 461 Coast about 120 miles north of Lisbon. It opened in 1904 while Portugal was a monarchy. After the king and his eldest son were assassinated in 1908, a new democratic regime came to power and closed the casino. Portugal experienced turmoil, with 44 governments over the next two decades. The casino was periodically reopened, then closed; only to be reopened permanently in 1926. During that period of instability, other casinos opened on Portugal’s northern coast at Espinho and Povoa de Varzim, which are towns near the Oporto metropolitan area. A revolt by the military that established a dictatorship achieved stability in Portugal and with Portuguese casinos. The leader of Portugal from the mid-1930s into the 1960s was economist Antonio Salazar. Salazar’s adopted rightwing dictatorial policies were somewhat similar to those of his neighbor, Spanish dictator Francisco Franco. But Salazar permitted casinos. For Salazar, casinos were compatible with his notion of corporate syndicalism—a policy in which large conglomerates controlled the economic and social life of the nation. Corporate combinations owned the casinos with local governments. Under Salazar, casinos also opened in the Madeira Islands and at Estoril near Lisbon. Before the 1960s, the casinos offered games only during summer tourist months. When Estoril and Madeira opened, these and the three other casinos became year-round facilities. Salazar suffered a stroke in 1968. He resigned his position as head of state, and he passed the mantle of dictatorship to Marcello Caetano before dying in 1970. In 1971, Caetano embarked upon a policy of developing the southern coastal area known as the Algarve into a tourist
haven. His eyes were firmly fixed upon British tourists and Arabs who frequented the nearby Costa del Sol in southern Spain. As the Spanish did not then permit casinos, Caetano saw casinos as a tool for drawing tourists away from Spain. He decreed that the Algarve would have three casinos. All were to be run by a single organization. The Anglopor group won bidding for the concession to operate three casinos. The group included American, Belgian, and Portuguese interests. In 1973, a casino at Vilamoura on the Algarve opened. Operations began at Alvor and Monte Gordo in 1974. But soon after wheels began spinning at Monte Gordo, politics upset development plans. Military and socialist civilian forces ousted the Caetano government in a quiet, essentially bloodless, coup. A revolutionary council governed until elections brought in a socialist regime. In 1975, the new government began a campaign of nationalization; taking over first the banks, then the utilities, the chemical industry, and finally, the casinos of the Algarve. The socialists left the northern casinos alone, while they operated the three Algarve facilities directly. They also interfered with other private corporate projects on the Algarve. Hotels that were planned were not built, and a beautiful coastal setting was held back from economic development, or exploitation, depending on one’s point of view. The three casinos struggled through several losing years. They became an economic drag on a government that had plenty of economic problems already. In 1979, after the regime of nationalization had cooled its ideological fever, the government created a private company to run the casino. And, as indicated, Portugal’s ninth casino
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opened in Lisbon with private ownership in 2006. Although all nine casinos are in private hands, cities own the buildings for several. A unique Portuguese game popular in the the region’s casinos is called French Bank. There is nothing French about the game, and it is played only in Portugal. The game is similar to chuck-a-luck games that used to be popular in Nevada. The croupier throws three dice onto the center of the table. Players make one of three bets. They bet low (wagering that the three dice will total 5, 6, or 7); they bet high (14, 15, or 16); or they bet aces (that three 1s will fall). If any other combination appears, the croupier very quickly grabs the dice and rolls them again. He rolls until high, low, or aces appear. There are 63 winning combinations (31 for high, 31 for low, and 1 for aces). High and low are paid even money, while aces are paid 61 to 1. The house percentage is under 2 percent. However, as the game moves very fast, the house is able to keep 18 percent of the chips sold to the players.
The casinos pay a complicated mixture of table fees (depending on the amount of time the table is open) and gaming win taxes (up to 30 percent of gross win). Casinos also pay property taxes and portions of admission fees to the government. The National Tourism Fund receives 80 percent of the gaming taxes. References
“Portugal Lotteries.” http://lotteryondemand .org/western-europe-lottery/portugallottery.html. Thompson, William N. 1988. “Macao Gamers Give Portuguese Casinos Distinct Oriental Flavor.” Las Vegas Sun, May 8. Thompson, William N. 1991. “Portugal.” In International Casino Law, 1st ed. Edited by A. Cabot, W. Thompson, and A. Tottenham, 271–273. Reno: Institute for the Study of Gambling, University of Nevada, Reno. Thompson, William N. 1999. “Portugal.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 455–458. Reno: Institute of Gambling Studies, University of Nevada, Reno.
RUSSIA AND THE FORMER SOVIET REPUBLICS When the Berlin Wall fell, the Iron Curtain came down, and the Soviet Union broke apart, its component parts along with almost all of the Eastern bloc nations abandoned a long opposition to casino gambling. Such was the case with the Russian Federation—the core unit of the former Soviet state. In all of these
venues, communism with state-driven command economies was replaced with a nascent quest for all things market driven and capitalist. And what could be more capitalist than a desire to “let it roll” and double your money with a turn of a card, a pull of a handle, a roll of the dice, or a spin of a wheel?
Russia and the Former Soviet Republics | 463 Business entrepreneurs did not wait for niceties—like rules and regulations. Neither did their customers. A pent-up demand, bottled up by communist theory and communist authority for 70 years, sprung forth from a bottle like the proverbial genie. The genie offered the hope of instant fame and fortune. Certainly many operators did cash in on those hopes. It is a bit ironic that in America the anticasino movement has most often been led by and associated with the right-leaning conservative position in politics, alongside other morality issues. In Europe and Russia, on the other hand, the banner of morality and opposition to casinos has most often been carried by left-leaning politicians. For instance, the communists have seen casinos as corrupting workers by depriving them of time that they could be using on productive pursuits. Casinos also were viewed as exploiting poor workers by taking their resources. Moreover, casinos have been considered by the left as rewarding entrepreneurs not for their labor but rather for their ability to exploit others. During Soviet dominance of Eastern Europe during the Cold War era, casinos were almost universally banned. They were found in only two of the satellite countries, Hungary and Bulgaria. Things changed suddenly in 1991 as the Soviet Union collapsed. Gambling capitalists came out of the woodwork in a fury in Russia. Blackjack tables and roulette wheels appeared everywhere. Old slot machines were imported and they too flourished. Gangster elements were prevalent in the new, almost lawless, economy and they embraced gambling, surrounding it with a sex industry, drugs, and loan sharking. Some say there were hundreds of casinos with table
games and more than a thousand slot machine locations. Moscow, by the mid1990s, could boast of having more gaming locations than any other city in the world—even more than Las Vegas. The first serious efforts to impose controls over the widespread gaming operations came in Moscow. In 1996, Mayor Yury Luzhkov oversaw enactment of rules which caused the number of casinos to be reduced from 72 to 30 in the city. The rules required each casino to have nongaming entertainment facilities. Slowly the number of casinos rose again as new operations were built to conform to the rules. Then, in 2002, a new federal law allowed licensing of facilities for a token fee that amounted to only US$45. The authority over casinos was taken away from municipal governments and transferred to a State Sports Committee. The committee authorized casinos, but they had no rules for the regulation of casinos. Once more the door was opened for a rapid expansion of casino gaming. By 2006, Moscow had 70 casinos with table games, and nearly 2,000 slot machines, located on almost every street corner, at all subway stops, and in residential complexes. St. Petersburg had 21 casinos and 570 slot machine locations. There were estimates that nationwide 250,000 slot machines operated. The Russian casino market was realizing annual gross wins of US$7 billion as 80 percent of the adult population participated in the gaming. With a renewed expansion of gaming came recognizable problems—compulsive gambling afflicted a large portion of the population. The Moscow City Council (Duma) published a report saying there were 330,000 gambling addicts in the city. A public backlash ensued. A bit of the right-wing flavor of casino opposition came
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from religious organizations. Two Muslim regions of Russia (Chechnya and Dagestan) banned all gambling. Critics of gambling suggested also that the gambling industry had become powerful politically, and that it had close ties to organized crime and to strong voices in the media. Like the lonely call from casino opponents such as Tom Grey in the United States, Russian critics faced a very tough fight. But then, they found an unlikely ally. They could not have wished for a stronger ally. In October 2006, Russian President Vladimir Putin stepped forth. He compared the Russian gambling problem with alcoholism and indicated that the problem permeated the entire population. It would take a very strong man to put the genie back into the bottle. Putin was indeed such a man, and he set about accomplishing the task. President Putin designed a law to restrict gambling that was introduced into the national parliament. It passed the lower house in November and the upper chamber in December. On December 30, 2006, Putin signed the law into effect. The law did not ban casinos, but it went almost that far. It banned all slot machine parlors, and it banned all casinos in urban areas. The law established a schedule for closing current facilities. It also provided for licensing of casinos in four selected regions of Russia. The restrictions did not apply to bookmaker shops or existing state lotteries. On the other hand, all Internet gambling was banned everywhere. The four regions were quite remote. One was in Primorsky Krai at Ant Bay on Russkiy Island 20 miles south of Vladivostok in Russia’s Far East. It is near land boundaries to China and North Korea and has sea access to South Korea and Japan. The second region was in
the Altai territory of Siberia near the Chinese border. The third was near the Sea of Azov on the border of the Rostov and Krasnodar regions. The fourth was in the Kaliningrad enclave (or exclave) located between the now independent (of Russian dominance) countries of Lithuania and Poland. Kaliningrad is well-linked by transportation facilities to Scandinavia and Central European cities. Casino gaming in the four zones would be by licenses for five years, with a renewal period of five years. The zones could not be changed for 10 years. Each zone would have a Gaming Zone Administration, which would report both to a regional government and also to the Russian Federation Executive. Regulations would be devised in accordance with the 2006 law by both the local and national authorities. They would be enforced by the Gaming Zone Administration and, for some rules, by the zone’s association of gaming operators. License applications would require a fee, and applications would be made to local authorities. Once given, a license could be revoked only with cause, and decisions made regarding licenses could be appealed to courts. No government entity—local, regional, or national— could participate in the ownership of a casino license. However, license holders could own their facilities, but they could not own the land underneath the facilities. The land would be leased from the government in accordance with Russian Federation land policies. In 2007, the closings proceeded according to schedule. Within months, 1,900 slot machine locations in Moscow were closed. The government of Vladimir Putin transitioned to the new president, Dmitry Medvedev, in 2008 and the reform efforts continued to move forward.
Russia and the Former Soviet Republics | 465 Several news accounts suggested that the goal of the 2006 law was to create several new Las Vegas–style gaming centers. This is an admirable goal, as gambling can best be a tool for economic development and not a tool of personal destruction if casinos are located some distance from major population centers, especially where they may draw in money from other countries. Nonetheless, the plans will face several obstacles. Some point out that Russia has no tradition of gaming tourism and that players will support illegal gaming spots rather than travel by air many hours to one of the new zones. While Kaliningrad just completed a new airport complex with great connections to all points Russian and European, other zones fall short on transportation connections. This is especially the case with Altai. The Moscow News described Altai as “in the middle of nowhere” and reported that the “most
reliable way to get there is by tractor.” The town near the casino site has no sewer system and no street lights. News reports question how investors, let alone players, will find the casino locations. Questions have been raised about why Putin took his zone approach. Some say he saw casino ownership in bad hands. In Moscow, several casinos were owned by political opponents who were Georgians; others were owned by mobsters, whom he wished to control. Cynics said he didn’t like casinos because he had lost money as a player. Yet most neutral observers saw him responding to a public demand to rid neighborhoods of forces that were harming residents. His plan was introduced in time to be used as part of a platform in national elections, and polls in 2008 found 65 percent in support of the idea of taking casinos out of cities. Voices in 2008 were saying “Stay tuned for something that will be different in the gaming world—putting a Genie back into a bottle.”
A house-banked game at the Taleon casino in St. Petersburg.
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The 1991 breakup of the Soviet Union resulted in the creation of 12 sovereign entities, which are now affiliated with membership (or, for Turkmenistan, associate membership) in the Commonwealth of Independent States (CIS). In addition to Russia, the 12 include Armenia, Azerbaijan, Belarus, Georgia, Kazakhstan, Kyrgyzstan, Moldova, Tajikistan, Turkmenistan, Ukraine, and Uzbekistan. Several of the new countries have not authorized any gambling facilities, albeit, there is a presence of illegal gambling almost everywhere. Kazakhstan had been the testing site for nuclear weapons during the days of the Soviet Union. After the republic—the ninth largest in land mass and the largest landlocked country in the world— achieved independence, its economic policies turned to oil production. During the boom years of the latter 1990s, casinos and casino gaming engulfed the nations 17 million residents. By 2006, there were 132 casinos and more than 2,000 slot machine arcades. There was also a public backlash against the facilities that brought bad habits and neon signs to every residential neighborhood in the land. The harmful effects of gambling were likened to drug addiction. At the end of 2006, the National Security Council adopted the “Russian solution” to the problem of uncontrolled casino gaming. A law was passed and then signed by President Nursultan Nazarbayev in 2007. The law decreed that all casinos and slot arcades had to close by April 1, 2007. After that date, casinos could only be licensed for two cities: Kapchagai, 20 miles from the largest city of Almaty, and Shchuchinsk, near the capital city of Astana. Residents of the two cities were promised economic prosperity; however, many reacted to the notion of being the “new
Las Vegas” with disdain. They worried about increases in crime, prostitution, traffic, and addiction. They also feared that they would be hit with waves of invading Chinese gamblers. The Chinese border was only 400 miles away, and political leaders were accused of placing the casinos so as to attract the Chinese. The new licensed casinos were required to have the most up-to-date security systems. They also had to have at least 20 tables and 50 gaming machines each. While the old casinos did actually close, gambling did not leave the major cities. Private card games were not banned, so many individual entrepreneurs set up games in coffee shops throughout Kazakhstan. Part of the backlash to gambling in Kazakhstan resulted from the fact that Muslims are the largest religious group in the country; 47 percent of the population are Muslim, while 46 percent are Christian. Azerbaijan, with the oil-rich Baku region, has a population of 8 million, 90 percent of whom are Muslim. They had many casinos—with 12 in Baku—after independence, but all were ordered closed in 1998 by President Ilham Heydar oglu Aliyev. In Tajikistan, President Emamali Rahmonov suspended all casino operations in 2002. According to the leader, the casinos in the capital city of Dushanbe had turned into dens of gamblers and “voluptuaries.” One constituent had written him that “such establishments in the Muslim country” were “immoral,” and he expressed hope that they would be closed forever. The country in the far eastern sector of the former Soviet area has more than 7 million people, with over 90 percent of these Muslim. Uzbekistan, on the old Silk Road, with a population of 27 million—88 percent of whom are Muslim—has no
Scandinavian Countries (Iceland, Norway, Sweden, Finland, and Denmark) | 467 casinos. In contrast, 75 percent of Kyrgyzstan’s 4,700,000 people are Muslim, and the country has authorized two casinos for its capital city of Bishkek. Turkmenistan is a very poor country even though it has vast natural gas resources and produces 10 percent of the world’s cotton. Almost 90 percent of its 5 million people are Muslim. Nonetheless, the country permits two small casinos to operate in its capital city of Ashgabat. In none of the countries located in the western area of the former Soviet Union does the population have large blocs of religious Muslims. The religious objections to casino gambling do not have a presence. The small republic of Moldova, population 4 million, has more than a dozen casinos, with several in the capital city of Chisinau. Most of the casinos of Armenia, population 3 million, are in or near the major city of Yerevan. Georgia, population 4 million, has several licensed casinos in its two major cities, the capital, Tbilisi, and Batumi. The 10 million people of Belarus are served by 25 casinos, which are open
24 hours a day. Nineteen of these are in the capital city of Minsk, while others are in Brest, Gomel, Grodno, and Vitebsk. Ukraine is the second-largest country to emerge from the break-up of the Soviet Union. Located to the south and west of today’s Russia, its 48 million people live in economically depressed circumstances. Nonetheless, entrepreneurs seek to extract gambling money from their pockets and from the pockets of the few who put Ukraine on their tourist maps. The country has 33 casinos, with a majority of these located in the major city of Kiev, and the country runs a national lottery. Kiev also has a horse racetrack. References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 196–209. Eurasianet.org. 2002. Tajikistan Local Press Digest, January 20, www.eurasianet.org/ resource/tajikstan/press_digest/digest7.21 .shtml, accessed June 22, 2008. Thompson, William N. 2008 “The Russia Casino Scene: Putting the Genie Back in the Bottle.” Casino Lawyer 4, no. 4 (Fall): 8–11.
SCANDINAVIAN COUNTRIES (ICELAND, NORWAY, SWEDEN, FINLAND, AND DENMARK) All Scandinavian countries offer lottery gaming, while those on the European continent itself have other forms of gambling as well. This entry examines the several forms of gambling
authorized in Iceland and in Norway, Sweden, and Denmark, as well as in Finland, which geographically is part of Scandinavia, although it is culturally separate.
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Sweden is the largest country in the Scandinavian region, with a population of more than 9 million. While the Viking warriors from Sweden often engaged in dice games, as early as the 14th century rulers of the land instituted very restrictive laws over all gambling. In 1772 government-run lotteries were started by King Gustaf III; religious opposition to gambling, however, caused them to be shut down in 1841. Games were revived in the 20th century. In 1934, a private monopoly company called Tipstjanst started lotto games and sports pools. A state lottery company called Penninglotterietalso began operations. The two companies were merged in 1997, becoming the government-run company Svenska Spel. This company now controls all gambling in Sweden, along with a subsidiary group called AktiebolagetTrav och Galopp (ATG), which conducts dog and horse race betting and breeding activities. Sweden has 26 racetracks. Private charities are permitted to have bingo games. Svenska Spel was authorized to license casinos in the early 21st century. All casinos are government owned, and their net revenues go to the national treasury. The first casino opened in July 2001 in Sundsvall, an a second in Malmo in December 2001. A third casino opened in Gottenburg in August 2002. In March 2003, the country’s largest casino, Casino Cosmopol, opened in Stockholm. It is located near the railway center in an old theatre building. Its gaming floors are on three levels and occupy 37,674 square feet, with 300 machines and 31 table games. The casino employs 359 people. In 2005, Sweden became the first government to actually open and operate an Internet poker site under the direction
of Svenska Spel. The Svenska Spel monopoly also controls sports betting in off-track betting shops. Its monopoly has been challenged by large private betting shop companies that seek to operate in Sweden. The companies claim that the monopoly is operating in violation of European Community open competition laws. This issue is not confined to Sweden, and its final resolution may be several years away. Denmark witnessed casino gambling before any other country in the region. In 1902, the king authorized a casino to operate within the Marienlyst Hotel in Helsingor, 30 miles north of Copenhagen. The operations did not persist for many decades into the new century. However, the hotel retained its casino license and after a new law permitting several casinos in Denmark passed in 1990, the casino was reopened at the hotel. Now six casinos have been licensed by the Ministry of Justice. The most elegant one is the casino at the refurbished Marienlyst Hotel. However, the largest and most profitable casino is on the ground floor of the SAS Hotel in Copenhagen. The casino has 30,000 square feet of gaming space, with 20 tables and 160 slot machines. The other casinos are in Aalborg, Aarhus, Odense, and Vejle. Each is privately owned, with Danish interests having majority control. They pay government taxes on gaming wins ranging from 45 percent to 75 percent. Denmark also has racetracks, sports and off-track betting shops, machine arcades, and a state-run lottery. Because the limited number of licenses granted by the government go to Danishcontrolled interests, the Danish gambling industry has been subject to criticism from foreign interests who claim that the
Scandinavian Countries (Iceland, Norway, Sweden, Finland, and Denmark) | 469 arrangement, like that in Sweden, violates European Community standards. Norway has a history marked by gambling activities, but also by a genuine reluctance to embrace gambling. Legal gambling appeared in the form of a lottery in 1719 while the land was under control of Denmark. This short-lived lottery gathered funds for charities, and the king gave land away to winners. A passive lottery returned with parliamentary approval in 1913. In 1927, horse race betting was permitted. Sports betting began in 1946, and charity bingo games flourished after the 1960s. In the 1970s, the government lottery introduced instant tickets as well as the mega-prize lotto games. The Red Cross was also given the right to operate slot machines, and they did so with a vengeance. The 1980s and 1990s also saw the spread of betting shops. The Red Cross slot machines numbered over 30,000 by the turn of the century, and although the beneficiaries were good causes, concerns were raised that problem gambling was getting out of control. By 2002, per person spending on gambling approached US$1,000 per year. In 2003, parliament made a drastic move to limit the machines. A new law gave the government lottery company, Norsk Tipping, full control over the machines. They were told to drastically cut their numbers. Moveover, parliament decreed that Norway would not have casinos. A newly created Norwegian Gaming Board was given control over all gambling. Since these measures were implemented, the number of machines has been reduced to 11,000. Efforts to maintain restrictions on gambling continue. The Finnish Lottery Act of 1966 places all gambling in Finland under the control of government organizations and chari-
ties. The term lottery was defined in the act with the traditional definition of all gambling: activity wherein a player seeks a prize by putting up consideration on a chance event. Therefore even though after the law passed, Finland operated only a traditional lottery, the door was open for other gaming as well. Subsequent legislative changes authorized placement of pari-mutuel wagering under the control of the Finnish Trotting and Breeding Association, which operates several racetracks, and permitted a slot machine association, called RAY, to operate gaming for charities. In 1991, RAY made the move to open a regular casino in Helsinki in order to co-opt illegal gaming that had spread across the country. Today the RAY casino operates as the Grand Casino of Finland. It offers players opportunities to bet on 300 machines and at 35 tables. The 29,000-square-foot facility has four restaurants and employees 200 people. In addition to the casino, RAY controls more than 15,000 slot machines in restaurants, bars, supermarkets, and gas stations throughout the country. They also operate low-stakes table games in nearly 300 locations. Some of these locations are deemed to be minicasinos or “Club Rays.” Most of RAY’s revenues go to charities, although a fixed percent go directly to the government. For gambling in Iceland, the exception is the rule. The general rule is that gambling is illegal. Under a parliamentary act of 1926, all lotteries were deemed illegal. The Ministry of Justice, however, could grant permission for a raffle or special drawing. In 1940, the criminal code made it a “punishable offense” to engage in betting or gambling or to encourage others to do so. One could not receive direct or indirect income from gambling activities.
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The reality was not in keeping with the general laws. The exceptions ruled. The nation of Iceland—occupying the second-largest island in the North Atlantic Ocean—with its 320,000 residents (approximately 130,000 adults) is indeed a “gambling nation.” A recent report found that the population had experienced wager losses of 83 million euros in 2005. This represents over US$400 per adult, considerably more than gaming losses in the United States. The losses were from a variety of lottery games, sports betting, slot machines (electronic gaming machines), and bingo games. The “exceptions” began in 1933. Parliament had authorized funding for the construction of what would be the largest building for the University of Iceland. The project began. However, the encroaching economic depression meant that the state was short of funds. An educational crisis was at hand. Lawmakers seized the moment and granted the University of Iceland permission to have a lottery to raise funds to finish construction. They also allowed games to continue in order to finance more construction as well as purchase research equipment for the faculty. While the history of lotteries shows that other universities have benefited from occasional drawings, the University of Iceland Lottery is the only continuous lottery used for general university financing. Twenty percent of the money from the lottery is returned to the national treasury. The lottery operated with only a passive game for more than 50 years. In 1949, the university’s monopoly over lottery games came to an end as the Association of Tuberculosis and Chest Patients won the right to have a lottery with monthly drawings. In 1954, the priviledge was extended to the DAS, an
association for elderly seamen’s homes. The Heart Association started a lottery in 1959. Sports betting games were allowed in 1972, as were stand-alone slot machines operated by Icelandic Gaming on behalf of the Red Cross and the Icelandic Association for Search and Rescue. They now have 600 machines in 280 locations. In 2004, the parliament permitted the organization to open a Website for interactive casino gaming. In 1986 a government enterprise called Islensk Getspa was created to conduct lotto games. There is an onisland game of lotto 5/38, as well as a cross-national game called Viking Lotto. This action by the government presented a threat to the Univesity of Iceland Lottery, and in 1987 they reacted by offering instant ticket games. The games are now sold in 300 retail locations, which include vending machines for selling tickets. In 1993, the University of Iceland Lottery began using interconnected video lottery terminals for gambling. Today these machines produce 57 percent of the revenue from that lottery. References
“Betting Markets: Sweden Gambling Industry—Questions Still to be Answered?” www.bettingmarket.com/ sverige 151172.htm, accessed October 10, 2008. Binde, Per. 2007. “Report from Sweden: The First State Owned Internet Poker Site.” Gaming Law Review 11, no. 2 (April): 108–115. Casino City’s Gaming Business Directory. 2007. Newton, MA: Casino City Press. Gambling il dado. “Land Casinos Denmark.” www.ildado.com/land_casijnos-denmark .html, accessed October 10, 2008. Nevris, Hartmut. 1999. “Denmark.” In International Casino Law, 3rd ed. Edited by
Slovenia | 471 A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 352–353. Reno: Institute of Gambling Studies, University of Nevada, Reno. Novamedia Gaming and Lottery Files. 2005. “Iceland.” www.gamingandlotteryfiles .com/novamediafile.php?file=Iceland.htm, accessed October 16, 2008. Olav Fekjoer, Hans. 2000. “Gambling and Gambling Problems in Norway.” Paper presented to the 4th Conference of the European Association for the Study of Gambling, Warsaw, Poland, September 23. Romppainen, Esko. 1999. “Finland.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 354–357. Reno:
Institute of Gambling Studies, University of Nevada, Reno. “Sweden Casinos.” www.jobmonkey.com/ casino/html/Sweden_casinos.html, accessed October 10, 2008. “Swedish Casinos and Gambling in Sweden.” www.casinocity.com/se/cities.html, accessed October 10, 2008. Vaiglova, Lenka. 2008. “More Gambling May Be Coming to Sweden.” IceNews, September 14, www.icenews.is/index .php/2008/09/14/more gambling, accessed October 10, 2008. “What’s Gambling Laws in Denmark.” 2008. Ecommerce Journal, March 4, http://www .ecommerce-journal.com/articles/whats _gambling_laws_in_denmark, accessed October 10, 2008.
SLOVENIA Slovenia is the most active gambling region among the independent countries of the former Yugoslavia. While Slovenia is one of the youngest—and smallest—nations on Earth, having been born in an “almost” peaceful revolution in 1991, the Slovene people have existed for most of two millenniums. So too, the land of Slovenia has been familiar with gambling for many a century. Yet it has only been in recent years that a formal lottery organization has conducted several games for the benefit of sports and humanitarian causes. Formal licensure and regulation of casino gambling are also of recent origin. Slovenia has a population of almost 2 million, all of whom speak Slovene (91 percent are Slovenes, and 3 percent
Croats). The largest city, its capital, is Ljubljana, with a population of close to 300,000. Slovenes live on a 7,827-squaremile piece of land (the same land area as New Jersey) located just south of Austria and southeast of Hungary, east of Italy, and north and west of Croatia’s borders. Slovenia was exposed to Asian influences by traders going to Italy. These persons brought playing cards and dice on their journeys. The predominant Catholic Church forbade gambling on certain days, however, the practice was widespread among both laity and clergy. A fresco in the Holy Sunday Church in the town of Crngrob from around 1460 shows two eager card players at the game with the “devil’s pictures.” The finding of three dice by archeologists in the Ljubljana castle suggests what the
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lords of the castle did for entertainment. The inhabitants of Ljubljana rolled dice, played cards, and shot billiards in the inns and cafes in the early 18th century. In the middle of the 18th century, the authorities tried to curtail gambling. They made attempts to prevent excessively high stakes and unsuccessfully forbade certain games. There was a special prohibition of gambling concerning servants. The ineffectiveness of forbidding gambling is indicated by the existence of cardmakers. The first “native” professional card painter is mentioned in the Ljubljana tax registers in 1724. In the second half of the 18th century, Ljubljana was also the seat of the guild of card painters in the Austrian provinces. Although the authorities made efforts to stop gambling, they also tried to make some money from their subjects’ weakness. They introduced a special tax on cards. Despite restrictive laws, newer games soon emerged, namely, the lottery and bingo. Systematic legislation penalizing forbidden games was introduced during the reign of Austro Hungarian emperor Franz II (1792–1806). For more than 70 years of the 20th century, Slovenia was an integral part of the Yugoslav federation. While traditional casino resorts had been known in the Balkan lands, which were united into the SHS (Serb-Croat-Slovene) Kingdom in 1918 and Yugoslavia in 1929, gaming ceased in the period following the two world wars that engulfed the territory. In the new Yugoslavia, professional gambling was first classified as a criminal act of “unwillingness to work,” together with vagabondism, harlotry, and begging. However, a revival of the economy after World War II under communist leader Marshal Tito led to a renewal of gambling as a means to generate tourism
to the beautiful beaches of the Adriatic and to the mountain cities of the interior. The federal law regarding games of chance came into force in 1962 and was modified in 1965. The law allowed “special” games to be played in gambling houses where foreign guests were allowed to play for foreign currency. The state was more comfortable with the lottery and used it in large part to finance state entities. In 1963, the first Yugoslav casino opened in Opatija in present-day Croatia. A casino followed the same year at the Palace Hotel in the Slovenia coastal town of Portoroz. It soon opened a branch casino in Lipica, home of the worldfamous Lipizzaner stallions. A casino was established in the mountain village of Bled in 1965, as well as in the large Serbian city of Belgrade and the Croatian city of Zagreb. Nova Gorica got its casino in 1984 and created branches in RogaskaSlatina, in Otocec, and at Kranjska Gora. In Ljubljana, a casino in the Hotel Slon began operating in 1969, died out in the 1970s and was reborn in the 1990s. By the end of the 1980s, there were 21 Yugoslav casinos operating on a blend of European and Marxist principles. First of all, the casinos were organized like other businesses under Tito’s brand of communism. They were truly selfmanaged by their workers (the actual workers, not Communist Party officials), but they were still a state-owned property. Second, the style of play was European. Gaming floors were very small, most with fewer than 5,000 square feet for play, and with fewer than 10 tables and not many slots. The largest casino at Portoroz had 36 tables and 150 slots. The casinos were generally in larger hotels and operated only in evening and early morning hours. The casinos banned all but passport holders from non-
Slovenia | 473 communist lands from play. The casinos used Western currency in all play. The death of Marshal Tito in May 1980 in Ljubjana, now the capital city of the Republic of Slovenia, opened the doors for changes in national structures. Yugoslavia was broken up into many separate republics. After only a brief time of military struggle, independence for Slovenia became a fact that was ratified in 1992 with recognition by the European Union and with United Nations membership. In 2004, Slovenia joined the European Union and in 2007 began using the euro as its currency. The new state called for new rules for casinos. In 1995, casino regulation and reform was moved onto the active political agenda. A new act was passed. The Gaming Act of 1995 confined all gambling activity to the Slovenian lottery and to two types of casinos. Up to 15 major casinos were authorized. These facilities could have as many games— tables and machines—as allowed by their application and concession grant. The law also called for as many as 45 slot gaming halls, each having between 50 and 200 machines. Gaming hall machines were required to pay back at least 90 percent of their play as prizes. An Office for Gaming Supervision was created within the national Ministry of Finance. The office was controlled by a director appointed by the government. The office had a legal department, a sector for financial supervision and analysis, a sector for technical supervision, and a department for information science. The initial function of the office was to grant concessions for casino facilities. As of 2009, 13 major casino concessions have been granted, as have 41 gaming hall concessions. The 13 casinos collectively have 246 tables and 3,317 machines, while the gaming halls have
3,377 machines. Each of the concessions also had to be approved by a municipal government. Major casinos had to be owned by public corporations, while private owners could operate gaming halls. A special commission was established within the Office for Gaming Supervision that is responsible for licensing all casino managers, croupiers and dealers, supervisors, cashiers, as well as internal security and accounting personnel. The office also certifies each gaming device as well as a centralized computer system for monitoring play. The sectors of the office supervise casino operations Of the 13 major casinos, seven are under the ownership and control of HIT (an acronym for Hoteli Igralnice Turizem which translates to Hotels, Casinos, and Tourism). The HIT group is a public corporation with 60 percent of its shares owned by government entities—20 percent by municipalities, 20 percent by a federal government corporation, and 20 percent by public employee pension funds. HIT has two casinos located in the city of Nova Gorica on the Italian border. The casinos are in the Perla and Park Hotels. The group is pinning its hopes on developing these facilities, especially the Perla, into major world-class tourist destinations with American-style (as opposed to European-style) casino gambling. The Perla has 250 rooms along with top amenities. Nova Gorica is located very near the prosperous northern Italian industrial region. There are 26 million people within a one-day (500 km, or 300 mile) car drive. Moreover, the city is within a one hour drive of ski resorts to the north and Adriatic beaches to the south and west. HIT boasts that the Perla is among the largest casino complexes in Europe, with close to 1,000 slot machines and 59 tables, as
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well as bingo games. The smaller Park Hotel (with 100 rooms) offers 528 slots and 38 tables, with bingo as well. Other HIT properties are smaller. Two casinos are located to the north in the Alpine mountain areas. One, the Aurora Casino, is on the Italian border at Kobarid. A second, the Korona Casino, is on the Austrian border to the north at Kranjska Gora. In central Slovenia, HIT has the small Otocec Casino, and on the southeastern border with Croatia, the Rogaska-Slatina casino. At Sentilj in northeastern Slovenia at the Austrian border is their newest casino. The HIT organization also has two slot gaming hall facilities as well as several hotels and restaurants. The Slovenia HIT casinos entertain 1.5 million guests annually, producing gaming revenues of over 200 million euros. They win approximately 130 euros from each guest visit. HIT also owns two other casinos, one in Sarajevo, Bosnia, and the other in Przno, Montenegro. A second group of three Slovene casinos is controlled by the Portoroz company. Its largest casino facility is on the Adriatic Coast at Portoroz. The casino at the Grand Hotel Metropol has 191 machines and 10 tables, along with bingo. Also in the Karst region is the Grand Casino Lipicia in the Lipa Hotel. The company’s Grand Casino in the Lido Hotel at Catez, on the Croatian border, offers thermal bath surroundings along with its tables and machines. Most of its customers come from the Croatian capital city of Zagreb, only 25 miles away. Together the Portoroz company’s casinos won 41.7 million euros from its players in 2005. Three other casinos in Slovenia are operated independently. In 2004, a major casino opened in Ljubljana in the Grand Media Hotel, with 24 tables and
147 slot machines. One of the oldest casinos is on the shores of the lake in Bled, next to the Park Hotel. It has 20 tables and 85 slot machines. The casino in Maribor in northeast Slovenia has 117 slots and 11 tables. Collectively the 13 casinos of Slovenia attracted 2,300,000 visitors in 2006. The players lost close to 2.4 million euros (104 euros per visit). Of the visitors, 86 percent came from outside Slovenia. Gaming halls had revenues of 105 million euros, with visitors numbering 2,000,000, each losing an average of 52 euros per visit. Only 55 percent of the gaming hall players came from outside of Slovenia. The taxes on casino gambling vary according to the status of the casino and whether the win is at the tables or from machines. To start with, all gaming wins in casinos and gaming halls is subject to an across-the-board 18 percent tax. This tax goes directly to the national budget. In 2006, the casinos provided 43.2 million euros in general win taxes and the gaming halls gave 18.9 million euros. In addition to the general win tax, there is a concession fee. The gaming halls each provide a fee of 20 percent on all their machine wins. The casinos give a concession fee of 5 percent of their table wins, plus from 5 percent to 20 percent of their machine wins on a sliding scale. The 20 percent rate is applied to machine wins in excess of 420,000 euros per month for each casino. Overall, the casinos provided 33.9 million euros in concession fees, and the gaming halls gave 20.9 million euros in fees for 2006. Total government revenues (taxes and fees) for 2006 for all gaming hall and casino wins was 117.1 million euros, or 33.9 percent of a total 344.9 million euro win.
Spain and “El Gordo” | 475 While gaming taxes all go to the national government, concession fees are divided and sent to various sources. The national government takes 47.8 percent of the concession fees for stimulation investments in tourist infrastructure and tourism promotions. A similar 47.8 percent goes to the budgets of local governments, with 60 percent of this amount to the local city where the facility (casino or gaming hall) is located and 40 percent to neighboring communities. Of the remaining fees, 2.2 percent goes to a foundation financing disability and humanitarian organizations and 2.2 percent to a foundation for financing sports organizations.
In addition to providing revenues for governments and good causes, the casino facilities are important for their communities as sources of employment. More than 3,000 individuals are employed full time in the country’s gaming establishments. References
Thompson, William N. 2008. “Sometimes It Is Better If There’s No Deal: Casino Gaming in Slovenia.” International Gaming and Wagering Business Magazine 29, no. 10 (October): 1, 26–27. Thompson, William N., Boris Nemec, and Carl Lutrin. 2007. “Casinos of Slovenia.” Casino Lawyer 3, no. 4 (Fall): 16–19.
SPAIN AND “EL GORDO” In the world of lottery gambling, Spain stands above others with its Christmas lottery, El Gordo, or, in English, “The Fat One.” Each December 22, life in the whole nation of 40 million people comes to a squeaking halt for three hours as numbers are slowly drawn from a drum and are sung into television cameras by a Catholic school choir in Madrid. The national lottery sells 66,000 numbers many times over. Each ticket costs 200 euros, and people buy whole tickets as well as major and minor shares of tickets. Villages buy tickets to be shared by each of their residents, and merchants buy tickets and give small shares to their customers. Families buy tickets, some purchasing the same number or numbers for generations. On average, each Spanish adult spends 70 euros on tickets each December. The grand prize for a winning ticket amounts to 150,000 times the price. Prizes for a
20 euro share amount to 3 million euros. In 2007, over 2.2 billion euros were given as prizes. The Spanish public had spent almost 2.9 billion euros for their chances. The national treasury received about 700 million euros as their share of the ticket sales. King Carlos III began the Christmas drawing in 1763, and it continued on an erratic basis until 1812. Since that date, there has been a drawing each year. The prize pool is now the largest one of any lottery worldwide. The Spanish do not have lottery drawings only at Christmastime. The national lottery organization conducts large monthly and weekly draws as well, and other games are sold in stores and kiosks on a continuing basis. ONCE, the national organization for blind people, employs 23,000 individuals with disabilities to stand on corners and in kiosks to sell lottery tickets. These individuals
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have direct opportunities to support themselves with the wages they receive. The profits going to ONCE are used for other programs to aid the handicapped. Almost as ingrained into the Spanish psyche as “El Gordo” is the spirit of the horse race. The sport of kings is especially loved in the southern Spanish province of Andalusia. There races are run along the beaches as well as at the Hipodromo Costa del Sol in Mijas Costa near Malaga and at the Hipodromo in Sevilla. It was from the stock of Andalusian horses that the famous Lippizaners of Slovenia and the Vienna Riding School descended. Spain also has a major racetrack in Madrid. The Spanish love games, as any walk along the Grand Via in Madrid can attest. There you may find bingo parlors and lottery salespersons, as well as kiosks and store windows consumed with lottery tickets. Every block has a tavern or two offering several low-stakes slot machines for customers. Near each corner is a sharpie conducting a game with fast moving hands, while his eyes look over his shoulders for approaching policemen. A Grand Casino building stands with grandeur from the past. Here in great privacy the elite came to play card games with one another. These social clubs are unlike the casinos scattered around Spain, and have been licensed only in the last 35 years. Formal casinos with roulette and baccarat games had operated in several Spanish cities until November 1, 1924. The day before All-Saints Day, the new dictator Miguel Primo de Rivera ordered all playing to stop, and at 11:66 p.m., croupier Don Leandro Dendariarenza took the small ball in his right hand and rolled it swiftly against the top of the bowl. As it descended toward the numbered slots, he called out “Rien ne va
plus.” No more bets. The ball fell into slot number 34, red, even. The tables at the casino in San Sebastian were closed. All the tables in Spain’s legal casinos remained closed until 1978. In the early 1930s, Miguel Primo de Rivera’s right wing government fell, and King Alphonso XIII abdicated the throne. Later in the decade, Francisco Franco emerged as the victorious leader following three years of devastating civil war. Franco’s theocratic dictatorship emphasized almost total opposition to every variety of “sin.” In the world of gambling, only El Gordo survived unscathed. Several efforts to get Franco to change his mind about casinos were completely frustrated. As life began to wane in Franco’s feeble body, a death watch began. And, casino entrepreneurs headed the list of parties making daily inquiries about the health of Generalissimo. On November 20, 1975, death finally came. After a respectful two weeks of mourning, the National Tourism Council presented its proposal for casinos to Franco’s handpicked parliament. A study was immediately authorized. Then came legislation, rule making, selection of sites, and granting of concessions for casinos. These steps took time, but the decision had been made. Spain had legalized casino gaming. The date was June 5, 1978. The time was 8 p.m. Croupier Don Leandro Dendariarenza took the small ball in his right hand and rolled it swiftly against the top of the bowl. As it descended toward the numbered slots, he called out “Rien ne va plus.” No more bets. The ball fell into slot 32, red, even. The wheels at San Sebastian were open again. The first of 18 nationally authorized casinos had opened. In the 1980s, additional casinos opened their doors as several regional
Switzerland and the Swiss Social Concept | 477 governments were able to exercise newly granted autonomous powers over gaming activities. The casinos number more than 40 today and are located in all regions of the country. While many of the Spanish casinos are rather ordinary, albeit well appointed, there is one that stands out among all casino facilities of the world, Casino Perelada. The casino is located in the Cataluna province near the French border, 120 miles north of Barcelona. The casino is a 14th century Spanish castle. While the casino includes the standard 100 slot machines and 15 or so table games, a restaurant, and a convention center, it offers so much more. Within the facility there is an art museum with originals by Goya and El Greco, as well as the essential collection of Vincent Lopez, palace artist in the early 19th century. There is also a winery and a museum of ancient winemaking equipment, a museum showcasing armour from the Middle Ages, a collection of rare books that includes editions of Cevantes’ Don Quixote in 30 languages, and the finest collection of crystal glass on the Iberian Peninsula. And it is all in a genuine castle. The Spanish spend about 30 billion euros a year in gambling activity, with 40 percent going to lotteries and 60 percent to private sector gaming—8.5 percent to
casinos and 33 percent to machines outside casinos, which number 250,000. Other spending goes to bingo halls (12 percent), and racing and sports betting (6.5 percent). References
Angloinfo. “The Spanish Lottery.” http:// costablanca.angloinfo.com/countries/spain/ lottery.asp. Geller, Rich, and Alan Campbell. 2008. “Casinos in Spain: Anticipation or Acceptance.” Global Gaming Magazine 7, no. 7 (July), http://www.ggbmagazine.com/ articles/_Casinos_in_Spain. “Horse Riding—Andalucian Horse History.” http://www.andalusia.com/rural/horse riding/history.htm, accessed September 5, 2009. Lalandra Fernandez, Carlos, and Ana Lopez. 1999. “Spain.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 465–473. Reno: Institute of Gambling Studies, University of Nevada, Reno. Reuters. 2007. “Spain’s ‘El Gordo’ Lottery Awards Over 1.6 Billion Pounds.” December 22, http://UK.reuters.com/ articles/oddlyenoughnews/idUKL221949 542007122. Thompson, William N. 1988. “Castle in Spain among the World’s ‘Most’ Unique Casinos.” Las Vegas Sun, April 10. Tremlett, Giles. 2006. “Tiny Village Hits El Gordo Lottery Jackpot.” The Guardian, December 22.
SWITZERLAND AND THE SWISS SOCIAL CONCEPT In 2002 Switzerland embarked on a plan to have modern “casino gambling,” with all the types of games that the concept implies.
Switzerland had known of casino gambling before this time. Indeed the small country of 7 million residents is surrounded at its borders with the casinos
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of other countries. Italians have a casino at Campione di Italia, a village enclave completely encircled by the land and water of the Swiss canton of Ticino. The French offer casino gambling at Divonne, Evian, and Annecy, all of which seek patronage of residents of Geneva. The Germans have Casino Lindau and Casino Konstance, while the Austrians have Bregenz, which seeks players from the northeast cantons (regional governments) of Thurgau, St. Gallen, and Appenzell. The Swiss had historically known casino gambling on their own ground as well. In 1804, a room for wagering was built within a café in Lugano and games of biribisso (a lottery-roulette type game involving drawing numbers from a leather sack), bassetta, (a game involving betting on when a specific valued card will be dealt from a deck), and dice were played. Prior to 1874, matters concerning gambling was subject only to laws of the cantons. There are records, however, of only one full casino operating under the law. It was established in the town of Saxon in the canton of Valais in 1847 and was given a 30-year concession. A casino in Geneva was open without a license between 1857 and 1864. The Swiss Constitution of 1874 banned casinos, although the term casino was not fully defined. Soon halls with the game of boule, a nine-number variation of roulette, were established. Other games also appeared, all operating outside of the law. The matter was elevated on the political agenda and once again, by popular vote, gambling casinos were banned. A vote giving the new law effect found 55 percent of Swiss citizens saying “no” to casinos in
1922. All gaming halls were closed. But not for long. Boule came back in 1927, as an exception was granted for the game as long as bets did not exceed two Swiss francs and that the federal government received a tax of 25 percent on the profits. In 1959, betting stakes were raised to five Swiss francs. In 1977, slot machines featuring skill factors were permitted to operate beside boule games. In 1990, other slots were authorized by laws of the cantons. The machines soon became a matter of public concern, as they were omnipresent in bars and restaurants and the effects of widespread compulsive gambling were noticed. In 1993, the Swiss voters amended their constitution. By a vote of nearly 3 to 1 (72.4 percent), they indicated that casinos should be allowed to operate. The size of the vote margin notwithstanding, the referendum vote was not necessarily a rousing show of popular support for wide-open gambling. The amendment included provisions banning all nonskill slot machines outside of casinos and imposed a tax rate on casino profits that could be as high as 80 percent. An additional requirement was that casinos have an active program for controlling problem gambling—called the “Swiss Social Concept.” Only the state-run lottery could offer games of chance outside the doors of licensed casinos. The Swiss public displays suspicion of any social change. The Swiss culture has emphasized personal responsibility, thrift, and hard work. The notion of having full-scale casinos in their midst, as opposed to just having them on their borders, was not a matter to be taken
Switzerland and the Swiss Social Concept | 479 lightly. While entrepreneurial promoters of casinos may have thought they could use the notion of a “Social Concept”’ as a ruse to gain votes, the political leadership was not buying into a ruse. They were going to introduce casinos only after much deliberation. It was not until four years later, in 1997, that a draft of a casino law was compiled by the national parliament. This law was subject to many revisions before being placed in front of the voters for another ratification vote in 2000. After being passed by the voters, regulations were adopted by the government, and licensing of casinos could begin once the total package was put into effect by a presidential decree. Applications for licenses were received in 2000, recommendations were made by a new seven-member federal gaming commission, and licenses were granted in 2001 by the federal executive council. In late 2002, the first casinos opened. The law permitted two types of casinos: A casinos, and B casinos. Several guidelines were used to measure the qualifications of the applicants. Among these were experience in casino gambling, location of proposed facilities, and the contents of a proposed plan to deal with problem gambling. The A casinos are allowed to have an unlimited number of tables and slot machines. The licensing commission felt that each A casino should have a “catchment” area of at least 1 million residents. However, as some casinos served border areas this was not a hard and fast rule. The winning applicants for seven A casinos placed their facilities in Lugano, just north of the Italian border; Basel, on the border of both France and Germany; Baden, near the largest Swiss
city of Zurich; major central cities of Bern (the capital) and Lucerne;the tourist city of Montreaux; and the northeastern city of St. Gallen. The A casinos pay a basic tax rate of 40 percent of their winnings, but this rate increases 0.5 percent for each 1 million Swiss francs in annual winnings above 20 million Swiss francs. In 2005, the effective tax rate for the seven casinos was 52.1 percent. In 2005, the A casinos averaged 282 slots and 19 tables each. The largest, Lugano, had 32 tables and 360 slot machines. The A casinos are also allowed to have as many types of table games as they desire. (ESBK 2005a). The B casinos are permitted to have 150 slot machines each, with a maximum bet of nine Swiss francs per play. Individual machines can have progressive jackpots with prizes as high as 25,000 Swiss francs. The number of tables is subject to a formula related to machine numbers, and maximum and minimum bets are set by law. The 12 B casinos averaged 120 machines each, with five having the maximum of 150 machines while others had from 68 to 125 each. The casinos averaged 10 tables each. The B casinos are distributed over a wide geographical area. The southern border area near Italy has two casinos, at Mendrisio, just 7 kilometers from the border, and in Locarno, 50 kilometers away. The eastern mountain region has casinos in St. Moritz, Davos, and Bad Ragaz. The northeast has a casino at the German border in Schaffhausen, and another in Pfaffikon near Zurich. Near Basel there is a casino at Courrendlin, and near Geneva there is one in Meyrin. The central western mountain tourist
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area has B casinos in Fribourg, Interlaken, and Crans-Montana. Casinos Austria, an international gaming giant operating in more than 60 jurisdictions and on ships, has ownership participation in six of the casinos, which they also manage: St. Gallen, Baden, Lucerne, Bern, Pfaffikon, and St. Moritz. The Swiss law has a surprising wrinkle in its taxation provisions. The small (B) casinos pay a higher initial taxation rate than the larger (A) casinos. The rate is set at 40 percent for the first 10 million Swiss francs in annual wins, and it increases 1 percent for every million thereafter. There is a philosophy behind this partially regressive tax structure. First of all, the notion that the “rich should pay more with higher tax rates” has no credence with casinos, because in no case anywhere in the world does a poor person own a casino. All owners are either rich, very affluent, or they are corporations or associations of one sort or another—as in Switzerland municipalities own portions of many casinos. (A casinos must have collective ownership, either by corporations or governmental units, while B casinos may find controlling ownership in private hands, as does the large Mendrisio casino) (ESBK 2005b). Second, there was a recognition that smaller casinos do not have promotional budgets to recruit affluent players who may live further distances from the casino. Smaller casinos are less likely to invest in attractive amenities such as upgraded restaurants or shows. They also rely more on machine gaming, and they have fewer employees for each Swiss Franc or dollar that they take from the customers. In any event, when the rates are all thrown together, the effective tax rate on the gaming wins for the B casinos is 48.5 percent (ESBK 2005a).
The collective tax rates reflect the reality that the B casinos for the most part are small. The 12 facilities average 29.6 million Swiss francs in annual wins. The smallest three—Davos, St. Moritz, and Courrendlin—win less than 10 million Swiss francs. However, given its wonderful location right at the Italian border on a superhighway less than 45 minutes from metropolitan Milan with nearly 7 million residents (an amount equal to all of Switzerland), Casino Admiral in Mendrisio won 121.6 million Swiss francs in 2005. It paid a tax of 80 percent on the top 61.6 million Swiss francs it won. Reflecting the tax philosophy presented above, the average A casino employees 190 workers, while the B casino hires 78. Switzerland is a land of high wages and this certainly applies to casinos. Waiters and waitresses as well as checkout clerks in small markets earn 20 Swiss francs an hour (US$17), but casino employees do much better. Their wages approach 50 Swiss francs an hour (US$42). The top casino (the A casino in Baden) gave average salaries of 108,838 (US$90,000) in 2005, while the lowest, a B casino at St. Moritz gave Swiss francs 55,000 (US$45,000). Then again, it is not all that bad to be stuck in St. Moritz (ESBK 2005a). An essential part of the new policy authorizing casinos has come to be known as “The Swiss Social Concept.” Casinos are required to have programs that deal with problem gambling and problem gamblers. As a part of the licensing process, the casino applicants have had to show that they would have a specific program for controlling problem gambling and play by troubled gamblers. The operation of the programs is monitored by the national gambling
Switzerland and the Swiss Social Concept | 481 commission. Casinos keep extensive records of Social Concept activity. Each casino has a Social Concept Committee, which consists of administrators, supervisors, and front line employees such as dealers. The committee has a trained psychologist or psychiatrist as an advisor. All employees are given an extensive training course on the nature of problem gambling and the signs of troubled gambling that they must report to management and ultimately the committee. Players must show identification at casino doors, where they are given information about problem gambling. Each casino has a brochure listing problem signs, such as the 20 items on the Gamblers Anonymous questionnaire. Employees report signs of troubled gambling to management. The signs are considered either critical or serious. Three critical signs include (1) player verbalization about “suicide”; (2) tantrums—yelling, cursing, throwing objects; (3) a player’s “failure” to use a restroom when necessary. Any exhibit of these behaviors results in an immediate report to the committee, and upon verification (the player is given notice and opportunity to respond), the player is banned from all 19 casinos for life. Less critical but serious signs include things like changing appearances (from a previous clean look to being dirty), acting as if one had not slept in a long time, acting nervous, looking about suspiciously, and changing bets in unusual ways. In these situations, employees make a written report describing the action observed and give it to management. This process can also be initiated by a third party, such as another player or a family member. The report will generate a period of several weeks of observa-
tions of the player. Then if the behaviors persist, the matter is referred to the committee where the player may be subject to a mandatory ban for life. Alternatively the player could be given restrictions limiting play to a few times a month. The players may appeal committee action. After one full year, a player may request that a ban be lifted. The request must indicate that the problem has ended, that the player has a job, a source of income, that all debts have been paid, and that his or her family situation is stable. While the Swiss have very strict banking secrecy laws, they are set aside here. Bank accounts must be revealed or the player may not return. Players must demonstrate that they underwent a treatment program. Players who are banned from the casinos are referred to counselors for treatment. Several casinos even pay for initial visits to the counselors. References
ESBK (Eidgenossiche Spielbankenkommission). 2005a. Tabella Ricapitolativa Casino Svizzevi 2005. ESBK. 2005b. Ordinanza federale-Variente I, and Variente II. Thompson, William N. 2007. “Public Integrity In Casino Gambling: The Swiss Social Concept.” Public Integrity 9, no. 4 (Fall): 377–388. Thompson, William N. 2007. “Switzerland’s Casino Renaissance.” Casino Lawyer 3, no. 1 (Winter): 13–15. Thompson, William N. 2008. “Imbedding Social Responsibility.” International Gaming and Wagering Business 29, no. 7 (July). Thompson, William N., with Robert Stockard and Peter J. Kulick. 2007. “Exclusionary Policies in Casino Gaming Facilities.” John Marshall Law Review 40, no. 1 (Summer): 1221–1257.
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THE UNITED KINGDOM The United Kingdom is rich in millennia of gambling history, stretching from the time of the Roman Empire to today. The most persistent form of gambling has involved horse races. Roman soldiers conducted horse races for pleasure—and wagering—as early as 200 CE, while government officials in Great Britain gave official recognition to a horse race as early as 1174. The excitement of racing was tied to the Crusades as soldiers brought Arabian racehorses back from their adventures. Henry VIII also imported racehorses for breeding, and later kings kept stables of racehorses for their enjoyment. Charles II was instrumental in setting up racing at Newmarket, and it is suggested that the royal family even moved all official activities to that location during racing season in the reign of William IV. At the end of the 17th century and the beginning of the 18th century, three “Oriental stallians”—the Byerley Turk, the Darley Arabian, and the Godolphin Arabian— were imported from the Middle East to Britain. All thoroughbred horses today can trace their lineage to one of the three. Two types of races have now developed: steeplechases, which involve jumping obstacles, and flat racing, either on straight courses or enclosed oval tracks. Racing has been governed by the Jockey Club, which was established in 1752, and more recently by the British Horseracing Board, which was set up in 1993. The two now give oversight as the British Horseracing Authority. Today there are more than 60 tracks in the United Kingdom, and betting is con-
ducted by private agents using fixed odds, as well as by the track authorities who use a pari-mutuel system. While the legal status of gambling ebbed and waned during history, legalized betting on horse races at the site of the races has been a constant. In 2005, there were 8,588 races involving almost 95,000 horses. Nearly 6 million people attended the races. The United Kingdom represents two-thirds of the wagering on horse races in Europe. While horse race betting has withstood most of the efforts of antigambling reformers, other types of betting were not so lucky. The widespread use of games for wagering greatly disturbed King Richard III, as he felt that able-bodied young men were gambling when they should have been perfecting skills—such as archery—needed for defending the realm. In 1388, he banned betting. With legislation in 1541, Parliament gave its authority to a ban on all games involving money. Gambling continued and so Parliament felt the need to pass a similar law in 1665. On the other hand, while monarchs and Parliament railed against gambling, they also turned to lotteries as a way of funding activities. Queen Elizabeth I granted permission to hold a lottery in 1566 in order to raise money to improve harbors, and James I chartered a lottery in 1612 to raise funds for support of the new colony at Jamestown, Virginia. Lotteries continued unabated until they were subjected to a general ban in 1826. They did not return until 1994.
The United Kingdom | 483 Forms of casino gambling flourished during the 17th and 18th centuries. Noblemen were so engaged in gaming with the likes of Beau Nash at the tables of Bath—an old Roman town—as well as in luxurious London houses, that Parliament worried that their estates were being depleted in the activity. In 1710, they passed the Statute of Anne which rendered all gambling debts uncollectible in courts of law. The heights of reckless elite gaming came in the early years of the 19th century during the regency and reign of George IV. Players filled the tables of houses such as William Crockford’s casino. When Queen Victoria ascended to the royal throne in 1837, a new wave of reform came with her. She guided the passage of the Gaming Act of 1845, which effectively closed down the casino gambling activity, at least in any open manner. Casinos remained closed for 115 years. The reform era of Queen Victoria also led to the passage of the Street Betting Act of 1906. At that time many private agents were working the streets taking bets on horse races and other contests. The act made their activity illegal. Declaring acts illegal and actually stopping them are two different things. Street betting and clandestine casino gaming persisted, so much so that in the 1940s Parliament created the Royal Commission on Betting, Gaming and Lotteries. They made their report in 1952, and it guided policy decisions for a decade. Several recommendations were enacted with the passage of the Betting and Gaming Act of 1960. The emphasis of the act was on the personal liberty of citizens who wished to gamble, and little concern was shown for possible criminal effects of the gambling.
The “problem” of street agents selling wagers was solved with one bold stroke. Successfully solved—if you were not a moralist. The street betting agents were simply allowed to apply for a license to conduct their trade legally and without abatement, if they agreed to move the activity off of the streets and into buildings. They did so, and illegal street betting ended—completely. The issue of casino gambling was a bit more tricky. Parliament did not want to stop casino gambling. Indeed, they found most voices telling them that the citizens wanted to gamble. Moreover, even religious voices supported gambling, as they had been the recipients of many of the profits from games. Parliament felt that they could do as they did with street gamblers, simply “clean up the act.” With the 1960 act and revisions in 1963, they permitted private clubs to run games for private members. The games could be of any type; however, they had to give the player an “even chance.” This latter provision was not easy to define. In actually, the casinos ignored the rule, or in a feeble attempt to abide by it, they simply offered individual players the chance to bank all of the action on a table or series of tables. Any player who seriously attempted to do so, would find that his welcome (and membership) had run its course. As being private clubs, the government took little effort to control who was running the show and how their finances were being directed. Unfortunately for the United Kingdom, the permission to start clubs coincided with Fidel Castro’s takeover of the Cuban government, and in turn the Cuban casinos were closed. Most of the Cuban casinos had been run by American mobsters the likes of Meyer Lansky. Lansky and other mobsters
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quickly set up shop as operators of casinos in London. Within a few years, new “private clubs,” dominated the gambling scene in the United Kingdom. Their numbers soared to over 1,200. Policy leaders quickly learned that they had made a mistake. They reacted with a 1968 Gaming Act that increased control over casinos. The new act created a Gaming Board. In conjunction with local officials, the gaming board qualified new casino owners and granted licenses if the owners could demonstrate that there was an “unstimulated demand for gambling” by the public in their location. To do this, the applicants would have to show that existing casinos were crowded, or that there were still a lot of arrests for illegal gambling in their neighborhoods. The law also decreed that only central (West End) London and selected larger cities and seaside resort towns could have casinos. Membership in the new casino clubs was strictly regulated, as were the premises. Drinking was not allowed on gaming floors. Slot machines were considered devises that would “stimulate” gambling; therefore, each casino was limited to having only two machines. There was fear that the Gaming Board might authorize too many casinos in order to generate tax money, so the law provided that there would be no gaming tax. In 1980, a new law permitted taxes on gaming on a sliding scale up to 33 percent. Under the act, the number of casino licenses stabilized at 120, with 20 of them being in West End London. However, as the centuries turned, many voices called for new reforms that could allow the casinos, or collectively, the casino industry, to compete with the expanding casinos of Europe. A new Gaming Act of 2005 was passed. The act created a new
10-member Gaming Commission with powers to license casinos as well as bingo clubs and betting shops. They also can revise the rules for licensing and the numbers of permitted games. The gaming tax may be set as high as 50 percent. There are now 144 casinos. They produce a house win of 656 million pounds. The commission has licensed 4,200 casinos, betting shops, and bingo facilities. Also there are 260,000 arcade machines and pub and restaurant slot machines. The new law also permits remote or online gambling. While the modern lottery was not developed until the 1990s, a special lottery was created in the wake of the parliamentary report. In 1956, the post office began to issue “premium saving bonds.” The bonds paid little or no interest, but their holders were entered into periodic drawings for cash prizes. The holders
Crockford’s Casino, London.
The United Kingdom | 485 could redeem the bonds at any time and receive back the face value they paid for them. This “lottery” is still active. The National Lottery was authorized in November 1994. It offers the public a 6/49 lotto game in twice weekly draws. Over 30 million players are drawn to 24,000 sales outlets to purchase tickets. Nearly two-thirds of the population plays regularly, making the lottery the number one lottery in the world in terms of gross sales. Annual sales are 5 billion pounds (equivalent to US$10 billion). Half the sales money is returned in prizes, 28 percent goes to good causes, 12 percent to the government, and 10 percent to commissions, overhead, and profits to the operator. The national lottery is unusual in that its operation has been given to a private company, Camelot, which is monitored by the Office of the National Lottery.
References
Clotfelter, Charles, and Philip Cook. 1989. Selling Hope. Cambridge, MA: Harvard University Press, 22. Encyclopaedia Britannica. “Horse.” http:// www.britannica.com/EBchecked/topic/ 86993/Byerly-Turk. Griffiths, Mark D., and Richard T. A. Wood. “Lottery Gambling and Addiction: An Overview of European Research.” https:// www.european-lotteries.org/data/info _130/Wood.pdf “The History of Horseracing.” http://www .mrmike.com/explore/hrhist.htm. Miers, David. 1999. “Great Britain.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 383–405. Reno: Institute of Gambling Studies, University of Nevada, Reno. Thompson, William N. 1988. “Legalized Gambling in British Casinos.” Las Vegas Sun, March 13.
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Latin America ARGENTINA Argentina has all major forms of gambling: casinos, slot machine parlors, lotteries, bingo halls, racetracks, and a variety of lotteries. The 41 million citizens occupy a land base about onethird the size of the United States. The country is divided into 28 provinces, plus the national district of Buenos Aires City. Both the provinces and the national government have authorized lotteries, casinos, and other forms of gambling. Until the 1990s, the government operated almost all of the gambling; since then, a privatization drive has brought many new casino organizations to the country, upgrading that form of gambling. Until very recently, no casino gambling was allowed in the national city of Buenos Aires; however, under the guise of being in international waters, dockside ships have been licensed to offer casino gambling at the port. In fact, one is the largest casino in the country. Casino gaming has been common in Argentina, starting in the colonial days of the 18th and early 19th centuries when viceroys from Spain governed the land. At that time and even after national independence in 1810, casinos were privately owned and locally licensed. This structure of minimal regulation and local control changed drastically in the mid-20th century. As in most Latin American politics, a chief executive and his appointed council—as opposed to a broad repre-
sentative legislative chamber—control government. This pattern of executive rule derives from colonial traditions and cultural expectations. Military governments also have been common in the region. Argentina’s governmental structures fit these patterns. In 1943, General Edelmiro Farrell assumed the role of “keeper of the national conscience” after deposing the civilian government. His selected council included General Juan Peron, who was the minister of war, the vice president, and the secretary of labor. General Peron succeeded to the presidency as the head of the new Argentine Labor Party in 1946. His election resulted from widespread support from the working classes and the Catholic Church. He remained the leader and virtual dictator until other military officers deposed him in 1955. Many changes occurred under the leadership of Farrell and Peron, including the structure of casino operations. Peron advanced industrialization programs requiring increased national control at the expense of provincial powers. He also fostered public ownership of enterprise. In 1944, a presidential decree closed all private casinos in Argentina. The national government controlled all casinos from then on. One consequence of this action, remaining to this day, was the closure of land-based casinos in the national capital city of Buenos Aires and its suburbs. This decision influ-
Argentina | 487 enced the development of South American gaming in other countries. Casinos in Argentina, Uruguay, Chile, Ecuador, Colombia, and Surinam marketed their properties to wealthy Buenos Aires players. The other major target area for marketing is Brazil, which also lacks legal casinos. The National Lottery Administration (La Lotteria de Beneficial) has operated a national drawing since 1893. It also took charge of oversight of the the publicly owned casinos for the national government. In 1947, the administration created a casino commission to direct operations. The commission consisted of representatives of the Ministries of Finance and Labor and the National Bank. The first casinos authorized to be part of this organization opened in the beach resorts in the province of Buenos Aires, about 200 miles from the capital city. Casinos operating as private casinos in Mar del Plata, Necochea, and Miromar (December 1944) continued as national government casinos. In 1945, the government nationalized the casino at Termas
de Rio Hondo, a hot springs resort in the province of Santiago del Estero. A decree in 1946 reiterated that all casinos were under the jurisdiction of the national government but recognized that provinces could prohibit gaming within their borders. Casino revenues were to be spent on social work, health, and urban sanitation programs. Later additions to the list of gaming recipients were schools, universities, local governments, tourism programs, medical foundations, and the Eva Peron Foundation. The government set admission charges for players and fees for exchanging checks and purchasing chips. In 1951, the government assessed a fee of 0.5 percent of the value of the chips purchased by players, but later eliminated the fee. The national casino system expanded by nationalization of a private casino in Mendoza in 1947 and the creation of a casino annex at Mar del Plata in 1949. In 1954, casinos opened at the skiing and lakes resort of Bariloche in Rio Negro Province and at
A view of Mar del Plata, the largest casino in South America, located 200 miles south of Buenos Aires.
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Termas de Reyes in Jujuy Province. Another casino opened at Termas de Rosario de la Frontera in Salta Province in 1959. In 1963, a national casino opened at the edge of the great Iguazu Falls in Misiones Province. Casinos came to Alta Gracia and La Cumbre in Cordoba Province in 1971. The provinces of Corrientes and Chaco and the city of Parana in Entre Rios Province received authorizations for casinos in 1972. In the same year, a new national casino opened in the seaside resort of Piromar in Buenos Aires Province. Later in the decade, the remote coastal cities of Rivadavia and Puerto Madryn in Chubut Province and the interior city of Tandil in Buenos Aires Province established casinos. A seasonal casino in the oceanside resort of Las Grutas in Rio Negro Province also began operations. After the fall of the final Peron government in the mid-1950s, the interior provinces tried to reassert autonomy over many public policy areas previously dominated by Peron officials. Several provinces wanted their casinos back, and they were able to get them. In 1960, the national casino at Mendoza closed, and the provincial government assumed control of gaming. In 1961, the casino at Termas de Rio Hondo was transferred to the provincial government of Santiago del Estero. In 1962, a presidential decree authorized provincial participation in all revenues from the national casinos. Subsequently, the provinces acquired the casinos in Salta and Jujuy. These and other provincial governments started province-operated casinos. The interior provinces of San Luis, San Juan, La Rioja, Tucuman, Santa Fe, Misiones, and Corrientes established provincially owned casinos. The major difference between national
and provincial casinos was that the latter were permitted to have slot machines. A movement toward privatization on a national level began in the mid-1980s. The public treasuries of the nation faced trouble from Argentina’s continuing economic crises. The incentives for generating revenues by sales of casino properties were present. The central government negotiated with the province of Rio Negro to transfer the national casino at Bariloche. In the early 1980s, the government of Mendoza Province had been anxious for resort developments. Ernesto Lowenstein saw the possibility of developing a world-class ski resort at Las Lenas on the edge of the Andes. In exchange for taking a risk with his development, he asked for a casino concession. The province was happy to comply with his desires. The resort opened in 1985, and two years later, a casino began operations. The Lowenstein Resort Company owns the casino, which Casinos Austria operates under a management contract. In 1989, the provincial government granted a second private casino concession to the developers of the new Ora Verde Hotel in Mendoza City. These two private casinos, the first in more than 40 years in Argentina, were the impetus for the privatization of the existing government casinos at both the national and provincial levels. Other new private casinos were also authorized, and the Mirage organization of Las Vegas was instrumental in starting a major facility at Iguasu Falls at the Brazilian border. In the late 1990s, casino policy was clarified as all authority over casinos was given to provincial governments. Many new licenses were given to private operators. As a consequence there are now
Bolivia | 489 more than 70 casinos in Argentina. Most are private but some are still owned by provinces. All permit slot machines. Among the new casinos, two stand out. The town of Tigre is but a 25 minute drive from downtown Buenos Aires, but it is outside of the capital federal district. The province granted a casino license. The Trilenium Casino de Tigre facility offers gambling on three levels, with nearly 75 tables and more than 1,700 slot machines. The Casino de Buenos Aires is a riverboat with four floors of gambling containing 100 tables and 600 slot machines. It opened its doors in 1999. The casino is owned by the Spanish Cirsa Corporation. In addition to the slot machines in the casinos, Argentina has allowed the establishment of machines at a racino in Palermo, in more than 400 slot machine halls, and in scores of bingo halls. Nearly 20,000 machines are in operation. The National Lottery Administration also controls and administers other gaming. A major track near Buenos Aires offers horse racing. Three tracks conducted 4,800 races and collected
US$133 in bets in 2005. There are also off-track betting facilities. Argentina has 800 horse breeders, who produced 6,600 foals in 2005, the fifth-largest number in the world (following the United States, Australia, Ireland, Japan). The industry employees 100,000. Another form of legal gaming is parlay betting on soccer games. The administration also offers various lottery products. Additionally, the provincial governments run lottery operations. Coauthored by Andrew Tottenham References
“Argentina Casinos.” Jobmonkey.com, Casinos and Gaming. www.jobmonkey.com/ casino/html/argentina_casinos.html Awwad, Michael. 2007. “Argentina Casinos.” Ezine Articles. http://ezinearticles.com. Accessed September 5, 2009. Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 78–79.Tottenham, Andrew, and William N. Thompson. 1999. “Argentina.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 277–284. Reno: Institute of Gambling Studies, University of Nevada, Reno.
BOLIVIA The remote, landlocked, mountainous country of Bolivia is not at all distinguished for its gambling activities. Most of the almost 9 million citizens are of indigenous heritage and do not live prosperous lives. The country has an authorized lottery but that seems to be the extent of legalized gambling. Although casinos do not operate within the confines of a legal framework, a large
portion of the population of the national city of La Paz has nevertheless had occasion to visit local casinos. Casino owners have been operating casinos for years on a quasi-legal (tolerated) basis. In 1993, the president issued an executive order declaring the facilities to be illegal. A 1994 city statute in La Paz permitted lotteries, however, and local entrepreneurs used it as a ruse for opening casinos. After a federal
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raid had closed down 13 of the country’s casinos, the mayor of La Paz authorized the opening of two in the city, holding that the casino games were municipally approved lotteries. The wrangling between the city and national authorities has scared off many potential foreign investors. As a result, pressure has increased for the National Congress to act on a casino bill that was first introduced in 1991, but no action has been taken on the issue. In 2002, the government did allow foreign investors to develop a casino in Santa Cruz under the
auspicies of the lottery. The facility has 100 machines as well as “table” bingo. In 2008, a second but smaller casino was permitted to open its doors. References
“Casinos and Arcades in Santa Cruz.” www.boliviabella.com/casinos.html. Thompson, William N. 1999. “Bolivia.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 286. Reno: Institute of Gambling Studies, University of Nevada, Reno.
BRAZIL Brazil is by far the largest country in Latin America, with a land mass larger than that of the 48 contiguous states of the United States and a population of 180 million. The country boasts two of the largest cities in the hemisphere: Rio de Janeiro and São Paulo. Although casino gambling is currently illegal in the country, the population participates in many forms of gambling, including illegal casino-type games. The wealthy, among a population with a wide gulf between the rich and poor, support the casinos of the surrounding countries with a great share of their patronage. They also frequent the casinos of the United States. Casino gambling thrived in Brazil in the 1930s and 1940s; however, it was prohibited by presidential order in 1946. Remnants of casino-type games remain. Machine gaming of a video variety is prevalent in the country’s many bingo halls. Sports betting and football pools are also popular, as are cockfighting, horse racing, and all forms of lottery games. A
private and only quasi-legal lottery called jogo do bicho (“the animal game”) is played to support the activities of the Mardi Gras celebrations in Rio de Janeiro. Through the 1990s and up to the present, there have been efforts to legalize casinos in some form. A casino bill was narrowly defeated in the 1991 session of the national legislative body. In 1995, a special committee was set up to study gambling and casino games. The issue remains controversial. Some organizations consider casinos to be a threat to their own financial interests. There is considerable political, economic, and cultural support, however, for the reconsideration of legalizing casinos. However, the government’s antigambling posture manifested itself strongly when President Lula de Silva ordered the closure of over a thousand bingo halls in 2004. The next year, the national senate overruled the presidential decree and the halls have opened again. Today’s anticasino lobby is led by church forces advancing moral argu-
Central America | 491 ments. Pro-casino legalization arguments include the globalization of casino gaming, the reduction of trade barriers, the opening of markets, and the pressures and opportunities associated with multinational, integrated market groupings, such as MERCOSUL (the Southern Cone Common Market of Brazil, Argentina, Paraguay, and Uruguay). All the other members of MERCOSUL have legalized casino gaming, and Brazilian tourists often visit their gaming facilities, such as
Punta del Este, Uruguay, and Mar del Plata, Argentina. Coauthored by Larry Dandurand References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 83. Dandurand, Lawrence, and William N. Thompson. 1999. “Brazil” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 285. Reno: Institute of Gambling Studies, University of Nevada, Reno.
CENTRAL AMERICA There is legalized gambling activity throughout Central America. However, the activity varies considerably among the several countries.
30 machines. The government also conducts a lottery with several games. The casinos do not draw tourists, but they are able to exploit the many Chinese immigrants who have found entry into the Caribbean country.
BELIZE Belize did not join the world of gambling until the 21st century. Casinos were first permitted with a 2000 law, and regulations adopted in 2004 make Belize an international player in Internet gaming. License holders pay a fee to the government for their site, and while they must have a presence in the country, they may locate their servers anywhere. A gaming control board grants licenses to online companies as well as land-based casinos. There are three casinos. The Las Vegas Hotel and Casino in the Corozal Free Zone has 31 tables and 400 gaming machines, while the Princess Hotel in Belize City also offers 400 machines but only three tables for play. The Palace in Ambergris Caye has but a few tables and
COSTA RICA Costa Rica has both lottery games and casino games. The National Lottery is run for the Junta de Protection Social, the country’s major welfare charity. Until very recently, the casinos operated on a basis that most charitably would be called “Third World.” The casinos purportedly operated under the provisions of a 1922 law that indicated the games that were legal and the games that were illegal. For instance, craps was illegal, but dominos was legal. Blackjack was illegal, but rommy (a variation of the word rummy) was legal. Moreover, roulette gambling was illegal, but if a
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game was not gambling, it was legal. Slot machines were also illegal. Not too much notice was given to gaming in Costa Rica before the 1960s. Games were played, but both the operators and the players were Costa Ricans, so it was all a local thing. Then residents of the United States discovered the country. It was close to the United States, and it seemed to be quiet and peaceful. It was the perfect place to retire or to run away if your name was Robert Vesco (a fugitive financier of the Nixon era) or you had the Internal Revenue Service chasing after you. Costa Rica refused to extradite fugitives to the United States. A growing population from the United States was accompanied by growing tourist interest in Costa Rica. The casino activity reached out to foreign “visitors.” In 1963, an ex-dealer from Las Vegas named Shelby McAdams saw an opportunity. He tied a roulette wheel on top of his Nash Rambler car and headed south on the Pan-American Highway. He introduced a new style of casino gaming. And along with a German expatriate named Max Stern, he offered “first class” gaming. McAdams and Stern were accepted by appreciative local residents, and soon others imitated their operations. Local governments had casinos closed in 1979 and 1980, but they reopened under a system of political tolerance. In the 1980s, casino gaming spread to all the major hotels in San Jose, as well as to outlying resort hotels such as the Herradura, Irazu, Corobici, and Cariari. Casino operators knew that the patrons wanted blackjack, roulette, and craps games, so they read and reread the 1922 law. Collectively they came up with their solution, and for two decades, they alternatively sought alliances with government officials or fought the efforts of government officials who wanted to read the law another way. The editor of this volume was stunned when he visited most of the area
gaming facilities in 1989. One casino was named Dominos. Indeed, in the middle of the gaming floor there was a long table and over it was a sign that said “dominos.” Inside the table there was a layout that showed the field, the big six, come, don’t come, pass, don’t pass, and other familiarlooking dice table configurations. The players held two little cubes with white dots on each of their six sides, and they rolled the cubes into the corner of the table. As they did so, they yelled such things as, “Baby needs some new shoes,” “eighter from Decatur,” and “seven come eleven.” The editor asked the manager just what they were playing. With a straight face, he said, “Dominos.” The editor looked at the table, and inside the play area there was indeed a stack of dominos. He said, “What are those for?” The manager said, “Oh, if an investigator or stranger comes in and we think he wants to cause us trouble, we ask the players to put the cubes down and throw the dominos.” As play continued at the “craps,” also known as “dominos” table, a police officer came in. But he was not there to cause trouble, merely to see the manager, who spoke to an assistant. Momentarily the assistant returned with a carton of cigarettes, and the policeman left (with the cigarettes). The casinos also offered the game of rommy. Rommy was played with a shoe of six decks. Two cards were dealt to players, and the dealer also took two cards. The players then either “stood” or asked for more cards. If the player’s cards added up to a number closer to 21 (without going over 21) than the dealer’s cards, then the player won. All payoffs were on an even-money basis. The casino managers insisted that this was not “blackjack” because blackjack was prohibited by the law. This was “rommy.” There was no blackjack payoff of 2–1; there were payoffs of 10–1 if the
Central America | 493 player had three 7s and 3–1 if the player had a 5–6–7 straight in the same suit. Rommy was a legal game. The editor noticed a small roulette wheel in the back of a casino. He was told that they tried this but the government at the time did not accept it (perhaps they had not given the authorities enough cigarettes?). The roulette game they tried was one called Golden Ten or Observation Roulette in Holland and Germany, where it was popular at the time. The wheel was stationary, with its number slats in the middle of a big metal bowl. The dealer would roll the ball slowly so it would make wide ellipses as it rolled to the center. While the ball was slowly moving downward, the player would observe it closely and predict where it would land. With great skill, the predictions could be correct. Hence, argued the casinos, the game was not a gambling game, but a skill game. The argument worked better in Holland than it did in Costa Rica. The casinos also set up a roulette layout and called the game canasta (a legal game). In this “canasta” game, a single number was drawn out of a basket of Ping-Pong balls (similar to a bingo basket). The number was the winning number for a game played on a roulette layout. The casino very much wanted to have slot machines, but there was no way they could read them into the 1922 law. In the matter of taxes, the casinos seemed to pay what the government demanded, and that amount was quite flexible and certainly much less than per table fees stipulated in municipal ordinances. In 1995, the casinos stopped trying to fight the law. The law was changed, clearly permitting casino games of craps, roulette, and blackjack. Slot machines were also authorized. There are also sports books. As of 2000, the number of casinos had been reduced; there are now
approximately 30 in the country, with half of them being located in the capital city of San Jose or nearby. They must be in resort hotels, and the hotel must own the casino. Together the casinos have 600 machines and 175 table games. The largest casinos are in the Gran Hotel, and the Irazu, Presidente, and Royal Dutch Hotels. The main action today in Costa Rica is Internet gambling. Since 1997, more than 220 Internet gambling enterprises have been operating out of the country. They invite play from persons outside of the country’s borders, with the United States being the prime market. Sports betting is the main product. The Internet operations employee 10,000 people in Costa Rica. Prior to 2008, there has been no government regulation of the sites. While the United States government has attempted to prosecute operators whenever they can gain jurisdiction over them, several operators have retaliated by bringing a complaint against the United States with the World Trade Organization. They claim that since some Internet operations are permitted in the United States (e.g., under the Interstate Horseracing Act), there is discrimination in not allowing Costa Rica sites to market to the United States.
EL SALVADOR Legalized gambling is relatively new to El Salvador. A ban on all gambling had been set forth in an 1882 law, which over the years was honored more in the breach. Nonetheless political instablitiy and civil war had made the possibilities of having developments on the casino front rather tenuous. Nonetheless, there were many houses of gambling operating at the beginning of the 21st century. In a fit of morality, national parliament
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ordered that all these houses be closed down in 2002. The next year the Chamber of Tourism began a campaign to have casino regulations instituted. Instead of a law, a new policy of organized toleration ensued. Today there are several small casinos, with only two of any size. Both are in the capital city of San Salvador. The Crown offers 13 table games and 54 slot machines, while the Siesta has 100 machines and only four tables. A lottery has only recently allowed instant games.
GUATEMALA Guatemala’s penal code of 1880 prohibits all gambling. One exemption to the law is given to the National Lottery organization that conducts a monthly game that benefits poor persons (both as employees of the lottery and as beneficiaries of programs supported by the lottery). The penal code had also been totally ignored by others running gambling operations. In 1979 the brutal and corrupt regime of General Lucas Garcia authorized the opening of Club Monja Blanca in the penthouse of the Hotel Guatemala Fiesta in Guatemala City. A private group of operators consisted of expatriates from Cuba and Costa Rica. General Garcia’s military “henchmen” were quite interested in the daily revenues of the casino, as they took their “share” along with the government’s tax share. Very little of the take filtered down to the poverty programs that the casino was ostensibly supporting. The casino remained opened for three years. In 1982, General Rios Montt overthrew the Garcia government. Montt was a Fundamentalist Christian and was morally opposed to casino gambling. Even when he was overthrown by Mejia Victores in 1983, the casino remained closed. Today there is one tolerated casino in the capital
city. The Fantastic Casino offers gaming on 190 machines and at three tables. In addition to the one casino, there is other authorized gambling that seems also to violate the letter of the penal code. Private charities are permitted to run raffles and lottery games that include weekly drawings and instant tickets. Also, there is a large private bingo hall on the Avenida Reforma just one block from the Hotel Guatemala Fiesta.
HONDURAS In Honduras the “action” is found in two casinos at night, and in the plaza of the Tegucigalpa Cathedral by day. The poor people visit the marketplace each day. There they buy and sell groceries and lottery tickets. As with many less-developed as well as several forward-looking countries, the lottery operations are of the poor, by the poor, and for the poor. People with no other jobs—and maybe no job possibilities—can sell tickets on consignment. The profits from the lottery are also designated to go to programs for the poor. Honduras is a very poor country, and Tegucigalpa certainly does not have the airs of a national capital. Its streets are narrow and dusty, and many people seem to wander them without a sense of their destination. Cows graze on garbage that is thrown into a dry riverbed. The most visible commercial sign in the city is the CocaCola sign on the side of a mountain just above the central business and government district. It seems to be a reminder to all that their independent sovereign country may not be totally in control of its own affairs— maybe people in Atlanta have as much control over their lives as they do. Although many Third World countries have towns and cities that could be called “quaint,” the presence of machine guns on
Central America | 495 each corner and outside of each major store or office building keeps the word quaint from entering the mind. U.S. commercial interests are in Honduras, selling Coca-Cola and also running large banana plantations. They and their employees, as well as military personnel, provide a marketing base for the casinos. Unfortunately, the poverty of the country as well as the devastation of Hurricane Mitch in 1998 has weakened prospects for strong casino revenues. Three casinos operate in Honduras. Two are located in cities: one in Tegucigalpa at the Honduras Maya Hotel; another in the country’s business capital, San Pedro Sula, near the Hotel Copantl Sula. Private entrepreneurs from the United States operate the two hotels. One of the management teams is also active in the casino industry in Curaçao; the other operator has a history of old ties to Cuban and London casinos. The third casino is a small facility located in the Carribbean beach community of La Ceiba The two urban casinos have roulette games, blackjack, and slot machines, and the casino at San Pedro Sula also has poker games, punto banco, and bingo sessions. The casino tax represents 20 percent of the gaming win. This editor’s visit to Honduras in January 1989 revealed some unique features of the gaming scene. At the entrance to the Maya Hotel casino was a sign that informed players to “check their guns.” While this was startling, there was a guard holding his rifle “at the ready” just outside the doors. The manager was asked if the sign was serious, and he gave assurances that it was, and that their “vault” was full at the moment. A listing of casinos for Honduras also indicated for the San Pedro Sula casino that “Guns must be checked at the doors.”
The Casino Copan in San Pedro Sula had a feature not encountered in other casinos. In the past the casino had difficulties in granting credit to players. Most of the players were local residents. When they were approached to pay back their loans, they considered it an affront to have an American demanding repayment of a loan to them. Courts were also reluctant to order locals, many of who may have been living on modest means, to pay money to the “rich” American casinos owners. The casino decided to cut off all credit play, but then discovered that their crowds decreased considerably. The operators came up with a solution. They found local agents who would be happy to purchase chips from the casino cage at a discount, and then loan the chips to the players. They would have all responsibility for collection on the loans, and if they made the collection, they of course would realize a good profit—as they purchased chips at a discount and also charged the players a loan fee. The loan agents were local residents in good standing and usually with good connections to judges and other local officials. The patrons borrowing chips from them would be sure to pay them back, as their standing as honorable citizens was at stake with these loans. The casino operators assured me that the loan agents did not use any unacceptable methods to collect loans.
NICARAGUA Nicaraguan law forbids casinos, yet at the same time imposes fees on slot machines and gaming tables. The national police tolerate the gaming. In 2003, it was reported that there were over 5,000 machines in operation in casinos, bars, pool halls, and slot arcades. Ten casinos are also opened for business,
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with seven of them in the capital city of Managua. There are 50 slot arcades.
PANAMA Panama has had a national lottery and casino gambling during most of its history as a nation. The Republic of Panama gained its independent status in 1903 following a separatist revolution from Colombia, which was supported by the United States. The United States then negotiated for rights to dig the Panama Canal and control its operations. A Canal Zone area was put under the American flag, and U.S. military bases were located in the zone. The U.S. presence as well as canal activities has brought people from all over the world to Panama, and the country looked to these people to support casino activities. The lottery, however, has been marketed to local residents, and it has served a social welfare function—first, by giving jobs to many persons who sell tickets and administer operations, and second, by dedicating its profits to programs to help the poor. The U.S. military left the Canal Zone and invaded the governmental center in Panama City in 1989 in order to capture President Manual Noriega because of his involvement in the drug trade. That invasion involved a major firefight and the loss of hundreds of lives. Along with the invasion, the United States imposed an embargo on Panama. The policies had the effect of killing any tourist-type activity for many years. On January 1, 2000, the United States gave up control over the operations of the Panama Canal and by that time had withdrawn almost all its military from Panama. The withdrawal removed much of the market that had existed for casino gaming in the earlier years. Panama has readjusted with new government initiatives for redeveloping
tourism opportunities. Casino gaming has returned to the tourist package, and the government has authorized new casinos with private ownership. The first casinos in Panama were also under private control. Several gaming rooms were opened in the Old Balboa Gardens region of Panama City. They offered dice, roulette, and blackjack games. In the early 1940s, several gaming establishments came to the Plaza Cinco de Mayo in Panama City and to the city of Colon, where the canal meets the Caribbean Sea. After a government change in 1945, all casinos were placed under central ownership of three Panamanians who won a government concession for the activity. In the early 1950s, the government permitted several casino gaming activities to be held for the benefit of the Red Cross and other charities. The private and charity gaming ventures came to an end in 1956 when the national government took over the casinos. A national casino administration was established within the Ministry of Finance and Treasury. Its goal was to enhance tourism and to generate greater revenue from tourists as well as from Americans stationed in Panama and other businesspersons coming to the country. The national policy was directed at the placement of casinos in hotels. In the late 1950s, casino activity began in the El Panama, Continental, Granada, and Siesta hotels. In 1965, a new national law reorganized the casinos, allowing them in hotels located in cities over 200,000 in population with a capital value of $1.5 million. The law also authorized slot machine–only casinos in other locations. At the time of the U.S. invasion, the government operated 10 full-scale casinos: six in Panama City hotels, two in Colon hotels, and one each in the city of David and on Contradora Island (which was exempt from the population require-
Chile | 497 ment.) Six Panama City hotels had slot machine–only casinos, as did three shopping centers, three airport locations, a bar, bowling alley, and five smaller cities. The full casinos offered blackjack, roulette, craps, and poker games, as well as slot machines. According to the editor’s 1998 interview with gaming board officials in Panama City, in 1997 the government shifted its policies, realizing that its casino administration did not have the resources to fully develop the industry for tourism. Privatization was authorized. Bids were accepted from 13 prequalified companies to run the casinos. Three companies were granted licenses to run casinos for 20 years. After that time licenses may be renewed. The casino facilities had to be located in new five-star (and old four-star) hotels that have 300 rooms. The casinos had to advertise the tourist aspects of their facilities. In addition to annual licensing fees, the casinos pay a tax equaling 20 percent of their win. Slot machine–only casinos pay a tax of 25 percent. The regulations have been modified as the number of casinos increased in the 21st century. Today there are more than 30 casinos in addition to 26 slot machine halls. Panama also facilitates internet gaming as an operator can apply for a license by making a $40,000 first-time fee payment and then pay an annual payment of $20,000. There is no tax on any
foreign wager received. There are 42 sites in operation. References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 87–92, 96–97. “Fantastic Casino.” www.casinocity.com/gt/ guatemala/fantasti. Gambling il dado. “Land Casinos El Salvador.” http://www.ildado.com/land_ casinos_el_salvador.html. Gambling il dado. “Land Casinos Honduras.” www.ildado.com/land_casinos_honduras .html. Online Casino City. “Panama.” http://online .casinocity.com/jurisdictions/jurisdiction .cfm?Id-32. SLOGOLD, “Belize Gambling License.” http://www.slogold.net/belize_gambling _license_get_gambling_license_in_belize .html. Thompson, William N. 1999. “Guatemala.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 302. Reno: Institute of Gambling Studies, University of Nevada, Reno. Thompson, William N., and Cecily Hudson. 1999. “Panama.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 303–305. Reno: Institute of Gambling Studies, University of Nevada, Reno. Thompson, William N., and David Nichols. 1999. “Costa Rica.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 296–299. Reno: Institute of Gambling Studies, University of Nevada, Reno.
CHILE Chile offers lottery gaming as well as parimutuel betting on horse races and casino gambling. The Loteria de Concepcion
began in 1921, and it devotes its profits to several charities, including the Red Cross and the Universidad de Concepcion.
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The southernmost country on the South American continent, Chile has a population of 17 million on 292,258 square miles of land. The country is a strip of land 2,650 miles long and no wider than 225 miles. It is nestled between the Pacific Ocean and the high Andes. The variety of climates and terrain appeals to all categories of tourists. Still the isolated geography restricts the country’s ability to utilize its gambling facilities as a means of attracting outside revenues. The struggle for Chilean national independence from Spain, led by Bernardo O’Higgins, lasted for many years during the first decades of the 19th century. When the local forces emerged with political control, they sought to deal severely with the sinful acts that were remnants of the days of Spanish colonial rule. The “sin” of gambling was high on the “hit list.” An 1812 law proclaimed all games to be illegal. The law stated that gambling “compromised, demoralized, prostituted, and ruined” civilian members of society by corrupting the innocent. Gaming was a “genuine crime” and a “detestable occupation.” An 1818 decree by O’Higgins saw gambling as the “worst scandal.” Cafe owners were subject to fines for permitting games in their establishments. Another decree in 1819 labeled gaming “repulsive” and promised to punish violators of the prohibition to “the full severity of the law.” Yet, as the days of independence unfolded, Chilean lawmakers were aware that they could not fully suppress old habits from colonial times. In 1847, the national legislature recognized that “people gambled anyway.” They opted for controlled legalization by authorizing municipalities to designate areas for gaming. An 1852 statute provided for local councils to license casinos. Later in the century, however, all gaming was
again made illegal after a new wave of morality swept over the lawmakers. Modern casino gaming in Chile dates back to 1913 and the vision of the city leaders of Vina del Mar. This seaside resort community (now a city of 300,000) successfully drew tourism with its racetrack. Local facilities were inadequate, however, to use tourism to foster growth. Council members debated about creating a lake and reclaiming land from the sea to build a municipal baths center, the balneario. From this debate came the idea of casino gaming. Shortly after the opening of the baths, casino plans gained momentum. Vina del Mar is only 80 miles from the capital city of Santiago, and its newly developed baths and beaches attracted many urban dwellers. The Vina politicians turned their attention to the lawmakers in the large capital city. It took until 1924 before the national government decreed a new policy that would allow selected resort cities to establish casinos. In 1928, new legislation specifically designated the creation of the first nationally recognized casino at Vina del Mar. It authorized a new local government corporation to build a casino at the oceanfront near the balneario. The corporation could also select a private concessionaire to operate the casino. The initial concession agreement would last for 25 years. It has been renewed several times. Casino gross profits were taxed and the proceeds designated for public works. Taxes are on a scale up to 70 percent of gross gaming win. Of this tax, 30 percent goes for road construction and improvements in the region around Vina del Mar. The remainder goes to the city government to develop tourism facilities. The casino also pays a 7 percent gross win tax directly into the national government’s general
Chile | 499 fund. Entrance fees charged to patrons go directly to the municipal governments. The original gaming regulations at Vina del Mar and the other locations required the exclusion of certain people from gaming: those under 21, those under the influence of alcohol, those with bad behaviors, and persons known (through previous experiences) not to have sufficient funds. Gaming employees and public employees who deal with public funds also could not gamble. Under the old law, women could not gamble without permission of their husbands. Residents of the casino towns could only gamble if they obtained prior approval from their municipal governments. A provision in the 1924 national law, which was not enforced, required that any unaccompanied women must have the written permission of their husbands, or former husbands, if they wished to enter the casino. Nonetheless, all patrons must still show identification and pay an entrance fee as they come into the casino. Foreigners must show their passports. The Vina del Mar casino has a restaurant and bar facility, but the other casinos do not. Patrons cannot drink in gaming rooms. The municipality constructed the current buildings at Vina del Mar in 1929 and 1930. On New Year’s Eve, December 31, 1930, the wife of the mayor of Vina del Mar cast a ball into a spinning wheel. A croupier called out “Negro y ocho” (“black and eight”), and the casino was open. The casino now draws as many as 2,000 players a day in the summer season. During the high tourist time, the casino has 28 baccarat and punto banco tables, 18 American roulettes (with two zeros), 4 blackjack tables, and 2 craps tables in the main gaming room. The casino gives credit to selected players
known to have sufficient means to gamble. They will also cash checks. Complimentaries are limited to restaurant and bar services available within the casino. There are no hotel facilities or complimentaries for rooms or transportation. The casino arranges group tours, but there are no gambling junkets. During the summer season, many players come from Brazil, Argentina, and the United States. In other seasons, most players come from the Santiago region. The casino has 500 employees. During the editor’s visit to the casino in the early 1990s, all the dealers in the main room were men. Women could work only the lower-stakes games in the other rooms. The casino’s entrance fee is 800 pesos (US$2.50), which is waived for persons wishing only to observe the art collections regularly displayed in a gallery and hallways or to attend events in the 700-seat showroom. National laws designated a casino for Arica in 1965. Arica, 1,100 miles north of Santiago, is a desert city of 150,000 residents located beside the ocean and near the Peruvian border. Its sandy beaches attract many tourists. In 1969, a casino was approved for Puerto Varas, a town of 25,000 that is 600 miles south of Santiago. Puerto Varas is on a beautiful lake and provides tourists access to magnificent glaciers farther to the south. The beach resort of Coquimbo, an oceanside city of 75,000 that is 300 miles north of Santiago, won approval for a casino in 1976. In 1990, casinos were also approved for the cities of Pucon, Puerto Natales, and Iquique. The municipal governments owned these casinos and contracted with private organizations to operate them. The legal framework changed considerably when the national government passed a new casino law in 2004. The law created a
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Federal Gaming Commission and expanded the number of casinos to 24. All are under national control. Each local region with the exception of the city of Santiago was permitted to have casinos. The country’s largest casino is now located at Monticello, just 35 miles south of Santiago. The new facility has a 155-room hotel, a retail shopping center,
a convention center, a spa, and a bingo hall with 300 seats, in additon to 1,500 slot machines and 80 table games. Resources
Rutherford, James. 2008. “Chile’s Domino Effect.” International Gaming and Wagering Business, October: 4. “South American Beat.” 2008. International Gaming and Wagering Business, July: 14.
COLOMBIA Tourist magazines boast of Colombia’s beaches on the Caribbean, ports on the Pacific, mountain grandeur, and Amazon jungles that yield the world’s finest emeralds. Colombia is a beautiful land. Democracy has prevailed in its political institutions since 1957. Free elections for the office of president occur every four years. With a one-term limit on the office, each election has seen a peaceful transition. With its 44 million residents, it could be an ideal country. But Colombia has its problems. A new agricultural commerce developed around the illegal drug industry, and drug activity has created a level of violence not witnessed since the days of the Spanish conquistadors. The problems of developing tourism based on the casino industry in Colombia are monumental, and perhaps insurmountable. Bogota, the capital city, has nearly 7 million residents and a feel similar to New York and Paris. Still, the prominence of soldiers guarding street corners with high-powered weapons confirms unrest and uneasiness. Murders of judges and other political officials who
battled the drug lords of the Medellin cartel continue to leave doubts as to who controls the country. The very word Colombian has become synonymous with negative images that bode no good for a national tourism industry. Nevertheless, there is a gambling industry. Horse racing is authorized, there is a national lottery and local lotteries, and there are casinos. Somehow they have managed to get customers, but few would expect that high-rolling tourists could be found among their clientele. Colombia has had many casinos, but until very recently, there was little cohesiveness among their owners and operators. The commercial games were not subject to common rules or regulations. Until 1990, the national law was of little practical significance for the casino industry. There were references to taxes for tourism development, but national taxes were not collected. In a visit with national officials in 1989, the editor of this volume gained the impression that the national government wished to avoid any political controversy that might
Colombia | 501 attend a debate on casino policy. With so many other more troubling problems, casino policy was one “can of worms” that could remain closed. In 1990, a process of change began. The Colombian government undertook national health care reform and looked to gaming revenues to fund health programs. A private company was begun under the auspices of federal authorities. Called at first ECOSALUD, and now ETESA (Empressa Territorial para la Salud), it holds an exclusive government charter to license and/or to operate directly or through franchising arrangements almost all forms of gaming in Colombia, except for the lottery. Since the creation of federal authority, laws have been passed to specify the rules for blackjack games, machine gaming, and racetrack betting. As of 2008, there are 18 larger casinos operating under the official policies of the national government. Each had about 8 to 10 tables and 100 to 125 slot machines. Bogota has six of the casinos, the largest being Casino Hollywood with 160 machines and 30 tables. Medellin has four casinos, with Casino Caribe leading the group with 400 machines and 16 tables. Cali, Cucuta, and Palmira each have two casinos, while the Casino International still operates on San Andres Island. In addition to the full casinos there are several hundred slot machine halls, which collectively have nearly 40,000 machines. The rules for casino gambling were confusing until policies clearly put the authority into national hands. The editor interviewed Carlos Marulanda Ramirez, the cabinet minister of economic development, in 1989. Ramirez’s ministry was in charge of tourism and casino policy. He admitted that “there is no clear policy as I can see it, and I am the Minister.” He
was studying the matter because he felt the country should have some direction for its casinos. Ramirez acknowledged that casinos were low-priority items for a government caught up in the broader issues of economy, violence, and justice. Politicians were wary of gambling, and although they support a national lottery and horse racing establishment, they were hesitant to endorse casino gaming officially. Ramirez believed at the time that casino policy was best developed outside the legislative process. Casino gaming is legal under legislation passed in 1943 and 1944 and presidential decrees issued in 1977 and 1978. An earlier law, passed in 1927, had prohibited casino gaming. Under the 1977 decree, a national tourism corporation within the Ministry of Economic Development would authorize casinos for a term of 20 years in the cities of Cartagena, Santa Marta, and Cali and within the region of Guajira. The 1978 decree specified that a national tourist investment company would own the Cartagena casinos. All casinos would exist according to agreements between the owners and the alcalde (mayor of the city). Fifty percent of the public revenues from the casinos would go to promote tourism. Yet, the laws and decrees did not dictate the types of games played, the rules of the games, the taxation of gaming activity, or the inspection of the gaming halls and their personnel. The laws were simply broad statements saying that there could be casino gaming. Although the laws mention four jurisdictions, casinos existed in locations not specified by the national policy. A national policy could have emerged before the 1990s, as in earlier years the national government appointed the local government officials. (The alcaldes are
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now popularly elected.) Still, the development of gaming policy never influenced appointments of local officials. Because of the local nature of casino licensing and control, there was no definitive list of casino properties in Colombia, until the latter years. There were some strange results of divided control over casinos. The Bogota alcalde would license casinos, but not allow roulette. Yet, the game of roulette is a game of choice among Latin players. Therefore, the local casino operators used their ingenuity to develop espherodromo, an alternative game. Eleven billiard balls, 10 with numbers and 1 solid white, are released from a high platform and rolled down a chute. The chute splits into two, and part of the balls go in each direction as their descent follows a path not unlike a path on a meandering water slide. The two chutes then meet and the balls go into a large bowl, hitting each other. They
descend until one enters a hole at the bottom of the bowl. This ball has the winning number. The concept is, of course, the same as for roulette. The payoff on the 10 to 1 risk is 9 to 1. The house wins with the white ball, giving it a 10 percent edge over the players. Espherodromo has been taken to its ultimate form in Eugenio Leal Pozo’s four Bogota casinos—the Versailles and Gallery 21 in the Tequendama Hotel and the Club Diversiones and Ambassador. He developed an automatic elevator system that returns the balls to their starting platform for the next play. Two dealers work the game. One dealer conducts betting activity, and the other oversees the machine. Eugenio Leal Pozo is a Cuban expatriate who worked in the Gran Casino of Havana and the Colony Club of London. He formerly owned the casino at the Hotel Hispaniola in Santo Domingo. He came to Bogota in 1975 and to the Tequendama in 1985. His two
A most funny looking game: espherodromo, the Bogota variation of roulette.
Colombia | 503 hotel casinos are small, but very plush, and they offer a few blackjack tables, one baccarat game, one punto banco table, four slots, and espherodromo. Eugene Leal Pozo also owned a casino on San Andres Island. The island is two hours from Bogota by air (one hour from Cartagena). National tourists do not come to gamble; almost all players in the island’s two casinos are locals. As in Bogota, Leal has been an innovator on the San Andres casino scene. He has introduced a roulette wheel with 10 numbers and one zero. In his International Casino, the players suffer the same odds disadvantages as they do at espherodromo. Yet, many like the action more than that provided by his two standard wheels with 36 numbers and 2 zeros. Tourist magazines all consider Cartagena de Indias to be one of the most fascinating cities of the continent. It was founded in 1533 and soon became a walled fortress guarding Spanish shipping that used the harbor as a point of debarkation for wealth of all kinds. The present city has two parts: the walled old city and the new resort beach community called El Laguito. The two casinos are in the new area. The drug wars of 1990 resulted in the temporary closing of the two casinos; however, they have since reopened. The Casino Turistico de Cartagena was a “down market” property. If it had many customers, it would be a grind joint (see Glossary). An outside entranceway on St. Martin’s Street was lined with two rows of Bally mechanical slots that were always exposed to the salty sea air. The four roulette and six blackjack tables also showed the effects of being exposed to the elements. At 6:00 p.m. on a Saturday evening in January 1989, only one table was open. The property may
exist today only as a repository for a license that can later be moved or sold for a lucrative profit. The other casino, the El Caribe, has been the premier gaming property in Colombia. Its licensing status is also confusing. The casino started in the Caribe Hotel. Then, 15 years ago, a major emerald company based in Bogota constructed an office and shopping complex near the hotel. The company also envisioned having a 300-room hotel in the office-shopping complex and planned to build a foundation to support a hotel tower. The company gained control of the casino license and moved the gaming facility to its property. The hotel was never built. Meanwhile, the Ministry of Economic Development supported the construction of a new Hilton Hotel (the government owns 46 percent of the property). The deluxe hotel with 298 rooms and offers full facilities for all tourist activities. During an interview in January 1989, the minister of economic development stated that the hotel would have a casino in the future. But others suggest that such talk has been going on ever since the hotel opened. The managers of the El Caribe casino affirmed that they based their agreement to operate the facility on an understanding that Cartagena would have no more than two licenses. The minister’s position is that he is the government, and he can have a license if he decides there should be one. The managers suggest that the local government must approve all licenses, and the local government said “only two” casinos. On the other hand, the Hilton possibly could take the license from the Casino Turistico, or it could negotiate to have the El Caribe operate a Hilton casino under its license.
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The El Caribe developed into a major casino property only after a new U.S. management team took charge in 1985. It introduced U.S.-style gaming, retrained dealers, replaced French roulette with the faster U.S. roulette games, remodeled the facility, installed a prive sala (private room) with four full games of baccarat, and opened a craps table. A special feature of the casino was a series of cockfights that were held in a special ring just outside of the main gambling area. Players could watch the fights and place private wagers on the birds. A low ceiling over the gambling area permitted the installation of a system of mirrors (affectionately called the Cartagena Catwalk) that permits security personnel to observe action on all tables in a pit simul-
taneously. There are no security cameras except in the cage area. The U.S. managers also set up a gambling junket program for East Coast high rollers. Yet, as the drug crises deepened, players refused to come from the United States. In 1989, most foreign play came from Canadians. References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 85–87. Gambling il dado. “Land Casinos Colombia.” http://www.ildado.com/land_casinos_ colombia.html. Thompson, William N. 1999. “Colombia.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 290–294. Reno: Institute of Gambling Studies, University of Nevada, Reno.
ECUADOR In October 2008, Ecuador offered a new twist for the gambling world. The government determined that its new 21-seat Supreme Court would be selected by a lottery. All former justices were placed into a pool of candidates. The action was to be effective until a permanent court could be selected by more traditional means in 2009. However, many of the justices who “won” the lottery indicated that they would not serve, as they found selection through a gambling process to be demeaning. South America’s small Pacific Coast country of Ecuador, with 14 million people, offers gambling products that
include a lottery and 13 casinos. Commercial casino gaming began in Ecuador in 1949. Rules adopted in 1978 govern the 13 casinos. The largest casinos are located in two large cities: Guayaquil by the Pacific, and the capital Quito, high in the Andes Mountains. Smaller casinos are in the coastal cities of Manta, Machala, and Salinas. Guayaquil has five casinos. These are in the Hilton, Oro Verde, Boulevard, and Uni. Most hotel guests are businessmen attracted to the country’s commercial center. In contrast, Quito attracts visitors to its old city and government buildings and monuments. The
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The Boulevard Hotel and Casino in Guayaquil, Ecuador.
city serves international visitors traveling to the Galapagos Islands, Equadorian possessions. Quito also has four casinos located at the Hilton, Casino Plaza, Swiss Chalet Hotel, and the Tambo Real Hotel. In 1978, the Ministry of Industry and Commerce decreed that the national tourism company, now called CETUR, would license casinos. Casinos were classified according to size and whether they were permanent or seasonal. License applicants had to prove their financial ability to be in a gaming venture. They must also have a minimum number of tables and slot machines, depending on their classification. Casinos may have restaurant and bar facilities, or offer those services on a concession basis. The regulations also govern employees. Dealers and others must register
with the government. Dealers must abide by a code of conduct that includes a prohibition on gaming in casinos. Other rules prevent dealers from gambling, drinking on the job, and requesting loans from players. If a casino fires a dealer for violating the rules, the dealer cannot work in any other casino after that. Besides dealers, certain others cannot gamble in casinos. These include minors (under age 21), public employees, bankrupt persons, parolees, and people certified as mentally ill. The regulations also prohibit players from bringing guns or other arms into the casino. The Minister of Finance sets tax levels. All the casinos are in hotels that the local governments consider to be first class for their communities. CETUR approves the locations.
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Credit play is permitted, but the casino must certify that the credit player has a determined amount of real estate wealth. Casinos limit credit play to a few wellknown players because involuntary collection processes are difficult to manage. The casinos do not cash checks. The only complementaries are drinks and light snacks.
References
“Ecuador Chooses New Supreme Court by Lottery.” http://www.boston.com. Thompson, William N. 1999. “Ecuador.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 300–301. Reno: Institute of Gambling Studies, University of Nevada, Reno.
MEXICO With a population exceeding 110 million and an active tourist industry, Mexico could expect to be a lucrative market for casino gambling. Actually, for many decades in the early 20th century, it was. Casinos performed well in cities bordering the United States, drawing in gamers from their northern neighbor. The casinos were associated with corruption, however, and following the election of reform president Lazaro Cardenas, they were closed down in 1938. In 1947, the national legislature ratified the Cardenas decree by making all slot machines illegal. The casinos of Tijuana (at the Agua Caliente racetrack) and Mexicali had been very popular with Americans, and hopes have remained over the past six decades that they would reopen. Indeed, discussions for reopening casinos have had the appearance of being quite serious. In the 1990s, the discussions had an increasing measure of urgency, especially as economic troubles in Mexico increased. In 1996, the final draft of legislation for legalization was prepared for the National Congress. The plan called for 10 casinos, one each
to be located in a tourist city or border town. Sites selected included Tijuana, Juarez, Mexico City, Acapulco, Cancun, Cabo San Lucas, Cozumel, Monterrey, Puerto Vallarta, and Reynosa. Many U.S. companies rushed their representatives to Mexico City to offer governmental officials their proposals. The Mexican Tourism Agency studied the issue of casino gambling and concluded that gambling would benefit the tourist economy. As with previous proposals, however, just when action was about to be taken, forces of resistance intervened. Governmental corruption again was exposed, as was an increasing drug trade and the involvement of organized crime operatives close to the government. Fears were expressed by leading politicians that casinos could be dangerous and that they could aid drug dealers with moneylaundering services. In 1997, the casino proposal was set aside. The talk continued, as Mexico solidified its position as having a “history of false starts.” Nonetheless, at the beginning of the 21st century, some breakthroughs on the casino side were witnessed.
Mexico | 507 Mexico, while reluctant to embrace casinos, had embraced many other forms of gambling. The lottery has been active throughout the nation’s history, even in its colonial era. A national lottery dates back to 1770. There have been dog races and horse races (numbering 22 in 2008), bingo parlors, and sports betting opportunities on international soccer as well as on all major U.S. sports events, both professional and collegiate. In 2005, the Minister of the Interior opened the door, not a wee bit but widely, for a return of machine gambling. While traditional slots were still banned, bingo games could be conducted on free-standing machines. The minister accepted the logic used for having “class two” machines on Native American lands in the United States— that the machines are “player-banked games.” Also there could be other machine “numbers” games, offering either the illusion of skill or a playerbanked pool from which prizes were drawn. The minister also indicated that a number of permits would be given for machine arcades, either free standing or in conjunction with bingo parlors, racetracks and sports betting halls. An eager gambling industry has stepped forth to test the luck of the Mexican players. Racinos and mini-casinos have proliferated. American slot manufacturers have swooped over the countryside selling their wares. By 2008, it was estimated that there were as many as 35,000 machines in operation. False starts have turned into a real start toward casino gambling. Yet, live table games are still prohibited. The machine parlors have adjusted to this reality by utilizing electronic roulette, blackjack, craps, and other table games.
The Caliente racetrack in Tijuana has undergone a $40 million renovation and now offers 1,000 machines, live bingo, as well as a race and sports book. Another large racino is at the Hippodrome in Mexico City. It has 400 machines. A racino in Guanajuato may be the country’s largest machine parlor, with 1,333 machines in operation. The leading company in Mexican gaming is a Spanish company, Codero, which has more than 100 machine outlets. Another Spanish company, Zitto, controls 6,500 Mexican machines. While the Mexican government exercises few controls over the machines— beyond licensing—operators have established a strong association that has set forth machine testing requirements as well as integrity controls, which are widely followed. It is hoped that more formal rules can be set forth in legislation that can then lead to more developed casino gambling, which can appeal to visitors from the United States. Thusfar, almost all the gamers are local Mexican residents. References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 271. Clearly, Anna. 2006. “In Tijuana, Gambling Makes Noise,” San Diego Union, August 14. Lofgren, Paul. 2008. “Mexico, So Little Is Known, So Much to Tell.” International Gaming and Wagering Business 29, no. 10 (October): 1, 23, 37. Thompson, William N. 1999. “Mexico.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 217. Reno: Institute of Gambling Studies, University of Nevada, Reno. “Welcome to Mexico.” 2008. World Casino Directory, November 3, http://www .worldcasinodirectory.com/mexico.
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PARAGUAY Paraguay, the most remote country in South America, is landlocked and surrounded by Argentina, Bolivia, and Brazil. It is a founding member of the Southern Cone Common Market (MERCOSUR). The other members of MERCOSUR are Argentina, Brazil, and Uruguay. The four countries of MERCOSUR have eliminated import tariffs and have a free exchange of goods, services, capital, and labor. Paraguay has 6.6 million inhabitants residing in an area of about 157 thousand square miles. Paraguay permits almost all forms of gambling, including horse racing, lotteries, cockfighting, bingo games, and casinos. Casinos have been located in all the major urban areas of the country: Asunción, Ciudad del Este, and Pedro Juan Caballero. Paraguay also has had small gaming casinos operated by local owners holding government licenses. With the exception of the operations in Asunción, the capital of Paraguay, the casinos are very small. The Ita Enramada was the leading facility prior to the overthrow of President Alfredo Stroessner in 1989. Soon afterward it became overshadowed by the casino at the Asunción Yacht Club. Casino gambling began under the regulation of the national government in 1943 when a casino opened in a hotel in downtown Asuncion. The casino owner, Senor Valentino, formed a corporation that later developed the Ita Enramada Hotel and Casino resort complex on the Paraguay River in suburban Asunción. The casino relocated to the Ita Enramada facility in 1975. The Asunción casino operated under a long-term concession granted by the
government of President Stroessner. Valentino’s wife, Dora Valentino, maintained operations after his death. She also owned the casino at Ciudad Puerto Presidente Stroessner (now Ciudad del Este), the Paraguayan border city near the famous Iguazu Falls, the Brazilian city of Iguazu Falls, and the Argentinian city of Port Iguazu (which has a casino). The Valentino company also held concessions to operate a weekly national lottery game, a quinela game, and bingo in Asunción. The Catholic University has operated the sports pool (PROBE), and horse-race betting has been under the control of other private operators. Small casinos in other communities have been operated by local owners holding government concessions. The Valentino company’s monopoly over major gaming activities received a serious setback after President Stroessner was deposed in February 1989. Dora Valentino’s concession for the casino at the Hotel Acaray in Ciudad del Este expired. Unexpectedly, it was not renewed, and the concession was awarded to a group of Brazilian businessmen. They moved the casino to the Club Rio del Este in downtown Ciudad del Este. That casino closed. The Acaray Palace Hotel and Casino reopened and then closed again. Dora Valentino began constructing a $30 million, 250-room resort hotel just north of the city, near a proposed major international airport. The foundation and shell of what could have become the largest hotel in the nation was built. Intentions were to move the casino to the facility. Construction halted, however, when casino plans stalled. The govern-
Peru | 509 ment had given only one casino concession for each region. Obtaining another concession in Ciudad del Este proved a difficult process. As the new hotel is technically outside the city and within the Hernandez region, Dora Valentino has claimed that the area is eligible for a second casino. While the Valentino company argued for a second casino in the Ciudad del Este area its competitors won the right to have a second and third casino (besides the Ita Enramada Casino) in Asunción. Another casino is at the Asunción Yacht Club (the Paraguayan Hotel and Casino and Yacht and Golf Club). The Asunción Yacht Club Casino has outclassed the Ita Enramada Casino. The Ita Enramada Casino is eight miles downriver from downtown Asunción on the Paraguyan River. The Asunción Yacht
Club Casino is also on the Paraguyan River, about four miles downriver from downtown Asunción. Concessions for the casinos were extended in 1995. However, today the Ita Enramada is closed and only two casinos operate in Asuncion, one being at the Yacht Club and the other in the downtown area at the Hotel Excelsior. In addition to the casinos at Asunción, one casino operates in Ciudad del Este and another in San Bernardino. References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 98. Thompson, William N. 1999. “Paraguay.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 306–312. Reno: Institute of Gambling Studies, University of Nevada, Reno.
PERU A variety of gambling activities is permitted in Peru, including horse racing, cockfighting, lotteries, and casinos. Casinos were not legalized until 1992. At that time, the country of nearly 29 million persons was in the midst of a violent struggle with revolutionary guerrillas. The economy was on the edge of collapse, with unmanageable inflation. Things have turned around in the past decade and a half. What was once a hostile atmosphere for casino operations is now a good market in a stable political and economic situation. Still the notion that casinos can help build a base for tourism has not been realized.
Peruvian law requires that full casinos must be located in one of 10 tourist zones. They receive 10-year renewable licenses, and they pay taxes of 20 percent on their gross gaming wins. The capital city of Lima has about 80 percent of the casino action in the country. The city has eight full casinos, and another 70 slot machine halls are located there and around the country. Most of them are privately owned, although the government owns some. In all, there are more than 17,000 total machines in Peru. Whereas overall political and economic stability in Peru helps the gaming industry in general, an ongoing dispute
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Children everywhere are drawn to games—these kids are playing on a street in Lima, Peru. Do you think they are gambling?
over whether the national or the local law applies to the slot machine parlors caused much confusion until the highest court of the country ruled in 2007 that the national government had ultimate authority over slot machines as well as casino gambling. The number of slot machine halls was cut in half, with closures of facilities that were operating only with municipal approvals. Growth of the Peruvian casino industry is unlikely, as the markets are near saturation at the moment. It is estimated that over 90 percent of the play comes from local residents and not from tourists, a situation that does not allow
for casinos to contribute to the economic development of a country. References
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 313. Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 77, 93–94. Fonseca Sarmiento, Carlos. 2008. “Peru.” In International Casino Law and Regulation. Boulder CO: International Masters of Gaming Law.
URUGUAY Uruguay is a small country with an area of only 63,000 square miles (the size of Missouri) and a population of about 3.5
million. It is between the two largest countries of South America: Argentina and Brazil. These countries with their
Venezuela and Suriname | 511 restrictions on casino gambling (nearby Buenos Aires did not have a casino until recently) provide tourist market customers, especially for Uruguayan facilities along the Atlantic Coast beaches. Uruguay has a free economy, and the flow of foreign currency in and out of the country is unrestricted. There is no discrimination between nationals and foreigners, and for that reason there has been an inflow of casino investment dollars. Private casinos existed in Uruguay more than 100 years ago. The first gaming law passed in 1856. Legend has it that French immigrants started casinos to conduct their traditional roulette games. The government took over the casinos early in the 20th century, and up until the 1990s, all casinos were government owned. Two municipally owned casinos were in the capital city of Montevideo, and the national government owned a series of small facilities along the ocean and in interior cities bordering Brazil and Argentina. Then the government authorized the building of a private five-star hotel with a casino in Punta del Este. The facility, which opened on January 1, 1997, is operated by Conrad International. It is the nation’s largest casino, with annual revenues in excess of US$140 million.
In Montevideo, the earnings of the two municipal casinos—the Parque Hotel and Hotel Casino Carrasco—go to the city government. In the rest of the country, Dirección Nacional de Casinos del Estado (an entity of the central government) owns and operates the casinos. Forty percent of casino earning goes to the municipality in which the casino is established, 20 percent to the Ministry of Tourism, 10 percent to the National Food Institute, and the last 10 percent to a special fund for the preservation of the casinos. In 1995, a national casino was opened in the Hotel Victoria Plaza in Montevideo. All of the government-owned casinos of Uruguay are being offered for sale to private parties as the goal is to have total private ownership in the near future. Uruguay also has facilities for horse racing and bingo games, and the government also operates a lottery. References
Delgado, Conrado Huges. 1999. “Uruguay.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 317–319. Reno: Institute of Gambling Studies, University of Nevada, Reno. “South American Beat.” 2008. International Gaming and Wagering Business, July: 14.
VENEZUELA AND SURINAME Venezuela is a country of 27 million people lying at the far north of South America on the Atlantic Ocean. The law establishing legalized casino gambling in Venezeula was passed in 1997. Later reg-
ulations set tax rates for casino properties. In addition to casinos, other gambling activity is also legal in Venezuela, including bingo games, horse and dog racing, and government lotteries. Prior to 1997,
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there were several casinos operating with permission of local governments. All controls and licensing are now at the national level. Today casinos operate on Margarita Island—a tourist resort area—and other locations under the national rules. Under the law, casinos are permitted in five-star hotels with 200 rooms if they are located in tourist zones. Margarita Island is one such zone. The casinos are given 10-year renewable licenses. They are taxed at a rate of 20 percent of their gross gaming wins. Most of the locally permitted casinos closed because they could not meet requirements for licensing. The major casinos include the Gran Casino Margarita, located in the Margarita Hilton Hotel. It is run by CIRSA, a Spanish gaming company. A second Margarita Island casinos is at the Laguna Mar Allegro Resort. Mainland casinos include ones in Guyana, La Urbina, Maracaibo, and Pampatar. The Republic of Suriname, the former Dutch Guyana, is located on the northeast coast of South America. The country received independence from the Netherlands in 1975. There are 470,000 people, with more than 250,000 of these persons living in the capital city of Paramaribo.
Suriname has bingo games, a lottery and casinos. Casino licenses were first granted by the national government in 1996. There are four major casinos in Paramaribo, located at the Hotel Ambassador, Torarica Hotel, Golden Truly Hotel, and the Princess—which is the largest with nearly 400 machines and 15 table games. Resources
Gambling il dado. “Land Casinos Venezuela.” http://www.ildado.com/land_casinos _venezuela.html. Maguire, Patricia A., and Sergio C. Buth. 1999. “Suriname.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 314–316. Reno: Institute for the Study of Gambling, University of Nevada, Reno. “Suriname Gambling.” World Gambling Review. http://www.worldgamblingreview .com/gambling/suriname. Thompson, William N. 1999. “Venezuela.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 320. Reno: Institute of Gambling Studies, University of Nevada, Reno. Zilzer, Carlos. 2005/2006. “Playing Blackjack in Venezuela.” Blackjack Forum, http://www.blackjackforumonline.com/ content/playingblackjackinVenezuela.htm.
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Middle East and Asia Minor (Including Israel, Lebanon, and Turkey) The Middle Eastern and Asia Minor region is dominated by Muslim countries (with one notable exception). These lands have with very few exceptions abided by the word of the Koran which speaks against almost all gambling. Hence we find no legal casinos or public gambling in Afghanistan, Pakistan, Iran, Iraq, Jordan, Syria, Saudi Arabia, the Arab Emirates, Qatar, Yemen, and Oman. There have been casinos for a time in Turkey and Lebanon as well as in North Africa Muslim venues (which are discussed in the entry covering that region). First our attention will be placed upon the one non-Muslim country of the region, Israel. Israel is a gambling country. It has had a lottery almost since the inception of the new state. However, allowing casinos has been a heated and controversial issue. With a brief two-year exception— perhaps not an exception at all—there have been no legal casinos. While casino gambling may be an important economic issue, the dominant issue for the nation is defense. Serious efforts for Jews to escape persecution by returning to establish a state began in the 19th century. The state of Israel was declared in 1948, and the neighboring Arab countries immediately declared war. Since then, Israel has fought wars with the surrounding Arab nations in 1956, 1967, 1973, and 1982. In 1993, the Oslo Accords provided for
peaceful relations between the Israelis and Palestinians. It proved short lived and gave rise to the Intifada, which targeted civilians in fall 2000. Hostilities persist. Gambling has deep roots in the life of the Jewish people. Since the Biblical era, drawing lots was a common way to solve social and legal disputes. The first to gamble may have been Joseph’s brothers, who drew lots to determine who would tell Jacob about the death of Joseph. In the last century, the goals of lotteries changed and they are now aimed at national targets, such as purchasing land for the good of the State of Israel. Data reveal that every Israeli (18 years or older) spent an average of US$112 on lotteries. Concerning the annual sale of lottery tickets, Israel is 47th in the world, with 15 billion shekels sold in 2002 (approximately US$670). Israel is a country with a lot of gambling, both legal and illegal. Kiosks located in every neighborhood sell tickets for the twice-weekly national lottery game, soccer pools, and instant lottery games. The government takes most of the revenues from the games, but player wins are not subject to income taxes. Gambling vessels operating on international waters sail from Haifa and Éclat. Advertisements in Israeli newspapers tout the features of floating casinos, including the provision of kosher food and entertainment. A sizeable number of Israelis travel
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abroad in order to participate in casino gambling. Illegal casinos operate in various locations and receive only cursory and occasional attention from the police. Having a legal casino on Israeli soil caused much soul searching. After much debate it was finally agreed that there would be a casino, but it would be in Jericho, on the West Bank in Palestine. (The city was given to the Palestinians as part of an agreement reached in 1994.) At first glance it would seem to be an inspired choice. Jericho is one of the oldest cities in the world. It was the first city captured by the Israelites after their exodus from Egypt. The Palestinians had hopes of making the city a major tourist destination. Their leader, Yasser Arafat, maintained a home there. The Oasis Casino, the name of the casino, was the only legal gambling establishment in the area, and a magnet for Israelis and others in the region. However, the Palestinian population was not permitted to gamble at the facility. The Jericho casino raised very serious questions for a number of senior members of the Israel Defense Forces. They warned that the Palestinians would not be able to secure the area. There were also concerns that Jericho’s profits would be used as a prime funding source for Palestinian terror attacks against Israel. These profits were estimated at more than $1 million per day from the time of the casino’s opening in 1998 through September 2000, when the violent Intifada erupted. The Palestinians forces chose to use the casino facility as a military base, and when they did not heed Israelis warnings to stay away from the building, the building was destroyed by Israeli military attacks. While the Jericho casino had been operating in territory outside the active control of Israel, it operated with tacit if not actual positive approval of Israel. Most
Israeli leaders saw many benefits in the existence of the Jericho casino. First, they realized that there was and is a demand for gambling among Israelis and the casino could help meet that demand, drawing players away from illegal casinos and a casino in nearby Egypt (in the border town of Taba) as well as casinos on boats and in more distant venues (e.g., Hungary, Romania, Greece). Second, the creation of the Palestine casino lessened pressures to establish casinos in Israel, pressures that would involve confrontation with strong moral interests, including religious circles and members of the Labor Party. These interests may have recognized Israeli complicity in the decision to open the Jericho casino, but the fact that the casino was under Palestine Authority jurisdiction muted their opposition. Third, the existence of the casino allowed Israeli money to move to Palestinians without direct appropriations. These investments helped to lessen hostility of Palestinians toward Israelis, and in turn lessen Israeli hostility toward Palestinians. The many jobs the casino gave to Jericho residents allowed them to build careers that could help develop a more vibrant local community. Strong healthy Palestine communities would be more likely to wish peaceful relations with Israel, as they would have a lot to lose in an atmosphere of hostility— which has turned out to be the case. On the other hand, the two-year existence of the Jericho casino did present some downsides for Israel. First, there were questions about where the casino profits went. Certainly many of the dollars went to Yasser Arafat of the Palestine Authority—a major owner of the casino. Much money that was intended for the community of Jericho and the Palestinians purportedly went to Arafat instead, and he
Middle East and Asia Minor (Including Israel, Lebanon, and Turkey) | 515 may have used the money to plan attacks on Israel and also to add to his personal bank accounts. Forbes magazine cited Arafat as the sixth wealthiest of “kings, queens, and despots” in the world, having a $300 million account derived in part from the casino. Second, while the casino drew as much as $1 million a day from Israeli players—as many as 97 percent of the casino customers—many Israelis continued to gamble at illegal casinos. They also participated in quasi-illegal and questionable casino activity on the Internet and on boat cruises. The closure of the Jericho casino siphoned away most of the commercial activity of the community of Jericho. The casino had invigorated a local economy, but the closure cost 1,600 jobs. The closure had collateral damage as well. The casino was being operated by Casinos Austria International, and that company’s net profits fell 24 percent in the year following the closure. While the Jericho casino has now passed into history as but a footnote in the chapter on gambling, there has also been other activity aimed toward establishing casinos in Israel. To date, the activity has not achieved success. In 1995, there seemed to be considerable interest in having one or more casinos in Israel. Labor MK (Member of the Knesset) Avi Yehezkel thought that several casinos might be on the horizon. He was head of the Knesset Tourism Subcommittee. The mayors of Tiberius, near the Sea of Galilee, and Nahariya, on the Mediterranean, told him that they would like to have casinos in their cities. There was also talk of building one in Yerucham and Mitzpe Ramon, both economically depressed towns. Meanwhile, a bipartisan Knesset bill called for establishing one or more government-sanctioned casinos.
The first candidate was Eilat, a resort city of 36,000, located on the southern tip of the Red Sea. There were plans for both a permanent docked casino ship as well as a land-based casino. Eilat is near Taba, a popular Egyptian town, which has its own casino. Additional locations suggested for casinos have included the Ben Gurion airport between Tel Aviv and Jerusalem, as well as Dead Sea resort areas and the northern cities of Kiryat Shmona and Beit Shean, both near Nazareth. The demand for gambling in Israel has also been made evident by a proposal to have a casino on an airplane. In May 2002 Maariv daily newspaper in Israel indicated that the transport ministry had authorized a Boeing 747 to be operated by Icelandic airlines with a casino aboard. Israel investors were prepared to use as much as $30 million to convert the jumbo jet, which would make four-hour flights with 230 gambling passengers, leaving from Ben Gurion airport out into Mediterranean skies and then back. Even though it received approval of the transport ministry, the plan was rejected due to strong objections of the government’s legal advisor and the Israeli Supreme Court. Even with the operation of the Jericho casino, illegal casinos persisted in Israel, and they continued to operate after the closure of the casino. The Jerusalem Post reported that 13 percent of the Israeli adult public continued to gamble at underground casinos in the year following the closure (September 16, 2001). The Post indicated in 2003 that illegal casinos were handling bets in excess of US$3 billion dollars per year (June 17, 2003). However, in the 2001 survey that they reported, nearly one-third indicated they would not hesitate to gamble in a legal casino if it were allowed (September 16, 2001).
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These casinos are still a sore point for all government officials as they are a venue of individual crime as well as scenes of violence, perpetrated both by terrorists and by those seeking to control the operations. The police investigated a case in which eight people who were residents of Nazareth were murdered in what they described as an “underworld battle” for control of illegal gambling in northern Israel (Jerusalem Post, April 11, 2003). The police also accused four Palestinians from east Jerusalem of organizing and assisting a suicide bombing by Hamas (a Palestinian terrorist organization) on a pool hall and illegal gambling den in Rishon LeZion, which killed 15 Israelis on May 7, 2002 (Agence France Presse, October 6, 2002). As with those who oppose casinos on the Arab side of the border, there is also an Israeli opposition, which coalesces around religious interests. The casino interests have been mindful of opposition arguments and they have promoted things such as “Kosher casinos” as well as having casinos furnish funds to fight illegal gambling and the problems of compulsive gambling. To date, all such efforts have been in vain and shall probably remain in vain until the magic allure of peace descends over the region. The same conclusion may be offered for the success of casino gambling in Lebanon, although there is a casino in place, 15 miles north of Beirut. In the mid-20th century a peaceful Lebanon was known as the garden spot of the eastern Mediterranean. Muslim and Christian populations shared the land in tranquility. It was the vacation destination for the region. Gambling entertainment fit well into the motif. There was an active lottery and a horse track with betting. In 1959, Casino du Liban opened with three major rooms for table gaming
catering to the world’s top high rollers. The casino was a luxurious facility offering the finest of dining as well as a dazzling dance review. The building was on a hillside overlooking the Bay of Jouniehoff the Mediterranean. For nearly two decades, the casino attracted well over a million visitors a year. Then history intervened. In 1975, a major civil war erupted, pitting the country’s Muslims against its Christians. The Muslins were also divided into factions. From 1975 through 1989, war activity impeded the ability of the casino to function, although it kept its doors opened. When the violence was simply too much, the casino closed in 1989. It remained closed until the end of 1996. In 1996, a reconstruction project costing US$50 million was completed and the doors of the casino opened again. Slowly the allure of the former casino began to return. From 1998 to 2005, annual gross gaming revenues climbed from US$80 million to US$130 million. Then the facility hit against the wall of violence once more. A war broke out between Lebanon forces and the Israeli military. In 2006, an air attack found a bomb falling and exploding nearby, leaving a crater on the road to the casino, less than a mile away from the facility. The doors remain open, but hopes of having a world-class casino attracting the world’s best players have faded away. The national lotto game also has become a casualty of war, as the game was suspended during hostilities, with over $2 million dollars in unpaid jackpots. Internal politics—not violence—has closed down casino gambling in Turkey. As part of the Muslim Ottoman Empire until World War I, gambling was totally forbidden in Turkey. Following the war, Kemal Ataturk introduced a republican
Middle East and Asia Minor (Including Israel, Lebanon, and Turkey) | 517 government, which was not only secular, but actually sought to suppress Islamic traditions and practices. In one of his moves against the former Muslim rulers, he granted a commission for Italian financiers to remodel the Sultan’s Palace, the Yildiz Kiosk, into a casino. The gambling facility opened in 1926. Play was restricted to include only persons who were not Turkish nationals. The experiment with casino gambling was short lived, however, as the investors did not pay their bills to local suppliers and a police raid discovered that 80 percent of the players were Turks. In 1927, the facility closed. In 1939, a national lottery was authorized. It offered passive games until 1989, when instant lottery tickets were sold. A private Dutch firm operates the games. Turkey also has a horse racing track with betting. In 1969, another brief interlude of casino gambling ensued as an American investor opened a free-standing casino that was later moved to the Istanbul Hilton Hotel. The project was sold to other Italian investors who as those before did not meet all their business obligations. After a few years of operations, the casino was closed until 1983. Then a general law was enacted that was aimed at promoting tourism. By 1987, there were 27 casinos. They were originally divided into two types—table casinos that would allow only foreign players, and slot machine casinos that would permit Turks to play along with foreign guests. However, a major dispute between a player and a casino over a slot machine jackpot led to a government decree in 1988 to the effect that no Turkish nationals could enter any
casino to play slots or table games. Nonetheless, the number of casino continued to grow—until 1997. In that year the Turkish parliament, which had come under more influence from Muslim interests who were also against foreign investment, passed a law requiring all casinos—then 76 in number—to close within six months. The president of Turkey vetoed the action, but parliament overruled the veto, and the national courts upheld the casino ban. In 1998, all casinos were closed and 20,000 Turkish casino employees found themselves without jobs. References
“Casino du Liban Board Approves Accounts.” Gaming News, March 30, 2006, www.casinocitytimes.com/news/article .cfm?contentId=157498. “Casino du Liban, The Legend,” www.cdl .com.lb/upperl.htm. “Down But Not Out.” Beirut Nights Radio, August 5, 2006, www.beirutnights.com/ forum2/viewtopic.php?=&p=30758. Thompson, William N. 1988. “Turkish Gaming Policy Makers Perpetuate ‘Misunderstanding.’” Las Vegas Sun, October 9: 2E. Thompson, William N., and Jerry Johnson. 1999. “Turkey.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 533–540. Reno: Institute of Gambling Studies, University of Nevada, Reno. Thompson, William N., and Asher Friedberg. 2003. “Politics of Casino Gambling: Israel and the Palestinian Authority—An Update.” Gaming Law Review 7, no. 6: 421–426. Thompson, William N., Asher Friedberg, and Carl Lutrin. 2001. “Gambling in Israel and the Jericho Casino.” Gaming Law Review 3, no. 1: 25–32.
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United States ALABAMA Even though Mobile, the first city of Alabama, has had a rich history of pirates, houses of ill repute, Mardi Gras celebrations, and gambling dens of inequity, most sinful activities in the state have been effectively suppressed in modern times. One major exception was the illegal enterprises of Phoenix City, which during and after World War II catered to a clientele made up mostly of soldiers from nearby Fort Benning, Georgia. A major cleanup was instituted in the 1950s by state attorney general John Patterson. Patterson launched the crackdown activity after his father, a candidate for attorney general at the time, was murdered by local mobsters who were running the town. In 1954, John Patterson was elected in place of his father. He was subsequently elected governor of the state. Gambling activity resurfaced in the 1980s. However, it now operated on a legal basis—for the most part. Charitable games were permitted under the control of local governments, and the state also authorized the establishment of dog race and horse race betting. The largest track in the state opened near Birmingham, and it pioneered an unusual event. The track (actually concentric tracks) featured both dog and horse racing on the same day and on the same card. The experiment with parimutuel gambling on races was not overly successful, as it was initiated just a few years before the state of Missis-
sippi authorized commercial casino gambling as well as Native American casino gambling. Several of these facilities were near the Alabama border. Also, two other states bordering Alabama—Florida and Georgia— started very active lottery games that drew gambling play from Alabama. The Alabama Poarch Creek tribe of Native Americans, led by Eddie Tullis, reacted to the new gambling ventures by creating three large bingo halls—one in Atmore near Mobile, and the other two near Montgomery—and by seeking a compact for casino games. State officials refused to negotiate a casino compact, but the tribe began using class two video gambling machines anyway, claiming that they were electronic bingo devices. The casinos have a total of 2,500 machines. As the 20th century ended, the legislature gave serious consideration to legalizing new forms of gambling, including table games and machine gambling for racetracks. There are now four dog tracks in existence, while Birmingham closed its horse race activities. The legislature was able to authorize a public vote on the question of having a state lottery. In 1998, the governor was actually elected on a platform that included the lottery proposal. In October 1999, however, the voters of the state shocked not only Alabama but also the whole nation when they said “no” to the lottery by a vote of 54.3 percent to
Arizona | 519 45.7 percent. The lottery proposal was designed to duplicate the Georgia experience in that it designated revenues for free college scholarships for Alabama high school graduates with good records. With the negative vote, Alabama became only the second state (the other being North Dakota) to receive a negative vote on a stateoperated lottery proposal.
References
“Bible Belt Suffers Big Losses on Gambling Issue.” Crossfire. CNN Television, October 15, 1999. Peck, John. 1999. “Focus Helps CALL Leader Lure Churches to Activism.” Birmingham Times, 17 October: 1. Roberson, Roy. 1991. “Loss of Horse Racing May Cost Alabama Millions.” www .ag.auburn.edu/aaes/webpress/1991/horse racing.htm.
ALASKA Native Alaskans and Native Americans in Alaska conduct bingo operations. There are also many bingo games sponsored by charitable organizations. Much of the revenue for the games’ sponsors comes from the sale of pull-tab tickets. Alaska permits many raffle-type games for a variety of nonprofit interests. One of the most interesting games allows people to pick the time for the first breakup of ice floes in the spring each year. In recent years there has been interest in developing casino gambling. The proposals for increased gambling have not found support in the legislature, however, or among the general
population of 650,000. In 1990, a ballot initiative to permit limited stakes casino games in bars and taverns was soundly defeated by a 60 percent to 40 percent margin. References
“Alaska Gambling Board Initiative.” 1990. www.ballotpedia.org, accessed September 5, 2009. “Alaska Gaming Commission.” 2008. www.ballotpedia.org, accessed September 5, 2009. Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO, 163–166, 186.
ARIZONA In 1908, all gambling activity was banned by the legislative body in the Arizona Territory in an effort to win congressional support for statehood. By mid-century,
however, the state of Arizona had legalized pari-mutuel horse race and dog race betting and had also established active charity gambling operations. The state has also
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had a lottery since 1991. When charitable “Las Vegas Nights” were authorized, commercial gambling suppliers actually took slot machines around to the events. The state also permitted the sale of slot machines, and in the 1980s, several businesses were importing used machines from Nevada and repairing and reselling them throughout the country. The businesses were supplying many of the machines to illegal operators, yet the state took no direct actions to stop the sales. The many Native American tribes of the state were therefore set back when the state refused to negotiate a compact for casino gambling including machine gaming. After several years of legal maneuvering, the tribes won a federal court order mandating negotiations, and in 1993, the
governor made an agreement and tribal bingo halls were converted into tribal casinos with slot machines. Now 15 of the state’s 21 tribes operate a total of 22 casinos; the largest ones, in the Phoenix area, are operated by the Fort McDowell, AkChin, and Salt River Pima tribes. References
“Arizona Tribes with Casinos.” Arizona Department of Gaming. http://www .gmstate.az.us/casinos.htm. Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 158–161. Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO, 165.
ARKANSAS In terms of legal gambling, Arkansas is best known for the Oaklawn Park horse racing track in Hot Springs and also for a dog track in West Memphis. Yet the real story of gambling in Arkansas involves wide-open illegal casinos in Hot Springs (in Garland County) that operated for over a century with connections to many of the leading mobsters in the land. In the mid-1950s, reform governor Orval Faubus sought to close down the gaming. Local Garland County judges overruled his efforts, however, and Faubus dropped the issue. After a staunch antigambling Baptist minister was elected to the legislature, the issue was reopened. He pushed a resolution demanding that the governor shut down the casinos. In 1963, the governor responded. After he did so, the cit-
izens of Hot Springs circulated petitions to legalize casinos. The question was put on the ballot in 1964. The campaign for casinos was led by the local chamber of commerce; however, it was opposed by both Faubus and his 1964 opponent, Winthrop Rockefeller. Arguments that the state could experience a financial windfall from casinos fell on deaf ears, and the voters defeated casinos by a vote of 318,000 to 215,000. The doors of the casinos have been closed since then, but casino proponents keep trying to win public support. In 1984, another petition was presented to the voters. Again, Garland County residents led the campaign. The state’s young governor, Bill Clinton, opposed it. His wife, Hillary, led the campaign against
California | 521 casinos with a statewide speaking tour. Voters said “no” by a 71 percent to 29 percent margin. In 1996, voters again said “no,” by the same overwhelming margin. This time, the appeal had been not to produce state revenues but rather to meet the competition from riverboat casinos in surrounding states. The dreams of returning to the glory days of gangsters and excitement in Hot Springs remain, but all the gambling is confined to the short racing season at Oaklawn Park each summer. A proposal was put forth in the 2000 election that would have allowed six
counties to have local option votes on casino gambling. The voters of Arkansas defeated casinos one more time. The voters did approve lotteries in a 2008 vote, which repealed an 1836 constitutional ban on the games. References
Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 144–151. Rose, I. Nelson. “2000 Election Results.” www.gamblingandthelaw.com.
CALIFORNIA California, the most populous state in the United States with 38 million people, is one of the leading venues for gaming in the world. The state is home to several of the largest horse racing tracks. It also has one of the world’s largest lotteries, hundreds of poker clubs, horse racetracks, and dozens of Native American casinos. Shortly before California became a state in 1850, gold was discovered at Sutter’s Mill on the American River. The news spread quickly, and soon a “rush” of forty-niners here headed West. Between the time gold was discovered and 1860, more than 350,000 immigrants had come to the Golden State. They were miners and prospectors who had free spending habits when they made their personal discoveries—or whenever they got money in their hands. Gambling was pervasive, as San Francisco became a center for a wide variety of “sin” activities. Gambling was
also widespread in smaller cities and in the many mining camps of the state. Soon both the state and the local communities were charging fees for operating gambling halls. The sinful nature of California did not last. Mining opportunities lessened as gold veins were depleted. But California offered many other opportunities—good agricultural lands and ports for commercial activity. Waves of nonmining people—“good” people—came to the state looking for normal business activities and also for opportunities to raise families and build futures for their children. The dominant interests of the state—the mine owners and railroad interests—did not see that their roles in society were incompatible with those of the newer immigrants. The power elite responded to cries of public outrage and demands to clean up the sinful activities prevalent in the state. Actually, the first state constitution had contained a ban on lotteries, but casino
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gambling had been accepted by local authorities, until the citizens acted. Gamblers in San Francisco were lynched in 1856, and the legislature took notice. In 1860, all banking games were banned, but poker games could continue to be played. (The rule against banking games remained until 2000, when the final effort to win legal status for Native American casinos was successful, and the constitution was changed.) The slot machine was invented in California in the 1890s, and machines operated in the open until state laws specifically made them illegal in 1911. Wagering on horse races was legalized in 1933. However, the major distinguished form of gambling in California from the 1860s through the 1980s was the poker club. Many debates in court and in the legislature revolved around definitions of different kinds of games that were legal or not and whether certain poker clubs could be considered public nuisances. Courts ruled that the clubs could exist only under the authority of local ordinances. Management of the 90 existing poker and card clubs of California are not allowed to participate as players in the game, nor are they allowed to take a percentage of the money bet by the players. The card club furnishes a dealer and then charges players a participation fee per hand or a fee based upon how long the player sits at the table—the fee is collected each halfhour. There are over 1,500 tables in the clubs of the state. The largest clubs are in southern California. These include the Commerce Club (in Commerce) with 233 tables and the Bicycle Club (in Bell Gardens) with 180 tables. The clubs were, for the most part, unregulated until 1997, when the legislature activated a state gambling control commission. The commission makes deci-
sions on new licenses and rules for the games that may be played and also makes recommendations regarding taxes. The law establishing state regulation also set a moratorium on new or expanded clubs until year 2010. California also permits charity gambling. There are many bingo halls in the state. The charity gambling and the poker clubs opened the door for Native American casino gambling in the state in the 1980s, precipitating an ongoing controversy that by the year 2000 had been mostly resolved. There have been continuing efforts to legalize casinos in California since the mid-20th century. In 1950, the voters decisively defeated a plan for creating a state agency that could have authorized all forms of gambling, including casinos. In 1975, a legislative bill for casino gambling in Placer and El Dorado counties, near Lake Tahoe, died in committee. A 1977 plan called for three casinos along highways leading into the state of Nevada. A 1979 proposal to have casinos in Jackson failed, as did a 1982 plan to put casinos in the towns of Adelanto in San Bernardino County and Clear Lake in Lake County. The sponsor of the plan was arrested for holding illegal games to get funds to run his campaign. The opposition to casinos became an element of the campaign for a state lottery in 1984. Sensing that the public was adverse to the notion of having casinos and that they might fear that a successful lottery vote could strengthen efforts to get casinos, the lottery sponsors put a provision into their constitutional initiative that stated casinos would be banned in California. The measure passed, and this meant the constitution would have to be amended if there were to be any casino gambling—similar to that in Nevada. The ban did not stop the Native American quest for casinos, but it certainly
California | 523 “muddied the waters.” Several tribes set up bingo and poker games, but they did not follow the local rules governing them. This precipitated a series of cases leading to the U.S. Supreme Court’s ruling in Cabazon v. California, which said that Native Americans could run games according to their own rules as long as the games did not violate the general public policy of the state. Hence, since poker and bingo were allowed, they did not violate the general public policy of the state. The case in turn, caused the U.S. Congress to pass the Indian Gaming Regulatory Act of 1988. The Native Americans of California are located on more than 100 small reservations, called rancherias. The Native Americans wanted casino games, but the governor would not make an agreement with them to allow the games. Nonetheless, the Native Americans installed a variety of slot machines, and they also played nonbanking versions of Nevada casino games. Legal squabbles seemed endless until the tribes sponsored a legislative initiative to mandate that the state give them an agreement to have some casino games. The 1998 campaign for Proposition 5 turned out to be the most expensive initiative campaign in U.S. history, as the Native American interests invested almost $70 million in the effort. Nevada casinos that opposed the Native American casinos invested $26 million in the campaign. The proposition passed by an overwhelming margin. A court challenge struck it down, however, on the basis that the 1984 amendment to the constitution said casinos were banned. The Native Americans returned to the campaign. In March 2000, they won passage of Proposition 1A, which amended the constitution to allow Native American casino gambling in California. The 2000 passage gave ratifica-
tion to compact agreements that were made in 1999. The door was also opened to revise the compacts, and several tribes did so in 2004. There are approximately 60 tribal casinos in the state. Their agreements indicate the numbers of machines each is allowed. The 1999 compacts limited tribes to 2,000 machines. In turn the tribes agreed to contribute money to two different funds, one run by the state and the other distributing money to tribes that did not have casinos. The state fund covered costs of regulations enforced by the California Gaming Commission. In 2004, new agreements with a select number of tribes permitted their casinos to have unlimited numbers of machines, while each agreed to pay the state increased fees. The new compacts also provided for casinos to give the state $100 million a year to support transportation bonds. Collectively the tribes now furnish the state with approximately $300 million a year from casino revenues. References
Cabot, Anthony. 1999. “California.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 9–16. Reno: Institute of Gambling Studies, University of Nevada, Reno. Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 162–164. Dunstan, Roger. 1997. Gambling in California. Sacramento: California Research Bureau, California State Library. Lutrin, Carl, and William N. Thompson. 2000. “A Tale of Two States: Political Cultures Converge around a Divisive Issue: California, Nevada, and Gambling.” Paper prepared for the Western Political Science Association, March 26, San Jose, California. See also Native American Gambling: Contemporary (in General Topics section).
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COLORADO Colorado offers a state lottery, charity games and raffles, pari-mutuel horse race and dog race betting, and casino gambling activities. The modern era of gambling began when the lottery was initiated in 1983 for the purpose of raising funds for parks and environmental projects. As with many other lottery states, the normal legislative funding for these projects was reduced in accordance with the lottery gains, and in effect the lottery money simply went into the general fund of the state. The experience only confirmed that it is very difficult to have lottery funding for any ongoing programs that are normally funded by legislative action. The “modern” situation of using lotteries for regular government programs is contrasted with the experience in colonial times, when lotteries were utilized to fund specific capital projects—college buildings, roads, bridges, military arms. There was one difference that citizens noticed in Colorado after the lottery was initiated. Many of their state parks now had signs proclaiming that the park was being supported by the lottery, which of course was true—but possibly also false. In some states, the lottery money is added to budgets; however, it is difficult to trace the funds. Often they are merely shifted from one program to another one. In 1990, the voters were persuaded to approve limited-stakes casino gambling for three mountain towns—Blackhawk, Central City, and Cripple Creek. The gambling rules were patterned after those in South Dakota—$5 maximum bets on blackjack and poker games and
on slot machines. One of the motivations for voter approval was the fact that the casinos of Deadwood were marketing their gambling to players from Denver, the largest city within a one-day drive of Deadwood. Even though the governor opposed the proposition, it passed with a 57 percent favorable vote. The number of casinos in existence at one time has fluctuated considerably from more than 80 to fewer than 60—the approximate number as the new century began. Subsequent to the successful vote, several other towns in Colorado have sought voter approval for casinos, only to have their propositions lose by big margins. Two of the three towns with casino gambling, Blackhawk and Central City, are located on winding mountain roads about one hour west of Denver, and the third town, Cripple Creek, is one hour west of Colorado Springs. How the three towns were picked for the ballot proposition in 1990 is no mystery. In 1989, leaders from a group of about a dozen communities approached the legislature and requested passage of a law permitting casino gambling in their venues. They received very serious consideration; the legislative votes were close, but the proposal was defeated. Afterward, a few of the leaders decided that the only way they could succeed would be to circulate petitions and secure a statewide vote on a constitutional amendment permitting casinos. Since these campaigns are expensive, the leaders of the effort asked the dozen communities to fund the initiative. Most of the towns declined to make a financial
Connecticut | 525 contribution to the campaign. Blackhawk, Central City, and Cripple Creek, however, agreed to make the financial commitment necessary for a successful campaign. As a result, leaders decided that the casino proposition would apply only to these three towns. Casino policies—rules and regulations, taxation, and licensing actions— are determined by a five-member Colorado Limited Gaming Control Commission. The policy enforcement activities are conducted by the Colorado Division of Gaming, an agency within the Colorado Department of Revenue. The amendment approved by the voters permitted the taxation rate to be as high as 40 percent of the casino win. The top rate in a progressive tax structure, however, is 20 percent of the gambling revenue. There are also extensive fees charged by both the state and local governments. For instance, the local governments charge between $750 and $1,500 annually for each gambling device (machine or table). The state requires each employee to go through a licensing process and pay a $200 fee before working in a casino. The slot machines in the casinos must pay out in prizes at least 80 percent of the money that is played. The state has no fixed limit on the number of machines in a
casino. Many have several hundred machines. In 2008, there were over 13,000 machines in the casinos of the state. The ostensible purpose of the Colorado gambling has been to aid in tourism development. State taxes, however, go to the general fund directly. Moreover, the overwhelming numbers of players—certainly over 90 percent—are from the two metropolitan areas located near the casinos. In 2008, the voters of Colorado passed an amendment that permits the three casino towns to vote to increase gambling limits from $5 a bet to $100. In addition to the casinos in the three mountain towns, the state has approved compacts for two Native American casinos in Ignacio and Towac, each located in the southwest corner of the state. References
Dombrink, John, and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 152. Nathan, Richard. 1999. “Colorado.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 17–25. Reno: Institute of Gambling Studies, University of Nevada, Reno.
CONNECTICUT Today Connecticut has two of the largest casinos in the world. However, they have existed for less than two decades. Modern gambling came to Connecticut swiftly and almost com-
pletely in 1971. A lottery, off-track betting, and horse race betting all became legal at the same time. In 1972, dog racing and jai alai betting were legalized. (There is a track at Bridgeport today,
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Foxwood’s Native American casino is the largest casino in the world.
but jai alai action has now ceased.) Only casinos and sports betting remained prohibited, and efforts to bring about their legalization also started in the 1970s. Bills allowing a casino in the depressed community of Bridgeport were introduced in 1981. The measures died in a state legislative committee. Bills were also defeated in 1983 and 1984. The momentum for casinos seemed to die. But Connecticut permitted casino games for charities, which were allowed to hold “Las Vegas Nights.” And Connecticut had Native American tribes. One organized reservation belonged to the Mashantucket Pequots.
They started bingo games and then requested negotiations for casino gaming. After several court battles, the state negotiated to allow the tribe to offer casino table games. In 1992, the tribe asked for slot machines even though they were not permitted in other entities in the state. Without going through the negotiation process, the state agreed to allow the machines if the tribe would give the state 25 percent of the revenues from the machines. The National Indian Gaming Act prohibited state taxation of tribal gaming; therefore, the state and tribe called the fee a contribution exchanged for the right to have a monopoly over machine gaming
Delaware | 527 in the state. When a second Native American casino opened on a new reservation created by the Mohegans, the Pequots renegotiated the amount of money from the machines that they give the state. By 2008, the casino revenues of the two facilities reached nearly $2.5 billion. The state receives almost half a billion as its share of the bounty. The Pequot casino, called Foxwoods, is located near the town of Ledyard. The casino complex is the largest in the world, with more than 300,000 square feet of gambling space, a bingo hall with 3,200 seats, 7,200 gaming machines, and 380 tables. It produces gambling wins of approximately $1.5 billion a year. The Mohegan Sun casino, which is near Uncasville, is managed by Sun International, a company with gambling experience in South Africa and the Bahamas that had earlier acquired and later sold the Desert Inn Casino in Las Vegas. The casino has a gaming area of 150,000 square feet,
3,000 machines, and 180 tables. An expansion in 2002 added the world’s largest planetarium dome, with a 10,000-seat arena, a 300-seat nightclub, and 40 new shops and restaurants. In 2008, the Pequot reservation opened a new MGM casino of more than 50,000 square feet, with 60 table games and 1,400 machines. References
Dombrink, John D., and William N. Thompson. 1990. The Last Report: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 127–129. “Mashantucket Casino & Gambling Information.” World Casino Directory. http://www.worldcasinodirectory.com/ connecticut/mashantucket.html, accessed November 20, 2008. WEFA Group (with ICR Research Group, Henry Lesieur, and William Thompson). 1997. Study Concerning the Effects of Legalized Gambling on the Citizens of the State of Connecticut. Eddystone, PA: WEFA Group.
DELAWARE Delaware instituted its lottery in 1975. Because the state is very small and also surrounded by other jurisdictions with very active lotteries—Pennsylvania, New Jersey, and Maryland—state leaders sought a mechanism to win play from neighboring states. They decided to let players try to pick the winners of professional football games. Rather than incur the expense of professional
consultants to advise them on appropriate point spreads for the games, they tried to develop that expertise in-house. It was the bureaucrats against the wise guys from Philadelphia and “Jersey.” The “big guys” (professional gamblers) also bet actively with the illegal bookies who used the Las Vegas line, that is, the line set by Las Vegas casinos (see Glossary). With a few quick phone calls, the
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true experts could discover which Delaware lines were faulty. The players continuously beat the game, and the state abandoned it before it could put the entire state budget into a deficit. Nonetheless, in 1992, when Congress passed a bill banning sports betting across the United States, Delaware was one of the four states that was given an exemption. There has been an effort to revive the sports betting. The state continues to operate other lottery games, including instant tickets, numbers, and Powerball lotto games. Delaware has one thoroughbred racetrack and two harness tracks. The state authorized all types of slot machines and other gaming machines for its racetracks in 1995. Delaware Park in Wilmington offered the machines first, but Harrington Raceway and Dover Downs soon followed them, and GTech won a contract
to furnish the machines. Each racino facility has up to 3,200 slot machines. Delaware Park pursued a strategy somewhat different from that in other states, as it sought to make a strong separation between the machine gaming and the track wagering. Track efforts to bring slot players to the track windows were simply unsuccessful. A track manager commented that people got too confused and that clearly they had a dedicated group of slot players who had no interest in racing. An unused 60,000-square-foot section of the grandstand was converted to slots. No racing monitors were placed in the room, and players had to go to another room to make racing wagers. Reference
Deleware Lottery Games. http://lottery.state.de .us/index.asp. See also Racino (in General Topics section).
DISTRICT OF COLUMBIA The District of Columbia was the unlikely site of a major casino in the 1840s and 1850s, which catered to many lawmakers and other public officials of the day. (It is described under the biography entry on Edward Pendleton.) In the modern era, efforts to have riverboat casinos and also gambling on video lottery terminals have been made—and they have been defeated each time they were proposed. In 1980, the voters of the District defeated a proposal to have a lottery, a feat accomplished in the modern era by only two states—North Dakota and Alabama. The 1980 proposal, however,
was burdened by a provision that would also have permitted dog race betting. In 1981, a proposal for a lottery standing by itself was approved. Today the lottery offers most nonmachine games, including two multi-state lottos, Powerball and Hot Lotto. References
The Washington D.C. Lottery, www .winningwithnumbers.com/lottery/games/ washington-dc. See also Pendleton, Edward (in Biographies of Leading Figures in Gambling section).
Florida | 529
FLORIDA Florida has one of the nation’s most profitable lottery as well as a history of active pari-mutuel enterprise in the United States. The pari-mutuel industry features horse racing, dog racing, and jai alai games. The state has had a long history with underground gambling and with elements of organized crime that ran gambling operations throughout the country and in many other places as well. Casino-type gaming was part of the early history of the state. In 1879, the state permitted cities to authorize gaming; however, this effort ended with a ban on casinos in 1893. After a major destructive hurricane in 1928, the state turned to gambling once more in an effort to raise revenues. Pari-mutuel wagering on jai alai, dog racing, and horse racing was permitted. Another experiment occurred between 1935 and 1937, as slot machines were temporarily permitted. That effort was destroyed by the intrusion of illegal operators. Miami had been designated in the 1930s as an “open city” by the Mob. That meant all organized crime families were welcome to live in Miami and to conduct their business operations, whether they involved sex, drugs, or gambling. During the 1940s, illegal casinos flourished in the southern part of Florida. Meyer Lansky made Miami Beach his headquarters for much of his adult life. From there he guided his activities in Cuba, the Caribbean, and Las Vegas. In 1970, he actually initiated a campaign to legalize casinos in Miami Beach. His contrived arrest on a meaningless drug charge was timed, however, for just before Elec-
tion Day. The passage failed by a large margin even though some polls showed it ahead a few weeks before the election. The presence of organized crime figures in Florida also contributed to the defeat of a campaign for casinos in 1978. Before Atlantic City opened its casinos, Floridians initiated a ballot proposition for gambling. Although polls showed this proposition with a chance to pass, an active campaign against the casinos led by Govenor Reubin Askew caused a major defeat of the proposition, which failed to pass by a 73 percent to 27 percent margin. In 1986, another vote defeated a casino proposition by a 67 percent to 33 percent margin. In the same election, the voters approved a lottery for Florida. Casino forces, this time linked to Las Vegas gambling entrepreneurs, tried again in 1994. They spent over $17 million on the campaign, the most money spent on any ballot proposition in U.S. history up to that date. It was expensive, but again they oversold their product, and the measure went down to defeat, with less that 40 percent of the voters favoring casinos. Efforts continued through the rest of the decade to get machine gaming at racetracks or other forms of casino gambling into Florida. The efforts failed until 2005; however, after 1996, the tracks were allowed to have card rooms. The Florida lottery was very successful from its inception after a 1984 referendum. In the same year, the state saw cruise ships conducting casino gaming with voyages into international waters. Bingo games at the halls of the Native Americans in Florida were also successful. It was the Seminoles who generated the
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initial federal lawsuit over Native American gambling. The Seminoles’ first facility was in Hollywood, just north of Miami. They built a second hall in Tampa when the city gave them lands, supposedly for the purpose of having a Native American museum. After the land was put into trust status for the tribe, the Seminoles initiated gambling at the site. A third Seminole gambling hall is in Okeechobee. The Miccosukee tribe developed a gambling hall on the Tamiami Trail west of Miami. The tribes installed various video gambling devices in their halls under the pretense that they were lottery devices. The courts did not agree, however. In 1996, the U.S. Supreme Court made a major ruling by holding that the Florida tribes, as well as tribes in other states, could not sue states and force them to negotiate compacts for casinos as the part of the Indian Gaming Regulatory Act. Authorizing tribes to do so violated the Eleventh Amendment of the U.S. Constitution, which prohibits most suits against states in federal courts. The tribe never won an order forcing the state to negotiate a casino agreement, although the state governor later voluntarily negotiated 25-year compacts allowing slot machine gaming. The compacts were approved by the federal government in 2007, but in 2008 they were challenged by the state legislature. Nonetheless, there are now seven casino facilities in the state, the one run by the Miccosukee tribe near
Miami and six run by the Seminole tribe— two in Hollywood, one each in Brighton, Coconut Grove, Immokalee, and Tampa. Florida gave voters in two countries (Dade and Broward) with pari-mutuel dog racing, horse racing, and jai alai facilities the option of choosing to have slot machines at tracks. Only Broward County voters approved the initiative, and now slots are operating at four locations in the county north of Miami. Additionally, the state legislature has failed in efforts to ban cruise ships with casinos from making “cruises to nowhere” from Florida ports. Fourteen cruise ship casinos were operating in 2008. References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 306–307. Dombrink, John D. 1981. “Outlaw Businessmen: Organized Crime and the Legalization of Casino Gambling.” Ph.D. diss., University of California, Berkeley. Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 42–82, 132–138, 166–167. Hayes, Ben, and F. Brooks Cowan. 2008. “Florida Casino Law.” International Casino Law and Regulation. Boulder, CO: International Masters of Gaming Law, 1–4. See also Lansky, Meyer (in Biographies of Leading Figures in Gambling section).
GEORGIA Legal gambling activity in Georgia has generally been confined to lotteries—in the earlier years and in modern times as
well. The lotteries of Georgia have been innovators in many respects. Public works were beneficiaries of lotteries in the 1780s,
Hawaii | 531 as they funded a hospital for seamen at Savannah, in addition to courthouses, streets, and a fire department for Augusta. There is an aura of irony surrounding Native American gaming today, as the plight of Native peoples has been tied to their exclusion from lands in the eastern United States. A very sad part of that history is the Cherokee exclusion from Georgia and the forced march of Cherokees to new homes in Oklahoma—a march that became known as “The Trail of Tears.” After Native Americans were torn from their lands in Georgia, between 1805 and 1832, the state instituted land lotteries as a means of redistributing Cherokee and Creek Nation lands to white settlers. In 1832, lands in northern Georgia thought to have gold deposits were also given away through lotteries. A case can be made that these lotteries did not involve gambling, as the state did not make any money from the enterprise. People registered for the lottery and were given free tickets. Georgia was the only state to distribute lands through lotteries. Georgia was the first state in modern times to use a lottery to finance college
scholarships. In this regard, the state started a trend followed by other states. In 1992 the voters approved the Lottery for Education Act as they set up the Georgia Lottery Corporation. The lottery sales have been very successful, with the public eagerly purchasing tickets in order to support educational projects. Some of the lottery proceeds go to support pre-kindergarten programs as well as computers in public schools, but the unique project of the lottery is the HOPE scholarship. As a result of lottery profits, every high school graduate in the state with a “B” average or above is given free tuition and other support to attend a public college in the state. By 2006, the lottery had transferred over 10 billion dollars to students in Georgia. References
“Georgia’s Land Lottery.” About North Georgia, http://www.ngeorgia.com/history/ lotteries.html, accessed December 5, 2008. “History of Lotteries,” Georgia Lottery, http://www.galottery.com/stc/aboutus/ history.jsp, accessed December 5, 2008.
HAWAII Tourism is one of the mainstays of the Hawaiian economy. Therefore, many interests have sought to bring casinos into the state. The efforts go on unabated. The efforts have never won the support of the important decisionmakers, however, so Hawaii does not have casinos. Also, Hawaii has avoided having lotteries, charity gambling, or
pari-mutuel wagering. There certainly is an underground scene offering gambling products in an illegal form, but leaders fear that bringing gambling into the open air of legality would only encourage bad elements. Hawaii is one of two states (the other is Utah) in which no form of gambling whatsoever is permitted under the law.
532 | Section Four: Venues and Places Reference
Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success
and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 161–162.
IDAHO Idaho was the next-to-last state (before South Carolina in 2000) to have an existing form of legal gambling made illegal on a statewide basis. In 1947, a statute made slot machines as well as punch boards legal even though the state constitution placed a ban on lotteries. The state supreme court ruled in 1953 that the machines violated this prohibition of lottery games, and they enjoined future use of the machines (State v. Garden City, 265 P2d. 328, 1953). Since then, pari-mutuel gambling for thoroughbred, quarter horse, and dog races has been authorized, as has charitable gambling. There are five tracks in the state. A lottery began operations in 1991. Several tribes in the state offered high-stakes bingo games and began serious negotiations for casino gambling in the early 1990s. The state refused to negotiate, however, using the Eleventh Amendment as a defense (the Eleventh Amendment bans suits against
states in federal courts except in certain circumstances). The Coeur d’Alene tribe of northern Idaho decided to try something new. They instituted a nationwide lottery using telephone lines and the Internet. Considerable litigation ensued. However, the game was not sufficiently profitable, and the tribe dropped it. The tribe has installed nearly 500 machines at their gaming facility, claiming that the machines are lottery games. The state has objected to their presence, but there has been no concerted action to remove them. Finally, in 2002 the voters of Idaho passed an initiative that legalized the machines on tribal lands. Six tribal casinos now operate 4,500 machines in their casinos. References
Idaho Lottery, www.idaholottery.com. Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. Santa Barbara, CA: ABC-CLIO, 163–166, 189.
ILLINOIS By the time the riverboat casinos of Iowa were in operation in 1991, the state of Illinois had already reacted to the
notion that their citizens would be enticed to cross the Mississippi River to gamble in another state. Illinois law-
Illinois | 533 makers feared that the Iowa boats would simply become parasites upon the Illinois economy, taking both profits and tax money away from Illinois. Illinois knew gambling. Racetracks had been in operation since the days of the Depression. A lottery began selling tickets in 1972. Bingo games were very popular, especially in urban areas. Also, the state had considerable experience with illegal casino-type organizations. These forms of gambling, legal and otherwise, were seen as inadequate to meet the marketing threat from Iowa. As a result, the Illinois legislature legalized riverboat casinos. They acted quickly, with legislation arriving on the governor’s desk in January 1990 and the licensing process starting in February 1990. Ten licenses were authorized for the state, with each license holder being allowed two boats. Each boat would have a maximum capacity of 1,200 passengers. The boats would have to be on navigable waters; however, no boat could be inside of Cook County. This restriction was offered as a concession to the horse racing tracks near Chicago, which is in Cook County. The tracks feared that the boats would have an unfair competitive edge over racing. However, in 1998 the restriction was removed, and a boat was authorized for the community of Rosemont. Casino operations began in April 1991, just after the Iowa boats began operations. Illinois lawmakers decided to meet the threat of Iowa competition by offering more “liberal” gaming rules. Iowa had limits on casino gaming. Illinois did not share these. There was no $5 bet limit, nor was there a $200 loss limit per cruise. The boats were required
to make cruises, unless there was bad weather. In such a case there would be “mock cruises,” with players entering and leaving the dockside boat at set times. The Illinois boats did very well compared to the Iowa boats in their first years of operation. Therefore, Iowa eliminated its $5 betting and $200 loss limits in 1994. Well before the advent of riverboat casinos, there had been efforts to bring legal casino gambling to Illinois. During the Prohibition and World War II eras, there were several illegal gambling halls in the state; however, their numbers and the openness of their operations declined in the 1950s and 1960s. Instead, an effort grew to legalize casinos. In the late 1970s Mayor Jane Byrne suggested having casinos to produce extra revenues for snow removal activities in Chicago. The Navy Pier site was selected for casino gambling. The efforts were stymied, however, by Springfield lawmakers. In 1992 Chicago mayor Richard Daley conferred with several Las Vegas operators, and together they proposed a $2 billion mega-resort complex for the city. The project engendered considerable support, but it was ultimately defeated owing to the opposition of Governor James Edgar. The Illinois riverboat casinos are regulated by a five-member Illinois Gaming Board appointed by the governor. The board issues licenses, collects taxes, and enforces gaming rules with inspections, hearings, and fines as necessary. The board may also revoke licenses. The boats pay license application fees of $50,000 each. After operations begin, they pay an admission tax of $2 per passenger and also pay 20 per-
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Iowa and Illinois turned to riverboat casino gambling in the early 1990s when their agriculture business suffered hard times.
cent of their gaming win (players’ losses) as a state tax. Half of the admissions tax and one-fourth of the gambling tax are returned by the state to the local city or the county where the boat is docked. Each boat has a single docking site. Over the years, the gaming tax has risen considerably. In 2007, the gaming tax and fees amounted to 52 percent of the gambling revenues. That year, the state received over $1.3 billion in casino taxes, as collective revenues were about $2 billion. After a casino closed in Galena and its owners sought to move its license to Rosemont, the state imposed a sliding scale of tax rates that went as high as 70 percent of the gaming win—if the casino boat’s win exceeded $200 million for the year. It was agreed that the highest rate would go back down to 50 percent if a 10th licensee was again operating.
The granting of the 10th license has been a matter of contention for most of a decade. Two times the state offered to auction the license off to the highest bidder. One party bid more than $520 million just to have the license. However legal complications have kept a 10th boat from operating, at least before 2010. References
Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 129–130. Ficaro, Michael. 1999. “Illinois.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 26–32. Reno: Institute of Gambling Studies, University of Nevada, Reno.
Indiana | 535
INDIANA Before Indiana began a state lottery in 1991, it had been one of only four states in the United States that had no legal gambling. Although the effort to establish the lottery was ongoing, a campaign for casinos was also taking place. Following several years of lobbying efforts and studies of a variety of proposals, the state legislature passed a riverboat gaming law over the veto of Governor Evan Bayh in 1993. The next legislative session also authorized horse race betting within the state. There are now two tracks. The strongest motivation for approving casino gambling was provided by the fact that several casino boats in Illinois were drawing much of their revenue from Indiana residents. Four Illinois casinos were located in suburban Chicago within 50 miles of the Indiana border, and another license was held by a boat in southern Illinois a short drive from the Evansville metropolitan area. Indiana’s new law authorized licensing of 11 casino boats for counties bordering Lake Michigan waters as well as those on the Ohio River and Patoka Lake. The licenses can be granted only if the residents of the county where the boat operates approve casino gaming in a referendum vote. Most of the gamingeligible counties held votes; some were positive and some were negative. The Patoka Lake license was not activated, as the United States Army Corps of Engineers was determined to own the rights to control the water of the lake. In
2004, lawmakers authorized that the 11th license be given to interests wishing to establish a casino in the resort community of French Lick in southern Indiana. In December 1994, the first two licenses were awarded, but there were legal difficulties. The federal Johnson Act prohibited gaming on the Great Lakes. The state had claimed an exemption to the provisions of the act in the riverboat legislation, but the matter had to be clarified in Congress, with the attachment of a rider to the Coast Guard Reauthorization Act of 1996 that exempted Lake Michigan waters from the Johnson Act for purposes of gaming on Indiana-licensed casino boats. Difficulties with the Ohio River arose, as the waters of the river were within Kentucky. This was resolved by requiring boats on the river to cruise within a short distance of the shore. The 1993 legislation created an Indiana Gaming Commission made up of seven members appointed by the governor. The governor also appointed the executive director of the commission. They accomplished at least some of their original goal as revenues for Illinois boats experienced a small decline while Indiana boats surpassed Illinois revenues. The commission has a very wide range of powers. It may make any rules necessary for carrying out mandates of the 1993 act. Additionally, it accepts applications for licenses and conducts all investigations of applicants, including
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investigations into personal character. It selects the licensees and oversees their operations. It takes all disciplinary actions if rules are violated and may revoke licenses, which are granted for a five-year period. The boats must be at least 150 feet in length and have the capacity to carry 500 persons. The first boat to begin operations was Casino Aztar in Evansville; it opened its doors for gaming on December 8, 1995. Casino Aztar is a 2,700-passenger boat with 35,000 square feet of gaming space. Two other boats started gaming operations on June 11, 1996. Both are docked in Gary, Indiana. Donald Barden’s Majestic Star is a 1,500-passenger vessel with 25,000 square feet of gaming space. Donald Trump’s Trump Casino occupies 37,000 square feet of gaming space on a 2,300-passenger boat. On June 29, 1996, the Empress Casino boat began cruises in Hammond. The 2,500-passenger vessel has a gaming floor of 35,000 square feet. Hyatt’s Grand Victoria Casino and Resort started cruises in Rising Sun on October 4, 1996. The boat was the first casino to invade the Cincinnati, Ohio, metropolitan area. It carries 2,700 passengers and has a gaming floor with 45,000 square feet. The Argosy Casino began operations on the Ohio River at Lawrenceburg, also near Cincinnati, Ohio, on December 13, 1996. The 4,000-passenger yacht has a gaming floor of 74,300 square feet. The Showboat Mardi Gras Casino started cruises out of East Chicago on April 18, 1997. It has gaming space of 53,000 square feet and carries 3,750 passengers. On August 22, 1997, the fifth Lake Michigan boat license was activated as the Blue Chip Casino
opened in Michigan City. The 2,000passenger vessel has 25,000 square feet of gaming space. The ninth boat to begin operations is at Bridgeport, across from the Louisville, Kentucky, metropolitan area. It is operated by the same company that runs the Caesars Palace casino in Las Vegas. The City of Rome riverboat carries 3,750 passengers and has 93,000 square feet of gaming space. Gaming began in late 1998. The tenth license was for a boat on the Ohio River near Cincinnati. The casino boats must go out into waters for cruises, although one off Lake Michigan has a special channel for its cruises. An amendment to the original 1993 law clarified conditions when the boats could remain docked. Basically, these include any time that the boat captain feels that safety requires that the boat remain docked. In any case, the boats are required to have two-hour cruises. If the boat is docked, the cruises are mock cruises. The casino boats pay a gross gaming tax of 20 percent of their win. Of this amount, one-quarter goes to the city where the boat is docked (or county if not in a city), and three-quarters goes to the state’s general fund. There is a $3 admission fee, which is also shared among state and local governments. Coauthored by Carl Braunlich
Reference
Braunlich, Carl. 1999. “Indiana.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 33–38. Reno: Institute of Gambling Studies, University of Nevada, Reno. See also Gambling Devices Acts (Johnson Act and Amendments) (in General Topics section).
Kansas | 537
IOWA Iowa may have the distinction of having more forms of legalized gambling than any other state. The pastoral agricultural land of the Music Man has more than pool halls to corrupt its youth. It has a lottery with instant tickets and massive lotto prizes via Lotto America; it has dog racing and horse racing—thoroughbred, harness, and quarter horse racing. It has bingo games and pull-tab tickets for charities, and it has casinos—on land, on rivers, on lakes, and on Native American lands. Although many of these games were already in place by the end of the 1980s, Iowa led the nation in establishing riverboat gaming with legislation that was passed on April 20, 1989. Even though the Iowa “experiment” led to a massive expansion of gambling throughout the Midwest, in a sense it was supposed to represent only a small, incremental change in gambling offerings—not a major change in the landscape. The proponents of casinos for Iowa were responding to a general downturn in the agribusiness economy of the state. They were quick to say they did not want Iowa to “be like Las Vegas.” Indeed, during the legislative campaign for casinos, the words casino and gambling were not used. The casino gambling was supposedly just a small adjunct to riverboat cruises designed
to recreate Huckleberry Finn excursions down the mighty Mississippi. Only 30 percent of the boat areas could be devoted to casino activities. Ostensibly, the operators would offer many activities on the boats in order to satisfy the recreational needs of the entire family. Originally the boats had to have actual cruises, betting was limited to $5 a play, and no player could lose more than $200 on a cruise. These limits have been eliminated, and now boats no longer cruise. Instead, they remain docked while players gamble. The notion that the casinos are a catylst for other recreational activity has been totally abandoned. In 2005 the state granted a license for a land-based casino in Council Bluffs, across from Omaha, Nebraska. Approval has also been given for slot machines to be placed at racetracks. In 1992, the state negotiated compacts with three tribes for operation of casinos on their Native lands. References
“Casinos and Gambling, Iowa Casinos,” www.jobmonkey.com/casino/html/iowa_ casinos.html. Creighton, Lorenzo. 1999. “Indiana.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 39–41. Reno: Institute of Gambling Studies, University of Nevada, Reno.
KANSAS Kansas began lottery operations in 1987. It offers instant games, daily numbers games, and lotto, as well as participation in the
multistate Powerball game. As a result of the adoption of the lottery, three small Native American reservations—Iowa,
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Kickapoo, and Pottawatomie—won the right to offer casino games after a long struggle for a compact with the state of Kansas. The lottery legislation opened the doors for the Native groups as it seemed to permit the state to offer any and all kinds of gaming to the public. This has led the state to launch a unique plan to have its own casinos. Kansas also allows pari-mutuel wagering for both dog and horse races. It is an unlikely place, being the land of the film The Wizard of Oz, but Kansas is in the process of embarking upon a new American (that is U.S.A.) experiment: having “socialist” casinos. The motivation for legalizing casinos seems to be the same in Kansas as it has been in other venues. First, the state has a fiscal crisis: among other things, the state faces a court mandate to put an extra $900 million be put into public education. Second, nearby venues have established casinos that draw customers from Kansas—there are the Missouri riverboats in the heavily populated Kansas City area and also new Native American casinos in Oklahoma. The passage of March 2007 legislation (signed by the governor on April 12, 2007) authorized government owned casinos. The effort to pass the legislation took several years and encountered several hurdles. Commercial and Native American interests in the state very much wanted a casino, or casinos, in the Kansas City, Kansas, area in order to meet the competition from Missouri riverboats. However, the Kansas state constitution seemed to clearly state that private casinos would be illegal. Lotteries (privately run) were “forever prohibited,” and the term “lottery” covered casino games. Proponents realized that it would be extremely difficult to win a statewide popular vote changing the constitution.
In 1986, 64 percent of the voters amended the constitution to allow a “state owned and operated” lottery. In 1994, the state courts ruled that the vote permitted the lottery to operate casino games. On the basis of the ruling, and in accordance with the Indian Gaming Regulatory Act of 1988, the state negotiated compacts with three tribes to have Native American casinos. Subsequently, the legislature entertained proposals to permit the establishment of new tribal lands in Kansas City, at a site near a horse and dog track and NASCAR racing facility, amusement center, and shopping area. Competition among the three tribes as well as federal hurdles regarding off-reservation casinos made a winning political compromise impossible to achieve. Still state forces wanted to attract gamers away from the Missouri boats. The “magic bullet” for change flashed into the legislative chambers in 2007: have the state lottery “own and operate casinos.” Work toward a solution began in earnest. Proponents needed support, hence they acquiesced in allowing all three racetracks (the one near Kansas City, one in Frontenac at the southeast corner of the state, and one in Wichita) to have government-owned lottery-run slot machine casinos. Each would be allowed up to 800 machines. They also responded to appeals for a second casino in Kansas City, one in the Pittsburg area not far from Neosho and Springfield, Missouri, and a casino in the Wichita area. The “wild west” town of Dodge City, with some claim to being an attraction for tourists, was also authorized to have a lottery-run casino. The non-track casinos could have table games and slot machines. In total, the legislation granted permission for 10,600 gaming machines statewide. Thus the legislation permitted seven casinos—three at racetracks and four at
Kentucky | 539 designated cities. All would be under the “complete control” of the lottery, and hence, as the Kansas lawmakers interpreted the matter, “owned and operated” by the lottery. On paper, the interpretation seemed to be as much a fiction as Frank Baum’s Land of Oz. Therefore, the governor, who supported having the casinos, immediately asked the state attorney general to institute a “friendly” lawsuit challenging the law—and hence inviting the courts to wave their “wand of approval.” In January 2008, the District Court in Shawnee County ruled that the new law was constitutional. Before, applications could be taken for casino licenses, the voters of each county designated for a casino had to give their approval. Accordingly, voters of Wyandotte (Kansas City area) said “yes,” as did the voters of the southeast counties (Cherokee and Crawford), and Ford County (Dodge City). The voters of Sedgwick County (Wichita) said “no,” and therefore there can be no casino at the Wichita racetrack. However, voters in adjacent Sumner county said “yes,” meaning the other Wichita-area casino will be in the county 20 miles south of the city. The application process involves several steps. The owners of the two racetracks were given the exclusive right to bid for licenses at their facilities. Those wanting the other four casinos submitted bids that first had to be approved by the
local county governments as well as being endorsed by any city in which they might be located. They had to have at least three years of experience in casino gaming. With that endorsement in hand, they could then go to the state lottery commission and negotiate a contract for the casino. In the contract, the applicant had to commit to investing $225 million into the facility for three of the non-track casinos, and $50 million for the Dodge City casino. The track slot casinos had to agree to pay taxes of 40 percent on the machine wins, while the other casinos had to agree to state taxes of 22 percent on their gaming wins and an additional 5 percent in local taxes. The casinos will be regulated by the lottery through its concept of “total control.” While the private parties would be expected to run the casinos, they would be doing so for the lottery, and the lottery could intervene and control such operations in any manner it wished. Hence the state advanced the idea that the casinos were “lottery owned and operated.” References
Thompson, William N. 2008. “No Socialists in the Land of Oz.” International Gaming and Wagering Business 29, no. 8 (August): 22. Thompson, William N. 2008. “Socialist Casinos for the Land of Oz.” Casino Lawyer 4, no. 3 (Summer): 8–10.
KENTUCKY Kentucky is the home of horse racing. Tracks operated in Kentucky beginning in 1789, four years before statehood. More
racehorses are born and bred in Kentucky than in any other state. The Kentucky Derby is the most famous horse race in
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A horse farm in the famous Bluegrass country of Kentucky.
the United States. In 1988, 61 percent of the Kentucky voters said they wanted a lottery, and the next year one was established that offers instant games, lotto games, and numbers games as well as Powerball interstate lottery tickets. Charitable games are also permitted. The fact that many states bordering or near Kentucky—Indiana, Illinois, Missouri, Mississippi—offer casino gambling pressured state leaders into making plans for casino gambling. In 1999, the governor recommended that as many as 14 casinos be authorized for the state. The notion of casinos in Kentucky is not too far out of bounds for most residents, as Kentuckians remember that the middle decades of the 20th century found many wide-open
but illegal casinos operating along the Ohio border. The seven racetracks of Kentucky have been supporters of the idea of having casinos—that is, as long as they are located at the tracks and operated by the tracks. The idea of casinos has not received much support in the state legislature, however. References
Casino City. “Kentucky Casinos and Kentucky Gambling.” http://kentucky.casinocity.com. Eaton, David H. 2000. “The Kentucky Lottery.” Manuscript, College of Business and Public Affairs, Murray State University, Murray, Kentucky. Kentucky Lottery, www.kylottery.com. See also Horse Racing (in General Topics section).
Louisiana | 541
LOUISIANA Louisiana has both a long historical attachment to gambling enterprise and a recent one as well. Louisiana was a critical part of early gambling history in the United States, as New Orleans was the site of many clandestine dens of games when Andrew Jackson led the national military forces against the British redcoats in the battle named for the Crescent City in 1815. In 1828, John Davis opened what has been considered the first real casino in the United States, at the corner of Bourbon and Orleans Streets in New Orleans. Following the Civil War, a well-bribed state legislature authorized the infamous Louisiana Lottery Company. The company began to sell tickets throughout the United States. It continued operations until 1895, after federal laws prohibited its use of the mail system. In the early 1900s, all gambling was technically illegal, but gambling continued. Slot machines were openly played through the 1930s. Gambling clubs kept operating even as Senator Estes Kefauver’s Senate committee on organized crime targeted the state for enforcement activities. In the meantime gambling on horse races had been legalized. The modern era of legalized Louisiana gambling began in 1990 when the legislature gave the green light for the start of a new state lottery. In 1990, an act was also passed that opened the door for Native American casinos. In
1991, riverboat casino gambling was approved along with video poker machines for truck stops, racecourses, restaurants, and taverns. The next year, authorization was granted for a single land-based casino in New Orleans. There are now multitudes of gambling sites in the state. Lottery tickets and charitable bingo games are in each parish. Nearly 15,000 video gaming machines are widely dispersed throughout the state in bars and restaurants and at truckstops. Machines are also permitted for three racetracks. In 1996, however, the voters of each parish were empowered to vote on whether there would be machine gaming in their parish—at casinos, tracks, truck stops, or restaurants. About half of the parishes said “take out the machines,” although none of the riverboat casino parishes voted against the machines. One parish with a track said “no” to the machines. Machines were removed from the parishes objecting to them in 1999. Louisiana has three Native American casinos. The largest, at Marksville (Tunica-Biloxi tribe) and Kinder (Alabama-Coushatta tribe), were originally constructed and operated by Grand Casinos. The third casino is near Charenton and is run by the Chitimacha tribe. Fifteen riverboat casino licenses have been granted, as has the license for the New Orleans casino. The New Orleans casino project opened in a temporary facility,
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however, and failed to generate sufficient revenue flows. The project for a permanent casino was put on hold for three years as the operators sought the protection of the bankruptcy court. The permanent facility was opened at the end of 1999, as the state allowed a special annual fee of $100 million to be cut in half. Several of the riverboats operations have also experienced failure and have seen licenses withdrawn and given to new vessels. Louisiana has suffered from having considerable competition for its gambling patronage. Louisiana does not exist in a vacuum. Many gaming opportunities are available to residents in adjacent jurisdictions. Texas offers lottery sales and racetrack betting and also has had machine gaming in truck stops— although prizes were awarded in the form of merchandise, not cash. Mississippi has a wide array of casinos. A major Native American casino is in the central part of the state. Several casinos are located in Tunica, a northern Mississippi county near Memphis, Tennessee. Others are located in cities on the Mississippi River. The largest casinos are found on the Gulf Coast within a hundred miles of New
Orleans. A considerable portion of the patronage of Mississippi casinos comes from Louisiana. But patronage and revenue do not constitute the major problem with Louisiana gambling. Patterns of public corruption that seem endemic in the state’s history came to the fore once again as licensing of gaming facilities and distribution of gaming equipment began. One governor, Edwin Edwards, was linked to a system of bribery involving several casino license holders. He was convicted and was sentenced to a prison term. Also, an organized crime ring was tied to persons distributing slot machines around the state. Reference
Buchler, Harold and Conrad. 1999. “Louisiana.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 42–63. Reno: Institute of Gambling Studies, University of Nevada, Reno. Dombrink, John P., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 167–170.
LOUISIANA LOTTERY COMPANY Most lottery activity was banned by law before the advent of the Civil War. All but three states had constitutional or statutory prohibitions on the activity. In the 1860s the federal government began to consider legislation to keep lottery schemes from using the mail system (see Federal Lottery Laws). Amid these
efforts to discourage lotteries, Louisiana lawmakers were persuaded in 1868 to charter a private company to run a lottery for 25 years. Other southern states had also established lotteries as a means of creating revenues during a period of governmental impoverishment brought on by the aftermath of war, defeat, and recon-
Maine | 543 struction. The Louisiana lottery was clearly the largest, and within 10 years the other states ended their lottery experiments, leaving Louisiana’s lottery in a monopoly position in the entire country. The 25-year charter was won for an annual fee of $40,000 that was promised by the promoters—a New York syndicate including John Morris and John Morrissey as well as New Orleans front men. A nationwide promotion campaign popularized drawings, which were conducted with much fanfare by two retired Confederate generals. Tickets cost from $2 to $40. Ninety percent of the sales of tickets were to persons living outside of Louisiana, and they used the mails to purchase tickets. Monthly prizes were as high as $600,000. Annual profits for the lottery company reached as much as $13 million. When the lottery charter was about to end, Morris sought a renewal for a fee of $1 million a year. Considerable opposition to the lottery arose from many sectors. The lottery’s operators were accused of corruption as well as extensive bribery. The federal government passed many acts seeking to
stop the sale of tickets outside of Louisiana, but there was little effort to enforce the laws. An 1890 statute seemed to be more effective, and the promoters were cut off from the use of the mail. Efforts to win support for a renewal of the lottery were unsuccessful, and in 1893 the state joined all the others in the country and banned all lotteries. The syndicate that operated the lottery moved its operations to Honduras and shipped tickets into the United States through Florida. Congress plugged the loophole discovered in the law, however, and passed a very definitive prohibition against the importation and interstate transportation of lottery materials. The effective end of the Louisiana Lottery in 1895 marked the end of this form of gambling until New Hampshire began its state-run sweepstakes 69 years later in 1964. Reference
Commission on the Review of the National Policy toward Gambling. 1976. Gambling in America: Final Report. Washington, DC: Government Printing Office, Appendix 1.
MAINE In 1980, Congress passed the Maine Indian Claims Act, granting a financial settlement of $81.5 million to the Passamaquoddy, Penobscot, and Maliseet tribes. Part of the funds was used to purchase 300,000 acres of land that was put into trust for the tribes. The act specifically gave the state of Maine jurisdiction
over civil and criminal law matters on any lands put into trust for the tribes as a result of such purchases from the settlement. After Congress passed the Indian Gaming Regulatory Act of 1988, however, the tribes sought negotiations so that they could have gambling that would be controlled by the federal
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government or by the provisions of a compact. The Penobscots held bingo games that violated state rules. Subsequent court actions upheld the state’s power to control the gaming. Nonetheless, the state has tolerated bingo games that may extend beyond limits approved for other charity games in Maine. Since 1973, the state has offered several lottery games, including instant tickets, lotto, and a daily numbers game. In the 1980s, Maine was a member of the Tri-State Lotto game with New Hampshire and Vermont. There are also charitable raffles and bingo, and harness racing is conducted on three tracks. In 2003, the voters of Maine approved slot
machines for racetracks, and in 2005, machine gaming began at Hollywood Slots beside the racetrack in Bangor. A 36,000-square-foot facility offers 500 machines for play. In 2008, the voters turned down a proposal for a casino in Oxford County in the southeast part of the state. References
“Maine Casinos and Maine Gambling.” Casino City Network, http://maine.casino city.com, accessed November 20, 2008 Maine Lottery, www.mainelottery.com. Maine’s First Racino Opens.” Maine Casinos and Gambling Forum, http://www.maine gamblingforum.com/.
MARYLAND In 1973 Maryland began a state lottery. The state’s gambling products include instant games, a lotto, a daily numbers game, and keno. It also participates in the six-state Big Game lotto. In 1974, Maryland authorized an “interest-only” lottery, based upon Great Britain’s premium bonds. In Great Britain’s system, a player purchases a bond and remains a player in a monthly lottery as long as he or she holds the bond. The bonds draw no interest. Instead, funds equal to part of the interest are put into a prize pool. At any time the player may redeem the bond for the full price paid for it. In other places, such as Cuba and the former Soviet Union, these are called “lottery savings bonds.” Many people buy such bonds for a couple when they are married or when a child is born. The former Soviet Union
used these bonds in the 1920s, and Castro tried to institute this form of lottery in Cuba to replace the traditional lottery that had been operating before the revolution of 1959. After much planning, Maryland dropped its plans for the “interest-only” lottery, as the game could not promise the flow of revenue the state could gain from the other lottery games. Maryland has had its share of active casino proponents, but their efforts have have been successful only with regards to slot machine gambling. First, nonprofit service clubs and organizations won the right to have slot machine gaming at locations in counties that border the ocean. Then in 2008 voters approved a proposition placing 15,000 slot machines at five locations in the state, one being in the city of Baltimore.
Massachusetts | 545 The state has also had an active horse racing industry for hundreds of years. There are six tracks as well as five offtrack betting facilities. Since 1870, the Preakness, the second leg of thoroughbred racing’s Triple Crown, has been run at Pimlico race, located on the edge of Baltimore. The track was also the site of one of the most notable match races in U.S. history, when in 1938 Seabiscut defeated Triple Crown winner War Admiral.
References
Clotfelter, Charles T., and Philip J. Cook. 1989. Selling Hope: State Lotteries in America. Cambridge, MA: Harvard University Press. Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO.
See also Horse Racing (in General Topics section).
MASSACHUSETTS Gambling (European-style) came to Massachusetts with the Pilgrims. In fact, gambling activity must have been pervasive, because the leaders of the colony saw fit to ban all gambling in 1621 in the Plymouth settlement’s second year. Similar prohibitions were instituted by the Puritan groups that settled the Massachusetts Bay Colony. The political leaders knew at the beginning what they surely know now: that residents of Massachusetts love to gamble. The state lottery, begun in 1972, now has sales of more than $3 billion a year, trailing only New York in sales. The state has instant games, lotto, and daily numbers games and also sells tickets in the multistate Big Game lotto. Massachusetts introduced the first instant lottery game in the United States in 1974. Massachusetts has also had a strong charitable gambling establishment, as well as pari-mutuel gambling for five dog and horse tracks. Massachusetts has attracted much interest from casino gambling entrepre-
neurs. In 1978, a major campaign was initiated to win permission to place commercial casinos in the towns of Hull and Adams. The MGM Grand casino company was a major promoter of the idea. Local residents voted in favor of having casinos; however, legislative efforts that lasted more than three years only resulted in rejection. The state has one Native American tribe, the Wampanoags, which has a small reservation on the exclusive resort island of Martha’s Vineyard. Residents of the island have adamantly opposed the notion of having a casino near their expensive homes. The tribe agreed and made a deal to purchase land and create a new portion of their reservation near New Bedford, a declining city on the main coast. The governor negotiated the first stages of a compact for a casino. The proposed casino has confronted a series of roadblocks, however, and by 2009, no casino was in operation. Meanwhile, the legislature has contin-
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ued to reject the idea of placing slot machines at racetracks. In fact, the racing industry faces retrenchment as the voters decided to ban dog racing with a vote in 2008. References
“Casinos Back on State Agenda.” Boston Globe, February 3, 2009, www.boston
globe.com/news/local/massachusetts/ articles/2009/02/03. Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 108–114. Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO, 90, 165.
MICHIGAN In November 1996, Michigan voters passed Proposition E, which allows Detroit to develop three unlimited stakes, Las Vegas–type casinos. Although the victory for casino proponents was relatively narrow (51.8 percent to 48.2 percent), it was unexpected in most quarters. In the 1996 elections, voters in Ohio and Arkansas rejected casino proposals by wide margins. Detroit voters had rejected casinos in advisory votes in 1976, 1981, 1988, and 1993 before voting yes in advisory votes in 1994 and 1995. The Michigan vote was the first statewide victory for unlimited casino gambling since the 1976 New Jersey vote. Detroit has become the largest city in the Western Hemisphere with casinos located within its boundaries. Michigan passed supplemental legislation to enable the licensing process to begin. The process involved recommendation from the city government and final action by a new state casino gaming commission. Proposition E actually designated two of the companies that would receive licensing. It was stipu-
lated that preference had to be given for two licenses to organizations that had sponsored the successful Detroit advisory vote in favor of casinos in 1995. Those two companies were the Greektown and Atwater groups. The Greektown Group of investors took on as partners a Chippewa Native American tribe that runs several casinos in Michigan’s Upper Peninsula. The Atwater Group teamed with the Circus Circus (now Mandalay Resort) Company for its proposals. These two winning proposals joined a successful proposal for the MGM Grand Company of Las Vegas. As a part of the licensing, the casinos won the right to have temporary facilities. The first temporary facility was opened by the MGM in the summer of 1999, and the other two followed in the fall. In addition to many fees, the casinos must pay a tax of 18 percent of their gambling winnings. Of this amount, 55 percent goes to the city of Detroit and 45 percent goes to the state government’s public education fund. Originally it was estimated that the casinos would have
Michigan | 547 revenues approaching $1.5 billion a year. In the first year, two casinos had more than $700 million. The voters in Michigan were not strangers to casino gambling and other forms of gambling. In fact, the election victory for Proposition E could be credited to the existence of the Windsor, Ontario, casinos. The first Windsor casino had opened in 1994. A second riverboat casino opened two years later. Approximately 80 percent of the business in the casino came from the United States, and most of those gamblers were from the Detroit region. It was claimed that the Detroit economy was losing around $1 million dollars a day as Detroiters crossed over the Ambassador Bridge and through the DetroitWindsor tunnel. The state had its own casinos, which were operated by Native American tribes under agreements made in 1993. A state lottery was established in 1972 after voters removed a ban on this form of gambling. The removal of the ban also enabled the establishment of casino gambling for the Native Americans, as did a 1975 law that authorized charitable gambling, including charitable casino gambling. Pari-mutuel horse race betting began in the state in 1933 in an effort to garner public revenues amid the Depression economy. The billion-dollar Native American casino industry of Michigan is anchored by the Soaring Eagle Casino in Mount Pleasant on the lands of the Saginaw-Chippewa tribe. The casino is one of the largest Native American casinos in the country, having a gaming floor of 150,000 square feet, more than 100 tables, and 4,000 slot machines. Other large casinos are located in Peshawbestown near
Traverse City, in Sault St. Marie, and in Baraga near Marquette. Other casinos are scattered across the state in Brimley, Watersmeet, Wilson, Petoskey, Athens, Manistique, Manistee, St. Ignace, and New Buffalo. Native American casinos had agreed to pay the state 10 percent of their machine revenues (with 2 percent going to local governments) as long as there was no other machine gaming in the state. After Detroit casinos were licensed, the state dropped its 8 percent share of the tax, but the tribes agreed to continue the 2 percent tax to the local governments. However, when new tribes won the right to have casinos, they agreed to the 10 percent tax under the conditions that the state not allow any further expansion of non-Native gaming. When in 2006 the state gave permission for the lottery to place keno games in over 4,000 bars and taverns, these tribes balked at the tax payments and a legal conflict ensued. References
Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 114–119. Michigan Lottery. “Michigan Lottery Through the Years.” www.michigan.gov/ lottery. Wacker, Fred, and William N. Thompson. 1999. “Michigan.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 64–71. Reno: Institute of Gambling Studies, University of Nevada, Reno. Wacker, R. F., and W. N. Thompson. 1997. “The Michigan Question: A Legal Quandry.” Gaming Law Review 1 (Winter): 501–510.
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MINNESOTA Minnesota has been a very active gambling state, as the the editor of these volumes observed during a tour of the state in 1996. Shortly after the state lottery began in 1989, the governor signed agreements allowing Native American tribes to have casino gaming. The agreement (which could only allow such gaming as was permitted others in the sate) was based upon the fact that Minnesota also allowed private social card games and machine games that could give replays as prizes. These were the first state-tribal compacts negotiated in the United States. The eleven tribes in Minnesota now run 19 gambling halls, with bingo, blackjack, and machine games. The largest casino is Mystic Lake, which is run by a Sioux tribe and located within the Minneapolis metropolitan area. With a monopoly facility serving several million people, the casino grosses several hundred million dollars in net profits each year. Each of the 300 tribal members has received annual per capita bonuses approaching a million dollars because of the casino profits. Other large
casinos include the Treasure Island in Red Wing; the two Grand Casinos in Hinckley and Onamia; and casinos in Duluth, Carleton, Granite Falls, Mahnomen, and Morton. The state also has pari-mutuel racing. Canterbury Downs, the largest track, was closed, however, shortly after the Mystic Lake Casino opened. Since that time there have been repeated efforts to allow the track to have machine gaming as a tool to restore live racing and also to gain revenues for a new stadium in downtown Minneapolis. The efforts have failed. However, racing has begun again as the track has been purchased by the tribe which runs Mystic Lake. Charitable gaming prospers, as Minnesota sells more pull-tab tickets than any other jurisdiction. Charities win over $200 million a year from the sale of the tickets, ten times as much as they win at bingo games. Reference
Minnesota State Lottery. 1994. Gambling in Minnesota. Roseville: Minnesota State Lottery.
MISSISSIPPI The state of Mississippi has the thirdlargest volume of casino gambling of any venue in North America. Approximately
30 casino boats generate nearly $2 billion in gambling wins each year. The state also has one of the largest Native American
Mississippi | 549 casinos—the Silver Star, initially run by the Las Vegas Boyd Group on behalf of the Mississippi Choctaw tribe. The casino, near Philadelphia, has almost 100 tables and 3,000 machines. The state has no other legal gambling activity—no lottery gambling or charity games. Mississippi did not set out a deliberate course for casino gambling. Instead, the state seemed to just let it happen. Casino-style gambling arrived in Mississippi aboard the cruise ship Europa Star on December 19, 1987. The 157foot ship, with a Panamanian registration, docked at Biloxi and began a series of “cruises to nowhere.” Gambling activities on the ship included roulette, bingo, and slot machines. Short roundtrip cruises were made three miles offshore of Biloxi but within the boundaries of a series of barrier islands. The ship operators claimed they were in international waters. The state attorney general sought to end the gambling by claiming the ship was in state-controlled waters until it was three miles outside the barrier islands.
The Las Vegas Casino boat in Mississippi.
Before the matter was resolved in court, the legislature took up the issue. At first legislators sided with the attorney general. In March 1989, however, a law was passed allowing large ships—at least 300 feet long—to conduct gaming in the waters inside the islands. One ship, the Pride of Mississippi, operated under provisions of the law for one season; however, it could not operate at a profit. Nonetheless, businesses along the Gulf Coast pleaded to the legislature for more open gambling rules, as the ship had generated significant tourist revenue for them. The legislature now had the Iowa model for riverboat gambling and decided to duplicate it—to an extent. In March 1990, the governor signed into law an act permitting casino gambling on riverboats. The boats had to be at least 150 feet long and located in navigable tributaries and in oxbow lakes in counties bordering the Mississippi River or on the Gulf Coast. The counties were given the option of having elections banning the boats from their waters. A measure describing a
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regulatory framework almost identical to that in Nevada was enacted into law in the summer of 1990. The Mississippi law is distinguished from other riverboat laws in that there was never an expectation that the riverboats would have to leave shore. There was no cruising requirement. Eventually the facilities lost all pretense of being navigable operations. Instead, barges were moved into the permissible waters; gambling structures were constructed on top of the vessels, and hotel and restaurant facilities were constructed around the barges. The barges included flotation mechanisms so they could rise and fall as water levels changed during flood seasons. Most gamblers cannot perceive that they are over water when they are gambling. In addition to fees, the boats pay taxes of 8 percent on their gambling wins to the state; an additional tax equaling 10 percent of the state amount is paid to local governments. The casinos are open 24 hours a day and unlike the situation in other riverboat states, players may enter
and leave gambling areas whenever they wish to do so. Most of the boats are located in several distinct areas of the state. The Gulf Coast (Biloxi and Gulfport) has a dozen casino boats; Tunica County, near Memphis, Tennessee, has about 10 boats; there are 4 boats in the Greenville area and 4 boats in the Vicksburg area. The largest casino is Beau Rivage, which was opened by Steve Wynn (but later sold to MGM Mirage) in Biloxi in 1999, with 1,000 hotel rooms. Hurricane Katrina devastated the casinos along the Gulf Coast. In an effort to restore the vitality of the casino industry, the state permitted rebuilt casinos to be fixed to the land, although they had to be built within 800 feet of the coast. Reference
Shepard, Thomas B., and Cheryn L. Netz. 1999. “Mississippi.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 480. Reno: Institute of Gambling Studies, University of Nevada, Reno, 72–91.
MISSOURI Legalized gambling has a short history in Missouri. The Missouri state lottery began in 1986, while pari-mutuel racing started operations in June 1987. The most noticeable form of gambling in the state is found on 12 riverboats that started operations in the mid-1990s, during a very confusing series of court battles and voter referenda. The initial vote to approve riverboat gambling came in November 1992. The
legislative initiative authorized casino boats for the Mississippi and Missouri rivers. The boats had to take two-hour cruises, and players could not lose more than $500 during the cruise. After the referendum, seven companies applied for licenses. Before the boats could cruise with full-scale casino gambling, however, the state was hit with a lawsuit challenging the right to operate casino games. The state constitution banned lotteries.
Montana | 551 The initial court ruling was that most casino games were lottery games. The boats that were operating had to close down their machines, roulette wheels, and baccarat games, as these were considered lotteries. They were permitted to have live poker and blackjack games. A few did for a short time. (The riverboats could not have a “lotteries,” as the voters, in 1986, had amended the constitution to permit only a state-run lottery.) The casinos got together and put a new constitutional initiative on the ballot in April 1994. This time the voters said “no” to the initiative. The casinos immediately started another petition campaign, however, and in November 1994the voters approved the required constitutional amendment. Fourteen casino boats were then approved for the state’s waters. Twelve were in operation in 2008. The boats pay fees and a tax of 20 percent on their gambling win, which is shared between the state (18 percent) and the local community (2 percent). The boats have enjoyed a mixed success, as they have faced considerable competition—among themselves and with boats in Iowa, Illinois, and Mississippi. Since the beginning, the boats sought to have the $500 betting loss cap eliminated, but they have failed in these efforts until the voters acquiesced with their wishes in November 2008. They casinos also sought to remove the requirement that they have to cruise in the rivers and be docked within the
channels of the rivers. This ridiculous requirement was revealed for its stupidity when a commercial barge hit one of the boats in its dockside position at a time when there were 2,500 players aboard. A major catastrophe was narrowly avoided. Several companies began to put boats in artificial channels cut into the river. The gaming commission approved this move; however, the state supreme court ruled that this violated the requirement that the boats be in the river. Again the casinos went to the voters, and in 1998, the voters said the boats could be in artificial “moats” and that actual cruises were no longer necessary. In 2007, the gaming revenues from the boats reached almost $1.6 billion. Of this amount, $336 million went to the state as tax revenues and admission charges, while $81 million went to local governments. The total tax and admission fees represented about one-quarter of the collective casino win.
References
Maxwell, Sahar J., Christine J. Egbarts, and Timothy T. Stewart. 1999. “Missouri.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 92–97. Reno: Institute of Gambling Studies, University of Nevada, Reno. Missouri Gaming Association. “Analysis of Missouri Casino Gaming,” http://www .missouricasinos.org/analysis.cfm, accessed December 8, 2008.
MONTANA Montana has more gambling sites than any other state, with the exception of Nevada. There are well over 1,700 age-
restricted locations offering more than 19,000 machine games of poker, keno, and slot simulations. The “casinos,”
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which have 20 machines each, may also allow poker-like games on premise. Additionally the operators may sell raffle and pull-tab tickets. Montana is also one of four states that is permitted to have sports betting. Taverns are allowed to let players participate in “Calcutta” pools on events such as football games and World Series games. Prizes must equal at least 50 percent of the amounts that are bet by players. The state also permits pari-mutuel wagering on quarter horse races and participates in the sale of tickets for Lotto America. The bulk of Montana gaming is at the casino sites, 93 percent of which are places that sell alcoholic beverages. There are small casinos in more than 60 cities and towns of the state. Gambling operations came to Montana more as a result of legal decisions than of deliberately studied policy. The voters legalized gambling in 1972, and two years later the legislature authorized sports pools, bingo games, raffles, and live card games. In 1976, the state supreme court ruled that video keno games were “live” keno games. Tavern owners across the state began installing not only video keno games but also other machines for gambling. In 1984, the Montana Supreme
Court said these did not satisfy the “live games” designation. Therefore, the legislature was called into action by the tavern owners. First they approved the placement of five machines in a tavern. Subsequently, the number of machines was changed, and it now rests at 20 per liquor license. As some taverns hold multiple licenses, they actually operate 40 or 60 machines. The casinos pay a state tax of 15 percent on their machine winnings, as well as a fee of $250 to $500 for (really) live tables. The state receives approximately $20 million in gaming taxes each year. Six Native American reservations (Blackfeet, Rocky Boy, Crow, Flathead, Fort Belknap, and Fort Peck) also operate machine and poker gambling casinos. They are permitted to have 100 machines each in their casinos. References
“Montana Casinos,” www.500nations.com/ Montana_Casinos.asp, accessed December 8, 2008. Thompson, William N., and Jerry Johnson. 1999. “Montana.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 98–100. Reno: Institute of Gambling Studies, University of Nevada, Reno.
NEBRASKA During the time of pioneer settlements of the West, Nebraska—especially Omaha—was a wide-open place where gambling flourished. Omaha was a “jumping off” place for adventurers
heading for gold and silver mining camps. Casinos prevailed from 1850 through 1887, legally. But even after they were banned by legislation that year, they kept operating. Only after a
Nevada | 553 general crackdown on vice in the 1950s did gambling, prostitution, and the drug trade abate. Nebraskans voted for a lottery in 1993. The state has also permitted live keno gaming statewide. As a result of these decisions, the Santee Sioux, Winnebago, and Omaha tribes have won the right to have casino table gambling on their small reservations. For many generations in the 20th century, Omaha was the site of the successful Ak-Sar-Ben thoroughbred racing track. However competition from a dog track in nearby Council Bluffs, Iowa, as
well as from Iowa riverboats destroyed the prospects for profits at the track in the 1990s. Efforts for win legalization for full casino gambling at the track failed (although it has been the site of a keno game). The track is permanently closed. References
“Nebraska’s Gambling History.” Nebraska ETV. Transcript cited in www.wikipedia .org/wiki/Gambling_in_Omaha_Nebraska, accessed December 8, 2008. Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO, 165.
NEVADA The state of Nevada is the primary commercial gambling state in the United States. For almost half of the 20th century, it was the only state to permit casino gambling. Even today, nearly 20 percent of the casino gambling activity in the United States occurs in Nevada. The state has more than 300 unrestricted casino license holders offering both table games and machine gaming, and 270 of these have gaming wins in excess of $1 million dollars per year. Another 2,000 restricted locations each have 15 or fewer gaming machines. The casinos are found in each of the 17 counties of the state and in every city of the state except for Boulder City— which was a federal enclave until the 1950s. No other North American jurisdiction allows such widespread locations for casinos; instead, most confine casinos to specific communities. The
casinos produce revenues of approximately $12.5 billion per year from gambling and $13 billion more from other sources—rooms, food, and beverage sales. The casinos employ more than 200,000 persons, and with support industry employment they represent one-third of the employment in the state. The taxes from gambling and other aspects of casino enterprises constitute approximately 40 percent of the public revenues of the state and its local governments. No other jurisdiction in the world receives as large a share of its public budget from gambling taxes. Although casino gambling is found in all but one jurisdiction in the state, there are certain important concentrations of casinos in the state. Of course, the primary gaming center is the Las Vegas Strip, a four-mile-long section of Las Vegas Boulevard, which has many of the
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largest hotels in the world—all with casinos. Downtown Las Vegas has several large properties located around Fremont Street. The town of Laughlin on the Colorado River at the southern tip of the state has 10 casinos. In the northern part of the state, the traditional gaming city of Reno (and its suburb, Sparks) has 35 major casinos, and the Lake Tahoe resort area has 5 major casinos.
HISTORY OF GAMING IN NEVADA Nevada became “the” gambling state by a series of historical accidents as well as by deliberate policies. As late as the 1840s, Nevada was basically an unexplored region of barren desert and mountains. Paiute, Washoe, and Shoshone Indian tribes had traversed parts of the state and established some communities, but their numbers were small and their lifestyle was often nomadic, as they would live in the climatically comfortable mountains during the summer and then descend to the desert floor in winter months. The climate and terrain made the area one that most people moving westward sought to avoid or to cross in great haste. One critical aspect of Nevada’s geography that is pertinent to its economic development is its proximity to California. (Even today one-third of the state’s gambling customers come from California.) The two states have the longest land border of any two states in the United States. People rushed to California in the late 1840s as gold was discovered. The new state of California was populated by all sorts of prospectors and other independent getrich-quick entrepreneurs during the 1850s. The area that became Nevada was
made part of the Utah Territory in 1850. The volume of gold strikes in California began to wane in the late 1850s just as the great Comstock Lode was discovered near Virginia City, Nevada, in 1859. A mad silver rush paralleled the earlier California gold rush, except this time the fortune hunters came to Nevada from California. The first waves of population left an indelible mark upon the character and outlook of politics in the state. The influx of the new population was accompanied by desires to cut off political relationships with the Utah Territory and its religiously oriented government. President Buchanan signed a bill on March 2, 1861, just two days before he left office, which established the Nevada Territory out of the western one-third of the Utah Territory. Buchanan had been rather hostile to the nature of Utah society throughout his presidency, and the new status for Nevada was his parting shot against a community that seemed almost diametrically opposite to that found in Nevada. The issue of gambling was quickly placed on the public agenda of the new state. President Lincoln appointed New Yorker James Nye to be territorial governor. Nye was not a prospector, and Nye did not care for gambling. He recoiled at the prevalence of sin institutions when he settled down in Nevada and persuaded the new legislature to prohibit gambling. A person who operated a game could be charged with a felony; a person who played at a game could be charged with a misdemeanor. In spite of the law, the games continued. After statehood was achieved in 1864, the legislature reversed its thinking. In the 1867 session, a law was passed legalizing casino games. It was vetoed by the first elected governor, H. G. Blasdel. Two years later, the legislature repeated
Nevada | 555 its action, and when the bill was vetoed again, they overrode the veto. The new law barred local governments from passing ordinances against gambling. Any person was able to get a license to operate a game from the county sheriff for a fee ranging from $1,000 to $1,600 (depending upon the population of the county). The fee was split equally between the state and county treasuries. By the turn of the century, the Populist movement was gaining strength across the United States and in the Silver State. In concert with temperance organizations, civil leaders attacked the local sin industries. A ballot initiative sponsored by such groups sought to make both gaming and prostitution illegal in Reno. When the voters turned down the measure in 1909, the sponsors approached the state legislature. There they were successful, and gaming ceased to be legal on the last day of September in 1910. Another way of saying the same thing was that illegal gambling began on October 1, 1910. By 1911, the legislature had second (and third) thoughts. Certain card games were legalized, only to be made illegal again in 1913. In 1915, limited gaming was permitted again. Enforcement of the gaming limits was sporadic at best and nonexistent as a rule. In lieu of fees when gaming was legal, operators now paid bribes to local officials, who pretended that gaming did not take place. A move to legalize gambling was revived in 1931 when state assemblyman Phil Tobin of Humboldt County introduced the legislative measure. Although opposition was voiced by religious groups, Tobin’s bill passed the assembly on a 24–11 vote, and the state senate on a 13–3 vote. On March 19, 1931, Governor Balzar signed both the six-weeks for residence divorce law and the measure to
legalize casino gambling. A second law passed later in 1931 permitted local governments to regulate gambling and established fixed fees for gaming statewide. The fees were shared, with 75 percent going to local governments and 25 percent to the state. Licenses were granted by county commissions, and all regulations were enforced by the sheriffs. In 1945, the state legislature decided that state control was necessary, as several outside operators were planning larger and larger casino projects. The state Tax Commission was given the authority to license casinos, which had previously received licenses from county boards. Subsequently the process became one of dual licensing. The state also imposed a 1 percent tax on the gross gaming wins of the casinos. The Tax Commission was empowered to collect the tax. Two years later, the state attorney general ruled that the Tax Commission could deny a license based upon its assessment of the character of the applicant. In 1949, the requirement that applicants must be of good character was written into the law. The Tax Commission was given a staff for casino regulation for the first time.
GAMING REGULATORY STRUCTURE During the early 1950s, considerable negative attention was cast upon the casino industry as a result of the U.S. Senate Kefauver Committee hearings on organized crime. To avoid further national scrutiny, the state responded with regulatory reforms. Legislation in 1955 established a specialized three-member full-time Gaming Control Board, which was administratively located with the Tax
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Commission. In 1959, the Tax Commission was eliminated from the state’s casino regulatory picture. Instead a fivemember Nevada Gaming Commission was created. This part-time group still serves as the final voice for the state on gaming matters. In a sense it is the “supreme court” for gaming. As a result of these changes, Nevada now has a two-tier structure for regulating gambling. The Gaming Control Board acts essentially like a policeman and a tax collector for the casino industry while the Nevada Gaming Commission makes final decisions on licensing casinos and formulating regulations as well as handling disputes that cannot be resolved by actions of the Gaming Control Board. The three board members are appointed by the governor for four-year terms. One member is designated as chair by the governor. He or she must have five years of experience in public or private administration. A second member must be a certified public accountant or have expertise in finance or economics. The remaining member must have law enforcement experience. Board members may not be engaged in any partisan political activity during their term of service. They may not have any financial ties to casinos, nor may they be employed by any casino for one year following their board service. The board oversees the work of a staff of more than 430 individuals, who are organized into several divisions. The investigations division checks into the backgrounds of persons who wish to have gambling licenses. The cost of this background check process is paid by the license applicant. An enforcement division works in the casinos to assure that all the games are honest and that all gaming laws and regulations are being
obeyed. An audit division checks accounting procedures in the casinos and makes sure that all flows of money are accurately recorded and reported for purposes of taxation. A tax, license, and administration division collects gambling taxes and publishes reports on casino activity in the state. There is also a corporate securities division that monitors the financial condition of casinos that are owned by publicly traded corporations. An electronic laboratory investigates all gaming devices to assure their integrity. The five members of the Nevada Gaming Commission are also appointed by the governor for four year terms. They, too, must not have an interest in any casinos, nor may they be involved in partisan politics. The commission has no staff. It gives final passage to rules and regulations and makes final decisions regarding disciplinary action against any gaming interest—action that can also include revocation of a license. In 1969, the legislature created a sevenmember Gaming Policy Board headed by the governor. The board was charged with making recommendations to the legislature for reforms in the gaming law. It has met only occasionally over the past 40 years. Although the state’s gaming regulatory structure is considered one of the finest arrangements for regulating gaming in the world, local governments (counties or cities) are still involved in the process. They must also license casinos, and they collect fees separately from the state fees and taxes. The state gaming tax has risen to 6.75 percent of the gross gaming win, and casinos must also pay a variety of fees both to the state and to local governments based upon the number of tables and machines in the facility.
Nevada | 557 References
Cabot, Anthony N. 1999. Federal Gambling Law. Las Vegas: Trace. Cabot, Anthony N., and Marc H. Rubenstein. 1999. “Nevada.” In International Casino Law, 3rd ed. Edited by Anthony N. Cabot, William N. Thompson, Andrew Tottenham, and Carl Braunlich, 101–120. Reno: Institute for the Study of Gambling, University of Nevada, Reno.
Cabot, Anthony N. 2008. Nevada Gaming Control Board, Nevada Gaming Abstract 2007. Carson City: State of Nevada. Skolnick, James. 1978. House of Cards: Legalization and Control of Casino Gambling. Boston: Little, Brown.
See also Boulder City, Nevada: Nongambling Oasis; Kefauver Committee (in General Topics section); Las Vegas; Reno; Laughlin.
BOULDER CITY, NEVADA: NONGAMBLING OASIS Boulder City, Nevada, is the only community in the state of Nevada where gambling is not permitted in any form. The small city of about 15,000 residents lies 25 miles southeast of Las Vegas and abuts the Colorado River. Boulder City was not part of Wild West mining days of the Silver State. Rather, it was a government creation, established in 1931 as a city to house workers for the building of the Hoover Dam. The Boulder Dam Project had been authorized by an act of Congress in 1928. Almost immediately thereafter, the state of Nevada and the federal government sought to exercise their separate authority over the parcel of land selected for a new workers’ community. The federal government, even in the years right before Nevada legalized casinos in 1931, recognized the state as a rogue among the members of the union. Gambling was openly operating in Las Vegas, as were houses of prostitution,
which actually were in conformity with the local law. Las Vegas was also considered to be the location where violations of the national prohibition against alcoholic beverages were most apparent. In 1929, some thought was given to making Las Vegas the base camp for the construction workers. After Secretary of the Interior Ray Wilbur visited the “sin city,” however, he recoiled at the notion of workers living among saloons and prostitutes and being tempted to spend their salaries in casinos. Wilbur declared that a “model” community be constructed closer to the site of the construction. Secretary Wilbur invoked the provisions of the Reclamation Act of 1902 and created a 144-square-mile enclave out of unappropriated federal lands surrounding the site of the dam. The enclave included a town site for Boulder City. The city was made a federal reservation much in the same legal form as the Native American
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reservations of the same era. Federal law dominated city life, and Nevada law was unenforceable. A prohibition against liquor was put firmly into place and remained in place even after the Twentyfirst Amendment ended national prohibition in 1933. Prostitution was strictly forbidden, as was gambling, even though it was soon made completely legal by the Nevada legislature. Boulder City, the first “planned community” of the 20th century, was to be an isolated oasis of morality and “quality life,” albeit surrounded by the many diversions of Nevada society. Author Dennis McBride writes that “everything was designed and blueprinted long before the first spadeful of earth was turned at the site. The government decided how many people would live in Boulder City, and which businesses would be allowed to operate” (McBride 1981, 16–17). The city was built on desolate desert lands. The lands were transformed into a hospitable environment for workers who desperately needed quarters for themselves and their families. The same consortium of companies that was chosen to build the dam built the city. They hired an architect to lay out the streets. He also designated lands for parks and golf courses. The architect incorporated desert landscaping into his plan. The need for quick construction led to modifications, however, and the golf course idea was abandoned. Also, the almost unbearable heat prompted the government to bring in a landscape gardener, aptly named Wilbur Weed, to begin a project that involved planting grasses, shrubbery, and trees everywhere. He selected the correct species of each after much study, and miraculously, his plantings survived to bring a measure of coolness and shade to the streets of the community. The plant-
ings also broke up the wind and dust storms that had otherwise swept through the town as a result of all the construction activity. The autocratic city managers appointed by federal authorities did not let the landscape gardener’s work go unnoticed. They decreed that all residents would have to maintain their lawn and garden areas, and if they did not, the city would do so and deduct the cost from the residents’ wages at the dam. The government decided that Boulder City would not be just a place for workers to live temporarily but that it would be a true community. A variety of civic institutions and organizations was sponsored, and churches were invited to join the community. By 1932, four churches were constructed and well attended. Also most of Boulder’s principal buildings were finished, and her institutions established. The streets were paved, the boulevards and parks landscaped. There were no more tent neighborhoods; hundreds of houses stood in monotonous rows, each identical to the next. McBride writes: Plaster on the new Bureau of Reclamation Administration Building, the dormitory, and the Municipal Building was smooth and white, reflecting the powerful afternoon sun. Fords, Chevys, and other working-class cars lined the streets. New stores in the business district displayed goods behind big polished windows. Arcades with graceful plaster arches shaded the downtown sidewalks. He continued: Where before there had been barren desert, there was now a modern American city. Wives shopped in
Nevada | 559 clean, well-supplied stores and ate lunch in fine cafes; their husbands worked all week, and brought home a good paycheck. Children went to school taught by bright innovative teachers, and played on green, front lawns and in shady parks. While families in the rest of America went hungry, the people who lived in Boulder City on the federal reservation lived quiet, insulated domestic lives. Boulder today still looks remarkably like it did fifty years ago.” (McBride 1981) A fence surrounded the city, with a gate manned by guards who would only let in workers and residents, who had to carry passes. Eventually more than 5,000 workers lived in the dam-building community. The decision of Secretary Wilbur to create the enclave of “clean living” had several consequences for the development of Las Vegas as a gambling Mecca. First, by banning gambling and other “entertainment” from the vicinity of the dam, Wilbur assured that a large number of federal employees would venture into Las Vegas and support its newly legalized casinos in the 1930s. Further, the restrictions on life in Boulder City—in terms of entrance and exit from the town—precluded a development of hotel accommodations until well into the construction schedule. Only one hotel was available during construction. Accommodations developed in Las Vegas instead. Moreover, as a private center of enterprise, Las Vegas attracted a share of the capital resources that were directed into the construction project. Las Vegas became a major transportation center for materials because enterprise was not allowed to develop in Boulder City.
When the Hoover Dam project was completed, Boulder City declined in population as workers moved away. The town persisted as a government center during the years of World War II, however, as a military force was stationed in the area to guard the dam, considered by authorities to be a target for the Japanese enemy. After the war, the city began to attract workers of the newly developing casino industry of Las Vegas. In the 1950s, the residents moved to have the city removed from federal control. In 1958, for the very first time, residents were permitted to vote for local governing officials. First a commission was elected to write a home rule charter for the city. After a charter was written, it was approved by a vote of the citizens. Then in 1960, Congress passed legislation releasing the land for private sale to the citizens, whose city now came under the jurisdiction of the state of Nevada. The first charter banned both gambling and hard alcoholic beverages, probably in recognition that the charter would not become effective unless ratified in an act of Congress. The state of Nevada had banned prostitution in Clark County (the county including both Las Vegas and Boulder City), so this was no longer an issue. After the city emerged as a home rule town under Nevada law, there were several attempts to legalize both alcohol and gambling. In 1958, the city charter was amended to allow the sale of alcohol both by the bottle and by the glass. In vote after vote, however, the residents have remained firm in the position that they do not want gambling. This adamant standing does not mean that residents do not frequent casinos. The residents, now 15,000 strong, patronize two major casino complexes on their borders: one at the Railroad Pass area on the road to Las Vegas and another on a private
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enclave of land outside the city limits on the road to the dam and the Arizona state line. As a resident of nearby Las Vegas, the editor of this volume can attest that Boulder City, the state’s only nongambling city, has maintained much of the culture that was imposed upon the city by its federal mentors during the construction of the dam. The city seeks to be a quiet community with good schools and churches, a city that enjoys the very green parks and tree-lined streets cultivated by the federal government in the 1930s. The city adopted antigrowth policies in the 1960s and 1970s and maintains a policy of limited and controlled growth. The latter policies help maintain high values of residential properties. They also maintain a buffer to the urban sprawl prevalent throughout the rest of
the Las Vegas metropolitan area. A smalltown character prevails. Within this atmosphere there are events such as the autumn art fair that attracts both artists and art patrons from throughout the southwestern United States. The city is also a tourist center, as it is the first motel area near Hoover Dam and the Lake Mead recreational area that was created with the completion of the dam in the 1930s. Visitors to the city who stay in the local motels have access to the many entertainment venues of the Las Vegas area, while at the same time they can enjoy quiet walks through uncrowded green parks beneath trees, much as if they were in a small Midwestern city. Reference
McBride, Dennis. 1981. “Boulder City: How It Began.” Manuscript. Special Collections Library, University of Nevada, Las Vegas.
LAS VEGAS From its earliest days, Las Vegas catered to travelers. Its springs watered not only the crops grown by local Native Americans but also the meadows (las vegas is Spanish for “the meadows”) that in the 1830s supported an oasis for whites traveling the Old Spanish Trail between New Mexico and southern California. In 1855, Mormons built a fort and mission there, which also acted as a hostel for those plying the route between Utah and the church’s colony in San Bernardino, California. Following the Civil War, several farm-ranches occupied the valley until 1905, when Senator William Clark, principal owner of the newly created San
Pedro, Los Angeles, and Salt Lake Railroad, purchased a ranch from local landowner Helen Stewart for $55,000. On this tract he platted his Las Vegas Townsite, a division town complete with yards, roundhouse, and repair shops. In addition, he used the ranch’s water rights to supply his town and the thirsty boilers of his steam locomotives. The little whistle-stop struggled along into the 1930s, experimenting with commercial agriculture and other small industries to supplement its transportation economy, but without success. The first seeds of change came in 1928 when Congress appropriated funds for building
Nevada | 561 Hoover Dam. Construction began in 1931, the same year that the state legislature re-legalized gambling and liberalized the waiting period for divorce to six weeks. The dam was an immediate tourist attraction, drawing 300,000 tourists a year. But even with these visitors and the 5,000-plus men who toiled on the project, gambling remained a minor part of Las Vegas economy. When construction ended in 1936 and the dam workers left, the city experienced a mild recession. By decade’s end, the town’s population numbered only 8,400. The real trigger for casino gambling was World War II. The sprawling Desert Warfare Center south of Nevada’s boundary with Arizona and California, along with Twenty-nine Palms, Camp Pendleton, Las Vegas own army gunnery school, and other military bases, provided thousands of weekend visitors who patronized the casinos in Las Vegas. Supplementing these groups were thousands more defense workers from nearby Basic Magnesium and from southern California’s defense plants. This sudden surge in business sparked a furious casino boom, helped by reform mayor Fletcher Bowron’s campaign to drive professional gamblers out of Los Angeles. Beginning in 1938, they began fleeing to Las Vegas, bringing their valuable expertise with them. Former vice officer and gambler Guy McAfee opened the Pioneer Club downtown and the Pair-O-Dice on the Los Angeles Highway (later the Strip) before unveiling his classy Golden Nugget (with partners) in 1946. Las Vegas also drew the attention of organized crime figures. Bugsy Siegel and associate Moe Sedway came to town in 1941 at the behest of Eastern gangsters who were anxious to capture control of
local race wires, the telephone linking system for taking bets on horse races. Fremont Street grew, as older establishments bordering its sidewalks yielded to modern-looking successors. But a more significant trend in the 1940s was the Strip’s development. The first major resort was the El Rancho Vegas, which revolutionized casino gambling. The brainchild of Thomas Hull, the hotel exemplified the formula he developed for the Strip’s success. In 1940, he amazed everyone by rejecting a downtown location for more spacious county lands in the desert just south of the city. In the old West, gambling had always been confined to riverboats and small hotels near some railroad or stagecoach station. With his El Rancho Vegas Hotel, Hull liberated gambling from its historic confines and placed it in a spacious resort hotel, complete with a pool, lush lawns and gardens, a showroom, an arcade of stores, and most important, parking for 400 cars. It was Hull, the southern Californian, who recognized that the highway (with its cars, trucks, and buses) rather than the railroad was the transportation wave of the future and that in the age of electric power, a downtown location was no longer superior to a suburban one. For the most part, the El Rancho’s successors in the 1940s, such as the Hotel Last Frontier, the Flamingo, and Thunderbird, followed Hull’s model, although with a larger and more plush format. The Flamingo, built by Bugsy Siegel and the Hollywood Reporter’s Billy Wilkerson, freed Las Vegas from the traditional western motif slavishly followed by resorts such as the El Rancho and El Cortez downtown. With its Miami Beach–Monte Carlo ambience, the Flamingo opened a new world
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of thematic options for future resorts such as Caesars Palace and the Mirage. The Strip assumed its familiar shape in the 1950s with the addition of 11 new resorts. Several key events contributed to this growth. First, wealthy high rollers and thousands of middle-class gamblers would not have vacationed in the sizzling Mohave Desert in summer had it not been for the invention of air conditioning and the casinos’ willingness to equip every new resort with it. Add to this the debut of car air conditioning in the late 1950s—just in time for the arrival of Interstate 15. This multilane highway with its gentle banked turns allowed speeds that cut the trip up from Los Angeles to only 4 hours, and its convenient location just west of the Strip is the main reason why more than half of all Las Vegas visitors still come by car or bus. While the same was true of convention delegates into the 1960s, that trend began to change following the arrival of jet service in September 1960. Flying twice as fast as its propeller-driven predecessors and able to fly high above turbulent weather, the passenger jet increased Las Vegas visitor totals by several million after the county opened the new McCarran jetport in 1963. Accounting for much of this traffic were ordinary Americans on vacation with their families, but a growing army of trade show visitors and convention delegates contributed increasingly to the town’s visitor totals. Abetting the growth of Las Vegas’ meeting industry was the liberalization of the nation’s tax laws in the 1950s, which allowed substantial deductions for business travel for professional development and for the exhibition of goods. In response, Las Vegas and Clark County officials, anxious to fill their hotel rooms during the
week, formed a convention and visitors board in 1955 and built the Las Vegas Convention Center. They shrewdly located it just behind the Riviera Hotel in close proximity to Interstate 15, the airport and, most importantly, the Strip. By the 1980s, this allowed Las Vegas to host some of the world’s largest conventions because the Strip resorts’ total room capacity kept pace with each expansion of the convention center—surpassing 120,000 rooms by century’s end. Other initiatives helped Las Vegas parlay these advantages into new rounds of growth. In 1955, the first Lake Mead water reached Las Vegas, liberating it from an unwanted dependence on wells. Then in the 1960s, funding of the Southern Nevada Water Project as part of Lyndon Johnson’s “Great Society” awarded the metropolitan area enough Lake Mead water to support a city of more than 2 million people, a vital prerequisite for the city’s future growth. In addition, passage of Governor Paul Laxalt’s corporate gaming proposal in 1969 promoted the city’s future development by ending the traditional requirement that every stockholder be investigated. The new law limiting the licensing procedure to only “key executives” permitted the entry of Hilton, Hyatt, MGM, and other corporate giants into the state. Only these entities, with their access to large pools of capital, could afford the billions necessary to build the megaresorts that characterize Las Vegas today. In the 1950s and 1960s, a number of new technological advances and social trends reinforced the city’s growth, leading to construction of spectacular newcomers such as Caesars Palace. Chief among these trends was the socalled middle-classification of the United States. In the postwar era, with
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The opportunity to gamble is everywhere in Las Vegas. Here, slot machines sit adjacent to a baggage carousel in McCarran International Airport.
more Americans graduating from high school and even college and with the postindustrial economy creating more high-paying white-collar jobs, both disposable and discretionary income— crucial to the budgets of gamblers and vacationers—soared. Moreover, income in California increased by more than the national average. Even blue-collar workers enjoyed substantial income gains. Las Vegas also benefited from the growth in automation and generous union contracts that gave workers more vacation and holiday time for leisure pursuits. In addition, the introduction of the credit card by Diner’s Club eliminated the need to travel with large amounts of cash. These innovations, along with automated teller machines, debit card, and computers, all made long-distance travel easier, liberating Las Vegas from its dependence upon southern California.
Following a brief recession occasioned by the debut of Atlantic City, which temporarily siphoned off some of Las Vegas’ East Coast market, the city rebounded in the 1980s and 1990s. In what has been Las Vegas’ most spectacular round of expansion, a new generation of casino executives epitomized by Steve Wynn joined an older group led by Kirk Kerkorian to transform the casino city into a major resort destination. Several factors contributed to the metropolitan area’s mercurial growth. First was the construction of several lavish new hotels. The $630 million Mirage set a record for cost when it opened in 1989 and instantly became the state’s leading tourist attraction, usurping the title held by Hoover Dam for more than five decades. Quickly eclipsing the Mirage’s price tag was Kirk Kerkorian’s 1993 MGM Grand Hotel and Theme Park, which at nearly $1 billion was the most expensive hotel ever built.
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Casino New York, New York, on the Las Vegas Strip.
The Paris Casino on the Las Vegas Strip: the ultimate themed casino.
Steve Wynn, however, quickly topped this by imploding the Dunes Hotel and replacing it with the $1.6 billion Bellagio. At the same time, former COMDEX Convention mogul Sheldon Adelson took over the venerable Sands Hotel and demolished it to make way for The Venetian, a $1.5 billion Renaissance successor. These and other city-themed resorts such as New York-New York and Paris combined with Luxor, Bellagio, Mandalay Bay, Wynn, and Palazzo to transform the Strip into an even greater tourist Mecca. The second factor went beyond the money, the new restaurants, and bigger and grander casinos. Wynn helped pioneer a new approach to luring additional visitors to Las Vegas when he introduced the concept of offering special attractions both inside and outside his casino. The Mirage initiated the idea in 1989 with its erupting volcano, white tigers, and bottle-nosed dolphins; Wynn continued the trend with his outdoor pirate battle at Treasure Island and Bellagio’s “dancing fountains.” MGM’s theme park, Paris’s Eiffel Tower, Bellagio’s “Dancing Waters,” and Wynn’s 140-foot mountain only added to the fare. A number of other themes have also characterized Las Vegas efforts to broaden its market, among which has been an appeal to families. This trend actually dates from the 1950s when the Hacienda’s Warren and Judy Bayley pursued the niche by offering guests multiple swimming pools and a quartermidget go-cart track. In the 1970s, new Circus Circus proprietors William Bennett and William Pennington took their casino’s clown theme and applied it to families rather than to high rollers as the original owner had tried to do. They added a carnival midway of games,
Nevada | 565 candy stands, and toy shops and later supplemented it with a domed, indoor amusement park packed with thrill rides. Circus Circus repeated this success in the 1990s with its Excalibur Hotel, a dazzling medieval castle priced to attract the low-end family market. But despite these and other efforts to soften Las Vegas image nationally, families have consistently represented no more than 8 percent of the town’s visitors. Another factor reinforcing the casino industry’s local development was that in the 1980s and 1990s, Las Vegas gamers acquired a substantial home market as the metropolitan area’s population skyrocketed from 273,000 in 1970 to more 1.3 million by century’s end. The first major neighborhood casinos catering primarily to locals came in the 1970s when Palace Station (1976) and Sam’s Town (1979) began operations. Reinforcing this market was the development of a new sector in the Las Vegas economy: the retirement industry. Following the deaths of gaming figures Del Webb (in 1973) and Howard Hughes (1976), their two companies joined forces to build what eventually became Sun City Summerlin. Since Hughes had purchased most of the outlying lands west of the city in the 1940s and Del Webb possessed the construction expertise to build homes, the companies formed a partnership and began work on Sun City in the mid1980s. This project, along with its satellite communities, will ultimately contain more than 30,000 homes. Already, thousands of retirees have moved to Sun City and other small projects around the city. Las Vegas is the only place where they can not only “go to the malls” and engage in the traditional forms of leisure offered by Miami and Phoenix but also gamble on horses, sports, and cards.
Beginning in the 1990s, Strip resorts also began to weave shopping into their operations with the addition of high-end retail centers, such as the Forum Shops at Caesars Palace and its clones at The Venetian, Aladdin, and elsewhere. The results have been nothing less than dramatic. As the 21st century dawned, more spectacular resorts, world-class shopping, and special attractions had combined with the growing national and global popularity of casino gambling to make Las Vegas the leading tourist center in the United States—briefly surpassing its nearest rival, Orlando. Not content with its success, Las Vegas continued to evolve. In the mid-1990s, a new pattern developed on the Strip, first at the Flamingo and Las Vegas Hiltons and then up and down the Strip: the construction of high-rise buildings to house timeshare condominiums for vacationers anxious to spend a few weeks in Las Vegas at their favorite resort. By 2000, the next step was to erect entire apartment houses for those wanting to live on or near the Strip all year round or desiring a third or fourth residence. Miami-based Turnberry Associates constructed Turnberry Estates, a complex of four luxury towers behind the old Thunderbird Hotel (the future site of the company’s Fountainbleau Hotel) in the early 2000s, while Kirk Kerkorian matched the effort with his MGM Grand Residences, located on land once occupied by that resort’s theme park. Other stand-alone condominium towers also sprouted along Interstate 15 and West Sahara Avenue as well as downtown on Fremont Street and on thoroughfares far removed from Glitter Gulch. Kerkorian upped the ante further in 2005 when he announced plans to construct Project City Center, a vertical, sustainable, and iconic-looking community of
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Casinos Listed by Date Opened and Motif
Property
Date
Motif
Comments
El Rancho Vegas
1941
Western
El Cortez
1941
Mexican
Hotel Last Frontier
1942
Western
Golden Nugget
1946
Alaska-Western
The Flamingo
1946
Florida-Monte Carlo
Thunderbird
1948
American Indian
Desert Inn
1950
Arizona Resort-Spa
Horseshoe
1951
Western
Sands
1952
Arizona Resort-Spa
Across from Sahara front entrance; first hotel on the Strip First large hotel downtown Later site of New Frontier, 1955; Frontier, 1966 Later added hotel rooms; first corporately owned hotel Bought by Hilton from Kirk Kerkorian in 1970 Later called the Silverbird, El Rancho First hotel with golf course, 1952 Remodeled version of the 1931 Apache Hotel Imploded for Venetian in 1996
Sahara Showboat Dunes
1952 1954 1955
Africa Mississippi Riverboat Sultan-Turkey Mideast
Riviera
1955
French
Royal Nevada
1955
Moulin Rouge
1955
Parisian Club
Hacienda Fremont
1956 1956
Mexican Western
Tropicana Stardust
1957 1958
Cuba-Caribbean Disney-like
Mint
1962
Castaways
1963
Imploded in 1993 for Bellagio First Las Vegas high-rise hotel Just north of the Stardust; demolished in 1970s Near the Westside (first interracial hotel) First downtown high-rise Disneyland in Anaheim opened in 1955 Today the Horseshoe’s hotel high-rise Formerly Sans Souci— in today’s Mirage Front Driveway
Nevada | 567 TABLE 1.
(Continued)
Aladdin
1966
Arabian Nights
Caesars Palace Four Queens International
1966 1966 1969
Greco-Roman
Landmark
1969
Cape Canaveral Missile Gantry
Plaza
1971
Railroad Station
Circus Circus
1971
Circus
First MGM Grand (Ballys)
1973
Hollywood; New Year’s Eve
Harrahs
1974
Riverboat, now Carnival
Marina
1974
Nautical
Palace Station
1976
Railroad
Maxim Imperial Palace Sam’s Town Barbary Coast Vegas WorldStratosphere
1977 1979 1979 1979 1979
Fitzgeralds Gold Coast Arizona Charlies The Mirage Rio Suites Hotel Excalibur Santa Fe Luxor Treasure Island Second MGM Grand
1980 1986 1988 1989 1990 1990 1991 1993 1993 1993
Boulder Station Hard Rock Hotel
1994 1995
Cosmopolitan Cultures
Japanese-Chinese Western San Francisco Outer Space; now World’s Fair Irish Alaska Gold Rush California Gold Rush South Seas Brazil Medieval Europe Santa Fe Ancient Egypt Pirates-Buccaneers Wizard of Oz; now City of Entertainment Railroad Rock ’n’ Roll
Opened as Tally-Ho; high-rise, 1976; imploded, 1998; open 2000
Became Las Vegas Hilton, 1971, after Kirk Kerkorian sold it Imploded 1995— across from convention center entrance Formerly Union Plaza on site of old railroad station The casino opened in 1968 Burned in November 1980 and rebuilt by Kirk Kerkorian Formerly Holiday Inn–Center Strip until 1992 Today part of new MGM Grand Opened as Bingo Palace Closed 1999
Reopened as Stratosphere Tower, 1996
First hotel with a theme park
(Continued on next page)
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(Continued)
Property
Date
Motif
Texas Station Monte Carlo The Orleans New York-New York Sunset Station Reserve Hotel Bellagio Mandalay Bay
1995 1996 1996 1997 1997 1998 1998 1999
Texas and Railroad Monte Carlo New Orleans New York Spain and Railroad African Jungle Tuscan Village Tropical Paradise
Paris The Venetian The Regent Las Vegas Hyatt Regency-Lake Las Vegas The (new) Aladdin
1999 1999 1999
Paris Venice
1999
Mediterranean
2000
Arabian Nights
Wynn Las Vegas Palazzo Encore
2005 2007 2008
Classical Italian
M
2009
Comments
Replaced Dunes Hotel Replaced Hacienda Hotel Replaced Sands Hotel First resort in Summerlin First resort at Lake Mead Replaced old Aladdin; now is Planet Hollywood Adjacent to Venetian Adjacent to Wynn Las Vegas South of Las Vegas Strip
Source: Prepared by Dr. Eugene Moehring, Department of History, UNLV. Updated and revised from William N. Thompson, Gambling in America: An Encyclopedia of History, Issues, and Society. Santa Barbara: ABC-CLIO, 2001, 222–223.
The Las Vegas Strip. Here on one street are 18 of the 20 largest hotels in the world. Note the critical position of McCarran International Airport at the foot of the Strip.
Nevada | 569 more than 7,000 apartments and hotel rooms, along the Strip south of Bellagio on part of the old Dunes golf course. All of these enterprises, however, were threatened by the national economic downturn of 2008, which proved that Las Vegas was no longer recession-proof. The spiraling cost of oil and gas, which dramatically raised airline fares and cut flights, along with a real estate bust that not only afflicted Wall Street and the nation but also Las Vegas’ growing home market exposed the Strip’s new vulnerability to external economic forces. In the 20th century, the “old Las Vegas” had catered primarily to multimillionaire high rollers and business executives whose wealth largely insulated them from the economy’s periodic downturns. But the 1990s emphasis on pursuing the low-end family market at resorts like Excalibur and Circus Circus teamed with the growing effort by Steve Wynn and others to make Las Vegas a world destination by supplementing Caesars Palace with mustsee resorts like The Venetian, Bellagio, Paris, Wynn, and Mandalay Bay to put the city at the mercy of economic forces that afflicted all tourist markets.
For most Las Vegas leaders, this was a small price to pay for transforming their city from the high-roller playground of the Rat Pack days to a world destination boasting 35 million visitors annually. Once little more than a desert gateway to Hoover Dam, in just 60 years Las Vegas became a city of 2 million and the fastestgrowing metropolis in the United States for 20 straight years. External forces, technological innovations, visionary leadership, and a knack for exploiting popular culture all contributed to the phenomenon that Las Vegas became. Written by Eugene Moehring
References
Elliott, Gary. 1999. The New Western Frontier: An Illustrated History of Las Vegas. Carlsbad, CA: Heritage Media Corp. Findlay, John M. 1986. People of Chance: Frontiers of Gambling from Jamestown to Las Vegas. New York: Oxford University Press. Moehring, Eugene. 2000. Resort City in the Sunset: Las Vegas 1930–2000. 2nd ed. Reno: University of Nevada.
RENO “The Biggest Little City in the World”— Reno, Nevada—was settled in 1868 as a community planned around a railroad center serving the Comstock mining area of Virginia City. The city grew sufficiently during its early years to allow its survival after silver-mining interests waned. Nonetheless, the city had to turn to other activities to remain economically
viable. Reno and Nevada accepted certain behaviors and activities not allowed elsewhere. The city did not ban the prostitution that became part of the scene in the early mining years. The city held the Jeffries-Jackson boxing match in 1910, when other states banned the sport. In the early decades of the 20th century, Reno established its reputation as a place
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where divorces could be easily obtained. Gambling was permitted from the beginning without interruption. (From 1910 to 1931, however, the gambling activity was illegal, even though openly tolerated.) When Nevada’s legislature passed the wide-open casino bill of 1931, Reno became the premier casino city of the United States. It maintained that status until Las Vegas accelerated its development in the 1950s. The first legal casinos of the 1930s were merely the same bars, taverns, and restaurants that had operated gambling over the previous two decades in their back rooms. The largest was the Bank Club, which had conducted games in its basement. Within a month of the new law, a renovated and enlarged facility was opened on the ground floor. It had the first electric bingo board in a casino. Other facilities proliferated with smallscale gambling. The operations of Bill Harrah and the Smith family redefined the nature of Reno and of casino gambling generally in the later years of the decade. When they developed their properties, Reno became much more than just an outlaw town offering quickie divorces. It was a destination resort. The Smiths came from Vermont, where Raymond I. “Pappy” Smith had run carnival games. In the early 1930s, he migrated to a beach location near San Francisco, where he began to take dollars from “suckers.” In 1935, California attorney general Earl Warren began an antigambling crusade. “Pappy” and his two sons, Raymond A. and Harold, decided that the legal air of Reno would be better for their health. They started a bingo hall on Virginia Street in the red-lined area where gambling was permitted by the city council. They
called their place Harolds Club. The other clubs and casinos acted like carnival operators and tried to take all the players’ money as fast as they could, but the Smiths tried a new approach in their facility. They viewed their customers as their ultimate “bread and butter” only if they were nurtured, well respected, and well treated. Every day Pappy Smith would walk the floor, joke with players, and give “donations” to players who lost all their money. Every player always had a meal and enough money for a bus ride home. The Smiths were also promoters. For a short time, they had a game called mouse roulette. A mouse would be released into a cage having a circular board with numbered holes. The mouse would eventually go into one of the holes, and the number on the hole would be the winning number in the game. Players discovered, however, that they could make noises, causing the mouse to quickly run into the nearest hole. The game had to be taken out as it lost too much money for the casino. The Smiths launched casino gambling’s first national (and world) advertising campaign. They placed 2,300 billboards on major highways throughout the country. The billboards featured a covered wagon and the words “Harolds Club or Bust.” The signs soon appeared in countries on every continent. The world knew that there was a Reno and that Reno had casinos. The Smiths also opened their doors to women players by being the first casino to hire women as dealers. In 1970, Harolds Club was sold to Howard Hughes. It was Hughes’s only northern Nevada property. Bill Harrah and his father were also encouraged by authorities to close down
Nevada | 571 their “bingo” games in California. Bill had grown up in luxury, but unfortunately his father’s fortune fell apart during the Depression, and he had to leave college to help run his father’s remaining business venture, a bingo game at Venice Beach. When Bill visited Reno, he was generally disgusted with the “sawdust” nature of the low-class joints he found. He thought the city could do a lot better. After several tries, he was finally able to set up operations on Virginia Street. He gave his players the feel of luxury—carpets, draperies, good furniture, comfortable restaurants. He was the first Reno operator to bring big-time entertainers to a casino. He also drew customers by creating the largest automobile collection in the world. Harrah is also credited for developing internal casino security by installing the skywalk, also known as the “eye in the sky.” Harrah also developed a casino at South Lake Tahoe, bringing his ideas of luxury surroundings to gambling properties in the area. While developing marketing strategies there, he instituted bus tours for players from the San Francisco area and other parts of California. Harrah’s was the first casino organization with publicly traded stocks. Nevada passed its legislation enabling public stock ownership for casinos in 1969, and Harrah’s went public in 1971. In 1973, the stock was traded on the New York Stock Exchange. After Bill Harrah’s death in 1978, the company was sold to Holiday Inn. Today it is the giant of the corporate casino industry, having revenues surpassing any other company. Reno grew with other new properties and with expansions. In the 1950s, the red-line casino district was eliminated, and casinos could be placed in other
commercial areas. The 1950s saw gaming grow with the Mapes and Riverside Hotels on lower Virginia Street. John Ascauga started the Nugget in suburban Sparks. Competition from Las Vegas dampened expansion in the 1960s, but the 1970s brought a building revival. Several major properties were opened. The Eldorado started games in 1973, and the Comstock, Sahara (now the Reno Flamingo Hilton), and Circus Circus opened in 1978. The same year, Kirk Kerkorian constructed the MGM Grand with over 1,000 rooms—later expanded to 2,000. The MGM Grand had the largest casino floor in the world when it opened—over 100,000 square feet of gaming space. The MGM Grand was later sold to Bally’s and subsequently to Hilton. Until 1995, there was no more casino construction in Reno. The market essentially went flat. In 1995, however, the Eldorado and Circus Circus combined to build the largest downtown casino—the Silver Legacy. Today Reno seeks to “hold its own” against competition from Native American casinos in California and the aura of Las Vegas to the south. The city has developed marketing around a series of events throughout the year. The National Bowling Center was built downtown, and it features many tournaments. The city also hosts the world-class Reno Hot Air Balloon Races each year. In addition there is a multitude of music, ethnic, and nationalities festivals. Canada Days is especially popular with a key market segment—tours from the country to the north. The 45 casinos of the Reno-Sparks area (Washoe County), with approximately 15,000 rooms, produce gambling revenues of approximately $1
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billion a year, or 12 percent of the state’s revenue and 2 percent of the national gambling revenue. The casinos are not as able to appeal to high rollers as are the Las Vegas properties. Las Vegas casinos win about 40 percent of their revenues from table games, whereas Reno properties win less than 30 percent from tables. Next to Las Vegas, Reno will continue to be number two, and they will have to “try harder” just to stay in place.
References
Kling, Dwayne. 2000. The Rise of the Biggest Little City: An Encyclopedia History of Reno Gaming, 1931–1981. Reno: University of Nevada Press. Land, Barbara, and Myrick Land. 1995. A Short History of Reno. Reno: University of Nevada Press. Rowley, William D. 1984. Reno: Hub of Washoe County. Woodland Hills, CA: Windsor Publications. See also Harrah, William F. (in Biographies of Leading Figures in Gambling section).
NEW HAMPSHIRE New Hampshire has prided itself on being a low-taxation state. It is one of a very few states that has never had a state income tax or sales tax. In the 1950s and 1960s, however, the costs of government were going up, and because the state was familiar with gaming—it had legalized both horse race and dog race wagering decades before, and charitable bingo games were popular—political leaders felt that there was a better way of increasing revenues than raising taxes. In 1963, the legislature came up with a novel idea: sell sweepstakes tickets in the manner used with the Irish Sweepstakes. The state was close to large population concentrations in Massachusetts, Connecticut, and New York. A rationale behind the idea was that the state could gain public revenues from nonresident gamblers. Tickets cost $3 each, and persons purchasing them had to register their names and addresses for drawings. Winners would have horses assigned to them, and the grand prize winners would be those whose horse came in first. There
was considerable interest in the sweepstakes, but ticket sales fell far below expectations. The state was quick to change the lottery format after New York adopted a more direct lottery ticket sales procedure in 1966, and then after New Jersey revolutionized ticket distribution methods as it began its lottery in 1970. As New Hampshire modernized its lottery in the 1970s, sales picked up, and revenues became an important part of funding for education in the state. New Hampshire formed a partnership with Maine and Vermont to offer the Tri-State Lotto game. Subsequently, they became part of the Powerball consortium. The state had become a winner through a process of imitation. The legalization of casino gambling for Atlantic City seemed also to call for further imitation in the minds of many. After the momentum for casinos gained speed in the early 1980s, Governor Hugh J. Gallen appointed a Commission for Gambling in 1982. The commission studied jai alai betting, off-track betting,
New Jersey and Atlantic City | 573 and casinos. The commission came out against all three forms of gambling. Its strongest criticisms were aimed at the casino industry, stating, “for the little promise it holds out as a source of state revenue, [the casino industry] will bring with it serous disadvantages. It will burden the state government and local communities with the cost of policing its operations and providing municipal services for the mass of patrons needed to make it run on a paying basis. It will devastate the existing family-oriented vacation industry” (Dombrink and Thompson 1990, 127). A bill to establish
casinos was defeated in the legislature. Since 1982, there have been only futile attempts to expand gambling. Casino bills were again defeated in the legislature in 2005, while simulcast betting was allowed on racetracks in 1991. References
Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 126–127. Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO.
NEW JERSEY AND ATLANTIC CITY After Nevada, New Jersey is the second leading gambling venue in the United States. The state has one of the nation’s premier lottery organizations, it has an active horse racing business, and of course, it has the casinos of Atlantic City. In 1969, New Jersey became only the third state to institute a government-run lottery. The state’s operations were different than those in New Hampshire and New York, the pioneer lottery states. Both of these jurisdictions had fallen short of their desired revenue goals because their games were slow and relatively expensive. New Jersey set its revenue targets, and lottery organizers went after the targets aggressively. They advertised the lottery to wide markets. They reduced the price of tickets to 50 cents each, and they held weekly drawings. Using a new style
of ticket distribution, they witnessed unparalleled success. New Jersey became a model for other new lottery states—a model that suggested significant sums of money could be raised through the lottery. The state were widely imitated. The major reason that New Jersey is a leader in gambling revenues is the fact that the state has authorized land-based casino gambling for Atlantic City. It now has 12 very large casinos, which generate gambling win revenues exceeding $5 billion a year. The casinos of the city draw over 33 million visitors a year to the gambling halls, with more than 1.4 million square feet of gambling space, 43,000 slot machines, and 1,500 tables for games. The hotels also have nearly 16,000 hotel rooms and 700,000 square feet of convention space. More
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than 46,000 people are employed at the casinos. For most of a century, New Jersey and urban political corruption seemed to go together like the proverbial horse and carriage, whether it was Jersey City’s Boss Frank “I am the law” Hague, or mobsters in control of activities in Newark, or the Republican political machine of Atlantic City. That machine meant Louis Kinley, “Nucky” Johnson, and “Hap” Farley. Scandal surrounded the southern New Jersey beach city that had been known as “the queen of American resorts.” Atlantic City had developed as the premier summer resort after a railroad connected Philadelphia with the seaside in the 1850s. A permanent two-mile-long plank boardwalk along the ocean became a community symbol. Dozens of resort hotels, some being the most luxurious in the country, sprang up near the beach area. A pier was constructed, and carnival rides, pitchmen, and shows featuring palm readers, snake charmers, and freak displays appealed to the masses while other accommodations sought to reach out to the most affluent. By the beginning of the 20th century, more than 700,000 visitors a year were crowding into Atlantic City. The community also attracted the new gangsters who flourished during the Prohibition era, and these individuals had their hand in many illegal activities, including prostitution and gambling. But mainly Atlantic City was known for its entertainment. The Miss America show was created there in 1921, and in 1929 it moved into a new convention center. (In 2003, the show left Atlantic City for Las Vegas.) The bosses kept illegal activities alive, but the community itself began to undergo a slow death during the Depression years and World War II. Postwar prosperity did not turn the town
around, as its infrastructure—its many old hotels—no longer had the amenities that summer visitors demanded. Moreover, better transportation—faster trains and air service—could take vacationers to Florida just as easily as to Atlantic City. The city fathers had to react, or the community would be totally lost. Kinley and Johnson ended their careers with criminal convictions; Farley looked for a better conclusion for his reign. He was instrumental in winning the Democratic National Convention for the resort in 1964. This exposure, however, only showed the resort for what it was: a decaying relic from the past. Out of that public relations disaster emerged a concerted effort to bring casino gaming to Atlantic City. In 1970, Farley used his political power and his position as a state senator to seek state legislation to authorize a vote on casinos. He was unsuccessful and was soundly defeated for reelection as his political corruption was exposed. Others picked up the casino campaign, however. In 1972, a commission was authorized to study casino gambling. The notion that legalized gambling could help eliminate illegal gambling was voiced, as well as concerns that casinos would bring in more organized crime. The report recommended that the voters of the state decide the question. A 1974 referendum was placed on the ballot by the legislature. It called for state-owned casinos in communities desiring them. Opposition led by religious groups used the notion that casinos would be in every city—“in your backyard”— and also that the state would be at risk if it were the owner of the casinos. The measure failed by a 60 percent to 40 percent margin. City fathers were devastated, but in 1976 they reorganized for another
New Jersey and Atlantic City | 575 battle, making sure the power structure of the state was fully organized on behalf of casinos. Legislative leaders sponsored the bill that put the casino proposition on the ballot. This time the casino proposals called for casinos only in Atlantic City, specified that taxes from casinos would go to aid seniors and the handicapped, and specified that casinos were to be committed to urban redevelopment projects for decaying Atlantic City. The bill also called for casinos that would be private rather than state sponsored. That last provision was important, as the casino advocates had found a company that was operating casinos in the Bahamas—Resorts International Casino of Freeport—that stepped forward to finance most of the campaign. Resorts put more than $1 million into the campaign. The casino proponents included the governor, the legislature, seniors groups, and local leaders throughout the state; opposition was again confined to religious groups. This time the measure passed by a 56 percent to 44 percent margin. Resorts and the other proponents of casinos had spent $1.5 million on the campaign; the church groups opposed to casinos spent $22,000. The state legislature passed enabling legislation for the regulation of casinos in 1977, and on June 2 of that year Governor Brendan Byrne traveled to Atlantic City to sign the bill into law. Governor Byrne promised that the people of Atlantic City would be helped by the casinos and not hurt by them. To accomplish the goal—revitalizing an economically depressed community with classy casinos run with integrity—the 1977 act created two bodies: the Casino Control Commission (CCC) and the Division
of Gaming Enforcement (DGE). The CCC was an independent body of five full-time members appointed by the governor. It had its own staff. The DGE was part of the state attorney general’s office. The DGE investigated license applicants, and also it took initial action against license holders if they violated regulations. Its actions were in the form of nonbinding recommendations to the CCC, however. The casinos were required to give the state 8 percent of their gambling gross profits to be used for the designated purposes and also additional funds (up to 2.5 percent of gross profits) to be used by a Casino Reinvestment Redevelopment Authority for projects in Atlantic City. Casinos had to be in facilities with 500 hotel rooms each. They would be allowed to have 50,000 square feet of gambling space with 500 rooms, and more space if they had more rooms. There were very strict limits placed over advertising activity. At first the casinos had to close each evening, but after a decade, they were allowed to remain open 24 hours every day. The notion of strict regulation was supported by the placement of state inspectors on the gambling floors at all times, as more than 1,000 regulators were available to monitor the action of the casinos, which eventually numbered 12. From the onset, it may be suggested that the whole process was compromised. Only one company sought a license at the beginning, and the state was exceedingly interested in gaining revenues from gambling so that it could start fulfilling the many promises made. The first applicant was Resorts International, a company that had developed casinos in the Bahamas. In doing so, the company had developed many ties with questionable characters and had also
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been involved in giving many gratuities and favors to government officials. The DGE advised that a license not be granted. The CCC after much soul searching agreed to grant a temporary license. In the duration of the temporary license period, the casino realized net profits almost equal to its $75 million capital investment. At the end of the time, it was again investigated by the DGE. The DGE not only reasserted its past reservations about the activity of Resorts International in the Bahamas but also pointed out many violations of New Jersey regulations by the group during the temporary license period. Again the DGE recommended that no license be given. As there were as yet no other casinos in operation, however, the CCC overruled the DGE and a permanent license was granted. The first casino, Resorts International, started its operations with the temporary license on Memorial Day weekend in 1978. The success of the opening was dramatic, reflecting a strong pent-up demand for legalized gambling on the East Coast. Most players then, as today, came to Atlantic City by roads, with a good share on bus tours. They were not typical tourists in that they stayed only an average of 4 to 6 hours each and spent about $50 each visit. During the 1980s, many operators rushed into Atlantic City to set up shop. The Golden Nugget, Showboat, Harrah’s, and the Tropicana came in from Nevada, and Bally’s slot machine company set up its first casino shop in Atlantic City, as did Donald Trump. Some of the casinos experienced substantial success, but for others a reality of flat revenues and slow growth set in. In the early years of casino gambling, the crime rates in the community soared and charges of organized crime involvement
were heard. Yet some researchers claim that the criminal activity was more related to the fact that so many visitors came to town than to the fact that they came to town to visit casinos. By the time Donald Trump built the largest Atlantic City property, the Taj Mahal, in the late 1980s, the era of growth was put on hold. The casinos were supposed to be a catalyst to cause a rebuilding of the decayed resort city, but this had not happened. Properties near the casinos were boarded up, the city’s population declined (although the area population grew), and unemployment levels remained high. The casinos had done their job—they made revenues, and they certainly paid enough in tax revenues to rebuild several Atlantic City–sized cities. There was simply something missing from the political formula. It did not work. On the other hand, casino owners remain optimistic that true success is right around the corner. That optimism received a boost when the Borgata, a joint project of MGM Mirage and the Boyd Gaming Company, opened its casino and its 2,000 luxury hotel rooms. References
Demaris, Ovid. 1986. Boardwalk Jungle: How Greed, Corruption and the Mafia Turned Atlantic City into the Boardwalk Jungle. New York: Bantam Books. Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 25–41. Lehne, Richard. 1986. Casino Policy. New Brunswick, NJ: Rutgers University Press. Sternlieb, George, and James W. Hughes. 1983. The Atlantic City Gamble: A Twentieth Century Fund Report. Cambridge, MA: Harvard University Press.
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NEW MEXICO New Mexico has many forms of gambling. Horse racing as well as charitable gambling operations have been in existence for many decades. In 1996, a state lottery began operations. Fourteen Native American tribes have been able to negotiate the right to offer casino gambling. They have 19 casinos. With the expanding gambling establishments, the horse tracks of New Mexico were heavily hit by competition during the 1990s. Over the years the tracks in the state sought relief from the state legislature. Finally, in 1997, the tracks were authorized to have slot machines. The state agreed to let tracks have 300 machines each as long as they could all be tied together in a slot information network. The tracks give 25 percent of the revenue directly to the state and give 20 percent to horsemen through race purses. The tracks keep 55 percent. Machines are permitted to run 12 hours a day, every day—as long as the track offers some racing products. On May 4, 1999, Ruidoso Downs, less than a half an hour away from the large Native American casino of the Mescalero Apache tribe, was permitted to start operating its machines. The track also has simulcast racing each day of the year so the slot machines are available to players
365 days. Live thoroughbred and quarter horse racing occurs four days a week from Memorial Day to Labor Day. The nation’s leading quarter horse race—the All American Futurity—is run on Labor Day. The track is beginning to turn around several years of losses (it never stopped racing), but it would like to be able to stay open longer hours and also have more machines in order to compete more equitably with the Mescalero casino. Nonprofit clubs are also permitted to have 15 gambling machines each. References
Casino City. “New Mexico Casinos and New Mexico Gambling.” http://newmexico .casinocity.com. Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 389. “New Mexico,” http://casinogambling.about .com/od/newmexico/new_Mexico.htm. New Mexico Lottery, www.nmlottery.com. New Mexico Racing, www.nmracing.com. Thompson, William N., and Christopher Stream. 2005. “Casino Taxation and Revenue Sharing: A Budget Game, or a Game for Economic Development.” Thomas M. Cooley Law Review 22, no. 3 (Michaelmas term): 515—567. See also Horse Racing; The Racino (in General Topics section).
NEW YORK New York has been of great historical importance to gambling. With New York being the first state to greet most of immi-
grants to the United States, New Yorkers saw those immigrants as customers for gambling products. In turn, the immigrants
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became employees and then the entrepreneurs of gambling. Figures such as Jack Morrissey and Richard Canfield developed casinos that became models for later operators. The first horse racetrack in the New World was on Long Island. Racing has continued to be a major gambling activity throughout the state’s history. When gambling moved westward, it moved with New Yorkers. The Louisiana Lottery was run out of New York City. The early founders of the Las Vegas Strip were from New York; prominent latter-day casino developers in both Las Vegas and Atlantic City have New York roots. New York was the second state to create a lottery (1966), the first state to authorize offtrack betting (1971), and the first state to utilize a lotto (progressive jackpot) lottery game (1978). New York remains an important state for gambling. New York leads the nation in both lottery revenues and revenues from pari-mutuel wagering. The state is the venue supporting several of the nation’s major racetracks—Belmont, Aqueduct, and Saratoga. The state receives more public revenue in terms of actual dollars from gambling than any other state. Historically, and in contemporary times, New York has also led the nation in illegal gambling activity. Given this history, New York officials were very aware of the activity in Atlantic City after May 26, 1978, when the first legal casino gambling began on the boardwalk. Coincidentally, New York was suffering an economic downturn at the time. Not only did the Atlantic City experience look like one New York could duplicate, but New Yorkers feared that competition from Atlantic City could have a drastic effect on hotel trade and other tourism in New York City. It was not long before
there was a concerted effort to get casinos into the Empire State. There were two big barriers to the campaign for casinos, however. First, such gambling authorization would require an amendment to the state constitution. That would take a supermajority in two consecutive legislatures, followed by a vote of the people. Second, interests from around the state wanted casinos in their vicinities. Buffalo and Niagara Falls wanted casinos. The Catskills wanted casinos. So did the Adirondack resort area; and so did several rival locations in the New York City area—the Rockaways, Coney Island, and Manhattan. Legislative representatives could not decide among the communities. Therefore, in 1980, they decided to pass eight different casino amendment bills. Before they could act in 1981, however, Attorney General Robert Abrams wrote a devastating report on Atlantic City, calling it a failure from every possible angle— crime, social consequences, and economic development. The bills did not get out of committees in 1981. Since 1981, bills have been introduced, and there has been lots of talk about casinos and slot machines here and there. Even with the opening of a Niagara Falls, Ontario, casino, which gained over half of its revenues from New York residents, New York officials were slow to build a consensus in favor of any casino proposal. But they kept trying. The Indian Gaming Regulatory Act of 1988 gave lawmakers a vehicle for establishing casinos. The existence of a wide variety of charity gambling, including “Las Vegas Nights,” meant that the state was required to negotiate with Native American tribes for gambling facilities. The Oneida tribe in the central part of the state actually opened a bingo hall in the early 1970s before the Seminoles in Florida did so.
North Carolina | 579 The Seminoles had the resources to take the controversy over Native American gambling through the courts, so they get credit for being the Native gambling pioneers. The Oneidas continued bingo through the 1980s until they negotiated for casino gaming. At first their Turning Stone Casino offered only table games, but now they have over 1,000 machines in the 120,000-square-foot facility. Two other tribes, the Senecas and Mohawks, had bingo games, but there was no other casino until the Mohawks entered into a compact with New York State for a facility in northern New York near the Canadian border. In the early 1990s, the Mohawk site near Massena was the scene of deadly violence as pro- and antigambling factions among the tribe contested gambling decisions, and law enforcement officials from Quebec and New York intervened. They have maintained an effective peace since then. Plans to open casinos were in the works there and for other tribes in 2001. When terrorists hit New York on September 11, 2001, the state suffered a financial disaster as
well as human losses of life. Lawmakers seized upon the notion of giving multiple tribes the right to have casinos in exchange for up to 25 percent of the slot machine revenues of the facilities. A new law permitted new agreements. Soon the Seneca tribe opened a casino in Niagara Falls, New York, and they set plans for another one in downtown Buffalo. As a result of a land claims lawsuit they and other tribes were given the right to purchase trust lands in Sullivan County, only two hours from New York City. Casino plans for sites there are on the drawing board. References
Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 98–108. Thompson, William N., and Christopher Stream. 2005. “Casino Taxation and Revenue Sharing: A Budget Game, or a Game for Economic Development.” Thomas M. Cooley Law Review 22, no. 3 (Michaelmas term): 515–567.
NORTH CAROLINA In 1983, North Carolina first permitted limited stakes bingo games offering maximum prizes of $10 per game, as well as raffles. Charities in the state achieve benefits of less than $10 million a year as a result of the games. However, this gaming presented the Eastern Band of Cherokees, who have tribal lands in the western part of the state, to enter a compact with
the state in 1994 for machine gaming at their bingo hall. Later the compact was expanded to allow casino table games. The tribe now operates two casinos with a total of 3,300 machines. In the late 1990s, the state authorized up to three video poker machines for bar and restaurant locations. Three thousand locations now have the machines, which are
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regulated by the State Alcohol Law Enforcement Division. References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 397.
Report to the Joint Legislative Health Care Oversight Committee on the Effects of the North Carolina Lottery on Incidence of Gambling Addiction. February 1, 2 0 0 7 . h t t p : / / n c fa m i l y o rg / p d ffi l e s / NCGamblinglegreports07.pdf.
NORTH DAKOTA The state of North Dakota has perhaps the widest-ranging charity gaming operations based upon casino games in the United States. Residents of the state have played many games of chance ever since statehood was achieved in 1889. Although the games were illegal, authorities were very tolerant of their existence, especially when the beneficiaries of the games were local charities. In the 1970s, the operators of the games began to advertise, and it was clear that they were openly flouting the law. The attorney general of the state decided to enforce the law. As he did so, he told complaining citizens that if they wanted gambling they should change the state constitution that banned all gambling. The citizens petitioned the legislature to propose an enabling amendment that would permit the legislature to govern gambling. Such an amendment became part of the state constitution with widespread citizen approval in 1976. Then a law was passed legalizing bingo, tip jars (jars filled with a fixed number of pull tabs), pull tabs, and raffles. In 1981, a law was enacted permitting charity blackjack games and poker games. Next the citizens who opposed gambling petitioned to have a vote repealing the
law. They got the vote, but not the results they wanted. In 1982, a majority of 63 percent of the voters cast ballots in favor of blackjack. Blackjack and poker games must be played in sites approved by local governments. The games must be conducted by nonprofit charity organizations certified by the attorney general of the state as qualifying under federal Internal Revenue Service code Section 501c criteria. Individual wagers are limited to $5 per hand. The games are usually held in bars or restaurants, and those enterprises cannot participate in any way in running the games. They must rent their facilities to the charities at a fixed rate that does not depend upon the revenue of the gambling. The establishments may not give any food or beverages to the players, although they may purchase such items. The state imposes a tax ranging from 5 percent to 20 percent (depending upon the amount) on the charities’ gambling returns. Charity gambling provides the most important supporting revenues for major cultural organizations such as public television, the Plains Art Museum in Fargo, and local humanity councils. The leading recipient of funds has been the North Dakota Association of the Disabled.
Ohio | 581 North Dakota was the only state in the 20th century that experienced voter disapproval of a specific lottery proposal at the ballot box. (Alabama voted against lotteries in 2000.) The voters have defeated lotteries at least three times. The leaders in the campaigns against lotteries have been the officials of the charities running blackjack games. However, the charities took a more relaxed view of a proposition to have the state participate in the multi-state Powerball super lotto games. Such participation was approved by the legislature in 2003 and lotto activity began in 2004. The state does permit some parimutuel gaming; however, there are no
major facilities in operation. Under compacts approved in 1994, there are now five major Native American casinos offering machine and table games. They are at Hankinson, Spirit Lake, Fort Yates, New Town, and Belcourt. References
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno, 135–136. Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 398.
OHIO In 1973, Ohioans voted for legalized lottery gambling with a 64 percent majority vote. The active games generate over $2 billion in sales. Net revenues are dedicated to educational programs. Since the 1930s, most forms of horse racing (thoroughbred, harness, and quarter horse) have had pari-mutuel betting. Telephone wagering and inter-track simulcast race wagering are permitted and are operational; off-track betting has been approved. Ohio also has a very active charitable gaming operation with both bingo games and “Las Vegas Nights.” Ohio citizens have been a strong market for many gambling operations over history. The Ohio River attracted riverboat gamblers during the 19th century, and illegal numbers games and sports betting flourished during the 20th century. Ohio residents have been the primary player
base for illegal casinos in Steubenville and also for northern Kentucky locations such as Newport and Covington. The Mayfield Road Gang ran illegal liquor operations during Prohibition and also established gaming outlets for the Cleveland and Toledo populations. Early in his career, gang leader Moe Dalitz operated in the Ohio area before becoming one of the founding fathers of the Las Vegas Strip with the opening of the Desert Inn and Stardust in the 1950s. In the 1990s Ohio became surrounded by new gaming facilities in nearby states and in Canada. Indiana had riverboat casinos just outside of Cincinnati, Casino Windsor and the new Detroit casinos were but an hour’s drive from Toledo, Casino Niagara was within a day’s trip of Cleveland, and West Virginia racetracks had machine gaming
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within miles of the Ohio border. Ohio also provided hundreds of thousands of gamblers for Las Vegas and Atlantic City casinos each year. The encroaching competition for Ohio gaming dollars generated two concerted campaigns for casinos in the Buckeye State during the 1990s. Both campaigns were led by the Spitzer family, who owned a shipyard in Lorain, just 20 miles outside of Cleveland on the shores of Lake Erie. In 1990, they sponsored a petition drive and statewide election to place a casino boat on their lands. They called the casino a pilot project, suggesting that five years later casinos could be placed in other locations. In the 1990 election, 58 percent of the voters rejected the proposals. In 1996, the Spitzers sponsored a petition drive for five casinos, with two on Lake Erie and three on the Ohio River. That year nearly 52 percent of the Michigan voters said “yes” to Detroit casinos, but in Ohio 62 percent of the voters rejected casinos. As more casinos come to rely on Ohio for gambling patrons in the 21st century, Ohio
interests continued to push plans to legalize casinos within their own borders. A 2008 effort followed the opening of slot machine casinos in Pennsylvania. The plan was for a single casino to be located near Wilmington, a town between Columbus and Cincinnati. For the third time since 1990, the voters said “no,” this time by a count of 63 percent to 37 percent. Fate changed in 2009. By a margin of 53 percent to 47 percent voters approved four casinos to be located in Cleveland, Colombus, Toledo, and Cincinnati. References
Ohio Issue 6. 2008. www.ballotpedia.org, accessed September 5, 2009. Thompson, William N., and Ricardo Gazel. 1995. “The Last Resort Revisited.” Journal of Gambling Studies 12, no. 3 (Fall): 335–339. Wacker, R. F., and W. N. Thompson. 1997. “The Michigan Question: A Legal Quandary.” Gaming Law Review 1 (Winter): 501–510. See also Dalitz, Morris (in Biographies of Leading Figures in Gambling section).
OKLAHOMA Legalized gambling has existed in Oklahoma for only a few decades. However, in that time Oklahoma has quietly emerged as a leading gambling venue. Pari-mutuel wagering was authorized by a 58 percent vote of the Oklahoma citizens in 1982. Limited pari-mutuel betting began in 1983. Charitable gambling including bingo games was authorized in 1992. The voters approved a lottery in 2003. Several Native American tribes
sought compacts so that they could offer full casino gambling, but the state refused to negotiate (except for off-track betting facilities at bingo halls) until the voters spoke in 2004. They then approved the State-Tribal Gaming Act. The tribes were given the opportunity to sign a model tribal-state compact. By 2009, 33 tribes had done so. They have opened more than 60 casinos. These casinos won in excess of $2 billion for
Oregon | 583 the year. The model compact authorizes the use of gaming machines and also traditional casino table games. Before the compacts, Oklahoma tribes pioneered the establishment of a multistate, multitribal satellite bingo gambling operation that has offered prizes up to a million dollars. The Oklahoma law also provides for machines at tracks. By 2008, there were 45,000 machines in operation in the state.
References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 401–402. Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press McBride, D. Michael, and Susan E. Huntsman. 2007–2008. “Gaming in Oklahoma.” In International Casino Law and Regulation. Boulder, CO: International Masters of Gaming Law.
OREGON Oregon has authorized several forms of gambling activities. In 1984, the voters approved a lottery by a margin of 66 percent to 34 percent. The lottery started operations in 1985. The lottery was conducted with traditional lottery games at first. In 1989, the lottery was modified to include betting on sports events through parlay cards, and it was later modified to include making wagers at video lottery terminals. The state of Oregon is one of only four states that is permitted to have sports betting. The lottery runs Sports Action, a program where all bets are made on parlay cards requiring the player to pick winners of at least four games. Point spreads are indicated on the cards for professional football games. The winnings are paid on a pari-mutuel basis, with 50 percent of the bets returned as prizes. Government proceeds from the sports betting are dedicated to university athletic programs. The success of the University of Oregon and Oregon
State University varsity teams in recent years attests to the success of the operations. The state has also permitted card games with financial prizes to be played among players in bars, restaurants, and fraternal clubs (the various establishments may not be participants in the game), and bingo games can be conducted by charitable organizations. Oregon also has had horseracing with pari-mutuel betting for several decades. These gaming authorizations provided the legal foundation for Native American tribes in Oregon to negotiate agreements with the state in 1992 so that they could offer casino-type games. The authority for Native American gaming is granted in accordance with the Indian Gaming Regulatory Act of 1988. Nine tribal casinos are in operation with machine gaming and bingo in their facilities. The casinos are operated by the Burns Paiute Tribe (Burns), Confederated Tribes of Coos, Lower Umpqua, and Siuslaw (Florence),
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Grande Ronde Indian Community (Grande Ronde), Umatilla Indian Reservation (Pendleton), Warm Springs Reservation (Warm Springs), Klamath Tribes (Chiloquin), Coquille Indian Tribe (North Bend), Cow Creek Band of Umpqua Indians (Canyonville), and Siletz Indians (Lincoln City). All the tribes pay the state fees to cover the costs of regulating the games, while several negotiations resulted in revenue sharing arrangements with the state.
References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 410–413. Oregon Problem Gambling Help Line. “History Highlights: Gambling in Oregon.” www.1877mylimit.org/history oforegongambling1.asp. Thompson, William N. 1997. “Oregon Games: Don’t Leave It to Chance.” Paper presented to Faculty Forum, School of Urban Studies, Portland State University, November 14.
PENNSYLVANIA Pennsylvania has had a wide variety of legalized gambling activities for many decades. However, only in the 21st century has Pennsylvania become part of the casino world, as slot machines have been approved for 14 sites across the Keystone State. Continuing controversies over the integrity and political connections of some of the license holders throw a cloud over the new revenues coming into the state as a result of the machine gaming. However, controversy and challenges to the integrity of gambling are not new to the state. Wagering on harness racing and thoroughbred racing was authorized in the 1930s, but even earlier there was an established illegal network of numbers games and casino games. A state run lottery was established in 1971, and charity bingo was given the stamp of approval by government in 1981. Illegal numbers gambling persisted. This was evidenced by the “666” scandal that touched the state’s legal lottery in 1979.
A Pittsburgh television station that announced lottery results controlled the Ping-Pong balls used for the state lottery’s numbers game. A “bad” person approached the television announcer and made an offer that should have been refused. But instead the television announcer allowed the person access to the lottery balls and he applied weights (using a paint substance) to all but the “fours” and “sixes.” A network of confederates then traversed the state making bets on all three-number combinations of “fours” and “sixes.” There were eight such combinations. Unfortunately “666” came up. This is a very popular number for bettors in that it has biblical significance. Not only did the people fixing the contest bet heavily on the number but so too did the general population. With both the population and the illegal gamblers using the stateselected number as their winning number, the state lost more money to winners on that day than they had ever
Pennsylvania | 585 lost before or since that time. The illegal gamblers became suspicious as there were rumors the people were betting heavily on certain numbers in certain locations. In a case of good and evil working together to protect the integrity of the game, the illegal numbers organization launched its own investigation and tracked down people in the network, and then they informed the state police, who in turn were led to the television announcer. He and the others received prison sentences for their involvement. There were two consequences of the “666” scandal that merit consideration. First, there was no state oversight of the rigged game; after all the state ran the game. After cheating was discovered, there was no attempt to close down the game; the numbers game continued without any interruption. Second, the state made no attempt to reimburse the losing players who were cheated in the scandal. From the moment legal casinos opened in Atlantic City, Pennsylvania could feel the dollars flowing out of their state. Entrepreneurs found it easy to convince many government officials that Pennsylvania had to legalize casinos in order to keep gambling revenues in the state. There have been several campaigns for casinos in the 1980s and 1990s. The first major effort focused upon establishing three casinos in the Pocono Mountains resort area. Caesars World was a campaign sponsor, as they had purchased four resort properties in the area. Wayne Newton also owned a Pocono property. Several polls and advisory votes were taken in the region, and in all cases the residents rejected the idea. The governor also offered his opposition. Legislative bills for casino failed in 1981, 1982, and
1983. In the early 1990s, following Iowa’s lead, there were several bills introduced to permit riverboat casinos. One plan had 20 boats in the state, with from 5 to 10 located in Philadelphia, 5 in Pittsburgh, 2 in Erie, and others in the northeast part of the state. The plan failed to get a floor vote in either house of the legislature. However, in 1999 the boat plan was attached to a plan for slot machines in bars and taverns and at racetracks. The governor said he would approve the bills if they called for a popular referendum. Three bills appeared headed for passage, calling for three separate statewide votes. Opponents, however, maneuvered votes to defeat the measure, and Pennsylvania exited the century with no casinos or machine gaming. As the 21st century opened, the state faced increasing pressures to fund its many programs. The lottery’s revenues were not increasing, and racetrack gambling seemed to be a losing proposition. The governor and track interests seized upon the notion of having racinos provide the answer to the state’s budget problems as well as the tracks’ economic woes. Several attempts to pass a bill for racinos resulted in ultimate success in July 2004. In that month, a new state law created the Pennsylvania Gaming Control Board, which was authorized to grant 14 licenses for racinos and slot machine casinos. Together the facilities were permitted to have 60,000 machines. Seven of the licenses were reserved for existing (and one new) racetracks. Seven more were given to new locations. The Philadelphia area was guaranteed four sites, the Pittsburgh area two. Other slot machine sites were designated for Erie, Bethlehem, Chester, Grantville,
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Washington, and Bensalem, and also for the Pocono region. The revenues from the machines were taxed at the rate of 54 percent, with 20 percent going to local governments. Revenues were used for property tax relief as well as aid to the horse owner community through grants and higher purses for horse races. The state had anticipated achieving tax revenues of over $2 billion a year from the gaming activity. Pennsylvania was well on track to meet that goal, as of 2007 with less than one half of the machines in operation, the state’s revenue from gaming was $1 billion. Machines were averaging revenues of more than $100,000 each.
References
Collins, Mary D., Michelle Afragola, and Nanette Horner. 2008. “Pennsylvania.” In International Casino Law and Regulation. Boulder, CO: International Masters of Gaming Law (looseleaf). Dombrink, John, and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 119–126. Synder, Brian. 2008. “Maryland’s Gamble on Slot Machines.” Diamond Back Online, www.diamondbackonline.com/media/ storage/papers873/news/2008/04/29/ op, accessed October 20, 2008. Thompson, William N. 1997. Legalized Gambling: A Reference Handbook, 2nd ed. Santa Barbara, CA: ABC-CLIO.
RHODE ISLAND Rhode Island from its inception has been a community marching to its own drummer. In its first era of European settlements, it was a place for persons who rejected the rules of other colonies. In the modern era, immigrants have also left their mark on the character of Rhode Island life. These populations have very willingly become patrons of gambling activity, whether the activities were conducted by illegal mobsters or by a legitimate authority. The state has been only one of four states to permit betting on jai alai games. Parimutuel betting is also authorized for dog and horse tracks. A lottery started in 1974 offers instant games, keno, daily numbers, lotto tickets, and tickets for the Powerball games.
There was an effort to introduce casino gambling into the resort city of Newport in 1980, but an advisory vote showed that 81 percent of the residents did not want casinos. State officials took heed and the effort died. In the late 1990s, the Narragansett Native American tribe won a compact to offer casinotype games; however, no casino was opened by the end of the century. In 1992, Rhode Island became the second state to have machine gaming at racetracks. The machines were authorized for Lincoln Greyhound Park and a jai alai fronton. The greyhound facility soon dropped “greyhound” from its name and directed most of its advertising toward machine-playing customers. Later the track stopped offering racing
South Carolina | 587 altogether. It is now called Twin River Casino. In 2008, there were 4,800 machines opened for play. At first, 33 percent of the machine revenue went to the track and 10 percent went to purses for the dog races. Later the state took 33 percent, the track took 60 percent, and 7 percent went to purses. A second racino—the Newport Grand—has opened with a 50,000 square foot casino that operates 1,070 machines for play.
References
Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 130–131. “Newport Grand.” Casino City. http:// casinocity.com/us/rinewpor, accessed November 20, 2008. “Twin River Casino.” Casino City. http://casinocity.com/us/ri/lincoln/ lincilnr, accessed November 20, 2008. See also The Racino (in General Topics section).
SOUTH CAROLINA The story of South Carolina gambling in modern times has been a fascinating story of video poker machines. In the course of its development, the story led to an unlikely conclusion. South Carolina became only one of two states since 1950 that actually banned a form of casino gambling after it was legally established. During the 1990s, South Carolina became the land of gambling loopholes. During the 1970s and 1980s, video game machines began to appear in many South Carolina locations. Cash prizes were given to players who accumulated points representing winning scores at the games. No cash was dispensed by the machines; instead, the owners of establishments with the machines paid the players. Although the arrangements seemed on the surface to violate antigambling laws, they survived legal challenges. In 1991, the state supreme court bought into a loophole that the operators offered in their defense.
The operators argued that the machines were not gambling machines as long as the prizes were not given out by the machines directly. The court agreed, and naturally a gaming machine industry began to blossom throughout the state. Operators “seen their opportunity,” as the famous turn-of-the-last-century political philosopher George Washington Plunkitt of Tammany Hall would have said, “and they took ’em.” As the gaming revenues flowed in, the operators formed a very strong political lobby to defend their status quo. The legislature addressed the issue of machine gaming, but it could only offer a set of weak rules that have not been rigorously enforced. Legislation provided that gaming payouts for machine wins were supposed to be capped at $125 a day for each player. Advertising was prohibited. There could be no machines where alcoholic beverages were sold, operators could not offer any incentives to get persons to play the machines, and there
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could be only five machines per establishment. Machines were also licensed and taxed by the state at a rate of $2,000 per year. (Of the tax, $200 is now given to an out-of-state firm to install a linked information system.) The rules were not followed in their totality. Establishments had linked several rooms, each having five machines. As many as 100 machines appeared under a single roof. Progressive machines offered prizes into the thousands of dollars. Operators claimed they paid each player only $125 of the prize each day. In some cases, they gave the full amount of the prize and had the player sign a “legal” statement affirming that the player will not spend more than $125 of the prize in a single day. Advertisements of machine gaming appeared on large signs by many establishments. Many bars and taverns had machines. There were thousands of citations against establishments, and fines have been levied. In 1997 and 1998, there were $429,000 in fines in a nine-month period. The practices did not end, however (Palermo 1998, 1, 18). Several interests in the state did not care for the gambling, and they persuaded the legislature to authorize a statewide vote on banning the machines. According to the legislation authorizing the elections, votes were to be counted by counties. If a majority of the voters in a county said they did not want the machines, the machines would be removed from that county. In 1996, 12 of 46 counties said they did not want the machines. Before they could be removed, however, the operators won a ruling from the state supreme court saying that the vote was unconstitutional. The court reasoned that South Carolina criminal law (banning the machines)
could not be enforced unequally across the state. Equal protection under the law ruled supreme in the Palmetto State. Over the last years of the 1990s, the legislature and state regulators continued to wrestle with issues surrounding machine gaming. One effort to have all the machines declared lotteries and banned in accordance with a state constitutional prohibition on lotteries failed, as the supreme court held by a singlevote majority that the gaming on the machines did not constitute lottery gaming. The 1998 gubernatorial election seemed to turn on gambling issues, as supporters of machine gaming and lotteries gave large donations to the winning candidate. The new governor has sought to win wide support by initiating new “more effective” regulations, but these have not yet won consensus support in the legislature. One new proposed regulation would allow machines to have individual prizes of up to $500 that could be won on a single play. Another proposal would set up a new state regulatory mechanism for machine gaming. In the meantime, machine gaming flourished. At the beginning of 1999 there were more than 31,000 machines in operation. They attracted over $2.1 billion in wagers, and operators paid out prizes of $1.5 billion. Machine owners and operators realized gross gaming profits of $610 million— approximately $20,000 per machine per year. Almost all of the machines were made outside of the state. Over half were Pot-o-Gold machines made in Norcross, Georgia. These cost $7,500 each. Most of the operators share revenues with owners of slot machine routes. There has been no mandatory auditing of machine performance,
South Dakota | 589 although the state authorized the installation of a slot information system. In 1999 the voters were authorized by the legislature to decide if the machines should stay or be removed. If the voters did not determine the machines could stay, they had to be taken out. But in a surprise decision, the state supreme court ruled the referendum vote unconstitutional. They held that the state’s basic law did not provide for the legislature to refer matters to the public for a vote. However, the court also ruled that the remaining part of the legislative bill was intact. Hence, since the voters could not approve the machines, the court ordered that the machines be removed. They were. State leaders, however, were anxious that the tax revenue from the machines not be lost to the state. They urged a petition drive for a lottery. In November 2000, the voters removed a constitutional ban on lotteries. A lottery began operations in 2001. In addition to a state lottery, South Carolina permits bingo games. One Native American tribe in the state runs a
bingo hall, as do charities. The state is also the site of docking for two cruise boats that take players into international waters so that they may participate in casino games. Coauthored by Frank Quinn References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 415. Palermo, David. 1998. “The Secret Slot Market.” International Gaming and Wagering Business (December): 1, 18–22. Thompson, William N. 1999. “South Carolina.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 137. Reno: Institute of Gambling Studies, University of Nevada, Reno. Thompson, William N. 1999. “The South Carolina Battlefield.” Gaming Law Review 3, no. 1 (February): 5–8 Thompson, William N., and Frank Quinn. 2000. “South Carolina Sage: Death Comes to Video Machine Gambling: An Impact Analysis.” Paper presented to National Conference on Problem Gambling, 6 October, Philadelphia, Pennsylvania.
SOUTH DAKOTA At the ballot box in November 1988, the voters of South Dakota made the state the nation’s third commercial casino jurisdiction. The voters amended the state constitution to permit limited stakes gambling, but only in the town of Deadwood. In 1989, the legislature passed an enabling act, and the voters of Deadwood ratified the decision to have casi-
nos in their town. Several casinos opened in November 1989, and there are now 35 in Deadwood. The ostensible purpose of casino gaming was to generate revenues for tourist promotion and for historical preservation projects in Deadwood. Wild Bill Hickok had been shot in the back while playing poker in Deadwood in 1876, but the town was a
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decaying relic from that time. The town’s main block of buildings had burned in the mid-1980s. Prior to casino gaming, the state had permitted dog race and horse race wagering. The state instituted a lottery in 1987, and in 1989 the lottery began operation of video lottery terminals in agerestricted locations. There are 1,415 locations, with more than 8,200 machines. Each location is allowed to have as many as 20 machines that award, on average, 80 percent of the money played as prizes given back to the players. In the 1990s, nine Native American casinos compacted with the state to operate facilities. There are now 10 tribal casinos. Casinos are located at Sisseton, Hankinson, Watertown, Wagner, Lower Brule, Mobridge, Fort Thompson, Valentine, Pine Ridge, and Flandreau. The commercial casinos in Deadwood were originally allowed to have 30 games (machines or tables), but as facilities were built together, the state changed the limitation to 90 games each for a single retail location. In addition to machines, which guaranteed prizes equaling 90 percent of the money played, the only games permitted were blackjack and poker. Bets were first limited to $5 per play, but the limit was later raised to $100 by a vote of the people in 2000. In poker games, the casino can rake-off as much as 10 percent of the
money wagered. The casinos pay 8 percent of their winnings to the state in taxes; of this, 40 percent goes to tourist promotions, 10 percent to the local government, and 50 percent to the state for regulatory purposes. If regulatory costs fall below this amount, the remaining money is dedicated to historical preservation projects. In 1989, the lottery began using video machines located in restaurants and bars around the state. Antigambling groups have constantly opposed this machine gambling, viewing it convenience gambling that only hurts local economies. They have been able to place the question of eliminating the lottery machines on the ballot many times, with the same results. They have lost many times. In 1992, 62 percent of the votes said “keep the machines,” in 1994, 52.8 percent said “keep them,” in 2000, the vote in favor of machines was 53.7 percent, and in 2006, it was 67 percent in favor of machines. References
Cabot, Anthony N. 1999. “South Dakota.” In International Casino Law, 3rd ed. Edited by A. Cabot, W. Thompson, A. Tottenham, and C. Braunlich, 138–153. Reno: Institute of Gambling Studies, University of Nevada, Reno. Casino City. “South Dakota Casinos and South Dakota Gaming.” http:// southdakota.casinocity.com, accessed December 10, 2008.
TENNESSEE When Tennessee received statehood in 1796, becoming the 15th state, it was a land on the frontier filled with individu-
alists. Leaders such as Andrew Jackson were very active gamblers, playing many kinds of card games and also wagering
Texas | 591 on horse races. The heritage of wideopen community life did not last into the 20th century. In the modern era, horse race betting was legalized; however, tracks were not economically viable, and all of them closed before the 1990s. As the 21st century began, Tennessee was one of only three states without any legalized gambling. That changed, however, as a lottery was authorized, and games started in January 2004. The state followed a model initiated in Georgia, which designates that state revenues from lotteries be given to education
causes including college scholarships. Following the adoption of the lottery, the state also gave permission to charities to run raffles and bingo games. References
Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO, 163–166, 176. U.S. Casinos: American Gambling Guide & Casino Directory. “Tennessee Casinos and Gambling.” www.uscasinolinks.com/ index.php?page=141.
TEXAS Texas has been the home to gamblers since its inception as a political entity. Whether the Texans were on the frontier in gambling saloons, in illegal Galveston or Dallas casinos, or off in Las Vegas (on in recent years, Shreveport, Louisiana), they have loved the “action.” The attorney general of the state, Will Wilson, cracked down on illegal casinos in Galveston in 1957, prompting an effort to legalize the gambling. The efforts were aborted after local voters expressed a dislike for the casinos in advisory votes. Periodically there have been weak attempts to gain support for casinos, but these have all been unsuccessful. In the meantime, charitable gambling operations have been established in the state. Also, “gray” machines offering winners coupons for merchandise have existed openly in truck stops across the state, although their legality has been questioned.
In 1992, the state launched a lottery, which quickly became one of the most successful in the United States, trailing only New York in sales for some years. The lottery offered instant games, lotto, and daily numbers games. Horse racing experienced ups and downs in attempts at legislation over seven decades, but finally in the 1990s licensing for tracks began. There are now six tracks, the biggest being the Lone Star Park near Dallas–Fort Worth. There is also one dog track in La Marque. The state has three Native American reservations. One—the AlabamaCoushatta—is near Livingston, 70 miles north of Houston. The tribal members once voted against casinos, as they believed that outside gamblers would disturb their quality of life. They are also strongly religious. Another vote in 1999 supported the opening of a casino. Two other tribes, the Kickapoos in Eagle Pass
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A lottery ticket machine in a Texas grocery store.
and the Tiguas in El Paso, started gambling operations with bingo games, card games, and machines. The state has refused to negotiate compacts with the two tribes, and legal controversies have surrounded the gambling. Nonetheless, the tribal casinos persisted with their gaming. The state of Texas sued the Tiguas and Alabama-Coushattas, claiming that their tribal lands were given trust status with the understanding that they would not have casinos. In 2001, federal courts upheld the state position and in a rare outcome ordered the two casinos
closed. The Kickapoo casino remained “legally” opened, with 450 slot machines and 22 table games, while the other tribes maintained some gaming activity. References
Casino City. “Texas Casinos and Texas Gambling.” http://texas.casinocity.com, accessed December 10, 2008. Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press, 138–144.
UTAH Utah is one of two states to enter the 21st century with no legally authorized form of gambling (the other is Hawaii).
Efforts to have gambling have consistently failed. In 1992, the voters defeated a proposal to establish pari-mutuel
Vermont | 593 betting on horse racing. Horse races are conducted at fairs, but no betting is permitted. Throughout the state, there are small charity games, but these are operating contrary to the law. Utah residents are not totally adverse to casino betting, however, as Nevada casino entrepreneurs have set up facilities near state lines in order to capture their patronage. Several casinos in Mesquite, Nevada (in Clark County, 30 miles from St. George), and Wendover, Nevada (in White Pine County, 100 miles from Salt Lake City), market their products to Utah gamblers.
Periodically, supporters of casino gambling in Utah try to start campaigns for casinos by pointing out that gambling money is leaving the state. The political leaders of what is probably the most church-oriented state in the union do not, however, give much attention to the advocates of any form of gambling. Reference
Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO, 162–167.
VERMONT Vermont ranks 46th in gambling revenues among the 47 states that have some form of legalized gambling. Only Alaska has less gambling. Vermont began operation of a state lottery in 1978. Of the 38 lottery jurisdictions in the United States (37 states plus the District of Columbia), only Montana sells fewer tickets. Although Vermont is a very small state, it has not joined the Powerball multistate lottery that was designed so that small states could generate sales through offering large jackpot prizes. Previously, the state did join with New Hampshire and Maine in the Tri-State lotto game. Although horse-race betting is permitted at Vermont tracks, there were no such tracks. There is a short dog racing season at the Green Mountain racetrack.
The closest the state has come to considering casino gambling has been the effort of the Abenaki Native Americans to have lands in the state declared to be reservation lands. It is assumed that if they ever get federal recognition, they will seek also to gain a compact for gambling. References
Powell, Michael. 2002. “Vermont’s Abeniki Fight for Recognition, Heritage.” Washington Post, December 8, www .washingtonpost.com/ac2/wp-dyn?page name=article&node=&contentid=A23896 -2002Dec7. Thompson, William N., and Christopher Stream. 2005. “Casino Taxation and Revenue Sharing: A Budget Game, or a Game for Economic Development.” Thomas M. Cooley Law Review 22, no. 3 (Michaelmas term): 515–567. Vermont Lottery, www.vt.lottery.com.
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VIRGINIA Virginia established a lottery in 1988 after many false starts over the previous 15 years, with 56 percent of the voters supporting the lottery proposition. Virginia participates in the multistate Big Game lotto, as well as selling its own lotto tickets, numbers games, and instant tickets. The revenues of the lottery are earmarked for educational purposes. Charitable gaming is also permitted, and there are facilities for offtrack race betting. There is no casino gambling, as the state has successfully fought off efforts of ocean cruise ships to dock at ports in the state. Although Virginia has come to gambling authorizations only recently in the modern era, the state certainly has had a history of gambling. Within the first five years of its existence as an English
colony, Virginia became the beneficiary of a lottery authorized by King James. In 1620, 20 mares were shipped from England to Virginia Colony, and horse racing with private wagering became a regular activity for the settlers. In later colonial days, lotteries were prevalent. George Washington and Thomas Jefferson participated in most forms of gambling—they played cards, raced horses, and were involved in lotteries. Jefferson conducted a lottery in 1826 in an effort to dispense of his property so that he could pay all his debts prior to his death. Unfortunately, he died before this result could be realized. Reference
Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO, 7–9, 89–90.
WASHINGTON Legalized gambling in the state of Washington was confined to horse tracks until the 1970s ushered in charity gaming. Pari-mutuel horse race betting was established with the opening of the Longacres course in 1933. The state now has five tracks—but not Longacres. The Longacres facility was purchased by Boeing Aircraft Company for plant use, and the track closed in 1992. In 1973, a gambling commission was created and charities were soon authorized
to have bingo games and “casino nights.” In 1982, a state lottery was established. The state’s tribal reservations won permission to have casino gambling in 1992, albeit machine gaming was confined to player-banked systems known as Class Two machines. Small commercial operations also won the right to have limited machine and house banked table gaming in 1997. Player banked card games had been legal since the early 1970s. There are now about 90 minicasinos.
West Virginia | 595 There are 32 Native American casinos operating under state-negotiated compacts, pursuant to the Indian Gaming Regulatory Act. In 1996, the voters of the state were asked to approve slot machines for the tribes. Only 44 percent were in favor of the machines. The state also authorizes instant video ticket machines (IVTMs) to dispense instant lottery tickets (scratch-off tickets) directly to a buying public that inserts currency into the machine for tickets. These machines can be placed in any location in the state and dispense tickets 24 hours a day, 365 days a year. The commercial minicasinos are not small facilities, as they offer players up to 15 live casino games that operate almost identically to the casino table
games found in Las Vegas. They certainly have the form and appearance of table games in Las Vegas. The minicasinos call themselves casinos. References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 424–434. Christiansen, Eugene Martin. 1999. “The 1998 Gross Annual Wager.” International Gaming and Wagering Business (August): 20ff. Miller, Frank. 2007–2008. “Washington.” International Casino Law and Regulation. Boulder CO: International Masters of Gaming Law. “North American Gaming Report 1998.” 1998. International Gaming and Wagering Business (July): S27–S28.
WEST VIRGINIA West Virginia launched a state lottery in 1986. By that date, horse race wagering was firmly in place, having won legislative authorization in 1933. Charitable bingo games were also popular. The appearance of the lottery gave the tracks of the state a hook with which they sought to win the right to have machine gambling, which they achieved in the 1990s. The West Virginia legislature authorized an experimental installation of video gaming machines—keno machines, poker machines, and machines with symbols—at Mountaineer horse racing track beginning on June 9, 1990. At first, only 70 machines were installed. During the experimental time, the number grew to 400 in 1994, most of them being keno
machines. The first machines had payouts of 88.6 percent. During a three-year experimental period the lottery agreed not to put machines in other locations. Now machines are at the three other tracks as well: Charles Town, Wheeling Island, and Tri-State—the latter two being dog track facilities. The tracks keeps 70 percent of the revenues, and 30 percent goes to the state. There are now more than 11,000 machines at the tracks. Lottery machines are also permitted in more than a thousand bars and taverns. The machines are operated by the state lottery. Lottery director Butch Bryan said, “We developed VLTs [video lottery terminals] to save our
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horse racing industry. We think it is doing what we designed it for. It has been very beneficial to the horse track. It may not cure their problems in the long run, but it will certainly prolong their life. We believe the entertainment aspect of VLTs is good for the horse racing industry” (LaFleur 1992, 65). In 1993, Bryan was convicted of insider trading, bid rigging, and lying to a grand jury in the state’s purchase of the machines. He reportedly owned stock in the major company that won the supply contract. His problems, however, have not affected operations and the demand for more gaming. In response to the expansion of gaming in Pennsylvania,
in 2007 the state legislature approved a measure allowing casino table games at the four tracks if they receive local voter approval. References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 436. La Fleur, Terri. 1992. “Charting the Growth of Video Lottery.” International Gaming and Wagering Business (August–September): 1, 62, 64–65. Thompson, William N. 1999. “Racinos and the Public Interest.” Gaming Law Review 3(5–6): 283–286. “West Virginia Lawmakers OK Casino Table Games.” Pittsburgh Post Gazette, March 9, 2007.
WISCONSIN The state constitution of Wisconsin adopted at the time of statehood in 1848 mandated that the legislature “shall never authorize any lottery.” Those words were a death sentence hanging over all gambling for nearly 120 years. In 1965, the voters of the state responded to demands from charities that they be able to have fundraising activities using games. The constitution was changed to allow sweepstakes. The legislature took notice, and in 1973 charitable bingo was permitted. In 1977, raffles became legal. Betting on horse and dog racing was legalized in 1987, as was a new state lottery when voters removed the constitutional ban. The primary form of gambling in Wisconsin is found in the 24 casinos located on 11 Native American reservations. The casino gambling was legally authorized in compacts between the tribes and the
state, first negotiated in 1992, renewed in 1998, and then renewed again five years later in 2003. The 1998 compacts permit machine gaming and blackjack table games as well as bingo, and the tribes agree to pay the state 3 percent of the revenues they win. The largest gaming complex in the state is on the Oneida reservation near Green Bay. The complex, which includes a full-service Radisson Inn Hotel, a new casino, and a bingo hall as well as satellite gaming areas, has over 4,000 machines and 120 blackjack tables. The development of casino gambling in Wisconsin fits the general scheme in the United States. It did not happen “on purpose.” Using the status of a charity, the Oneidas offered a bingo game in September 1975. Other tribes did the same. For several years, Wisconsin tribes ran games according to the state’s legislated rules.
Wisconsin | 597 Like other tribes with severe economic needs, however, they took notice when in 1978 a Seminole reservation in Hollywood, Florida, decided to gain an edge on its bingo non–Native American competition. The tribes began offering very large prizes, which violated the state’s rules. The large prizes immediately attracted large droves of customers, and profits increased. As with the Seminoles, the Wisconsin tribe’s actions were upheld as being legal. During the 1980s, Wisconsin tribes experimented with a variety of games. The Menominees used a PingPong ball device to generate numbers for roulette games and also to indicate cards for blackjack games. But the real casino games came in 1987, following the U.S. Supreme Court’s Cabazon ruling. In March 1987, the Menominees decided to offer regular blackjack games at their gaming facility. In April 1987, just two months after the Cabazon ruling, the voters were asked to amend the state constitution to remove the ban on lotteries. The legislature had put the question on the ballot. The public wanted a lottery to compete with lottery games in Illinois and Michigan and passed the measure by a 70 percent to 30 percent margin. Based on the lottery amendment, in 1989 the state Department of Justice indicated that the state could negotiate agreements (under provisions of the Indian Gaming Regulatory Act) with the reservations that would permitg them to have casino games. Yet when the state did not follow through on negotiations, the tribes took the matter to federal courts, where they won a ruling forcing the state to negotiate. Soon after, the governor signed compacts. However, these limited the tribal casino games to machines and blackjack. In 1992, after the governor had concluded casino compacts for the other reser-
vations, the Forest County Potawatomis tribe asked the governor if they could have casino games in Milwaukee. The governor and the tribe compromised and reached an agreement allowing 200 machines at the bingo facility. At a later date, they were allowed to have 1,000 machines. As the tribes renewed compacts in 1998 and 2003, they agreed to share revenues with the state, and the state allowed them to have more types of casino games. In 2005 the state received $100 million as their share of the casino winnings. The casinos collectively have 16,000 gaming machines and 300 table games. In the first decade of the 21st century, the tribes’ casinos were winning over a billion dollars a year. Several tribes sought new off-reservation locations for casinos. The four dog tracks of the state were considered to be good casino sites. However three smaller tribes were denied the opportunity to complete a deal for a dog track in Hudson, Wisconsin, because of a decision made by the U.S. secretary of the interior, Bruce Babbitt. A federal special prosecutor then investigated Babbitt, as his political party (the Democrats) had taken large contributions from larger rival tribes that did not want competition from a new casino at the track. He was cleared of any wrong doing, but the tribes were still denied the opportunity for a new casino. References
Casino City’s Global Gaming Almanac. 2006. Newtown, MA: Casino City, 437. Minash, Linda. 2007–2008. “Wisconsin.” In International Casino Law and Regulation. Boulder CO: International Masters of Gaming Law. Thompson, William N., Ricardo Gazel, and Dan Rickman. 1995. The Economic Impact of Native American Gaming in Wisconsin. Milwaukee: Wisconsin Policy Research Institute. 50 pp.
598 | Section Four: Venues and Places Thompson, William N., Ricardo Gazel, and Dan Rickman. 1995. The Social Costs of
Gambling in Wisconsin. Mequon, WI: Wisconsin Policy Research Institute
WYOMING Gambling in Wyoming is quite limited. There is a quarter horse racing circuit that draws betting action to tracks at Evanston, Gillette, and Rock Springs. There are also charity bingo games and bingo games operated by the Wind River Reservation. Wyoming residents are within the marketing areas for the casinos of both Colorado and Deadwood, South Dakota. The state also borders Montana, with its many machine gambling halls. For this reason, there have been several attempts by Wyoming
business groups and by some political leaders to authorize machine gambling in taverns as well as allowing low-stakes card games. These efforts, however, have never received serious consideration. References
Casino City. “Wyoming Casinos and Wyoming Gambling.” www.casinocity.com/us/wy/ cities.html. “Gambling in the Sate of Wyoming.” www.wyominggamblingforum.com. “Wyoming and Gambling.” www.gambling magazine.com.
Section Five
ANNOTATED BIBLIOGRAPHY
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lic purposes of the gambling activity. A valuable contribution for readers is that the authors treat players as individuals. They do not drift into a common pattern of lumping all players together as deviants or pathological types. Instead, they give a reasoned discussion to many categories of players, including casual players, occasional players, risky (riskseeking) players, professional gamblers, habitual gamblers, serious gamblers, and—the two categories that receive most treatment elsewhere—obsessive gamblers and compulsive gamblers. The authors clearly see that for the majority of participants, gambling is a normal phenomenon. In this respect the authors proceed to view commercial gambling as a social institution that represents an extension of other legitimate leisure activities. The acceptance of gambling is measured as part of the broader values of the culture. In the final chapter, Abt, Smith, and Christiansen tried what few before them had tried. They sought to find a model of gambling that could fit “the public interest,” noting that “the public good should be the first and overriding consideration of gambling policy” (213). They do not address the topic with precision, nor do they offer the means for accomplishing the goals of achieving the good model. Nonetheless, they advance ideas worthy of consideration even now (more than 20 years later). The public interest must incorporate concerns for player losses as well as for revenues gained for the industry and for government coffers. Jobs gained through gambling enterprise
Abt, Vicki, James F. Smith, and Eugene Martin Christiansen. 1985. The Business of Risk: Commercial Gambling in Mainstream America. Lawrence: University Press of Kansas. The Business of Risk is perhaps the most comprehensive academic treatment of the gambling industry to be published in the 1980s. The book covers a lot of ground. The authors present a historical development of gaming, followed by a string of evidence detailing the economic power of the industry in the mid1980s. They present a philosophical analysis of the gambling phenomenon, but more important, they realize that there are crucial differences among the variety of games that are offered for play under the rubric of commercial gambling. They offer a detailed critique of factors that describe state lotteries, casinos, and pari-mutuel betting. Thirteen factors are used for comparisons: (1) the frequency of playing opportunities, (2) prize payout intervals, (3) the range of odds, (4) the range of stakes, (5) the degree of player participation, (6) the degree of skill in the game, (7) willing probabilities, (8) addictive qualities and relationships with other addictions, (9) payout ratios, (10) credit and cash play possibilities, (11) the price of the game, (12) intrinsic interest within the game, and (13) the extent of knowledge needed to play the game. Abt and her associates also consider the location of the play, the situations surrounding the play, the ownership of the operations, and the bottom-line pub601
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should be considered along with jobs gained or lost in other economic sectors as a result of the gambling activity. Close attention should be given to the relationships of legal and illegal gambling. Does the one drive the other out, or are they complementary activities? The price of legal gambling should be low enough so that players will not seek out illegal gambling competitors. Games must be run honestly, and society must seek to mitigate the harm that arises from excessive gambling by the few. The authors present ample evidence that people do want to gamble, and so the authors support legalization as a freedom of activity issue as well. It is refreshing that three authors who are interested in gambling, who support the existence of legal gambling, also express the viewpoint that gambling can have both good and bad sides and that policymakers should seek out the good side as they consider legalization and regulation.
American Gaming Association (AGA). 1996. The Responsible Gaming Resource Guide. Kansas City, MO: AGA. The American Gaming Association was formed in 1994 as the public relations arm of the commercial casino industry in the United States. From the onset, the organization has expressed concern about problem gambling and the need to have programs to mitigate the negative impacts of irresponsible gambling. The association has found that the industry is positioned vis-à-vis critics much as the tobacco industry and the liquor industry are. Looking at those two industries for models of reaction to criticism, the gambling industry is trying very hard to
avoid the posture taken by tobacco, namely a stonewalling posture of denial of problems until there becomes no room for reasonable change. On the other hand, the liquor industry has taken a lead in admitting that drinking causes major problems in society as it seeks to work with other groups in mitigating the problems through general awareness and campaigns such as “the designated driver” program. The association has sponsored many university research programs, including studies of the prevalence rates of problem gambling and of the effectiveness of public awareness campaigns and treatment programs. They also invited Carl Braunlich of the faculty at Purdue University and Marvin Steinberg, executive director of the Connecticut Council on Compulsive Gambling, to prepare The Responsible Gaming Resource Guide. The purpose of the guide is “to disseminate as widely as possible the best programs, approaches and ideas available for dealing with problem and underage gambling” (7). Dealing with problem and underage gambling has been viewed as “good business” by the industry. The Guide offers 16 chapters covering a range of related topics. It leads off with an attempt to find consensus in a definition of problem gambling; it then offers suggestions for mission statements that casinos may utilize as they approach the problem gamblers in their midst. Employee assistance programs are described, as are awareness programs. The authors point to the need for customer awareness as well, and they offer suggestions for signage. Casino credit policies are examined and analyzed as means for mitigating problem gambling. The Guide provides a lengthy listing of
Section Five: Annotated Bibliography | 603 problem-gambling programs that are available in each of the 50 states plus the District of Columbia. An appendix presents the common measuring devices, such as the Gamblers Anonymous question list, the criteria of the fourth edition of the Diagnostic and Statistical Manual of Mental Disorders, and the South Oaks Gambling Screen. There are also bibliographic entries and a wide range of advertising posters that have been utilized by casinos to warn of the problems of gambling and to discourage youth gambling. The Responsible Gaming Resource Guide is a very valuable tool for every gambling enterprise, as it gives helpful hints for this very important arena for public relations. The Guide is also valuable for policymakers and students of the gambling phenomenon.
Asbury, Herbert. 1938. Sucker’s Progress: An Informal History of Gambling in America from Colonies to Canfield. New York: Dodd, Mead. Asbury’s Sucker’s Progress stands as a classic book on gambling mainly because it offers one of the first comprehensive historical treatments of the subject from the first days of the American nation. Today other books rival and surpass it, however, in intellectual content. Asbury’s book seems to just present the topic. It has no introduction, no conclusion, and no theory, and offers little in the way of direction except for part II’s chronological order of events that follow part I’s chapters concerning specific games—faro, poker, craps, lotteries, and numbers. Reviews have faulted the book for lacking any moral condemnation of gambling and for
taking the opposite approach and glamorizing the topic through an admiration of the scoundrels portrayed on the pages. The many details in the book are not documented, although there is an extensive bibliography. Even though Herbert Asbury does not really show the reader a forest, he more than makes up for that by showing trees, trees, and more trees. The chronology begins with tales of gambling in New Orleans, which he calls the Fountainhead of Gambling in the United States. The story goes back to the days of the first French settlers in the area and carries through to the role played by New Orleans and the Mississippi River during the Mexican War and the later Civil War. The activities of the early gambling pioneers are featured—John Davis, Edmund Pendleton, Canada Bill Jones, George Devol, and Michael Cassius McDonald. Asbury describes gambling on the western frontier, with glimpses of casino games in Kansas City, Denver, San Francisco, El Paso, and Santa Fe, as well as in the mining camps. His book ends up back in the East with major chapters on John Morrissey and Richard Canfield. One particularly interesting facet of the perspectives offered is that they are made before Nevada emerged as the gambling capital of the world. There are no references to either Las Vegas or Reno, and the book was written in the 1930s.
Barker, Thomas, and Marjie Britz. 2000. Jokers Wild: Legalized Gambling in the Twenty-First Century. Westport, CT: Praeger. This up-to-date volume treats legalized gambling behavior as a given for society, yet as a phenomenon that has both positive
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and negative consequences. Barker and Britz present cogent descriptions of gambling and various types of gambling activity along with a history of the development of the gambling industry in the United States. Considerable attention is given to Las Vegas and how gambling in that Mecca changed from the Mob days to the corporate megaresort models of today. A full chapter titled “The Dam Bursts” is devoted to the breakthrough in casino legalizations that accompanied the passage of the Indian Gaming Regulatory Act of 1988 and the authorization of riverboat and small-stakes casinos in Iowa, South Dakota, and Colorado. There is an excellent descriptive chapter on state lotteries as well as an account of the use of the Internet in wagering. The book surveys the issue of compulsive gambling and the relationship of crime and gambling as well as the economic impacts of gambling. A later chapter looks at the work of the National Gambling Impact Study Commission, and an appendix lists all of the commission’s recommendations. Another appendix reviews the nature of gambling in 34 separate jurisdictions within the United States.
Barthelme, Frederick, and Steven Barthelme. 1999. Double Down: Reflections on Gambling and Loss. Boston: Houghton Mifflin. The Barthelme brothers are college professors at the University of Southern Mississippi. They teach English, and they write. In this book, the brothers record their trials related to the loss of both of their elderly parents within a short span of time and their increasing losses at the machines and tables of Gulf
Coast casinos in Mississippi. Neither had developed his own nuclear family. They record the emotions of family travail that is contemporary as well as part of their psychological past, and they try to relate their gambling problems to the emotions evoked. Their text suggests that gambling activity has provided each of them with a coping mechanism. They have gone through many of the phases of pathological gambling—the big wins, the losses, and chasing behaviors. Yet they indicate that they continued to meet their daily obligations and expectations as college professors, family members, and friends. Their financial gambling losses were supported by a substantial (six figure) but not excessive inheritance. In a sense they say that the money is unearned and undeserved, and hence they give themselves an excuse for throwing much of it away at the casinos—as they are conscious they are doing. They are saved (perhaps—the final sequence has not been recorded) by a casino that mysteriously overlooks its own self-interest and formally accuses them of engaging in cheating activity. The casino had exploited more than $100,000 from the brothers, yet in a totally misplaced desire for security for security’s sake alone, the casino accuses them (while they are losing) of exchanging signals with a blackjack dealer, ostensibly to secure knowledge about the value of the hole card. After the brothers go through the indignity of an arrest and many months of pondering their fate as potential felons, the charges are simply dropped. In the meantime, the brothers go through a nongambling phase, but then return to another area casino for more affordable action, their basic “fortune” having been dissipated. They go through
Section Five: Annotated Bibliography | 605 the entire progression—which at the end does not seem to reveal a “cure”— without benefit of either therapy or Gamblers Anonymous. While they are gambling they exhibit all the emotions and rationales offered by prototypical pathological gamblers, yet at the end they portray themselves as individuals who have returned to rationality. Either they are in a deep denial of their condition, or somehow they illustrate the opportunities for recovery and learning how to gamble more responsibly that are suggested in the work of John Rosecrance (see Rosecrance, Gambling without Guilt).
Braidwaite, Larry. 1985. Gambling: A Deadly Game. Nashville, TN: Broadman Press. Although Gambling: A Deadly Game is presented as if it were a neutral academic study, it is indeed a straightforward attack on gambling. For the person interested in having an overview of the arguments of the opposition to gambling, it does provide a reasonably good starting point. Such a reader would also want to look at the works of Robert Goodman, David Johnston, and Ovid Demaris that are summarized in this annotated bibliography. Larry Braidwaite’s attack on gambling is a broadside. It has a moralistic tone definitely reflecting the deontological view that this “sin” is always “sin,” here, there, everywhere, then, now, and forever. Braidwaite sees modern gambling as a force that seduces conservative political leaders as it purports to offer an alternative to increased general taxation. Contemporary state lotteries are denigrated as being sources of regressive taxation. Moreover, lotteries are blamed for
increases in criminal activity. In a twisted logic pattern, Braidwaite decries the expansion of horse race gambling, saying that more racing only means that the race competition will be among second-rate horses—hence depriving racing fans of high value by giving only low-quality racing. One wonders if there is highquality horse racing at county fair meets that do not have pari-mutuel betting. Braidwaite also finds that tracks are frequented by organized crime characters who do unsavory things to influence races—for example, drugging horses. The casinos of Atlantic City receive the bulk of his criticism of that form of gambling. There the patron is seen as the elderly day tripper who arrives on a bus only to lose money that he or she cannot afford to lose. But what is worse, that customer is not given a good entertainment value for the money that is spent. The author does not speak to the entertainment values that the typical visitor to Las Vegas can receive outside of the casinos. Braidwaite also attacks widespread illegal sports betting as well as charity gambling—particularly games run by churches. He finds that these games do not further true “Christian” goals. The information on compulsive gambling in Braidwaite’s last chapter is well documented but still somewhat suspect. It is followed by a lengthy discussion of the need for Christian values in a political process encompassing changes in gambling policy. Even though the book is not always based on facts, it nonetheless does make a good presentation of the antigambling case.
Brenner, Reuven, and Gabrielle A. Brenner. 1990. Gambling and Speculation: A Theory, a History, and a Future
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of Some Human Decisions. New York: Cambridge University Press. The Brenners present a defense of gambling by attacking its opponents. Their general conclusion holds that the opponents are self-interested parties, such as churches, government, and commercial enterprises, who want to be protected from competition from commercial gambling enterprise. Churches and other religious groups have endorsed the use of lots for determining God’s will in decision-making situations. They have also used games for social situations and even for raising money for their religious activities. Governments have commanded the time, energy, and finances of the citizenry in times of war and during other situations of public need. Commercial enterprise has also come to rely upon the energies and loyalties of a workforce. Commercial gambling has posed a threat to all three institutions— church, government, and commerce. The church has seen the use of games in order to gain money (but not money for religious activities) as an affront to the supremacy of God as the supreme decision maker. Only God should determine who is worthy and who should be rewarded. Idle chance should not. All three institutions have seen gambling as encouraging idleness and a disregard for duty. Moreover, the gambler through his activity is unable to pass his resources on to the tax collector, the collection plate, or the merchants of society. In more recent years, governments themselves have run games of chance and accordingly have seen commercial gambling as a direct competitive threat. The arguments in this book are well supported by a multitude of examples and citations to other studies. The
authors give an excellent commentary on historical and contemporary distinctions between views toward gambling, speculation, insurance, and investments. Risks are endemic in society, and the insurer and speculator provide opportunities for minimizing the risks one would otherwise have to face. The gambler, on the other hand, pursues risk and seeks to increase risk in his life. Otherwise the activities of all are the same. Riskprovoking gambling activities such as lotteries can add value to lives in terms of renewed hopes for a future that is better than the present. The commentary is valuable. Nonetheless, the arguments are skewed to support a conclusion that has only partial validity. First of all, religious thought on gambling is very mixed, and a disservice is done when researchers see it as a single unified view. The moral opponents of gambling, whether they be in churches, in government, or in the commercial world, can offer opposition without being self-serving. They can be altruistic and seek a higher good for all society by opposing idleness, drinking, and obsessions with games and by opposing a diversion of societal resources away from other causes. The causes need not be their own pocketbooks. Someone who opposes gambling that leads to pathological behaviors that impose real financial burdens upon all members of society might well take that view because of being truly interested in having a good society—not just because he or she perceives the possibility of having to contribute $100 to public coffers to remedy the harms caused by gambling (this is an approximate amount citizens in the United States might be burdened with because of gambling problems in the nation). Proponents of
Section Five: Annotated Bibliography | 607 gambling also need not be financially connected with the industry. They might well be altruistic and truly feel that personal rights and freedoms are best served if gambling choices are given to members of society. Similarly the opponents of gambling can also be purely altruistic in their motivations.
Burbank, Jeff. 2000. License to Steal: Nevada’s Gaming Control System in the Megaresort Age. Reno: University of Nevada Press. In License to Steal, Jeff Burbank provides readers with valuable material giving insights into the regulation of casinos in Nevada. Burbank knows the Las Vegas casino industry very well. During the 1980s and early 1990s he was a reporter specializing in gambling for both the Las Vegas Sun and the Las Vegas Review Journal. In License to Steal, he ties his knowledgeable perspectives to both a historical record and contemporary case studies of regulatory decision making. He completes the text with seven profiles of recent members of the Nevada Gaming Commission and the Gambling Control Board, members who played key roles in the decisions discussed. Two appendixes present descriptions of the regulatory structures in Nevada and statistical details regarding taxation of gambling and staffing of the agencies. In his initial chapter, Burbank provides the reader with critical events guiding Nevada gambling in the 19th and early 20th centuries. These events include prohibition, legalization, prohibition, and new legalizations of casinotype gambling. The events provide a cultural backdrop to the legislative deci-
sion to legalize casinos in 1931. His treatment of local government regulation in the city of Las Vegas and Clark County during the 1931–1947 period is unique. The book represents the first time an author closely examines the records of the city and county during a time when gambling law first became compromised by Mob influences. The 1931 law gave cities and counties complete control over who would receive a license to conduct games, how many games they could conduct, and the rules they had to follow in the operations. As the purpose of legalization was economic, the local agencies quickly adopted a posture of friendliness toward operators. Burbank then takes the reader through the era of state predominance in regulation that began with state licensing and taxation in 1945. He shows how the state adjusted to various outside pressures—U.S. Senate investigations in particular—by adjusting its supervision processes. Nevertheless the state never abandoned an attitude of laissez faire and tolerance toward industry actors. This stance comes through in the case studies. The next seven chapters closely examine seven interesting cases of regulatory law and regulatory politics. The first case involved murder—the hired killing of an employee of American Coin Machine Company. American Coin was exposed for operating gambling machines that were rigged so that large jackpots could not be won. On January 1, 1990, Larry Volk, a computer programmer for the company, was brought down by a bullet outside of his home. He had been cooperating with authorities in a criminal investigation of American Coin. The company had already lost its gambling
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license and suffered a civil fine of $1 million for its cheating activity. A second case introduces Ron Harris, a technician working for the Gaming Control Board’s Electronic Services Division. As a state agent, Harris examined the computer chips for new slot machines and keno game number generators. He discovered some flaws in the programming in the chips. Rather than reporting his discovery, he worked to develop a new understanding of the programs and figured out a way to set the chips on certain machines and then to play the games in order to win big jackpots. He did so many times. Harris was convicted of cheating, served a few years in prison, and was also placed in the state’s Book of Excluded Persons. Harris expressed the notion that he was not all that guilty, albeit he knew he was “wrong.” Rather he felt after years of observing casinos getting all the breaks from the Nevada Gaming Control Board, he was just an ordinary person turning the tables the other way. Ron Harris was also involved as a machine tester in the case of Universal Distributing Company, a slot manufacturer. Universal developed a machine that would select winners and losers randomly. If a computer determined, however, that a player was a loser, the machine then was programmed to display a combination of symbols that made it appear to the player that he or she had been very close to having a win. Universal’s sales of machines increased considerably in the mid-1980s when the issue of the “near-miss” was brought to the gaming board and commission. After lengthy hearings, the Nevada Gaming Commission ruled that Universal had to reprogram all its machines to remove the near-miss factor.
Burbank also takes a long look at one of the most embarrassing cases in Nevada gaming history. Ralph Englestadt, owner of the Imperial Palace, was “exposed” for having held “Hitler Birthday Parties” in 1988 and before in the private quarters of his casino property. He had World War II memorabilia displayed in ways that seemed to glorify Nazi Germany, at least to many observers. When the matter came to public attention, Nevada’s regulators sensed that they had a problem. National news media gave it prominence. Englestadt apologized and removed many of the “offensive” materials from his “war room.” Nonetheless, his critics indicated that he had brought disrepute to the state’s gaming industry and that he thus violated gaming rules. Some voices suggested that the Imperial Palace should lose its gaming license. While hearings on his license were progressing in front of the Nevada Gaming Commission, a deal was struck with Englestadt. He agreed to pay a fine of $1.5 million and to dispense with several relics, such as touring cars that had belonged to Adolf Hitler. Two other cases—those of the Royal Nevada Casino and the sport of kings— seemed to have been agonizingly long episodes during which the gaming authorities bent so far over backwards before closing the doors of the operators that one wonders if they were regulatory boards at all. The authorities were certainly seen as a political group of decision makers when the Gaming Control Board recommended that the commission not license a key figure with the Sands—another case. Nevertheless the commission gave the key person a license, and casino owner Sheldon Adelson moved forward with plans that
Section Five: Annotated Bibliography | 609 eventually resulted in the creation of the billion-dollar-plus Venetian Casino.
Burke, Michael. 2009. Never Enough. Chicago: American Bar Association. It is appropriate that the American Bar Association chose to publish Mike Burke’s story. While the words on the pages do not shout it out explicitly, the implicit message of the book is that lawyers have a special vulnerability regarding gambling addiction. Here a litany of factors that might in turn draw attorneys to this particular addiction as well as other addictions are presented. Mike Burke’s story tells of a journey that has brought him into contact with many problem gamblers, as he has participated in a speaking tour and has served as a counselor on addictions. He relates how the majority of problem gamblers have had experience with other addictions, particularly alcoholism. Mike himself was deeply into alcohol abuse when he began law school. Perhaps law school is as good a place as any to start looking for antecedents for a career of pathological gambling. Law schools may attract persons with certain personality traits and may also reward such individuals. Other studies have reflected on the personality traits of attorneys, leaning toward “Type A” profiles, the need for logic, the need for control, a tendency toward introversion, a liking of competitiveness, and the need to dominate, for instance, by exerting a notion of having superior information or intelligence. Without a doubt these are generalities. Nevertheless, the law school experience demands from most— especially in the first year—an intensity and a focused concentration that may
never be demanded again. Burke tells how he found he could not survive that first year unless he stopped drinking. He substituted an addiction to one substance with an addiction to studies. When the first year ended, his sense of pressure release demanded a replacement, and he returned to alcohol. The values of law school may mesh in quite compatible ways with values of intense gambling activity. After law school Burke returned to alcohol. Alcoholism may burden many a lawyer beyond his or her capacity to compete successfully at the job. In severe cases, choices must be made. Mike Burke relates that he had to retreat into a recovery program at Brighton Hospital. He stopped drinking entirely and after doing so became a faithful member of Alcoholics Anonymous. But once again, he was faced with a void in his life. Alcohol abuse had served a function for his personality drives. He was waiting for something to replace it. He could have become a compulsive runner, swimmer, musician, or a crossword puzzle addict. He did not. He found gambling. He had enjoyed occasional trips to Reno and Las Vegas, and to a Mount Pleasant, Michigan casino, two hours away from his home. But even that facility was a distance beyond his daily reach. When Casino Windsor opened in 1994, however, Mike was in trouble. He points out that a survey of the National Gambling Impact Study Commission found that when casinos are located close to a community, the rate of compulsive gambling doubles. He is convinced that the survey was accurate. Now a casino was 58 miles and 60 minutes away. Other features of his law practice—and law practices generally— were compatible with the excessive
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nature of his developing gambling addiction. He was a solo practitioner. He also had a very good reputation in Howell, where he lived. He participated in many positive community activities, several connected with the local public schools. Lawyers do these things. Mike Burke was trusted. He found that he could, rather easily at first, rearrange his appointment schedules, and even get local judges to schedule court appearances around his gambling activity. He could explain his early morning or late afternoon absences from work with lies about the need to take a deposition in this or that out-of-town location. Time was on his side. The accessibility of the casino was also enhanced by his accessibility to money. As his gambling—and his gambling losses—mounted, he turned to clients for loans that would bail him out. The abundance of friends with expendable money is an attribute of the legal community. This works for a while. Then the source is no longer available. He mortgaged his house—no problem for a respected member of the local legal community. But you can only do this once or twice as well. After he had turned to all the legitimate sources of money that are presented to a good local lawyer, he considered “borrowing” funds from several trusts that he controlled. He made the giant leap to putting his hands onto money that was not his, and doing it in a secretive way that violated legal ethics as well as the law. He told himself the biggest lie of all. When he won, he was going to pay it back. Guess what? He did win. Four times he won slot machine jackpots in excess of $100,000 each. Each time, the jackpot could have gone a long way toward bailing him out. But he did not leave the casino with even part of those winnings. The money just went
right back into the machines. He “chased” wins and he “chased” losses. As he reflects back on his extortion of funds trusted to him by clients, he wonders just why the local bank allowed him to cash checks on the accounts without question. In the last 18 months of his gambling “career,” he cashed more than 100 such checks at a local bank. He was never questioned. Why? All he can suggest is that he was a lawyer with integrity—and a pedigree—and that is how he was viewed in the community. His story became strikingly like that of other compulsive gamblers. As one set of losses chased after another, one set of lies chased after another. The stress affected Mike. He had heart pains and high blood pressure. The idea hit him— he had a cover for a suicide. Inhibitions of shame and family disgrace often lead pathological gamblers to hide their attempts. Las Vegas has a high incidence of fatal crashes involving one car only. Mike lived in a snow belt. He figured that by loading his garbage receptacle with bricks and blocks he could push the receptacle through the heaviest snow in hopes he could activate a fatal heart attack. It all came to an end when he decided to turn himself into the state bar and then the state attorneys general. He bared his soul, and accepted the shame of what he had done. So too did his family accept a shame that they had not anticipated. However, his wife stood by him. Within the next 10 weeks Michael would be arraigned, enter a plea of guilty as charged, and be sentenced in the courtroom where he had practiced law for 25 years. He was sentenced to a term of 3 to 10 years in the state’s largest prison. Before his term began he underwent triple bypass heart surgery. While in prison his legal training served him
Section Five: Annotated Bibliography | 611 well, as being an “inside lawyer” offered him a veil of physical protection. Never Enough is a very good read. It moves fast. It is a compelling story. It is not a unique topic, in that many others have written books about their compulsive gambling experiences. However, there is a unique quality about Mike Burke’s particular story. It is about a lawyer, and it is about how the practice of law can place a person drawn to gambling squarely in the trigger sites of a very dangerous activity.
Cabot, Anthony N., William N. Thompson, Andrew Tottenham, and Carl Braunlich, eds. 1999. International Casino Law. 3rd ed. Reno: Institute for the Study of Gambling, University of Nevada, Reno.
Thompson, William N. ed. 2008–2009. International Casino Law and Regulation. 3 vols. Boulder, CO: International Masters of Gaming Law (looseleaf). Casinos operate in a legalized manner in more than 80 countries of the world. International Casino Law presents a descriptive synopsis of the regulatory provisions of the casino laws of these countries as well as many of their subdivisions (e.g., 16 states of the United States and 7 provinces of Canada). In addition there are sections on Native American casinos, gambling on the Internet, and casinos on the high seas. The editors of the book have attempted (and succeeded in about half of the sections) to follow a common outline that is useful for making a comparative analysis of casino law. The common outline includes (1) the history of casinos, (2) their economic impacts, (3) the regulatory bodies of the jurisdic-
tion, (4) authorized games and their rules, (5) licensing provisions, (6) accounting rules, (7) taxation, (8) equipment, and (9) operational guidelines and provisions for disciplinary actions. More than 35 authors contributed sections to the book. Many of them were native to the jurisdiction they described. The editors have not utilized legal style footnotes as might be found in an ordinary legal textbook, although some bibliographic materials are included. The editors have purposely avoided giving the notion that the book is to be a sole source of legal advice. Only a trained lawyer can provide that, and such advice must be tied to particular facts in particular situations. The editors also realize that their subject matter is a fast-moving (and always expanding) target. For that reason, this book was originally published in three editions over a seven-year period. In 2008 the project of producing the collection was taken over by the International Masters of Gaming Law, and it is being published in looseleaf fashion with new chapters issued as they are written. The material in the books has been a source for much of the information on various venues of gambling discussed in this encyclopedia.
Campbell, Colin, and John Lowman, eds. 1989. Gambling in Canada: Golden Goose or Trojan Horse? Burnaby, BC Simon Fraser University. Campbell, Colin, ed. 1994. Gambling in Canada: The Bottomline. Burnaby, BC: Simon Fraser University. The Criminology Department of Simon Fraser University conducted two national symposia on gambling in 1988
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and 1993. These two volumes contain the papers from these conferences. Collectively, they present a comprehensive picture of gambling operations in Canada as well as a considerable body of other relevant information on public policy and gambling. Each volume presents a province-by-province account of lotteries and casino operations as well as references to horse racing. There are also commentaries on the general Canadian law of gambling and First Nations gambling in Canada (and the United States) as well as pathological gambling, gambling behavior, children and gambling, the ethics of gambling, charitable games, and the economics of gambling. The articles in the books come from academic scholars, industry operators, and government regulators. Canadian gambling is intrinsically interesting for many reasons. The model of Canadian gambling has elevated the notion of charity games to the style of Las Vegas casinos (in quality if not in quantity). The gaming is quite distinct from patterns found in the United States, yet seems to pursue the same essential goal of bottom-line profits. Many innovations in modern gambling operations have come out of Canada. Moreover, the influence of casinos located near the U.S. border has seriously affected gambling politics to the south (or to the north, in the case of Windsor and Detroit). These two books show the close connections between the two countries that share the longest peaceful border in the world. The books also show the unique qualities of Canadian gambling.
Chafetz, Henry. 1960. Play the Devil: A History of Gambling in the United States from 1492 to 1955. New York: Potter Publishers.
Author Henry Chafetz, a New York book dealer, views history as a product of the gambling urge within adventurous people. He presents his story in the form of one interesting character after another, one vignette followed by another vignette. It is an informal history lacking documentation for the many facts and anecdotes presented, but including a bibliography of sources at the end. Among the stories that grab the attention of the reader are ones such as the establishment of a lottery to rebuild Boston’s Faneuil Hall after it was destroyed by a fire, the fact that George Washington bought the first ticket for a national lottery in 1793, the wagers on the steamboat race between the Natchez and the Robert E. Lee in 1870, and the revelation that the Chicago fire of 1874 was not caused by Mrs. O’Leary’s cow, but rather by players in a craps game in the O’Leary barn. From stories of more recent years the fact emerges that the discovery of a little black book with gambling records proved to be Al Capone’s downfall, as it provided the evidence that he had evaded paying federal income taxes. Chafetz also tells us about the great “Gipper” betting on his own Notre Dame team to win—could Knute Rockne have been asking the players to cover the spread with his “Win one for the Gipper” speech? General Eisenhower apparently also made a bet that U.S. troops would be in Germany by the end of 1944. He lost that one. Chafetz also devotes a chapter to Wall Street, calling the exchange “the Greatest Gamble.” These are all interesting stories, but they are all sidebars. Nonetheless Chafetz tries to draw something out of his fun-packed book that just does not seem to ring true. He thinks all the little stories add up to a grand conclusion that
Section Five: Annotated Bibliography | 613 gambling has moved history and that it continues to be a force in the turning of great events. There can be little doubt that leaders have always challenged obstacles with risk-taking behaviors, but to claim that it was the gamble that made the event is a big stretch. The facts in no way build to a substantiated conclusion that gambling is a determining factor in history. Still, gambling is now an important commercial enterprise, and for those who support legalized gambling it is refreshing to know that the notable figures in history did partake of wagers and game-playing activities.
Clark, Thomas L. 1987. The Dictionary of Gambling and Gaming. Cold Spring, NY: Lexix House Publishers. Gambling has its own special language. Names and words are associated with gambling by players and others who are part of “the group” or “fraternity.” The proper nouns Canfield, Lansky, Rothstein, Siegel, and Hughes conjure up notions of power and influence. Citation and Cigar are linked with winning. Upset was also a proper noun. It was the name of the 100–1 longshot that defeated the champion racehorse Man o’ War. As a gambler’s word, upset became associated with any underdog in a contest who won. The word then was taken over as part of the general language. Other gambling words have also come into the common language of the times: square deal, new deal, no dice, and full deck. The use of special words that are not in the vocabulary of the ordinary population gives meaning to the lives of those tied to gambling. It lets them know who is in their fraternity and who is not. The
use of words is like a secret handshake. The words can be icebreakers for beginning conversations or friendships, for prompting one to inquire about the location of a game, or for asking for information about a race or other event. At the time that almost all gambling was illegal, special words could be used to conceal activities from persons who might not approve. The inside vocabulary can also be used to establish one’s esteem and status as a player. In 1950, David Maurer presented a glossary of terms, “The Argot of the Dice Gambler,” in an essay in Morris Ploscowe and Edwin J. Lukas’s Gambling, a special issue of The Annals of the American Academy of Political and Social Science. (See annotation below.) Maurer described many of the facets of gambling terminology. Since then, however, there have been no concerted efforts to document this vocabulary. In modern times, the late Tom Clark’s Dictionary of Gambling and Gaming stands out as a unique addition to the literature. Clearly it is the best collection of gambling vocabulary available. Turn card, puppyfoot, snowballing, zuke, blind tiger, super george, dead spot, needle squeeze, twig, king crab. These are only some of the 5,000 or so words and phrases that appear in Clark’s volume. Clark was for many years a professor of English and linguistics at the University of Nevada, Las Vegas. He applied his academic training well to the environment in which he found himself, and in doing so he produced a very valuable research resource as well as an intrinsically interesting collection of terminology. He offers the reader 255 pages of terms presented from A to Z. He indicates sources for his definitions (such as Oxford English Dictionary or
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The Dictionary of American English on Historical Principles), provides selected pronunciation guides, and indicates parts of speech, source languages, variations in spelling, definitions, multiple definitions, synonyms, and explanatory quotations. He also adds an extensive bibliography. The book begins with an introductory section that describes the values of words in gambling and also offers an extensive discussion of the words gambling and gaming and whether they are the same or not, a topic that is still important to many people in the industry.
Clotfelter, Charles T., and Philip J. Cook. 1989. Selling Hope: State Lotteries in America. Cambridge, MA: Harvard University Press. Where David Weinstein and Lillian Deitch (see The Impact of Legalized Gambling, annotation below) assessed the status of lotteries after 10 years of experience in the United States, Clotfelter and Cook present a quarter-century perspective on the phenomenon. Actually they reach farther back before lotteries came to New Hampshire in 1964 to give the reader an overview that is tied to other eras and other societies. The authors present the most comprehensive (called “exhaustive, but never exhausting”) treatment of lotteries to date. The two authors, both professors at Duke University, conclude that state lotteries in the United States have all fallen into identical patterns of putting revenue generation ahead of all other values. The public permits this as they do not review policy decisions on lotteries after they acquiesce in their adoption. Actually, the majorities given to lottery referenda by
the public are quite large and often surprising given the fact that key public officials occasionally lead opposition efforts. Up to 1989, when this book was written, only one state had ever had a popular vote against a proposal of a state-operated lottery. In many cases the campaigns are led by lottery suppliers who see adoption of lotteries in new jurisdictions as their source of continued wealth. A case study of the influence of Scientific Games in the California campaign of 1984 is illustrative. State lottery officials have free rein to pursue the one goal of achieving maximum sales. To achieve more and more sales, they use the most modern applications of marketing principles, identifying customer segments and using the strongest messages possible to influence sales. The consequences of maximizing lottery revenues have led to a very regressive taxation effect. Poorer people and minorities buy tickets in disproportionate amounts, and in turn, lottery organizations direct their advertising efforts at these people. Moreover the advertisements utilized are misleading; they do not tell the truth about odds, and they paint unrealistic pictures of winners while denigrating persons who resist buying tickets. Clotfelter and Cook lament that all the lotteries have gone in the same direction—they have become revenue lotteries. They ask the public and the political leaders both in lottery states and in states that are considering lotteries to consider two other models of lotteries: one that they call the sumptuary model and another that they call the consumer model. In the sumptuary model, lotteries are offered as a government product designed to meet existing demands of the people for a product that they might
Section Five: Annotated Bibliography | 615 seek from illegal sources if there is no legal supplier. In this model the government does not market and merchandise lotteries but rather offers them in a very passive manner—even without advertising at all. In the consumer model, the government does advertise its gambling products, but it does so in a responsible and, most of all, an honest manner. Odds are accurately presented, and players are given information about play rather than fantasies that cannot be achieved. The authors suggest that those managing lotteries today consider these two alternatives, each of which would be more directed toward the public interest than lotteries under the revenue model. The National Gambling Impact Study Commission made some rather harsh assessments of lotteries today. Their conclusions were propelled by contracted research conducted by Charles Clotfelder and Philip Cook.
Collins, Peter. 2003. Gambling and the Public Interest. Westport, CT: Praeger. Author Peter Collins is the director of the Centre for the Study of Gambling at the University of Salford in England. He wrote this book while he was an advisor to the government on a new casino law. In these pages, he intellectually wrestles with very basic questions: should governments permit their citizens to engage in gambling? If not, what are the effects of such a prohibition on their lives and liberties? If so, is there a role for government to play in the activity? Should government regulate and tax gambling? In what manner? Collins reaches back through the centuries to explore and analyze philoso-
phies of morals and ethics to discern if gambling can be considered to be “right” or “wrong.” He looks also to economic theory in order to find directions for placing gambling into the flow of commercial enterprise in society. A focal point for his analysis is found in the philosophies of Immanuel Kant and John Stuart Mill. Try as he may, Collins cannot find any “Categorical Imperative” (ala Kant) regarding gambling. He rejects that gambling is “bad,” as it is a natural tendency of man, and it has been pervasive through the ages as an activity in which people desire to participate. There is no universal reason for its prohibition. At the same time, while there are positive qualities attached to gambling activity, there are no universal reasons why it should exist everywhere and always, or why people should be required to gamble. Rather gambling is a phenomenon that must involve free choice both by individuals and by those who would control the activity with governmental authority. As Collins rejects a Kantian approach to gambling, he also finds the utilitarian approaches such as Mill’s “pleasure quest,” or his “greatest good for the greatest number,” to also be wanting. He simply rejects the notion that we can adequately measure out all “pleasures” and hence quantify the benefits and costs of gambling for a society. His answer to the basic questions comes with the philosophy of Aristotle, who preached for the “golden mean” and “moderation.” The good in gambling is something that can make all people happy with its excitement, camaraderie and competition, pursuit of dreams, demonstrations of stamina and strength, and good nature. Yet to find these virtuous qualities in gambling, people and societies must pursue the activity in moderation.
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Collins strongly endorses a model of legalization and regulation. The regulators must be mindful that some people will gamble without moderation and this will result in harm. Nonetheless, personal liberty and dignity demand that people be offered a freedom of choice regarding gambling, even if they participate to their own harm. Governments should assist people in making choices about gambling by assuring that all the games are honest, and by helping people become educated about gambling, its rules, its odds, and its potential harms, and they should also encourage support for treatment programs for troubled players. Collins also feels that persons with fewer economic resources may be drawn to gambling that is harmful for them. Therefore he believes that regulations should exist to encourage the hiring of poorer people into gambling jobs, and that taxation benefits from gambling should be specifically directed to projects that will help poorer people and poorer communities. This is a very well thought out book that demands a close, even intense, reading by persons who may be called upon to make policy decisions regarding gambling operations for governments or for commercial enterprises.
Cooper, Marc. 2004. The Last Honest Place in America. New York: Nations Books. Marc Cooper was an established writer before he penned The Last Honest Place in America. He was a war correspondent as well as a contributing columnist for Playboy, The New Yorker, Harpers, and Rolling Stone. He was offered a chance to cover the war in Iraq, but he declined. He
had begun to develop ideas about Las Vegas that he wished to share, which he does in this book. His story starts in 2001, just weeks before terrorists struck the World Trade Center. He discovered that while America was seemingly stunned and subdued, life in Las Vegas went on. However, upon closer examination, it wasn’t Las Vegas life, but American life in Las Vegas that went on. Las Vegas was the genuine America, while a dishonest façade of dignity and pretense hung over the rest of the nation. So what was more honest: activity on the roulette wheel at the Mirage or dealings at Enron Corporation? Where was money real? What was more honest: an advertisement saying your social life will change if you put money down for a product, or that you will win or lose if you make a bet at a blackjack table? Las Vegas was honest capitalism, where a billboard proclaimed that if you gave a casino slot machine $1, you could honestly expect to receive 97 cents back. Imagine if a car dealership told you that if you paid $20,000 for a car you would receive back a car worth $19,000— it might be close to the truth, but you never would hear it. Cooper asks if the transplanted residents who came from the rustbelt of the American Midwest feel like they get better opportunities to make a living in Las Vegas. He believes they do. Cooper takes a closer look at life in Las Vegas to test his theory. He looks at the former mobsters who were present in the casinos, he looks at the new accountants now in control, he examines Mormon interests that have political power, and also the politicians who fell from grace by teaming up with the city’s “honest” sex industry. He explores the development of slot machines as the most important element in casino activity, but he also looks at life from both
Section Five: Annotated Bibliography | 617 sides of the blackjack table, as well as life as an employee in the back of the casinos. He also looks at suburban life and at homelessness in Las Vegas. He concludes that the “honesty” of the place will continue to make it America’s fastest growing city—as people vote for honesty with their feet. It is a compelling story, but it was written in 2004. It cries for a 2009 postscript and a commentary on the question: has the national economy finally caught up with Las Vegas?
Custer, Robert, and Harry Milt. 1985. When Luck Runs Out: Help for Compulsive Gamblers and Their Families. New York: Facts on File. Robert Custer was truly the pioneer of gambling help programs. In 1972, he started the first treatment center for compulsive gamblers at a Veterans Administration hospital in Ohio. In this book, he joins with professional writer Harry Milt to share with his readers the experiences in his extraordinary career. Throughout the book, readers will find case studies of problem gambling that provide real substance for the accompanying textual commentary. Custer was an important player in the effort that led the American Psychiatric Association to designate compulsive gambling as a disease in 1980. He expands on the medical model in the book. Nonetheless, the authors made a respectable review of other theories of compulsive gambling. Indeed, they put forth their own notions that the manifestation of the disease is tied to need deprivations that may be traced to early childhood experiences. People need affection and approval, recognition and self-confidence. When these are absent,
people seek to cope. One means of coping is “fantasy, illusion, and escape.” When gambling opportunities are placed in front of such persons, a pathway to the disease of compulsive gambling is available. But people in such situations (and everyone is exposed to some gambling today) do not just become compulsive gamblers. First they have to play. Then there are phases on the trail to the disease: the winning phase, the losing phase, the bailout, and the desperate phase. Custer and Milt give consideration to the families of compulsive gamblers, to the female gambler, and also to treatment possibilities. The book is written for a general audience that is interested in gambling phenomena, but most especially for persons who are in trouble or who are exposed to others who are. Custer and Milt offer hope—but the hope comes when people become aware. This book helps those who need a journey to recovery.
Davis-Goff, Annabel, ed. 1996. The Literary Companion to Gambling. London: Sinclair-Stevenson. Davis-Goff presents a classic collection of wisdom and observations on gambling throughout the ages. Her compendium of literary passages on the subject is arranged into three sections: “The Gods,” “Man,” and “Self.” The first section leads off with the Old Testament story of Jonah, followed by entries describing the use of gambling mechanisms to determine divine will and purpose. These examples include words from Tacitus, Shirley Jackson, Bret Harte, Francis Bacon, Charles Dickens, and Robert Louis Stevenson. In these
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passages, man is powerless in the face of the force of the Almighty. He has no control, no will. The writings in the second section pit man against man. Here the individual has a choice, free will, about whether to play the game and how to play the game. Many feel (whether realistically or as an illusion) that they can exercise skill and power in the games in order to best their human competitors. Davis-Goff’s selections include writings from Sir Walter Scott’s A Legend of Montrose, Ben Jonson’s The Alchemist, Herodotus’s The Histories, and F. Scott Fitzgerald’s The Great Gatsby, as well as material from the work of Tolstoy, William Thackeray, Plutarch, Damon Runyon, and Mark Twain. In the final section, gambling is portrayed as a phenomenon that has value in and of itself for the individual. The value may be in the play, which provides a diversion from boredom of life. But also the play can be seen as a lonely pastime, one that may be consumed in personal desperation, although one of excitement for others. Some passages selected are from Lord Byron, Blaise Pascal, James Boswell, Honoré de Balzac, Fyodor Dostoyevsky, and Alexander Pope. The book is replete with many little treasures for the casual or serious student of gambling, or for the casual or serious player of games.
Denton, Sally, and Roger Morris. 2001. The Money and the Power: The Making of Las Vegas and Its Hold on America. New York: Knopf. It is déjà vu one more time, as they say: another exposé of Las Vegas. The theme of Denton and Morris’s The Money and
the Power portrays Las Vegas as even more evil than the Las Vegas found in Reid and Demaris’s The Green Felt Jungle or Johnston’s Temples of Chance. The authors are Las Vegas residents, so they should know. Well, perhaps yes, perhaps no. They suggest that the evil force of Las Vegas is not bounded by the geographical isolation of the desert resort city. Rather, the influence of Las Vegas extends far across the nation and indeed around the globe. A big bite to chew. Two subjects are covered here that are not found in earlier broadsides against Las Vegas. The authors suggest (with a few stories) that Las Vegas is the illicit drug center for the nation and even the hemisphere. They also indicate that the gambling industry of Las Vegas has a powerful influence over the politics of the United States. On the one hand, the stories in the book are fun—a “quick read.” On the other hand, the fast-paced shoot-fromthe-hip style of the book leads to an assessment that it was also a “quick write.” There are several factual errors (mostly but not all of minor importance) to advise the careful reader to hesitate to accept the “forest”—that is, the grand conclusions of the authors. Errors surround their selections and portrayals of certain persons as heroes and others as “devil incarnates.” Nonetheless, many of the descriptions of the “trees” do have enough of a ring of truth in them that the book deserves to be read. The drug stories seem to this editor to be a bit remote. If Las Vegas is infested with drug magnates, it is not noticeable to the city’s citizens or to those coming to the city for their vacations and minivacations. On the other hand, the stories of recent presidents are fascinating in and of themselves. We knew before that
Section Five: Annotated Bibliography | 619 the Kennedys were Las Vegas kind of guys. The depth of Joseph Kennedy’s involvement in the casinos seems to be fresh material, however, as do many of the interconnections of the 1960 presidential campaign and Frank Sinatra and his friends. That Lyndon B. Johnson (and Hubert Humphrey) and Richard Nixon were involved makes more good reading. The connections of Ronald Reagan and Virginia Kelly (called Virginia Clinton) and her boy Bill are even more fascinating. The more recent emergence of Las Vegas as the center for national campaign financing deserves the print that it receives. This, however, hardly makes the city a powerful force over national policy decisions. On the local scene, the machinations of casino finance and the influence of Salt Lake City bankers, both Mormon and gentile, deserve to be explored as the authors have done. Few before them dared to do so. The notion that the local casinos control all important facets of local life in Las Vegas seems a bit overstated. All citizens (who care about it) recognize that the politicians consider the gambling industry to be their most important constituency. That does not mean that people in Las Vegas do not exercise free will over the important activities of their own lives or that they do not have a strong voice in politics on issues of concern to themselves—where the issues do not conflict with those of the casinos. Even where they do, Las Vegas is a two (competing) daily newspaper town, and contrary to the views of the authors, those critical of the casinos and casino moguls do have their say in the press. The casinos do not own all of Las Vegas, and they do not always own the political leaders. The authors suggest that politics in Las Vegas is corrupt. They suggest
further that life in the city is miserable. Yet, something belies their basic theme. Over the past few decades more and more people move to Las Vegas. It has been the fastest-growing community in the nation. Free-thinking American citizens making life choices have been choosing Las Vegas as the community they wish to call their own.
Devol, George H. 1887. Forty Years a Gambler on the Mississippi. Cincinnati, OH: Devol and Haynes. Students of gambling history do not have many firsthand accounts of gambling action in centuries past. Fyodor Dostoyevsky, in The Gambler, provides an autobiographical account in a fictionalized format of a bout with gambling fever. George Devol provides another firsthand account of gambling but with a very different tone. Devol does not speak to despair but rather speaks of triumph, for he is the self-proclaimed “best gambler in the world.” He cites the Mississippi River in his title, but his escapades extended to the tributaries and also the shores of that great river. He was born in Marietta, Ohio, in 1829, the son of a ship carpenter. Exposed as a child to the crews of river vessels, he got the urge early on to make a life on the river. He often played hooky from school to mix and mingle with the river travelers, and at age 10 he took off. He jumped aboard an Ohio River steamer and was given a job as a cabin boy. The book is his book, and his stories. The reader must seek always to separate fact from fiction, but the reader is treated to one adventure after another. The stories are presented in chronological order, but in general they appear to be rambling accounts of winners and losers, cheaters
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of one type or another, and other characters that Devol passed by on his life journey. By the time he was 11 years old he was stealing cards, and he practiced until he could cheat with the best of them. He soon became involved in the games, and the games often involved thousands of dollars. By his account he had won “hundreds of thousands” of dollars while still a teenager, taking advantage of paymasters and soldiers on river jaunts during the Mexican War. George Devol was a good fighter too, as many stories are about the fights he engaged in and often the narrow escapes from mortal danger. Remarkably he survived until he was an old man who could sit and reminisce about the good ol’ days. He became a philosopher in his old age too—a philosopher of gambling. Toward the end of his tome he relates that Thomas Hobbes said that “man is the only animal that laughs.” Writes Devol, He might have appropriately added, he is the only animal that gambles. To gamble or venture on chance, his own property with the hope of winning the property of another is peculiar to him. Other animals in common with man will fight for meat, drink, and lodging, and will battle for love as fiercely as the old knights of chivalry; but there is no well authenticated account that any of the lower animals ever changed any of their property on “odd or even,” or drew lots for choice of pasturage. No master has ever yet taught his dog to play with him at casino, and even the learned pig could never learn what was trumps. Hence gambling is proof of man’s intellectual superiority. (296–297)
Dombrink, John, and Daniel Hillyard. 2007. Sin No More. New York: New York University Press. John Dombrink, a professor of criminology at the University of California in Irvine, has been a student of “vice” and “sin” and gambling for more than three decades. His first book (with the editor of this encyclopedia) focused upon political campaigns to legalize gambling. His second book (with co-author Daniel Hillyard) looked at public policy regarding death and dying. This is his third book. Again he collaborates with Daniel Hillyard. Here they examine many activities that have over time been categorized as sinful. These include abortion, homosexuality, and assisted suicide. Their lead chapter is devoted to gambling. They examine recent histories of legalization and phenomena such as Indian casinos, Internet gambling, lotteries, and poker tournaments. They conclude that gambling has become “normalized,” and that those who put the label of sin on the activity have been marginalized. People with moral qualms about gambling have effectively been silenced as the activity has swept the nation (being legal to some extent in 48 states). An analogy to the Civil Rights era follows from their analysis. In the 1950s and 1960s, it seemed that attitudes in some parts of the nation were solidified against the notion of social integration of blacks and whites. Yet national policy required integration at least in public institutions and places of public accommodation. Attitudes remained solid but integration proceeded—sometimes by the force of federal authorities. It was only after substantial integration became a fact of life that attitudes gradually but most certainly shifted toward
Section Five: Annotated Bibliography | 621 an acceptance of the new reality. So with gambling, the attitudes of opposition—attitudes that gambling is sin— remained in many sectors after legalized gambling was introduced to communities (for example, in the Bible Belt’s rural northern Mississippi). But local people who may have remained opposed to gambling did partake in the activity when it was put in their midst. After engaging in play and trading stories with others who had engaged in play, they came to accept it, and within a short decade (or two) they abandoned their previously held notions that gambling was sin.
Dombrink, John D., and William N. Thompson. 1990. The Last Resort: Success and Failure in Campaigns for Casinos. Reno: University of Nevada Press. The authors make an analysis of factors influencing results of political campaigns to legalize casino gambling in almost 20 states, from 1964 through 1989. They seek to explain an anomaly. During a three-decade period, lottery campaigns had been successful in almost every case where the issue arose, yet only one casino campaign—that in New Jersey in 1976—had been successful. Lottery efforts usually won with large popular majorities, whereas casino propositions were defeated by equally large margins. After a discussion of the development of the Las Vegas casino industry and its place in the public mind, the authors present case studies of casino campaigns in New Jersey and Florida. Their analysis leads them to discern two policy models at work in gambling legalization campaigns. For the successful lottery
campaigns, they find a gravity model at play. Campaign factors are weighed and if a predominance of the issues favors the adoption of a lottery, the lottery proponents are successful. Another model is at work in casino campaigns, however. The authors call it the veto model. Here—if but one major factor in the campaign is negative—the whole campaign falls to defeat. The authors identify several major veto factors: the economic climate, previous experience with gambling in a state (and reputation of gambling in the state), campaign financing and the legitimacy of campaign sponsors, the position of political elites (especially governors and attorneys general), the position of business elites, whether rival gambling interests oppose the proposition, and whether the major issue in the campaign is economics or crime (crime being the veto factor). Next the book presents case studies from more than a dozen states and nearly 20 campaigns that show the veracity of the model. The governor and the crime issue defeat casinos in several Florida campaigns; the opposition of Governor Clinton brings down a campaign in Arkansas; the lack of credibility of campaign sponsors in Michigan and California dooms campaigns; the attorney general stops a New York campaign cold in 1981. As the book was going to the publisher, new developments showed casino gambling legalization campaigns to be successful in Iowa and Colorado. Although no veto factor emerged in Iowa, in Colorado the governor offered opposition, albeit passive opposition. Moreover, the year of publication— 1990—also witnessed the beginning of an era of Native American casino establishment. Was the veto model falling into
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disrepute? In a later article (“The Last Resort Revisited.” Journal of Gambling Studies 11, no. 4 [Winter 1995]: 373–378), coauthor Thompson and Ricardo Gazel suggested that the model has remained viable, although the political process surrounding Native American casino compacts is quite different, and that campaigns for limited stakes gambling ($5 betting limits) are not the same as campaigns for wideopen land-based casinos. Moreover, it was suggested that a governor’s opposition to casinos had to be active in order to effectuate a veto. In 1996, the Michigan governor opposed Detroit casinos but did so only mildly and without enthusiasm. The proposition passed on a very narrow vote. The book offers a history of casino campaigns and still provides some valuable guidelines for those wishing to promote or oppose casino legalizations.
Dostoyevsky, Fyodor. 1972. The Gambler. Translated from the 1866 Russian edition by Victor Terras. Chicago: University of Chicago Press. The immortal novelist Dostoyevsky penned the most poignant portrayal of a compulsive gambler and his feelings in this 1866 work. His novel about the tortured gambler Alexis is considered by most observers to be an autobiographical account of a phase of Dostoyevsky’s own life. The diary of his wife reveals many episodes when Fyodor would disappear to the gambling tables of Wiesbaden or Bad Homburg only to emerge in a wretched state. Often he would feel compelled to write in order to get the money to gamble or the money to pay back gambling debts.
The account of Alexis became fodder for Sigmund Freud, who read his own psychoanalytical interpretations into the passion of gambling, assigning male and female representations to the equipment of the gambling tables. The book itself is about a few short weeks in the gambling career of Alexis, but it successfully captures the feelings of the moment. It reflects feelings of inferiority and melancholy, as well as heightened arousal that offer many insights into his gambling mania. In this work, contemporary students of compulsive or pathological (or problem) gambling have a universal case study to which they, like Freud, can assign their own theories. Indeed, several reject the Freudian interpretations outright. For instance, other theories are supported by the social notion that Alexis was trying to mimic the behaviors of others (models) to whom he paid deference. His gambling was certainly part of his relationship with his wife. He experienced the spirals that Henry Lesieur addresses in The Chase—he chased his losses. Yet, he clung to notions of rationality, albeit the false rationality of the gambler’s fallacy that the wheel knows what it has done before and will in the short run even things out. (The law of mathematics only works in the long run—you know, when we are all dead.) The Gambler is a classic because it is open to interpretation and reinterpretation by all. It is a tabula rasa for gambling scholars. All can see something that supports their own views, and all can join in arguments about what Dostoyevsky is really saying.
Eadington, William R., ed. 1990. Indian Gaming and the Law. Reno: Institute for
Section Five: Annotated Bibliography | 623 the Study of Gambling, University of Nevada, Reno. The most rapidly expanding gambling is found on Native American reservations. The rush forward with new casinos, new casino locations, and expanded facilities goes on unabated. Native gambling represents 15 percent of the full gambling market and a third of the casino market. For that reason, it would be expected that the gambling literature would contain volumes on the subject, and gambling journals would have countless articles. Such is not the case. Indeed, in the early 21st century, more than a quarter of a century after Native American gambling began, this book, along with the Kathryn Rand Steven Light book on gaming policy and Native Americans, represent the only comprehensive works on gaming law in this area. William R. Eadington has edited a collection of essays that were initially presented to a special conference in March 1989, just months after the passage of the Indian Gaming Regulatory Act. This of course dates the book. On the other hand, the timing gives the reader perspectives of many important policymakers who were still near the scene of the major decision making surrounding the act. The panel of writers included U.S. Senator Harry Reid of Nevada, who was happy to take credit for engineering the provision of the act (tribal-state compacts) that was the essential compromise that led to the passage of the act. Former secretary of the interior Stuart Udall also made a presentation, as did several tribal leaders. Academic insights were given by I. Nelson Rose, Jerome Skolnick, and William R. Eadington among others, including myself. Two speakers were Canadian First Nations representatives.
At the time of the conference, the commercial casino industry was feeling very comfortable with the misguided notion that the act had stopped the spread of Native American gambling with an effective set of controls and limits. Native leaders were bristling at the notion that they were being illegally regulated in ways disturbing their sovereignty. They were launching a legal attack upon the constitutionality of the act. In addition to the political posturing in the presentations, many of the crucial issues facing Native gaming are illuminated. Jerome Skolnick offered the most poignant observation. With the passage of the Indian Gaming Regulatory Act, the federal government for the first time in history had (though the voice of Congress) gone on record as endorsing the use of gambling for positive good in society. This was no small matter. Editor Eadington provides a very useful service for all gambling researchers by including a full text of the Indian Gaming Regulatory Act and also a full text of the Supreme Court’s opinions in the decision of California v. Cabazon Band of Mission Indians (1987).
Earley, Pete. 2000. Super Casino: Inside the “New Las Vegas.” New York: Bantam Books. Pete Earley tells yet another “inside” Las Vegas story. This time it is a story of the 1990s; this time it is a story about the new monster-sized casinos. But what is “inside” is not really new at all. Most of the story has been told before, and it will be told again, and then again. He does provide some new twists, a new writing format (sort of), interesting insights, and
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a good read. Earley was formerly a reporter with the Washington Post, so he knows how to write, but he writes like a reporter, without footnotes and without a list of sources. As is the case with the stories in the daily press, the essential sources are the people that he interviews. The focus of the book is one casino organization, now called Mandalay Resorts, formerly called Circus Circus. Earley introduces the reader to the founder of Circus Circus—Jay Sarno. He then takes his story through the 1970s when the Circus property is purchased by William Bennett and William Pennington. In the 1980s, the property goes public, with the leadership of Glenn Schaeffer. Then as the 1990s unfold, the company builds its three megacasinos— or supercasinos—the Excalibur, the Luxor, and the Mandalay Bay. With the coming of the 1990s, the organization seeks to change its image as the workingman’s “family” casino and become a “high-roller” organization. Earley’s story of life in the modern Las Vegas scene is told thorough several major characters who all seem to find the Luxor to be a place to play out their roles. Some are very peripheral to the casino scene. There are two tourists, a show dancer, and a prostitute. The main players are Chief Executive Schaeffer, General Manager Tony Alamo, and Security Director Keith Uptain. Each actor cycles into and out of the book through a set of vignettes that are sprinkled with sidebars featuring players, room clerks, cab drivers, and others. Not all of the vignettes are at all relevant to the coming of the new casinos. Certainly the many pages devoted to the life of a prostitute and the company she keeps and to the relationships of a show dancer add very little to an understanding of
what has happened since 1990. Their stories have been told for many, many decades, and they did not seem to be any different this time around—well, except for the fact that one prostitute gets AIDS, which is a relatively new wrinkle. The book does offer a good discussion of card counting and also of several cheating scams—but this activity has been around a long time too. Perhaps a major contribution of the volume is found in its discussions of the downfall of William J. Bennett. Earley certainly presents a good case study that could be used in any Principles of Management course.
Eisler, Kim Isaac. 2001. Revenge of the Pequots: How a Small Native American Tribe Created the World’s Most Profitable Casino. New York: Simon and Schuster. Eisler presents a well-researched history of Foxwoods casino in Ledyard, Connecticut. The facility grosses almost $1 billion in gambling revenue each year for the benefit of a few hundred Native Americans—the Mashantucket Pequots. The casino came into being as a result of a political miracle that continues. About a dozen members of a state-recognized tribe somehow won federal recognition in the 1980s. Then the tribe established a bingo parlor, Congress intervened by passing the Indian Gaming Regulatory Act of 1988, and the Pequots—whose numbers began to grow as they made money—set their eyes on casino gambling. Through a maze of court cases and strange political decisions by Connecticut politicians, the tribe was given the opportunity to have table games and slot machines. Theirs became the only casino in all of New England, located just seven
Section Five: Annotated Bibliography | 625 miles off the major interstate highway between New York and Boston—less than two hours from each of the metropolitan areas. Then the courts intervened again with rulings that effectively stopped efforts to establish Native American casinos in other New England venues. The story details many of the maneuvers that at times were on the devious side, but at other times seemed consistent with notions of restoring Native American sovereignty in a way that fulfilled the goals of congressional action. The tribe has used its newfound extraordinary wealth in many ways. The 175 members receive a variety of bonuses that assure each will have a lifetime of luxurious living. The tribe supports many good causes; in fact, a significant portion of the revenue—well over $100 million—is given directly to the state of Connecticut. Many Native American cultural causes are supported, and a museum of history has been established. The book emphasizes how English colonists essentially slaughtered tribal members in the 1600s but glosses over the fact that the English had many Native American allies in their conquest of the Pequots, as the Pequots had been a rather fierce tribe themselves and not well liked by any of their neighbors. Be that as it may, there is reason enough for “white guilt” regarding Native American history. The tribe has also showered its dollars on politicians, through lobbying efforts and through direct campaign donations—soft and hard. The political donations have assured that any congressional action to change the Indian Gaming Regulatory Act will effectively be nullified for many years to come. David versus Goliath. But one wonders just who is David and who is
Goliath in the final analysis. Part of Eisler’s story has readers cheering for the underdog Pequots, but part should leave the readers wondering if Native America gambling policy has been rationally thought out. Native Americans are the poorest Americans in an economic sense and in the sense of many social indicators. Gambling helps, but does it really move Native Americans closer to the standards of living enjoyed by the majority of Americans? For sure, gaming helps the 175 Pequots. The trouble is that gambling helps only small numbers of Native Americans. There were over 2 million Native Americans in the United States in 1990, according to the census. The majority are not being helped by casinos. Should they be? If tribes are given casinos because Native Americans have collectively been wronged (and they have) and because collectively (but as tribes) they have sovereign rights, then all Native Americans might participate in the enjoyment of gambling revenues coming from casinos that have been established in the name of alleviating the “white man’s guilt.” To win permanent political favor, gambling tribes might design mechanisms by which their revenues can be shared among all Native Americans—much as tax dollars are taken from all people to provide for the general welfare. The book offers great history lessons and offers great questions for future policymakers—when they get around to wanting to deal with the questions.
Farrell, Ronald A., and Carole Case. 1995. The Black Book and the Mob: The Untold Story of the Control of Nevada’s Casinos. Madison: University of Wisconsin Press.
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Ronald Farrell and Carole Case have produced a volume on what is a side issue in casino regulation in Nevada, the list of excluded persons. Although the so-called black book, which names individuals not permitted to come inside any of the state’s unrestricted casinos, is not an important tool in the overall regulation of gambling, it is an item that has received much notoriety since its inception in 1960. The book is linked with what the authors consider to be a notion that the Mafia hovers over the state’s casinos ready to move in and take over whenever given the chance. The authors examine every entry in the black book—45 individuals since 1960. They look at the circumstances surrounding their inclusion. They also examine the processes followed by the Gaming Control Board and the Gaming Commission in the decisions, and they look at the legal challenges and changes in procedures over the years. The authors see the black book as coming out of an era of federal scrutiny over Nevada casinos (the 1950s), but they see it even more as a symbolic rather than a substantive response to accusations that casinos were under Mob control. What is telling for the authors is the “fact” that a preponderance of excluded persons were of Italian heritage, whereas Mob control over casinos was tied most closely to associates of Meyer Lansky: Moe Dalitz, Morris Kleinman, Lincoln Fitzgerald, Bugsy Siegel—not your typical sons of Italy or Sicily. The regulators putting the Italians in the black book all seemed to have names associated with people commonly known as WASPs (white, Anglo-Saxon Protestants). These state regulators were
seeking credibility for the casino industry by showing they had control over a group perceived to be “sinful.” The authors then argue that the black book is an exercise in stereotyping. The book is well written and in most cases well documented. The arguments presented certainly carry at least a grain of truth and wisdom. The black book is not an important tool in regulation, and at least 28 of the 45 have “Italian-sounding” names. (The authors used the same criterion in determining they were “Italian”— that their name “sounded” Italian.) On the other hand, the argument has a superficiality that demands somewhat more evidence than is presented in the interesting 286 pages offered.
Findlay, John M. 1986. People of Chance: Gambling in American Society from Jamestown to Las Vegas. New York: Oxford University Press. John Findlay seeks to organize this text around a theme. It is a neat idea, but then, the theme does not quite work. Much is left out of the pages of the book, almost as if it is irrelevant—but perhaps because it just does not fit. Findlay sees Americans as “People of Chance.” They are risk takers descended from risk takers. They are the people who left secure (perhaps) homes in Europe for only a promise of better things (a gamble at best). A postcard currently sold at Ellis Island has this heading: “Gambling on America.” The gambling did not stop at Jamestown or at Ellis Island. Americans kept looking westward seeking the same things their European forebears sought— the promise of a better life. And so they headed out to become pioneers on the frontier, gambling with their lives, and
Section Five: Annotated Bibliography | 627 along the way gambling at assorted other games. If one is willing to stake one’s own life on chance, why not risk money as well? A culture of gambling became pervasive on the trails West and eventually became entrenched in the lives of those who arrived in California. Then the spirit in California moved east into Nevada and Las Vegas, today’s Mecca for the “People of Chance.” By concentrating on the West and on Las Vegas, the author seems to neglect the role of gambling in other U.S. cities, particularly those along the East Coast. Bugsy Siegel is mentioned, but he is portrayed as a Californian, and his mentor and financier, Meyer Lansky, is left out of the story. So too are the other Eastern rogues who discovered Las Vegas, not during some silver rush in the 1860s but in the 1950s after Senator Estes Kefauver moved to end Eastern gambling establishments. Kefauver is given a mention in the book as being an agent of snobbish Eastern antigambling forces. In the 1960s, Fidel Castro pushed other gamers toward a safe haven in Las Vegas. Jimmy Hoffa moved Eastern and Midwestern Teamsters union money into Las Vegas. Hoffa was from Michigan, not California. The new visitors to Las Vegas are seen as new frontiersmen, but they are not. They are middle-class and affluent Americans who seek out a place that is different, not a place that reflects the values of their chosen communities. Half of the book is devoted to Las Vegas; an epilogue considers Atlantic City. This is an interesting fact-filled book. It is a wonderful resource for any gambling library. The author does a great job. Unfortunately he made quite a stretch to find a theme with which to wrap all gambling in the United States. His theme just does not stretch far enough to do the job.
Frey, James H., ed. 1998. Gambling: Socioeconomic Impacts and Public Policy. Special volume of The Annals of the American Academy of Political and Social Science. Thousand Oaks, CA: Sage. James Frey took up the task of compiling 13 new essays of gambling with an endof-the-century perspective. By 1998, the gambling industry had emerged as America’s newest growth industry, with casinos—either commercial or Native American—in as many as 30 states and lotteries in 38 states plus the District of Columbia. Sixty percent of Americans gambled each year, and over 80 percent approved of gambling in some form or another. Nonetheless, there were now heightened concerns about the impact gambling was having on the social and economic fabric of the country. As the special issue was being put together, a new National Gambling Impact Study Commission was examining public policy and gambling. This third volume of The Annals that is devoted to gambling starts with William Thompson’s essay on gambling throughout the world, suggesting that the Las Vegas pattern of wide-open casinos would dominate thinking in North America but would not be exported to European jurisdictions. Colin Campbell and Garry Smith present an overview of policy issues in Canadian gambling, revealing the paradox of having governments play the roles of both regulator and protector of the public interest at the same time they are operators of gambling establishments. Editor Frey presents an updated survey of federal involvement in gambling regulation. Gene Christiansen explores the role of gambling in the U.S. economy, seeing it as one of the fastest
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growing sectors and accounting for 10 percent of all leisure expenditures in the society. William Eadington examines different styles of casino gambling, suggesting their varying impacts upon local communities. He is critical of widespread placement of gambling devices in locations accessible to masses of people. Ricardo Gazel outlines the features of an input-output model of assessing the economic impacts on communities. He concludes that it is essential to look at both the positive and negative impacts of gambling in order to gain a picture of the net value of the enterprise for communities. John Warren Kindt examines the political influence of the gambling industry and its lobbying activities. He traces campaign contributions from the industry and expresses a fear that gambling entrepreneurs could be gaining unhealthy political power in our society. Gary Anders views the very positive contributions of gambling to the development of Native American societies, but he also considers negative influences brought to Native peoples as a result of gambling in their midst. He also laments that Native gambling operations are on smaller urban-area reservations, thereby exacerbating inequalities among tribes throughout the country. Audie Blevins and Katherine Jensen conclude that the introduction of casinos in Colorado mountain towns resulted in substantial economic revival for the towns but at a cost of “cannibalized” retail businesses and extra traffic and law enforcement problems. William Miller and Martin Schwartz found a lack of common ground among studies of casino gambling and street crime. They call for additional research on specific questions tied to more clearly identified theories and hypotheses.
The final three essays of the volume examine pathological gambling. Henry Lesieur explores the costs of treatment as well as the societal costs of pathological gambling. Randy Stinchfield and Ken Winters look at problem gambling among youth. Today’s youth are the first generation raised in an atmosphere of pervasive gambling that has been supported by both governments and other institutions including some churches. They call for more research, as findings are incomplete—except for a “robust” finding that young males are much more involved with gambling than are young females and thereby more likely to become problem gamblers. Las Vegas scholars Fred Preston, Bo Bernhard, Robert Hunter, and Shannon Bybee view the changing nature of the stigmas society places upon gambling behavior and consequences for public policy.
Frey, James H., and William R. Eadington, eds. 1984. Gambling: Views from the Social Sciences. Special volume of The Annals of the American Academy of Political and Social Science. Beverly Hills, CA: Sage. The second special edition of The Annals devoted to gambling examines the many changes that have involved the gambling experience since 1950. The volume offers perceptions into factors that led to the widespread expansion of gambling, most notably in the area of lotteries as well as Atlantic City casinos. Many policy dilemmas are identified as the writers accept the notion that gambling will continue to expand, yet collectively they point to a need for considerable government involvement to control potential negative attributes of gambling. Law
Section Five: Annotated Bibliography | 629 professor G. Robert Blakey leads off with a discussion of legal events surrounding gambling since 1950. He discusses the Kefauver Commission, Robert Kennedy’s program on organized crime, and the Organized Crime Control Act of 1970 as key milestones for generating federal laws on gambling. He also examines state efforts to control legalized gambling while calling for continued federal efforts to develop coherent policies on illegal gambling in the United States. William R. Eadington follows with an essay on development of Nevada regulatory law from a time when control was essentially local in the 1940s to the comprehensive state oversight that remains in place today. He suggests that further controls will be necessary as the casino industry continues to expand. These controls may be focused upon credit policy and betting limits in order to protect problem gamblers and also on advertising controls. He offers the strict controls over casinos in England as a model for consideration. Peter Reuter explores difficulties facing law enforcement as a result of the existence of illegal gambling. He sees public opinion as drifting away from support for antigambling laws in light of the need for law enforcement activities in other areas of more concern—mainly in the area of illicit drug trading and use. Jerry Skolnick, author of House of Cards (see annotation below), suggests that new casino jurisdictions can achieve the best control atmosphere if the number of licenses is restricted and that potential casino operators should compete openly for the licenses by making proposals that suggest how they will best operate in the public interest. Nigel Kent Lemon offers a capsule description of regulation of
casinos in the United Kingdom and how authorities have dealt with companies that violate rules of operation. Joseph Rubenstein reviews the campaign to bring casinos to Atlantic City. On the one hand, he establishes that the casinos have accomplished great revenues through their operations. On the other hand, he suggests that there have been difficulties in achieving the urban land development that was a primary purpose of legalization. He points to rampant land speculation along with ineffective government intervention as specific areas of difficulty. Atlantic City is viewed as a unique experiment with casinos but a more typical exercise in a politics whereby dominant concerns of casino revenues outweigh the altruistic goals of urban redevelopment. Dean Macomber’s essay examines internal operations of casinos. H. Roy Kaplan surveys the history of lotteries and their reemergence as a system to generate revenues for governments. He finds that lotteries are regressive taxes and that they have limited value in bringing funds to specific areas selected for political reasons. He is also critical of lottery advertising and concludes that such advertisements promote a no-work ethic in the United States. He finds lotteries to be moral paradoxes, as their increased levels of success are associated with an introduction of greater social problems. Editor Frey offers a cogent review of gambling from a sociological perspective. He laments that sociologists have not applied theories to the gambling phenomenon in a widespread manner, and he suggests that the theories provide a fruitful source of approaches for more understandings of gambling. Igor Kusyszyn concludes that the motives for gambling are quite complex. He
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suggests that scholars look at gambling as adult play and that psychological theories underlie both problem gambling and normal gambling activities. Jim Smith and Vicki Abt also look at gambling as play activity and compare gambling games to other games. They suggest that our culture’s embracing of many games in youth in effect teaches us how to gamble and play commercial games as adults. Leading scholar of pathology Henry R. Lesieur and treatment innovator Robert Custer present a categorization of pathological gambling, explore the phases of the problem gambling careers, and describe two methods of help—Gamblers Anonymous (GA) and professional counseling. They believed that by the year 2000 the medical model of pathological gambling (that it is a disease) would be fully accepted, the numbers of GA chapters would have increased dramatically, governments would be more involved in treatment, insurance companies would cover treatment that would also have government support, and there would be much more study of problem gambling. It should be noted that these predictions were not fulfilled. David M. Hayano takes a look at people who experience gambling as their full-time profession. He presents a typology of these gamblers, their background, the games they play, and their rates of success and failure. George Ignatin’s excellent essay explores sports betting, starting with the premise that the betting has some attributes of rationality. He further looks at specific games, discusses odds and point spreads, and addresses policy implications for the future.
Goodman, Robert. 1995. The Luck Business: The Devastating Consequences and
Broken Promises of America’s Gambling Explosion. New York: Free Press. Robert Goodman is a former Boston newspaper reporter who has taken on the cause of fighting gambling in the United States. He became a leading spokesman in opposition to the spread of legalized gambling. In these pages Goodman presents a case buttressed with many documented facts, considerable notes, and an extensive bibliography. It is a point-of-view book, but then he has a strong point of view. He hits all the key points—compulsive gambling, crime and gambling, the economic drain caused by gambling operations that rely on local players, the cannibalization of local consumer dollars when gambling appears on the scene, the regressive nature of gambling taxation, the economic development failure of Atlantic City, and political manipulations by gambling operators. Goodman expresses a view that governments have taken on attributes of compulsive gamblers as they chase after more and more tax revenues from games even when they realize that the revenue flows are hurting their economies. He also portrays the government as the predator in his discussion of lottery organizations. He concludes that “in considering future policies, it is crucial to understand that gambling expanded not because of a popular movement clamoring for more, but because of aggressive lobbying by the gambling industry” (179–180). Goodman sees more pressure for expansion and more negative consequences in the future. He calls for a national plan to mitigate such harms. He believes that governments must author-
Section Five: Annotated Bibliography | 631 ize independent impact statements before there is new legalization and that the impact statements should be shared with the public. He called for a national study of gambling, and the force of his voice was heard by Congress the year after the book was published, as that body authorized the National Gambling Impact Study Commission.
Greenlees, E. Malcolm. 1988. Casino Accounting and Financial Management. Reno: University of Nevada Press. The general literature of casino gambling does not contain many writings on accounting and financial management, yet this is the industry where money is the product. Without the flows of money in and out of gambling establishments (which have no other product), there would be no gambling industry. Amazingly, E. Malcolm Greenlees’s volume is the only comprehensive book on the subject. Written in the late 1980s, the book is in need of updating in places, but the concepts discussed are still very relevant. Greenlees burdens himself with the task of writing for too wide an audience, yet the result should be satisfactory for most. The book is for a general public interested in casino gambling. Therefore there is an initial section examining the environment of casino gambling. The focus is upon Nevada, although Atlantic City information is included. The date of writing precluded a discussion of Native American and riverboat gambling. A chapter on taxation details the state and local obligations of casinos to the degree needed for an actual operator. The author includes a well-written description of revenue flows, and he provides critically
needed definitions of basic terminology that is often misunderstood: win, handle, hold. The concepts are then applied to the specific operations—first, to slot machines, and second, to a variety of table games. A very important chapter deals with credit accounting. Credit is the lifeblood of the major Strip casinos and other highroller facilities, and controls in this area are vital for casino success. An auditing chapter outlines the many reports that are required from a casino accountant. Tax liabilities are also described along with several “tricky” issues, for example, treatment of markers and unpaid debts. The book ends with a general discussion of financial management: internal controls to ensure there are no thefts of assets, controls to ensure full reporting of revenues and revenue transactions, and data necessary for making managerial decisions on operations. Greenlees’s book is well written. It contains many amusing sidelights, and it contains solid documentation. Its value is greatest for the layman interested in casino operations and for the casino accountant who may be assigned to a casino project for the first time. Although the detail of this book might not be sufficient to give an accountant full knowledge to move into all facets of casino work, it certainly would provide that individual with an essential primer.
Grinols, Earl. 2004. Gambling in America: Costs and Benefits. Cambridge, UK: Cambridge University Press. This is a vitally needed book for policymakers as well as academic scholars.
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This is one of a few volumes that comprehensively analyze the most critical questions regarding the legalization of gambling: where does gambling money come from? And where does it go? How does gambling financially impact the social fabric of communities? Who are the ultimate winners and losers when a gambling enterprise locates in a town? Grinols has been a professor of economics at the University of Illinois and Baylor University, and he was formerly a senior advisor to the President’s Council of Economic Advisors. Grinols’s book devotes chapters to the notions of personal freedom and its economic value as well as harms that come from gambling. He puts specific dollar figures on matters such as being able to visit a casino without having to leave one’s community. He analyzes the economic role of major actors in the gambling equation: the owners of enterprises, the players, lobbyists, government officials, as well as the opponents of gambling. He uses precise economic models to calculate the value of jobs and economic development generated by casinos as well as government revenues. He gives attention to the idea of economic cannibalization that follows a casino coming into a town. He devotes considerable energy to a review of empirical studies of social costs and benefits associated with casinos. He measures the benefit in not having to travel distances to gamble when casinos are available near one’s residence. But he also examines the results of surveys of troubled gamblers and their losses in casinos as well as their participation in borrowing and even stealing funds in order to gamble. He presents a litany of newspaper stories about personal tragedies that come to troubled
gamblers and to those who care about them.
Hashimoto, Kathryn, Sheryl Fried Kline, and George G. Fenich, eds. 1998 Casino Management: Past, Present, Future. 2nd ed. Dubuque, IA: Kendall-Hunt. In 1974, Bill Friedman wrote Casino Management (Secaucus, NJ: Lyle Stuart), a text describing gambling developments in Nevada along with basic processes of management and regulation. It was revised in 1982. Not until the mid-1990s did new volumes begin to appear on the scene expounding upon managerial aspects of casino gambling. The premier text on casino management, Casino Management: Past, Present, Future, is in its second edition. Author-editors Hashimoto, Kline, and Fenich collaborated with each other and also found outside writers to gather materials for a set of chapters that represent the essential topics necessary to an integrated whole. The first two chapters look at basic information about the casino gambling industry. They include a discussion of terminology, a chronology of events, and the structure of gambling in Las Vegas and Atlantic City, on riverboats, and on Native American reservations. The next set of chapters closely examines the rules of table games and slot games. A third collection of chapters offers commentary on management structures for surveillance, human resources, and financial controls. Following sections deal with marketing, hospitality, and broader social issues: the economic impact of casino gambling, casinos and crime, and children and casinos. A summary chapter looks at the future of gam-
Section Five: Annotated Bibliography | 633 bling. I. Nelson Rose uses his “third wave” model to predict that gambling will be outlawed in the United States in the year 2029. Accompanying the author-editors’ text is a computer disk that explains many casino games. The disk and the text package represent a quantum leap forward from Friedman’s 1974 and 1982 editions. The success of the first two editions of Hashimoto, Kline, and Fenich’s book suggests that the future will find many more books devoted to the topic of casino management.
Hotaling, Edward. 1995. They’re Off: Horse Racing at Saratoga. Syracuse, NY: Syracuse University Press. They’re Off takes off with George Washington, the first Saratoga Springs tourist in 1783. Soon there was a resort—the first resort in the United States, then horse racing, and more racing, and more racing. They’re Off takes off but never really stops. Edward Hotaling has written a long descriptive account of Saratoga, New York, its racing, and many events surrounding the track—boxing matches and training camps, intercollegiate regattas, and casino gambling. The book is set out in chronological fashion, not going anywhere except through time. Within the pages of the meticulously researched effort (with extensive notes and bibliography), however, there are more than mere details of one race after another. Within the covers of They’re Off there is evidence, which unfortunately is not highlighted and labeled for the reader, that Saratoga may have truly been the gambling center of the United States from the Revolutionary era through
World War II. The account presented by the author, who is a native of Saratoga, is sprinkled with many inside stories of the American horse racing set. In fact, the horse crowd at Saratoga helped establish the Travers Stakes and gave rise to the development of Belmont and Pimlico tracks and to the notion of an American Triple Crown. Saratoga was the scene of the first major boxing matches, and the first major betting on collegiate sports event took place there. Four of the nation’s leading casino entrepreneurs and gambling giants in history used Saratoga as a venue for their trade. John C. Morrissey won the U.S. boxing championship at Saratoga and later built the grandstands for the track. He also became the leading casino operator in Saratoga as well as in New York City while serving as a congressman and a state senator. Morrissey was followed by Richard Canfield, who ran the nation’s most elegant casino at Saratoga from 1890 to 1905. After Canfield left center stage, Arnold Rothstein came out of the wings. While overseeing the casino games at Saratoga he also manipulated the results of the 1919 World Series in the Black Sox Scandal. Rothstein became the leading bookie in the United States. But he did more while at Saratoga. He mentored Meyer Lansky and Lucky Luciano by giving them the operations of his craps games. In the 1930s, Lansky then came to run the casino games of Saratoga, and he moved his dealers and took his newly developed talents from Saratoga on the road to Hallandale, Florida, and to Havana—and via Bugsy Siegel to Las Vegas. This incredible lineup of “Hall of Fame” level gamblers ended its involvement in Saratoga, as did all other casino operators, only after
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the Kefauver investigations led illegal operators in the United States to abandon their venues and to go Las Vegas and elsewhere. The long arduous story of Saratoga racing provides a perfect counterpoint to the notion in John M. Findlay’s People of Chance that gambling in the United States was intrinsically tied to the nation’s westward movement.
Hsu, Cathy H. C., ed. 1999. Legalized Gambling in the United States: The Economic and Social Impact. New York: Haworth Hospitality Press.
Hsu, Cathy H. C., ed. 2006. Casino Industry in Asia Pacific: Development, Operation, and Impact. New York: Haworth Hospitality Press. In her initial book Professor Hsu collects 12 essays, each of which analyzes the contemporary casino gambling scene in the United States. The first section addresses historical development of gambling, the second section examines the economic issue of gambling, and the third section analyzes social issues linked to gambling. The four essays in each of the sections take a close look at one major sector of the casino industry—the Las Vegas casinos, the Atlantic City casinos, Native American casinos, and finally riverboat and low stakes (Colorado and South Dakota) casinos. The essays are written by a collection of academic scholars and gambling regulators who bring a variety of perspectives to the subject. Authors include William Thompson, Shannon Bybee, Patricia Stokowski, Denis Rudd, James Wortman, and the editor, Cathy H. C. Hsu.
Although the book presents a neat uniform structure for the topics presented, the individual essays do not parallel one another. For instance, the social impact entry for Las Vegas makes a community comparison of Las Vegas with four other comparably sized communities on factors such as population growth, government expenditures on social welfare, crime rates, and health care indices. The Atlantic City entry focuses upon crime and compulsive gambling in Atlantic City and its environs, and the Native American social impact essay considers tribal divisions and non-Native exploitation of casino developments, as well as traffic and ambient crime. The “other casinos” entry looks at how small towns have been changed with the introduction of casinos and the attitudes of residents toward the new enterprise. Although the original chapters do fly off in several different directions, each stands alone as a valuable contribution, making the book a worthwhile read for a person interested in casinos in the United States and their effects upon life in their midst. Hsu’s second collection of essays look emerging casino type gambling in the Pacific region. The first five articles examine historical and current developments in several venues: Australia, Korea, Macau, Japan, and Southeast Asia. These are followed by discussions of social and economic impacts of casinos in Australia and Korea, the Chinese gambling culture, and licensing and accounting issues in regional gambling. Authors include Hsu, Choong-Ki Lee, Ki-Joon Back, Nerilee Hing, Glenn McCartney, Frederick Gushin, and William Thompson.
Jarvis, Robert M., Shannon L. Bybee, J. Wesley Cochran, I. Nelson Rose, and
Section Five: Annotated Bibliography | 635 Ronald J. Rychlak. 2003. Casino Law Cases and Materials. Newark, NJ: Lexis Nexis. Gambling law had not been a subject taught at law schools to any noticeable extent until the 21st century. While the tentacles of legalized gambling were reaching first into a majority of states and then all but two of the states, the subject was pushed aside as being of either no significance, or of not having the dignity deserving serious legal academic attention. The same factors restrained the development of other academic treatments of the subject. But law schools and the full array of academic disciplines are finally giving notice. More than 20 law schools now have courses devoted solely to gambling. And with this volume they at last, have a legal textbook devoted to the subject. Unlike the earlier works of Professor Rose, this is not a commentary on what is the law and what it should be, but rather a traditional textbook organized around 99 cases as well as passages of legislation and legal commentary. To one browsing the shelves of a law library, this book would fit in well with leading works such as Prosser on Torts, or other such volumes on property, procedure, criminal law or other topics. This law text follows its introduction with comprehensive chapters on staterun lotteries, charitable gaming, parimutuel gaming, sports wagering, casino gaming, shipboard gaming, Native American gaming, and Internet gaming. As the law of gaming is rapidly developing, it should be expected that the authors will be constantly working on updates for this essential volume. Johnston, David. 1992. Temples of Chance: How America Inc. Bought Out
Murder Inc. to Win Control of the Casino Business. New York: Doubleday. When Howard Hughes swept into Las Vegas and started buying casino properties from the Mob, the Nevada establishment celebrated. A savior had come to deliver the city from an impending federal crackdown. Nevada suddenly felt legitimate. When Hughes turned out to be a less-than-desirable recluse, worries started up again. But this time (1969) a new state law permitted public corporations to own casinos, and the more reliable Hilton Hotels came to town, followed by other respectable corporate leaders such as Ramada and Holiday Inns. Starting in the 1970s, casino observers have claimed that the industry had cleaned up its act with major corporations and the federal Securities and Exchange Commission’s oversight. Things could not possible go awry. Wrong! The theme of David Johnston’s polemical attack on Las Vegas and Atlantic City casinos is precisely that “business as usual” never left, even after the Mob leaders were bought out and left (at least left the management offices of the casinos). Johnston served as the Atlantic City bureau chief of the Philadelphia Inquirer before writing this exposé. He is now on the staff of the New York Times. The new casino owners have been not at all reluctant to rub shoulders with mobsters. Worse, they have engaged in a wide array of unsavory practices of their own: cheating stockholders, breaking contracts, laundering money for bad people, falsely advertising their products, and nurturing compulsive gamblers. The writer devotes chapters to specific casinos and their sordid stories. He tells how
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Tropicana cheated Mitzy Briggs out of her share of the property, how several casinos were financed with Michael Milken’s junk bonds, how Donald Trump engaged in an art of deception with New York politicians and then with New Jersey gambling authorities. The suspicious beginnings of Resorts International are examined, as is the way in which Steve Wynn won advantages for his Las Vegas Strip and downtown properties. The book makes fascinating reading whether one accepts its tenuous premise or not. Grains of truth certainly suggest that regulators should be more vigilant as they license and oversee operations. The writer can be faulted, however, for not making a conclusion by setting out policies that should be followed by gambling jurisdictions. A similar exposé treatment could probably be directed at electric utilities or automobile giants. But then, Ralph Nader has already done those exposés. Free enterprise makes us what we are, good and bad, and human.
Kaplan, H. Roy. 1978. Lottery Winners: How They Won and How Winning Changed Their Lives. New York: Harper and Row. In his life story, General Colin Powell observes how his father and an aunt won big by betting on a number. As a result his family was able to move out of a troubled neighborhood to a more stable community in Brooklyn. His aunt had had a vision of a certain number in a dream. When she went to church the next day, the first hymn listed above the altar carried the same number. Although, he does not mention it, one might sur-
mise that certain family financial pressures were relieved by the win and that Powell could now focus more energy on the academic pursuits that opened up the stairs on the ladder of his success. His story is one story of the consequences of “the big win.” Roy Kaplan gathers other stories, but they are not all as happy. The sociologist conceived of a study of winners in conjunction with Dr. Carlos Kruytbosch of the National Science Foundation. Their initial goal was to assess commitment to work in the United States. Kaplan learned much more. With an incredible tenacity, Kaplan was able to interview 100 big money winners in Illinois, Maryland, New Jersey, New York, and Pennsylvania. He interviewed one-third of all milliondollar winners in the United States as of the mid-1970s. Interviews lasted an average of three hours each. Kaplan sought out all 37 of these winners in New Jersey and was able to interview 33 of them even though most had changed their addresses, phone numbers, and in some cases even their names. The interviews revealed that many of the big winners had a variety of psychic or religious premonitions prior to their wins; however, the stories were not all that persuasive, as similar premonitions accompanied losing experiences as well. There could be no conclusion but that the winners were not really “chosen” but instead were merely “lucky.” Most had purchased multiple tickets over a considerable time before they hit their “big win.” The win was followed by a short period of elation, and then an incredible amount of harassment and feelings of fear. Generally the winner was not psychologically prepared for the onslaught of publicity and then the “nightmarish
Section Five: Annotated Bibliography | 637 intrusions” of others into their lives. Many were threatened with physical harm. Telephones rang incessantly with callers begging for money or offering business deals. Winners often felt sympathy for the pathetic situations people portrayed as they asked for money, and as a result felt guilt when they had to turn people down. The calls included attempts to scam the winners. Friendships were strained and even broken. Relationships with coworkers were destroyed. In a period of high unemployment, many of the winners were made to feel guilty that they remained at their jobs—hence depriving others of work. Family life was disrupted as distant relatives expected gifts, and parents fought with children, and spouses with each other. There were some divorces that were a direct result of the win, although those marriages may have been weak ones before the win. Most of the winners did quit their jobs, although many did not want to. Work relationships changed for the worse in most cases. The study suggested that people work for functional reasons—for survival and out of habit, and not because they derive true satisfaction from their jobs. When the people had a chance to get out of jobs they did not like, they jumped at the chance. The preponderance of winners, however, were people of lower educational attainment and lower income levels. Many lacked marketable skills and could not contemplate moves to better jobs. Moreover, they did not have life skills that permitted them to structure their free time in such a way as to generate satisfaction. Instead they exchanged the “tension and toil of their jobs for boredom and monotony in their expensive new homes” (115). When they wanted to
return to work, they found that there were no “good” jobs for them. And psychologically they “could not go home again”; that is, they could not return to their old jobs. Life transitions were easier for a group of widows that won the big prize. Nonetheless they had fear and confusion thrust into their lives and, cut off from previous personal relationships, felt an added burden of loneliness and isolation they did not have before their winning occurred. This group, however, achieved a greater sense of security and comfort as result of their “godsend” (133). Kaplan writes, “Of all the bitter pills lottery winners had to take, taxes were the hardest to swallow” (134). Players were often harassed and even prosecuted by the Internal Revenue Service. Many did not anticipate their taxation burdens, and they were also confused by a constant “torrent” of tax advice from friends, relatives, and strangers wishing to be their tax counselors. When some discovered their new high tax brackets, they felt that they had to quit their jobs as they were not keeping much of their wage earnings. Particularly bothersome were inheritance obligations, as the taxes had to be paid on the entire prize amount even though the winners (and winners’ estates) were paid annual installments rather than lump sums. To cope with this, many winners felt the necessity to take out special life insurance policies so their estate could meet tax obligations. The promise of instant wealth was not realized by most players, as taxes added to installment payments really only gave them a measure of additional wealth, but nothing close to the amount implied in the announced prizes. Unfortunately, people close to them felt they now had the wealth implied in the total prize.
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Kaplan writes that the national study group examining gambling in the mid1970s recommended that prizes be tax exempt; however, this recommendation was totally ignored by Congress. In contrast, other countries (e.g., Canada) do not tax gambling winnings. A rationale for nontaxation is that all the players’ money (the money used to buy lottery tickets) is already after-tax money. The first purchase the winners went after was a new home, followed by furniture and amenities such as swimming pools. Many became saddled with large mortgage payments before they could assess all their future costs. Although the winning of the big prize introduced many adverse circumstances into their lives, the lucky lottery players did not regret winning, and none wished to give the money back. Kaplan made his study nearly a quarter-century ago, but there is no evidence that his conclusions would be materially different today. His energy and persistence in tracking down a bit of reality on gambling “winners” produced a text that is valuable for anyone wishing to understand the impact of the gambling industry today.
Karlins, Marvin. 1983. Psyching Out Vegas: Winning through Psychology in the Casinos of the World. Secaucus, NJ: Gambling Times of the Carol Publishing Group. A new employee at Disneyland was starting his job as others do, using a broom and dustpan to pick up litter off the sidewalks. A customer approached him and said, “Excuse me. Could you tell me where Adventureland is?” As she spoke, she was facing a large sign above
the employee. The sign said “Adventureland” and had an arrow pointing the direction. The employee, engrossed in picking up candy wrappers, gave her a “Duh”-type look and said, “Can’t you read? It’s down that way.” New employees are closely watched, and a supervisor saw the exchange. He came up to the employee and kindly suggested that it would have been more appropriate to have put the broom and dust pan down, stood up, and said, “Why, yes, it’s down the sidewalk this way. Would you like me to walk that way until we can see it?” And, “Enjoy Adventureland; it’s one of our most popular attractions.” The employee answered, “Okay, sure, but the sign was right in front of her; do we expect our customers to leave their brains in their cars?” “Yes,” replied the supervisor, “now you are getting it.” Disneyland expects its customers to leave their brains behind and enter a fantasy land when they pass through the gates. So too do the casinos of Las Vegas. After all, the players are not making investments as if they are at a Wall Street broker. They are coming into a fantasy land, an “Adventureland,” where their dreams have no limits. The casinos only ask that the customers leave their brains behind, or at least some of their brains. Marvin Karlins dissents. He wants the players to use their brains to the fullest and control their emotions so that they can engage in a rational activity he calls “psyching out Vegas.” Karlins explores the many psychological ploys casinos use to entice players to gamble and lose—noises, color schemes, floor layouts, lighting, no windows, no clocks, free drinks. He then sets forth his game plan for player victories. He looks at each casino game and presents clues for
Section Five: Annotated Bibliography | 639 winning strategies. He explores the odds and gives advice on the best bets. In roulette, the player should only play at a single-zero wheel and make even money bets such as red-black and odd-even. (The trouble is that few Las Vegas casinos offer single-zero wheels.) In craps, the player should only bet the basic passdon’t pass, come-don’t come. And the player should bet the maximum odds bet after the first roll out. At baccarat, the player should only make “player” or “banker” bets. In blackjack, the player should use a basic strategy and only play at larger casinos with well-lighted tables in quiet areas. The game played properly demands thinking. The players is advised to stay away from slots, keno, and the big wheel. Most of the remainder of the text is devoted to money management schemes. The player should always be sober and rested, and he should learn to look like a loser so that the casino will not suspect he is “psyching” them out. For the serious player, Karlins is right on target. He fails, however, to give the most sage advice to his investors—find another broker because the casinos charge too high a commission fee. The casinos have the edge at every game except poker, where it is all between the players. If the player cannot rationalize the notion of playing and paying for the excitement, dreams, and entertainment—the essential Vegas experience will be lost. Of course, players should avoid behaviors that make losing inevitable. Most will lose, however, and most must lose if there is to be a Las Vegas. Still most also do have a lot of fun. When they get fun value for their money, they are not stupid; they are not leaving all their brains at home. Unfortunately a serious reading of Karlins’s book may suggest that they
are. The book is for serious gamblers, not for tourists.
Kling, Dwayne. 2000. The Rise of the Biggest Little City: An Encyclopedic History of Reno Gaming, 1931–1981. Reno: University of Nevada Press. Dwayne Kling has penned a thoroughly detailed account of all the properties and the leading personalities (inside and outside the industry) associated with Reno gambling over a 50-year period. Kling was close to his subject. He lived it. Born in Turlock, California, in 1929, Kling started coming to Reno in 1947 and soon played baseball on a Harrah’s Club team. After college and military service, Kling came back to Reno to begin a career in gambling. He was a dealer, pit boss, shift manager, casino manager, and owner. He retired in 1995 and began working with the University of Nevada on several history projects. This volume proceeds from A to Z with minor and major facts—actually appearing almost as if they were the total facts about the Reno gambling scene. That he covers everything is the strength and perhaps also the weakness of the book—the latter because the book does not reveal a sense of what is important and what is not. The book does not attempt to establish a theme or a story line. That being said, this is a document that can be referred to by any serious researcher who wants to know what happened in Reno from the time Nevada gave a new legal status to casinos in 1931 through the next 50 years—a time frame in which the city went from being the leading casino city to being eclipsed by Las Vegas for that title. The book title is somewhat misleading, as Kling does
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follow several properties into the 1990s. By cutting off much of his story in 1981 (e.g., having no separate entry on the Silver Legacy), however, he leaves the reader without an understanding of the city’s most ardent attempts to cope with a new national gambling scene that includes California casinos. The book’s entries are documented by press accounts mostly from the Nevada State Journal and the Reno Gazette Journal. The book also includes a large collection of interesting photographs as well as street maps with locations of each property described. He also includes a glossary of universal casino gambling terms, which really have no direct connection to Reno for the most part. Although the book is geographically limited to the direct Reno area, it chronicles many of the major initial events in the modern casino industry. These include the role of customer service and integrity in the industry and also the role of mass marketing and promotions— illustrated most clearly with entries on Bill Harrah and the Smiths (Raymond I. “Pappy” Smith, Harold Sr., and Harold Jr.). Kling also illustrates the beginning of entertainment in casino properties, as well as positive advances in race relations, gender inclusion in the industry, and unionization of resort workers. The entries that should command the reader’s closest attention include “Boomtown,” “Cal-Neva,” “El Dorado,” “Fitzgeralds,” “Harolds Club,” “Harrah’s,” “Mapes Hotel,” “M.G.M. Grand,” “Nevada Club,” “Primadonna,” and “Riverside.”
Knapp, Bettina L. 2000. Gambling, Game, and Psyche. Albany: State University of New York Press.
Bettina L. Knapp explores the “universal and eternal mysteries” arising out of games of chance. She presents 10 chapters, each of which probes varying types of gambling behavior found in major works of literature. Thus she seeks to bring out pertinent aspects of the gambling personality or the “achiever syndrome.” The volume explores works of Blaise Pascal, Honoré Balzac, Edgar Allan Poe, Fyodor Dostoyevsky, Matilde Serao, Sholom Aleichem, Hermann Hesse, Yasunari Kawabata, and Zhang Xinxin. Knapp concludes that gambling is part of society’s “mainstream behavior,” and only at its extremes does it raise problems for individuals and society. At the same time, players do become victims when habit overtakes reason. Superstitions, signs, omens, and even religious beliefs may serve to hasten the demise of reason and hence make the player vulnerable to the evil side of gambling. The book’s brief introduction provides a valuable history of gambling in ancient societies of both the Eastern and Western civilizations. As Knapp begins with a universal discussion of the gambling phenomenon, so too does she develop her essays in a manner that seeks to bring out the universal qualities of gambling.
Lehne, Richard. 1986. Casino Policy. New Brunswick, NJ: Rutgers University Press. Richard Lehne documents decisionmaking events in New Jersey government and politics from the first statewide campaign for casinos in 1974 until a decade later when nine casinos were in operation in Atlantic City. His focus is on legislative decisions regard-
Section Five: Annotated Bibliography | 641 ing regulatory structures and philosophies, and then the establishment of operational rules by the legislature and the agencies of control. He also seeks to evaluate the effectiveness of the control mechanisms established. Lehne does not try to establish whether or not casinos in New Jersey have been successful, leaving that task to others (he cites the work of George Sternlieb and James Hughes, The Atlantic City Gamble; see annotation below). Rather, he concentrates on what the effects of policy have been. Lehne contrasts New Jersey regulatory styles to those found in Nevada and elsewhere. He expresses admiration for systems that provide multiple agencies for the regulatory process, even when the agencies often must do identical work. He finds that repetition and competition in regulation can produce positive checks and balances resulting in a public good. He leans somewhat toward endorsing the philosophy of Nevada regulation, which establishes strict licensing requirements and then permits casino license holders to self-regulate with a more passive state oversight. New Jersey on the other hand seemed lax in providing strict entrance requirements for licensing, but then sought to provide intensive, constant oversight of all casino activities. The New Jersey system was much more expensive, allowed for considerable bureaucratic growth, was resented by operators, and at the bottom line did not seem to have any better results. In fact, the system in New Jersey invited the operators to be in conflict with the regulators and hence to have to interact with regulators daily in order to resolve disputes. In the course of the constant interaction, the operators pressed their desires for more relaxed operational rules (some rules, such as those on color schemes in the casinos, had been
extreme) and gradually overwhelmed the regulators with their desires for change. Hearing no countervailing voices from a general public, which lost interest in casino regulation soon after the doors of Resorts opened in 1978, the regulators soon began to think like the operators. Lehne uses the model of bureaucratic capture found in the public administration work of Marver Bernstein as a cogent point of reference (Regulating Business by Independent Commission [Princeton, NJ: Princeton University Press, 1955]). He then indicates ways in which the agencies in New Jersey could try to loosen the casinos’ hold on them. Lehne seriously suggests that new gambling jurisdictions should reconsider the model of private ownership of casinos. He indicates why New Jersey endorsed the private model and why it probably could not be reversed. On the other hand, he feels that much of the regulatory turmoil that ensued in the Garden State could have been avoided had the casinos been public entities, or perhaps publicly owned with private operators. It would be valuable now with more than a decade of such public/public-private style of ownership and operations in Canada to return to his themes and find out if the country to the north has performed in the superior manner Lehne would envision. Casino Policy is very well researched and thoroughly documented, with 45 pages of notes and bibliography. It is an academic book, but it can be easily read and understood by nonacademics and policymakers who may face the crucial questions posed by the author.
Lesieur, Henry R. 1984. The Chase: The Career of the Compulsive Gambler.
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2nd ed. Cambridge, MA: Schenkman Publishing. The first edition of The Chase was written by Henry Lesieur in 1977, at a time when he was a sociologist who rejected the notion that problem gamblers were “sick” people. Over a six-year period and contact with the National Council on Compulsive (now Problem) Gambling as well as with many therapists treating problem gamblers, however, Lesieur accepted a fundamental value in the medical model of problem gambling. Whether or not the troubled gamblers were “sick” in a medical sense, if they could be convinced that they were, they could be put on to the path toward recovery, a path away from family disintegration, away from criminal acts and other social maladies related to their excessive play. Still a sociologist, Henry Lesieur in the second edition of The Chase sees no incompatibility between his profession and the psychologists who help the problem gamblers. He sees no problem in considering troubled gambling to be an addiction. Henry Lesieur’s book has received the highest praise from the true pioneers in the treatment field. Dr. Robert L. Custer wrote in the introduction to the second edition: The Chase is far and away the finest sociological study done on the pathological gambler. It is scientific with a disarming simplicity which gives an informative and impressive body of knowledge for all mental health professionals and laymen. Henry R. Lesieur has written a fundamental study on pathological gambling. His perceptions, insights, and concepts are based on an openminded scientific approach.
During the compulsive gambler’s career, Lesieur sees the player becoming trapped in a chase. The player enters the career with many options, but as he bets and loses, his involvement in gambling action increases, and he finds himself in a spiral with fewer and fewer options available. The options may be expressed as sources of money for gambling: family, friends, job, banks and legitimate lending institutions, loan sharks, and then crime. The gambler is in a career in which the options disappear, with his losses becoming more and more inevitable. Temporary wins help pay off immediate debts, but they do not help the gambler achieve the levels of success desired. Even big wins are not stoppers, because the compulsive gambler needs action. Action is found in playing, and that action exceeds even sexual play in terms of pleasure. And so the chase goes on and on until the gambler either destroys himself—through ruined health, suicide, or legal penalties—or can be rescued by a recovery program with treatment. The book is a product of a long process of interviewing problem gamblers, their families, friends, and therapists. Lesieur began the research in 1971 and found interviewees wherever he could. He went to Gamblers Anonymous meetings, jails, and state and federal prisons. His hundreds of interviews and his discussions with treatment specialists helped direct him on his chase to gain understanding of compulsive gambling so that we may now share in reading his words.
Light, Steven A., and Kathryn R. L. Rand. 2005. Indian Gaming and Tribal Sovereignty. Lawrence: University Press of Kansas.
Section Five: Annotated Bibliography | 643 Rand, Kathryn R. L., and Steven A. Light. 2006. Indian Gaming Law and Policy. Durham, NC: Carolina Academic Press. Steven Light and Kathryn Rand have emerged as the leading academic scholars on Native American gaming. They are both professors at the University of North Dakota in Grand Forks. They offer very balanced views regarding Native American gambling, but it is apparent that they are strong supporters of the rights of tribes to seek economic development through the tools of casino gambling. In this regard, they seem to be quite fortunate that they conduct their research and their direct analysis of tribal gaming deep in the rural Midwest of America, where they are surrounded by large tribal nations that have suffered greatly from poverty for the several centuries they have had to share the continent with immigrants from other continents. Had they done their research from the two coasts and been fed by the political struggles of tribes with often fewer than one hundred members surrounded by lucrative metropolitan markets ripe for offerings of monopoly casinos (such as Foxwoods or Baronas), they might have succumbed to the “myths” that casinos have only made a few Native Americans into undeserving millionaires. Such is not the case in the Dakotas, where even with casinos, tribes struggle with poverty. Also it is much easier to deal with the major concept in their book—sovereignty—when the analysis concerns tens of thousands of Sioux and other tribes than when it is advanced as the political reason why one (a case in California) or two (the surviving members of the Pequots in Connecticut) people should receive all the economic
benefits from a tribal casino. That the Sioux remain a nation is vital for advancing their cause for casinos. The authors’ books are recognized as the most comprehensive analyses of the development of public policy and Native American gaming. The authors’ first book devotes an extensive chapter to sovereignty and the struggles to have casinos that involve compromising tribal sovereignty with the sovereignty of state governments and the federal government. This is followed by a step-by-step political history of Native gaming from the Seminole and California bingo games, to the Cabazon Supreme Court case of 1987 and the passage of the Indian Gaming Regulatory Act of 1988, and to challenges and law cases afterwards. Next they present a very precise analysis of the economic and social benefits coming to tribes because of the casinos. This is followed by a tribe by tribe discussion of what casinos have meant for Native American peoples. The authors’ second book is a volume that looks specifically at the development of gaming law for tribes. It describes the federal legislation section by section and takes apart subsequent cases point by point. The two books represent an essential part of the literature of gambling today.
Longstreet, Stephen. 1977. Win or Lose: A Social History of Gambling in America. Indianapolis, IN: Bobbs-Merrill. Stephen Longstreet presents a history that is without a bias—with neither moral condemnation nor romantic illusions about gambling. Longstreet sees gambling as endemic to human nature
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and pervasive throughout all the layers of the social structure. The author admits to being an amateur gambler, and he enjoys his topic thoroughly. The book starts with a story of a Las Vegas weekend, with portraits of all the appropriate actors on the scene. These include high rollers and ordinary folks, bits of history of this casino and that casino, and descriptions of the games that are played. He then launches his historical journey from the days of the sailors on the Santa Maria, Pinta, and Niña through the colonial era. Paul Revere, George Washington, Ben Franklin, and Andrew Jackson all had gambling connections. The Mississippi riverboat gambler receives a special chapter, as do those who wagered in Saratoga during the racing season, led, of course by John C. Morrissey and later Richard Canfield. The author then turns his journey westward to the mining camps of the frontier and to Kansas City, Denver, and San Francisco—the latter being the Mecca for the professional gambler at the midpoint of the 19th century. He ventures north to Alaska and the Yukon with Soapy Smith, and he wanders the West with Wild Bill Hickok, Calamity Jane (Martha Jane Burk), and Canada Bill Jones. Longstreet brings the reader into the 20th century with stories of the Black Sox scandals and the emergence of Reno and then Las Vegas as the world cities of gambling. Additional chapters focus on pit bull fights, horse racing, bingo, numbers, and Chinese gamblers. The last chapter seems to be just thrown on. It takes a look at several compulsive gamblers. The book ends with a discussion of gambling terminology and a solid bibliography and index. Like the other panoramas of history, however, the book lacks documentary footnotes. Be that as
it may, the book presents materials in a confident manner suggesting authority.
Mahon, Gigi. 1980. The Company That Bought the Boardwalk. New York: Random House. This is the story of the casino company Resorts International from its unlikely origins as Mary Carter Paint Company to its triumphant entrance on the Atlantic City scene as the first licensed casino on the Boardwalk. The story as told by Gigi Mahon is one of Mob connections and illicit political operations in the Bahamas and of compromise and sellouts in New Jersey. When Fidel Castro took over Cuba in 1959, he (eventually) closed all of the Mob-infested casinos on the island. The operators of the crime-ridden facilities quickly sought other outlets for their talents. Many of the dealers and employees were “clean,” so they could gravitate to Las Vegas and Reno. But most of the owners and managers could not meet the scrutiny of the Silver State’s new regulatory and licensing bodies. They went elsewhere, finding havens in England (until 1968) and on many other islands, including the Bahamas. The author was a reporter with Barron’s magazine assigned to discover the roots of Resorts International. She looks at one set of Cuban casino exiles and traces their steps through the Bahamas and on to Atlantic City, where they gained new respectability, or at least a lot of windfall profits. The characters in her book include Bahamian politicos Wallace Graves, Ralph Grey, Lyndell Pindling, and Huntington Hartford; a cast of wheeler dealers the likes of Bebe Rebozo, Robert Peloquin, and Eddie
Section Five: Annotated Bibliography | 645 Cellini; a full array of New Jersey politicians and regulators on the make; and Resorts officials James Crosby and Jack Davis. The story traces the influence of the characters in the New Jersey casino legalization campaign and in the implementation process afterwards. The experience documented by Mahon provides a solid prelude for the Abscam scandals that followed in 1980. The stage was set well for a federal sting operation. The state’s leaders had been openly compromised; all the feds had to do was catch them at their game behind closed doors. When the New Jersey regulators willingly overlooked the obvious ethical problems of the Resorts operations in the Bahamas as well as in Atlantic City under a temporary license, they gave the signal that Atlantic City was open for the taking. The state had so bought into the rhetoric of the casino promoters that general economic prosperity would follow when the casinos opened their doors, that state regulators seemed not to care who was behind the doors running the games. The end justified the means, but unfortunately, in the eyes of the author, the ends were never realized.
McMillen, Jan. 1996. Gambling Cultures: Studies in History and Interpretation. London: Routledge. Professor Jan McMillen has organized 15 original essays around concepts that place gambling into a wide context of societal development. The essays look at the social and cultural environment of gambling in national and cross-national milieus. In the initial essay, the editor sets forth explaining why societies permit gambling. She emphasizes dominant
values: for instance, pluralism in the United States and concentration of economic and state power in Canada and Great Britain. McMillen finds unique historical qualities determinant in most societies. Other authors include John Dombrink, David Dixon, David Miers, William Eadington, Vicki Abt, James Smith, Mark Dickerson, and Michael Walker. The essays look at gambling in Australia, The Netherlands, Great Britain, Cameroon, Senegal, and the United States.
Millman, Chad. 2001. The Odds: One Season, Three Gamblers, and the Death of Their Las Vegas. New York: Public Affairs. Chad Millman has been a writer with Sports Illustrated and ESPN. In The Odds he looks at the lonely lives of three individuals and their gambling activity during the National Collegiate Athletic Association basketball tournament in 2000. In doing so he provides extensive background information on sports betting in the United States. He looks at history and at scandals associated with the activity. Millman offers his considerable knowledge about the processes of taking bets and setting lines and odds on games. His book is contemporary, and it gives attention to the two leading political issues on the subject: the proposal in Congress to ban betting on college sports and proposals to stop Internet betting. The political force of the college sports betting ban and the meteoric rise of Internet gambling opportunities have had a major impact upon Las Vegas sports betting in casinos. The “good ol’ boys” who used to be walking
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encyclopedias of knowledge on games are becoming passé as the sports betting exercise is made more democratic with information flowing on the Internet. Casinos are losing action to Internet competitors (400 sites take sports bets) as organizations have tied together various Web sites into quasi-legitimate operations that can be trusted by players. Although only 2 percent of the Las Vegas gambling revenues come from the sports books, the sports betting activity is important, as it draws gamblers onto the casino floors. It offers the casinos opportunities to promote their other activities. The three characters of the book include one young man who dropped out of Indiana University to seek his fame and fortune with the “big boys” in Las Vegas. He had been very successful running a sports bookie operation in Bloomington. A second young man leads a two-coast life, alternating between running harness race horses in New England in the summer and living in Las Vegas in the winter in order to make basketball bets in the casino. Both lead lives of isolated desperation on the margins of survival, losing much more often than winning. A third character presents a similarly dismal picture from inside the casino’s operations. He works for the sports book manager at the Stardust. He participates in setting and adjusting the lines and sweating out each big game day. Over his shoulder stand Federal Bureau of Investigation agents who finally make a bust, as many players are laundering ill-gained money through their sports bets. His life is also a life of stress and isolation. All the characters started their sports betting games in Las Vegas with optimism and excitement, and all ended on
the margins of society. The book paints a gloomy picture of the future of sports betting in the casinos, with federal legislation seen as cutting out much of the activity, and the Internet making the rest of the activity largely unnecessary for the serious gambler.
Mirkovich, Thomas R., and Allison A. Cowgill. 1996. Casino Gambling in the United States. Lanham, MD: Scarecrow Press. This 432-page volume is a gold mine for gambling researchers. It includes nearly a thousand annotated entries for writings on gambling between 1985 and 1994. Besides the mere listings, the authors give the readers a social and historical context for the gambling industry. Especially helpful is the section on casinos gambling. It is arranged into categories such as Indian gaming, riverboat gaming, casinos and crime, casinos and society, casino law and regulation, and casinos and development. The book also lists gambling regulatory agencies throughout the United States, as well as private associations, organizations, and gambling consultants. Although admittedly limited in a geographic sense and a chronological sense, the book is an essential resource for the student of the gambling phenomenon.
Ploscowe, Morris, and Edwin J. Lukas, eds. 1950. Gambling. Special volume of The Annals of the American Academy of Political and Social Science. Philadelphia: The American Academy of Political and Social Science. Morris Ploscowe and Edwin Lukas draw together articles that examine the subject
Section Five: Annotated Bibliography | 647 of gambling at a time when public attention associated the activity with crime and just as the Kefauver Committee of the U.S. Senate was beginning its inquiry into the role of organized crime in the United States. This volume represents the first comprehensive collection of studies on the issue of gambling. It is the first of three special issues of The Annals of the American Academy of Political and Social Science devoted to gambling over the second half of the 20th century. It is organized under four headings: “Legal Status of Gambling,” “Various Forms of Gambling,” “The Gambler,” and “Gambling in Foreign Countries.” Five essential questions were asked by the editors as they assembled the articles: (1) Does gambling undermine public morals? (2) Is most gambling activity controlled by organized criminals? (3) Do profits from illegal gambling support other illicit activities? (4) Is legalization a tool that can be used to control illegal gambling? and (5) Can laws against gambling be enforced if it is not legalized? The thrust of most of the studies is to portray gambling in a negative light and argue against legalization. Ploscowe, a New York judge, takes an overview of the law on gambling reaching back into English history and coming forward to discuss bookmaking, pinball (a “menace to the public health” [7]) and slots, and lotteries. Virgil Peterson of the Chicago Crime Commission explains why it is difficult to enforce antigambling laws, mostly in a Chicago context. Paul Deland sees that legalization leads to increased gambling “with all its attendant criminal evils” (23), and Joseph McDonald gives a good early description of casino gambling in Nevada, “a parasite here to stay” (33).
Oswald Jacoby provides more descriptions of games such as punchboards, numbers, and cards—including canasta. Several entries focus on race betting and bookies, and Ernest Blanche presents a good historical overview of lotteries, followed by an essay titled “Gambling Odds Are Gimmicked!” There is also a solid presentation of traditional Native American gambling along with a description of terms used by professional gamblers (also described in a separate article) and descriptive accounts of gambling in Latin America and Sweden. The volume contains an essay by Robert Lindner on the “Psychodynamics of Gambling.” His work laments the fact that so little attention has been devoted to the psychology of “the gambler”— meaning the troubled gambler—as he references the work of Ernst Simmel, Sigmund Freud, and Edmund Bergler. He recognizes gambling problems as a disease and also a behavior pattern tied to genetic sources. He sees the gambler as an “obsessional neurotic engaged in what might be called the making of magic” (106). The core of the essay is a case study that is analyzed in a Freudian framework.
Reid, Ed, and Ovid Demaris. 1963. The Green Felt Jungle. New York: Trident Press. Reprint, 1994. New York: Pocket Books. Demaris, Ovid. 1986. Boardwalk Jungle: How Greed, Corruption, and the Mafia Turned Atlantic City into the Boardwalk Jungle. New York: Bantam Books. In the modern era of gambling, Reid and Demaris stand out as the first two
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authors who leveled a wholesale attack on the legitimacy of “legalized” casino gambling. A consistency runs through these two volumes. The first title, The Green Felt Jungle, views Las Vegas in the early 1960s, a dozen years after the Kefauver hearings, and still under the thumb of organized crime families and politicians who willingly did their bidding. The book looks at each major Strip facility and records how the mobsters essentially called the shots. The authors tie Las Vegas to the Lansky mobsters through Meyer Lansky’s brother Jake, who was a secret owner of the Thunderbird Casino and in their opinion a partner with the lieutenant governor of the state of Nevada. The many stories and the many charges may be shocking to readers who are not familiar with the Las Vegas scene but they are not exactly earthshaking to people who have followed the news reports of all the events revealed. Reid and Demaris prove to be good collectors of stories, good writers who can turn a phrase and make an event interesting. They do not document their information, however, nor is it presented as new insights that could lead to any action. Nonetheless, coupled with Wallace Turner’s Gambler’s Easy Money, published two years later, the state of Nevada knew it was in trouble, and perhaps state authorities were quite willing to invite Howard Hughes to bring his fortune to the state in order to “clean things up” or, more appropriately, help “clean up” the state’s image and the image of its leading industry. In Boardwalk Jungle, Demaris picks up the tale of Las Vegas casinos and the Mob twenty-five years later in Atlantic City. Actually, he presents considerable background information suggesting that the Mob was in Atlantic City a long time
before the casinos came in 1978. Demaris looks at the campaigns for casinos in 1974 and 1976 and at the 1977 legislation providing for the casino regulatory framework. He looks at the promises about the differences casinos would make: jobs, urban renewal, prosperity for the poor and elderly, a revitalization of tourism. And the promise that there would be no Mob. Governor Brendan Byrne said these words on June 2, 1977, the day he signed the legislation setting up the rules the casinos would live by: “I’ve said it before and I will repeat it again to organized crime: keep your filthy hands off Atlantic City. Keep the hell out of our state” (Brendan Byrne archive, www.governors .rutgers.edu/BTB%20Atlantic%20City/ BTB-ACtimeline.htm). No such luck. The theme of this sequel is that the chickens were given to the foxes. The casinos were handed to the Mob. After providing background material, the author looks at the first casino and how it got its temporary license. Because the state was so committed to starting the economic miracle, a temporary license was given to Resorts International even though the state knew of many past wrongs and bad associations of the company’s executives. Even after the company engaged in many practices considered to be against the interests of integrity after the casino opened, nonetheless the state gave it a permanent license because to do otherwise would destroy “the dream.” And so the pattern was set for licensing eight other casinos before Demaris’s book was written. But the dream was not realized. Not by 1986 in any regard. Atlantic City was still a slum. The poor were still poor. Unemployment had not ended. Tourism had not returned. Gamers came in droves, but they were
Section Five: Annotated Bibliography | 649 the poor and elderly who could not afford the 23 trips they made each year (on average). The state’s treasury was not blessed by gambling taxes. The taxes were much less than the take from the state lottery. Crime had increased. Atlantic City had become the Boardwalk Jungle. The books are written to be sensational. They are not written for researchers, as neither uses notes, cites authority in the text, or provides bibliographies. The very skewed anticasino point of view in each makes the lack of sources a critical shortfall.
The book offers a good discussion on the common law of gambling, on the right to advertise gambling products, on gambling taxation, and on gambling debts. Some chapters are limited in value to people in specific geographical areas—chapters on California poker rules, on Nevada casino licensing. And some chapters stray far from the subject at hand (which is gambling). There are chapters on how to hire a lawyer and how to find legal citations in a library. The book is well documented, with notes both in the form of sources and in the form of commentary.
Rose, I. Nelson. 1986. Gambling and the Law. Hollywood, CA: Gambling Times Press.
Rose, I. Nelson, and Martin D. Owens. 2005. Internet Gaming Law. Larchmont, NY: Mary Ann Liebert, Inc.
Over the past three decades, I. Nelson Rose has emerged as the leading academic authority on the law of gambling. He teaches gambling law, torts, property, and other legal topics at Whittier Law School in Costa Mesa, California. Gambling and the Law is the first volume that has been especially devoted to gambling law. Unfortunately, it was not organized as a legal textbook but rather as a set of chapters on seemingly random topics, albeit they do have in many cases very good value separately. Rose did not want to advise the reader on his or her legal problems—lawyers, not books, give advice. Rather he wished to prepare a legal guide to educate the player as a player, the player as a taxpayer, the player as a debtor; the casino as a license holder, a lender, an entrepreneurial organization, a taxpayer, and accountant; and also the academic or the general publican interested in gaming of one sort or another.
Is Internet gambling legal? This is the main question posed by the authors of this book. The answer is one we already know: “Yes.” “Well, maybe yes.” “No.” “Well, maybe no.” “Yes—if, and, yes— but. No—if, and but, except for, and considering whether.” And so it goes. In the pages of Internet Gaming Law, I. Nelson Rose and Martin D. Owens offer answers—all of the above answers, with critical commentary, and their perceived observations and wit. In addition, there are thorough discussions of many of the 233 law cases cited and scores of pieces of relevant legislation. Books are fun, if they can be. The reader might think that no task could be as boring as plodding through a law text on the vagaries of Internet gaming. But this editor found the Rose-Owens volume to be an enjoyable read, and even at times fun too. The book’s chapters include a discussion of the basic question above, with a
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comprehensive review of the legal elements involved in the definition of “gambling.” Also included is a chapter reviewing specific postures by federal, state, and local venues on the regulation of online gambling, and another on the philosophical question: Is there a “right” to gamble? One chapter focuses on state laws, another on federal laws, and yet another on Native American gaming laws. The latter offers a comprehensive review of the Indian Gaming Regulatory Act. There is also a consideration of the means for transferring funds back and forth between players and operators. One chapter looks at the roles of mediating persons including bankers, servers, and advertisers. The final chapter looks at the future, with a discussion of technological advances that may preclude any prohibition of online gambling. However, the authors do point to advances that may allow venues to track Internet gaming within their geographical limits. They write “that technology will make Internet gambling quicker, more appealing, and allow easier access from smaller platforms and devices.” They pose prospects that physical gambling may face an inevitable demise. At least land-based casinos themselves will be consumed internally with virtual technologies appealing to their patrons. Their prediction has already become reality, for the Nevada legislature recently gave authorization for casinos to allow patrons to carry around handheld betting computers as they wander the public areas of the casino. Rose and Owens eventually see every personal computer worldwide being a “slot machine.” Cable television connections will put a potential slot machine into every living room. Betting exchanges, trivia games, skill games, or
fantasy leagues will challenge authorities, as these operations dodge the central elements found in the legal definition of the term gambling.
Rosecrance, John. 1988. Gambling without Guilt: The Legitimation of an American Pastime. Pacific Grove, CA: Brooks-Cole. John Rosecrance presents an overview of the development of gambling in the United States. He offers chapters on games in the 19th and 20th centuries, taking a look at race betting, lotteries, and casinos during each era. The value of these chapters is that he has taken material utilized before and condensed it into a quick read. The value of the book overall, however, is in his later chapters. Here he focuses upon problem gamblers, the strategies such gamblers use to cope with losses, and treatment opportunities for those who abuse gambling activity. Rosecrance expands upon themes he first expressed in his 1985 book, The Degenerates of Lake Tahoe. In that work he described gamblers (who played at Tahoe casino race books) as a fraternity of normal individuals who at various times hit losing streaks or succumbed to bad information and gambled and lost excessively. These gamblers (among whom Rosecrance lists himself) were living in a parallel world. They were not deviant, nor were they psychotic. They were normal. After all, all of us have subcultures into which we retreat at times. Rosecrance provides a strong argument against the notion that excessive gambling is in and of itself a disease to be fitted into some medical model. Treatment need not require total abstinence,
Section Five: Annotated Bibliography | 651 for the essential behaviors are normal. Rather the excessive gambler must be counseled with information, educated, reeducated, and given strategies for coping. In a sense the cure involves behavior modification. The excessive gambler’s train has become derailed, fallen from the tracks. But the train can be righted and placed back on the track, and the journey can proceed with the gambler on board. Many other scholars (e.g., see Michael Walker’s The Psychology of Gambling) have followed a lead provided in Rosecrance’s work as they have pursued explanations of problem gambling within the context of acceptable social behaviors, rather than seeing it as a disease or an impulse control disorder. The value of Rosecrance’s two major books is in the influence and guidance they have provided for those in the academic professions who look at gambling as their object of study.
Ross, Gary. 1987. No Limit: The Incredible Obsession of Brian Molony. New York: William Morrow. (Published in Canada in 1987 as Stung: The Incredible Obsession of Brian Molony. Toronto: Stoddard Publishers.) Gary Ross’s excellent description of the case history of Brian Molony penetrates the gambling industry in a way that suggests reforms are long overdue. In No Limit, Ross gives a detailed account of Molony’s life as a gambler. As a child of 10, Molony was drawn to racetracks near Toronto. Soon he was a bookie for his schoolmates. In college, his early gambling successes turned to failure. He learned how to deceive his friends and family and how to conceal his gambling activity. He was bright and industrious,
and extra work efforts could always give him funds to pay off his losses. His outstanding record as a student won him a position with Canada’s second largest bank—the Canadian Imperial Bank of Commerce (CIBC). He was put on the fast track; at age twenty-five he was promoted to be assistant manager of one of the bank’s largest branches in Toronto. There he was placed in charge of loan accounts. His work habits were exemplary, and he earned the admiration of all those about him. He was hooked on gambling, however, and he was a loser. After one disastrous weekend, Molony discovered that his bookiecreditors were demanding an immediate payment of $22,000, “or else.” Actually, he was not in physical danger; the creditors would have gladly accepted smaller payments over time. The “or else” was a more psychologically devastating threat: “Pay up, or else we will take no more bets from you.” But he had to bet. How else was he to “catch up”? Molony could not be cut off from the action. As some criminology theorists might view it, he had a motive, he had a desire, and he had an opportunity. He seized the opportunity. To a pattern of excessive gambling he now attached a history of embezzlements of money from loan accounts he controlled (or created) at the CIBC branch. Within 19 months, he had “borrowed” C$10,395,800 and US$5,081,000. Often Molony would borrow from one account to repay another, so the bottomline embezzlement figure totaled US$10.2 million. Molony’s first $22,000 “loan” was just the initial step in a campaign of chasing losses with more gambling—a campaign that led Molony from local racetracks to the casinos of Las Vegas
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and Atlantic City. Brian Molony’s banking activities constituted the “largest single-handed bank fraud in Canadian history,” according to the cover of No Limit. Yet the story told inside the cover suggests that the frauds were anything but single-handed. Although unassisted, Molony was constantly aided by very lax standards and shoddy internal procedures at his bank. Gary Ross presents us not only with a true story that reads like a novel but also with a treatise on gambling behavior and the structure of two financial industries—casino gaming and banking. Ross presents a summary of causes of compulsive gambling—from Freudian analyses to biochemical hypotheses. He examines processes of treatment and describes the program Molony joined after being “discovered.” But even when Molony agreed to join a program, he insisted that his problem was not a “gambling problem” but a “financial problem.” Molony was “discovered” because some hard-working vice squad policemen listened to months of telephone conversations of known bookies. At one off-guard moment, Molony used his real name, and the police began to track down this big-time gambler, convinced that he must be a drug dealer. When they found that he worked at CIBC, they knew that the game was embezzlement. But for the bank the game was embarrassment. Not only had the bank been “stung” (to the tune of US$10.2 million), but they were “stung” by their own structural incompetencies that prevented an internal discovery of 93 cases of fraud extending over a 19month period. Now they would be “stung” by publicity. Readers can almost sense that Molony would still be out there gam-
bling today if the bank had caught him first. Certainly the bank would not have desired to have a public prosecution. He would have resigned, Lloyd’s would have covered the loss (which they—the biggest of those “stung”—did), and it would have been business as usual. After all, had the bank not lost much more with poorly secured loans to Third World countries? Instead, the bank was exposed by outsiders. So it went through a ritual of hand-wringing, firing several employees whose actions were unrelated to Molony’s, and permitting a graceful early retirement for Molony’s immediate supervisor, a man who should have been much more vigilant. Molony’s early mentor, a man who engineered his early promotion, was banned to a branch bank in western Canada. His disgrace was followed by a suicide. Pressures of adverse publicity caused some structural changes regarding responsibility and lines of authority in handling loans. From the book we can sense that some executives at the now closed Marina Casino in Las Vegas might feel that they too were “stung.” A low-level credit officer at the Marina refused to give Molony complimentary services because his financial transactions were not in accordance with detailed house rules. The casino lost his business while he was still gambling in the tens of thousands. The rejection by the Marina propelled Molony to higher ground. Soon he was the most prized customer of Caesars Boardwalk Casino in Atlantic City. Caesars sent its Lear jet to Toronto to bring Molony in for gaming weekends. The casino offered him fine meals and female friendships, but Molony wanted only ribs (without gravy), a big Coke, and lady luck. He thought of gaming, never personal pleasure. At home he drove an
Section Five: Annotated Bibliography | 653 old car, dressed in untailored suits, skimped on his share of the rent for the apartment he shared with his girlfriend, and embezzled millions. Caesars had to know something was wrong. But they wanted his money so much that they actually sent casino officials to Toronto to open up the casino cage there in order to handle his financial transactions. They helped Molony dodge international money transfer rules as well as New Jersey gaming regulations. As a punishment from New Jersey authorities, the casino was closed for one day, incurring a million-dollar business loss (to compare with over $3 million won from Molony). No major executives were disciplined. Ross’s book has become the basis for a movie titled Owning Mahowny (2003).
Rothman, Hal, and Mike Davis, eds. 2002. The Grit Beneath the Glitter. Berkeley: University of California Press. It has been said that behind the false, glitzy, neon façade of Las Vegas, there is a genuine façade. Hal Rothman and Mike Davis have collected a set of 22 essays (14 written by people living in Nevada) which seek to describe the real Las Vegas that lies beneath that “genuine” façade. As a student of gambling, it is important that one seeks to find the reality of life in this community, as the basic industry of Las Vegas has become the model for all casino gambling throughout the world. All eyes of casino developers—be they Asian, European, or American—focus upon Las Vegas as they seek to establish their identities. This has been the case since the 1940s. This is especially the case since 1993, when Nevada regulators permitted
Nevada casino license holders to freely and openly (and without their advance permission) pursue licenses in other venues. (An essay in the book by this editior describes the history of the “Foreign Gaming Rule.”) As the industry is a model, so too perhaps the community can be seen as a model for other communities who would wish to have casinos also dominate their social and economic life. The truth seems, however, that the qualities of Las Vegas life do reflect some unique characteristics that could not be easily duplicated elsewhere. Hal Rothman’s shortened career (he tragically died at 48 after a valiant fight against Lou Gehrig’s disease) established him as the premier historian of the new American West. He called Las Vegas the first new metropolis of the 21st century and the first postmodern city. His and Davis’s collection of essays may be divided into the “academic” and those called “personal commentaries.” The academic articles look at phenomena such as taxes and services in the Las Vegas economy, water policy, power policy, the effects of urban sprawl in the fastest growing city of the land, race relations, and the history of capital movement into and out of the casinos. There is also an excellent piece on the history of the leading employees’ union of the community. Personal stories deal with matters such as growing up in a rapidly expanding Las Vegas, moving to Las Vegas and meeting members of the Mob—who ran the little league. Other essays examine views on gender from a female professor exploring a male-driven community, the community of prison inmates, making movies in Las Vegas, and life as a worker in the casinos.
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The title uses the term “Grit”; however, the “grit” is really just the toughness of day to day living by ordinary people. The title should not imply that Rothman and Davis were the first to discover that there is a dark underside of Las Vegas. Writers discovered that even before Reid and DeMaris wrote The Greenfelt Jungle.
Rubin, Max. 1994. Comp City: A Guide to Free Las Vegas Vacations. Las Vegas: Huntington Press. Max Rubin is a self-proclaimed Comp Wizard. He plays a different kind of game in Las Vegas. He takes the reader through excruciating detail after detail in an exploration of everything that a player could get “free” from a casino—from parking validations, a drink, buffets, gourmet meals, to a show, boxing match, suite of rooms, or an airline ticket. This is a studied effort that must be designed for the student of casino gambling or the casino executive in training. Rubin explains the processes that casinos utilize in determining which players or nonplayers receive each kind of “comp,” or free item. He demonstrates that the system is flawed and that players and others can take advantage of the casinos. Some players who place the notion of getting some item or service as a gratuity above almost everything else will find the book valuable. They will learn they must sit at a gambling table and play very slowly and that they must always get a pit boss to see them as they are sitting down. They must lead with large bets and later lower their bet amounts after the pit boss has recorded them as high rollers. They should buy large amounts of chips in a noticeable manner,
but then secretly slip them into their pockets so they do not have to risk them in bets. It is a game—a stupid game. The game is predicated on the notion that many of the tourists who come to Las Vegas are cheap pigs who do not place any value on their time. In this editor’s opinion, the point of coming to Las Vegas is having fun and being entertained—hopefully winning some money, or at least not losing too much in the process. It is not being able to pig out on things a person would not otherwise want—such as excess fatty foods and desserts, or drink after drink. So although Rubin’s book is fun to read and educational for one wanting to know how casinos think, let’s hope it is not used as a guide book for tourists. It really tells a person how to ruin what could otherwise be a very good vacation experience.
Scarne, John. 1986. Scarne’s New Complete Guide to Gambling. Fireside Edition. New York: Simon and Schuster. John Scarne has been recognized as being among the leading authorities on gambling in modern times. He has been called America’s Hoyle by many people. His knowledge was commanded by the Kefauver Committee and by the Department of War, which called upon Scarne to go among the wartime troops to tell them about the nature of games and the structures of odds, as well as the many scams that crooked players could use. One source claimed that he saved GIs millions and millions of dollars. Legitimate casinos in Las Vegas and Reno also have used his help. Scarne has penned many thick volumes on games: Scarne’s Encyclopedia of Games, Scarne—25 New Kinds of
Section Five: Annotated Bibliography | 655 Skill Games, Scarne on Card Tricks, and Scarne on Cards, among many others. Scarne’s New Complete Guide to Gambling has been his best-selling book. It was originally published in 1961, issued in a second edition in 1974, and then reprinted in a paperback version by Simon and Schuster in 1986. But even with the updated paperback version, much material on the environment of games is very dated. For instance, he neglects the entire wave of government-run lotteries that has swept over North America since 1964. On the other hand, the detailed description given to the mathematics of games and the discussion of luck, chance, skill, odds, payoffs, and gambling systems are enduring. After his general introduction, Scarne presents 30 chapters on the major forms of gambling—horse racing, sports betting, lotteries (prior to the modern United States), the numbers game, bingo, and the many precomputerized table and machine games found in casinos. He also examines games not usually associated with heavy gambling—bridge, backgammon, and gin rummy. He gives extensive treatment to carnival games as well, in addition to punchboards, chain letters, and pyramid schemes. About the only games he neglects to discuss are chess, checkers, and the games they play on Wall Street. The book is capped off with a valuable glossary containing more than 400 items. For the reader who wants a single volume on games, this has to be it.
Schwartz, David G. 2006. Roll the Bones: The History of Gambling. New York: Gotham Books. Schwartz, David G. 2003. Suburban Xanadu. New York: Routledge Press.
David Schwartz is the director of the Director of the Center for Gaming Research at the University of Nevada, Las Vegas. His love of gambling has been lifelong. He grew up in Atlantic City, and attended the University of Pennsylvania as an undergraduate. His doctorate work was in history at the University of California, Los Angeles. Suburban Xanadu is his first book. It is essentially an extension of his doctoral dissertation. It is a great achievement when a newly credentialed scholar is able to have his dissertation accepted by a major publisher, who then distributes it for consideration by the general public. Suburban Xanadu offers the reader a history-packed volume on casino gambling in Las Vegas and other American venues. The book presents the material in an orderly manner (chronologically, that is), covering many topics that have been presented in many other volumes as well. Some very good material is new. Suburban Xanadu seeks to establish that casino gambling is a normal (e.g., healthy) American pursuit, and that casino operators and regulators have been able to keep the casino industry honest and aboveboard in almost all cases. In this sense, it is a “point of view” analysis; however, it is presented as if it were a factual analysis. The book is very well documented, but the overall tone is not always convincing. “Suburban” is not a proper descriptive term for Las Vegas at all. First, Las Vegas is a city, not a suburb. Second, the Las Vegas Strip—which is technically under political control of the Clark County government—is not now, nor ever was a “suburb.” The Strip was developed on open land—the term “rural” might be appropriate—but it was in fact deserted (more accurately: never previously
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occupied) desert land. Before casinos, no one ever lived by the Strip, and even afterwards no suburbanites lived by the Strip. There have never been single family (stand alone) houses near the Strip. Indeed, numerous apartments accompanied the development of Strip casinos, but they housed dealers, room attendants, and cocktail waitresses, not suburban families. No Las Vegas school is located within walking distance of the Strip. The use of the word “suburb” also becomes a device for declaring that Atlantic City has been a rousing success. Schwartz concedes that the city of Atlantic City has remained a dismal decaying center of urban blight, but he dismisses the fact that the main purpose of having casinos was to bring urban development to Atlantic City, not to suburbs. The growth of suburban economies around Atlantic City simply has not been the goal, and it has not done the trick. It is not a good basis for declaring the “success” of Atlantic City, any more than one could say that the three casinos of Detroit have given the Motor City economic development, because life is good in Bloomfield Hills. The other title concept of “Xanadu” comes from a poem by Samuel Taylor Coleridge. “Xanadu” was the pleasuredome for royalty in some fictional Mideast land. It may work to call the big resort casinos of Las Vegas “Xanadus,” but it is unclear why that is important to the intended message (if there is a central one) of the book. The author points out that the typical Las Vegas Strip resort is actually bigger than the Coleridge’ fictional “Xanadu,” but what does it mean to say Las Vegas is “big”? The Luxor pyramid casino on the Strip is bigger that the Luxor pyramid in Egypt, the Monte
Carlo Casino on the Strip could house all the casinos of Monaco under its roof, and the entire village of Bellagio in the Italian Alps could fit inside the casino of that name on the Strip. The idea that the Mob, which did dominate early Strip development, was somehow internally honest and professional is advanced and this notion is also unconvincing. Schwartz contends that integrity was present in the Mob-run casinos. Overall, it can be suggested that the casinos were happy to simply have the odds in their favor in honest games (when the players were losing). However, there are ample stories of casinos confronting high roller players who are enjoying fabulous runs of good luck. The stories find the casinos changing honest dealers (for dishonest “mechanics”) or changing decks of cards or dice, and then deliberately cheating the players. The value of the book is not in the opinions of the author but in meticulous well documented scholarship used in drawing out a multitude of stories about activities tied to the emergence of Las Vegas as the leading resort city of the world. It is not a quick read, but it is a good read. Roll the Bones presents another story—a worldwide story that reads much faster and is not clouded by conclusions that can be challenged. Schwartz traces gambling phenomena from knucklebones of sheep found in caves that are discerned to be gambling devices for our cave man ancestors. He ends with modern day computerized slot machines and automatic card shuffling devices. In between are the stories of critical figures such as mathematicians who expounded upon theories of probability and early casino operators who seized upon new knowledge of odds to
Section Five: Annotated Bibliography | 657 develop facilities that could be attractive for the masses. His stories go to all the corners of the earth as he treats the creation of casinos and other forms of gambling on all continents. It all ends in Las Vegas, where the volcanoes and pirate ships and pyramids seem to bring the wide-ranging history all together in one place and at one time. There is no theme other than that gambling has always been with us and probably always will be with us. Holding it all together is a good read between two covers.
Sifakis, Carl. 1990. The Encyclopedia of Gambling. New York: Facts on File. Carl Sifakis has been a crime reporter for United Press International and the Buffalo Evening News. He has also been a freelance writer. His writings have gravitated toward the roles of criminal groups in the United States. In addition to this encyclopedia, he wrote The Mafia Encyclopedia and The Encyclopedia of American Crime. This encyclopedia does give many pages to the underworld connections of gambling. The book covers the subject of world wide gambling from A to Z. Concentrated attention is given to games, their odds, their rules, and ways in which they have been compromised by shady characters. His detailed attention to games finds him offering dozens of items on various games of poker, 10 entries on gin games, and 7 on games of rummy. The detail that is presented on games must be the book’s greatest asset. Sifakis also presents a description of gaming in almost every national and subnational jurisdiction in the world. Many of the offerings reflect personal travel experiences. They seem to be dated in many cases, how-
ever, and appear to be collections of observations that may or may not have been verified. He does sprinkle the book with many interesting stories about famous gamblers—both nice people and rogues. On almost every page there is an entry that will be of interest to any reader who would relish knowing more about gambling. Did you know that archaeologists digging in Egypt found dice inside pyramids that dated back 4,000 years? And the dice were crooked! Did you know that the Earl of Sandwich—noted for the obvious—was a compulsive gambler? Fun reading. Unfortunately, the writer did not document his entries, so we must either trust him as “the source” or wonder. On the other hand, Sifakis does provide a bibliography that includes many of his sources. These limitations being noted, the material in the book is comprehensive and should have value to all interested readers. The editor of these volumes turned to Sifakis over and over again when refining the entries in this encyclopedia.
Skolnick, Jerome H. 1978. House of Cards: Legalization and Control of Casino Gambling. Boston: Little, Brown. House of Cards receives this editor’s nomination for the best book on casino gambling in the 1970s. Author Jerome H. Skolnick, a criminology professor at the University of California–Berkeley, made long on-site inspections of Las Vegas casinos and the regulatory processes in Nevada over a three-year period before putting pen to paper. He collected historical data, and he interviewed hundreds of participants in the Las Vegas scene. He went on inspection
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tours with gaming agents, and he rode in metropolitan police cars. He came to know his subject very well. Skolnick wanted to know how an industry so tied to what was considered “sin” and “vice” could be controlled in the public interest. He starts by examining the broad subject of gambling and considering whether casino “action” is “play or pathology.” He concludes that the exercise of gambling can have useful meaning for very normal people. A second chapter looks at the legalization of “sin” behavior in the United States— alcoholic drinking, drug use, sexual relationships. He then turns to the casino, first focusing on the people who form this peculiar social institution: players, dealers, hookers. Then he looks at the games that are played in the casino. Internal management and control are considered essential for maintaining the “house edge” with the odds. He examines surveillance and accounting procedures. Three chapters written by Skolnick’s graduate assistant—now professor— John Dombrink trace the rise of the casino industry in Nevada, its search for respectability through legitimate capital investment, and the emergence of corporate gambling. Skolnick then describes the development of the governmental structures for regulation—the Gaming Control Board, the Nevada Gaming Commission, and their subunits. Four chapters are devoted to issues concerned with licensing and the Nevada model of difficult entry and self-regulation with state monitoring. The final chapters consider this monitoring activity: patrolling the casino floor, discretion in enforcement, auditing, and finding hidden interests. In his concluding chapter, the author contrasts Nevada with a widely
different model of regulation, that found in Great Britain. The book is thoroughly documented and well written. It concludes with the dilemma faced by all regulatory agencies. How can a business be promoted for the general economic good of the community and still be held to strict regulatory standards to ensure ethical operations? The question remains unanswered today, more than 30 years after it was posed by Jerome Skolnick.
Sternlieb, George, and James W. Hughes. 1983. The Atlantic City Gamble: A Twentieth Century Fund Report. Cambridge, MA: Harvard University Press. In this editor’s coauthored book The Last Resort (John D. Dombrink and William N. Thompson, 1990, annotation above), a tale is told of the successful 1976 campaign for casinos in New Jersey. The success and the opening of the first Atlantic City casino halls led to much speculation that large commercial casinos would soon be in more than half of the states. Then like dominos, new campaigns for casinos in state after state fell to defeat. Of course, after that book was published, a movement for Native American casinos and riverboat and limited-stakes casinos changed the pattern of results. It was concluded in 1990, however, that negative reaction to casinos manifested in the many defeats of propositions in the early 1980s was somehow tied to very negative experiences that followed the opening of casinos in Atlantic City. George Sternlieb and James Hughes document many of those negative experiences in their book The Atlantic City Gamble. They provide a well-researched
Section Five: Annotated Bibliography | 659 and thoroughly documented account of the New Jersey campaign leading up to the successful 1976 vote. They describe the struggle in the legislature for implementing legislation in 1977, and they chronicle the first signs of realism that came with the licensing process that was followed so that the doors of Resorts International could open on Memorial Day weekend in 1978 (a story told in much more sordid detail by Gigi Mahon in The Company That Bought the Boardwalk, annotated above). Soon there were more casinos and soon there was an ABSCAM (a Federal Bureau of Investigation code name based on Arab and scam)—a bribery scandal that unseated a U.S. senator and exposed the licensing authorities as politicians not always operating above the tables. Political favors flourished in all directions. Still there were hopes, for there had been many promises. Casinos meant jobs, and by the time Sternlieb and Hughes’s book was written there were nine casinos, with 30,000 employees. But not all was rosy on this front, either. The casinos drove existing businesses out of town, as local restaurants and shops could not compete with casino facilities. Also many of their local customers had lost their homes in the mass urban redevelopment called casino construction. It was another case of urban renewal becoming urban removal. It was estimated that 2,000 local residents lost jobs in businesses outside of the casinos. Unfortunately, the jobs inside the casinos did not all go to local residents. Typically the casino employee commuted from the suburbs or from even farther away. City unemployment rates did not diminish. City taxes were supposed to tumble, but they did not. Land was assessed at a
higher value, and taxes went up to pay for additional city services—not for the residents but for the casinos and their many customers. Housing supplies decreased, and housing stock deteriorated as landlords refrained from upkeep in hopes of selling out to casino developers. Crime rates increased. The authors identified an essential problem in the fact that the visitors to the casinos were not resort tourists like those Atlantic City had attracted 50 years earlier. Now the casinos attracted day trippers on buses. And the day trippers did not spend money outside of the casinos. In chapter after chapter one fact is piled upon another, all leading the authors to conclude in the final paragraph of the book that the costs of casinos development in Atlantic City outweighed the virtues.
Tanioka, Ichiro. 2000. Pachinko and the Japanese Society. English ed. Osaka, Japan: Institute of Amusement Industries, Osaka University of Commerce. Dr. Ichiro Tanioka is the leading gambling scholar in Japan, having authored many books on the subject. This is the first of his books that has appeared in English. In this well-illustrated volume, he brings together many perspectives on the most prevalent type of gambling in Japan, play at the pachinko machine. Although gambling per se is illegal in Japan, pachinko is permitted by legal authorities, who maintain a fiction that the game is not gambling. They assert (and Professor Tanioka concurs) that it is basically a “skill” game, hence lacking the crucial gambling element of chance. They also indicate that the machines are not gambling devices, because prizes are
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awarded not in cash but rather in merchandise. The authorities pretend not to notice that the merchandise is quickly exchanged for cash by the players outside of the pachinko parlors. This facet of Japanese gambling law and other parts of the law are explored. So too is the subject of pachinko and pathological gambling. Tanioka examines many types of games, and he ranks the elements of the games such as excitement, expectations, speed of action, money limitations, and rules of play. He then concludes that pachinko is the leading game in terms of its allure for habitual players. He looks at the allure as it impacts various demographic groups in Japan—gender groups, age groups, and social classes. A wealth of statistics reveals the business implications of the pachinko parlors in Japan. Professor Tanioka, who holds his doctorate in sociology from the University of Southern California, ends the volume with a series of proposals aimed mostly at making the game more responsible by eliminating several of its aspects that attract pathological gamblers. This is the definitive English language book on gambling in Japan.
Thompson, William N. 1997. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO. This book is part of the ABC-CLIO World Issues series. The book treats the issue of gambling in the context of U.S. and Canadian developments. An initial chapter introduces gambling by exploring its history and political issues. There are discussions of forms of government regulation of gambling, the rationale for gambling behaviors, and
social and religious perspectives on gambling activity. There is also a discussion of the positive and negative aspects of gambling that focuses upon economic impacts and the issue of problem gambling. The book also includes chapters offering a chronology of events, a selection of short biographies of leading figures in gambling history, a review of legislation of gambling, major court cases, several quotations on the subject, a glossary, and a directory of private and public gambling organizations. The book also reviews a wide selection of books and films that have a gambling focus.
Thompson, William N., and Michele Comeau. 1992. Casino Customer Service = The WIN WIN Game. New York: Gaming and Wagering Business. Casinos face a major dilemma: how to take money from customers and send them away empty handed yet still desiring to return. The answer is to give them entertainment value and good experiences. Make them feel good through delivery of top customer service. This is the first volume to be written on the topic of customer service in the casino environment. The book takes a close look at the roles played by executives, supervisors, and frontline employees in the casino. Attention is given to defining just who the customer is, telling how to ascertain customers’ wants and desires, and developing a customer service mission statement and objectives that can be measured. Supervisory skills and motivation techniques are examined, as are topics such as dealing with the angry customer, recovery from bad situations, communica-
Section Five: Annotated Bibliography | 661 tion, and stress reduction for dealers. The book concludes with several case studies of both successful and unsuccessful efforts at customer satisfaction in casinos.
Thorpe, Edward O. 1962. Beat the Dealer: A Winning Strategy for the Game of Twenty One. New York: Random House. When Edward Thorpe wrote this classic on gambling strategy, he was an assistant professor of mathematics at New York State University. He had received a PhD from the University of California, Los Angeles (UCLA), with research focused upon probability theory. Beat the Dealer has to be the most popular application of probability theory ever written. Before this book was written, craps was the most popular casino game. Before craps it was faro. After the book came out, all players who felt they had a brain that could function within a casino environment rushed to the blackjack tables. The casino could be beaten! And they did not have to cheat to beat the house. Thorpe discusses the many rules of blackjack, and then he explains his winning system. The system is based upon counting cards that have already been played (dealt) and thereby assessing which cards remain to be dealt. If the remaining supply of cards includes an unusually large number of aces and 10-value (face cards and 10s) cards, the probability of having a “natural blackjack” dealt is much higher than otherwise. The natural blackjack consists of two cards—an ace and a 10-value card. The player is more likely to receive a blackjack and so is the dealer. If the dealer gets a blackjack and the player
gets less than a 21 or goes bust (over 21), the player loses his bet—say, for instance, $2. If the player gets the blackjack, the player keeps his $2 and wins $3 from the dealer. This advantage gives the player an odds advantage over the house. Other advantages may also follow from being aware of the flow of the deck. These are discussed in detail, as are many intricacies of strategies depending on what the player is dealt and what card the dealer shows. Thorpe also exposes flaws in other gambling systems, and he discusses strategies that casinos may use to keep their advantage—or to try to keep their advantage. Thorpe was not a gambler when as a UCLA student he drove to Las Vegas for a short vacation over the Christmas break. He thought he would find sunshine and cheap accommodations in the gambling city. A fellow professor clued him into a blackjack strategy and urged him to try it out. He went to the tables, but he did not win with the system. But what he did do was discover the game, and he became fascinated with its possibilities. He returned to the university, and he gained access to the high-speed computer of the day. He played hand after hand—hundreds of hands. Soon he had his system, the material for a book, and a new career—and Las Vegas had a lot more blackjack players. Las Vegas also found that some of these Thorpe system players were winning. So Las Vegas started to ban “counters” from playing blackjack. Players known as “counters” began to use disguises, and cat-and-mouse games ensued for four decades—they are still going on. As a matter of law, the Nevada courts allowed the casinos to expel the “counters,” but the Atlantic City casinos were
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not able to ban them from the games. Instead, Atlantic City operators adjusted by adding decks of cards to the supply that could be dealt for a game, and they began to shuffle cards more often. Thorpe stands today as a genius who in his quest to beat the house probably did more good for the casino gaming industry that could be imagined.
Turner, Wallace. 1965. Gambler’s Money: The New Force in American Life. Boston: Houghton Mifflin. Wallace Turner was a Pulitzer Prize– winning journalist with the New York Times. In his 1965 book Gambler’s Money, he thoroughly attacks the integrity of Nevada casino gambling. He reserves favorable comments for only one operator in the state, Bill Harrah. He strongly suggests that the records of the others justified closing casino gambling down altogether in the state. He regretted that this would not be politically possible. Turner presents detail after detail about crooked characters and crooked deals, skimming, laundering money, and that infamous Teamsters union fund of Jimmy Hoffa’s. A major theme of the book is that illegal gambling profits (either skimmed by the registered owners or funds given to illegal hidden owners) migrate toward other legitimate business. There the money is used to infect the corporate sector with illicit practices that somehow harm the good name of commerce. Turner laments that the southern bloc of U.S. senators is tightly linked to the notion of states’ rights (because of the integration challenge), precluding wholesale federal action against the Nevada casino actions that are supported by the state government. Powerful senators such as Pat
McCarran, Alan Bible, and Howard Cannon were influential in defending the state’s interests. Turner applauded the efforts of the Kefauver Committee, the McClelland Committees, and the work of Robert Kennedy. Somehow he totally missed the connection between John F. Kennedy and his father, the Rat Pack, and their kindred Mafioso clan. Turner’s story is so skewed in one direction that it takes on a total appearance of overkill: By the social and ethical rules of American culture, gambling is immoral business, tainting those who operate it. . . . This is a fact of sociology, that when gamblers are given a foothold in legality, they rapidly expand it into a permanent bridgehead . . . working their changes on the pattern of American life. (283) Reading his words, which came into print only shortly after Ed Reid and Ovid Demaris wrote The Green Felt Jungle (1963, annotated above), we can understand the elation the good people must have felt in 1966 when Howard Hughes began to buy out the Mob. The book is interesting, fun to read, but the stories are old hat. Society has survived the expansion of casino gambling as a legal commodity into a majority of the states, lotteries into three-quarters of the states, and some form of betting into 48 states. Maybe we have all “gone to hell in a handbasket.” If so, we seem to have enjoyed the journey.
Venturi, Robert, Denise Scott Brown, and Steven Izenour. 1993. Learning from Las Vegas: The Forgotten Symbolism of
Section Five: Annotated Bibliography | 663 Architectural Form. 2nd ed. (paperback). Cambridge: MIT Press. (First edition, 1972.) The three authors of Learning from Las Vegas are all members of a Philadelphia architectural firm. They joined forces with a class of Yale architectural students and ventured off on a 10-day excursion into the southern Nevada desert and the Las Vegas Strip. The trip took place in 1968. The authors present a defense of the ordinary, the gaudy, even the ugly (or what has been perceived by other architects to be ugly). They see art in the commercial business strip, and its epitome is represented by the casino Strip, otherwise known as Las Vegas Boulevard South. Pop art triumphs in their wellillustrated and diagrammed pages. Las Vegas is presented as a “model” for the commercial strip and supermarket parking lots everywhere. Venturi, Brown, and Izenour examine the billboards and the large neon signs; the wedding chapels and the shape of the casino buildings, à la 1968; the traffic patterns; and the style of life within the casinos. In their later chapters, they seek connections between what they find in Las Vegas and the rest of the United States. As they do so, they seek out the roots of Las Vegas architecture in the buildings and the utilization of space found in the ancient Roman Empire. The authors are clearly seeking to shock by their iconoclastic rejection of what had been passing for conventional wisdom in the architectural fraternity of the 1960s. They clearly see buildings and structures as a response to people’s needs, but also to their desires and to the patterns of their daily lives. The book represents a precursor to the central notion expressed in Time magazine’s
1994 article, “All American City” (10 January)—that all of the United States is becoming like Las Vegas. And that, the authors claim, would not be all that bad, for to learn from popular culture would not deprive the architect of his or her status in high-culture society. But then it just may alter the high-culture society enough to make it more sympathetic to current desires. The shorter 1993 revised edition in paperback offers a short preface and a bibliography of sources that incorporate criticisms and evaluations of the original book.
Walker, Douglas. 2007. The Economics of Gambling. New York: Springer. Douglas Walker is a professor of economics at the University of Charleston in South Carolina. He has devoted his academic career to the study of the costs and benefits of gambling to society. This thorough and well-reasoned volume brings his many years of thoughtful examination of gambling together in a single volume. In this book, he directs his analysis of economics to politicians and decision makers who must wrestle with the questions of legalization and regulation of gambling. Walker points to the very real difficulties—certainly known by this editor—in putting together dollar figures for costs and benefits of gambling. A first difficulty comes with defining just what a “cost” is, and just who it is that bears this cost. He correctly sees the limits in using questionnaires to measure the costs. Can the researchers get a true sampling of troubled gamblers? This is another problem. How can researchers define just who is a troubled gambler? And then
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will—or even can—the gambler give an accurate accounting of how much money he or she has wagered? And then how much money has he or she borrowed or stolen in order to gamble? Walker poses a broader question for policy makers. In the absence of a casino, can we be assured that there will be no social costs from troubled gamblers? Good questions all. While Walker offers the questions as vital criticisms of social cost surveys, the reader is left wondering if the costs can be measured at all. And so too, we ask can the benefits be measured? Nonetheless Walker offers a good analysis of attempts to measure the value of jobs produced in the gambling industry, asking if the jobs are being created or merely shifted from other economic sectors. The chapters of the book provide a good review of economic history and gambling, the economic growth that has come with gambling enterprise, money flows within the industry, and relationships among many industries and the gambling industry. His final chapters review the state of gambling research as he emphasizes the need for transparency in gambling research as well as the issue of conflicts of interest and research. Walker’s thorough effort is well displayed in a very complete bibliography found at the end of the volume.
Walker, Michael B. 1992. The Psychology of Gambling. Oxford, UK: Pergamon Press. Michael Walker offers perhaps the best single volume of information on gambling behavior—normal and otherwise. The book is comprehensive in that it gives credence to all the major approaches to
gambling phenomena. Nonetheless it is not without a decided point of view. Walker, as distinguished from many writers on gambling behavior that have preceded him, believes that gambling is a very normal activity, albeit subject to abuses. He starts with the premise that gamblers are normal and that they are thinking as they make decisions to play. Walker’s initial discussion focuses upon what he calls “everyday gambling.” He looks at the context of play in major forms of games—horse racing, poker, blackjack, and bridge. He sees gamblers starting from a rational position but falling into several categories—parttime players, serious players, bustouts, and professionals. He considers the players’ perceptions of luck and skill and their use of thinking strategies—for the most part faulty ones, but thinking ones nonetheless. Walker offers the notion that players are consciously trying to be rational while they play. He then considers games of “pure chance”—numbers, lottos, bingo, and slot machines. After reviewing many of the theories of gambling (and providing very good descriptions of the theories), he presents the essential message of his book, his sociocognitive theory of gambling involvement. For many people—indeed most—gambling presents a challenge that can be conquered by knowledge and skill. In luck games, players feel that they have a chance, often expressing the notion that “someone has to win.” As play progresses, however, the gambler can fall into a trap—not unlike that of any businessperson who has invested in a bad enterprise. Think of the entrepreneur who was losing $1 on each widget he produced and sold. His solution was simple—he had to work harder and increase sales. This line of thought leads
Section Five: Annotated Bibliography | 665 to heavy gambling by the gambler—and the business person—and may progress to compulsive gambling. Walker takes a close look at the measurements utilized to determine who is a problem gambler, including the South Oaks Gambling Screen, the Gamblers Anonymous (GA) scale, and the American Psychiatric Association’s Diagnostic and Statistical Manual of Mental Disorders (DSM) III, and DSM IV, and he looks at the consequences of heavy gambling on the players as well as on the families of the players. He then rejects the disease model of problem gambling, and he rejects the notion that there is evidence to suggest that gambling is an addiction related to arousal disorders. He also examines a very wide range of treatment strategies for heavy gamblers—from GA steps to psychoanalysis and behavior modification. He concludes with a finding that money is the primary reason for gambling problems. The downfall of the heavy gambler is found in the debts incurred as the player forfeits rationality for irrational thoughts. The most effective treatment for most heavy problem gamblers, then, is to get them to return to rational thought processes. Only then can they correct their misguided behaviors. And then, with rationality restored, they may return to normal gambling behaviors.
Weinstein, David, and Lillian Deitch. 1974. The Impact of Legalized Gambling: The Socioeconomic Consequences of Lotteries and Off-Track Betting. New York: Praeger. Within five years of the first massmarket U.S. lotteries, Weinstein and
Deitch tackled the social and economic questions about gambling that are still being studied. What is the effect of legalized gambling on government revenues, on taxpayers, on family life, and on illegal gambling? The authors cover a wide range in this short book. They look at the origins of the lottery, lottery administration and marketing, sales experience of the lotteries, operating expenses, and net revenues and their distribution. They seek to measure the impact of lotteries on state finances, concluding that it is quite small. They also find that earmarking funds for programs is not effective unless the legal provisions are very specific. They find that lotteries do not deflect taxes that would otherwise come through sales of other goods. The authors examine the notion of the regressivity of lottery taxes. They are inconclusive in their results, although they see that lottery participation is about equal across all income classes. Chapters are devoted to foreign lotteries and also to off-track betting in New York State. In a consideration of the social consequences of lotteries, the authors ask, “Is gambling rational?” They conclude that a lottery offers a chance for a big prize that would otherwise be out of reach of a player. For this chance the player need only offer a small consideration that will not affect lifestyle. Moreover, they see lotteries as offering a release from socially induced tensions. Lotteries may operate as safety valves for society. For the most part, they do not think that lottery play will lead to addictive behaviors and the negative social impacts that result—family disintegration, poor work habits, crime. The authors are uncertain about the effects that legal
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gambling has on illegal gambling enterprise. The book also poses policy questions about the regulatory format for gambling games—whether they should be run by the government or by private groups. An appendix lists all the states with lotteries (as of 1974) and provides extensive information about the administration of the games. A very thorough bibliography of the early years of state lotteries is included.
David Weinstein’s and Lillian Deitch’s book is now more than three decades old. The questions asked then by the authors were the right questions. The nature of lotteries and other gambling has changed considerably since 1974, however. All games are faster, and gambling is more pervasive in society. It can be expected that the answers to the questions have changed as well. But then, that is why studies like theirs must continue.
Section Six
LEADING LAW CASES ON GAMBLING
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enters every dwelling; it reaches every class; it preys upon the hard earnings of the poor; and it plunders the ignorant and simple.
Many policy issues about gambling have not been decided by voters, policy executives, or legislative bodies. Rather, they have come from the judiciary as resolutions between parties in dispute over what the law means. In this section, one of the world’s leading authorities on gambling law, Professor I. Nelson Rose, of the Whittier Law School in California (see I. Nelson Rose, Biographies), has compiled a synopsis of what he believes to be the 30 leading law cases (or series of cases) on gambling. The cases are arranged chronologically using the date of the first case in the series if there are multiple cases described. Stone v. Mississippi, 101 U.S. 814, 25 L.Ed. 1079, 1080 (1880), quoting Phalen v. Virginia, 8 How. 163, 12 L.Ed. 1030 (1849). The perception of gambling as something akin to disease is illustrated by the U.S. Supreme Court’s definition of a lottery. Phalen lays out the test for whether a form of gambling is a lottery under federal law: whether the scheme is a “widespread pestilence,” meaning, can a player go somewhere, get a ticket and await the outcome without having to play a game:
Yellow-Stone Kit v. State, 88 Ala. 196, 7 So. 338 (1890). In this landmark case, the Alabama Supreme Court held that a drawing was not a lottery under its state law when ticket holders were not required to purchase anything or pay an admission fee. This is the first major case to set the precedent that neither benefit to the promoter nor time and effort expended by the customers is consideration; to be a lottery the customer has to pay money for the chance to win. “No purchase necessary” sweepstakes and similar schemes are therefore not gambling. “The Lottery Case,” official name Champion v. Ames, 188 U.S. 321, 23 S.Ct. 321, 47 L.Ed. 492 (1903). This is one of the most important decisions ever handed down by the U.S. Supreme Court, not just for legal gambling, but for the country. States were being swamped by Louisiana Lottery tickets, and they asked the federal government for help. Congress responded by passing a statute, still on the books, making it a federal crime to send lottery tickets across state lines. For the first time, the High Court held that the federal government had power over a legal product, simply because it was involved in
Experience has shown that the common forms of gambling are comparatively innocuous when placed in contrast with the widespread pestilence of lotteries. The former are confined to a few persons and places, but the latter infests the whole community; it 669
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interstate commerce. This created the modern, massively powerful federal government, since virtually everything involves interstate commerce. Fauntleroy v. Lum, 210 U.S. 230, 28 S.Ct. 641, 52 L.Ed. 1039 (1908). The U.S. Supreme Court held that the courts of one state must enforce a judgment of a sister state, even if the judgment is on an illegal gambling debt. Again, there is an important factor of timing. States and federal courts must give full faith and credit to the final judgments of all other courts in the American system. However, courts do not have to open their doors to lawsuits involving foreign laws that offend their public policy. The overwhelming majority of courts have held that gambling, even legal gambling, violates local public policy. But the explosion of legal gambling is forcing some courts to reexamine prior decisions. In Caribe Hilton Hotel v. Toland, 63 N.J. 301, 307 A.2d 85, 71 ALR 3d 171 (1973), the Supreme Court of New Jersey found the public policy of the state had changed, with the introduction of a state lottery, even before casinos were legalized in Atlantic City. So, a Puerto Rican casino could file suit in New Jersey to collect a valid casino debt. Federal Communications Commission v. American Broadcasting Co., 347 U.S. 284, 74 S.Ct. 593, 98 L.Ed. 699 (1954). The leading U.S. Supreme Court case on the antilottery statutes, 18 U.S.C. §§13011307, and what is “consideration”
under federal law. The statutes were originally part of the U.S. postal laws, but have been expanded significantly to include radio, television, and federally insured financial institutions, such as banks. The Federal Communications Commission (“FCC”) went after television game shows. The Supreme Court held that the statutes, being penal in nature, must be construed strictly. Although the Court defined lottery as being anything with consideration, chance and prize, the Court requires players to expend cash, not just time and effort, for there to be “consideration.” Martin v. United States, 389 F.2d 895 (5th Cir. 1968); United States v. Fabrizio, 385 U.S. 263, 87 S.Ct. 457, 17 L.Ed.2d 351 (1966). Two cases demonstrating the law’s traditional antipathy toward legal gambling, and creating a problem for advocates of Internet gambling. The defendants in Martin were a group of entrepreneurs: Some took sports bets in Texas, made phone calls to their partners in Las Vegas, who then placed the bets with licensed bookies. The Court upheld convictions under the Wire Act, 18 U.S.C. §1084, for using interstate wires for gambling, ruling Congress has the power to prevent all interstate wagers, even to Nevada where the bet would be legal. The federal statute was originally passed to help the states’ enforce their antigambling policies. Today Nevada has to enforce special regulations to prevent outof-state phone bets that would
Section Six: Leading Law Cases on Gambling | 671 violate federal law. In United States v. Fabrizio, the U.S. Supreme Court affirmed the defendant’s conviction. His crime: he carried legal New Hampshire Sweepstakes acknowledgments across a state line into New York. There was no accusation that he was helping New Yorkers place bets on this other state’s lottery. But the Court ruled the 1961 federal Wagering Paraphernalia Act and other federal anti-lottery laws apply to legal as well as illegal lotteries. Marchetti v. United States, 390 U.S. 39, 88 S.Ct. 697, 19 L.Ed.2d 889 (1968). The U.S. Supreme Court overturned a conviction for failure to obtain the federal occupational tax stamp to operate as a bookmaker because the requirement that an illegal gambler file tax returns, which could then be used against him, violated the Fifth Amendment protection against selfincrimination. Companion case is Grosso v. United States. Skill versus Luck. The question of skill versus luck has come up in hundreds of cases. Unless a game is a game of chance, it does not fall under the antigambling laws. Examples of how states test for skill: Morrow v. State, 511 P.2d 127 (Alaska 1973). In this particular case the question involved tickets for a football pool. The Supreme Court of Alaska understood that there are two lines of cases: Older cases sometimes required that there be no skill at all, an impossibility. New cases look to see if chance is a deciding factor in determining the
outcome. The Court decided that Alaska should go with the more modern dominant factor test; and that the burden is on the prosecution to prove at trial the factual question that chance, rather than skill, predominates. In Re Allen, 59 Cal.2d 5, 27 Cal.Rptr. 168, 377 P.2d 280 (1962). The California Supreme Court ruled that the card game bridge is legal despite a Los Angeles city ordinance outlawing “games of chance” because bridge was held to be predominantly a game of skill and not luck. The Court used the interesting test of looking at how many books had been published on bridge. Brown v. Hotel Employees, 468 U.S. 491, 104 S.Ct. 3179, 82 L.Ed.2d 373 (1974). The U.S. Supreme Court upheld the right of New Jersey regulators to disqualify union officials involved in the casino service industry. Local 54 of the Hotel and Restaurant Employees and Bartenders International Union tried to get the regulators’ actions under New Jersey Casino Control Act thrown out on the ground that federal law had preempted the field of labor law. The Supreme Court rejected that argument, but remanded the case to the district court to see whether the casino regulators can sanction the union for refusing to get rid of its disqualified officials. Modern Lottery cases. Legal gambling, including state lotteries, are merely exceptions to the general public policy against gambling. Therefore gambling contracts and regulations are strictly construed.
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This is best illustrated in cases involving players filing claims against state lotteries. Karafa v. New Jersey State Lottery Commission, 129 N.J. Super. 499, 324 A.2d 97 (1974). An important case in the developing body of lottery law. John Karafa had purchased a lottery ticket that won a $50,000 drawing. Unfortunately, after showing the ticket around after the drawing, he gave the ticket to his mother for safe-keeping—she accidentally threw it out! No one disputed that Karafa had the winning ticket, but the Superior Court of New Jersey dismissed Karafa’s suit. The case stands for two important things: (1) Lottery laws must be stringently enforced; and, (2) Unlike other writings, a lottery ticket is not merely evidence of an underlying obligation but the winning ticket is the obligation itself; it is a bearer instrument, like a dollar bill. Coleman v. State, 77 Mich.App. 349, 258 N.W.2d 84 (1977). Poor Mrs. Coleman was awarded, wrongly, a $200,000 grand prize by the Michigan Bureau of State Lottery. The Lottery then tried to take back the prize. The Michigan Court of Appeals held that the terms of the Lottery’s contract with the purchaser of a lottery ticket were clear and that there was no unilateral mistake or remission. Mrs. Coleman did not win despite the mistake of the Lottery. Madara v. Commonwealth, 13 Pa.C. 433, 323 A.2d 401 (1974). Another heartbreaking case in the developing law of lotteries. William Madara lost his wallet, containing a winning lot-
tery ticket, in a flood. He found the wallet and turned in the ticket one year and two days after the drawing. The majority of the Commonwealth Court of Pennsylvania held the lottery rules put a 1-year deadline on redeeming winning tickets; since the prize money was turned over to the state there was no money to pay Madara’s claim. Another example of the courts requiring strict compliance with lottery rules. Molina v. Games Management Services, 58 N.Y.2d 523, 462 N.Y.S.2d 615, 449 N.E.2d 395 (1983). An important case in lottery law. Mary Molina claimed she won $166,950 in the lottery, but the sales agent failed to keep a record of the purchase as required by the state lottery rules. She sued the sales agent. The highest court of New York threw her claim out, stating that the State and the sales agents were immune from liability under the law, and that the lottery rules had to be strictly complied to prevent cheating. Olk v. United States, 536 F.2d 876 (9th Cir. 1976), reversing 388 F.Supp. 1108 (D.Nev. 1975). The higher court held tips for dealers, “tokes,” are taxable income and not gifts. Dealers argued that tips are merely nontaxable gifts, because they were not allowed under the casino’s rules to help players. Barry v. Barchi, 443 U.S. 55, 99 S.Ct. 2642, 61 L.Ed.2d 365 (1979). A gambling license is a privilege, not a right. There is an important factor of timing. There is no property right in a mere application for a
Section Six: Leading Law Cases on Gambling | 673 casino license, Rosenthal v. Nevada, 514 F.Supp. 907 (D.Nev. 1981). However, once a license has been issued, it cannot be taken away without first giving the licensee due process notice and hearings required by the U.S. Constitution. Flamingo Resort, Inc. v. United States, 485 F.Supp. 926 (D.C.Nev. 1980), affirmed 664 F.2d 1387 (9th Cir. 1982). Casinos lend money by having players sign written markers, which look like counterchecks and can be cashed at a player’s bank. The United States District Court in Nevada ruled that a casino on an accrual basis accounting system had to pay taxes on its outstanding markers, even though gambling debts were not collectible under Nevada law. The casinos reacted by having the Nevada legislature change the law on gambling debts, but not for everyone. In Nevada today, a casino can sue a player if the player signs a written marker which bounces. However, players cannot sue casinos. Players can only file complaints with the state’s administrative agency, the Gaming Control Board. Nevada even uses its criminal justice system as a collection agency for casinos: a player who has insufficient funds in his bank when he writes a marker can be charged with the crime of passing bad and checks and extradited from other states. Nguyen v. State, 116 Nev. 1171, 14 P.3d 515 (2000). The criminal charges are dropped when the player pays off the casino, with the district attorney getting 10 percent.
Bally Mfg. Corp. v. N.J. Casino Control Com’n., 85 N.J. 325, 426 A.2d 1000 (1981). The Supreme Court of New Jersey upheld regulation prohibiting a casino from acquiring more than 50 percent of its slot machines from any one manufacturer. Bally, which then made 80 percent of slot machines used in the United States, was forced to buy from its competitors for its casino, a victim of its own success. The case shows the vast powers states have even over business decisions of legal gaming operators. Uston v. Resorts International Hotel, Inc., 179 N.J.Super. 223, 431 A.2d 173 (N.J. Super. A.D. 1981), affirmed 89 N.J. 163, 445 A.2d 370 (1982). Ken Uston, the famous and successful blackjack card counter, won the right to play in Atlantic City casinos. Commercial casinos, like other businesses, have the right to excluded customers for any reason, or for no reason at all, except to the extent a legislature has declared there will be no discrimination on the basis of race, religion, and the like. But, the Supreme Court of New Jersey held the state had so thoroughly regulated casinos, to the point where an operator could not even use a different color felt on a blackjack table, that only the state Casino Control Commission has the authority to set rules for licensed card games. Because the Commission had not promulgated a rule about card counters, casinos could not on their own decide that these skillful players could be excluding from play. Nevada has taken exactly
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the opposite position, allowing casinos to kick out winning gamblers. See also Brooks v. Chicago Downs Assoc., Inc., 791 F.2d. 512 (7th Cir. 1986), which held a racetrack could keep out winning horse bettors. Although they cannot kick out the card counters, the state Supreme Court up held countermeasures adopted by the New Jersey Casino Control Commission that discriminate against these skillful players. Such rules allow using extra decks of cards in the game, and also allowing frequent shuffling of cards. Campione v. Adamar of N.J., Inc., 155 N.J. 245, 714 A.2d 299 (1998). In re Boardwalk Regency Corp. Casino License, 180 N.J.Super. 324, 434 A.2d 1111 (1981), modified, 90 N.J. 361, 447 A.2d 1335 (1982). The New Jersey Casino Control Commission found a corporation was qualified to run a casino, except for the presence of two corporate executives/principal stockowners, so it issued a license, subject to the company buying out the President and C.E.O. The lower Court upheld this idea of corporate banishment, but said the two tainted individuals could stay with the company, so long as they had no control over New Jersey subsidiaries. The New Jersey Supreme Court reinstated the original conditions requiring a cleansing of the corporation. The lower Court decision contains a complete discussion of the standards a court uses in reviewing decisions by administrative agencies. The decision set a precedent that a company
could be licensed, so long as it got rid of any individuals who were not licensable. State v. Glusman, 98 Nev. 412, 651 P.2d 639 (1982). The Nevada Supreme Court held state regulators could require anyone who does business on casino grounds, including clothing stores, to undergo licensing process. The Court did say it was unconstitutional to require the clothing store to pay the $100,000 required to investigate itself. Flamingo Resort, Inc. v. United States, discussed below. Spilotro v. State, ex rel. Nevada Gaming Commission, 99 Nev. 187, 661 P.2d 467 (1983). The Nevada Supreme Court upheld the state’s black book, which lists individuals who may not enter casinos in the state. The case involved Anthony John (“Tony the Ant”) Spilotro, reported to be in charge of organized crime in Las Vegas, another figure from the movie Casino. In Marshall v. Sawyer, 365 F.2d 105 (9th Cir. 1966) the federal Court of Appeals agreed and held Nevada’s black book exclusion of undesirables was constitutional. Cases involving compulsive gambling. In 1980, the American Psychiatric Association added “pathological gambling” to its list of official mental diseases and disorders, in the third edition of its Diagnostic and Statistical Manual of Mental Disorders (DSM-III). The recognition by the medical community that some individuals cannot control their gambling has
Section Six: Leading Law Cases on Gambling | 675 created conflicts in every area of law where an individual has gotten into trouble from gambling too much. Many of the early fights involved defendants trying to be declared not guilty by reason of insanity. These attempts failed, when courts found that a compulsion to gamble did not necessarily mean a compulsion to commit fraud. United States v. Carmel, 801 F.2d 997, 999 (7th Cir. 1986). Criminal defendants have been luckier with some courts, though not others, when it comes to sentencing. In State v. Jones, 197 N.J. Super. 604, 485 A.2d 1063 (1984), the trial court had sentenced an embezzler to less than a year in jail and to make restitution, at $150 per month. The appellate court reversed, clearly thinking that the punishment was not enough, given that it would take 400 years to pay back the embezzled $720,600.22. The gaming industry is now often sued by compulsive gamblers who blame the casinos for their problems. Courts in the U.S. appear to unanimously hold that a casino does not owe a duty to protect compulsive gamblers from themselves, as long as the gaming company follows all laws and regulations. Brown v. Argosy Gaming Co., L.P., 384 F.3d 413 (7th Cir. 2004); Taveras v. Resorts International Hotel, Inc., 2008 WL 4372791 (D.N.J. Sep 19, 2008) (NO. CIV. 07-4555(RMB)). Com’r. of Internal Revenue v. Groetzinger, 480 U.S. 23, 107 S.Ct. 980, 94 L.Ed.2d 25 (1987). Most lawyers and commentators
overlook Groetzinger, seeing it only as a tax case. But this is the first time the U.S. Supreme Court held that a player could be in the trade or business of gambling. Lower courts had tried to distinguish gamblers from “investors,” including speculators who trade solely for their own accounts. Because gambling was seen as a morally suspect industry, courts invented legal fictions, such as reasoning that a speculator is involved in buying and selling stocks or commodities with other people while a gambler in not involved in any business relationships, unless he accepts bets as well as makes them. The U.S. Supreme Court implicitly accepted the legitimacy of legal gambling by ruling that a player could declare himself in the trade or business of gambling without having to hold himself out to the public as a bookie. The implications of the decision are much greater than mere tax law. Here was a case argued before the highest court of the land, where a 7 to 2 majority had no trouble accepting a full-time gambler, who did nothing else but handicap horses for his own bets, as being in a respectable trade or business. Interestingly, the professional gambler in this case, Groetzinger, ended up the year losing more money than he won. California v. Cabazon Band of Mission Indians, 480 U.S. 202, 94 L.Ed.2d 244, 107 S.Ct. 1083 (1987). The U.S. Supreme Court reaffirmed the right of tribes to offer any form of gambling permitted by the state where their lands
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are located. Congress responded by enacting the Indian Gaming Regulatory Act (“IGRA”). Congress may have thought it was legalizing high-stakes bingo. But, what it got was coast-to-coast casinos. Petition of Soto, 236 N.J. Super. 303, 565 A.2d 1088 (A.D. 1989), certification denied 121 N.J. 608, 583 A.2d 310, cert. denied 496 U.S. 937 (1990) and State v. Rosenthal, 93 Nev. 36, 559 P.2d 830 (1977), appeal dismissed, 434 U.S. 803 (1977). Regulators have tremendous power under the state’s “police power,” the power to protect the health, safety and welfare of its citizens. In Soto, New Jersey courts held that a person involved in the state’s licensed casino business has given up her right to free speech, including the right to be involved in political campaigns. In Rosenthal the Nevada Supreme Court issued the amazing ruling that the regulation of legal gambling is purely a state legislative issue, with no room for federal or state constitutional rights. Theoretically, the state could discriminate on the basis of race. The case involved the state’s denial of a license to Frank “Lefty” Rosenthal, one of the main characters in the movie Casino, a fictionalized account of events that actually happened, as told in the nonfiction book Casino: Love and Honor in Las Vegas (by Nicholas Pileggi, published by Simon & Schuster, New York, 1995). Rosenthal’s assertion that there are no federal civil rights with legal gambling has been rejected by other courts, for example, a federal court in
Michigan in United States v. Goldfarb, 464 F.Supp. 565 (E.D.Mich. 1979). Even the Nevada Supreme Court has held that state regulators must follow their own rules and procedures and that a licensee does have a constitutionally property right, once a license has been issued. Knight v. Moore, 576 So.2d 662 (Miss. 1990); Harris v. Missouri Gaming Com’n., 869 S.W.2d 58 (Mo. 1994); Ex Parte Pierotti, 43 Nev. 243, 184 P. 209 (1919). In the 1820s and 1830s great lottery scandals swept the United States. The result is that most state constitutions forbid only lotteries, not gambling. Times change. To bring in a state lottery obviously involves amending the state constitutional prohibition on lotteries. But is the same true if the state legislature wants to legalize pari-mutuel wagering on horse races, or bingo or casinos? States vary widely in their definition of what is a lottery, or even who decides the question. In Knight, the Mississippi Supreme Court ruled the test is what would people consider a lottery today. Because no one would think of bingo as a lottery, the legislature could legalize charity bingo, without having to have an election to amend the constitution. The next year, the legislature brought in casinos. In Harris, the Missouri Supreme Court came out with a completely different test, ruling that under Missouri state law a lottery is a game of pure chance. A game with some skill may still be gambling, but it is not a lottery. Therefore, the legislature could
Section Six: Leading Law Cases on Gambling | 677 legalize blackjack but not slot machines. Even Nevada has a constitutional prohibition on lotteries, but in Pierotti the state Supreme Court held slot machines were not lotteries, because players had to go to a location to participate in a game. State supreme courts have reached different conclusion on whether bingo is a lottery under their state constitutions. Compare Secretary of State v. St. Augustine Church, 766 S.W.2d 499 (Tenn. 1989) with Greater Loretta Imp. Ass’n. v. State ex rel. Boone, 234 So.2d 665 (Fla. 1970). Connecticut National Bank of Hartford v. Kommit, 31 Mass.App.Ct. 348, 577 N.E.2d 639 (1991); Sea Air Support, Inc. v. Herrmann, 96 Nev. 574, 613 P.2d 413 (1980). For centuries, gambling has been against the public policy of every part of the English speaking world, including Nevada. Legalized gambling is simply an exception to the general rule: a license is seen as more a legal protection from being arrested than as a right to engage in a legitimate business. Kommit involved a Massachusetts resident using a credit card from a Connecticut bank to get a cash advance to gamble in a New Jersey casino. The Court held that he did not have to pay the credit card bill, because gambling debts are not collectable under the laws of all three states. In 1980, the Nevada Supreme Court ruled, as it has consistently ruled for almost 150 years, that gambling debts are not legally enforceable even in Nevada
and the court will leave the parties as it finds them. The Sea Air Support case is significant, because the Supreme Court told the state legislature to change the law, which it did. Seminole Tribe of Florida v. Florida, 517 U.S. 44, 116 S.Ct. 1114, 134 L.Ed.2d 252 (1996). The Indian Gaming Regulatory Act (IGRA) allows tribes to operate what the IGRA calls “Class III” gaming, the most dangerous forms of gambling, including casinos, slot machines, and lotteries, but only if the state and tribe enter into a compact. The U.S. Supreme Court declared states cannot be sued in federal court without their consent, throwing out the provision in the IGRA that allowed tribes to sue states that did not negotiate in good faith. The High Court refused to say what is left: Is the rest of IGRA unconstitutional? Do tribes have a right without a remedy if the state refuses to cooperate, as the Ninth Circuit has indicated? See, Spokane Tribe of Indians v. Washington State, 28 F.3d 991, 997 (9th Cir. 1994), cert. granted and judgment vacated on different grounds 517 U.S. 1129 (1996), dismissed 91 F.3d 1350 (9th Cir. 1996). Or does IGRA allow the Secretary of the Interior to make casino regulations over the opposition of the state, as the Eleventh Circuit has held? Seminole Tribe of Florida v. Florida, 11 F.3d 1016 (11th Cir. 1994), cert. denied 517 U.S. 1133 (1996). Following the Supreme Court’s decision, Congress voted a one-year moratorium,
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to prohibit the Secretary from approving compacts which had not been approved by a state. But when the year was up, the Secretary issued regulations allowing tribes to have casinos whenever a state refused to negotiate. As would be expected, this has led more lawsuits, with courts declaring the Secretary’s regulations invalid. Texas v. United States, 497 F.3d 491, 507 (5th Cir. 2007), cert. denied by Kickapoo Traditional Tribe of Texas v. Texas, 129 S.Ct. 32, 172 L.Ed.2d 18 (2008). Hotel Employees and Restaurant Employees Intern. Union v. Davis, 21 Cal.4th 585, 981 P.2d 990, 88 Cal.Rptr.2d 56 (1999); Florida House of Representatives v. Crist, 990 So.2d 1035 (Fla. 2008). Cases have been fought all over the country over new legal questions created by the Indian Gaming Regulatory Act. The Crist case is typical: does the governor of Florida have the power to enter into a tribal/state compact, and, what forms of gambling can the tribes insist upon? Courts have held overwhelming that a governor can negotiate the compact, but either he has to be given the power by the state legislature or the legislature has to then ratify the agreement. Courts are more split on what is called the scope of gaming, meaning what forms of gambling can tribes demand. But all agree that if no one in the state is permitted to operate a game, then the state’s tribes have no right to demand that game in their compact. So, the Florida Supreme Court ruled that Governor Crist did not have the
power to agree to casinos with banking card games, like blackjack, since those games were absolutely prohibited in Florida. The California Supreme Court in Davis had to decide questions of what is a casino and what is a lottery. Greater New Orleans Broadcasting Assoc. v. United States, 527 U.S. 173, 119 S.Ct.1923, 144 L.Ed.2d 161 (1999). The U.S. Supreme Court held federal restrictions on broadcasting of casino commercials were unconstitutional, at least in states that had licensed those very same legal casinos. The Court felt the law had too many loopholes, for example allowing tribal casinos to advertise, and made an irrational distinction based on who happened to own a casino. The federal Department of Justice announced that it will not enforce the federal law against any casino commercial. However, the Supreme Court did not overturn its earlier decision in Edge Broadcasting, 509 U.S. 418, 113 S.Ct. 2696, 125 L.Ed.2d 345 (1993), in which it held the same federal law was constitutional in denying state lotteries the right to broadcast commercials from radio and television stations in states which do not have state lotteries; the Court held that this distinction based on geographic location is valid. The case rejected the standard the Court had laid down in Posadas de Puerto Rico Assoc. v. Tourism Co., 478 U.S. 328, 92 L.Ed.2d 266, 106 S.Ct. 2968 (1986), which had given state and federal governments carte blanche in regulating
Section Six: Leading Law Cases on Gambling | 679 casinos. It is unclear what impact the Greater New Orleans decision will have on state laws which prohibit advertising of legal gambling. In re Mastercard Int’l Internet Gambling Litigation, 132 F.Supp. 468 (E.D.La, 2001), affirmed 313 F.3d 257, 261 (5th Cir. 2002). The question about what to do about Internet gambling, including whether current laws already make it illegal, is being discussed on all levels of government, from cities and counties, through states and nations, in courts and legislatures, and even in the World Trade Organization. The major problem for prosecutors is that is it not clear that the ancient antigambling laws on the books apply. For example, the most important federal statute is the Wire Act, 18 U.S.C. §1084, which was designed to prevent illegal bookies from using telegraph wires to receive the results of out-of-state horse races. In the Mastercard cases, federal courts ruled that the Wire Act might apply to online bets on races and sports events, but that it does not prohibit Internet casinos and lotteries. Midwestern Enterprises, Inc. v. Stenehjem, 625 N.W.2d 234 (N.D., 2001); Barber v. Jefferson County Racing Ass’n, Inc., 960 So.2d 599 (Ala., 2006); Face Trading Inc. v. Department of Consumer and Industry Services, 270 Mich.App. 653, 717 N.W.2d 377 (2006). Nothing makes as much money per square foot as a slot machine. So, inventors and entrepreneurs are
continuously trying to find ways around the prohibitions on gambling. Fairly common are operators who say they are running no-purchase-necessary sweepstakes, but the results are displayed on machines that look suspiciously like conventional slot machines. Sometimes these are disguised as vending machines, such as phone card dispensers, that sell two minutes for $1. But a gambling scheme will not work if the court decides, usually based on the testimony of expert witnesses, that the supposed sweepstakes is merely a sham. Fitzgerald v. Racing Association of Central Iowa, 539 U.S. 103, 123 S.Ct. 2156, 156 L.Ed.2d 97 (2003). The U.S. Supreme Court upheld the right of the state legislature of Iowa to impose a much higher tax on slot machines at racetracks, up to 36 percent, while the maximum tax on identical slot machines was only 20 percent at riverboat casinos. The High Court held that as long as the lawmakers had some possible, rational reasons for their actions, they were free to regulate legal gambling as they wished. See also Ah Sin v. Wittman, 198 U.S. 500, 25 S.Ct. 756, 49 L.Ed. 1142 (1905), where the U.S. Supreme Court held a state’s power to suppress gambling is practically unrestrained. It upheld a California statute increasing the penalty from a misdemeanor to a felony for gambling conducted in “barred or barricaded” room as a constitutional classification. Compiled by I. Nelson Rose
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Section Seven
A GLOSSARY OF GAMBLING TERMS
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makes a wager on which two horses (or dogs) will win two designated races. Both must win for the wager to be successful. The exacta is a combination bet in a specific horse or dog race in which the bettor seeks to predict the first- and secondplace finishers in the race in exact order. In a trifecta, the bettor makes a wager on the first three finishers in order. Another combination bet is the quinella. Here the bettor picks the first two finishers, and if they are first and second or second and first, the bettor wins. Gambling: An all-encompassing term covering activities in which a player places something of value at risk in order to win a prize of greater value should a chance (or an event determined at least in part by chance) occur. The chance events are usually determined by the outcomes of card or dice games, roulette or big wheels, contests, or the drawing of lots or raffle tickets. The legal definition of gambling contains three main elements: consideration, chance, and prize. Gaming: Gambling activity at games in which a player (gambler) is a participant, as opposed to bets on the outcomes of contests involving other people (sports or racing) or bets on the drawing of lots or raffle tickets. The term gaming is the preferred term used by casino executives to describe the activities taking place in the facilities. Grind joint: A casino or gambling facility that seeks to gain revenues from smaller gamblers by having maximum levels of play. This type of casino is the prevalent form in riverboat and Native American jurisdictions. This kind of play is found in Nevada in casinos that cater to local residents. Also, most of the play in Atlantic City is a grindtype play. The grind casino is contrasted with high-roller, tourist-oriented casinos
Bank or house (casino): The organization that conducts gambling activity (gaming or wagering). In a house-banked game, the player is gambling against the house; that is, the house is a player in the game. In a player-banked game, the players make wagers against one another, and the bank or house is a neutral observer, usually receiving a set fee regardless of which player wins the game. Book, bookie: The taking of bets on races or sports events or on the drawing of numbers. A person who makes book, or takes the bets, is called a bookie, although that term is usually reserved for one who takes bets where gambling is illegal. Chance: An outcome that is determined by a randomly occurring risk that can be calculated. The odds—the probabilities—of a game of chance are known, and a person makes wagers with the knowledge that a random event will determine the outcome. In pure chance games the player cannot affect the outcome with the use of any skill he or she may possess. Drop: The amount of money that the players put into action with their play. This is the money the player brings to the game and puts at risk. For a casino, it can be measured by the sale of chips from the cage and tables and also by counting cash bets made. For instance, if a gambler brings $100 with him to a blackjack table and plays for several hours (winning and losing), the drop is $100. On the other hand, the handle (q.v.) may be several multiples of $100, as the player could accumulate large wins and then keep playing them until he or she decides to leave the table. Exotic bets: These are combination bets at horse tracks, dog tracks, and jai alai games. They include the daily double, exacta, trifecta, and quinella. In the daily double betting combination, the bettor
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684 | Section Seven: A Glossary of Gambling Terms such as Caesars Palace and the Venetian, found on the Las Vegas Strip, as well as finer European facilities such as BadenBaden and casinos in Monaco. Handle: The total amount of money that is gambled (played) on games or contests over a period of time. For lotteries and horse races, it would include all the bets made; for machines, it would include all the coins placed into the machine, regardless of the number that came out as a result of player wins. For a casino table game, the handle is difficult to determine, as it consists of all the bets made in every game, whether by chip or by cash play. Hit: There are various uses for the term hit. It indicates a player’s desire to have another play or, in the game of blackjack, to have another card dealt to him or her. The term is also used to designate a onetime bet of a player against another player or against the house (casino). Casinos operate on the principle known as the law of large numbers. Using this principle, they may allow high rollers to make very large bets with the understanding that such a player will continue to make the large bets over a period of time. A onetime hit is very risky for a casino, as the casino cannot use its long-term-odds advantage over the player to make up for occasions when the player will win the hit. Therefore most casinos will limit the size of single bets they allow a player to make. Hold: The amount of money that the house wins from the player over a period of time. If the player drops $100, plays for a period of time, and then leaves the table with $80, losing the rest, the casino has held $20. Junket: A junket is an excursion that is organized to bring a large number of players to a casino so that they will gamble, in most cases, a large amount of money. Quite often the casino will pay much if not all of the travel expenses of the players (such as transportation, room, food, beverage, as well as entertainment) in
addition to giving a fee to a junket organizer. In exchange for the discounts or free gifts, the player will agree to gamble a certain amount of money over a specified period of time. Although mid-market and low-market casinos (often called grind joints, as they wish to grind their profits out of players) will have bus tours for daytime or weekend players, the term junket is usually applied to tours arranged for wealthy players by the more upscale casinos. The junkets are closely supervised by gambling regulators as well as by the casinos. Junket players are very often playing on credit lines. Junkets have been used to skim (take money illegally) from casinos. Sometimes players will use false credentials (sometimes false identities) to establish their large credit lines, and they will not play all the money advanced to them. Unscrupulous junket operators may extract fees from casinos as payoffs for illegal (unlicensed) ownership of the casino. Also junket operators may be loan sharks operating on behalf of the casinos. Where used properly, however, the junket is a very important element for marketing casino products. Las Vegas Line: The betting odds or point spreads that are offered for sports betting in Las Vegas casinos. These odds and point spreads are listed in the larger casinos first and then they are imitated by smaller casinos and also by illegal betting operations that operate throughout the country (and the world) and through the Internet. Luck: The experience of success following a randomly occurring event. Games of luck are tied essentially to randomness, and the risks of the successful random events are subject to laws of probability. The player cannot affect the results by his or her efforts on a single play, but the odds of attaining success are subject to calculation. (Synonymous with chance, q.v.) Odds: The advantage that one side of a wager has over the other. In house-banked
Section Seven: A Glossary of Gambling Terms | 685 games, the casino will have an odds advantage in an actual game, or it will have an advantage in the payoff structure used in the game. Player: The person making the bet, wager, or gamble. Other terms for players include bettor, gambler, gamer, punter, or plunger. Rake: A part of the pool of funds that the casino (or house) takes from a game such as poker, in which the players are competing against one another. It is essentially the same as the portion of the bets that a racetrack takes from all bets on a race. Skill: The ability of a player to affect the outcome of a game by utilizing a talent either as the result of personal qualities or training or study. Where skill may be a major factor in determining the outcome of the game, the game is called a skill game. For game players, most athletic contests are considered skill games—that is, a skilled football team will defeat a less-skilled team a large proportion of the time if they meet in games repeatedly. Games such as dart games are skill games. In casinos,
card counters have the ability to use skills at blackjack games. Wagering: The betting or staking of money on the outcome of an event such as a sports contest, a horse race, or a dog race. Win (casino), or gross gaming win: The amount of money the casino (house) holds over a period of time. The gross gaming win is actually the amount bet minus the prizes given back to the players. This is also referred to as the casino’s gaming revenue. References
Clark, Thomas L. 1987. The Dictionary of Gambling and Gaming. Cold Spring, NY: Lexik House Publishers. Fenich, George G., and Kathryn Hashimoto. 1996. Casino Gaming Dictionary: Terms and Language for Managers. Dubuque, IA: Kendall-Hunt. Thompson, William N. 1977. Legalized Gambling: A Reference Handbook. 2nd ed. Santa Barbara, CA: ABC-CLIO, 273–281.
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Section Eight
SELECTED ESSAYS ON GAMBLING
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THE “BEST” GAMBLERS IN THE WORLD
he or she can play, and play to the limit. Many an Asian knows that if he or she loses enough to no longer own a house, there will still be a roof over his or her head. The extended family will take the gambler in and provide food and a job in a family business—perhaps a laboring job, but one he or she will be willing to do. The gambler knows that by working hard he or she can get ahead. Quite likely, the wealthy gambler was once a poor person, and through personal effort worked to the top. That can be done again, and the gambler’s confidence is not broken by gambling losses. The manager of a London casino told me the story of a Chinese player who saw his fortune disappear with heavy gambling. Being totally broke, he was soon working in the kitchen of a cousin’s restaurant. A year later, he was managing the restaurant, and the next year he owned two restaurants. And he was back in the casino gambling high stakes. The downside of the equation is that the safety-net formula of family and selfconfidence provides no inhibitions to stop forces that lead players into compulsive gambling. Asians often gamble in groups, and they exude excitement in play. They believe the best thing is to win. The second best thing is to lose. The worst thing is not playing. Often at a roulette table they will shout loudly when one of the group wins. They will also shout loudly when the ball falls on a number that is next to the one played. Coming close is cause for cheering. The players will come and leave in groups, and casino managers must be aware of this. The lesson was learned by one British casino manager confronted
Almost all of Asia is closed to casino gambling, yet from my study of gambling, ironically enough I have found that Asians are the world’s “best” gamblers. They gamble more, they are high rollers, and they enjoy gambling more than others. Casinos around the world rely upon the patronage they receive from Asian players. Over half of the money gambled in Britain’s 120 casinos comes from Chinese players. Las Vegas markets its high-stakes products to Japan, Taiwan, and Hong Kong. The card rooms in California are filled with Asian Americans. Asians gamble the most, but why? In my travels to gaming establishments in Asia, Europe, North America, Central America, and South America, I have found some explanations that seem plausible. I have not seen many Asians among the “homeless” or “street people” of the large cities. Poor Asians do not have to live on the streets. Asians have strong families, they have family businesses, and they work very hard. Asian people are active, their heads are raised upward, and they exude self-confidence. I even saw these qualities when I visited mainland China. Fifty years of Communist efforts to change human nature did not stymie energy inside the people. This may have relevance for gambling behavior. You cannot be a “good gambler” unless you have a bankroll. You cannot afford to win unless you can afford to lose. A player needs staying power. When a player knows he or she can lose,
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with a loud Asian player one night. After seeing that the player was annoying more staid “European” players, the manager tried to gently tell the player to be a little less excited during play. He noticed that the player was young and had had too much to drink. He told the bartender to serve him no more. After several increasingly less subtle warnings, the manager gave up and asked the bouncer to escort the player out of the premises. No sooner had this happened than a crowd of 20 players at six tables gathered their chips and went to the cage, cashed in, and left. Many were regulars, who were not seen for over a month. When the manager threw one of their group out, he threw the entire group out. The next time an incident occurred, the manager found an older gentleman among the group and told him that the casino would like the “loud” player to come back another evening to play, but in the meantime would like to buy the young man and his immediate party (of four) dinner in the adjacent restaurant. The older gentleman made all the arrangements and laughingly accompanied the young man to a very private corner booth in the restaurant. All were happy, and the Asian entourage continued their gambling merriment for several more hours—that night and the next. Casino managers have offered additional explanations. The players may work in family businesses that operate until late hours. Because these businesses operate on a cash basis, the owner has cash receipts that can easily be brought to the casinos. Also, the owners and the employees have no other place to go (if they do not want to go straight home) at the hour they close their shops. They are like the dealers of Las Vegas with tip money in their pockets when the shift changes at
2 a.m. These people can meet their friends and enjoy camaraderie in the late hour (or 24 hour) gambling establishments. Asian players are drawn to luck games. Eastern cultures emphasize the luck of certain numbers; persons born in certain years have lifetime luck. One who has luck is urged to act upon the luck. Numerology and horoscopes are well respected. The players gravitate to games that depend on luck. Most Asians are not found at poker tables; they are not blackjack card counters, nor do they frequent craps tables that demand detailed concentration on various combinations of odds. Their calculation is a calculation to find one’s lucky number, not a calculation to minimize the house odds. Asians dominate the baccarat tables of Las Vegas. They favor pai gow and pai gow poker games and simple dice games such as sic bo. I was astounded to find no fortune cookies during travels to central China. Most of the Chinese people with me had never heard of fortune cookies. But an older gentleman had. He told me that Chairman Mao had banned them. The people were supposed to get ahead by hard work, not by luck. The cookies were a bad influence. Mao did not want people to gamble. Everywhere I went, however, I saw people playing games. I never saw money being wagered, but I sensed the spirit was still there. Certainly their relatives around the world have the spirit. References
Adapted from William N. Thompson. 1994. “The World’s Best Gamblers.” You Bet: Canada’s Gaming Report (November): 8–9; also based on author’s visits to casinos and on author’s classroom lectures in Public Administration 736 (“The Social Impacts of the Gambling Industry”), University of Nevada, Las Vegas, Spring 2001.
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THE FAMILY THAT GAMBLES TOGETHER We’re just here to have fun, we create excitement, it’s a family experience. It pays off for Las Vegas. —Mike Hartsell, director of entertainment, Luxor Casino (48 Hours, CBS television, March 30, 1995) The Las Vegas market is an adult destination that people can easily bring kids to. —Alan Feldman, general manager, Treasure Island Casino, quoted in Las Vegas Review Journal, September 7, 1993 If there’s a twelve year old in my casino, he’d better be shooting craps. —Burton Cohen, president, Desert Inn Country Club and Casino, in talk given to International Gaming Exposition, Las Vegas, March 21, 1995. In 1989 casinos opened in South Dakota, signaling a nationalization of the casino industry. In Las Vegas, a megaresort called the Mirage opened. That opening was followed by a new Circus Circus property, the Excalibur. Las Vegas was getting ready for competition. Las Vegas was going after family markets. The idea of appealing to younger nongaming family members was not new. Circus Circus had had carnival games for kids since 1974. But the idea it incorporated—providing entertainment for children while parents engaged in gambling—was not made part of general marketing until the Mirage and Excalibur.
A Checklist Is this effort to capture family vacationers going to work for Las Vegas? Is the marketing approach good for Las Vegas business enterprises? Is it good for families? For society? Let us make some checklists. One group of considerations applies to the business dimensions. We look at business advantages, then we examine the downside. The second major grouping involves social issues. We look at societal advantages arising from marketing casinos this way; then we explore negative consequences for society.
Business Factors—The Positive 1. Increase the Size of the Potential Market. Since families constitute one of the largest vacation markets, the potential associated with this target is substantial. This “family” market is difficult to ignore in an increasingly competitive market. 2. Fill Hotel Rooms. In 1994, the hotel room occupancy for Las Vegas was 89 percent. With more hotel rooms scheduled to be completed in the next few years, the challenge to maintain high occupancy rates will be intense. Family vacationers are an obvious target to fill these rooms. 3. Long-term Customer Pool. In 1991, the median age of the Las Vegas visitor was 50, with 44 percent of the tourists over the age of 60. A 60-year-old provides a potential 10- to 15-year income stream. A parent, age 40, provides a potential 30- to 40-year income stream. A 40-year-old repeat visitor is worth
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A Native American casino in Louisiana caters to families with children.
3 times as much as a 60-year-old. It makes good business sense to go after a younger market. 4. Atmosphere. There is a benefit of having a casino full of people. It makes the whole experience more enjoyable. This is true even if many of the patrons are not actually gambling. 5. Total Revenue Dollars. Every tourist who visits Las Vegas spends money. Those who choose not to gamble will still spend money on shopping, shows, transportation, hotel rooms, food, and other entertainment.
Negative Business Implications 1. More Nongamblers. As the number of families vacationing in Las Vegas increases, the number of nongamblers also increases. With
visitors not gambling, the management of Las Vegas properties will change dramatically. 2. Low Rollers. Vacationers, especially families, are likely to spend less money gambling. Families will spend less money, and the money they do spend will be targeted toward family-related activities. 3. Change in Way Business Is Done. To make a less gambling oriented market profitable, casinos need a change of philosophy from generating the bulk of the property’s income from gambling to finding ways to generate revenues from family activities such as entertainment, meals, amusements, shopping, and lodging. In addition, those activities considered as offensive for families may have to be eliminated. The days of losing money on rooms and making it up in the casino will
Section Eight: Selected Essays on Gambling | 693 end. While it is true that not all properties will attract equal percentages of families, the impact will be felt everywhere, since families will search out room, meal, and entertainment values in all properties. Even though most casinos do not like creating activities that reduce the number of hours that a gambler spends in the casino, the family market will demand that they do so. 4. Changing the Experience for Current Visitors. When firms go after new markets, they often ignore what brought them their original success. In the case of Las Vegas this is crucial. The allure of Las Vegas has always been the gambling, nightlife, and glitz. It has not been white tigers and theme parks. As Las Vegas becomes less gambling oriented, it starts to look like other resort destinations. The danger is that potential gamblers will go to other gaming locations, rather than deal with the family crowds in Las Vegas. 5. New Costs and Liabilities. Security problems generated by doubling the number of children in casinos is overwhelming. In addition, what will properties do when a minor is caught gambling? The altercation can only have a negative impact on the satisfaction of the family involved. The parents will either blame the casino, the child, or the town. Additional problems can arise from a large number of unescorted children roaming around in a mega-resort. Abductions and accidents are examples.
Social Issues—The Positive Side of the Equation l. Promotes Family Solidarity. The new marketing approach in Las Vegas supports the notion of family values, a theme that is now receiving much attention from national policy makers. Las Vegas is promoting the family vacation by offering accommodations, transportation packages, and various entertainment events at reasonable costs. Family vacations promote solidarity within a threatened institution. 2. Marketing for All Age Groups. The appeal of the Las Vegas excitement is one that can grip all age groups, whereas other destinations that are offered as “family” vacation spots typically appeal to separate generations or at least separate age groups. 3. Accommodations at Reasonable Costs. The family marketing emphasis has led to a major expansion in the number of hotel rooms in Las Vegas. This volume will act as a damper on efforts to greatly increase room prices. The average room rates in Las Vegas are now considerably lower than those at alternative family vacation destinations. 4. Makes Children Look at Gambling with More Realism. The new marketing approach exposes children to the reality of gambling, which is now legal in 48 states. Gambling has become an ordinary part of American life, yet many cling to Victorian notions that it is not only “sinful,” but that anyone under the age of adulthood must be shielded from it. This total
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prohibition attitude can foster pent-up frustrations and desires that may not be easily discarded at a later time. 5. Teaches Moderation and Management of Money. Children can learn the value of money by observing the exposure of money to risk factors.
sure to gambling is associated with later compulsive gambling. 5. Invites Family Discord. Gambling activity offered in a family vacation setting may not add to family solidarity. Families budget expenses very closely on their travels so that they may experience a variety of activities. There is no room for risks of gambling.
Social Issues—Downside Factors l. Casinos Are Attractive Nuisances. Children are kept out of bars not just to keep kids from drinking. They are excluded because the people who go to the bars may reach a condition where their language or physical behavior may be offensive to other adults but would be traumatic to children. The bar is a venue where children could be easily hurt. Casinos are no different. 2. Children Are Drawn into the Gambling Environment. The placement of rides and attractions makes it impossible for children to avoid gaming areas of casinos. 3. Children Imitate Other Children. Young people drawn to Las Vegas can be expected to emulate the behaviors of young people living in Las Vegas. The emphasis on families in casinos has led many local kids to believe this is a place for them as well. A newspaper survey of 769 Las Vegas high school students found that over 47 percent had gambled at local casinos, even though the gambling age was 21. 4. The Seeds of a Later Compulsive Gambling Problem. Early expo-
Conclusion Although Las Vegans might disagree, for most Americans, gambling and children do not belong together. Even though the approach has certain advantages, the family resort destination strategy appears also to have many irrational and perhaps even financially dangerous sides to it. Reference
Adapted with permission from William N. Thompson, J. Kent Pinney, and Jack Schibrowsky. 1996. “The Family that Gambles Together: Business and Social Concerns.” Journal of Travel Research 34, no. 3 (Winter): 70–75.
A SOVEREIGNTY CHECKLIST FOR GAMBLING The Indian Gaming Regulatory Act of 1988 was passed to promote tribal “economic development, self-sufficiency, and strong tribal governments.” The Act was passed to enhance a renewal of sovereignty for Native American tribes. Has the Act been successful? The following sovereignty checklist serves as a guide to answer that question. Consider the positive:
Section Eight: Selected Essays on Gambling | 695 1. Gambling money means tribal survival. If the people of a nation cannot survive, they cannot be sovereign. Survival means food, housing, and medical care. Money from gambling activities has been placed into programs meeting basic needs. Survival is threatened by substance abuse— drugs, alcohol. Gambling revenues are used for treatment and prevention programs. 2. Gambling money means economic opportunity. Without jobs in their homelands, peoples gave up their nationalism by leaving. Gambling has brought jobs to Native lands. Jobs have given members of Nations an incentive to return home and renew native nationalism. 3. Gambling revenue is invested in other enterprises to gain a diversity of employment and secure a stable economic basis for the future. 4. Revenue allows tribes to choose the direction of economic development. Before gambling, many felt pressured to accept any economic opportunity. They allowed lands to be strip-mined, grazed, or timbered in nonecological ways, polluted with garbage and industrial wastes. One tribe explored the prospects of having a brothel. 5. Gambling money gives educational opportunities. Tribes use funds for books, computers, new desks, new roofs, remodeled halls, and plumbing for schools. Schools serve tribes with both cultural and vocational education.
6. Revenues allow tribes to make efforts to reestablish original land bases. They hire archaeologists to identify traditional lands. Lost lands must be the most vital symbol of lost sovereignty, and now through gambling, a measure of sovereignty is being returned. 7. Reservation gambling focuses upon cultural restoration activities. Money is spent on museum buildings that chronicle Native history. Tribes are turning funds to educational programs to reestablish their languages. 8. Sovereignty is political. The money of gambling allows tribes to assert all manner of legal issues in courts and in front of other policy makers. Gambling has also provided a catalyst for the creation of the National Indian Gaming Association in 1983. The Association has participated as a serious lobbying group within the American political system. 9. Economic power is directed at state and local government treasuries. Tribes bring several economic benefits to local and state governments. Gambling employment has resulted in reduced welfare rolls. Gambling tribes give state and local governments payments in lieu of taxes for services they would otherwise receive at no cost. This money is important, and the payments give the tribes a new measure of influence in relationships with these governments. 10. The Indian Gaming Regulatory Act has lent itself to an expansion
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of Native American sovereignty by requiring American state governments to deal one-on-one with tribes on an equal footing basis. In gambling, however, there is a danger to the renewal of Native sovereignty. Consider these items: 1. Native gambling presents opportunities for exploitation of tribes. If nonnative peoples are not closely watched, they can become a force that will seize the gaming opportunity for sovereignty right out of the hands of Native peoples. There have been several accounts of “White Man’s greed” in Native gambling enterprise. 2. Native Americans must also be critically aware that any gambling enterprise can be a magnet for scam artists and thieves of all sorts. Although the overall record of Native gambling is good, there is some evidence that thievery has occurred at gaming facilities. 3. Gambling operations can mean less sovereignty if tribes in quest of economic resources willingly yield authority to nonnative governments. 4. Gambling has torn some tribes apart. It can be a divisive issue, as many Native Americans oppose gambling for a variety of reasons—economic, social, cultural. One tribe found that members who lived in an area close to major highway access points tried to separate and form a new reservations because they could reap a greater share of the casino benefits. The collective good was
being set aside, because gambling had placed a dollar sign in front of them. 5. Internal divisiveness regarding tribal gambling comes over the issue of how to distribute the gaming profits. Where tribes neglect collective concerns—education, health, housing, substance abuse—and instead direct the bulk of the revenues to per capita distribution programs, they may not be building sovereignty. 6. Gambling can tear apart Native cultures. Several tribes resisted having gaming operations because gambling itself violates religious beliefs, and operations would be seen as desecrations of lands. Others share those attitudes but allow the gambling because they desire economic rewards. Gambling opens up lands to outsiders. They come in buses and automobiles that cause congestion and pollution. They bring drinking and drug abuse behaviors. They engage in gambling. These behaviors serve as model behaviors for members of tribes, especially the young. 7. Gambling jobs may not be the best building blocks for sovereignty. Many of the jobs do not require intensive training—which may be good; however, the skills may not be transferable. Unless revenues are utilized to develop a diversified economic base, the concentration on gambling jobs may only create trained incapacities. 8. Sovereignty for tribes is diminished if the definition of what is
Section Eight: Selected Essays on Gambling | 697 a Native American can be so inclusive as to remove the unique qualities of the tribes’ political position. The quest for gambling opportunities has brought many strange folks out of the woodwork, claiming that they constitute a Native nation. 9. Native gambling can invite a backlash. Nonnatives have a fivecentury track record of taking any benefit they see in the hands of Native Americans away from them. 10. Sovereignty comes with international recognition and open diplomatic relationships. Gambling presents an ultimate danger to sovereignty if gambling Native nations see in their new economic power a weapon for dominating their neighbors rather than a new opportunity to build cooperative relations on an international basis. Reference
Adapted from William N. Thompson and Diana Dever. 1994. “A Sovereignty Checklist for Indian Gaming.” Parts 1 and 2. Indian Gaming 4 (April): 5–7; 4 (May): 8–9.
SUPERMARKET CASINOS There are questions surrounding how the products of the gaming industry should be marketed. Which products should be legal? Where should gaming product distribution places be located? The Nevada Gaming Commission is focusing upon locations of restricted license locations. These are places permitted to have 15 or fewer gaming
machines. The Commission should seek to analyze policy for restricted licenses guided by an overriding concern for the public interest of the citizens of Nevada. Some gambling operations should be encouraged by state policy; others should be strongly discouraged; still others should be outright banned. Both opponents and proponents should agree that some gaming can be in the interest of some communities and society—even if individuals find the activity to be offensive in all its forms. Both opponents and proponents should agree that some forms of gambling are offensive to the community and to society. The opponents should not waste energy condemning all gaming, but rather should seek out the most offensive forms and concentrate attacks on those forms. The proponents should not take the position that all gambling no matter the form is good for society. Instead, the proponents should seek out forms that offer benefits to society and make their defense around those forms. I endorse the religious theology that accepts some gambling. If the game is honest, if the players are not habitual, if the players can meet their other social obligations, and if the bottom line helps the community in pursuit of good things, the activity may be permissible. An occasional game is played at low stakes, honestly, and the beneficiary is the local parish, school, hospital, etc. Permissible. The same can be said of other charity gambling, some Native American gaming, and maybe also of the Las Vegas Strip. Gamblers are recreational tourists, games are honest, and the end result is a growing economy that provides lots of entry-level jobs for
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Slot machines are found throughout Nevada in bars, taverns, restaurants, convenience stores, and grocery stores.
persons who otherwise would not be employed. There are better targets than the casinos of the Las Vegas Strip. My target— the slot machines of the grocery stores of the Las Vegas Valley. The machines of the grocery stores, while honest, attract habitual players whose activity reduces their ability to meet obligations to family and community, and in doing so the machines hurt the community. There is no redeeming value achieved to offset the harm. The appropriate policy is obvious: take the machines out of the grocery stores. Consider these questions: 1. Who plays these machines? Is the money being played being brought into Las Vegas? Are the players tourists? How many are tourists? I think the percentage would be
somewhere near zero. Are the players young or old, male or female? I think we would find most are upper-age females. What is their economic situation? Are they lower-income persons? How many purchase their food with food stamps, before (at least I hope) they play? 2. How many of the patrons of supermarket video slot machines are compulsive gamblers? How many of the players at 3 a.m. are compulsives? How many of the players who stay at the machines for 10 hours in a row are compulsives? I think many. 3. Who is exposed to gambling in the supermarkets of Las Vegas? Everyone. Everyone is not exposed to the Strip gambling. We do not have to go
Section Eight: Selected Essays on Gambling | 699 to casinos. But we have to eat; we do not have a choice about going to the market. Children are exposed to this gambling. Teenagers, too, whereas Strip casinos throw out the teenagers. Recovering addicted gamblers have to have this gambling thrown into their faces when they shop for food. People who want absolutely nothing to do with gambling must be exposed. People are not forced to witness drinking and intoxicated people; they are forced to witness gambling and gamblingcrazed people—in grocery stores. 4. Do I receive a better price for food, because of the gambling in grocery stores? When I go to a casino, I can enjoy a low-cost meal, because the casino forfeits profits on the meal in order to get me into the facility, because I might just drop a roll of quarters into a machine. Is my grocery bill less because of the slot machines in the grocery store? After all, my supermarket is sucking out anywhere from $300,000 to $900,000 a year from my neighbors with the machines. The reality is that our grocery store prices are not lower than those in surrounding states. 5. How much money do the machines make? Are the 15 machines (the limit for grocery stores) making an average $30,000 a year (the average for the Strip), or maybe $40,000, or as is the case of one bar, $60,000 per machine? Are the machines taxed (they pay a flat fee) an amount more or less than paid by casinos for their slot machines? There is a $2,000 annual flat tax for grocery
store machines, and a $1,000 annual flat tax plus 6.75 percent winnings tax for casino machines. 6. Where does the money go from the profits on the grocery store machines? To employees? Some. To local slot route companies? Some. Most goes to outside corporations that own the grocery stores. Each owner is an out-of-state company. 7. Would the Commission support putting slot machines in bank lobbies? That would be ridiculous. Guess what, each Las Vegas supermarket chain has an over-thecounter branch bank in its lobby along with the gambling machines. Not only do we have the issue about ATMs nearby (also in every lobby), but banks. My ATM will only give me $500 a day—the bank that owns the ATM wants to make sure I spend my money responsibly. But here I am with my bank account; the cash is only a few steps away—junior’s college fund. 8. Machine play in restricted locations is supposed to be “incidental” to other business. Can the markets say that from 12 midnight to 6 a.m. the machines are incidental? Would it be more accurate to say that the sole purpose of keeping the grocery stores open at those hours is to serve the cravings of habitual gamblers? Reference
Thompson, William N. 1998. Comments made in presentation to Special Hearing on Restricted Gambling Licenses, Nevada Gaming Commission, Carson City, Nevada, February 22.
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CASINOS WITHOUT CRIME: IS IT POSSIBLE? Any criminological theory that emphasizes the factor of “opportunity” would have to assess the casino industry—an industry where the essential product is money itself—as one which by its nature is a magnet for criminal activity. Other studies establish that casinos in the United States have attracted criminal activity. There may be limits to the generalization offered, however. There may be casinos that do not manifest an aura of criminality. In my study tour of 140 European casinos, in 1986 and 1987, I gathered a distinct impression that these casinos were not magnets for crime. The reaction of the casino industry and its regulators to crime is varied on the European side of the Atlantic. American regulators are defensive about crime. The American reactive posture can be contrasted with the massive roundup of public officials and casino operators following a simultaneous raid by the central Italian government on the country’s four casinos in 1983. The casinos were closed and only reopened with a supervisor from Rome placed in each. In 1958, Bavarian officials discovered skimming in the private casinos of the region; they were all closed. Subsequently, the state took over both ownership and control of the casinos. The Golden Horseshoe casino of London won a license over the objections of its neighbors on Queensway Road. The casino agreed, however, that its patrons would not drive on nearby streets. In the first year of operation, the casino permanently banned 167 players, many of them good customers, because they parked cars on adjacent streets. Such a ban can be contrasted with the difficul-
ties the American casinos have in excluding the most notorious criminals from their premises, the legal challenges to the Nevada black book being a case in point. Why the difference? Let us look at a mix of factors distinguishing European casino environments from American environments. In the United States, most casinos are concentrated in a few locations. There are megacasino groupings in Atlantic City, on the Las Vegas Strip, and in downtown Las Vegas and Reno. European casinos, on the other hand, can be found throughout the continent. In all, there are nearly 300 casinos in Europe. The European casinos are not concentrated in any immediate location. This pattern of dispersal yields very much of a local clientele for each casino. Typically the player is a regular who goes to only one or two casinos and is personally known to casino managers. Managers are aware when new players come to gamble. With the presence of strangers, they are alerted to the need for greater surveillance. The monopolistic position of each casino relieves competitive drives that cause American casinos to use psychological traps to entice the maximum play from each gamer. American casinos traditionally have been red, loud, and action filled. European casinos come in every color, but a calming blue is typical. Art objects purposely draw players away from games in order to break action and emphasize an ambience of relaxation. Windows present vistas—forests, sunsets, seashores, valleys, mountains—and also inform the player that time is passing and that time must be enjoyed. Drinks are not allowed on the gaming floors. The free drink is reserved for the
Section Eight: Selected Essays on Gambling | 701 special player only, and it is given to the player when he or she desires to take a break. The American casino seeks to attract the best players—the biggest losers. This leads to policies of granting credit. European casinos do not have credit gaming. The registration desk is a major attribute of the European casino that distinguishes it from the American counterpart. Every player must register before being allowed to enter. The player must identify himself or herself and show a passport if from another country. The player must show his or her age and often occupation as well. The players are required to pay an admission fee. Great Britain’s casinos require membership. The registration desk weeds out nongamers and hangers-on. Such people who wander through Las Vegas houses pose a constant threat as purse snatchers, pickpockets, and petty thieves. Prostitutes, once identified, can be permanently banned from the European casinos. The traditions of European gaming are very definitely rural, and most casinos are still in rural communities. Additionally, the casinos of Europe are small in comparison to American casinos. A typical European casino might have 10 tables and a separate slot machine room with 50 low-denomination machines. The average casino would attract 300 gamers per night during the week and 500 on weekend evenings. By contrast, the open entrance, big crowds, and multiple game offerings in the United States make it difficult to spot much criminal activity—gaming cheats, machine manipulators, gamers trying to launder money at tables, and gamers perpetrating scams upon one another. It is also more
difficult to spot dealers who cheat. Being outside of strong bottom-line competitive pressures, the European casinos do not really want compulsive gamblers. These gamers are especially persona non grata if there is reason to believe that they might be gambling with other’s money. The casinos honor requests by family members to exclude relatives who might have gambling problems. The casinos observe the occupational status of players, and they can inquire about the nature of the player’s job. Belgium excludes lawyers, bankers, and civil servant from casinos. It is felt that these professionals are trusted to handle other people’s moneys, and the trust could be broken if they gambled heavily or were observed gambling at all. The governments of Europe do not have a high financial stake in the casino gaining, yet they make their presence felt at the casinos. Inspectors are always present in most European casinos. They open tables, close tables, and participate in counts. In many they collect taxes on the spot each evening. Gaming tax rates are extremely high, as high as 80 percent of gross win. Yet even with the very high rates, the governmental units do not receive a large share of their revenues from casinos. It is typical for casino taxes to be less than one-tenth of 1 percent of tax revenues. The government—except at the local town level—has almost no stake in casino operations. Therefore, the government exhibits little reluctance in closing casinos if they engage in improper practices. Another factor that limits criminality in European casinos is the career nature of gaming employment. Dealers are not salaried. Rather they are paid from a collective tip pool. They can more easily
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accept the notion that they benefit by giving service rather than just working for a check. They know that their success is tied to the success of the casino. Hence they have a greater loyalty to the casino. The loyalty is enhanced by the knowledge that all position promotions are from within and that they have only rare opportunities to gain employment with other casinos. Dealers think in terms of having long-range careers. The bottom line is that it is a good job, it is a career, and it must be pursued in one casino only. Most European casino dealers have a lot to lose if they participate in scams. Skimming and cheating are not worth the risk. Reference
Adapted from William N. Thompson. 1998. “Criminal Enterprise in American and European Casinos: A Comparative Analysis.” Paper presented to the Western Society of Criminology, Annual Meeting, February 23, Monterey, California.
WORD-OF-MOUTH ADVERTISING: THE WIN WIN GAME IN LAS VEGAS I had lived in Las Vegas only six months, and we were entertaining our first guests from our old home town—Kalamazoo. It was Joe’s first trip to Vegas and he was anxious to get to the Strip and “get it on,” as he said. “Where should I go? Which casino?” he pleaded. I asked, “What do you want to do?” “Play some slots and maybe some blackjack,” he offered. “Ok,” I replied, “you should go to the Holiday Inn Center Strip casino (it is now Harrah’s), and play the one dollar, stand-alone, slots. Put in the maximum of three coins—three dollars—on each pull of the handle.” I told him to stay
away from the progressive machines that offer very enormous jackpots, but very bad odds. I was only repeating the local wisdom that a new resident quickly picks up upon moving to Las Vegas. The stand-alone dollar machines at this one casino purportedly offered the best payback odds—over 97 percent—of any place in town. Joe told me he had a bankroll of $200. I emphasized to him that he must leave all his credit cards in his suitcase when he went to the Strip. “If you lose it, just quit!” I told him. Joe went to the Strip at 8 p.m. He returned to my door at midnight. He looked “high.” He was “high.” His eyes were glazed over, and he was almost jumping up and down. He said (that is, he yelled), “How can you stay at home at night; why aren’t you down on the Strip? This is the greatest place on Earth.” I offered that I had a job, I had classes to teach in the morning, and I enjoyed reading and watching the news and Carson on television at night. He shouted,” My God, get your coat on, let’s go back to the Strip right now.” I offered that I was thinking more about going to sleep. Then he yelled out, “$1,200, this is the greatest place on Earth. I won two jackpots, $1,200.” Again he begged me to go to the Strip. Then he ran to the telephone and began dialing. He said, “Don’t worry, I got my telephone card. I gotta call Jack.” I asked, “Jack back in Kalamazoo, Joe! It’s 3 a.m. in Michigan.” Joe said that did not matter. I heard him say, “Jack, I’m in Vegas, this is the greatest place on Earth, I hit two jackpots, $1,200. You gotta come to Vegas. Oh? Ok. Bye.” Joe hung up the phone. “Well?” I asked. Joe said Jack was a little upset being called at 3 a.m. Then he added, “He’ll thank me for telling him about Las Vegas.” Again he begged me to go down to the Strip. I
Section Eight: Selected Essays on Gambling | 703 said, “O.K., tomorrow we’ll go to the Strip, and by the way, why don’t you treat us to a show while we’re there.” (Shows were only $20 back in the early 1980s.) He paused in silence for the first time. He asked, “Why do you think I should take you to a show?” “Well, you do have $1,200.” He was silent. “Don’t you?” I asked. “Oh, well, I put it all back in.” “What about your $200 bankroll?” “Oh, well, I put that in too.” Joe’s behavior is one of the primary reasons that Las Vegas has grown to be the number one overnight tourist destination in the world. In 2000, Las Vegas had 35.8 million visitors, more than even Mecca. Mecca gets 35 million visitors each year, because a Muslim must (if he or she possibly can) make at least one pilgrimage to Mecca in a lifetime, if he or she wishes to get to heaven. Many of the visitors to Las Vegas make repeat visits, and I do not think they are making the visits in order to get to a religious heaven. Las Vegas has succeeded in selling its gambling products through word-ofmouth advertising. As we say in Las Vegas “winners talk and losers walk.” With almost any other product— automobiles, appliances, clothing, restaurant meals—those who believe they have received bad results talk. Bad customer stories are repeated to many people; one survey found that 1 in 5 people will repeat a bad results story to 20 people or more. Good stories are repeated to 3 to 5 others (Thompson and Comeau 1992, 26). This is not the case with gambling stories. Winners spread the word, and losers stay quiet. It goes even so far as Joe’s story. Losers tell stories about their winning experiences and neglect to balance then with stories of the negative bottom line. A winner in Las Vegas is exhilarated and
desires congratulations and admiration from others. Others see them as worthy and brave. But if a person would tell another that he lost money gambling, the reaction would be quite different. From a spouse: “You lost that much gambling! How could you, we need that money for (a) our retirement, (b) our car repairs, (c) the kids’ summer camp, (d) the kids’ college educations” (pick the poison). A friend might shake his or her head and mumble something about the loser being stupid. A boss might shift his eyes to the cash register and enter a mental note to watch the loser closely. A client or customer might think, “Hmm! So that’s why the costs are so high.” From a macho to a zero. Just one word difference, “I won”; “I lost.” Losers may indeed be stupid, but they are not so stupid that they let the world know about it. In our customer service book, Michele Comeau and I emphasize the need to keep what we call the Win Win game. Casinos will lose this edge on all other businesses if they ever let customers feel that the games are somehow dishonest (the customers know the odds favor the house, but they expect an honest game). The customer edge is lost through exploitation—for instance, if casinos aggressively pursue compulsive players or young players. And the edge is lost when the casino does not offer good customer service to players. There is a reason gambling is the fastest-growing industry. Reference
Thompson, William N., and Michele Comeau. 1992. Casino Customer Service = The WIN WIN Game. New York: Gaming and Wagering Business; also based on author’s classroom lectures in Public Administration 736 (“The Social Impacts
704 | Section Eight: Selected Essays on Gambling of the Gambling Industry”), University of Nevada, Las Vegas, Spring 2001.
WILL NEVADA BECOME ANOTHER DETROIT? PROBABLY NOT The automotive industry came to Detroit by accident. The industry could have been located elsewhere. But Henry Ford set up shop in Detroit. There he applied ideas of mass assembly and economies of large scale to the construction and distribution of automobiles. Detroit was centrally located with railroad lines and Great Lakes transportation. It attracted the best labor from populations swelling with European immigrants. Ford’s successes attracted other industry innovators and leaders. With his leadership, Detroit came to hold undisputed leadership in the auto industry that lasted into the 1960s. Today when we think of quality, however, we do not think of the American automakers. We look to the Japanese, who have cornered a third of our domestic market. Although just 20 years ago Detroit was on a roll, that ended. Similarly, for 60 years, when people thought of casinos, they thought of Nevada. Now there is competition. Will Nevada share the same fate as Detroit? In 1931 Nevada legalized casino gambling. In the 1940s gaming personalities such as Bugsy Siegel, Meyer Lansky, and Moe Dalitz played roles similar to those played by Henry Ford: they made their product accessible to ordinary people. In the world market, at the same time, the effects of war kept other countries from embracing mass-produced gambling. Now, however, there is casino gambling in many areas of the North
American continent and in a preponderance of countries of the world. Let us look at the factors that led to the downfall of Detroit and ask if they will have the same impact upon Nevada. 1. Groupthink. Detroit was “blindsided” as the forces of groupthink led automakers to believe that their success would last forever. Is groupthink present in Nevada? Casino managers may feel they “know it all.” Yet in order to maintain a dominant market position, they must accept new ideas whatever their source. Yet this is the case. Nevada’s larger and more fluid casino leadership group reaches out for new knowledge. Casino projects need new financing, and the financing necessarily comes from the outside. With the outside money comes new ideas. 2. Innovations in marketing. Henry Ford achieved profits by marketing a basic product to the masses. The notion of making a few models to realize economies of scale became part of management thinking. Yearto-year model changes were essentially cosmetic. When customers wanted real variety, Detroit did not give it. Japan did. The Japanese manufacturers demonstrated an ability to introduce new models by taking only three years to produce a new product. Detroit took five years. In the gaming field, Nevada may view production as a mass operation allowing for cosmetic changes only. The new operators on the rivers and on the reservations, however, many of whom are Nevadans, are showing that they
Section Eight: Selected Essays on Gambling | 705 can put new approaches into place quickly, aimed at completely different markets. 3. Customer demand. Detroit would not listen to the customer. The “Big Three”—General Motors, Ford, and Chrysler—kept making big cars. They were the last to hear the cry for quality. “Recall” became the industry byword. Competitors came to understand that problems with cars were customer problems. Customers coming to Las Vegas have many demands, and sometimes Nevada has been slow to listen. Customers want more than just a gambling table. One group of foreign casino tourists asked for a tour of Death Valley. Management balked. They were a gambling house. They refused to help find a means to take the group to Death Valley, hoping, of course, that the group would decide to remain in Las Vegas. The group located a bus company that would transport them. They were given a very complete tour, and they returned to Las Vegas with one thought on their minds—sleep. If the casino had catered to these guests, they could have organized a more relaxing four-hour tour of Death Valley that included slot play beforehand and afterwards, a dinner show, linking gambling and tourism together. Casino management must capitalize on the tourism value of Nevada by working closely with customers. Managers need to work a lot more on listening skills if they hope to avoid a Detroit-like fate in the future.
4. An easily replicated industry? The automobile industry symbolized America’s world economic dominance. Dominance continued as long as other nations lacked capital resources to duplicate factories. As soon as others found resources to invest in manufacturing, they replicated our auto industries. They realized that they could make cars as efficiently as we did and that they could meet the needs of American consumers as well. Although a car factory can be rather easily replicated, a gaming environment such as Nevada’s cannot. Its industry is built upon an infrastructure of variety, entertainment choice, inexpensive hotel accommodations, an ambience of good weather, and constant offerings of many special events. 5. Multiplier factors. Automobile manufacturing is desirable because the factory jobs involved have a high multiplier effect. As many as six residents can be supported from the activity of one autoworker. As autoworkers are laid off, other jobs are also lost. The demise of the Detroit auto industry has been quickened by this negative multiplier. The multiplier effect in the casino industry is less pervasive. It is greatly influenced by the residence of its gamers. In Nevada, most are outsiders. In new gaming jurisdictions, most players are local residents. If these jurisdictions cannot offer gaming to patrons who come from outside the region, economic growth will be elusive. As future experiences are analyzed, there will be less pressure on other juris-
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dictions to seek to replicate the Nevada gaming scene. 6. Expertise. Japanese car manufacturers demonstrated an ability to quickly learn the American market and to deliver products that met demands of Americans. They were good competitors. The same cannot be said for several non-Nevada gaming operators. Las Vegas has witnessed the experiences of four Japanese-owned casino operations. Only one was successful. Also, in foreign arenas, casino gaining is not conducted in a manner that will lure Nevada customers away. Nevada need not fear foreign operators, either within or outside the United States, The experts are in Nevada. 7. Economic incentives. Labor costs and other provisions provided disincentives for automobile manufacturers to remain in Michigan. The Nevada casino scene is quite different. Gaming employees are not unionized, and wages are standardized at lower levels. Most other casino jurisdictions have higher wages, and dealers are organized. 8. Taxation. Government taxation— both national and local—has driven the cost of automobile production to uncompetitive levels for Detroit automakers. The taxation situation has been a major incentive for auto plants to relocate. Gaming operations will not relocate outside Nevada for taxation reasons. Nevada casino taxation is the lowest of any jurisdiction—just over 6 percent. New Jersey has a gross tax approaching 12 percent, and most
European casinos assess taxes of 50 percent or more on gambling wins.
Conclusion The factors that brought decay to the Detroit automobile industry appear not to be major concerns for the Nevada gambling industry. Reference
Adapted with permission from William N. Thompson. 1992. “Is Las Vegas Doomed to Become Another Detroit.” Las Vegas Metropolitan Economic Indicators 5 (Spring): 1–4; previously presented as a speech to the Governor’s Conference on Tourism, December 9, 1991, South Lake Tahoe, Nevada.
THE LAS VEGAS BRAND— A CASE STUDY OF MISMARKETING In their collective wisdom, the voters of Nevada have used the occasion of the 2008 elections to tell their legislators that they desire to have more public revenues devoted to public education. And they know just where to get the revenue—from tourists occupying the 150,000 hotel rooms in Las Vegas and the other 50,000 or so rooms around the state. Sounds familiar. There is a great public need so let’s have some more taxes. But “don’t tax you, don’t tax me, let’s tax the fellow behind the tree.” It sort of fits the theme of the national election—everyone gets a tax break, but that fellow over there—you know the one that makes too much money—you know the one. In this case, tourists will expect to find room costs increasing 4 percent more due to
Section Eight: Selected Essays on Gambling | 707 an increased room tax. The trouble with the thinking is that there are consequences if such actions are taken. Las Vegas (and Nevada) has thrived in the past by offering its brand of gambling entertainment to the masses, and they have done so by offering their entertainment products at very low prices, relatively speaking. Indeed, room rates have been given without thought of achieving profits. After all, the patron wished to be in the casino not the room. So what if the room was small and had few amenities—ergo, no little chocolates on the pillow or perfumed soaps in a jar? The room was cheap—that’s what counted. This attitude was brought home to me 20 years ago as I was trying to sell in-room security safes for the hotels. Casino and hotel managers emphasized to me that they did not want patrons leaving their rooms and leaving their money behind in safes. The casinos’ restaurants had a single purpose—keep the gamblers from being too hungry to play. Feed them a lot and feed them fast, so they can return to play. And keep the price so low that they do not dare think of leaving the facility for a restaurant somewhere else. Las Vegas became famous for perfecting the “buffet.” Again, the processed food was sold at cost—or even at a loss. Many shows were set up on stages on or adjacent to the casino floor. People could enjoy the shows while they were still playing at the tables or machines. They could even play while circus performers were flying above their heads. Even in show rooms the experience of a 70–80 minute show was $20 or maybe a bit more. In 1980, I saw Siegfried and Roy for $25 at the Frontier. The show got me to the Frontier, but the price did not
bring the Frontier its profits. Moreover, there were no nightclubs with cover charges. Casino gift shops sold souvenirs. The big items were clocks that had dice sprinkled around where the hour numbers were supposed to be. Other hot commodities included used decks of cards. The branding of Las Vegas yelled out—“inexpensive fun.” All that has changed. The room, the restaurant, the show, and the shops have all become profit centers in and of themselves. The profit mix of the large Las Vegas Strip tells the story. The Nevada Gaming Abstract reports the percentage of facility revenues from gambling. In 1970 gambling brought in 59.5 percent of the revenue, in 1975, 58.3 percent. Gambling accounted for 57.4 percent of revenues in 1980, and 57.9 percent in 1985. The year 1990 saw gambling bringing 56.9 percent of the revenues, and then things began to change. The change came probably with the Mirage, but even at the same time Excalibur—still in the hands of the original Circus Circus organization—was telling guests that they could stay for $29—no matter how many were in their party. The irony was that the Mirage was faulted for one thing—its rooms were not up to the standard of its casino and its public areas. The first major renovation at the Mirage involved major upgrades for rooms. The Mirage also introduced fine dining, and fine shops, and they made the Ziegfried and Roy show a major production performance. Ticket prices soared to over $100. A look at the percentage of revenues from gambling for the large Las Vegas Strip casinos demonstrates the effects of these changes and others that followed.
708 | Section Eight: Selected Essays on Gambling TABLE 1. 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007
Revenue Percentages 59.0% 56.9% 57.7% 56.5% 56.5% 54.9% 53.6% 52.6% 51.3% 50.2% 47.8% 45.8% 43.4% 42.2% 42.4% 41.4% 40.5% 40.4% 40.8%
A consultant for MGM Grand recently informed me that only 38 percent of that company’s Las Vegas revenues were now derived from gambling activities. Over the past 15 years the large Strip companies have embraced a new marketing model that has given a new image to the tourist customer. In the mind of America, Las Vegas has changed from “bargain” town to “expensive” town. Examples of steps taken in this evolution are several. One of the critical moments in the change came with the build up to celebrations for the millennium. The costs of rooms during the New Year’s season of 1999–2000 became atrocious, as some marketing genius came up with the notion that a person would pay “anything” to be in Vegas for the chiming in of the new century. So they charged accordingly. A friend asked me to inquire about something “reasonable,” as they could not believe quoted prices they had seen. I told them to consider a nongaming property. They agreed, and I went to the Mardi Gras Best Western on
Paradise Road—two long blocks off the Strip—for a quote. Standard room, three night minimum, $450 a night. My friend stayed at home in New Jersey. The new image of Las Vegas: “gouging.” Even after the holiday “disaster,” which found almost half the rooms empty, room rates remained high. In the new casinos of Las Vegas, the tourist was being sold “a room,” not just a place to go to sleep. The room included the special chocolates, perfumes and perfumed soap and shampoo, 500 thread count cotton sheets, three sheets on each bed, a wall sized flat screen plasma television with 400 channels and first run movies. Bath robes and Jacuzzis. The rooms were also large enough to hold a business meeting, with desk and tables and chairs to accommodate, along with three hook-ups for computers, printers, and fax machines, and just down the hall a full business service center. The Venetian and Caesars led the way in the latter category. People got a high-class facility, and they were expected to pay for it. The restaurants of Las Vegas imitated as well as led all the restaurant offerings of the United States, and the world too. Las Vegas was rated as the number two town in the United States for restaurant sales. When Steve Wynn opened the Bellagio he bragged about his chefs. He pointed out that all San Francisco— certainly one of American’s leading venues for cuisine—had five chefs who held the very special destination of being “James Beard Chefs.” Five. His Bellagio restaurants had seven Beard chefs. Those dining at the Bellagio and the other top Strip properties were not just into a quick “pig out” session between interludes of gambling. They were purchasing a dining experience, and they did not
Section Eight: Selected Essays on Gambling | 709 expect to be rushed. Not with entrees at $100 or more, with bottles of wine in the same neighborhood—at a minimum. Show prices escalated, as a new commodity joined Siegfried and Roy as the sight to see. “Mystere,” “Ka,” “Zoomanity,” “Oh,” and “Angell,” made Las Vegas show central for Cirque du Soliel, the Quebec troop of avante garde acrobats and musicians. Caesars and Luxor spent over $100 million dollars setting up stages for their shows. With Celine Dion receiving a salary comparable to the staging cost, ticket prices had to go up. They did—to $150, $200, or more for a show. But the casinos gave customers even more for their money—or for more money. They offered new nightclubs— Christian Audigier, Rain, the Ghost Bar, Risque, LAX, Tao, Pure, and The Bank. Standard fare included a $60 door charge, and a required bottle purchase of $475 per table—and this was just the start. The guests are certainly not rushed to return to the casino tables. Who pays for all this? Well, my informant tells me that many of the free spending guests referred to the high prices and laughed, saying it was only “funny money” they were bringing to Las Vegas. Bonus money from their businesses, credit card advances, corporation expense account money. Guess what is drying up?—Funny money. The trouble is Las Vegas has moved away from its sure thing—the middle-class fun seeker and grind gambler. The budget tourist has been scared away, and thus far, Las Vegas gaming resorts have done little to bring back this player. They have done little to bring back the old marketing message. “What Happens in Vegas Stays in Vegas.” This is a fun slogan, but not a slogan to regain an over-50 couple worried about their retirement plan.
Visitor volumes are down 5 percent or more for 2008; gaming revenues are down 10 percent to 15 percent. And these factors are built into stock prices. The stock market tells the story, Wynn Resorts saw its 52-week high of $140 a share fall to $28 before a small rebound. MGM stock values went from highs over $93 to lows under $9; the Las Vegas Sands fell from $122 to less than $5 a share. To be sure, the new marketing image of Las Vegas “paid off” for the major properties before the national economic crunch hit in 2008. But guess what, the cover story in Time magazine in 1994 said that America was becoming more and more like Las Vegas. The message was “We are all in it together.” Las Vegas better return to the image it successfully created in the pre-1990 years, and let the high-end properties fade a bit into the background. Part of the excitement of the old Vegas was the opportunity middle American had to perhaps observe the super rich in action. But then the observations were made without having to sit at the $1000 minimum tables with the super rich. Maybe Las Vegas resorts can downgrade some of their rooms a bit. Eliminate the expensive sheets and robes. Maybe some basic review shows can come back with price tags below $100. Here’s an idea—maybe a stage show in a casino can be set up for less than $100 million. And maybe sit down dining doesn’t require $100 entries. And just maybe the citizens of Nevada would be wise to refrain from their favorite song—“need public funds—sock it to the tourists.” Just some ideas—that have been tried before. Reference
Thompson, William N. 2009. “Branding Las Vegas.” Casino Lawyer 5, no. 1 (Winter): 13–15.
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MACHISMO AND THE LATIN AMERICAN CASINO The casino is a social institution encompassing an array of interactions that focus upon patterned financial risk taking-gambling. Gambling is an activity that reflects the cultural values of a society. Indeed, the casino may be a microcosm of all society, sometimes an institution for social escape, sometimes an alternative social support system, sometimes an extension of a society. Accordingly we can find that the Latin American casinos reflect a dominant value in society—machismo. In 1989, I witnessed casino managers setting up a cockfighting ring in the casino showroom of Casino del Caribe in Cartagena, Colombia. Locals were invited to bring in their prize birds for matched fights to the death. Actually the casino did not participate in betting on the fights, but it did permit its patrons to do so. The holding of a cockfight in a Latin American casino is doubly symbolic of the main cultural value extant in the society. Anthropologist Clifford Gertz, in his “Deep Play: Notes on the Balinese Cockfight,” offers the arena of the cockfight as a metaphor for life on a South Seas island. He writes, “As much of America surfaces in a ball park, on a golf links, at a race track, or around a poker table, much of Bali surfaces in a cock ring . . . only apparently cocks that are fighting there. Actually, it is men” (Gertz 1972, 5). He continues, “In the cockfight, man and beast, good and evil, ego and id, the creative power of aroused masculinity and the destructive power of loosened animality fuse in a bloody drama of hatred, cruelty, violence, and death” (5). Gertz related that the owner of the winning cock takes the losing bird home to eat, but in
doing so engenders feelings of embarrassment mixed with “moral satisfaction, aesthetic disgust, and cannibal joy” (7). Actually, as a legally recognized event, the cockfight is usually confined to Latin American countries. It is in these countries that the set of ideas called machismo is most blatantly recognized and accepted as a guiding course of conduct for many members of society. What is machismo? What does it mean, and where does it come from? Machismo has been called a “system of ideas,” a “world view,” an “attitude,” a “style,” and a “personality constellation.” Macho is a term dating back to at least the 13th century. The central value among the qualities of macho is maleness. Webster’s New World Dictionary (1975) defines macho as “strong or assertive masculinity,” and Webster’s New Collegiate Dictionary (1984) defines macho as “aggressively virile.” One achieves the ideal of maleness by displaying fearless courage and valor, welcoming challenges of danger and even death with daring. Positive values of pride, courage, honor, charisma, and loyalty are accompanied with negative values of recklessness and aggressiveness carried to extremes of violence. The macho man is quick to take insult, and he refuses to back away from fights. In sexual relations machismo is associated with chauvinistic behaviors. The woman is in all ways a subordinate partner in relationships. Economic theories focus on the lack of employment, poverty, and the need of the male to migrate to other locations for economic sustenance—for opportunities to support his family. These are seen as forces taking the male away from the home and placing the young male child under the yoke of
Section Eight: Selected Essays on Gambling | 711 his mother. The child aggressively seeks to assert a male role in behavior designed to show an independence from his mother. The ideas of machismo also are derived from a societal need for hero worship. El Cid, Don Juan, Pancho Villa—these and others stand up to the forces that subjugate the males of the society. They are revered for their charismatic appeal. The macho society becomes a society willing to follow, and the strongman ruler is idealized. Machismo is manifested in myriad ways in the Latin American casino.
Charismatic Authority Structures The forces of machismo have left a heavy measure of charismatic authority upon Latin American political entities. The caudillo—or “man on horseback”—gains power through battles where mystical leadership traits may be displayed. As a ruler, these traits allow him to win support for his decisions. Respect is only diluted if he relinquishes authority to subordinates. He certainly is very reluctant to permit alternative authority structures such as legislative assemblies to share real power with him. The Latin casino industry is too often dependent upon the whims of leaders, and it often suffers dislocations when leadership changes hands. Many jurisdictions operate according to presidential decrees rather than deliberative legislative policy.
Violence: Suppressed but Ever Present The machismo syndrome includes a glorification of violence and a measure of reverence for tools of violence. As sug-
gested above, the macho man believes that the knife and gun, phallic symbols as they are, nevertheless are integral to feelings of manliness. The beliefs would be quite compatible with those of the board of directors of the National Rifle Association. I asked the manager of the Royal Casino in Tegucigalpa, Honduras, if the sign was serious. He assured me that it was. The sign greeted visitors as they entered the casino door. It read (in both Spanish and English): “For everyone’s security, no weapons are permitted in the casino. Thank you.” When the casino first opened, the management installed 12 lockers to hold patrons’ guns. On the first day the lockers were completely full. Quickly the casino ordered an additional dozen lockers. These are now regularly full of weapons. The casino managers interviewed in this study denied that violence ever erupted in their casinos. Several establishments, however, most notably those operated by governments, kept medical doctors on premises at all times when the gaming rooms were open. The casinos were certainly mindful of the stress associated with gaming wins and losses and were in a state of readiness in case of strokes or heart attacks.
Creditors, Debtors, and the Sense of Honor A manifestation of machismo is witnessed in the ability to gain access to money. The macho can successfully borrow money. The true machismo finds ways not to pay it back. This kind of attitude can be dangerous for a casino organization. Casinos in Latin America, especially ones managed by Americans, have been
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“stung” by local machos. They learned that it is easy to make loans to local players, but it is very difficult to get repayment. When they tried to collect, they found they were “insulting” the borrower by suggesting that he was indebted to them. Some casinos will make loans only through local agents or if guaranteed by a local businessperson.
National Integrity The sign on the side of the mountain hovers over the national capital. It is brightly illuminated in the evening, seeming to almost be the symbol of Tegucigalpa, capital city for a “sovereign” nation. The sign simply reads, Coca-Cola. One of the driving forces of machismo is the notion that the male must personally compensate for feelings of inferiority derived from the subjugation of local populations by foreign interests, colonial masters from Europe, or economic masters from north of the Rio Grande. For this reason, most of the countries with casinos insist that gaming work forces consist of local citizens only.
Gender Roles in the Casinos The casinos of Latin America exhibit employment discrimination against women. Several casinos do have women dealers. These invariably are gaming halls controlled by Americans or foreign nationals and those in Puerto Rico. In Vina del Mar, Chile, women are permitted to work only on low-stakes games or games not considered to be games for serious players. Discrimination against women is defended with phrases such as “We would like to have women dealers someday. But we are not ready for that now.” In one
casino I was told that it would not be good. “It is the Latin blood, you know.” Part of the message was that male players did not feel comfortable having women controlling their fate by turning cards or spinning the wheels. The casinos felt that the male players would harass the women dealers and seek to compromise their integrity at the games. The casino operators know that the macho man is just too much; the women inevitably submit.
The Games Machos Play The macho man is favored by supernatural forces. If he is brave, he will keep the favor of his gods. Bravery is really more important than cleverness or rationality. Games such as craps and blackjack offer very good odds to the player, but the good odds can be exploited only by educated play, which involves a long-term commitment to the gaming activity. The machos favor casino games of roulette and baccarat, games based upon the luck factor. In roulette the macho challenges fate by going for the single number. When playing blackjack, strategy play is rarely seen, and card counters are almost nonexistent. Players would often split 10s, and then they hit 18s and 19s. It seemed that a successful hit on a 19 was evidence of daring and a display of manliness. References
Adapted with permission from William N. Thompson. 1991. “Machismo: Manifestations of a Cultural Value in the Latin American Casino.” Journal of Gambling Studies 7, no. 2 (Summer): 143–164 Gertz, Clifford. 1972. “Deep Play: Notes on the Balinese Cockfight.” Daedalus 10: 1–37.
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THERE’S A REASON WE ONLY LOOK FORWARD IN LAS VEGAS Las Vegas, Nevada, is a very unlikely place to find American history. After all, in this city people worship the future as they always look to the next pull of the handle, roll of the dice, or turn of the card. Also, they make a point out of forgetting that last loss. Just as a gambler would choose to “blow up” (figuratively) all past failures in the casinos, local entrepreneurs choose to “blow-up” (literally) the evidence of the city’s seamy past. Las Vegas implodes casinos. The city blows-up its history. First, the Dunes fell in 1993, then the Landmark was imploded in 1995, and in 1996, the Sands bit the desert dust. The Dunes was pushed aside to make way for the new Bellagio Resort, the Landmark made way for a convention center parking lot, and the Sands (once the building was removed) became the site of the $2 billion Venetian Casino Hotel. Two of the implosions were used as footage for Hollywood movies. So there were economic and commercial reasons for taking these three icons away from our sight. But perhaps there were other motives in getting these venerable locations out of our minds. We do not have even a single plaque to recognize the significance of the locations, but if we did? Maybe one would simply say “Hoffa,” another might say “Watergate,” and the third just possibly might say “Prelude to Dallas, 1963.” The Landmark was where Watergate began, because it was the reason behind Howard Hughes’s loan to President Richard Nixon—and it is generally believed that it was not a loan, it was a bribe given so that when Nixon was
elected, he would remove an antitrust action so that Hughes could buy the Landmark. Democratic Party chairman Larry O’Brien was working for Howard Hughes when the bribe went thorough, and it was information about that bribe that Nixon’s people were trying to get out of O’Brien’s Watergate office. I personally talked to Howard Hughes’s guy Robert Maheu, and Maheu said absolutely, the Watergate break-in was to get information about the bribe on the Landmark (Drosnin 1985, 434–447). The Dunes just may have provided the motivation for the murder of Jimmy Hoffa. It was money from the International Brotherhood of Teamsters (the Teamsters union) that went to finance the Dunes—and Teamsters’ money was spread around Las Vegas—but the Dunes was the main place. The Teamsters’ loans had all sorts of crooked things around them. There were invitations to skim, and Hoffa got kickbacks on the loans. Hoffa’s successor Frank Fitzsimmons kept the loans going after Hoffa was in prison and then he kept them going after Hoffa was pardoned, but Hoffa could not run for union office. Hoffa wanted to ingratiate himself with the Nixon administration. The federal government passed a new law in 1974 called the Employee Retirement Income Security Act, giving the Department of Labor and the Federal Bureau of Investigation special powers to investigate and prosecute union pension funds that were being misused. I worked for the new pension administration in 1976 and 1977, and the story was still in the rumor mill. In 1974, Hoffa starts singing to the government in exchange for a change in his pardon so he could run for
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union office, and he was murdered. And what was he singing about before he was murdered? The Dunes. He was telling the government how Fitzsimmons was skimming money out at the Dunes much as he had done. Hoffa told about the Teamsters loan structure for constructing the property. Ah! But the historical possibilities that lurked in the hallways of the Sands, at one time the most famous of all the resorts on the Las Vegas Strip. Denton and Morris (2001) tell many of the seedy stories that came out of the Sands. This was the home of Frank Sinatra and his Rat Pack. This is where he held a secret ownership and where he solidified his alliances with Chicago mobster Sam Giancana. I always pointed to the Sands and said, well, in my mind it’s as good as the theory that Lee Harvey Osward acted alone. The theory that there was a plot to assassinate the president. If there was, it may have started at the Sands. It was not just the Rat Pack. The Sands was John F. Kennedy’s casino; that is where he met Judy Campbell Exner, through Peter Lawford (Rat Pack member and Kennedy brother-in-law) and Frank Sinatra. She was also the girlfriend of Sam Giancana, who was working with Santo Trafficante to kill Fidel Castro. One scenario was that killing Kennedy was Castro’s revenge, because Kennedy was going with the girlfriend and must have known about the Mob plot to kill Castro. Another scenario was that the Mob was compromising Kennedy and that they had the fix in that Kennedy would back off of Mob activities, but his brother, Bobby Kennedy, was a wild card and would not stop, and sort of screwed everything up, and the assassination was to get at Bobby
Kennedy. But where did it start? The Sands (see Davis 1989). I think it’s beautiful—the triple. Of course, I am happy to repeat the myths. It is a lot of history. Maybe now we will be more sterilized, part of the “we’re-aclean-wonderful-town” thing. But it takes a little bit of the glamour away from Las Vegas. Source: Unpublished lecture/essay by William N. Thompson References
Brill, Steven. 1978. The Teamsters. New York: Simon and Schuster. Burbank, Jeff. 1996. “Vegas History Shifts with the Sands.” International Gaming and Wagering Business (August): 63. Davis, John. 1988. Mafia Kingfish: Carlos Marceloo and the Assassination of John F. Kennedy. New York: McGraw Hill. Denton, Sally, and Roger Morris. 2001. The Money and the Power: The Making of Las Vegas and Its Hold on America. New York: Knopf. Drosnin, Michael. Citizen Hughes: In His Own Words—How Howard Hughes Tried to Buy America. New York: Holt, Rinehart, and Winston.
IF GAMBLING ENTREPRENEURS TOOK THEIR PRODUCT TO THE FOOD AND DRUG ADMINISTRATION On December 10, 1984, Thomas R. O’Brien, director of the New Jersey Division of Gaming Enforcement, spoke to a meeting of the Sixth National Conference on Gambling and Risk Taking at Bally’s Casino Hotel in Atlantic City. He commented:
Section Eight: Selected Essays on Gambling | 715 It seems to some of us, such a long time ago, that New Jersey undertook to establish this new industry as a “unique tool of urban redevelopment,” the success of which is based upon how successfully that industry marketed its only product. That product is not entertainment or recreation or leisure—it’s really Adrenalin—a biological substance capable of producing excitement—highs and generated usually by anticipation or expectation of a future event especially when the outcome of that event is in doubt. I think most of us here today who have had experience with gambling will agree that no form of risk taking or risk acceptance generates the intensity or can produce the amount of Adrenalin in the shortest period of time than a roll of the dice, spin of the wheel or turning of a card, and interestingly enough, the level of excitement is not in proportion to the amount of
money riding on the event but depends to a large extent upon the subjective psychological approach to the game by the player. (O’Brien 1985) Thus the product of legalized gambling, according to a top regulator, was an internally generated chemical substance that moved to the brain and could thereby affect mental activity, that is, produce excitement. Let us ask if we would really legalize gambling or new forms of gambling if all policymakers accepted this view. If government officials accepted that gambling was in essence a mind-altering drug—as Thomas O’Brien clearly suggested it was—would it be legalized? Consider that legislators might have a hard time making such a decision. After all, how many legislators are biochemists? How many are pharmacologists? How many are medical researchers? None—or at least very, very few. As collective bodies, Congress and state legislatures simply lack the required expertise to make good decisions in the area of legalizing new
Do casinos sell drugs? A sign advertising the Motor City casino in Detroit.
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drugs. Rather than flying blind, or simply refusing to make any legalizations of new drugs, Congress has established another procedure. Congress delegates decisionmaking authority in this realm to the Food and Drug Administration (FDA). The FDA has the required expertise. So now we can ask: If the FDA were given the mind-altering “gambling drug” to analyze, would it legalize the drug? The answer is not easy. But the process the agency would follow in making a decision is clear. They would first authorize extensive tests—initially on animals (perhaps Canadian mice), but then on selected human beings. What would the tests tell them? The results might be similar to those in our Wisconsin survey (Thompson, Gazel, and Rickman 1996) in which we asked questions about serious problem gambling symptoms (the criteria in the Diagnostic and Statistical Manual of Mental Disorders, IV). In that survey, 12.9 percent of all persons questioned— but 19.8 percent of the gamblers— answered yes to any of the symptoms. Perhaps the gambling drug is completely safe for 80.2 percent of those taking it. But 19.8 percent show one or more side effects that suggest the use of the “drug” might possibly be troublesome under the wrong conditions. Almost 1 percent of the population and 1.4 percent of the users (in the Wisconsin study) exhibited serious side effects. These side effects could potentially be life threatening, as this drug leads to widespread urges to commit suicide and to perform socially unacceptable activities—stealing, writing bad checks, cheating on insurance matters, missing work regularly. Nonetheless, many of the 80.2 percent might believe (accurately) that the drug helps them relax,
allows them to get away from daily work or home problems, and gives them a measure of excitement lacking in other phases of their lives. They believe the drug (gambling) improves their lives, and it may. Moreover, there may be economic advantages for promoting the commerce entailed in merchandising the drug. Drug manufacturers (casinos, lotteries, racetracks, and so on) provide jobs to society, and drug sales people pay good taxes. There is also evidence that some people will use the drug (gamble) even if it is not legalized, and if they do, the government will not receive any taxes, nor will the government have the opportunity to control facets of how the drug is used. So should such a drug be legalized? Perhaps. But before certifying a drug as safe enough to be legalized, the FDA would insist that certain controls alluded to be exercised over its use. First, the FDA might recognize the drug as an adult drug. They could stipulate that the drug could not be taken by children. It would be sold only in select locations, and the dosages sold would be regulated. The buyers, moreover, would have to receive the prior approval of an outside expert (a doctor, perhaps, or a financial adviser) before they could make a purchase. And experts (again, doctors, or financial advisers) would have to monitor the drug use and certify that the individual taking the drug was not having serious side effects. When the side effects became noticeable, the person would be weaned off the drug or in serious cases taken off the drug immediately and completely, lest the drug become addictive. The FDA has established elaborate controls for the dispensing of drugs. Government policymakers might be
Section Eight: Selected Essays on Gambling | 717 wise to follow FDA-type procedures as they establish additional controls over gambling in order to assure that serious problem gamblers do not succumb to the bad side effects of what might otherwise be a good drug for many people. References
Adapted from William N. Thompson, Ricardo Gazel, and Dan Rickman. 1996. The Social Costs of Gambling in Wisconsin. Mequon, WI: Wisconsin Policy Research Institute, 26–27. O’Brien, Thomas. 1985. “Perspectives on the Regulation of Casino Gaming in Atlantic City, New Jersey.” In The Gambling Studies, edited by William R. Eadington, vol. 1, 121–127. Reno: Bureau of Business and Economic Research, University of Nevada, Reno.
IT’S THIS SIMPLE: CASINO TAXES STIFLE DEVELOPMENT This article offers a simple test to a simple proposition that casino taxation rates impact economic development. Quite simply we seek to find if lower casino taxes TABLE 2.
are associated with greater development activity related to tourism. We look at 11 American states which authorize full-scale commercial casino gambling. Their gambling tax rates are compared with specific casino amenities—hotel rooms, convention space, restaurants, and entertainment venues. Taxes have been referred to as the price we pay for liberty, but the impacts of taxes are also reflected in statements such as the one offered by Chief Justice John Marshall in the case of McCulloch v. Maryland (17 U.S. 316, 1819), the “power to tax involves, necessarily, a power to destroy.” Money doesn’t grow on trees. The money government takes in taxation is money that could be used to create jobs and economic opportunity if it remained in private hands. Taxes extract money from people and organizations that might otherwise be devoted to generating economic development. An often quoted passage from premier gaming financial expert Eugene Christiansen outlines our proposition: In deciding on tax rates, lawmakers should ask themselves this question:
Commercial Casinos—Revenue and Tax Collections
Colorado Illinois Indiana Iowa Louisiana Michigan Mississippi Missouri Nevada New Jersey South Dakota
Gambling Revenue
Casino Tax Revenue (CTR)
Casino Tax Rate
2003 Actual Tax Rate
$ 698,200,000 $1,709,000,000 $2,299,000,000 $1,024,000,000 $2,017,000,000 $1,130,000,000 $2,700,000,000 $1,330,000,000 $9,625,000,000 $4,490,000,000 $ 70,400,000
$ 95,600,000 $779,900,000 $702,000,000 $209,700,000 $448,900,000 $ 91,547,195 $325,000,000 $369,000,000 $776,500,000 $414,500,000 $ 5,450,000
20.00% 42.50% 25.00% 20.00% 21.50% 8.10% 8.00% 20.00% 6.75% 8.00% 8.00%
13.69% 45.63% 30.54% 20.48% 22.26% 8.10% 12.04% 27.74% 8.07% 9.23% 7.74%
$27,092,600,000
$4,218,097,195
17.08%
15.57%
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what kind of gambling industry do the people . . . want? Tax rates north of 50% mean . . . straight machine gaming undiluted with entertainment. . . . Tax rates this high mean minimal capital investment and minimal job creation. Lawmakers . . . are trading jobs for government revenues. They are also imposing maximum social costs on the communities hosting machines. Tax rates in the 20% range shift the policy emphasis away from revenue generation and toward economic development. . . . Rates below 20% . . . maximize job creation and capital investment. . . . Single digit tax rates . . . make the development of labor-intensive diversified entertainment properties possible. . . . Lawmakers . . . are putting economic development . . . first and government revenue second. They are saying their communities want a new Bellagio . . . not storefront video poker. When a person or organization is taxed, money shifts from the person to the government. The person loses the money (minus $100), and the government gains the money (plus $100). The total is zero. As a tax burden is shifted from one person to another, one wins (gets to keep $100), while the other loses (has to spend $100). The total is zero. This zerosum game is encompassed in the following phrase: “Don’t tax you, don’t tax me; tax that fellow behind the tree.” (Quotation attributed to the late Senator Russell Long of Louisiana). For each winner in the tax game, there is a loser. But do the words of Eugene Christiansen really ring true? The tax rates of the 11 casino states were examined for
2003 along with the real rates from tax revenue collections in 2003, and their total gaming revenues. Casino City’s Worldwide Casino Guide (2004 edition) provides a complete listing of the commercial casinos in the 11 states along with the number of hotel rooms, the number of restaurants and entertainment facilities, and the area of convention space at each casino. To the figures listed we have added the space in the convention centers of Las Vegas, Reno, and Atlantic City, as these facilities are directly supported by the casinos. In order to test our simple proposition, we examine the following four ratios: (1) casino revenue to hotel rooms; (2) casino revenue to convention space in casinos (or supported by casinos); (3) casino revenue to number of restaurants at casinos; (4) casino revenue to number of entertainment venues at casinos. We have arranged the states according to a blending of their given tax rate (2003) for casino gambling revenue and the actual rate—that being the state revenue collected divided by casino gambling revenue. Table 2 indicates these values. However, the Michigan values have been adjusted, as the state collects an additional 9.9 percent, which they rebate to local governments. Moreover, in 2004 the combined state and local rate was increased to 24 percent. Therefore we count Michigan as one of the “higher” tax states. The arrangement of the states from lowest to highest taxes therefore is considered to be South Dakota, New Jersey, Nevada, Mississippi, and Colorado, followed by Iowa, Louisiana, Michigan, Indiana, and Illinois. For a simplified analysis, we compare low tax states (South Dakota, New Jersey, Nevada, Mississippi, and Colorado) to high tax states (Iowa, Missouri, Louisiana, Michigan, Indiana, and Illinois).
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Hotel Rooms and Casino Taxation As we begin to examine the amenities that go with casino gambling, the veracity of the Christiansen remarks comes into focus. In the low tax states, we find that $389,567.94 in casino revenue will produce one hotel room, whereas in the high tax states, it takes $2,123,606.00 to have a single hotel room at a casino. When Nevada is taken away from the low tax states, the revenue required for a hotel room still pales in comparison to the high tax states: $470,829.54. The individual profiles generally follow the supposition that higher taxes stifle development of amenities, with Michigan being an outlier. Their three casinos lacked hotel rooms, with minor exceptions.
Conventions and Casinos Data show that the small tax states offer one square foot of convention space for each $14,394.51 of gambling revenue, while the large tax states exhibit one square foot of convention space only when they have $94,748.79 in casino gambling revenues. The ratio differentials hold even when Nevada, a major convention state, is removed—the remaining four small tax states have a convention square foot for each $17,645.02 in revenues Looking at the states individually, we see convention space falling slightly with the increase in taxation; again Michigan is an outlier.
Restaurants and Casinos We did not consider the size of restaurants in casinos but simply the number of restaurants reported. Nonetheless, the expected differences following from the
proposition tested hold. The five low tax states find one casino restaurant for every $18,328,846.12 lost by players. If Nevada is excluded, the amount is $20,465,681.64. The six high tax state casinos require about twice as much in revenues to produce one restaurant: $40,872,147.98. The trend line follows taxation when we look at the states individually, with the exception of New Jersey, where it can be assumed that their fewer restaurants probably have larger capacities than elsewhere.
Entertainment and Casinos As with restaurants, the Casino City reports did not consider the size and seating capacity of entertainment facilities, but rather simply the number of entertainment facilities with each casino. The same differentiations persist. The five small tax states find a casino entertainment facility for each $51,433,499.11 in casino revenues ($57,942,929.29 for the four small tax states without Nevada), while the six high tax states require $101,668,665.70 in gaming losses for each entertainment facility at a casino. The general ratio differences are witnessed as we examine individual states—the higher the taxes, the more revenue needed to support entertainment, New Jersey again being an exception having fewer facilities per casino dollars.
Conclusions The proposition advanced is found to be valid. Lower casino taxes are associated with greater tourism development. The conclusion follows an examination of actual data, not sample statistics. To be
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sure, other factors may be present that would influence the amount of economic development—for example, the extent of competition among casinos. Nonetheless policy makers must heed the wisdom of financial experts who tell them clearly the simple truth that they have a choice: they can institute a policy of low casino taxes and aim to have Bellagios, or they can think of government revenues only, institute high taxes and get storefront gaming halls. References
Christiansen, Eugene Martin. 2003. Taxes and Regret: A Review of 2002 US Casino Results in a Discussion of the Tax Rates Behind the Fiscal and Economic Policies of Various US Regulatory Jurisdictions 12, at http://www.ateonling.co.uk/library14/ taxes.pdf. Thompson, William N., and Nathan Myers. 2006. “It’s This Simple: Casino Taxes Stifle Development.” Casino Enterprise Management, November 2006, 92–95.
THEFT IS A SOCIAL COST—BIGGER THAN WE MAY HAVE THOUGHT Several studies of cost impacts of gambling have been criticized for including the value of stolen property by pathological gamblers as a negative social cost. The studies have considered the worth of the property as a social cost while the critics have indicated that the cost is merely a transfer of wealth from one person (legitimate owner) to another (new illegitimate owner). I dissent from that criticism. I would offer the following caveat regarding the use of these figures in overall cost impacts per pathological
gambler. The costs are not exact, and the costs do involve some transfer values— that is some of the value of the stolen property may indeed remain in the community, and hence, should not be considered in assessing the overall loss of value (wealth) for a community (society). But that is not the full story. Let us look directly at the value of the items stolen by pathological gamblers. The items may be cash, instruments representing cash value, or tangible items of property. Let’s look at a tangible item of property. For instance, a new television in a person’s home. Why a new television? Simply, because the thief has been drawn to the item because he has “cased” out a neighborhood, and he has seen a television box in the discarded trash by a home—ergo, he reasons the home must include the valuable item. The store cost of the television was $500. But any understanding of microeconomics would say to Buyer Bob it is worth more, otherwise he would not have made the purchase. We will say the television has a value of $600 to Bob, the legal owner. What is it worth after it has been stolen? Consider how much it is worth to the thief. Not $600. Not $500. If it had that worth the thief would have gone to the store and purchased a similar type television set. No. It is worth—well, the time necessary to case the neighborhood (two hours), the time to wait for the owner to leave the house (two hours), the time to purchase burglar tools (one hour), the value of the use of the tools ($20—they can be used again). The cost of the use of a vehicle and gasoline ($10)—perhaps a total of $75. Now these are also social costs, because in the absence of the theft by the pathological gambler, they would not have been expended. The thief also incurs a risk cost of detection and police
Section Eight: Selected Essays on Gambling | 721 action, but to the thief it is very low because he would not attempt the theft if he thought it was a large cost. So in the first instance, we can see that the television has decreased in value by perhaps $500. Now consider the many transactions needed to get the television back into active use. The thief did not steal it in order to watch it. He sells it to a Fence Frank for $100, taking his profit and running back to the casino (or paying off his debt to Vinnie). The fence rents his space at the flea market and sells the set to Dealseeking Dan for $150. Is it worth $600 again? Hardly, when it breaks down Dan has no guarantee. Moreover, he has to worry that the repairman will see Buyer Bob’s ID mark on the set and report it to the police (the police have a report describing the set, and they distribute the description to repair people). He may also lose sleep over the thought. He may come to think it is worth much less than he paid for it. The social cost of the transaction, the time and energy necessary for both Dan and Frank to go to the flea market, is a loss to society. By now the social costs are close to the cost of the set as it was originally sold. But there are more social costs. Buyer Bob is now afraid to go home sometimes, and afraid to leave at other times. He has lost security and freedom. Social costs. His doctor has also decided that he needs medicine and therapy—more social costs. He buys a new set of locks and window alarms for his house. Social costs. He buys an expensive Doberman Pinscher—more social costs. He convinces the city to assign extra police to his neighborhood. More costs. Of course, not all these costs would attend a robbery of negotiable cash or checks, but many of the costs would, as
some instruments cannot be easily sold, and if there is a home invasion or a personal robbery, the fear factor—which carries costs—has been imposed on the entire society. References
Lesieur, H., and C. Anderson. 1995. Results of a Survey of Gamblers Anonymous Members. Thompson, Gazel, and Rickman. 1996. (see above); WEFA (Thompson and Lesieur) (see above). Thompson, W. N., and F. Quinn. 2000. The Social Costs of Machine Gambling In South Carolina. Walker, D. M., and A. H. Barnet. 1999. “The Social Costs of Gambling: An Economic Perspective,” Journal of Gambling Studies 15. Walker, Michael. 1992. The Psychology of Gambling. Westphal, J., L. J. Johnson, and L. Stevens. 1999. Estimating Social Costs of Gambling In Louisiana for 1998. Source: This article, by William N. Thompson, appeared in the Report on Problem Gambling (December/January 2001): 44–46.
COMORBIDITY AND THE COSTS OF COMPULSIVE GAMBLING Stories about troubled gamblers losing all their wealth spread by word-of-mouth and also they are spread in sensationalized media accounts. As these stories of losses grow they are embellished with images of embezzlements at work places or offices of charities, or families broken apart and put in distress, and, of course, of suicides. It is in the vital interest of casinos that these stories not spread, it is in the vital interest of casinos that these
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stories not exist, and that the cases of problem gambling and the effects of problem gambling be mitigated and reduced as much as possible. Before 2003, the state of Nevada had appropriated exactly zero dollars for programs to deal with problem gambling. Then they had an epiphany, and $250,000 was earmarked for the cause (one-thirtieth of one percent of the money the state gains from casino taxes). All of the money went toward a research project which determined the prevalence of pathological and problem gambling among the Nevada population. So one more study was added to the hundred or so already published telling us that 0.6 percent, or 0.9 percent, or 1.3 percent, or 2.2 percent of adults were current or sometime in their lifetime pathological or problem gamblers. Actually Nevadans were found to have more than double the prevalence rates found elsewhere. End of research. Good research to be sure. Peer reviewed, academically sound. But while the researchers were “the best” in the field, we can still ask “So what?” So what should we do about problem gambling? So what should we do to reduce the problem? After the study was published, the industry could justifiably say, “Well, it appears that problem gamblers are a very small portion of those who come to enjoy the gambling opportunities we provide.” On the other hand, industry critics could point out that the small percentage still adds up to a lot of people (thousands) among the general population. The legislative response was a mandate that casino put brochures and signs around warning players that gambling can lead to problems for some, and indicating that they may call an 800 number for help if they think they have a problem. No real action was taken on reducing the number of problem gamblers or reducing the impacts of their maladies.
Our research led us in another direction. We wanted to know what the dollar costs of problem gambling represented to other people (nongamblers) and to the general economy. Hence we went to the pathological gamblers for answers, or at least to those who would self-define themselves as “compulsive gamblers.” In 2002, we interviewed, in an anonymous fashion, 99 members of Gamblers Anonymous groups in southern Nevada. The average respondent began gambling when 26.82 years old, weekly (or more) gambling began at age 31.84 years, first borrowing at 33.43 years. They identified problems starting at age 34.12 years. They had been in GA for an average of 2.31 years. Their losses on average were $112,400. Before joining GA they had average debts (because of gambling) of $60,714, with 45.4 percent having incurred personal bankruptcies, while 15.1 percent had been sued in court over debts. A majority (63.3 percent) had stolen property because of gambling, with the average thefts (spread over all the respondents) amounting to $13,517. Nine had been arrested, with the average respondent serving 0.16 months in jail or prison, and 0.10 months on probation. The average gambler lost work time amounting to 8.69 hours a month, while 22.9 percent quit work thus losing 4.2 months of employment due to gambling; 24.2 percent were fired, losing 2.4 months of labor. Only 3.4 percent accepted welfare because of gambling, whereas 5.8 percent accepted food stamps; 14.9 percent were hospitalized because of health problems related to gambling, while 23 percent had outpatient treatments. Nearly two-thirds (65.9 pecent) planned suicide, while 27.7 percent attempted suicide. We calculated an annual cost figure for one pathological gambler to be $19,711 per year. (See the Pathological Gambling entry).
Section Eight: Selected Essays on Gambling | 723 We define the costs as the disamenities borne by persons other than the gambler. However, we acquiesce with critics who indicate that these are not all “deadweight” costs that subtract wealth for the entire economy, but instead many are costs that are merely transferred from one person to another. Critics can also look at this data and say we are only giving numbers, we are not giving meaning. They can say about our numbers what we say about other numbers, “So what?” But there is meaning. One level of meaning derived from the numbers is simply that the costs are major ones. If we have 20,000 compulsive gamblers in southern Nevada, the economy is losing perhaps $120 million or more per year, and governments are losing over $28 million. The numbers justify appropriations from government of more than $250,000 if we are to make a serious effort to lessen problem gambling. Another level of criticisms (often from the industry) is that studies such as ours neglect the fact that compulsive gamblers have other addictions as well, and that these other addictions may contribute to or account for the costs identified. Good point. Accordingly we asked about other addictions. Table 3 shows the responses. TABLE 3. Percent of GA Respondents Reporting Additional Addictions Alcohol Addiction Tobacco Addiction Drug Addiction Food Addiction Shopping Addiction
22% 16% 9% 28% 9%
We went back to our numbers and sought to find if those with other addictions exhibited higher costs. For our analysis of the effects (or associations) of comorbidities, we eliminated some individuals who did not fully report on
other addictions. Therefore for the analysis of associations we used a base figure of $19,585 annual costs per pathological gambler. To place the figures below in context, we must note that some respondents exhibited few or even no costs on their profiles. This made the average for others much higher. Only alcohol and drug addiction showed statistically significant relationships regarding the costs. The findings suggest a pattern of complementary and substitute comorbidities as it relates to problem gambling. Alcohol addiction adds to the severity of problem gambling. For the alcoholics in the survey, we found that the extra addiction added $14,460 to their cost profile (holding all other factors constant). However, we also found a quite contrary result from respondents who indicated that they were addicted to drugs. Their gambling cost profile was reduced an average of $19,156, other things being constant. Accordingly a person with gambling, alcohol, and drug addiction, would have a cost profile $4,696 below the average ($19,156 minus $14,460). The results from the analysis of shopping addiction, food addiction, and tobacco addiction were not significant. Nonetheless, they are worthy of note. The “shopoholics” found costs being $4,234 below average. Food addictions added $10,887 to the profiles, while tobacco addictions added $456. We can surmise that alcohol use complements gambling as the two activities are expected to go together, at the same time and in the same place. Casinos tacitly acquiesce to alcohol addiction, and to be sure some would say that many casinos promote the comorbidity as drinks are often served to gamblers at the gambling site. In Las Vegas, drinks are considered a “free” amenity for gamblers. Certainly a
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person who is in a “drunk” state would be denied free drinks in a casino as a person who outwardly appears to be intoxicated might create a liability situation. (It can be noted, however, that Nevada does not have a “dram” law assigning tort liability to those distributing alcoholic beverages when the person drinking does harm to another). Thus, other than for individuals who have passed an insobriety threshold, gambling and drinking are accepted, if not at least tacitly encouraged. On the other hand, one is not likely to see a casino acquiescing to drug activity. Indeed, drug activity is not permitted, nor tolerated on casino floors, either by customers or employees. In can be added that drug use also is more expensive than alcohol use, and that a person high on drugs would probably be considered disruptive to casinos. The decrease in costs of gambling among compulsive shoppers has two possible explanations. A shopper cannot gambler while shopping, also shopping (like drug use) demands financial resources that may divert one from gambling activity. Shopping and drug use are substitutes for gambling, not complementary activities. Food addictions do not cause significant increases in the cost profiles, but the increases are large ones. While the dynamic is quite different, casino are certainly associated with food. The casinos of Las Vegas and elsewhere use food— mostly in the form of low cost specials or buffets—as specific advertised attractions to bring players into the gambling atmosphere. Also as free drinks are given to players in Las Vegas, so too we find that meals are probably the second or third most prevalent kind of “free” gift given to players. Tobacco has traditionally been associated with casinos as well, and players were given packs of cigarettes. Like
drinking, smoking is something one can do while engaged in gambling. While the cost increase for tobacco addicts was not significant, it could be expected. The increase was not large, perhaps because a quest for tobacco use may lead players to take breaks in their play in order to “lite up” or to go and procure cigarettes. Other factors were also related to the cost profiles. Income unquestionably adds to the severity of the economic dimension of pathological gambling, as one might expect. Players with higher household income have a slightly, but statistically significant, higher cost profile. So too do players with credit from bookies. Those with credit lines at casinos have especially higher profiles—and significantly so— with added costs of $25,051 per player. Those who steal from work have costs $14,522 higher than average, a significantly higher amount. This would be expected analytically as the amount stolen is figured into the cost profile. Higher education is also a factor adding to costs, but not in a significant manner. Contrary to expectations, those who play mostly in casinos exhibited a significant lessening of cost profiles, while a lessening of costs for those playing at neighborhood casinos was not significant. Players in bars or stores had a significant increase in the cost profile, adding $1,971 to their cost profiles. We might speculate that the casinos offer greater human interaction and also much noise and light that may distract one from episodes of binge playing. On the other hand, disassociated activity more easily accompanies gambling in isolation in places such as bars and grocery stores where machine play occurs. These findings from our cost study point to the critical role of policies relating to alcohol use at gambling venues, suggesting that credible programs to
Section Eight: Selected Essays on Gambling | 725 address problem gambling call for reevaluation of current alcohol practices. We now know that comorbidity of alcohol and gambling addiction magnify the economic dimension of problem gambling. What we may not fully understand is how each element of current alcohol availability in gambling venues contributes to addictive behavior. Questions may arise as to the variation in costs with differing availabilities of gambling and alcohol. For example, does the wide distribution of gambling machines in local bars and taverns compared with a more limited gaming district significantly impact the incidence and the magnitude of costs? The suggestions in our research would tend to make us support actions of casinos to reduce alcohol consumption, or if alcohol is not currently present, to support a continuation of such prohibitions. Recently a Native American casino in Iowa did precisely that. On the other hand gaming policy makers in the United Kingdom enacted new rules permitting drinking away from bars and on the gaming floors of casinos. Reference
Thompson, William N., and R. Keith Schwer. 2007. “Compulsive Gamblers and Alcohol.” Casino Lawyer 3, no. 3 (summer): 16–18.
A RANDOM THOUGHT OF A LUCKY LAS VEGAS RESIDENT The cub scout troops of Eberbach Elementary School held their annual carnival on the playground one April Saturday afternoon. As I recall I was about nine years old. I lived four blocks away. That afternoon I was riding my bicycle
around with little to do. I had 15 or 20 cents in my pocket. I rode by the school and saw the carnival and I decided to walk around the playground. As I went down the midway, I discovered a game I had never played before. People were pitching pennies onto an oil cloth that was marked in a grid with 100 squares. Each square had a number or an “x”. The numbers were 1, 5, 10, and 25. If a penny landed on a square the person pitching the penny won the amount of pennies designated— but the penny could not be on a line, it had to land fully within the square. I remember making several pitches and winning 5 or 10 cents. I eagerly waited my turn to throw one penny after another. Soon I was out of pennies, but I was quite charged up. I looked all about for another penny, on the ground, in my pockets. I turned each pocket inside out. Then I ran to my bicycle and pedaled home as fast as I could. I ran about the house looking for loose change. I found another 10 cents in a dresser drawer and quickly rode my bicycle back to the carnival. I ran to the penny pitch booth. I started throwing pennies again, and again they missed the mark and my pockets were emptied. I thought about riding home again, but I knew it would be too late, the carnival was already beginning to close down. I saw a friend and begged him to loan me money. He just laughed at me. I was very very dejected as I rode home. All night long I woke up thinking of the penny pitch game. Thirty-one years later I moved to Las Vegas. Here I have been much luckier than when I was nine years old. Here, in my very first gambling experience, I lost. Although I only gamble on semi-rare occasions, I almost always lose. After I return home, I feel no rush to gamble. I felt it once, and I think I could have the feeling again, but I have been very very
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lucky, almost every time I gamble now, I lose. And I know I am a loser. Sometimes I think that is the only way one can really survive in Las Vegas. Reference
Thompson, William N. 2003. Parables from (a not quite) Paradise, NV 89154. Bloomingtom, IN: First Books, 118–119. Copyright held by William Thompson.
ANOTHER RANDOM THOUGHT BY WILLIAM N. THOMPSON
But existence is not a card game Not tea leaves, stars or lucky charms Our lifeline is not upon our hands But within each others arms So pick a card, any card If it’s an ace or a lowly two The cards all really mean the same They say I’m dreaming, just waiting for you Reference
Thompson, William N., and Anthony Juliano, 2004. Heartlines and Lyrics. Bloomington IN: First Books Library, 11. Copyright held by William Thompson.
Pick a card, any card The choice is yours to make A one eyed jack, seven or nine Ace, King, Queen, or eight Pick a card, you select Heart, Diamond, Club, or Spade Together for now or if you wish Feelings that never will fade Pick a card, if you don’t like it Go ahead and draw again The card will be your link to me Your real ace, your heart, your ten Let’s both pick cards together We will make a winning hand All faces, diamonds and aces I’ll be the king at your command Pick a card, then make a bid And play a no trump lead We’ll convert on all the tricks Answering each others needs
Casino Niagara advises pathological gamblers to “walk away.”
Thematic Index
Caribbean and Atlantic Aruba, 405 The Bahamas, 405–407 Caribbean Island Casinos, 407–410 Cuba, 410–414 Hispaniola (Dominican Republic and Haiti), 414–419 Puerto Rico, 419–420 Virgin Islands, 420–421
Africa East Africa, 357–358 North Africa, 358 South Africa, 358–360 West Africa, 360 Asia China (including Hong Kong and Macau), 3, 361–363 Indian Subcontinent, 364–366 Japan, 366–370 Korea, 370–374 Philippines, 374–375 Southeast Asia countries, 376–381
Categories of gambling casino, 6–9, 30–32, 62–67 casino nights (Las Vegas nights), 12–14 cruise ships, 34–37 dog racing, 43–46 European casinos versus American casinos, 62–67 horse racing, 91–124 Internet gambling, 125–126 Irish Sweepstakes, 446–450 Native American gaming, contemporary, 9, 139–151 Native American gaming, traditional, 151–153 playing cards, 3–4 sports betting, 206–227 stock market, 227–231
Australia Pacific Region, 382–385 Canada Alberta, 388–389 British Columbia, 390–391 Manitoba, 391–392 New Brunswick, 393 Newfoundland and Labrador, 393 Nova Scotia, 393–397 Ontario, 120, 398–400 Prince Edward Island, 401 Quebec, 401–402 Saskatchewan, 402–403 Yukon Territory, 404 727
728 | Index
Economics of gambling economic impacts of gambling, 46–55 economics and gambling, 55–61 Equipment baccara, Chemin de Fer, and baccarat-type games, 241–243 backgammon, 249 cards, 3–4, 16 chips, 18–20 dice, 15, 16–17, 247–249 slot machines and other gambling machines, 280–287 Essays on gambling Another Random Thought, 726 The “Best” Gamblers in the World, 689–690 Casinos without Crime: Is It Possible?, 700–702 Comorbidity and the Costs of Compulsive Gambling, 721–725 The Family That Gambles Together, 691–694 If Gambling Entrepreneurs Took Their Product to the Food and Drug Administration, 714–717 It’s This Simple: Casino Taxes Stifle Development, 717–720 The Las Vegas Brand—A Case Study of Mismarketing, 706–709 Machismo and the Latin American Casino, 710–712 A Random Thought of a Lucky Las Vegas Resident, 725–726 A Sovereignty Checklist for Gambling, 694–697 Supermarket Casinos, 697–699 Theft Is a Social Cost—Bigger Than We May Have Thought, 720–721 There’s a Reason We Only Look Forward in Las Vegas, 713–714 Will Nevada Become Another Detroit? Probably Not, 704–706
Word-of-Mouth Advertising: The Win Win Game in Las Vegas, 702–703 Europe Austria, 422–425 Baltic Countries, 426–427 Belgium, 427–430 Central European countries, 430–435 Croatia and the former Yugoslav states, 435–436 France, 436–438 Germany, 63, 439–442 Gibraltar, 442–444 Greece, 444–445 Ireland, 446–450 Italy, 7, 451–454 Luxembourg, 454–455 Monaco, 455–457 Netherlands, 33, 457–460 Portugal, 460–462 Russia and the Former Soviet Republics, 462–467 Scandinavian Countries, 467–470 Slovenia, 471–475 Spain, 475–477 Switzerland, 477–481 United Kingdom, 482–485 Games baccara, Chemin de Fer, and baccarat-type, 241–243 bingo, 16, 244–245 blackjack, 245–247 craps and other dice games, 247–249 faro, 250–251 house-banked games, 251–253 jai alai, 253–254 keno, 255 lotteries, 256–259, 260 Pai gow and dominos, 262–263 pari-mutuel games, 263–265 player-banked games, 265–266 poker, 266–270 red dog, 270–271
Thematic Index | 729 roulette, wheels of fortune, and other wheel games, 271–276 slot machines and machine gambling, 280–287 trente and quarante (30 and 40), 287–288 two up, 288 wagering (gambling) systems, 79–82 Latin America Argentina, 486–489 Bolivia, 489–490 Brazil, 490–491 Central America, 491–497 Chile, 497–500 Colombia, 500–504 Ecuador, 504–506 Mexico, 192, 506–507 Paraguay, 508–509 Peru, 509–510 Uruguay, 510–511 Venezuela and Suriname, 511–512 Law cases Ah Sin v. Wittman, 679 Allen, In Re, 671 Bally Mfg. Corp. v. N.J. Casino Control Com’n., 673 Barber v. Jefferson County Racing Ass’n., Inc., 679 Barry v. Barchi, 672–673 Boardwalk Regency Corp. Casino License, In re, 674 Brooks v. Chicago Downs Assoc., Inc., 674 Law cases (continued) Brown v. Argosy Gaming Co., L.P., 675 Brown v. Hotel Employees, 671 California v. Cabazon Band of Mission Indians, 675–676 Campione v. Adamar of N.J., Inc., 674 Caribe Hilton Hotel v. Toland, 670
Champion v. Ames, 669–670 Coleman v. State, 672 Com’r. of Internal Revenue v. Groetzinger, 675 Connecticut National Bank of Hartford v. Kommit, 677 Face Trading Inc. v. Department of Consumer and Industry Services, 679 Fauntleroy v. Lum, 670 Federal Communications Commission v. American Broadcasting, 670 Fitzgerald v. Racing Association of Central Iowa, 679 Flamingo Resort, Inc. v. United States, 673 Florida House of Representatives v. Crist, 678 Greater New Orleans Broadcasting Assoc. v. United States, 678, 679 Grosso v. United States, 671 Harris v. Missouri Gaming Com’n., 676 Hotel Employees and Restaurant Employees Intern. Union v. Davis, 678 Karafa v. New Jersey State Lottery Commission, 672 Kickapoo Traditional Tribe of Texas v. Texas, 678 Knight v. Moore, 676 Madara v. Commonwealth, 672 Marchetti v. United States, 671 Marshall v. Sawyer, 674 Mastercard Int’l. Internet Gambling Litigation, In re, 679 Matin v. United States, 670 Midwestern Enterprises, Inc. v. Stenehjem, 679 Molina v. Games Management Services, 672 Morrow v. State, 671 Nguyen v. State, 673 Olk v. United States, 672
730 | Thematic Index
Phalen v. Virginia, 669 Pierotti, Ex Parte, 676–677 Posadas de Puerto Rico Assoc. v. Tourism Co., 678 Rosenthal v. Nevada, 673 Sea Air Support, Inc. v. Herrmann, 677 Secretary of State v. St. Augustine Church, 677 Seminole Tribe of Florida v. Florida, 677 Soto, Petition of, 676 Spilotro v. State, ex rel. Nevada Gaming Commission, 674 Spokane Tribe of Indians v. Washington State, 677–678 State v. Glusman, 674 State v. Jones, 675 State v. Rosenthal, 676 Stone v. Mississippi, 669 Taveras v. Resorts International Hotel, Inc., 675 Texas v. United States, 678 United States v. Carmel, 675 United States v. Fabrizio, 670, 671 United States v. Goldfarb, 676 Uston v. Resorts International Hotel, Inc., 673–674 Yellow-Stone Kit v. State, 669 Leading figures in gambling Adelson, Sheldon, 291–292 Benazet, Jacques, and Edward Benazet, 292 Bennett, Bill, and Bill Pennington, 293–294 Bennett, William J., 294–295 Binion, Benny, 295–298 Binion, Jack, 295–298 Blanc, Francois, 299–300 Blanc, Louis, 299–300 Boyd, Sam, 300–302 Boyd, William, 300–302 Canfield, Richard, 302–303 Cardano, Gerolamo, 303–304 Chun Rak-Won, 305
Comstock, Anthony, 305–306 Coolidge, Cassius Marcellus, 306–307 Dalitz, Morris, 307–310 Dandolos, Nick, 310–311 Davis, John, 311–312 Eadington, William R., 312–313 Fahrenkopf, Frank, Jr., 313 Gates, John W., 314 Gaughan, Jackie, 315–317 Gaughan, Michael, 315–317 Grey, Thomas A., 317 Harrah, William F., 318–319 Ho, Stanley, 319 Hoffa, Jimmy, 320–321 Hughes, Howard, 321–324 Jones, “Canada Bill,” 324–325 Kennedy, Robert F., 325–327 Kerkorian, Kirk, 327–329 Kerzner, Sol, 329–330 Lansky, Meyer, 330–332 Laughlin, Don, 332–333 Maloof, George, 334 Morrissey, Jack, 335 Moss, Johnny, 336 Pascal, Blaise, 304 Pendleton, Edward, 337 Rose, I. Nelson, 337–338 Rothstein, Arnold, 338–340 Sawyer, Grant, 340–342 Siegel, Benjamin, 342–344 Thompson, “Titanic” (Alvin Clarence Thomas), 344–346 Trump, Donald John, 346–349 Wallner, Leo, 349 Wynn, Stephen Alan, 349–354 Ziemba, William T., 354 Legal aspects of gambling cash transactions, 4–6 cheating, 15–18 Commission on the Review of National Policy toward Gambling (1974–1976), 22–24 credit and debts, 24–27 crime and gambling, 27–34, 176–178
Thematic Index | 731 federal lottery laws, 57–70 Federal Wire Act of 1961, 70, 127 Gambling devices acts (Johnson Act and amendments), 76–77 gambling, and politics, 154–167 gambling, on the High Seas, 77–79 gambling taxes, 231–236 Indian Gaming Regulatory Act (IGRA) of 1988, 142–145 insurance and gambling, 124–125 International Horse Racing Act of 1978, 127–128 International Masters of Gaming Law, 84 Interstate Horse Racing Act of 1978, Kefauver Committee, 128–131 Knapp Commission (1970–1972), 131–134 McClellan Committees, 134–135 money laundering, 4–6 National Gambling Impact Study Commission (1997–1999), 135–139 Organized Crime Act of 1970, 153–154 political culture and Nevada, 154–167 President’s Commission on Law Enforcement and Administration of Justice, 167–168 President’s Commission on Organized Crime, 168–170 Professional and Amateur Sports Protection Act of 1992, 187–188 Travel Act of 1961, 237 Unlawful Gambling Enforcement Act of 2006, 127 Wagering Paraphernalia Act of 1961, 237–238 Middle East and Asia Minor, 513–517 Organizations, gambling American Gaming Association, 9, 86–87 Gamblers Book Club, 70–71
Gaming institutes Alberta Gaming Research Institute, 89 Australian Institute for Gambling Research, 90 Canadian West Foundation, 89–90 Centre for the Study of Gambling and Commercial Gaming, 85–86 European Association for the Study of Gambling, 90–91 Gaming Studies Research Collection, Special Collections Department, Lied Library, University of Nevada, Las Vegas, 84–85 Gaming Management and Development Center, 83–84 Institute for the Study of Gambling and Commercial Gaming, 85 International Masters of Gaming Law, 84 National Center for Responsible Gaming, 87–88 National Indian Gaming Association, 86 University of Nevada, Las Vegas, International Gaming Institute, 83 International Gaming Technologies Gaming Resource Center, 84 Lewis and Roca (law firm), 91 Lionel, Sawyer, and Collins (law firm), 91 National Coalition against Legalized Gambling, 88–89 Studies on gambling Centre for the Study of Gambling and Commercial Gaming, 85–86 Demographic categories of players, 37–43 Gamblers’ motivations: why do they gamble?, 71–76 Gaming Studies Research Collection, Special Collections Department, Lied Library, University of Nevada, Las Vegas, 84–85
732 | Thematic Index
Studies on gambling (continued) Institute for the Study of Gambling and Commercial Gaming, 85 problem gambling, 171–184 religion and gambling, 192–202 sex and gambling, 202–206 United States Alabama, 518–519 Alaska, 519 Arizona, 8, 519–520 Arkansas, 520–521 California, 5, 6, 8, 9, 22, 32, 36, 119–120, 145–147, 521–523 Colorado, 9, 524–525 Connecticut, 145–147, 525–527 Delaware, 190, 527–528 District of Columbia, 528 Florida, 142, 529–530 Georgia, 530–531 Hawaii, 531 Idaho, 532 Illinois, 58–59, 532–534 Indiana, 535–536 Iowa, 190–191, 537 Kansas, 537–539 Kentucky, 120–122, 239–540 Louisiana, 189–190, 541–542 Maine, 543–544 Maryland, 191, 544–545
Massachusetts, 545–546 Michigan, 546–547 Minnesota, 548 Mississippi, 51, 548–549 Missouri, 550–551 Montana, 551–552 Nebraska, 552–553 Nevada, 9, 22, 154–167, 553–569 New Hampshire, 572–573 New Jersey, 9, 573–576 New Mexico, 191, 577 New York, 118–119, 191, 577–579 North Carolina, 579–580 North Dakota, 580–581 Ohio, 581–582 Oklahoma, 582–583 Oregon, 583–584 Pennsylvania, 191, 584–586 Rhode Island, 189, 586–587 South Carolina, 587–589 South Dakota, 9, 589–590 Tennessee, 590–591 Texas, 591–592 Utah, 592–593 Vermont, 593 Virginia, 594 Washington, 594–595 West Virginia, 189, 595–596 Wisconsin, 31, 59–60, 596–597 Wyoming, 598
Index
Note: Index page numbers immediately followed by a t or an f refer to a table or figure, respectively. Aruba, 405 Atlantic City, New Jersey, economic impact of gambling, 51. See also New Jersey Atlantic Lottery Corporation, 390 Australia Pacific Region, 382–385 Australian Institute for Gambling Research, 90 Austria, 422–425
Addiction to gambling. See Problem gambling Adelson, Sheldon, 291–292 Advertising, 678–679 Africa, 357 East, 357–358 North, 358 South, 358–360 West, 360 Age, gambling and, 40–42 Ah Sin v. Wittman, 679 Alabama, 518–519 Alaska, 519 Alberta (Canada), 388–389 Alberta Gaming Research Institute, 89 Allen, In Re, 671 American Coin (company), 16 American Gaming Association, 9, 31, 59, 47, 86–87 American Kennel Club, 45 American Sighthound Field Association, 45 Argentina, 486–489 Arizona, 8, 519–520 Arkansas, 520–521
Baccara, Chemin de Fer, and Baccarattype games, 241–243 Baccarat-type games. See Baccara, Chemin de Fer, and Baccarat-type games Backgammon, 249 The Bahamas, 405–407 Bally Mfg. Corp. v. N.J. Casino Control Com’n, 673 Baltic countries. See Estonia; Latvia; Lithuania Bank Secrecy Act of 1970, 5, 25 Barber v. Jefferson County Racing Ass’n, Inc., 679 Barry v. Barchi, 672–673 I-1
I-2
| Index Bathtub economic model of gambling, 48–51, 55f Belgium, 427–430 Belize, 491 Benazet, Edward, 292 Benazet, Jacques, 292 Bennett, Bill, 293–294 Bennett, William J., 294–295 Bhutan. See Indian subcontinent (including Bhutan, Goa, Nepal, Sri Lanka, and Sikkim) Bingo, 244–245 cheating and, 16 Binion, Benny, 295–298 Binion, Jack, 295 Blackjack, 245–247 Blanc, Francois, 7, 299–300 Blanc, Louis, 7, 299–300 Boardwalk Regency Corp. Casino License, In re, 674 Bolivia, 489–490 Boyd, Sam, 300–302 Boyd, William, 300–302 Brazil, 490–491 British Columbia (Canada), 390–391 Brooks v. Chicago Downs Assoc., Inc., 674 Brown v. Argosy Gaming Co., L.P., 675 Brown v. Hotel Employees, 671 Bulgaria, 433 California, 6, 8, 9, 22, 32, 36, 119–120, 145–147, 521–523 Proposition 5, 32 California v. Cabazon Band of Mission Indians, 675–676 Cambodia, 377 Campione v. Adamar of N.J., Inc., 674 Canada. See also individual provinces Canadian West Foundation (CWF), 89–90 overview of gambling in, 386–388 racinos in, 191–192 Canfield, Richard, 302–303 Card counters, and casino access, 673–674
Cardano, Garolamo, 303–304 Cards, playing cheating and, 16 history of, 3–4 and Hoyle, Edmund, 3 Caribbean and Atlantic region. See individual countries and islands Caribbean Island Casinos, 407–410 Caribe Hilton Hotel v. Toland, 670 Cash transaction reports and money laundering, 4–6 Casino(s) crime rates and, 30–32 defined, 6–7 European versus American, 62–67 first government authorized, 7 Hispanic Americans and, 39 history of, 7 integration of, 39 job quality and working conditions, 60 Las Vegas and, 8–9 “male values” and, 61 minority ownership and control of, 39 model, 8 money laundering and, 4–5 number per country (table), xviii patronage of, 51 record keeping requirements, 5–6 regulation issues, 673–674 skimming, 17 taxation and, 233 Casino chips. See Chips, gambling Casino employees collusion and cheating and, 17 discrimination and, 39 Hispanic Americans and, 39 job creation and, 58–59 numbers of, 9–10 pressures on, 10 salaries and tips, 10–11 shills, 11–12 supervisory personnel, 11
Index training and, 10 unions and, 11 work situations, 12 Casino Nights (Las Vegas Nights), 12–14 Casinos Austria International, 424–425 Casinos de juegos, 7 Cellini, Eddie, 24 Center for the Study of Gambling and Commercial Gaming, 85–86 Central America. See also individual countries Central European countries, 430–435. See also individual countries Champion v. Ames, 669–670 Charity nights gambling, 12–14 The Chase (Lesieur), 41 Cheating schemes bingo games and lotteries, 16 cards and, 16 carnival games, 15 collusion and, 17 counterfeited casino chips, 16–17 crooked dice, 15 dishonest inspectors, 16 history of, 15 horse racing and, 18 and less-than-honorable establishments, 15 number randomizers, manipulated, 16 past posting, 17 private games, 15 roulette wheels, 16 skimming, 17 slot machines, manipulated, 17 slugs (counterfeit tokens and coins), 20 surveillance and, 17–18 Chemin de Fer. See Baccara, Chemin de Fer, and Baccarat-type games Chile, 497–500 China (including Hong Kong and Macau), 361–363 Chips, gambling counterfeit, 16–17 European (French-style) versus basic U.S., 19
history of, 19 plain, 19 self-delusion and, 19 and slot machine tokens, 20 slugs, 20 U.S., 19–20 use of, 18–19 Chun Rak-Won, 305 Clark, Thomas, xviii–xix Cockfighting banned in most of world, 20, 21–22 betting and, 21 history of, 21 Coleman v. State, 672 Colorado, 524–525 small town casinos, 9 Columbia, 500–504 Commission on the Review of National Policy toward Gambling (1974–1976), 22–24 Compulsive gamblers. See Problem Gambling Com’r. of Internal Revenue v. Groetzinger, 675 Comstock, Anthony, 305–306 Connecticut, 145–147, 525–527 Connecticut National Bank of Hartford v. Kommit, 677 Coolidge, Cassius Marcellus, and those “Poker Playing Dogs,” 306–307 Costa Rica, 491–493 Craps and other dice games, 247–249 Credit and debts age and, 27 collection tactics, 26 credit play, 25–26 discount loans, 26 gambling debt as contract, 27 interest, 26 intoxication and, 27 jurisdictions where gambling credit permitted, 25 Latin American attitudes toward, 24 loans to players, 24–25 markers, 25–26
| I-3
I-4
| Index Credit and debts (continued) out-of-state collections, 26–27 problem gamblers and, 27 Credit cards and money for gambling, 677 Crime and gambling. See also Cheating schemes casino patrons and, 28–29 empirical studies of, 30–32 legalization as substitute for illegal gambling, 33 opportunities for crime, 28–29 organized crime, 27–28, 29–30 personal crime, 30 political crimes, 32–33 societal costs, 32 studies, 29–32, 174–176 Croatia and the former Yugoslav states, 435–436 Cruise Ship Competitiveness Act (1992), 35, 36 Cruise ships cruises to nowhere, 35, 36–37 gambling limits on, 35 gambling on high seas, 34 on the high seas, 34–36, 77–79 Nevada companies and, 35–36 spending by typical visitor, 58 U.S. flag vessels, 35 Cuba, 410–414 Custer, Robert L., 185 Czech Republic, 434 Daley, Chicago Mayor Richard, 533 Dalitz, Morris, 307–310 Dandolos, Nick, 310–311 Davis, John, 311–312 Debts credit and, 24 court enforcement of judgments, 670 Delaware, 190, 527–528 racinos in, 190 Demographics African Americans, 37 age, 40–42
Asians, 39–40 casino location and, 37–38 ethnicity, 37–40 gender, 42–43 Latinos and Hispanic Americans, 40 minority ownership and control of gambling establishments, 39 seniors, 41–42 youth, 40–41 Denmark, 468–469 Dice craps and other games using, 247–249 crooked, 15 The Dictionary of Gambling and Gaming (Clark), xviii–xix District of Columbia, 528 Dixon, David, 33 Dog racing, 43–45 Dominican Republic, 414–416 Dominos, games with, 262–263 Drawing versus lottery, 669 Eadington, William R., 312–313 Economic impacts of gambling, 46–55 Atlantic City, 51 bathtub economic model, 48–51, 55f employment, 58–61 horse race betting, 54 Illinois riverboats, 51–53, 52t input-output model (bathtub model), 48, 49f lotteries, 61 money sources, 48–49 Native American establishments in Minnesota, 47 negative direct costs in local community, 54–55 revenues, 56–58 societal costs and, 48 transfer of societal costs, 50 in Wisconsin, 53–54, 53t Economics and gambling capital investments, 56 casino employment and, 61
Index competitive forces, 56 convenience store gambling, and employment, 60 employment and, 58–61 overview, 55–56 people’s pockets and, 56 player losses, 57t revenues, 56–58, 57t Ecuador, 504–506 Edwards, Edwin, 32 El Salvador, 493–494 Encyclopedia of Gambling (Sifakis), xxi Essays Another Random Thought, 726 The “Best” Gamblers in the World, 689–690 Casinos without Crime: Is It Possible?, 700–702 Comorbidity and the Costs of Compulsive Gambling, 721–725 The Family That Gambles Together, 691–694 If Gambling Entrepreneurs Took Their Product to the Food and Drug Administration, 714–717 It’s This Simple: Casino Taxes Stifle Development, 717–720 The Las Vegas Brand—A Case Study of Mismarketing, 706–709 Machismo and the Latin American Casino, 710–712 A Random Thought of a Lucky Las Vegas Resident, 725–726 A Sovereignty Checklist for Gambling, 694–697 Supermarket Casinos, 697–699 Theft Is a Social Cost—Bigger Than We May Have Thought, 720–721 There’s a Reason We Only Look Forward in Las Vegas, 713–714 Will Nevada Become Another Detroit? Probably Not, 704–706 Word-of-Mouth Advertising: The Win Win Game in Las Vegas, 702–703
| I-5
Estonia, 426, 427 Europe. See also individual countries casinos in, 62–67 changing leadership role, 7–8 European Association for the Study of Gambling (EASG), 90–91 European Casinos and American Casinos compared, 62 Face Trading Inc. v. Department of Consumer and Industry Services, 679 Fahrenkopf, Frank, Jr., 313 Faro, 250–251 Fauntleroy v. Lum, 670 Federal Communications Commission v. American Broadcasting, 670 Federal lottery laws, 19, 67–69. See also specific federal laws Federal Wire Act of 1961, 70 Finland, 469 Fitzgerald v. Racing Association of Central Iowa, 679 Flamingo Resort, Inc. v. United States, 673 Florida, 142, 529–530 Florida House of Representatives v. Crist, 678 France, 436–438 The Gamblers Book Club, 70–71 Gamblers’ motivations, 71–76 Gambling and insurance, 124 Gambling as trade or business, 675 Gambling Devices Acts (the Johnson Act [1951] and Amendments), 76–77 Gambling enterprises, criminal activity and, 4–5 Gambling events, chronology of, xxiii–xxxviii Gambling institutes (research and political), 82–91 Gambling on the high seas, the laws of, 77–79
I-6
| Index Gambling, positive case for, 164–167 Gambling systems cancellation system, 82 flat betting and, 81 history, 79 horse racing and, 80 luck games and, 80–81 Martingale progressive system, 81–82 setting limits, 82 skill and, 79 sports and, 79–80 Gambling taxes and earmarking, 235–236 equity in, 233–234 federal excise, 236 rates, 232–233 and volume of gambling, 234–235 Games. See also individual games house-banked, 6, 251 player-banked, 6, 265 skill versus luck, 671 Gaming devices. See individual devices; Johnson Act and Amendments Gaming Management and Development Center, 84 Gaming Research and Review Journal (IGI), 83 Gaming Studies Research Collection (Library, University of Nevada, Las Vegas), 84–85 Gaming versus gambling, xvii–xviii Gates, John W., 314 Gaughan, Jackie, 315–317 Gaughan, Michael, 315–317 Georgia, 530–531 Germany, 439–442 Kurhaus (Wiesbaden), 63 Gibraltar, 442–444 Goa. See Indian subcontinent (including Bhutan, Goa, Nepal, Sri Lanka, and Sikkim) Great Britain. See United Kingdom Greater New Orleans Broadcasting Assoc. v. United States, 678, 679
Greece, 444–445 Grey, Thomas A., 88–89, 317 Grosso v. United States, 671 Guatemala, 494 Haiti, 416–419 Harrah, William F., 318–319 Harris v. Missouri Gaming Com’n., 676 Hawaii, 531 High seas, laws of gambling on, 77 Hispanic Americans, casino employment, 39 Hispaniola. See Dominican Republic; Haiti History of gambling, chronology, xxiii–xxxviii Ho, Stanley, 319 Hoffa, Jimmy, 320–321 Holland. See Netherlands Honduras, 494–495 Casino Copsanti (San Pedro Sula), 24 Horse racing, 91 in Canada, 95–96 cheating and, 18 colors (jockey and mount), 123 economic impact of betting, 54 famous horses, 103–108 gambling and, 92–93 gambling systems and, 80 Hall of Fame and museum, 102–103 history of, 91–92, 93–98 Islamic exception for betting on, 54 Jockey Club of New York, 96 jockeys, 108–112 and leading thoroughbred horses, 103–108 and leading thoroughbred jockeys, 108–112 officials of, 101–102 owners, 120–123 participants in, 100–101 tracks and track organizations, 115–120 and trainers, 112–115 types of, 98–100
Index Hotel Employees and Restaurant Employees Intern. Union v. Davis, 678 House-banked games, 251–253 Hoyle, Edmund, 3 Hughes, Howard, 321–324 Human emotional makeup and gambling, xx Hungary, 430–433 Iceland, 469–470 Idaho, 532 Illinois, 532–534 economic impact of riverboat gambling, 51–53, 52t Income tax and gambling in Canada and Europe, 5 in United States, 5 Indian Gaming Regulatory Act (IGRA), 677. See also Native American gaming Indian subcontinent (including Bhutan, Goa, Nepal, Sri Lanka, and Sikkim), 364–366 Indiana, 535–536 Indonesia, 379 Institute for the Study of Gambling and Commercial Gaming, 85 Insurance and gambling, 124–125 International Gaming Institute (IGI, University of Nevada, Las Vegas), 83 International Gaming Technologies Gaming Resource Center, 84 International Masters of Gaming Law (IGML), 84 Internet Gambling, 125–127 legality of, 670–671, 679 Unlawful Internet Gambling Enforcement Act of 2006, 127 Interstate cooperation on gambling issues, 164 Interstate Horse Racing Act of 1978, 127–128 Iowa, 190–191, 537 racinos in, 190–191
| I-7
Ireland and Irish Sweepstakes, 446–450 Israel, 513–516 Italy history of gambling in, 451–454 Roman Empire centers, 7 Venice and first government-authorized casino, 7 Jai alai, 253–254 Japan gambling overview, 366–368 Pachinko parlors, 368–370 Johnson Act (1951) and Amendments, 35, 76 Jones, “Canada Bill,” 324–325 Kansas, 537–539 Karafa v. New Jersey State Lottery Commission, 672 Kefauver Committee, 128–131 Kennedy, Robert F., 325–327 Keno, 255 Kentucky, 120–122, 539–540 Kerkorian, Kirk, 327–329 Kerzner, Sol (“The Sun King”), 329–330 Kickapoo Traditional Tribe of Texas v. Texas, 678 Knapp Commission (1970–1972), 131–134 Knight v. Moore, 676 Korea, 370–374 Labrador. See Newfoundland and Labrador (Canada) Lansky, Meyer, 330–332 Laos, 377 Las Vegas model casinos, 8–9 religion in, 192–193 Las Vegas Nights. See Casino Nights (Las Vegas Nights) Latin America. See individual countries; Central America Latvia, 426–427 Laughlin, Don, 332–333
I-8
| Index Laughlin, Nevada (town), 332–333 Law firms specializing in gamblingrelated matters, 91 Lebanon, 516 Lesieur, Henry, 41, 185 Lewis and Roca (law firm), 91 Lionel, Sawyer, and Collins (law firm), 91 Lithuania, 426, 427 Lotteries. See also Numbers game cheating and, 16 criticisms of, 261–262 defined, 259 description of, 256 drawings versus, 669 economic impact, 61 employment and, 59 federal laws and, 67–69 history and development, 256–259 instant, 260 job creation and, 59 the law and, 672 numbers games, 260 (see also Numbers games) participation among public, 58 passive, 259–260 “pestilence of,” 669 revenues, 258–259, 261 state constitutions and, 676–677 state lines and, 669–670 strict construction of contracts and regulations, 671–673 taxation and, 232 Lotto, 260–261 Louisiana, 189–190, 541–542 racinos in, 189–191 Louisiana Lottery Company, 542–543 Luck, skill versus, 671 Luxembourg, 454–455 Madara v. Commonwealth, 672 Maine, 543–544 Malaysia, 379–380 Maloof, George, 334 Manitoba, (Canada), 391–392 Marchetti v. United States, 671
Maryland, 191, 544–545 racinos in, 191 Massachusetts, 545–546 Mastercard Int’l Internet Gambling Litigation, In re, 679 Matin v. United States, 670 McClellan Committees, 134–135 Mexico, 506–507 racinos in, 192 Michigan, 546–547 Middle Ages, gambling during, 7 Middle East and Asia Minor, 513–517 Midwestern Enterprises, Inc. v. Stenehjem, 679 Minnesota, 548 Mississippi, 548–550 casino employment in, 60 Missouri, 550–551 Molina v. Games Management Services, 672 Monaco, 455–457 Money laundering cash transaction reports and, 4–6 casinos and, 4–5 Money Laundering Control Act, 5 Montana, 551–552 Monte Carlo Casino. See Monaco Morrissey, Jack, 335 Morrow v. State, 671 Moss, Johnny, 336 Myanmar, 378 National Center for Responsible Gaming, 87–88 National Coalition Against Legalized Gambling (NCALG), 88–89 National Collegiate Athletic Association (NCAA), 224 National Gambling Impact Study Commission (1997–1999), 41, 52, 135–139, 261–262 National Greyhound Hall of Fame, 45 National Indian Gaming Association, 86 Native American gaming California, 145–147
Index Canada, 147 casinos near Las Vegas, 9 contemporary, 9, 139–151 data, 148–151 employment and, 60 historical development, 141–142 Indian Gaming Regulatory Act (IGRA) of 1988, 142–145, 677–678 traditional, 151–153 Wisconsin, 53–54, 53t Nebraska, 552–553 Nepal. See Indian subcontinent (including Bhutan, Goa, Nepal, Sri Lanka, and Sikkim) Netherlands, 457–460 casinos in, 33 Nevada, 553–554 Boulder City (nongambling oasis), 557–560 culture in, 162–164 Gaming Control Board, 16 gaming regulatory structure, 555–556 gaming reporting in, 5 history of gambling in, 160–162, 554–555 Las Vegas, 560–569 (see also Las Vegas main entry) out-of-state casino operations, 35–36 political culture and, 154–167 Reno, 569–572 sex and gambling in, 202–205 table of Las Vegas casinos, 566t–568t New Brunswick (Canada), 393 New Complete Guide to Gambling (Scarne), xxi Newfoundland and Labrador (Canada), 393 New Hampshire, 572–573 New Jersey, 573–576 Atlantic City, 9, 574–576 casino employment in, 59–60 New Mexico, 577 racinos in, 191
| I-9
New York, 118–119, 577–579 racinos in, 191 Nguyen v. State, 673 Nicaragua, 495–496 North Carolina, 579–580 North Dakota, 580–581 Nova Scotia (Canada), 393–397 Numbers game. See also Lotteries defined and described, 260 history of, 38 Powell, Colin, on functional value of, 38–39 role in community, 38–39 Ohio, 581–582 Oklahoma, 582–583 Olk v. United States, 672 Ontario (Canada), 120, 398–400 Oregon, 583–584 Organized crime and gambling. See Crime and gambling Organized Crime Control Act of 1970, 22–24, 153–154 Over the Top: Solutions to the Sisyphus Dilemmas of Life (Thompson and Kenny), xxi Pai Gow and games with dominos, 262–263 Panama, 496–497 Paraguay, 508–509 Pari-mutuel games and wagering systems, 263–265 and dog racing, 43–44, 45 employment and, 59 taxes and, 232–233 Pascal, Blaise, 304 Pendleton, Edward, 337 Pennington, Bill, 293–294 Pennsylvania, 584–586 racinos in, 191 Peru, 509–510 Phalen v. Virginia, 669 Philippines, 374–375 Pierotti, Ex Parte, 676–677
I-10
| Index Player-banked games, 265–266 Poker, 266–270 Poland, 433–434 Portugal, 460–462 Posadas de Puerto Rico Assoc. v. Tourism Co., 678 Positive case for gambling, 164–167 President’s Commission on Law Enforcement and Administration of Justice, 167–168 President’s Commission on Organized Crime, 168–170 Prince Edward Island (Canada), 401 Problem gambling, 171 cases involving, 674–675 causes of, 173–174 and comorbidity, 183–184 crime rates and, 31 description of, 171–172 Diagnostic and Statistical Manual of Mental Disorders (DSM-III; American Psychiatric Association), 674–675 gender and, 42–43 number of problem gamblers, 174–183, 173t overview, 171 social costs, 176–181, 179t treatment and policy remedies for, 181–183 treatment and research, 185 youth, 41 Professional and Amateur Sports Protection Act of 1992, 187–188 Puerto Rico, 419–420 Quarante. See Trente and Quarante (30 and 40) Quebec (Canada), 401–402 Racino, 188–192 Red dog, 270–271 Religion and gambling Christianity, 199–200 Church of Jesus Christ of Latter-day Saints, 198–199
divination, 193–194 Eastern religions, 200–201 gambling opposition from religious groups, 193 Judaism, 194–197 Las Vegas, 192–193 Retired Greyhounds as Pets (REGAP), 46 Rhode Island, 586–587 racinos in, 189 Roman Empire, gambling centers, 7 Romania, 434–435 Rose, I. Nelson, 337–338, 669 Rosenthal v. Nevada, 673 Rothstein, Arnold, 338–340 Roulette wheels, cheating and, 16 Roulette, Wheels of Fortune, and other wheel games, 271–276 Russia and the former Soviet Republics, 462–467 El Salvador, 493–494 San Marino, 453–454 Saskatchewan (Canada), 402–403 Sawyer, Grant, 340–342 Scandinavian countries, 467–470. See also individual countries Scarne, John, xxi Sea Air Support, Inc. v. Herrmann, 677 Secretary of State v. St. Augustine Church, 677 Seminole Tribe of Florida v. Florida, 677 Sex and gambling, in Nevada, 202–205 Siegel, Benjamin, 342–344 Sifakis, Carl, xxi Sikkim. See Indian subcontinent (including Bhutan, Goa, Nepal, Sri Lanka, and Sikkim) Singapore, 380–381 Sisyphus, xxi Skill, versus luck, 671 Slot machines and machine gambling Bally’s and, 283 characteristics of, 286–287 gambling prohibitions and, 679
Index history of, 280–285 manipulated, 17 personal story from editor, 277–278 revenue from, 284t–285t value of, 277–280 varying taxes on, 679 Slovak Republic, 434 Slovenia, 471–475 Soto, Petition of, 676 South Carolina, 587–589 South Dakota, 589–590 Deadwood, 9 Southeast Asia, 376–381 Spain, 475–477 and “El Gordo” (“the Fat One,” Christmas lottery), 475, 476 handicapped employment and lotteries in, 59 Spielbanken, 7 Spilotro v. State, ex rel. Nevada Gaming Commission, 674 Spokane Tribe of Indians v. Washington State, 677–678 Sports baseball, 216, 219–222 basketball, 215–216 betting and, 206–224 boxing, 217–218 collegiate, 224–226 football, 210–215, 222–224 futures, 218 governing bodies, and gambling, 224–226 historical perspective, 207–209 hockey, 216–217 and integrity of the game, 218–224 jurisdictions, 189–192 legal in Nevada, Delaware, Oregon, and Montana, 187 noncontests, 217–218 Racino, 188–192 scandals, 219–224 by sport, 209–217 Sri Lanka. See Indian subcontinent (including Bhutan, Goa, Nepal, Sri Lanka, and Sikkim)
| I-11
State v. Glusman, 674 State v. Jones, 675 State v. Rosenthal, 676 Statute of Anne (1710), 26 Stock market, 227–231 Stone v. Mississippi, 669 Suriname, 512 Sweden, 468 Switzerland, 477–481 Systems, gambling, 79 Taveras v. Resorts International Hotel, Inc., 675 Taxes earmarking, 235–236 federal excise taxes, 236 gambling, 231–236 incidence and equity, 233–234 markers and, 673 revenues and, 47 volume, 234–235 Tennessee, 590–591 Texas, 591–592 Texas v. United States, 678 Thailand, 376–377 Thompson, “Titanic” (Alvin Clarence Thomas), 344–346 Travel Act of 1961, 237 Trente and Quarante (30 and 40), 287–288 Trump, Donald John, 346–349 Turkey, 516–517 Two Up, 288 Union of Soviet Socialist Republics. See Russia and the former Soviet Republics United Kingdom, 482–485 United States of America. See also individual states reports to Treasury Department, 5 United States v. Carmel, 675 United States v. Fabrizio, 670, 671 United States v. Goldfarb, 676 Uruguay, 510–511 Uston, Ken, 673–674
I-12
| Index Uston v. Resorts International Hotel, Inc., 673–674 Utah, 592–593 Venezuela, 511–512 Vermont, 593 Video lottery machines, and employment, 59 Vietnam, 377 Virgin Islands, 420–421 Virginia, 594 Wagering Paraphernalia Act of 1961, 237–238 Wallner, Leo, 349 Walsek, Ron, 46 Washington, D.C. See District of Columbia Washington (state), 594–595 West Virginia, 595–596 racinos in, 189
Western Canadian Lottery Corporation, 403–404 Wheels of Fortune and other wheel games. See Roulette, Wheels of Fortune, and other wheel games Who Moved My Cheese (Johnson), xix–xx Wisconsin, 596–597 crime rates and gambling, 31 economic impact, 53–54, 53t Wynn, Stephen Alan, 349–354 Wyoming, 598 Yellow-Stone Kit v. State, 669 Yugoslav states. See Croatia and the former Yugoslav states, gambling in Yukon Territory (Canada), 404 Ziemba, William T., 354
About the Author William N. Thompson, a native of Ann Arbor, Michigan, received his BA and MA degrees from Michigan State University and his PhD from the University of Missouri in Columbia. All degrees are in the field of political science. He is a professor of public administration at the University of Nevada, Las Vegas. Previously he has been on the faculties of Southeast Missouri State, Western Michigan, and Troy State (Europe) universities. He was also a research associate with the National Association of Attorneys General, a research advisor for the Pension and Welfare Benefit Programs in the U.S. Department of Labor, and the elected supervisor of Kalamazoo Charter Township in Michigan. Since coming to the University of Nevada, Las Vegas, in 1980, his research has focused upon developments in the casino industry. He and John Dombrink of the University of California–Irvine were gaming consultants to the President’s Commission on Organized Crime. Together they wrote The Last Resort: Success and Failure of Campaigns for Casinos. Thompson also coedited and coauthored three editions of International Casino Law (with Anthony Cabot, Andrew Tottenham, and Carl Braunlich). He also coauthored Casino Customer Service with Michele Comeau. He wrote the ABCCLIO books Legalized Gambling: A Reference Handbook, Native American Issues: A Reference Handbook, and Gambling in America: An Encyclopedia of History, Issues, and Society. His most recent book is Ethics in City Hall, coauthored with James Leidlein. William Thompson has appeared as a gambling authority on many major media outlets, presenting commentary on the Today Show, World News Tonight, Nightline, CNN’s Crossfire, PBS’s Frontline and the NewsHour with Jim Lehrer, as well as The O’Reilly Factor on Fox News. He has been quoted in major press outlets, including the Washington Post, New York Times, Christian Science Monitor, Newsweek, The Economist, Readers Digest, and Forbes. He has also been a consultant both to gambling entities, including Native American groups in eleven states, as well as government groups, including the National Gambling Impact Study Commission.
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About the Contributors BO BERNHARD Bo Bernhard, a Las Vegas native, received his BA from Harvard and his MA and PhD from the University of Nevada, Las Vegas, in the field of sociology. Bernhard serves as the director of the International Gaming Institute and is a professor of sociology at the University of Nevada, Las Vegas.
CARL BRAUNLICH Carl Braunlich is an associate professor in hospitality and tourism at University of Nevada, Las Vegas. He was formerly in casino management in New Jersey, the Bahamas, and Las Vegas. He is a coeditor of International Casino Law.
ANTHONY CABOT Anthony Cabot is a partner in the law firm of Lewis and Roca in Las Vegas. His many books include The Internet Gambling Report, Federal Gambling Law, and Casino Gaming: Public Policy, Economics and Regulation. He is a coeditor of International Casino Law.
FELICIA CAMPBELL Felicia Campbell is a professor of English at the University of Nevada, Las Vegas. She received her BA and MA from the University of Wisconsin and her PhD from United States International University. She is the editor of Popular Culture Review.
MICHELE COMEAU Michele Comeau is a gaming consultant and former instructor of communications and marketing at the University of Nevada, Las Vegas.
| About the Contributors
JAMES DALLAS James Dallas is a retired United Methodist minister, having served congregations in Nevada and California. He received his BA from Occidental College and his PhD in theology from Claremont University. He teaches at Victor Valley College.
LARRY DANDURAND Larry Dandurand is professor emeritus of marketing at the University of Nevada, Las Vegas. He received his BA from the University of Minnesota and his PhD from the University of Missouri in Columbia. He served in the Peace Corps in Panama and also taught in several countries as a Fulbright Scholar.
DIANA DEVER Diana Dever is a professor of social sciences at Mohave College in Arizona. She received her BA from Wayne State University, her MA from Michigan, and her PhD in history from the University of Nevada, Las Vegas.
JOHN DOMBRINK John Dombrink is a professor of criminology at the University of California, Irvine. His undergraduate education was at the University of San Francisco, and he received his PhD from the University of California, Berkeley. He is coauthor of The Last Resort: Success and Failure in Campaigns for Casinos.
ROBERT FAISS Robert Faiss is a senior partner with Lionel, Sawyer, and Collins law firm in Las Vegas. He has been recognized as the “premier gaming attorney” in the United States and one of “the 100 most influential lawyers in America” by the National Law Journal. He received his undergraduate education at the University of Nevada, Reno, and his legal education at American University in Washington, D.C.
BONNIE GALLOWAY Bonnie Galloway works as a private investment consultant. She has taught business and sociology as an adjunct professor at Rider University, Mercer County Community College, Coker College, and Francis Marion University. She received her BA from
About the Contributors | Hillsdale College, her MBA from Wayne State, and her PhD from Western Michigan University.
RICARDO GAZEL Ricardo Gazel is a research economist with the Inter-American Bank. He was formerly on the staff of the Federal Reserve Bank in Kansas City and the Center for Business and Economic Research at the University of Nevada, Las Vegas. His PhD in economics was awarded by the University of Illinois at Urbana-Champaign.
CARL LUTRIN Carl Lutrin is professor emeritus of political science at California Polytechnic State University. He is coauthor of American Public Administration. His BA is from Adelphi, his MA is from University of Wisconsin, and his PhD is from the University of Missouri, Columbia.
CHRISTIAN MARFELS Christian Marfels is professor emeritus of economics at Dalhousie University in Halifax, Nova Scotia. He received his doctorate from the Free University of Berlin, and he specializes in industrial and antitrust economics, with a focus on the gambling industry.
EUGENE MOEHRING Eugene Moehring is a professor of history at the University of Nevada, Las Vegas. He received his undergraduate education at Queens College, where he also received an MA degree. His PhD is from the City University of New York. Moehring is the author of Resort City in the Sunbelt.
NATHAN MYERS Nathan Myers received his PhD in Public Administration from the University of Nevada, Las Vegas. He teaches at a state college in Evansville, Indiana.
TIMOTHY OTTEMAN Timothy Otteman received his doctorate degree in Educational Leadership from Central Michigan University in 2008. He now teaches recreational studies at Central Michigan in Mount Pleasant, Michigan.
| About the Contributors
J. KENT PINNEY J. Kent Pinney is professor emeritus of marketing at the University of Nevada, Las Vegas.
DAN RICKMAN Dan Rickman is a professor of economics at Oklahoma State University. He received his BA, MS, and PhD degrees from the University of Wyoming.
I. NELSON ROSE I. Nelson Rose received his undergraduate degree from the University of California, Los Angeles, and his law degree from Harvard University. He is a professor of law at the Whittier College of Law in Costa Mesa, California, and is the author of Gambling and the Law and Blackjack and the Law.
JACK SCHIBROWSKY Jack Schibrowsky is professor of marketing at the University of Nevada, Las Vegas.
ROBERT SCHMIDT Robert Schmidt is an independent researcher. He received his undergraduate degree from the University of Chicago and his PhD in sociology from the University of Nevada, Las Vegas.
R. KEITH SCHWER R. Keith Schwer is the director for the Center for Business and Economic Research and professor of economics at the University of Nevada, Las Vegas. He received his BA from the University of Oklahoma and his PhD from the University of Maryland.
GARRY SMITH Garry Smith is professor emeritus of physical education and sports studies at the University of Alberta in Edmonton. He currently works with the Institute for Business
About the Contributors | Development at the university and also is a gambling research associate with the Canada West Foundation.
ICHIRO TANIOKA Ichiro Tanioka is president and professor of sociology at the Osaka University of Commerce in Osaka, Japan. Hi PhD is from the University of Southern California.
CONSTANTINA (DINA) TITUS Dina Titus is a professor of political science at the University of Nevada, Las Vegas, and also a member of the United States Congress, 3rd district. She is the author of Bombs in Their Backyards. Her BA is from William and Mary, her MA from the University of Georgia, and her PhD from Florida State University.
ANDREW TOTTENHAM Andrew Tottenham is the head of the gaming consultant firm Tottenham and Company, located in London. He has worked for many years in the casino industry. He is the coeditor of International Casino Law.
R. FRED WACKER Fred Wacker has been a professor of history at Wayne State University and an adjunct professor in the Honors College at the University of Michigan. His BA is from Harvard, and his JD and PhD are from the University of Michigan.
SIDNEY WATSON Sidney Watson is the former director of the Curriculum Materials Library of the University of Nevada, Las Vegas. She received her BA from the University of California, Santa Barbara, and her MA in public administration from the University of Nevada, Las Vegas.
MARIA WHITE Maria White is the former director of circulations for the Lied Library at the University of Nevada, Las Vegas. She received her BA and MA degrees in public administration from the University of Nevada, Las Vegas.
| About the Contributors
BRADLEY WIMMER Bradley Wimmer is an associate professor of economics at the University of Nevada, Las Vegas. He has served as an economist with the Federal Communications Commission. His BA is from Coe College and his PhD from the University of Kentucky.