e 0 S 0 0
@RT BOOM 01o P
S PETER GORDON MIKE SHENK MAYME ALLEN
JANINE KELSCH MARK DANNA JAMES RICHARD SUKACH
The DI...
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e 0 S 0 0
@RT BOOM 01o P
S PETER GORDON MIKE SHENK MAYME ALLEN
JANINE KELSCH MARK DANNA JAMES RICHARD SUKACH
The DIAGRAM GROUP
fI Sterling Publishing Company, Inc. New York 0 S 0 *0 * 0
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Published In 1999 by Sterling Publishing Company, Inc. 387 Park Avenue South, New York, N.Y. 10016
••SSolitaire
Material in this collection was adapted from Battleships © Peter Gordon and Mike Shenk
S
* * * * *
*
•
Little Giant Encyclopedia of mazes ©The Diagram Group V 101 Word Games © Mayme Allen and Janine Kelsch Word Search Puzzles for Kids © Mark Danna and Challenging Whodunit Puzzles ©0 James Richard Sukach
* * •
Distributed in Canada by Sterling Publishing c/o Canadian Manda Group One Atlantic Avenue, Suite 105 Toronto, Ontario, Canada M6K 3E7 Distributed in Great Britain and Europe by Cassell PLC
* * * * *
Wellington House, 125 Strand London WC2R OBB, United Kingdom Distibuted in Australia by Capricorn Link (Australia) Pty Ltd. P.O. Box 6651, Baulkham Hills, Business Centre, NSW 2153, Australia
* *
Manufactured in the United States of America. All rights reserved.
5
Sterling ISBN 0-8069-2675-9
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TRIC KY T RIO S ............................................................
5
..............................
13
SOLITAIRE BATTLESHIPS: SEAMAN ............................
30
TRIC KY M AZES ...........................................................
49
W H O D U N ITS .............................................................
67
WORD SEARCHES 1
82
LETTER PERFECT
WORDWORKS
............................ ..............................
101
SOLITAIRE BATTLESHIPS: ENSIGN .............................
114
M O RE M A ZES .............................................................
125
W O RD SEARCH ES 2 ...................................................
137
GREAT BEGINNINGS
..........................
SAY IT AG A IN , SAM ....................................................
153 163
SOLITAIRE BATTLESHIPS: COMMODORE .................. 166: CLEVER W HO DUNITS ...............................................
177
STORY BUILDERS
191
............................
TA KE FIV E ...................................................................
196
SO LU T IO N S ...............................................................
207
IN D EX .........................................................................
253
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GENERAL INSTRUCTIONS For the games that follow, list as many words as you can, using the designated letters in the sequence specified. You can use only one form of each word-for example, telegraph shouldn't also be listed as telegraphing.Words with different meanings, however, such as desertand desertion, can be used, even if they have the same root. No proper nouns allowed in these games. Solutions-Pages 207-209
S S S S S
S 0 S S S
5
1 "EGR"
0 0
The letters "egr" appear in this sequence in at least 25 words-list as many as you can.
S 0 0 0 0 0 0 0 0 0 0 S 0 0 0 S 0 0 0 0 0 0 0 S S S S S S
* *
* * *S * * * * * * * * 0000
2 "OXY" The letters "oxy" appear in this sequence in at least 21 words-list as many as you can.
3 'ADI" The letters "adi" appear in this sequence in at least 90 words-list as many as you can.
S 0 0 0 0 0 0 0 S S 6 S 0 0 0 S 0 S 0 0 0 0 0 S S 0 0 S 0 0 S 0 0 S 0 0 0 0 S 6 0 0 S S 0 0 0 0 0 0 0 0 S S 0 S 0 S 0 S 0 0 0 0 0 0 0 S S 0 0 0 0 0 0 0 0
0000000000000
S0000050050050000SS05005055050050000500500
6
0 0 0 0 0 S 0 S
0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 00000000000000000000000000000000000000000000000000000000000
7
1550555555055555555
5 S S S S 5
sesseess so s.o.s..
so...
4 "ERT" The letters "ert" appear in this sequence in at least 115 words-list
many as you can.
seossoso S S S S S 5 5 5 5 5 as 5 5 5 5
S 5 5 5 5 5 ooo0ooooooo0o
5 5 S S 5 5 S see see so e00000000o00
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8
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0 0
5
0 0 0 0 0 0 0 S 0 0 5
"'AZi"f
The letters "azi" appear in this sequence in at least 19 words-list as many as you can.
S
0 0 0 0 5 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 @@0*@00
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9
so......0o00o000s
000
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0 0 0 0 0 0 S S 0 0 0 0 0 0 0 0 0 0 0 S 0 0 0 0 0 0 0 0 S 0 0 0
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6
"O0QU"
The le.tters "oqu" appear in this sequence in at least 1 6 words--list as• many as you can.
7 dICOP" The letters "ico" appear in this sequence in at least 95 words-list as many as you can.
0 0 6 0 0 S 0 0000000000000000000•000000000000000000000000000000000000000
0 0 0 0 0 0 0 0 0 0 0 S 0 6 0 0 0 0 0 0 S 0 0 6
0 0 0 0 0 0
10
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0
S S 0 0 0 S S 0 0 0 0 0 0 0 0 S 0 S 0 0 0 S 0 0 0 0 0 0 0 0 0 0 O 00055000050000005000005500000500000500
8 "LPH"
The letters "Iph" appear in this sequence in at least 11 words-list as many as you can.
500000
11
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*0000000
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0000000000000006006006 0 S 0 0 0
0 S 0 0 S 0 S 0
9 "EME" The letters "eme" appear in this sequence in at least 63 words-list as many as you can.
0 0 0 S 0 S S 0 0 S 0 S S 0 0 0 S 0
S 0 0 0 0 0 S 0 0 0 0 S S 0 0 0 0 0 000000000000000000000000000000000000000000000
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GENERAL INSTRUCTIONS In the puzzles that follow, the definitions give clues to words that begin and end with a designated letter. The last letter of the preceding word is also the first letter of the next word. Always work in the direction of the numbers. With these puzzles, it's okay to use proper nouns.
Solutions-Pages 209-210
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In this puzzle, the definitions give clues to words that begin and end with 'IT."
1. Easily understood; obvious 2. Substandard apartment building 3.
4. 5.
C
C
is fair play
Halloween custom Fruit-filled pastry
6. Firm belief in person or thing 7. Unspoken; silent 8. One of three 9. Disposition; frame of mind 10. One who goes to the other side 11. 12. 13. 14. 15. 16.
In geometry, a nonintersecting line Surgical procedure Small corner tower Temporary; passing with time Writing paper fastened at one end Absent without permission
17.
William Hurt film, "The Accidental
18.
Multitalented individual, "triple
C
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20. 21.
Canvas shelter Fish at the end of the rainbow
C
C
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14
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0 0 0 0 0
2
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In this puzzle, the definitions give clues to words that begin and end with "E." 1. Baked clay containers; dishes 2. Large, imposing building 3. 4.
Small group of musicians Keep apart; remove
5. 6. 7.
Cut or etch letters on object Shaky natural disaster Vivid, forceful speech or writing style
8. 9. 10. 11.
Steal Count one by one; list Something that proves an allegation Walkway along shoreline
12. 13.
Drive out evil spirits Treat as equal
14. 15.
Roof edge Slip by; pass
16. 17.
Get away from; flee Free from blame
18. 19. 20. 21. 22. 23. 24.
Tasteful and dignified manner One with discriminating taste in food or wine Give hope or confidence French sandal or shoe Bubbles in beverages Teach; train Insert opinions in factual article
25.
Explain in greater detail 0 S 0 0 0 S 0 0
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18
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In this puzzle, the definitions give clues to words that begin and end with "L." 1. The Beatles' hometown Garbage under layer of soil 3. Kind of evergreen shrub 4. Room deodorizer 5. Slander 6. In football, pass parallel to goal line Part of the pea family 8. Political term for reciprocal voting 9. To classify as; identify 10. Opposite of conservative 11. Quiet; interval 12. Exact; precise 13. Miss Langtry's nickname 14. Faithful; true 15. Mel Gibson movie hit "_Weapon"
* * * •
16. 17. 18. 19.
Lounge about Listless; languid Extension of jacket collar Expressing feelings through song
* *
20. 21.
Confined to a particular place Uses correct reasoning
*
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21
20
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115 1
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1
1
18 1
114
1
1
1
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19
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•
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U
In this puzzle, the definitions give clues to words that begin and end with "N." I1. Female version of pajamas 2. Head (slang) 3. Has nine angles, nine sides
*
4.
Women's stocking material
* * *
5. 6. 7.
Male member of nobility Wayne or fig Colorless gas found in earth's atmosphere
8.
Chemical element; component of all living things
*
9. 10. 11. 12.
Covers lap during meal Famous blue-eyed thespian Idea Small ear of corn
*
13.
Gary Cooper western "High
*
14.
One
*
15.
18+1 =
* *
16. 17.
37th U.S. president French general and emperor
* * *
18. 19. 20.
Strikeout king Ryan Day-old baby Sister Kate is one
*
21.
Country singer Willie
* * *
22. 23. 24.
Uncharged atom part Five-cent movie theater Proton or neutron in atom's nucleus
*
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In this puzzle, the definitions give clues to words that begin and end with "H." 1.
• *
2. 3.
Hip and upper thigh Seasoning; plant of mustard family with pungent root Situated far above ground
* *
4. 5.
Game involving moving from one compartment to another Liquor; alcoholic beverage (slang)
* •
6. 7.
Chopped mixture of cooked meat Refuse fed to farm animals; swill
* * * *
8. 9. 10. 11.
Canopied seat for riding on elephant or camel Plant of lily family distinguished by bell-shaped flowers Exclamation of praise to God Stone or brick floor of fireplace
* * * *
12. 13. 14. 15.
Very short distance Turkish confection of seeds and nuts Woody Allen character played by Mia Farrow Make quiet or silent
* *
16. 17.
Tahoe hotelier Word with same spelling but different meaning and origin
* *
18. 19.
*
20.
From this moment on Premonition; feeling about upcoming event Cheer; shout of joy
*
21.
"Leave It to Beaver" star
*
22.
Part of racetrack between last turn and finish line
* *
23. 24.
Physical and mental well-being Fasten with hook or knot
* •
25. 26.
Drug made of Indian hemp Pen or coop for animals
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6 In this puzzle, the definitions give clues to words that begin and end with "R." 1.
Person skilled at telling stories or anecdotes
2. 3. 4. 5.
Appointed to hold funds of others Unconfirmed story; hearsay Male domestic fowl Extreme harshness or severity
6.
Cattle thief
7. 8.
Natural stream of water Water-filled device for radiating heat
9. 10. 11.
Santa Claus' transportation team Bring to maturity by educating, nourishing Loud, deep, rumbling sound
12. 13.
Warden who patrols government forests Savior
14. 15.
Pistol with cylinder containing several cartridges French painter
16.
Tool of measurement
17. 18. 19.
Continuing, bitter hate; ill will Restaurant in style of German tavern Wood or metal hinged vertically at ship's stern
*
20. 21.
Clinging rose CBS news anchorman
*
22. 23. 24.
Slender two-edged sword Occur again after an interval Reclaim or get back
25. 26. 27.
Give or pay as due Used to indicate direction and distance of object Characterized by conformity, order
•
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In this puzzle, the definitions give clues to words that begin and end with "D." 1. No longer living 2. Small dog with long body and short legs 3. 4. 5. 6.
Second king of Israel Neglected; broken down Hardest known mineral Gadget; bauble
7. 8.
Wood nymph in Greek mythology Stretch out; expand
9. 10.
Completely without Intense fear, apprehension
11. 12.
Slight; treat without due respect Sum of money divided among stockholders
13. 14. 15.
Cartoon character Bumstead Automobile panel with instruments, gauges The Magic Kingdom
16. 17.
Bomb that fails to explode Without life
18. 19.
Misshapen Country star Parton's theme park
20. 21. 22. 23. 24. 25.
Father Move from higher to lower place Document that states property transfer Disagreement; clash Mean, skulking coward Member of Celtic religious order
26.
Minor deity; partly divine
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27
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In this puzzle, the definitions give clues to words that begin and end with "S." 1. 2.
Disrespectful to things held sacred Moved by natural feeling or impulse
3.
Small telescope
4. 5. 6.
Greek tragic dramatist Phonograph needle Quell; put down by force
7. 8. 9. 10. 11. 12.
Excessive; more than needed Absence of Working steadily; diligent Strain; pressure Advantageous coexistence of two dissimilar organisms Italian violin craftsman
13. 14. 15.
Contest involving common fund Fond of study; attentive Air carrier in skull opening to nasal cavities
16.
Shameful; shocking
17. 18.
Brief, general review; summary Characterized by false, malicious statements
19.
Native of Switzerland
20. 21.
Having no backbone Clandestine; secret
5 0 S 5 5 5 5 5 5 S 5 5 5 0 S 5 S
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GENERAL
INSTRUCTIONS
•Battleships Special *ocean Squares * *
"
puzzles are a solitaire version of the classic paper-andgame of the same name. The object of each puzzle is to find the locations of the 10 ships in the fleet hidden in a section of represented by the 10-by-10 grid. The fleet consists of one battleship (four grid squares in length), two cruisers (each three long), three destroyers (each two squares long), and four
0 0 0 0
~submarines (one square each).
• SThe
ships may be oriented either horizontally or vertically in
•• • * Sthe Sthat
the grid, but no two ships will occupy adjacent grid squares, even ~diagonally.The digits along the side of and below the grid indicate number of grid squares in the corresponding rows and columns are occupied by vessels.
* *
0 0
0 0
0 0
••
The Fleet:
Battleship•
*
0
•CruisersAFED• •Destroyers~e0 * •Submarines
*
*
FG6
30 If
17
e
~Solutions--Pages 211-212
• 3
•
0
00
060 06*0 0060
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00
0 00
0 0060 0 01
0 0 0
*• *
In nearly all Battleships puzzles, the contents of a few of the squares have been revealed to start you off. These "shots" come in four types:
*
Water This square contains no ship.
* *
[Oi Submarine This square consists of a submarine, and thus must be surrounded by water.
*
[0
* *
End of a ship This square can be oriented in any of four directions. It indicates the end of either a destroyer, cruiser, or battleship. The square adjacent to the flat side must be occupied by a ship segment. All other surround-
*
ing squares are filled with water.
*
L~JMiddle of a ship This is either the middle segment of a cruiser, or one
* *• * * * * *
of the two middle segments of the battleship. Either it has the squares to the left and right occupied by ship segments and the ones above and below it empty or the squares above and below are occupied by ship segments and the ones to the left and right are empty. In both cases, the diagonally adjacent squares are filled with water. In fact, any time a square is occupied, all of the diagonally adjacent squares must have water in them, because ships can't touch diagonally.
* * * * *
The most basic strategy to Battleships solving has three parts: 1. Fill in what you know in squares adjacent to given ship segments. 2. Fill in water in rows and columns that have all of the ship segments already in place. 3. Fill in ship segments in rows and columns that must have all of their remaining empty spaces filled in order to equal the corresponding number.
* * • * *
For the simplest Battleships, this is all that is needed to solve the puzzle. Take a look at the puzzle in Figure 1. Throughout this chapter, columns of the grid will be referred to with uppercase letters A through J, while rows will be referred to with Figure 1 letters K through T. In this way, any square in the grid
*
c-n he referenrced with
* *L
* * * * • *
AK mens th
uinnPr
A B C D E F G H I J
left square where column A crosses row K. In the ex-
K
ample on the right, there are ship segments at CT, EM, and EQ, and water at IR. To solve this puzzle, start with strategy 1: Fill in squares adjacent to the given ships. You know that the flat side of an end of a ship must have a ship segment next to it, so you can fill in DQ with a ship segment-it
M
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can only contain two ship segments. You can then fill in the spaces surrounding the destroyer with water. The ship segment at CT must be the middle part of a cruiser or one of the middle sections of the battleship. The ship must be horizontal (if it were vertical, it would extend below the bottom edge of the grid), so the squares to the left and right of CT (BT and DT) must have ship segments in them. Since row T can only have a total of three ship segments in it, BT-CT-DT must be a cruiser. The squares surrounding it can be filled in with water. The filled-in square at EM is also the middle section of a cruiser or one of the middle sections of the battleship. You don't know which yet, but you know that the four squares that touch a ship segment diagonally must be water, because ships never touch diagonally. Keep this in mind at all times for easier solving. Your grid should now look like Figure 2. Now use strategy 2. Rows K, Q, and T, and columns D and G have all of their ship segments accounted for, so you can fill all the blank squares in those rows and columns with water. Your grid should now look like Figure 3. Now look at EM. It must be part of a ship that goes vertically because DM is water, and the ship can no longer extend to the left. You could have figured this out using strategy 3 instead, since column E has only three blank spaces, all of which need to be filled with ship segments to reach the five needed. Since four segments in a row in column E are filled, that must be the battleship. Row R also has to have all of its empty spaces filled with ship segments. The left part, AR-BR must be a destroyer. The right part, HR and JR, must have ship segments in them, too. Don't make the mistake of filling them in with submarines-although they may be submarines, each one could also be the top half of a destroyer. To indicate that it's filled in with an unidentified ship segment, use a small dot in the middle of the square. Your grid should now look like Figure 4. Whenever you fill in a ship segment, go back to strategy 1. Here, you can put water in FM and FO, and IS, too, since it touches a ship segment diagonally. And using strategy 2, you can put water in what's left of columns A and B and rows L and N, to get Figure 5. It's time to use strategy 3 again. Column F must have a submarine in that empty space (it can't be some-
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thing bigger because it's surrounded by water), and row M must have all four of its empty spaces filled with ship segments, making a submarine on the left and a cruiser on the right. This gives you Figure 6. When you return to strategy 1 this time, you'll find it doesn't help, but strategy 2 does: You can fill in the blank spaces of columns C, H, and I and row S with water, since they already contain the required number of ship segments. Your grid now looks like Figure 7. The dots in row R are surrounded by water, so they must be submarines. And since you need two more ship segments in column J and have two spaces available, you can finish off the puzzle by filling those spaces with a destroyer. A quick double check verifies that you have all the required ships, so you're done (Figure 8). The three basic strategies, though certainly important, will take you only so far. When you've reached a point at which the basic strategies provide no further help, the simplest advanced strategy is to try placing the largest ship that hasn't yet been located. If you haven't found where the battleship goes, try finding a spot for it. If the battleship is already in place, then look for spots for the cruisers. Here's an example (Figure 9). First, of course, you should fill in what you can using the basic strategies. Your grid should now look like Figure 10. Now, consider where the battleship can go. It must go in a row or column that has a four or higher. Only two qualify: row L and column E. It can't fit in row L, though-that row already contains a ship that can't be the battleship since there's only room for it to be a cruiser or destroyer, and the battleship can't go in the right part of the row since then there would be more than four
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spaces filled by ships. So the battleship must go in column E. But where in the column? Its top can be at either EN, EO, EP, or EQ. You don't know which, but if you look at those four possibilities, you'll notice that in every case EQ is filled with a ship segment. So you can put a dot in EQ. Any time you put a dot in a square, you can immediately put water in the diagonally adjacent squares (since ships never touch diagonally), so fill in FP and FR with water. And look at row Q. It has its three ship segments, so the rest of it must be water-fill them in (Figure 11, page 33). When you've filled in all the spaces surrounding a square that contains a dot, you can convert the dot to its proper ship segment. Here, square IQ must be the right end of a destroyer. Whenever you make a change using an advanced strategy, go back to you basic strategies to see if you can use them. Row R has only one empty space, and it has a one at the end of it, so that empty square must be filled with a ship segment. Since you don't yet know what type it is, put a dot in it. That dot gives you water in FS. Your grid should now look like Figure 12. Now you'll need to think. Consider the four places the battleship can go. The first is EN-EO-EP-EQ. That's not possible because to put it there, ER would have to contain water, but it doesn't. The next possibility is EOEP-EQ-ER. It fits, but putting it there would require water in EN and ES, leaving only one more blank space in column E, and two are needed to bring the total number of ship segments to six. So that possibility is out, too. The next possibility, EP-EQ-ER-ES, has the same problemEO and ET would need to be water, leaving only one blank space (at EN), when two are needed to bring the total to six. So the last possibility, with the battleship at EQ-ER-ES-ET, must be correct; fill it in. That allows you to put water at EP and FT (Figure 13). Now go back to the basic strategies. Fill in square BP with a dot (remember not to assume it's a submarine-it could extend upward!), and EN-EO with a destroyer. This puts water at FM, FN, and FO (Figure 14). Continue using the basic strategies. Column F must contain a destroyer at FK-FL, and water must go in GK, GL, and GM. Now look at row M. HM-IM-JM must be a cruiser. This puts water in HL, IL, JL, GN, HN, IN, and JN. You can also fill in BN, IK, 10, IS, IT,JK, JO, JS, JT, BT, GT, and HT with water, giving you Figure 15. g e e g g
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You can complete the puzzle with the basic strategies. Finish rows K and L first, and then columns B, G, and H. When you're done, your solution should look like Figure 16. This example illustrates how a typical Battleships puzzle of medium difficulty can be solved. You start with the three basic strategies, then use some logical thinking to break through to the next step, and finish by again using the basic strategies. More difficult puzzles require more of these thought steps (Figure 17). Using the basic strategies, you can get to the point shown in Figure 18. Now try the advanced strategy of finding where the biggest remaining ship goes. In this case, the biggest ship not yet placed is the battleship. It can only go in column I (the only row or column with a four or higher), at either IK-IL-IM-IN or IL-IM-IN-IO. In both cases, IL, IM, and IN have ship segments in them, so you can fill those in. You can also put water in IT, since the battleship in the top of column I will use up all four allotted ship segments (Figure 19). As always, after using an advanced strategy, you should reapply the basic strategies. You'll find you can put water in all the empty spaces of rows L and N, as well as in HK, HM, HO, JK, JM, and JO since they're diagonally adjacent to ship segments (Figure 20). This is as far as you'll get with the basic strategies. It's time to try advanced strategy again. You know roughly where the battleship goes (somewhere at the top of column I); consider now where the cruisers can go. Only rows and columns with a three or higher are possibilities. You can rule out column I (since the battleship accounts for all four segments there), row M (since, after
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And now, at last, you can finish the puzzle with the basic strategies (Figure 26). By now, you should know enough to get through all but the toughest of Battleships puzzles. Further advancement requires practice and more advanced strategies. Take a look at the next puzzle (Figure 27). After using the basic strategies, the puzzle should look like Figure 28. The biggest ship not yet placed is the battleship. Where can it go? Plenty of places: It could fit in one place in row N, one place in column B, or in any of four places in column J. You probably don't want to try that many possibilities. It's time for a different strategy: Look around the board for rows and columns that are almost determined. In particular, look for rows and columns in which the number of ship segments left to place is one less than the number of empty spaces. In this puzzle, row N needs four ship segments and has only five empty spaces. Row 0 needs three ship segments in the four remaining empty spaces. You'll find a similar condition in row Q, but for this puzzle you should concentrate on rows N and 0. Consider square CN. If it's filled with a ship segment, then both BO and DO would have to contain water (since they're diagonally adjacent to CN). But that would leave only two empty spaces in row 0 for three ship segments-an impossibility! So CN can't contain a ship segment; fill it in with water. After filling CN with water, the basic strategies will take you a long way (Figure 29). Now you go back to the first advanced strategy: Where can the biggest remaining ship go? In this case, you still need to place two destroyers. You can fit one of them in column C and the other in row K. They can't go anywhere else, so that's where they must be. The deFigure 29 stroyer in row K must go at FK-GK, so CK is water, leaving CS-CT for the other destroyer (Figure 30). From here, you just need to make the dot at CL a submarine and fill the blank squares with water, and you're done (Figure 31, page 38).
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It's time for a toughie (Figure 32). By now, the basic strategies should be second nature to you; applying them, your grid should look like Figure 33. Now you'll need some deep thought. Where can the battleship go? Only in row M or row N. But you can be even more specific than that. It can't go at BM-CMDM-EM because then AN, BN, CN, DN, EN, and FN would contain water, not leaving enough spaces for four ship segments in row N. Similarly, it can't go at BN-CNDN-EN, because then row M would be impossible. So either the battleship goes at ABCD in one of these rows (M or N) with F and HIJ occupied in the other or it goes at CDEF in one of these rows with A and HIJ occupied in the other. In either case, the one at the bottom of column A is filled in row M or N, as is the one of column D and the one of column I. So you can put water in all the empty spaces in columns A, D, and I other than those in rows M and N (Figure 34). Back to the basic strategies-they'll bring you to Figure 35. You already know the battleship and one of the cruisers will go somewhere in rows M and N. Where will the other cruiser go? The only possibility is column B. Row Q and column E can be ruled out for obvious reasons. Columns C, H, and J are out because, as discussed above, at least one square in each of those columns will be part of a horizontal ship in row M or N. The cruiser in column B will account for all three hits in the column, so the battleship must go at CDEF of either row M or N, and either AM or AN must be a submarine. You can now place the cruiser in column B. Since it must include BP, its top is at BN, BO, or BP. If it were at BN or 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0000
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BO, then both AN and CN would contain water, making rows M and N impossible to finish, so the top of the cruiser must be at BR Placing the cruiser at BP-BQ-BR and-of course-applying the basic startegies, yields Figure 36 (page 38). Now look at column C. Three of those four squares must have ship segments. The battleship fits horizontally into either row M or N, taking up one of those three spaces. If it went in row M, then CL and CN would both contain water, making column C impossible. So the battleship goes at CN-DN-EN-FN. With basic strategies, you'll get Figure 37. Check out the submarines-they've all been placed. That means the dot at JP can't be a submarine, so it must be part of a destroyer. And that gives you enough information to finish the puzzle (Figure 38). One more puzzle (Figure 39) and then you're on your own to discover new, more advanced strategies. Basic strategies don't help much (Figure 40). Our advanced strategies don't help much either. The battleship can go in a number of places, and none of the rows or columns are within one of being filled. Sometimes solving the really hard puzzle requires trial and error. The battleship can go in two places in column G and in six places in column I. Try them until one works. As soon as one works you can stop, because all Battleships have unique answers. Try the first of two locations in column G, namely GP-GQ-GR-GS. After surrounding the battleship with water, and completing column G with water, the next step is to complete column H with a cruiser at HL-HM-HN and complete column F with a ship segment at LF. But wait! Now row L has two ship S S S S S S S S S S S S S S S S S S S S S S
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segments (Figure 41, page 39), which is one too many, so the battleship doesn't go at GP-GQ-GR-GS. Moving on, try the battleship at the bottom of column G. Surround the ship with water and complete column F with a ship segment at FL and complete column G with water at GL. Now look at row L. Make the ship segment a submarine and complete the row with water. Now complete column H with a cruiser at HM-HN-HO and surround it with water. This leaves column I with four consecutive spaces that need to be filled, but the battleship can't go there since it's already in column G (Figure 42, page 39). You now know the battleship is in column I. Try placing it next to the top, at IL-IM-IN-lO. (It can't start at IK since row K has no ship segments.) Surround the ship with water, and complete column I with water. Complete rows L, M, and N with water, and complete row 0 with a destroyer at CO-DO. Fill in the water surrounding the destroyer and complete row P with a submarine at AP and a destroyer at FP-GR Surround that destroyer with water, and complete columns A and F with water. Now row Q must have a destroyer at CQ-DQ and a submarine at JQ. Surround the destroyer with water and complete columns C, D, and J with water. At last, there is an impossibility. Row R must have another destroyer in it, but there are none left. Also, columns G and H must both have cruisers in them adjacent to each other (Figure 43). Onward you go, to IM-IN-IO-IR Start by surrounding the battleship with water and completing its column with water. Next, complete column H with a cruiser at HR-HS-HT and surround it with water. This makes column G impossible (Figure 44). Next up is IN-IO-IP-IQ. Start by surrounding the battleship with water and completing its column with water. Next, complete column H with a submarine at HL and a destroyer at HS-HT. Complete row L with water and surround the destroyer with water and column G becomes impossible (Figure 45). Just three more possibilities. At this point you may start worrying that none of these three will work and that you'll have to go back and redo everything you've done so far to find your mistake. That's the wrong way to think. Have confidence! Keep working.
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Moving down one more spot yields IO-IP-IQ-IR. As usual, surround the battleship with water and complete its column with water. Then complete column H with a destroyer at HL-ML and a ship segment at HT. Complete rows L and M with water and fill in water at GS (since it's diagonally adjacent to HT). Complete column G with a cruiser at GP-GQ-GR and a ship segment at GT, and surround the cruiser with water. Row 0 can be completed with a destroyer at CO-DO, and the water surrounding it can be filled in. Now both AN and AP must have ship segments to complete rows N and P, but column A can only have one ship segment in it, so it's yet another impossibility (Figure 46, page 40). The next possibility is IP-IQ-IR-IS. This one doesn't last long at all. After surrounding the battleship with water and completing its column, there's an impossibility in row 0 (Figure 47). So you are left with only one possibility, namely IQ-IR-IS-IT. It had better work! Basic strategies don't take you too far (Figure 48). Don't be discouraged, though. You've made it this far. You'll sink this fleet yet! Move on to advanced strategy. Where can the longest not-yet-placed ship go? The cruisers can only go in column G, column H, or row P. If it went in row P though, row 0 would be impossible. Here's why: If the cruiser were at CP-DP-EP or at DP-EPFP, then CO and DO would have to be water, leaving too few empty spaces in row 0. If the cruiser were at EPFP-GP, then DO and HO would have to be water, again leaving too few empty spaces in row 0. Since those are the only three places where the cruiser can go in row P, it must not go.there. That leaves you only two places for the two cruisers, so they must go in those places:
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columns G and H. You don't know exactly where, but you do know that GR must contain a ship segment, as well as both HM and HN (Figure 49, page 41). Using basic strategies now, you get Figure 50 (page 41). Now, if GP were empty, then column G would need a battleship to fill it. But you've already used the battleship, so GP must have a ship segment. Similarly, GT can't be empty or else column G would need a battleship, so it too has a ship segment (Figure 51, page 41). From here you can use basic strategies (starting off with water in HO since it's diagonally adjacent to GP, which has a ship segment in it) to finish up (Figure 52, page 41). So there you have it. There are plenty of other strategies to use, depending on the puzzle. For example, if all the submarines are already in place, then every remaining ship segment must be a part of a longer ship, and if there's a column with a one that crosses a row with a one then it must contain water, since if it contained a ship, it would be a fifth submarine. Similarly, if three submarines are in place and there's a row with a two that has both adjacent rows filled with water, then you know the row with the two has to be a destroyer, not two submarines, since only one submarine is left to place. And then there's the case when ... well, you get the idea. Part of the fun is discovering new strategies. And the best way to develop new strategies is to solve lots of puzzles.
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W4OUN IT~
DR. J. L. QUICKSOLVE
Dr. Jeffrey Lynn Quicksolve, professor of criminology, retired from the police force as a detective at a very young age. Now he works with various police agencies and private detectives as a consultant when he isn't teaching at the university. He certainly knows his business, solving crimes. Many people are amazed at how he solves so many crimes so quickly. He says, "The more you know about people and the world we live in, the easier it is to solve a problem." His son, Junior, enjoys learning too, and he solves a few mysteries himself. Read, listen, think carefully, and you can solve these crimes too! Solutions-Pages 228-229
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MURDER BETWEEN FRIENDS The apartment building was an old house near the university. It had been divided into four apartments. The owner of the building, Gracious Host, lived in a large apartment downstairs. She rented out the three apartments upstairs. Dr. J. L. Quicksolve had heard the call over the police radio and arrived before the officers.
Gracious described her tenants to Dr. Quicksolve. She said Tweeter Woofer was a young "hippie type" who sometimes played her music too loudly. "I told her, one more complaint and she would be out on the street." Baby Blossom was hearing impaired, but "she reads lips." Terry Cloth was dead.
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Gracious said she was sure only her three tenants were in the building when she heard the shots and discovered the body. The hall was quiet when Dr. Quicksolve walked upstairs. The woman in the bathrobe lay against the wall, as if she were taking a nap. The three red stains told him the nap would last forever. Dr. Quicksolve heard music in the back of the apartment and smelled burning incense when Tweeter Woofer opened her apartment door to let him enter. Miss Woofer was shocked when he explained what had happened. As they stood inside the door, she said, "This is so upsetting. Who would shoot Terry?" She said she did not hear anything and did not see anything. Dr. Quicksolve knocked quietly on Baby Blossom's door. She and her dog, a yellow Labrador, came to the door. He explained what happened. "I was a little afraid to open the door because I thought I heard shots," she said. "Iguess I was right." When Dr. Quicksolve went back downstairs, the policemen had arrived. "Ihave a good suspect," he told them. Which woman did he suspect?
69
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INHERITANCE
"A small turtle sundae, please," Dr. J. L. Quicksolve told the waitress. He was the last to order. His friend, Fred Fraudstop, had invited Dr. Quicksolve and his son, Junior, for an ice cream treat to celebrate Fred's move into town. Fred ordered a chocolate-marshmallow sundae, and Junior ordered a "freight train"-two banana splits in separate glass bowls pulled by a glass train engine. If you ate the whole thing, you got to keep the glass engine. Junior had five of them at home.
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"That reminds me of a railroad tycoon who died recently. He was an only child and a bachelor who kept to himself, though he loved to travel through the West when he was younger. Studying
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the Old West was a hobby of his. We had to hunt for his next-ofkin," Fred said as Junior's ice cream was brought out by two waitresses wearing conductor's caps and red bandannas. "Did you find anybody?" Junior asked, reaching for his spoon. "They found us, " Fred said, "which wasn't surprising considering the money they stood to inherit. I've narrowed it down to two people. The rest are obviously just pretending to be relatives, hoping to get the money." "Who are they?" Junior asked. "One is a niece from Chicago, and the other is a cousin from North Dakota. They're the only ones who don't have a previous record of fraud of some sort or another. I still have to check out their claims, though. Would you like to talk to them with me?" he asked Dr. Quicksolve. "Sure; it sounds interesting," the detective answered. "Let's start with the one from North Dakota."
did Dr. Quicksolve want to talk to the relative from North Dakota?
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STRIKEOUT Dr. J. L. Quicksolve and Junior were meeting Fred Fraudstop for lunch. Fred said he had to stop and question a man about a burglary at the Strikeout Sportscard Shop. Dr. Quicksolve decided to go with him because Junior was a baseball card collector and would be interested in the shop, not to mention Quicksolve's curiosity about the burglary. "We were broken into overnight," Homer Hitter, the shop owner, told them. "They took a bunch of cards, but mostly money," he said, showing them the back door that had been jimmied open and the empty moneybox. "We close late, so I usually take the money to the bank in the morning," he said.
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"Did you lock up last night?" Dr. Quicksolve asked him. Jun-
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you lock up last night?" Dr. Quicksolve asked him. Junior was looking at a display of Mickey Mantle cards. He showed his dad the 1953 rookie card that had a price of $300 on it. "Save your money," Dr. Quicksolve said. "No, my clerk, Art Dunn, closed up last night. He always closes up. He bolts the back door and goes out the front. I let him have his own key. I don'tthink he would do anything like this." Then he noticed Junior looking at the cards. "You like Mickey Mantle?" he asked Junior. He reached below the counter and brought out a card that showed Mantle standing at the left side of the plate as if he were waiting for a pitch. "Without all those injuries he would have been the Home Run King." "What do you think of the Strikeout Sportscard Shop?" Fred asked Junior as they walked out onto the sidewalk. "I don't think I'd buy anything from that guy," Junior said, "and you probably should doubt what he tells you about the robbery."
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CODDLED COED Three college coeds rented the house next to Dr. J. L. Quicksolve. Brenda Broadcloth and Cherry Ripple, two of them, ran up to Dr. Quicksolve in front of his house just as he was saying goodbye to Sergeant Rebekah Shurshot. Brenda said they had been robbed. The three roommates had shopped together. They had bought their groceries, including cod for that night's dinner because Holly Mackeral loved fish. Brenda chose asparagus for the vegetable, and Cherry chose vanilla ice cream for dessert.
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got home," Brenda said. "Then I went upstairs to call my boyfriend. That was about three o'clock." to gI fed the cat and went out to work in the backyard. I decided to get bananas for the ice cream," Cherry said, "so I went to the cookie jar for the money around four-thirty. The money was gone. I guess someone came into the house and took it." Holly came walking up with their dog Furball on a leash. Brenda told her about the robbery. Sergeant Shurshot asked Holly what she did after they came back from shopping. "I unwrapped the fish and put it on the counter to thaw a little. Then I went to the basement to read. Shortly after four I put the fish in the oven and took the dog for a walk. I didn't see anybody," she said. "Will you check the cookie jar for fingerprints?" Brenda asked Sergeant Shurshot. "I don't think that will be necessary. This was an inside job," Sergeant Shurshot responded. What did Sergeant Shurshot mean?
75
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TELEPHONE RING Dr. J. L. Quicksolve and Junior sat in the airport waiting for Captain Reelumin's plane to arrive. Junior liked to watch the people going by. He liked to guess things about who they might be and where they were going.
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Dr. Quicksolve watched people make phone calls at a round table filled with telephones, each with its tiny "booth," small dividers that separated the phones. He noticed one man kept a phone to his ear with one hand. He held a pencil with the other hand, as if he was getting instructions or directions, but he had not written anything down. A man in a jacket took the phone in the adjoining booth. He took a card out of his pocket that he looked at as he spoke into the telephone. The first man finally wrote something down. "See those two men?" Dr. Quicksolve asked his son.
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"Yes," Junior said, noticing that his father was staring at the two men by the phones. The one in the jacket walked away, and the other man suddenly hung up his phone. Then he held it to his ear again and began making another call, talking into the phone as he looked down at his notepad. "Get that man," Dr. Quicksolve said quietly, pointing to the man in the jacket who had just walked by them. Dr. Quicksolve walked up behind the man on the telephone and looked over his shoulder. What did he expect to see?
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BEN BOINKT
Dr. J. L. Quicksolve walked in the open door, passed a man lying on the couch with an icepack on his head, and proceeded into the dining room, following the voices he heard. "That's Ben Boinkt out there on the couch," Officer Longarm said to Dr. Quicksolve.
A woman sat at the table. She had so much makeup on, Dr. Quicksolve wondered what she really looked like. Then, through the doorway that led to the kitchen, he saw the body of a woman. "Mrs. Boinkt is dead," Officer Longarm said, answering the unspoken question. "This is Miss Glenda Cheatenheart," he said, indicating the woman at the table. "She lives next door. She found the Boinkts lying on the floor in the kitchen." 0 0 0 0 S
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Dr. Quicksolve looked into the kitchen, where the body lay. The back door lock had been broken, and the door was open. "I heard the crash of the door in the kitchen," Mr. Boinkt said as he stood in the dining-room doorway holding the icepack to his head. Then I heard my wife falling down when the thugs hit her from behind. There were two of them. They never said a word and they wore masks. I turned to run, but they caught me from behind and knocked me out cold. They went upstairs to the wall safe in our bedroom. They took my wife's jewels and about $200 in cash." nex" 1 saw what happened in the kitchen through my window next door," Glenda said. "Icalled the police right away and ran over here with my gun, but they were gone." Quicksolve looked at Ben and Glenda. He walked up the stairs without saying a word. When he came down, he said, "I think Mr. Boinkt needs his head examined."
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Bobby Socks looked menacing sitting in Mr. Paddlebottom's office when Junior and Kimberly Kay walked into the principal's office. Bobby wore his jeans tucked into baseball socks just below his knees. Most kids thought it looked funny. That suited Bobby fine because he used every excuse he could think of to start a fight. He had beaten up almost every boy in school at one time or another over some imagined insult. Junior was one of the few boys Bobby would not mess with, though. Junior figured Bobby was afraid to pick on the son of the famous Dr. J. L. Quicksolve. It was as if he had something to hide and was afraid Junior would figure it out. He was right.
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Kimberly's new skateboard had been stolen from her garage yesterday afternoon. She was sure she had seen Bobby in his baseball uniform pushing her bike away. Mr. Paddlebottom wanted to talk to Kimberly and Bobby before he called Bobby's parents or the police. Kimberly had asked Junior to go with her to the office for moral support. "It was seven o'clock," Kimberly said when the principal asked her the time she thought she saw Bobby taking her bike. "Iwas looking out the front door for my girlfriend. Her dad was going to take us shopping," she said. "I was playing baseball in the park at seven," Bobby said. "We were playing those bums from Jackson. We were just getting our last bats. We were ahead five to nothing when I hit my second home run of the game. Then I walked home with Michael Thomas. You can ask him." ""You can't believe Bobby's story, Mr. Paddlebottom," Junior said to the principal. e C
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GENERAL INSTRUCTIONS
Welcome to the wonderful world of word searches. (Say that three times fast!) Sure, words are used primarily to communicate, but let's face it-they're a lot of fun to play with, too. And there are lots of ways to play with them. A word search puzzle is like a game of hide-and-seek.
We hide the words-you go seek them. If you've never solved a word search, no problem. We'll explain all the rules shortly.
If you have done word searches, keep reading. You'll learn about the twists we've added for some extra fun. A word search puzzle is made up of two main parts: a grid and a word list. The usually rectangular-shaped grid is
filled with what looks to be a meaningless jumble of letters. Actually, that jumble hides all the words and phrases given in the word list, which appears on the same page. Hidden words and phrases always go in a straight line,
but may run horizontally, vertically, or diagonally. Horizontal words (words that go across) may run forward or backward. Vertical words may go down or up. Diagonal words (top left
to lower right, or top right to lower left) may run up or down along their angle. So words may run in any of eight possible
directions. Also, be aware that the same letter may be used more than once when words cross it in two or more direc-
tions. Furthermore, ignore all punctuation and spaces in the word list when searching in the grid. For example, "That's all, Solutions-Pages 230-238
*
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folks!" would appear in the grid, in some direction, as THATSALLFOLKS. If all that sounds confusing, don't worry-it won't be for long. All it takes is a little practice. You can tackle a word search in many ways. Some solvers start by searching for the across words. Others look for the long words first or words containing less common letters such as Q, Z, X, or J. Still others begin at the top of the word list and methodically work their way to the bottom. Whatever works for you is fine. The same holds true for marking the grid. You can loop the hidden words, draw a straight line through them, or circle each individual letter. Whatever you choose, we recommend you cross off the words on the word list as you find them in the grid. Each of these puzzles has a different theme and about the same level of difficulty. All but three of the grids are in the shape of a rectangle with 11 letters across and 15 letters down. (That's useful to know. If a word or phrase is more than 11 letters long, it is too long to go across or diagonally and so it must run vertically.) Each word list, except one, has 20 words or phrases. Each puzzle contains a hidden message! After you've found all the words in a grid, read the unused letters left to right, row by row, from top to bottom and you'll discover that they spell out a hidden message relating to the puzzle's theme. (There's no punctuation, so you'll have to figure that out, too.) Hidden messages contain silly sayings, puns, riddles, amazing facts, quotations, definitions, or interesting observations. Another puzzle-within-a-puzzle may be the theme itself. Sometimes the puzzle's title will make the theme obvious. Other times, you'll need to use a little imagination to see what the title means. There are other added twists. A few grids have shapes related to their themes. One contains numbers. And some puzzles, when completed, display specially designed loop patterns. If you draw loops (and most solvers do), make sure the loop contains only the letters in the word you've found and no other letters. Otherwise, you'll end up missing letters from the hidden message.
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96
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 S 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 S 0 0 S S 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 S 0 0 0 S S 0 S 0 0 S
A BAND WE'D LIKE TO HEAR
B F LUG
E L HORN
M A R O U S S T N E L G B G X J M H I A A V OI A L S O L O L A O S C U L A N C D G C Y A O T R H U R D Y G
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HURDY-GURDY LUTE LYRE MARACAS MARIMBA PENNYWHISTLE PICCOLO SOPRANO SAX TRIANGLE TYMPANI
ACCORDION BAGPIPES BANJO BASS DRUM CHIMES DULCIMER FIFE FLUGELHORN GONG HARP
97
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THINGS THAT SPIN
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D R E A S H R UO Y C G I R N E N P O N
R C R A O W F O E T D A P S A R G G D B O R N E I M D N I W S L W D V L L K R L L E A Y A A O E
M J O U E E A B T V H C E N T R I F U G EW M E S S D R O T O R R
AUGER BALL BATON CENTRIFUGE DANCER DERVISH DREIDEL DRYER FRISBEE PROPELLER
RECORD REVOLVING DOOR ROTOR SKATER STUNT PLANE THE EARTH TOPS WHEEL WINDMILL ARM YOUR HEAD
98
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ARCHERY ARTS AND CRAFTS BUNK CABIN COUNSELOR FROG HIKE HORESEBACK RIDING "LIGHTS OUT!" MOSQUITO
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NAMETAG PARENT'S DAY RAIN SAILING SHORT-SHEET S'MORES SWIM TAPS TENNIS TRUNK
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HINKY PINKY C S S S S C 5 S 5 S C 5 S S S S
A Hinky Pinky is a two-word rhyming phrase in which each word has the same number of syllables. A simple example is DAN RAN. In this case, just one letter-the first-changes from word to word. We think that more variety adds more fun, so in the list below, each word in the pair is spelled significantly different from the other. Y
E K R U
T
Y
K R
S
E
L
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P
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K T OO F F N W H A
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S S 5 S S S S
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GENERAL INSTRUCTIONS In the games that follow, vocabulary fiends can find many hidden words in the designated word for each game. Use only words of four or more letters and no proper nouns.
Solutions-Pages 239-243
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1 "GAMESTER" Find up to 82 words in the playful noun above. A score of 40 deserves a red ribbon; 50, a blue one; and 60, the dictionary hall of fame!
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(4 letters)
(5 letters)
(6 letters)
(7 letters)
0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 S 0 0 S 0 0 0 0 0 S 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 S S
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Find at least 50 words in this shining example. Score 30 to be a tough contender; go for broke with 35; find 45, and you'll be favored in any word race!
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(5 letters)
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3 "BETROTHAL" There are 114 words concealed here. Finding 70 means you're a real word lover; 80, you're totally committed; and 90 or more gets the brass ring! (4 letters)
(5 letters)
(6 letters)
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0 0 0 0 S S 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0
0
S S 0 0 0 0 0 0 0 0 0
0 0
(7 letters)
0 0 0 0 0 S S 0 S 0
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0 0 0 0 0 0 0 0 0 0 0 S 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 S 0 0 0 0 0 0 S 0 0 0 0 0 0 0 0 0 g000.000000000000000000000000000000000.00000000000000000000
Seek out the 94 words concealed here. Get 60 words for a good foundation; 70, and you've done the framework; 80 or more, and you're a master wordsmith! (4 letters)
(5 letters)
(6 letters)
(7 letters)
(8 letters)
(9 letters)
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Search for the 68 words hidden here. Finding 40 is outstanding; 50 makes you a truly superb player; 55, and you are a paragon of gamesmanship! (4 letters)
(5 letters)
(6 letters)
5 C C
0 S S 0
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(7 letters)
C C 0
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106
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"'POPULARITY"
Find at least 100 words in this fun-fest. Come up with 75, and you're hot; nail 85, and you're totally rad; 90 or more, and you're a party animal!
(4 letters)
(5 letters)
(6 letters)
(7 letters)
(8 letters)
6 0 0 0 S 6 6 0 0 S 0 6 0 0 0 0 S 0 6 6 0 0 0 0 0 0 0 0 0 S 0 0 0 0 S 0 0 0 0 0 0 6 0 0 0 0 0 S 0 0 0 0 S 0 0 S 0 S 0 0 0 S 0 0 0 0 S S 0 0 0 S
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107
7 "HISTORICAL"
0 0 0 0 0 S 0 0 0 0 0 0 0 0 0 0 S 0 0 0 0 S 0 0 0 0 S 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 S 0 S 0 0 0 S 0 0 0 0 0 S 0 0 S 0 S 0 0 S 0 0 S S 0
Hidden in this stumper are at least 112 words. Locate 70, and you're a scholar; score 80, and be a professor; discover 90, and you've got tenure! (4 letters)
(5 letters)
(7 letters)
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(6 letters)
(8 letters)
S 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 S 0 0 0 0 0 0 0 0 0 0 6 S 0
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0• 0 0 S 0 0 0 0 S 0 0 0 0 S 0 0 0 0 S 6 0 0 0 0 0 0 S 0 0 0 0 0 0 6 0 S 0 6 0 0 0 0 S 0 0 0 0 S 0 6 0 0 6 0 0 0 0 0 S S 0 0 0 0 6 0 0 S 0 0 0 S 0
8 "CONCENTRATION" At least 150 words can be found in the word above, including one 11 letter word! A total of 75 is good; 90 is excellent; and 110 means your powers of concentration are awesome! (4 letters)
(9 letters)
(5 letters)
(6 letters)
(7 letters)
(8 letters)
(10 letters)
(11 letters)
109
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9 "XYLOPHONE" This noteworthy number will reveal at least 40 words. Find 25, and you've made the band; 30 hands you the baton; 35, you're Lionel Hampton! (4 letters)
(5 letters)
110
(6 letters)
see 0 0 0 S 0 S 0 5 C S C 0 0 0 S 0 0 0 S
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10 "NASTURTIUM"
*
As you tiptoe through the hothouse, look for at least 84 new words.
* * *
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0 0 0 0
Uncover and cultivate you've got75,a green thumb; 65, you're president of the garden55,club; and you are afind wordiculturist! * * *
* * * * * * * * * * * * * * * * * * * * * * * * * *
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(4 letters)
(5 letters)
(7 letters)
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(6 letters)
(8 letters)
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
111
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11 "WHISPERING" You are likely to discover at least 84 words hiding here. Find 50, you're the sly one; uncover 60, and you're quite the detective; 70 proves you to be a master sleuth! (4 letters)
(5 letters)
(6 letters)
(7 letters)
(9 letters)
0 S 0 0 0 S 0 0 0 S 0 0 0 S S 0 0 0 0 0 0 0 0 0 0 6 S 0 0 0 0 0 0 S 0 S 0 S 0 0 0 0 0 S S 0 S 0 S 0 0 0 0 0 0 0 0 0 0 6 0 S 0 S 0 0 0 0 S S 0 S
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The word above is concealing at least 86 words. A score of 40 is good; 50, excellent; and 60 means you win by a landslide! (4 letters)
(5 letters)
0 0 0 0 0 S 0 0 0 0 0 0 S 0 S 0
(7 letters)
0 0 0 0 S 0 S S 0 S S S S S S S 0 S S S S S
000o00500
(6 letters)
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Solutions-Pages 21 3-21 6
0 0
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114
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Solutions-Pages 224-227
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"Guess the Theme" GENERAL INSTRUCTIONS To make things a bit trickier, the theme and the word list of three puzzles are a secret. It's up to you to figure out what the 20 items hidden in the grid are and what they have in common. To get you started, we'll tell you the first letter of each word or phrase and give you the appropriate number of blanks. For example, if the item were APPLE TREE, the hint would be A After you loop an item in the grid, fill in the appropriate blanks below the grid to help you with the word list. If you find a word that doesn't fit in any of the blanks, ignore it: it's not part of the list. You may also find that more than one word will fit a particular set of blanks. If it doesn't have something in common with all the other entries, ignore it, too. To help you, the clue list, when completed, will be in alphabetical order. There is just one correct overall puzzle solution. When you're done looping, read the unused letters from left to right, row by row, from top to bottom. They will spell out a message that reveals the theme.
Solutions-Pages 230-238
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S C R E E N P U S N 1 B
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I E E S I
N I T A S
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L A Y D
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BIOGRAPHY COLUMN COMPOSITION ESSAY LETTER LYRICS MAGAZINE ARTICLE MEMO MESSAGE NOTE
NOVEL POEM PRESCRIPTION REPORT SATIRE SCREENPLAY SKIT SPEECH STORY TO-DO LIST
S 0 0 0 0 0 0 0 S 0 S 0 0 0 0 6 0 S 0 S 0
0 0 0 0 0 S 0 S 0 0 0 0 0 0 S 6 0 0 S 0 0 0 0 6 0 0 0 0 S 0 0 0 0 0 0 S S 0 0 S S 0 0 0 0 S 0 0 0 0 0 0 0
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SCHOOL SUPPLIES
S U S P P P A P E R R D I R S O T R P E T C A A E R M L P 0 A D N D G
K L Y L C L I P O C A G N S H H T L A N 1 N R A B E I E
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D K K S R C A U A L G P
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O A O T P H A S I A L C
C A K U L B
L R O T A L U C L A C U A K T O E R A S E R R T E S T T U B E S R
MARKER PAPER CLIP PENCIL PENS POINTER PROTRACTOR RULER SCALES SPIRAL NOTEBOOK TEST TUBES
BACKPACK BINDER BLACKBOARD CALCULATOR CHALK DESK ERASER HIGHLIGHTER HOLE PUNCH MAPS
00000000000006000000000000000006000000060000S0000
151
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BY THE NUMBERS
S 0 0 0 S 0
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G G 3 2 I T 4
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0 0 S 0 0 0 0 0 0 0 0 0 S 0 0 0 S S
A B E S
S S A S B C T S A A A E L L Y E D E 9 B 1 Y S 1 S M B V 4 E Y E S S E T E I U C O L B A A U Y L 1 A L WOA E L Y 9 K T T I B N C C G
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1, 2, BUCKLE MY SHOE R2-D2 TAKE 5 3-D GLASSES 3-LEGGED RACE 3-PEAT 3-2-1 BLASTOFF! 3-WAY BULB 2-BY-4 2 IF BY SEA
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152
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0 0 0
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GENERAL INSTRUCTIONS With these games, use the definitions to help you identify the words that begin with the specified letters.
Solutions-Pages 244-245
0 0 0 S 0 0
0 0 0 0 0 000
153
bee......
oo66o600
gee....
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geegeegeg
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1 "IN"
C C
Using the definitions listed below, identify these words that begin with IN. 1. Stimulus; motive IN 2. True identity concealed or disguised IN 3. Reliable; never wrong IN 4. Establishment providing food and lodging IN 5. Itemized list of goods IN 6. Unafraid; bold; fearless IN 7. Person who meddles in others' affairs IN IN 8. Abnormal inability to sleep 9. To receive as an heir IN 10. Person confined to an institution or IN asylum 11. Feebleness; weakness IN 12. Measure of length; equal to '/12 foot IN 13. To hurt or inflict physical harm IN 14. Inactive; without power to move IN 15. To examine by formal questioning IN 16. Very young child; baby IN IN 17. To sit on and hatch, as in eggs IN 18. Raging fire; hellish 19. Deep violet-blue IN IN 20. The Hoosier state 21. Group of foot soldiers IN 22. Legally charge with a crime IN 23. Colored liquid used for writing IN C C C C C C eeoee
C C C C C C C C ece00eeceoc0ee0c.....0se0ee00ee
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154
ec O154C
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9
0
0
0
0
0
0
0
0
0
0
0
2
0 6
0
0
0
0
0
0
0
0
0
0
EX
0 0 0 0 S
"X
Using the definitions listed below, identify t hese words that begin with EX. 1.
To dismiss; to
from school
EX
2. 3. 4.
The way out Free from obligation; excused "Bill and Ted's Adventure"
EX
5.
Overstate; make something better than it is
EX EX EX
6. 7.
More or better than normal Test or quiz
EX
8. 9.
Process to discover something unknown Facial movement that reveals thoughts
EX
10. 11. 12.
Minimize; apologize Second book of the Old Testament Costly; high priced
EX
13.
Prolonged banishment
EX
14. 15.
Precise; accurate King Arthur's sword
EX
16. 17.
E.T. is one; alien being Enlarge; grow
EX
18. 19.
Great fatigue or weariness Highway for high-speed traffic
EX
20. 21.
One who carries out death penalty To send goods from one country to another
EX
Not an introvert
EX
22.
EX EX EX EX
EX EX EX
EX
0 0 0 0 0 S 0
S 0 0 S 0 0 0
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155
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3 "QU"
S 0 0 0 0
Using the definitions listed below, identify these words that begin with QU. 1. Wet, boggy ground QU 2. A group of four QU 3. Bedcover stitched in patterns QU 4. Sound a duck makes QU
QU
9. 10.
Shake; tremble Not noisy; hushed Angry dispute Wet, deep sand deposit Most powerful chess piece State of uncertainty; dilemma
11. 12.
Society of Friends member Imposed isolation
QU QU
13. 14.
Small game bird Stone or slate is excavated from this
QU QU
15. 16.
Nazi collaborator; traitor Drink deeply and heartily
QU QU
17. 18.
Peculiarity Question; inquiry
QU QU
19. 20. 21.
Line up Pleasingly odd and old-fashioned Subdue;allay
QU QU QU
22. 23. 24.
Malaria treatment Yellowish apple-shaped fruit Football team leader Witty remark
QU QU QU
5. 6. 7. 8.
25.
5 0 0 0 0 0 5 0 000s0000000000000000000000000000000000000000000000000000000
QU OU QU QU QU
QU 5 5 0 0 0 0 0 0
156
*0O 0 0
4 "WA"
0 0 0 0
Using the definitions listed below, identify these words that begin with WA. 1. Erratic, eccentric, irrational (slang) WA 2. Thin, crisp cracker WA 3. Apple, celery, and walnut mixture WA 4. 5.
Carry or propel lightly Female who serves restaurant patrons Four-wheeled vehicle Child without home or friends Massive sea animal of the seal family
WA WA
9. 10. 11.
Small kangaroo Roundish nut with two-lobed shell Unchaste; lewd
WA WA WA
12. 13.
Person looking on at a dance Yellow substance secreted by bees Fleshy flap of skin hanging from throat Person's supply of clothes Frame with ridged metal used for cleaning
WA WA
Sing like a bird Path taken by North American Indians on warlike expedition
WA
19. 20.
First U.S. president Sorcerer; wizard
WA WA
21. 22.
Longing or urge to travel Ballroom dance
WA WA
6. 7. 8.
14. 15. 16. 17. 18.
0 0 0 0 0 0 0 0 0 0 S O00OOOOOOOO00000000000000OOOO..OOOOOOOOOOOOOOOO0000O00O00000000
157
WA WA WA
WA WA WA
WA
S 0 0 0 6 S 0 S 0 0 0
OOOOOOO OOO OOOO OOOO
OOO
OOOO
OOO
OOOO
OOO
0 0 0 S 0 0 0 0 S
5 "SH"
S 0 0 0 0
OOO
Using the definitions listed below, identify these words that begin with SH. 1. Darkness cast upon a surface SH 2. 3. 4. 5.
Frozen watered fruit juice and sugar English dramatist and poet; bard of Avon Onionlike plant used for flavoring Person who uses unethical or tricky methods
SH SH SH
Fragment; broken piece
SH SH SH SH SH SH
12. 13.
Cloth used to wrap corpse for burial Neglect; evade an obligation Shell fragments scattered by explosion Fraud; imitation or counterfeit Tomb of saint or revered person British silver coin Gesture indicating indifference
14. 15. 16.
County's chief law enforcement officer Plant; bush Bunch of cut stalks of grain
SH SH SH
17. 18.
Young pig Used in baked goods
SH SH
19. 20. 21.
Sharp, piercing cry or scream Small, long-tailed crustacean Nagging, evil-tempered woman
SH SH SH
22.
Scrupulously avoid
SH
6. 7. 8. 9. 10. 11.
SH
SH SH
0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0
158
0 0 0 0 0 0 0 0 0 0 0
6
4 PO"
0 0 0 0 0
Using the definitions listed below, identify these words that begin with PO. 1. Written expression, usually rhyming PO 2. White, translucent, hard earthenware PO 3. Spirit; ghost PO 4. Device measuring pulse; lie detector PO 5. To cook unbroken egg in water PO 6. 7. 8.
Hawaiian food made of mashed taro root Pope or high priest Flat portable case used for carrying
PO PO PO
9.
Yellow powderlike cells on flower stamens
PO
10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20.
Animal covered with sharp spines Painting of person, usually the face
PO
Position of body parts Popular card game Nonsense (slang)
PO
Hairdo; hair swept high off forehead Fast dance using specific music Body of men who assist sheriff
PO
The North Star Leading Communist Party committee Former mail delivery system using horses
PO PO
PO PO PO
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PO PO
PO 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
159
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Using the definitions listed below, identify these words that begin with MA. 1. Authoritative order or command MA 2. Small South American monkey MA 3. Short love poem that can be set to music MA
*
4.
* * *
5. 6. 7.
* * * *
8. 9. 10.
* * *
11. 12.
* *
Hard metamorphic limestone Hypothetical inhabitant of Mars Man in charge of royal household One who chooses suffering rather than compromising principles
MA
Young Caroline Kennedy's pony Fat Tuesday; carnival day in New Orleans Manage or plan skillfully; scheme
MA
MA MA MA
MA MA
Intricate network of pathways Disease caused by infectious mosquito bite
MA
13. 14.
Tract of low, wet soft land Tragedy by Shakespeare
MA MA
*
15.
MA
*
16.
Long distance or endurance contest Care of fingernails
* *
17. 18.
MA MA
*
19.
Rhythmic ballroom dance Cocktail made of gin and dry vermouth Purple and red mixture
160
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MA
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S 0 0 0 S
Using the definitions listed below, identify these words that begin with FO. 1. 2. 3.
Young horse Lack of sense or rational conduct One's strong point
FO FO FO
4. 5. 6.
Creamy sauce used for dipping Imitate for purposes of fraud Field team game played with pigskin
FO FO FO
7.
Enemy; opponent
FO
Comment or reference at bottom of page For eternity; always; endlessly Bowl holding water in baptismal services
FO FO
11.
Leaves, as of a plant or tree
FO
12. 13.
Tract of land covered by trees Small tongs or pincers for grasping, pulling
FO
FO
15.
Weakness in character; frailty Coarse food for cattle, horses
16. 17. 18.
Chain attached to watch To search for food or provisions Child found after parental abandonment
FO FO FO
19.
Two weeks
FO
20. 21.
Hardened remains of ancient life Plant with small blue flowers
FO FO
22.
Prohibit; rule against
FO
8. 9. 10.
14.
FO
FO FO
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41
9 "NO" Using the definitions listed below, identify these words that begin with NO. 1. Flat, narrow strip of dough 2. Longing for something long ago 3. Eleventh month of calendar year
* * *
4. *
5.
* *
6. 7. 8.
Cut in edge or surface In the Bible, patriarch commanded to build an Ark
NO NO NO NO
Party's candidate in election Harmful to health Casually indifferent; without concern
NO NO NO NO
0 6
0
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9. 10. 11. 12.
Clamor; din Special prayers and devotions Christmas expression of joy Swedish inventor of dynamite
NO NO NO NO
S
* * *
13. 14. 15.
Loop formed in rope Small spout of hose Pen name; pseudonym
NO NO NO
6
•
16.
Official authorized to attest documents
NO
* *
17. 18.
NO NO
* *
19. 20.
Sugar and nut confection Brief written statement to aid memory Wanderer Functioning at night
21. 22. 23.
Person new to activity; apprentice Northern end of earth's axis Small knot or rounded lump
NO NO NO
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*
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0
NO NO 0 0
0
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0
162
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GENERAL INSTRUCTIONS In each of the following grids, five synonyms or words similar in meaning can be found. Following the example and using the clue letters provided in each puzzle, complete the words.
Solutions-Page 246
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Solutions-Pages 216-219
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Solutions-Page 229
THE REAL McCOY The men were in the den sipping coffee or root beer. Dr. J. L. Quicksolve had invited several friends for dinner. Since Benjamin Clayborn Blowhard was making his nest on Sergeant Rebekah Shurshot's couch for the week, he was also invited. As usual, Blowhard was doing the talking-this time about his ancestors. "The men on my father's side were nomadic adventurers like I am," he said. He had spoken of that side of his family before. According to him, his family spread across the globe, meeting and aiding, instructing, or encouraging more famous people than are found in a series of John Jakes novels.
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ing and prospering in the beautiful state of Virginia. Their name was McCoy. In fact, the expression 'the real McCoy' came from the honesty and integrity of my great-grandfather McCoy, who was once nominated for governor." Dr. Quicksolve almost choked on his coffee. He sat next to Junior, who smiled and winked knowingly. Captain Reelumin, Lieutenant Rootumont, and Fred Fraudstop listened attentively. Fred was hoping for the chance to talk about his ancestors. His chances were slim. Blowhard seemed to have an endless supply of air and continued talking without the usual necessity of taking a breath. "Why don't you tell him, Dad?" Junior whispered to Dr. Quicksolve.
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Itwas Benjamin Clayborn Blowhard's last night in town. He would be off to "the East" in the morning. For "government reasons" he could not say exactly where he was going. Also "for government reasons" he could not say what he did for the government. Sergeant Rebekah Shurshot had invited Blowhard and Dr. Quicksolve out to dinner. Dr. Quicksolve reluctantly accepted, to avoid hurting her feelings. As they listened to the end of another of Blowhard's stories, Rebekah said, "You certainly are a man of ad\/
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"I come by it honestly," Blowhard replied. Dr. Quicksolve cringed at the thought of hearing more about Blowhard's forefathers. "My ancestors were rugged individuals. My great-great-grandfather was a sheriff back in the late 1 800s. One story my father 0 0 0 0 0
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used to tell about him was when he was almost killed standing over his mother's grave. He was alone at the small cemetery. He took off his hat and held it reverently over his heart. That is what saved him. A bullet, fired by a vengeful desperado my great-greatgrandfather had arrested for murder years before, slammed into his wristwatch. His wrist was bruised badly, but the watch saved his life. "He drew his Colt 45s and shot the gun out of the bad guy's hand. They both mounted their horses, and the chase began. Greatgreat-grandfather caught up with the killer and dove out of his saddle, bringing the man down off his horse and to the ground. The fistfight lasted 20 minutes before that outlaw gave up because he just could not swing his arms any more. Both his eyes were so swollen from receiving punches that he could not see what he was swinging at!" Dr. Quicksolve excused himself from the table to avoid laughing out loud. 0 S S S S 0 0 0 S S 0 S S 0 0 S 0 S S 0 0 S S 0 0 S 0 S S S 0 0 S S S 0 S 0 S 0 *000
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JOKERS WILD
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The snowing had just begun, but the bitter winter wind forced Dr. J. L. Quicksolve to grab his hat with one hand and hold his collar closed with the other as he got out of his VW Beetle and walked past the ice-frosted car in the driveway. He walked carefully up the icy steps to the door of the house. Miss Forkton opened the door when he rang the bell. He introduced himself, and she invited him in. "It sure is cold out there," he said.
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"Too cold for burglars, you would think," came her reply. "Tell me about your robbery, Miss Forkton," Dr. Quicksolve said as he took off his coat. Miss Forkton took his coat and laid it on top of her own fur coat on a chair next to the phone table. "Well, I just got home a few minutes ago. When I came in the door and saw my safe open," she said, pointing to an open wall safe, "Iwent straight to the phone and called you. I am glad you could get here so fast." "Yes, we may have a hot trail for such a cold night," Quicksolve mused. "I had a fortune in jewels stolen, Dr. Quicksolve. I don't think this is a good time for jokes!" she said. "I agree with you one hundred percent. So why did you bring me out on such a cold night for this joke of yours, Miss Forkton?" the detective asked. Why did he mistrust Miss Forkton?
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It was not the first time Dr. J. L. Quicksolve had received a threatening leter. This one, though, seemed a litle more menacing than the usual prank. It contained a small piece of plastic that was a bit of casing from a cylinder of dynamite. Dr. Quicksolve had taken steps to protect himself. He left his VW Beetle parked on the street as a temptation for the would-be bomber. He set up a video camera in his upstairs window to watch his car through the night and keep a taped record. Others were watching too. Sergeant Rebekah Shurshot drove the unmarked police car through the dark neighborhood. Officer Longarm sat beside her. They were going to drive by Dr. Quicksolve's house "just to see if anything looked suspicious." They knew about the threat and were worried about their friend. 0
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As they drove closer to the house, thet saw a large sedan about half a block behind Dr. Quicksolve's VW. The car was dark. They did not realize it was occupied by two men until they were beside it. The small flame of a lighter flickered up to a cigarette on the passenger's side. "Let's check this out," Sergeant Shurshot said, pulling up in front of the parked car. She approached the driver's door. Officer Longarm went around to the other side. The driver's window came down. The "smiling,mustached driver spoke. "Hi. We're lost, and we stopped to look at our map," he said, holding a map up to prove his point. "Could you help us out?" "SergeantShurshot was not smiling when she said, "Please get out of the car slowly with your hands up." ddThe two men looked at the officers and their drawn guns and did what they were told. What tipped off the officers?
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PLUNGER AND SNAKE Dr. J. L. Quicksolve got out of his car. He pulled his hat down tighter on his head to avoid losing it to the icy wind on another snowy winter morning. He walked between the two police cars to the front door of Plunger and Snake's Plumbing Supplies. He pulled the front door open and walked in.
Lieutenant Rootumout was talking with a man who played with his mustache nervously as he spoke. Another officer was kneeling over a body on the floor. Lieutenant Rootumout looked up at Dr. Quicksolve and introduced him to Paul Plunger, the mustached man. Indicating the body, Lieutenant Rootumout said, "Stan Snake."
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Dr. Quicksolve sat down and listened to Plunger's story. Plunger paused and rolled up his shirt sleeves. "Yes," he said, "I saw Stan's body when I came in this morning, but I did not have time to do anything. Someone had been hiding behind the door and stuck a gun in my back. He made me lie facedown on the floor. Then he left." "Did he take anything?" Lieutenant Rootumout asked. "I don't know. We don't keep any money here overnight, if that is what you mean. Maybe that is why he killed Stan-because he could not give him any money. The killer would not know our secretary, Miss Supplewrist, takes the day's earnings to the bank after we close. She brings money for petty cash when she comes to work every morning. She has not come in yet today," Mr. Plunger explained, giving his mustache a final tug. "We'll talk to her when she arrives," Lieutenant Rootumout said. "We'll ask if she has any idea why you killed your partner," Dr. Quicksolve added. 0
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Why did Dr. Quicksolve suspect Plunger killed Snake?
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Junior got off his bike and knocked on his friend Shortstop's front door. Shortstop was usually sitting on his bike in the driveway when Junior came by, and they would ride to school together each morning. "Where's your bike?" Junior asked when Shortstop came to the door with his backpack in his hand and a sad look on his face.
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"No," Shortstop answered, "but my sister did. She heard a
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noise and looked out the window just in time to see a kid riding off on my bike. She doesn't know who it was, though. She only saw his back. She said he had on a denim jacket. It could have been anyone." "We can check the bikes at school," Junior said as he pushed his bike down the sidewalk beside Shortstop. Prissy Powers, the cutest girl on the cheerleading squad, was standing by the long row of bikes behind the school. "Hi, Junior. Hi, Shortstop. How come you're walking?" "My bike was stolen yesterday," Shortstop said. "I think we'll find it," Junior said confidently as he walked down the long row of bikes, stroking the crossbar of the first one of many that looked like Shortstop's. "But there are so many that are just alike, even yours," Prissy said to Junior. "That's good," Junior said, moving down the row to the next bike like Shortstop's.
Why does Junior think it is good that so many bikes look alike? What is he doing?
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CLAUDE VICIOUSLY "The ringmaster insisted Claude Viciously use that new lion in his act because he was so big and aggressive-a crowd pleaser," Mrs.
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Viciously told Dr. J. L. Quicksolve as they sat in her trailer discussing her husband's death. "The lion wasn't trained. Claude was afraid of him. Claude hadn't been afraid in years, but this scared him. He sat right there, barely two hours ago at breakfast, and decided he wouldn't go in with the new lion unless he had his gun
loaded. He was always proud that he could work with the big cats without even the blank pistol some
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kClaude's body lay in the center of the ring covered by a blanket. The lion had been put away, and Lieutenant Rootumout and two other men stood beside the body. One man, obviously the ringmaster, wore a fancy suit with long tails. The other, a performer, wore black tights and a bright red sash. "I should not have insisted he use that new lion," the ringmaster said, clearly shaken by the death. Lieutenant Rootumout held up a clear plastic bag as Dr. Quicksolve approached. It contained a large revolver. "It's empty," he said to Dr. Quicksolve. "I can't believe he forgot the bullets," Stretch Prettitight said. "He was afraid of that lion." Dr. Quicksolve bent down and lifted the edge of the blanket to look at the body. "Looks like murder," he said. "Lions can't be charged with murder," Stretch scoffed. "You can," Dr. Quicklove replied. Why does Dr. Quicksolve suspect Stretch?
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GENERAL INSTRUCTIONS
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For these games, add a letter to the underlined letter or letters to complete the blank word that follows. Then, using the same letters, add still another letter to complete the next word, and so on. Letters may or may not appear in the same sequence each time, but each word will always contain the letters from the previous word in addition to the new letter you add.
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Solutions-Page 247
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THE REST IS UP TO YOU S"_1 *
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T really is a shame to T - - around and feel that life is over because you had to retire," Mona admonished Jack. "In fact, it's the ! Why not find a hobby, read a book, or plan some ? Or maybe you should see our - - -I'm sure Father O'Malley can offer you some - - - from your sorrow over getting too much rest."
LEGND 2 A LEGEND IN HIS OWN MIND S
"I simply D 0 not understand why you think you're better than everyone else," Ben mused, slowly shaking his head in wonder as he
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studied Eugene. "Let's face it, you eat, sleep, drink, and walk on the same that a common cur yet you've always as someone superior. In my opinion, you'd make a perfect - - - - -_ Eugene, and I - - - this character flaw the first time we met. The crown you were wearing was a dead giveaway!"
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A T what point does a mediocre painting suddenly become a great work of - - - ? Usually it happens when self-appointed critics start and rave about a work's redeeming value, focusing on to features that are invisible to most of us. In this way, they-- - ---us to doubt our own judgment, and - - their power to influence our tastes and buying habits. Obviously it takes a - - - amount of self-confiis as valid as dence and strength to say, "My -------------yours, Mr. Critic, and many of those you're calling art aren't on a par with preschool finger painting!"
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4 CHARLES DARWIN, PHONE HOME!
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"P A, you've known me a long time," grumbled Ma, "and by now it should be obvious that I'm not - - - to pay - - - attention to all your foolish notions. You constantly about science and evolution, neither of which you know very well, and I find it
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very upsetting when you with theories like the one you mentioned yesterday: that man is the least intelligent of all!"
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"To B E honest, Sam, you've disappointed me," Joey said. "You lost the butyour is still outstanding. Now you expect me to stand here with breath while you-- - - ---the ethics of gambling. Well, you can just forget it, pal, I refuse to be - ----------
for putting the squelch on a welch!"
CARER6 CAREER ORIENTED * * • *
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"N 0 individual, not even a very bright
, can give you a foolproof formula for success, Marsha," Mike said patiently, "but even a -
-
like yours truly can offer some pointers. That company
party we attended last night, for instance, makes me to think you won't get the promotion you're after. It just doesn't look good when you fall asleep on the shoulder of the you're sitting beside at dinner, especially when it's your boss. And I'm sure someone in his position ------the merit of promoting an employee who , 'I prefer that you call me Marsha,' when he asks if he can call you a cab!"
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"Hi, P A," the young man greeted his father. "I just ran into your old I hardly recognized , Judge Mann, and he was so him! I guess he saw me do a double-take, because he smiled and said, 'I'm not sick, my boy, just tired. I've been hearing so many --when key ___ lately, I sometimes find myself witnesses are testifying! I won't be surprised if a higher court a lot of my recent rulings.' Then he smiled wearily - and added, 'Perhaps we judges should have settled for being Then we could just listen to the accused's .confession, and leave the judgement to someone much more qualified!"8
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A HARD ONE TO FATHOM A walk along this lonely beach is
that
mystifying as the
watches us in cryptic green silence. Here, where countless and laughter of earlier generations, have witnessed the few remain of times that were. It is this great sense the mystique pertaining of aloneness, I think, that - to oceans, and maintains a certain mysterious appeal the sea, herself. _
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9 FOOD FOR THOUGHT
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Some believe that knowledge, P E R se, has no value unless it is shared. its benefits. Every Only then, thay maintain, can humankind good seed of thought that is sown and cultivated in the beds of fertile of wisdom. Thinkers, in turn, minds then becomes a its benefits with others, expand upon it, and can it in new, exciting ways. Such perhaps someday ------is the story of growth.
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"Like it 0 R not, Harold," Hazel said, "I've manned these oars long enough. It's time for you to "__ Noticing how far they were to shore, he cagily replied, "Okay, but mark my , tomorrow you'll regret not getting more exercise." "More? I'm already so tired that I'd if I suddenly had to swim," Hazel snapped. "But your concern makes me Harold, wouldn't you be healthier if you occasionally exercised more than just your prerogative?" "There you go," Harold hissed. "You always manage to turn ,and now you're doing it our outings into total again!" Matters only --------------from that point, and their canoe trip became just another paddle between the sexes.
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GENERAL INSTRUCTIONS In the grids that follow, fill in each box with an answer beginning with the letter above each of the five columns, and fitting the caregory at the left of each row. Try to list one answer in every box, although some boxes may have more than one correct answer.
Solutions-Pages 248-252
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9OLUT I TRICKY TRIOS ] 1 "EGR" A score of 15 is fine; 18, first-rate; 22, fantastic! begrime, begrudge, biodegradable, degrade, degranulation, degree, degression, disintegrate, egregious, egress, egret, integrand, integrate, integrity, integrodifferential, legroom, megrim, negritude, peregrine, regress, regret, regroup, segregate, telegram, telegraph
2 "oxY", Find 12, you're batting 1.000; 15, you're an all-star; 17, you're a hall of famer! boxy, deoxycorticosterone, deoxygenate, deoxyribose, doxy, doxycycline, epoxy, foxy, hydroxyl, oxyacetylene, oxyacid, oxycephaly, oxygen, oxyhemoglobin, oxymoron, oxysulfide, oxytetracycline, oxytocic, oxytone, oxyuriasis, proxy
3 "ADI" Finding 60 words is dandy; 70, fantastic; 80, phenomenal! adiabetic, adieu, adios, adipose, adit, amantadine, anadiplosis, arcading, armadillo, badinage, barricading, beading, beheading, besteading, brigadier, brocading, butadiene, cadi, caladium, cannonading, cascading, circadian, contradict, contradistinguish, degrading, eradicate, escalading, evading, extradite, fading, freeloading, gladiator, gladiola, gliadin, goading, gradin, grading, granadilla, haggadist, heading, hexadic, invading, irradiate, irradicable,
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jading, kneading, lading, leading, loading, masquerading, monadic, muscadine, nadir, nomadism, paladin, palladium, paradigm, parading, paradise, peccadillo, persuacJing, pleading, radial, radiant, radiator, radical, radio, radiology, radish, radium radix, readily, reading, sadiron, sadist, shading, sporadic, spreading, stadium •, steadily, threading, toadies, tornadic, trading, tradition, traditor, treading, triadic, wadi, wading
0
4 "ERT"
0
0
Finding 75 words is good; 90, excellent; 100, extraordinary! advertise, alert, aperture, appertain, ascertain, assert, avert, berth, bertha, certes, certain, certificate, certify, certiorari, chert, concert, concertina, concertino, concertmaster, concerto, controvert, convert, convertible, convertiplane, covert, culvert, desert, desertion, dessert, disconcert, divert, diverticulitis, diverticulosis, diverticulum, divertimento, divertissement, entertain, evert, exert, expert, extrovert, fertile, fertilizer, filbert, gilbert, hypertension, hyperthermia, hyperthyroid, hypertonic, hypertrophy, inadvertent, inert, insert, intertexture, intertribal, intertropical, intertwine, introvert, invertase, libertarian, libertine, liberty, nerts, obvert, offertory, overt, overtake, overtax, overthrow, overtime, overtone, overtop, overtrain, overtrick, overtrump, overture, overturn, pert, pertain, pertinacious, pertinent, perturb, pertussis, pervert, poverty, property, puberty, revert, sertularian, stertor, subvert, summertime, supertanker, supertax, supertonic, tertial, tertian, tertiary, travertine, undertaker, underthings, undertone, undertrained, vert, vertebra, vertebrate, vertex, vertical, verticillate, vertiginous, vertigo, vertu, watertight, wert, wintertime
5 "AZI" A score of 10 is terrific; 12, great; 15, tops! amazing, azide, azimuth, azine, blazing, brazier, brazilwood, crazier, dazing, fazing, feazing, gazing, glazier, grazing, hazier, lazier, magazine, razing, triazine 6 "OQU" A score of 8 is par; 10, a birdie; 14, an eagle! baroque, coquette, coquille, coquina, coquito, croquet, croquette, croquinole, eloquent, hydroquinone, loquacious, loquat, moquette, roque, roquelaure, toque 7 uICO" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 000
A score of 65 words is outstanding; 75, magnificent; 82 or better, pure genius! alnico, anticoagulant, anticonvulsant, apricot, beccafico, bellicose, bicolor, biconcave, biconvex, bicorn, bicorporal, bicostate, calico, chalicosis, chalicothere, chico, chicory, corticoid, corticolous, corticospinal, dicotyledon,
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epicotyl, helicoid, helicon, helicopter, icon, iconoclast, iconography, iconoscope, iconostasis, lamellicorn, lexicology, lexicon, licorice, limicoline, longicorn, lumbricoid, machicolate, magnifico, manicotti, manticore, maricolous, medico, medicolegal, minicomputer, multicolored, nicotiana, nicotine, orthicon, particolored, physicochemical, picogram, picoline, picornavirus, picosecond, picot, picotee, politico, portico, ricochet, ricotta, rupicolous, saxicolous, semicolon, semicomatose, semiconductor, semiconscious, silicon, silicone, silicosis, stereopticon, technicolored, terricolous, torticollis, toxicogenic, toxicology, toxicosis, tragicomedy, tricolor, tricorn, tricostate, tricot, tricotine, unicolor, unicorn, unicostate, uricosuric, varicolored, varicose, varicotomy, ventricose, versicolor, vidicon, vorticose, wicopy
*
8 "LPH"
*
Locating 6 words is fantastic; 7, stupendous; 8, absolutely colossal!
* *
*
alpha, alphabet, alphanumeric, alphosis, delphinium, dolphin, phenolphthalein, ralph, sulphur, sylph, telpher 9 "EME"
*
If you find 40, you're a sharpie; 48, you're brilliant; 55, you're a genius!
*
bereavement, cemetery, cement, cementite, confinement, deme, demeanor,
* * * *
dementia, demerit, demesne, demeton, emend, emerald, emerge, emergency, emeritus, emersion, emery, emetic, emeu, ephemeral, excrement, heme, hemelytron, hemeralopia, increment, irremeable, irremediable, memento, mincemeat, misdemeanor, nemertean, nemesis, pavement, phoneme, piecemeal,
*
premedicate, premeditate, radioelement, rapprochement, redeemer, refinement, remedial, remedy, remember, retirement, scheme, seducement, seme, sememe, semester, siemens, spireme, statement, supplement, supreme, telemetry, temerity, theme, tremendous, treponeme, trireme, vehement
* *
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1. Transparent, 2. Tenement, 3. Turnabout, 4. Treat, 5. Tart, 6. Tenet, 7. Tacit, 8. Triplet, 9. Temperament, 10. Turncoat, 11. Tangent, 12. Transplant, 13. Turret, 14. Transient, 15. Tablet, 16. Truant, 17. Tourist, 18. Threat, 19. Taut, 20. Tent, 21 .Trout
2 1. Earthenware, 2. Edifice, 3. Ensemble, 4. Evacuate, 5. Engrave, 6. Earthquake, 7. Eloquence, 8. Embezzle, 9. Enumerate, 10. Evidence, 11. Esplanade,
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12. Exorcise, 13. Equate, 14. Eave, 15. Elapse, 16. Escape,17. Excuse, 18. Elegance, 19. Epicure, 20. Encourage, 21. Espadrille, 22. Effervescence, 23. Educate, 24. Editorialize, 25. Elaborate 0
* * *
1. Liverpool, 2. Landfill, 3. Laurel, 4. Lysol, 5. Libel, 6. Lateral, 7. Lentil, 8. Logroll, 9. Label, 10. Liberal, 11. Lull, 12. Literal, 13. Lil, 14. Loyal, 15. Lethal, 16. Loll, 17. Lackadaisical, 18. Lapel, 19. Lyrical, 20. Local, 21. Logical
* * 0
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1. Nightgown, 2. Noggin, 3. Nonagon, 4. Nylon, 5. Nobleman, 6. Newton, 7. Neon, 8. Nitrogen, 9. Napkin, 10. Newman, 11. Notion, 12. Nubbin, 13. Noon, 14. Nation, 15. Nineteen, 16. Nixon, 17. Napoleon, 18. Nolan, 19. Newborn, 20. Nun, 21. Nelson, 22. Neutron, 23. Nickelodeon, 24. Nucleon
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*
1. Raconteur, 2. Receiver, 3. Rumor, 4. Rooster, 5. Rigor, 6. Rustler, 7. River, 8. Radiator, 9. Reindeer, 10. Rear. 11. Roar, 12. Ranger, 13. Redeemer, 14. Revolver, 15. Renoir, 16. Ruler, 17. Rancor, 18. Rathskeller, 19. Rudder, 20. Rambler, 21. Rather, 22. Rapier, 23. Recur, 24. Recover, 25. Render, 26. Radar, 27. Regular
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1. Haunch, 2. Horseradish, 3. High, 4. Hopscotch, 5. Hooch, 6. Hash, 7. Hogwash, 8. Howdah, 9. Hyacinth, 10. Hallelujah, 11. Hearth, 12. Hairsbreadth, 13. Halvah, 14. Hannah, 15. Hush, 16. Harrah, 17. Homograph, 18. Henceforth, 19. Hunch, 20. Hurrah, 21. Hugh, 22. Homestretch, 23. Health, 24. Hitch, 25. Hashish, 26. Hutch
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8 1. Sacrilegious, 2. Spontaneous, 3. Spyglass, 4. Sophocles, 5. Stylus, 6. Suppress, 7. Superfluous, 8. Sans, 9. Sedulous, 10. Stress, 11. Symbiosis, 12. Stradivarius, 13. Sweepstakes, 14. Studious, 15. Sinus, 16. Scandalous, 17. Synopsis, 18. Slanderous, 19. Swiss, 20. Spineless, 21. Surreptitious
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MURDER BETWEEN FRIENDS Dr. Quicksolve suspected Tweeter. Her hearing seemed fine and her music was not loud enough to drown out the sound of gunshots. The hall was quiet and the music did not interfere with their conversation. She may have been angry with Terry for complaining about her music. Many hearing-impaired people would be able to hear gunshots. Miss Blossom's Labrador was apparently a "hearing ear dog" who brought her to the door when Dr. Quicksolve knocked quietly. There is no reason to suspect Miss Blossom. INHERITANCE Dr.Quicksolve wanted to talk to the cousin from North Dakota because he had already eliminated the niece. The deceased, an only child and a bachelor, could not have a niece. STRIKEOUT Junior thinks Homer should not be trusted because he sells counterfeit baseball cards. Mickey Mantle played for the Yankees in 1951, so there cannot be a 1953 rookie card. CODDLED COED Sergeant Shurshot believes Holly took the money. She thinks Holly made up a quick alibi because no one with a cat in the house would leave unwrapped fish on the counter. TELEPHONE RING He expected to see a phone or credit card number on the pad that would match the number belonging to the man in the jacket. Dr. Quicksolve knew that thieves stand around open phones to listen while people say their card numbers into the phone. Then these criminals use the numbers to make calls or charge things. This time, the crook did not get away. BEN BOINKT Dr. Quicksolve doubts their story and wonders if Mr. Boinkt was hit at all. How could the robbers find the safe, open it, and be gone so quickly if Mr. and Mrs. Boinkt were both unconscious? He thinks Ben Boinkt and Glenda Cheatenhart killed Mrs. Boinkt.
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* * *
Bobby said they were playing a team from Jackson. That means his was the home team, which would bat second and wouldn't bat the last inning if they were ahead after the visitors' last bat. THE REAL MCCOY
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* * * *
Junior knew Blowhard's story about "the real McCoy" was not true. It is generally accepted that the expression is connected to an invention that automatically lubricates moving parts on many kinds of machines. The inventor was an AfricanAmerican named Elijah McCoy.
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BEN AGAIN
* * * * •
The fancy shooting and the long fistfight between the two men is hard to believe. The real problem with the story, though, is the wristwatch. There were wristwatches in the late 1800s, but they were designed only for women! Men used pocket watches at that time. JOKERS WILD
*
Miss Forkton said she had just arrived home, yet her car was frosted over.
* *
THREAT
*
The driver said they were looking at a map, yet he had not turned on the interior light to read it. PLUNGER AND SNAKE
* * *
Plunger said someone hid behind the door. Dr. Quicksolve had just pulled the door open to come in. If the door pulled out to open, no one could have been hiding behind it on the inside.
* * * * *
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SHORTSTOP'S BIKE Because there are so many bikes that look alike, the thief would probably think it was safe to ride it to school, believing Shortstop could not identify his bike. Junior and Shortstop had wisely etched their names inconspicuously under the crossbars of their bikes where no one would notice, but Junior could feel the engraving with his fingers.
*
CLAUDE VICIOUSLY
* * *
Being a circus performer, Stretch would have known lion tamers use blanks, yet he said "bullets." He only could have known there had been bullets in the gun if he was the one who took them out.
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PAGE PLACE MAT POSTCARD RECEIPT RULER SHELF STAMP TENNIS COURT TWO-BY-FOUR WINDOWPANE
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PARFAIT PLAID RACCOON REFEREE SERGEANT SKUNK STRAW TIES TIGER ZEBRA 0 0 S S 0 S 000
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GETTING STARTED Driver's advice: Engage mind before putting mouth in gear. DC(E
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1 "GAMESTER" (4 letters) ages, arms, ease, east, game, gate, gear, gems, germ, geta, gram, mare, mart, mast, mate, meat, meet, mere, mete, rage, rags, rams, rate, ream, rest, sage, same, sate, seam, sear, seat, seem, seer, sera, sere, seta, stag, star, stem, tame, tare, tear, team, teem, term, tram, tree
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(5 letters) agree, ameer, aster, eager, eater, egest, egret, ester, gamer, grate, great, mater, merge, meter, reset, serge, smart, smear, stage, stare, steam, steer, tamer, tease, terse
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(6 letters) gamest, gamete, grease, master, meager, merest, stream, tamest, teaser
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2 "FAVORITE"
* * * *
(4 letters) aver, fair, fare, fate, fear, feat, feta, fiat, fire, five, fore, fort, frat, iota, over, rate, rave, reft, rife, rift, riot, rite, rive, rota, rote, rove, tare, taro, tear, tier, tire, tiro, tore, trio, vert, veto, vote
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(5 letters) afrit, after, avert, favor, forte, irate, orate, ovate, overt, ratio, rivet, trove, voter
* * * • •
3 "BETROTHAL" (4 letters) abet, able, alto, bale, bare, bate, bath, bear, beat, belt, beta, blat, blot, boar, boat, bola, bolt, bone, bore, both, brat, earl, hale, halo, halt, hart, heal, hear, heat, herb, hero, hoar, hoer, hole, hora, late, lath, lobe, lore, oath, oral, rale, rate, real, robe, role, rota, rote, tale, teal, that, tole, tort, tote, tret, trot
* * * *
(5 letters) abhor, abort, alert, alter, bathe, berth, betta, blear, bloat, broth, earth, heart, helot, hotel, labor, later, lathe, loath, obeah, orate, other, otter, table, tabor, taler, tarot, throb, throe, torte, total, treat, troth
* * *
(6 letters) bather, batter, battle, bettor, boater, bolter, bother, bottle, breath, halter, hatter, herbal, hotter, lather, loathe, oblate, rattle, rotate, tablet, threat
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(7 letters) battler, betroth, blather, blotter, bottler, brothel
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4 "DEVELOPMENT" (4 letters) deem, deep, dele, dent, dole, dolt, dome, done, dope, dote, even, lent, lode, lone, lope, love, meet, meld, melt, mend, mete, mode, mold, mole, molt, mope, mote, move, need, node, nope, note, omen, open, oven, peel, peen, pelt, pend, pent, plod, plot, poem, poet, pole, pond, pone, teem, teen, tend, toed, told, tole, tome, tone, tope, veep, vend, vent, veto, volt, vote
* * *
(5 letters) delve, demon, depot, elope, emote, epode, event, lemon, levee, melon, model, motel, novel, olden, opted, peeve, tempo, tepee, veldt
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(6 letters) deepen, delete, demote, devote, needle, omelet, temple
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(7 letters) deplete, develop, devotee, element
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(8 letters) envelope
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5 "EXEMPLARY" * * * *
(4 letters) aery, apex, army, axle, earl, eery, exam, lame, lamp, leap, leer, lyre, male, mare, meal, mere, pale, pare, peal, pear, peel, peer, perm, play, plea, pram, pray, prey, rale, ramp, rape, real, ream, reap, reel, rely, yare, year, yelp
* * *
(5 letters) ample, amply, early, emery, expel, layer, leery, leper, maple, mealy, merle, payee, payer, pearl, pryer, realm, relax, relay, repel, reply, xylem
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(6 letters) leaper, merely, parley, pearly, player, replay
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(7 letters) example, lamprey
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6 "POPULARITY"
* * * * *
(4 letters) airy, alit, aril, arty, auto, lair, liar, lira, lory, lout, oily, opal, oral, pail, pair, palp, part, pita, pity, plat, play, plop, plot, ploy, port, pour, pray, proa, prop, pulp, pupa, purn, purl, rail, rapt, rial, riot, roil, ropy, rota, roup, rout, tail, tali, taro, tarp, toil, tolu, tori, tour, trap, tray, trio, trip, yaup, your, yurt
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(5 letters) aport, apply, aptly, atrip, laity, lapin, loppy, parol, party, patio, pilot, plait, platy, poilu, polar, polyp, pulpy, pupil, ratio, royal, trail, trial, troup, tulip, ultra
* * *
(6 letters) artily, layout, outlay, papyri, parity, partly, payout, polity, poplar, portal, portly, purity, ripply, uppity
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(7 letters) popular, poultry, topiary
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(8 letters) polarity
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7 "HISTORICAL"
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(4 letters) ails, alit, alto, arch, cart, cash, cast, char, chat, chit, clot, coal, coat, coil, cost, hair, halo, hart, hoar, hora, host, iris, itch, laic, lair, lash, last, lath, liar, lira, list, loch, lost, oast, oral, orca, otic, rail, rash, rial, rich, roil, rota, sail, salt, sari, scar, scat, shot, silt, slat, slit, slot, soar, soil, sora, sort, star, stir, taco, tail, taro, this, tiro, toil, tola, tori, trio
* * * *
(5 letters) actor, ascot, chart, chili, choir, clash, cloth, coast, coral, crash, hoist, latch, loath, loris, ratio, roach, roast, salic, shirt, shoat, short, sloth, stoic, torch, trail, trash, trial, triol
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(6 letters) aortic, castor, choral, racist, sailor, silica, social, starch, thoria, thoric
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(7 letters) chariot, ostrich, trochal (8 letters)
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historic, holistic
* * * • *
8 "CONCENTRATION" (4 letters) acne, ante, cane, cant, care, cart, cent, coat, coin, coin, cone, coot, core, corn, cote, earn, icon, into, iota, iron, near, neat, neon, nine, nice, none, noon, note, oleo, olio, once, onto, oral, race, rain, rant, rate, rein, rent, rice, riot, rite, roan, rote, tact, tare, tarn, taro, tart, tear, tent, tier, tine, tint, tire, tone, torn, tort, tret, trot
* • * * *
(5 letters) actor, antic, atone, attic, cairn, canoe, canon, canto, cater, caret, crane, crate, crone, croon, enact, inate, inert, inner, irate, nonce, octet, onion, orate, otter, ratio, riant, tacit, taint, tarot, tatoo, tenon, titan, toner, tonic, trace, tract, train, trait, trice, trine
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(6 letters) accent, action, arctic, attire, cancer, cannon, cannot, canter, cantor, carton, cornea, cornet, corona, cotton, crater, intact, nation, nectar, notion, octane, ration, retina, rotate, trance
* * *
(7 letters) cartoon, conceit, concern, concert, connect, connote, contact, contain, content, contort, coronet, entrant, nictate, oration, raccoon
• *
(8 letters) contract, creation, interact, notation, reaction, rotation, traction
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(9 letters) container
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(10 letters) concertina, connection
* *
(11 letters) contraction
* * * *
9 "XYLOPHONE" (4 letters) help, hole, holp, holy, hone, hood, hope, hypo, lone, loon, loop, lope, lynx, nope, only, onyx, open, oxen, peon, ploy, pole, polo, pone, pony, pooh, pool
* *
(5 letters) epoxy, honey, hooey, loony, peony, phlox, phone, phony, pylon
* *
(6 letters) holpen, openly, phenol, phenyl, phooey
* * * * *
10 "NASTURTIUM" (4 letters) amir, anti, aunt, main, mart, mash, mast, mina, mint, mist, mitt, must, mutt, nuts, rain, rani, rant, ruin, runt, rust, sari, sima, smut, snit, star, stir, stun, suit, sura, tain, tarn, taut, tint, tram, trim, tsar, tuna, turn, unau, unit, urus
* * *
(5 letters) astir, manus, matin, minus, ramus, riant, saint, satin, sitar, smart, stain, start, stint, stria, strum, strut, stunt, suint, sutra, taint, taunt, train, trait, trust, unarm
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(6 letters) antrum, artist, autism, instar, mantis, martin, mutant, nutria, strain, strait, struma, tanist, truant
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(7 letters) intrust, stratum, transit, uranium
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(8 letters) transmit
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11 "WHISPERING"
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egis, gens, grew, grin, grip, heir, hers, hewn, hire, news, pens, pews, phew, pier, pine, ping, pins, prig, ring, ripe, rise, sewn, shin, ship, sigh, sign, sine, sing, sire, spew, spin, swig, weir, when, whip, whir, wigs, wine, wing, wipe, wire, wise,
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wish, wisp
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(5 letters) gripe, hinge, pries, prise, reign, resin, rinse, ripen, risen, shine, shire, shrew, sinew, singe, spine, spire, sprig, swine, swing, weigh, whine, wring
* * *
(6 letters) hewing, hiring, perish, resign, sewing, shiner, shrine, signer, singer, siring, spring, whiner, wiping, wiring
* *
(7 letters) inspire, swinger, wishing
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(9 letters) perishing
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( (4 letters)
* * *
alit, alto, anil, anti, cant, capo, clan, clap, clip, clop, clot, coal, coat, coil, coin, cola, colt, copt, icon, laic, lain, lint, lion, loan, loin, nail, opal, otic, pact, pail, pant, pica, pint, pion, pita, plan, plat, plot, taco, tail, talc, toil, topi
*
(5 letters) actin, aloin, antic, canto, capon, coati, iliac, inapt, ionic, licit, nopal, ontic, optic, paint, panic, patio, piano, picot, pilot, piton, plain, plait, plant, plica, point, talon, tonal, tonic, topic
* * *
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12 "POLITICIAN"
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(6 letters) action, cation, catnip, italic, oilcan, pliant, pontil
* *
(7 letters) capitol, caption, initial, pinitol, politic, topical
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GREAT BEGINNINGS
1 1. Incentive, 2. Incognito, 3. Infallible, 4. Inn, 5. Invoice, 6. Intrepid, 7. Interloper, 8. Insomnia, 9. Inherit, 10. Inmate, 11. Infirmity, 12. Inch, 13. Injure, 14. Inert, 15. Interrogate, 16. Infant, 17. Incubate, 18. Inferno, 19. Indigo, 20. Indiana, 21. Infantry, 22. Indict, 23. Ink
2 1. Expel, 2. Exit, 3. Exempt, 4. Excellent, 5. Exaggerate, 6. Extra, 7. Exam, 8. Experiment, 9. Expression, 10, Excuse, 11. Exodus, 12. Expensive, 13. Exile, 14. Exact, 15. Excalibur, 16. Extraterrestrial, 17. Expand, 18. Exhaustion, 19. Expressway, 20. Executioner, 21. Export, 22. Extrovert
3 1. Quagmire, 2. Quartet, 3. Quilt, 4. Quack, 5. Quake, 6. Quiet, 7. Quarrel, 8. Quicksand, 9. Queen, 10. Quandary, 11. Quaker, 12. Quarantine, 13. Quail, 14. Quarry, 15. Quisling, 16. Quaff, 17. Quirk, 18. Query, 19. Queue, 20. Quaint, 21. Quell, 22. Quinine, 23. Quince, 24. Quarterback, 25. Quip
4 1. Wacky, 2. Wafer, 3. Waldorf salad, 4. Waft, 5. Waitress, 6. Wagon, 7. Waif, 8. Walrus, 9. Wallaby, 10. Walnut, 11. Wanton, 12. Wallflower, 13. Wax, 14. Wattle, 15. Wardrobe, 16. Washboard, 17. Warble, 18. Warpath, 19. Washington, 20. Warlock, 21. Wanderlust, 22. Waltz
5 1. Shadow, 2. Sherbet, 3. Shakespeare, 4. Shallot, 5. Shyster, 6. Shard, 7. Shroud, 8. Shirk, 9. Shrapnel, 10. Sham, 11. Shrine, 12. Shilling, 13. Shrug, 14. Sheriff, 15. Shrub, 16. Sheaf, 17. Shoat, 18. Shortening, 19. Shriek, 20. Shrimp, 21. Shrew, 22. Shun
6 1. Poetry, 2. Porcelain, 3. Poltergeist, 4. Polygraph, 5. Poach, 6. Poi, 7. Pontiff, 8. Portfolio, 9. Pollen, 10. Porcupine, 11. Portrait, 12. Posture, 13. Poker, 14. Poppycock, 15. Pompadour, 16. Polka, 17. Posse, 18. Polaris, 19. Politburo, 20. Pony Express
*
•
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1. Mandate, 2. Marmoset, 3. Madrigal, 4. Marble, 5. Martian, 6. Majordomo,
* * *
7. Martyr, 8. Macaroni, 9. Mardi Gras, 10. Maneuver, 11. Maze, 12. Malaria, 13. Marsh, 14. Macbeth, 15. Marathon, 16. Manicure, 17. Mambo, 18. Martini, 19. Magenta
* **
1. Foal, 2. Folly, 3. Forte, 4. Fondue, 5. Forgery, 6. Football, 7. Foe, 8. Footnote, 9. Forever, 10. Font, 11. Foliage, 12. Forest, 13. Forceps, 14. Foible, 15. Fodder, 16. Fob, 17. Forage, 18. Foundling, 19. Fortnight, 20. Fossil, 21. Forget-me-not, 22. Forbid
*
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* * * *
0 0 0
6
8
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1. Noodle, 2. Nostalgia, 3. November, 4. Notch, 5. Noah, 6. Nominee, 7. Noxious, 8. Nonchalant, 9. Noise, 10. Novena, 11. Noel, 12. Nobel (Alfred), 13. Noose, 14. Nozzle, 15. Nom de plume, 16. Notary, 17. Nougat, 18. Note, 19. Nomad, 20. Nocturnal, 21. Novice, 22. North pole, 23. Nodule
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 0 * O00OO0OOO0OOOO0OOOO0•O00eOOOOO...OOOOOOOOO000000000000O000000
245
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 S S 0 0 0 0 S 0 0 0 0 S 6 S S 0 0 0 0 0 0 0 0 0 0 S 0 0 0 0 0 S S 0 S 0 0 0 0 0 0 0 0 S 0 0 0 0 S S S 0 S 0 0 0 0 0 0 S 0 S 0 0 0 0 0 S S S
IAY
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SAM
1 compliment, acclaim, praise, laud, commend
2 effort, endeavor, attempt, strive, try
3 adversary, rival, antagonist, enemy, predator
4 instruct, train, teach, educate, tutor
5 secret, enigma, mystery, riddle, puzzle
6 eject, evict, exclude, expel, oust
7 garbage, waste, trash, rubbish, refuse
8 consider, cogitate, deliberate, ruminate, ponder
9 mistake, omission, fallacy, blunder, error
10 implore, entreat, beseech, appeal, plead
246
0 6 S 0 0 0 0 0 0 0 0 0 S 0 0 0 0 S 0 0 0 0 0 0 0 S S 0 0 0 0 0 0 0 0 0 0 0 0 S 0 S 0 0 S 0 0 S 0 0 0 0 S S 0 0 0 0 0 S S S 0 0 0 0 0 U 0 S 0 S 0 S 0 0 0 S 0
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1 THE REST IS UP TO YOU it, sit, pits, trips, priest, respite 2 A LEGEND IN HIS OWN MIND do, sod, does, posed, despot, spotted 3 WHAT YOU SEE IS WHAT YOU GET at, art, rant, train, retain, certain, reaction, creations 4 CHARLES DARWIN, PHONE HOME! pa, apt, rapt, prate, tamper, primate 5 WINNER TAKES ALL be, bet, debt, bated, debate, berated 6 CAREER ORIENTED no, one, peon, prone, person, ponders, responds 7 WHO ARE WE TO JUDGE? pa, pal, pale, pleas, asleep, repeals, prelates 8 A HARD ONE TO FATHOM a, as, sea, eras, tears, traces, creates, as secret 9 FOOD FOR THOUGHT per, reap, pearl, parley, reapply
10 IN DEEP WATER or, row, word, drown, wonder, downers, worsened
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R
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AMERICAN INDIANS
Seneca Shoshone Sioux
Cherokee Comanche Crow
Ojibway Osage
Ree Rikari
Erie
ICE CREAM FLAVORS
Strawberry
Chocolate
Orange
Raspberry Rocky Road
Eggnog
BIBLICAL FIGURES
Salome
Cain Christ
Obadiah Ozymandius
Rachel Raphael Ruth
Esther Ezekiel
VEGETABLES
Spinach Squash
Cabbage Cauliflower Corn
Okra Onion
Radish Rutabaga
Eggplant Endive
COLORS
Scarlet Sienna
Cerulean Coral Crimson
Ochre Olive
Red Russet
Ebony Ecru
2
R
G
P
S
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CHEESES
Romano Roquefort
Gorgonzola Gouda
Parmesan Provolone
Saanen Swiss
Boursin Brie
FEMALE SINGERS
Helen Reddy Linda Ronstadt Diana Ross
Crystal Gayle Patti Page Lesley Gore Dolly Parton
Carly Simon Grace Slick Barbra Streisand
Joan Baez Anita Baker Pat Benatar
BODIES OF WATER
Red Lake Red Sea Gulf of Mexico
Guanabara Bay
Pacific Ocean Salton Sea Persian Gulf Sea of Cortez Strait of Magellan
Baltic Sea Bering Sea Black Sea
MEN'S FIRST NAMES
Ralph Richard Robert Roger
George Gilbert Grant
Paul Perry Peter Philip
Sal Simon Steve Stuart
Bill Bruce Bryan
CARD GAMES
Red Dog Rummy Russian Bank
Garbage Gin Go Fish
Parliament Pinochle Poker
Sixty-Six Skat Solitare
Baccarat Blackjack Bridge
Saul Solomon
C C C C C C C C C C C C C C C
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0 0 STATE 0 CAPITALS 0 0 0 0 CARTOON 0 CHARACTERS 0 0 0 0 0 TELEVISION 0 SOAP OPERAS 0 0 0 0 0 PROFESSIONS 0 0 0 0 0 0 CARY GRANT S MOVIES S 0 0 S 0 0 6 0 0 0 MOVIE TITLES 0 0 0 0 0 0 0 0 0 NUTS S 0 0 0 0 TREES 0 0 0 0 0 7-LETTER 0 NOUNS 0 0 0 0 0 PRO 0 FOOTBALL 0 0 PLAYERS 0 0 0 0 0 0 0O 000000000000000*000000000
4
D
A
B
S
Denver Des Moines Dover
Albany Austin Atlanta
Baton Rouge Bismarck Boise
Sacramento Phoenix Salem Pierre Salt Lake City Providence
Betty Boop Bugs Bunny Bullwinkle
Scooby Doo Spiderman Superman
Daffy Duck Archie Donald Duck Atom Ant Dudley Doright
P
Pepe Le Pew Popeye Porky Pig
Dallas Days of Our Lives Dynasty
(The) Bold All My Children and The As The World Beautiful Turns
Santa Barbara Peyton Place Search For Tomorrow
Dancer Dentist Doctor Draftsman
Actor Astronaut Auctioneer Author
Baker Barber Bartender Butler
Salesclerk Scribe Shepherd Surgeon
Destination Tokyo Dream Wife
(The) Awful Truth An Affair to Remember
(The) Bishop's Suspicion Wife Sylvia Bringing Up Scarlett Baby
Penny Serenade Philadelphia Story
C
H
A
P
Casablanca (The) Color Purple Cool Hand
Harold and Maude High Noon (The) Hustler
Adam's Rib Marnie All About Eve Married to Annie Hall the Mob Marty Moonstruck
Cashew Castana Chestnut
Hazel Head Hickory
Acorn Almond Applenut
Macadamia Maranon Mast
Peanut Pecan Pistachio
Carob Cedar Chinaberry
Hardtack Haw Hickory
Alder Ash Aspen
Maple Mimosa Mulberry
Pecan Pine Poplar
Clothes Coaster Command Culvert
Handful Heathen History Hygiene
Admiral Alimony Ammonia Avarice
Mammoth Mineral Mongrel Monster
Pattern Playpen Poultry Primary
Earl Campbell Dwight Clark
Drew Hill Tony Hill Paul Hornung
Tony Aikman Dan Marino Drew Marcus Allen Joe Montana Pearson Lyle Alzado Jim McMahon Dan Pastorini
M
0 S 0 0 0 0 S
Policeman Potter Preacher
Parenthood Pinocchio The Producers
Luke
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249
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 S 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 S 0 0 0 0 0 0 0 0 0 0 0 S 0 0 0 0 0 0 0 0 6 0 S S 0 0 0 0 0 0 0 0 0 0 0 S S 0 S S 0
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S
B
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Seve Ballesteros Julius Boros
Mike Reid Chi Chi Rodriguez
Bass Bluefish Butterfish
Red Snapper Roughy Dan Rather Harry Reasoner
Cronkite
Ed Bradley David Brinkley Tom Brokaw
C
PROFESSIONAL Tom Watson Tom GOLFERS Weiskopf
Gene Billy Casper Sarazen Bruce Crampton Sam Snead Curtis Strange
SEAFOOD
Walleye Whitefish
Salmon Scrod Sole
TELEVISION NEWSCASTERS
Mike Wallace Morley Safer Connie Barbara Diane Sawyer Chung Walters Bernard Walter
Catfish Cod Crayfish
Shaw
S 0000060660000
BROADWAY MUSICALS
West Side Story Wildcat
Show Boat South Pacific
Cabaret Cats (A) Chorus Line
Band Wagon Brigadoon Bye Bye Birdie
Rhapsody Rumple
WORLD CAPITALS
Warsaw Washington, D.C.
San Salvador Santiago Sydney Singapore
Cairo Caracas Copenhagen
Brasilia Brussels Bucharest Budapest
Reykjavik Rome
6
T
S
M
R
C
TELEVISION SLEUTHS
Dan Tannna Vinnie Terranova Harry S. Truman
Maxwell Smart Remington Steele B.L. Stryker
Thomas Magnum Mannix McCloud
Rockford
Cannon Columbo Dale Cooper
FAIRY TALES
Three Little Pigs
Snow White Mother and the Goose Seven Dwarfs
Rapunzel
Cinderella
CHILD STARS
Elizabeth Taylor Shirley Temple
Fred Savage Ricky Schroeder Brooke Shields
Mickey Rooney
Kirk Cameron Jackie Coogan
DANCES
Tango Twist
Samba Mambo Square Dance Mashed Potato Swim Monkey
Reel Rumba
Cancan Cha-Cha Charleston Conga
MODES OF TRAVEL
Taxi Train Tricycle Trolley Car
Skateboard Space Shuttle Subway
Raft Rickshaw Rocket ship Rowboat
Canoe Car Caravan Carriage
250
Jerry Mathers Hayley Mills Kurt Russell
Moped Motorcycle
0 S S S 0 0 S S 0 S S
0 0 S 0 S S S S S S 0 S 0 0 0 0 0 S 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 S 0 0 0 0 0 0 0 0 0 0 0 0 0 S S 0 S S S 0
7
G
R
E
A
MOVIE STARS
Clark Gable Greta Garbo Cary Grant
Robert Redford Christopher Reeve
Emilio Estevez Dame Edith Evans Tom Ewell
Rip Torn Alan Alda Julie Andrews Spencer Tracy Dan Aykroyd Kathleen Turner
FLOWERS
Gardenia Geranium Gladiolus
Rhodora Rose
Edelweiss Elite Essence
Amaryllis Aster Azalea
Truss Tulip Tutty
CAR/TRUCK MODELS
Grand Prix Gremlin Grenada
Ram Ranchero Regal
Eagle Edsel Excel
Accord Ambassador Aries
Taurus Torino Toronado
FOREIGN COUNTRIES
Germany Great Britain Greenland
Romania Russia Rwanda
Egypt El Salvador Ethiopia
Albania Algeria Argentina
Taiwan Tunisia Turkey
RIVERS
Ganges Gila Green
Rhine Rhone Rio Grande
Ebola Elbe Euphrates
Allegheny Arkansas Avon
Thames Tiber Truckee
8
C
M
0
G
S
SPORTSCASTERS
Harry Carey Bob Costas
John Madden Pat O'Brien Jim McKay Al Michaels Brent Musberger
MIXED DRINKS
Cape Cod Cuba libra
Mai Tai Manhattan Martini Mimosa
Orange Fizz
Canary Cardinal Chickadee Crow
Meadowlark Mockingbird Mynah
Oriole Osprey Ostrich Owl
Goldfinch Goose Grebe Grouse
Sandpiper Sparrow Starling Swallow
MINERALS
Cinnabar Copper Corundum Cryolite
Malachite Mica Microline
Oroide Orthoclase
Gold Graphite Gypsum
Silica Sulfur
CANDY BRANDS
Cadbury's Caramello Charleston Chew Cherry Mash
Mars Bar Milk Duds Mr. Goodbar
O Henry
Good & Plenty Goo Goo Cluster
Snickers Sugar Babies
BIRDS
S S 0 0 0 0 0 0 0 0 0 0 0 S 0 0
0 0 0 S 0 0 0 0 0 0 0 0 0 0 0 S 0 0 0 0 0 0 0 0 0 0 0 S 0 0 0 0 0 S 0 0 0 0 0 S 0 0 0 0 0 0
T
Joe Garagiola Dick Stockton Frank Gifford Pat Greg Gumbel Summerall Gimlet Gin & Tonic
Sloe Gin Fizz Screwdriver
a S 0 0 0 0 S S S S S 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 000
251
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9
M
A
D
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0 0 0 0 0 0 S
PAST OR PRESENT WORLD LEARDERS
Meir Mubarak Mulroney Mussolini
Adenauer Attlee
De Gaulle De Valera
Eben Eisenhower
Nehru Nixon Noriega
INVENTORS
Samuel Morse Nicholas Guglielmo Appert Howard Marconi Aiken
MAMMALS
Marmoset Mongoose Monkey
Aardvark Anteater Antelope
ELVIS PRESLEY SONGS
Make Me Know It
OPERAS
0 S 0 S S S 0 0 S 0 0 0 0 0 0 S S 0 S S 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 *oe..geo
eeeee0e 0 0 0 0 0 0 0 0 0 0 0
John Deere Leonardo Da Vinci
George Eastman Thomas Edison
Alfred Nobel Thomas Newcomen
Deer Dik Dik Dog
Eland Elephant Elk
Narwhal Numbat
Are You Don't Be Lonesome Cruel Tonight Devil in All Shook Up Disguise Don't
Easy Come, Easy Go End of the Road
Night Rider
Madam Butterfly (The) Marriage of Figaro
Aida Alcina Andrea Chenier
Don Carlos Don Giovanni
Elektra Eugene Onegin
Nabucco Norma (The) Nose
10
G
E
C
A
S
HERBS
Garlic Gentian
Elder Eryngium
Chervil Chicory Cumin
Alecost Angelica
Saffron Sage
U.S. ASTRONAUTS
John Glenn Virgil Grissom
Don Eisele Anthony England
Scott Carpenter Michael Collins
Buzz Aldrin Neil Armstrong
Walter
MAGAZINES
GQ Glamour Gourmet
Ebony Elle Esquire
Advertising Cook's Country Living Age Car & Driver Architectural Digest Auto Age
FRUITS
Grape Grapefruit Guava
Elderberry
Cherry Coconut Cranberry Currant
POETS
Kahlil Gibran T S Eliot Thomas Gray Ralph Waldo Robert Graves Emerson
seegegee
geSseegee
Southern Living Sports Illustrated Strawberry
Conrad Aiken Carl Sandburg Samuel W H Auden Sir Walter Coleridge e.e. cummings Scott
eg0050000550505500
252
Apple Apricot
Schirra Alan Shepard
g0000050
55055050
0 0 0 0 0 6 S S S S 0 0 0 0 0 0 0 0 0 0 0 0 0 0 S S S 0 0 0 0 0 0 0 0 0 0 0 S S S S S 0 S 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 S 0 S S 0 0 0 0 0 0 0
f• X
Page references to solutions are in italics.
A
E
At the Mall, 87, 231 At the Movies, 92, 233
Exemplary, 106, 240 "Ex" puzzles, 155, 244
B
F
Band We'd Like to Hear, 97, 234 Battleships. See Solitaire Battleships Beachy-Keen, 146, 237 Ben Again, 1 79-1 80, 229 Ben Boinkt, 78-79, 228 Betrothal, 104, 239 By the Numbers, 152, 238
Father's Day, 86, 231 Favorite, 103, 239 Feeling Lucky, 140, 235 Food for Thought, 194, 247 "Fo-" puzzles, 161, 245
C Camp Sights, 99, 234 Career Oriented, 193, 247 Casual Dress, 148, 237 Charles Darwin, Phone Home, 193,247 Check This Out, 85, 231 Circling the Bases, 90, 232 Claude Viciously, 1 89-190, 229 Clever Whodunits, 1 77-190, 229 Coddled Coed, 74-75, 228 Concentration, 109, 241
D Development, 105, 240 Dog and Cat Scan, 143, 236 Dr. J. L. Quicksolve, 67
0 0 0 0 0 0 0 0
G Gamester, 1 02, 239 Getting Started, 84, 231 Great Beginnings, 153-1 62, 244245 Guess the Theme, 138, 142, 147, 235-237 word list for, 230
H Hard One to Follow, 194, 247 Hinky Pinky, 100, 235 Historical, 108, 241
I In Deep Water, 195,247 "In" puzzles, 1 54, 244 Inheritance, 70-71, 228 It's About Time, 91, 232 It's Elementary, 141, 236
0 0 0 0 0
0 0 0 0 0
253
0OOeO
ee0000O0000000000000
O
eO
gO eOO
J
R
Jokers Wild, 181-182, 229
Real McCoy, 1 77-1 78, 229 Rest Is Up to You, 192, 247
L Legend of Arthur, 139, 235 Legend in His Own Mind, 192, 247 Letter Perfect, 13-29, 209-210 Life's a Picnic, 94, 233 Lost World, 149, 238 M "Ma-"
puzzles, 160, 245
Mazes More, 125-136, 224-227 Tricky, 49-66, 220-224 Monopoly Game, 96, 234 Murder Between Friends, 68-69, 228 N Nasturtium, 111,242 "No-" puzzles, 162, 245
Oe00O00
S Say It Again, Sam, 163-1 65, 246 School Supplies, 151,238 "Sh--" puzzles, 158, 244 Shortstop's Bike, 187-188, 229 Simpsons, 89, 232 Socks, 80-81, 229 Solitaire Battleships advanced strategy for, 33 basic strategy for, 31 Commodore, 166-176, 216-219 Ensign, 114-124, 213-216 Seaman, 30-48, 211-212 Star Wars, 144, 236 Story Builders, 191-195, 247 Strikeout, 72-73, 228 Surfing the Web, 93, 233
T 0 Oh-Oh, 145,237
P Piece a Pizza, 95, 233 Plunger and Snake, 185-186, 229 "Po" puzzles, 159, 244 Politician, 113,243 Popularity, 107, 240
Q "Qu-
" puzzles, 156, 244
Take Five, 196-206, 248-252 Telephone Ring, 76-77, 228 Things That Spin, 98, 234 Threat, 183-184, 229 Tricky Mazes, 49-66, 220-224 Tricky Trios, 5-12, 207-209
@ "Wa-"
puzzles, 157, 244 What You See Is What You Get, 192,247 Whispering, 112, 243 Who Are We to Judge, 194, 247
0 0 0 0 0 0
0 0
000
254
•e~~~~
~
~~~
0 0 0
0 W + 'I
0
"•
*
Whodunits, 67-81, 228-229
*
*
Winner Takes All, 193,247
*
Word Searches, 82-100, 1 37-1 52,
* 0 *
230-238 Wordworks, 101-11 3, 239-243
*
Write On, 150, 238
*
i
Clever, 1 77-1 90, 229
0
*
0
* *
0 0
• *
*
X Marks the Spot, 88, 232 Xylophone, 110, 242
0
*
0
•
0
*
0
255
Pencil in time for these challenging puzzles! Sharpen your pencil and your wits as you work on all kinds of mind stumpers. Here's what's in store: *Join famed Professor of Criminology Dr.J.L. Quicksolve and his son Junior in solving devious crimes. Each whodunit puzzle includes clues, but you'll need to think like a detective to crack the case.
/
*Do you belong in the dictionary hall of fame? See if you're up to the test with these word games. Come up with all the words you can think of with a certain three-letter sequence, and more! *Maneuver your way through some of the most tricky and detailed mazes you'll ever see. Don't worry if you hit a dead end--the answers are easy to look up! *Let the ships sink where they may in solitaire battleship puzzles. Inside an "ocean," represented by a grid, a fleet containing one battleship, two cruisers, three destroyers, and four submarines waits.The ships can move either horizontally or vertically--but they never occupy adjacent squares. Most of the puzzles start you off by revealing the contents of a
-~
few squares.Then, using the number hints and the given ship segments, you can figure out where the entire enemy fleet is and destroy it.
K'prove
*If
you know about movies, monopoly, and other subjects, it with fun word search puzzles. Look for the hidden
words that are written left to right, right to left, up, down, and diagonally.
ISBN 0-8069-2675-91
97009279
o
492
27